Include : modifiche.
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@@ -44,7 +44,7 @@ class __declspec( novtable) IGeoObj
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virtual bool Translate( const Vector3d& vtMove) = 0 ;
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virtual bool Rotate( const Point3d& ptAx, const Vector3d& vtAx, double dCosAng, double dSinAng) = 0 ;
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virtual bool Rotate( const Point3d& ptAx, const Vector3d& vtAx, double dAngRad) = 0 ;
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virtual bool Scale( const Point3d& ptCen, double dCoeffX, double dCoeffY, double dCoeffZ) = 0 ;
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virtual bool Scale( const Frame3d& frRef, double dCoeffX, double dCoeffY, double dCoeffZ) = 0 ;
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virtual bool Mirror( const Point3d& ptOn, const Vector3d& vtNorm) = 0 ;
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virtual bool ToGlob( const Frame3d& frRef) = 0 ;
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virtual bool ToLoc( const Frame3d& frRef) = 0 ;
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@@ -51,7 +51,7 @@ class __declspec( novtable) IGeomDB
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virtual bool Translate( int nId, const Vector3d& vtMove) = 0 ;
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virtual bool Rotate( int nId, const Point3d& ptAx, const Vector3d& vtAx, double dCosAng, double dSinAng) = 0 ;
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virtual bool Rotate( int nId, const Point3d& ptAx, const Vector3d& vtAx, double dAngDeg) = 0 ;
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virtual bool Scale( int nId, const Point3d& ptCen, double dCoeffX, double dCoeffY, double dCoeffZ) = 0 ;
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virtual bool Scale( int nId, const Frame3d& frRef, double dCoeffX, double dCoeffY, double dCoeffZ) = 0 ;
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virtual bool Mirror( int nId, const Point3d& ptOn, const Vector3d& vtNorm) = 0 ;
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} ;
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@@ -54,7 +54,7 @@ class EGK_EXPORT Point3d
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void Translate( const Vector3d& vtMove) ;
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bool Rotate( const Point3d& ptAx, const Vector3d& vtAx, double dAngRad) ;
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bool Rotate( const Point3d& ptAx, const Vector3d& vtAx, double dCosAng, double dSinAng) ;
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bool Scale( const Point3d& ptCen, double dCoeffX, double dCoeffY, double dCoeffZ) ;
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bool Scale( const Frame3d& frRef, double dCoeffX, double dCoeffY, double dCoeffZ) ;
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bool Mirror( const Point3d& ptOn, const Vector3d& vtNorm) ;
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bool ToGlob( const Frame3d& frRef) ;
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bool ToLoc( const Frame3d& frRef) ;
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@@ -74,7 +74,7 @@ class EGK_EXPORT Vector3d
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bool Normalize( void) ;
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bool Rotate( const Vector3d& vtAx, double dAngRad) ;
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bool Rotate( const Vector3d& vtAx, double dCosAng, double dSinAng) ;
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bool Scale( double dCoeffX, double dCoeffY, double dCoeffZ) ;
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bool Scale( const Frame3d& frRef, double dCoeffX, double dCoeffY, double dCoeffZ) ;
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bool Mirror( const Vector3d& vtNorm) ;
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bool ToGlob( const Frame3d& frRef) ;
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bool ToLoc( const Frame3d& frRef) ;
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+2
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@@ -22,7 +22,8 @@ class PerformanceCounter
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PerformanceCounter( void)
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{ QueryPerformanceFrequency( (LARGE_INTEGER*) &m_lnFreq) ;
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if ( m_lnFreq <= 0)
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m_lnFreq = 1 ; }
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m_lnFreq = 1 ;
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Start() ; }
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void Start( void)
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{ QueryPerformanceCounter( (LARGE_INTEGER*) &m_lnStart) ; }
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double Stop( void)
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