Include :
- aggiornamento parametri - in Frame3d possibilità di costruire e resettare un riferimento come non inizializzato - in Vector3d aggiunte IsX, IsY, IsZ.
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@@ -169,6 +169,7 @@ EIN_EXPORT BOOL __stdcall EgtLuaGetGlobStringVar( const wchar_t* wsVar, wchar_t*
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EIN_EXPORT BOOL __stdcall EgtLuaGetGlobVectorVar( const wchar_t* wsVar, double vtVal[3]) ;
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EIN_EXPORT BOOL __stdcall EgtLuaGetGlobPointVar( const wchar_t* wsVar, double ptVal[3]) ;
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EIN_EXPORT BOOL __stdcall EgtLuaResetGlobVar( const wchar_t* wsVar) ;
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EIN_EXPORT BOOL __stdcall EgtLuaExistsFunction( const wchar_t* wsFun) ;
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EIN_EXPORT BOOL __stdcall EgtLuaCallFunction( const wchar_t* wsFun) ;
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EIN_EXPORT BOOL __stdcall EgtLuaEvalNumExpr( const wchar_t* wsExpr, double* pdVal) ;
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EIN_EXPORT BOOL __stdcall EgtLuaEvalStringExpr( const wchar_t* wsExpr, wchar_t*& wsVal) ;
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