- nuova funzione per il calcolo dei punti di una bezier.
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@@ -54,6 +54,7 @@ public : // IGeoObj
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virtual double GetControlWeight( int nIndU, int nIndV, bool* pbOk) const = 0 ;
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virtual double GetControlWeight( int nInd, bool* pbOk) const = 0 ;
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virtual bool IsAPoint( void) const = 0 ;
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virtual bool GetPoint( double dU, double dV, Side nUs, Side nVs, Point3d& ptPos) const = 0;
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virtual bool GetPointD1D2( double dU, double dV, Side nUs, Side nVs,
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Point3d& ptPos,
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Vector3d* pvtDerU = nullptr, Vector3d* pvtDerV = nullptr,
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