- aggiunta funzione per una trimesh più fine per le bezier.
This commit is contained in:
Daniele Bariletti
2025-04-14 11:20:32 +02:00
parent ced3d3d75c
commit 3d95e582ef
+1
View File
@@ -69,6 +69,7 @@ public : // IGeoObj
virtual bool GetControlCurveOnU( int nIndV, PolyLine& plCtrlU) const = 0 ;
virtual bool GetControlCurveOnV( int nIndU, PolyLine& plCtrlV) const = 0 ;
virtual const ISurfTriMesh* GetAuxSurf( void) const = 0 ;
virtual const ISurfTriMesh* GetAuxSurfRefined( void) const = 0 ;
virtual ISurfTriMesh* GetApproxSurf( double dTol, double dSideMin = 100 * EPS_SMALL) const = 0 ;
virtual bool GetLeaves ( std::vector<std::tuple<int, Point3d, Point3d>>& vLeaves) const = 0 ;
virtual bool GetTriangles2D( std::vector<std::tuple<int,Point3d, Point3d, Point3d>>& vTria2D) const = 0 ;