Include:
- aggiunta funzione per una trimesh più fine per le bezier.
This commit is contained in:
@@ -69,6 +69,7 @@ public : // IGeoObj
|
||||
virtual bool GetControlCurveOnU( int nIndV, PolyLine& plCtrlU) const = 0 ;
|
||||
virtual bool GetControlCurveOnV( int nIndU, PolyLine& plCtrlV) const = 0 ;
|
||||
virtual const ISurfTriMesh* GetAuxSurf( void) const = 0 ;
|
||||
virtual const ISurfTriMesh* GetAuxSurfRefined( void) const = 0 ;
|
||||
virtual ISurfTriMesh* GetApproxSurf( double dTol, double dSideMin = 100 * EPS_SMALL) const = 0 ;
|
||||
virtual bool GetLeaves ( std::vector<std::tuple<int, Point3d, Point3d>>& vLeaves) const = 0 ;
|
||||
virtual bool GetTriangles2D( std::vector<std::tuple<int,Point3d, Point3d, Point3d>>& vTria2D) const = 0 ;
|
||||
|
||||
Reference in New Issue
Block a user