Include :
- modifica interfaccia di Normalize di Vector3d.
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@@ -72,7 +72,7 @@ class EGK_EXPORT Vector3d
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const Vector3d& operator /=( double dDiv)
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{ double dMul = 1 / dDiv ; this->x *= dMul ; this->y *= dMul ; this->z *= dMul ; return *this ; }
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void ToSpherical( double* pdLen, double* pdAngVertDeg, double* pdAngOrizzDeg) const ;
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bool Normalize( void) ;
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bool Normalize( double dEps = EPS_SMALL) ;
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bool Rotate( const Vector3d& vtAx, double dAngRad) ;
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bool Rotate( const Vector3d& vtAx, double dCosAng, double dSinAng) ;
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bool Scale( const Frame3d& frRef, double dCoeffX, double dCoeffY, double dCoeffZ) ;
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