Include :
- aggiunte costanti per oggetti per collisioni in simulazione.
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@@ -1,7 +1,7 @@
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//----------------------------------------------------------------------------
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// EgalTech 2015-2019
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//----------------------------------------------------------------------------
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// File : EmkSimuGenConst.h Data : 04.04.19 Versione : 2.1d1
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// File : EmkSimuGenConst.h Data : 05.08.19 Versione : 2.1h1
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// Contenuto : Costanti per simulazione e generazione.
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//
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//
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@@ -30,6 +30,12 @@ enum SimUiStat { MCH_UISIM_NULL = 0,
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MCH_UISIM_STEP = 3,
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MCH_UISIM_PAUSE = 4} ;
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//------------------------ Tipi di oggetti per test collisione ----------------
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enum SimCollObjType { MCH_SIM_COB_NULL = 0,
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MCH_SIM_COB_BOX = 1,
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MCH_SIM_COB_CYL = 2,
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MCH_SIM_COB_SPHE = 3} ;
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//------------------------ Stato di visualizzazione della macchina ------------
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enum MachLook { MCH_LOOK_NONE = -1,
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MCH_LOOK_TAB = 0,
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@@ -516,8 +516,8 @@ EXE_EXPORT bool ExeVolZmapMillingStep( int nId, const Point3d& ptPs, const Vecto
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EXE_EXPORT bool ExeVolZmapGetDepth( int nId, const Point3d& ptP, const Vector3d& vtDir, int nRefType, bool bExact,
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double& dInLen, double& dOutLen) ;
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EXE_EXPORT bool ExeVolZmapAvoidBox( int nId, const Frame3d& frBox, const Vector3d& vtDiag, double dSafeDist, int nRefType) ;
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EXE_EXPORT bool ExeVolZmapAvoidSphere( int nId, const Point3d& ptCen, double dRad, double dSafeDist, int nRefType) ;
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EXE_EXPORT bool ExeVolZmapAvoidCylinder( int nId, const Frame3d& frCyl, double dL, double dR, double dSafeDist, int nRefType) ;
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EXE_EXPORT bool ExeVolZmapAvoidSphere( int nId, const Point3d& ptCen, double dRad, double dSafeDist, int nRefType) ;
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EXE_EXPORT bool ExeCutVolZmapPlane( int nId, const Point3d& ptOn, const Vector3d& vtN, int nRefType) ;
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// Geo Snap Vector/Point/Frame
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