Include :

- aggiunti triangoli.
This commit is contained in:
Dario Sassi
2014-04-01 07:38:24 +00:00
parent 12e8ce8c6b
commit 7b7fdcdcfe
2 changed files with 61 additions and 2 deletions
+53
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@@ -0,0 +1,53 @@
//----------------------------------------------------------------------------
// EgalTech 2014-2014
//----------------------------------------------------------------------------
// File : EGkTria3d.h Data : 30.03.14 Versione : 1.5c9
// Contenuto : Dichiarazione classe triangolo Triangle3d.
//
//
//
// Modifiche : 30.03.14 DS Creazione modulo.
//
//
//----------------------------------------------------------------------------
#pragma once
#include "/EgtDev/Include/EGkPoint3d.h"
//-----------------------------------------------------------------------------
class Triangle3d
{
public :
Triangle3d( void)
{}
void Set( const Point3d& ptP0, const Point3d& ptP1, const Point3d& ptP2)
{ ptP[0] = ptP0 ; ptP[1] = ptP1 ; ptP[2] = ptP2 ; vtN.Set( 0, 0, 0) ; }
void Set( const Point3d& ptP0, const Point3d& ptP1, const Point3d& ptP2, const Vector3d& vtV)
{ ptP[0] = ptP0 ; ptP[1] = ptP1 ; ptP[2] = ptP2 ; vtN = vtV ; }
bool Validate( void)
{ if ( AreSamePointNear( ptP[0], ptP[1]) || AreSamePointNear( ptP[0], ptP[2]))
return false ;
Vector3d vtV = ( ptP[1] - ptP[0]) ^ ( ptP[2] - ptP[0]) ;
vtV.Normalize() ;
if ( ! vtN.IsZero())
return AreSameVectorNear( vtV, vtN) ;
vtN = vtV ;
return true ;
}
const Point3d& GetP( int nId) const
{ if ( nId >= 0 && nId < 3)
return ptP[nId] ;
else if ( nId < 0)
return ptP[0] ;
else
return ptP[2] ;
}
const Vector3d& GetN( void) const
{ return vtN ; }
private :
Point3d ptP[3] ;
Vector3d vtN ;
} ;
+8 -2
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@@ -14,6 +14,7 @@
#pragma once
#include "/EgtDev/Include/EGkSurf.h"
#include "/EgtDev/Include/EGkTriangle3d.h"
//----------------------------------------------------------------------------
class __declspec( novtable) ISurfTriMesh : public ISurf
@@ -23,8 +24,13 @@ class __declspec( novtable) ISurfTriMesh : public ISurf
virtual bool Init( int nNumVert, int nNumTria) = 0 ;
virtual int AddVertex( const Point3d& ptVert) = 0 ;
virtual int AddTriangle( const int nIdVert[3]) = 0 ;
virtual int GetFirstTriangle( Point3d& ptP0, Point3d& ptP1, Point3d& ptP2) const = 0 ;
virtual int GetNextTriangle( int nId, Point3d& ptP0, Point3d& ptP1, Point3d& ptP2) const = 0 ;
virtual bool AdjustTopology( void) = 0 ;
virtual int GetVertexNum( void) const = 0 ;
virtual int GetTriangleNum( void) const = 0 ;
virtual int GetFirstVertex( Point3d& ptP) const = 0 ;
virtual int GetNextVertex( int nId, Point3d& ptP) const = 0 ;
virtual int GetFirstTriangle( Triangle3d& Tria) const = 0 ;
virtual int GetNextTriangle( int nId, Triangle3d& Tria) const = 0 ;
} ;
//-----------------------------------------------------------------------------