Include :
- aggiunte costanti per oggetti per collisioni in simulazione.
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@@ -516,8 +516,8 @@ EXE_EXPORT bool ExeVolZmapMillingStep( int nId, const Point3d& ptPs, const Vecto
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EXE_EXPORT bool ExeVolZmapGetDepth( int nId, const Point3d& ptP, const Vector3d& vtDir, int nRefType, bool bExact,
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double& dInLen, double& dOutLen) ;
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EXE_EXPORT bool ExeVolZmapAvoidBox( int nId, const Frame3d& frBox, const Vector3d& vtDiag, double dSafeDist, int nRefType) ;
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EXE_EXPORT bool ExeVolZmapAvoidSphere( int nId, const Point3d& ptCen, double dRad, double dSafeDist, int nRefType) ;
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EXE_EXPORT bool ExeVolZmapAvoidCylinder( int nId, const Frame3d& frCyl, double dL, double dR, double dSafeDist, int nRefType) ;
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EXE_EXPORT bool ExeVolZmapAvoidSphere( int nId, const Point3d& ptCen, double dRad, double dSafeDist, int nRefType) ;
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EXE_EXPORT bool ExeCutVolZmapPlane( int nId, const Point3d& ptOn, const Vector3d& vtN, int nRefType) ;
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// Geo Snap Vector/Point/Frame
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