EgtUILib 1.6f4 :
- rivista EgtInterface per poter compilare come AnyCPU.
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@@ -1,24 +1,20 @@
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Microsoft Visual Studio Solution File, Format Version 11.00
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# Visual Studio 2010
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Microsoft Visual Studio Solution File, Format Version 12.00
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# Visual Studio 2013
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VisualStudioVersion = 12.0.31101.0
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MinimumVisualStudioVersion = 10.0.40219.1
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Project("{F184B08F-C81C-45F6-A57F-5ABD9991F28F}") = "EgtUILib", "EgtUILib.vbproj", "{502DBE04-2D66-4517-9368-C33DC698691F}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|x64 = Debug|x64
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Debug|x86 = Debug|x86
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Release|x64 = Release|x64
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Release|x86 = Release|x86
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Debug|Any CPU = Debug|Any CPU
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Release|Any CPU = Release|Any CPU
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EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{502DBE04-2D66-4517-9368-C33DC698691F}.Debug|x64.ActiveCfg = Debug|x64
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{502DBE04-2D66-4517-9368-C33DC698691F}.Debug|x64.Build.0 = Debug|x64
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{502DBE04-2D66-4517-9368-C33DC698691F}.Debug|x86.ActiveCfg = Debug|x86
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{502DBE04-2D66-4517-9368-C33DC698691F}.Debug|x86.Build.0 = Debug|x86
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{502DBE04-2D66-4517-9368-C33DC698691F}.Release|x64.ActiveCfg = Release|x64
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{502DBE04-2D66-4517-9368-C33DC698691F}.Release|x64.Build.0 = Release|x64
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{502DBE04-2D66-4517-9368-C33DC698691F}.Release|x86.ActiveCfg = Release|x86
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{502DBE04-2D66-4517-9368-C33DC698691F}.Release|x86.Build.0 = Release|x86
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{502DBE04-2D66-4517-9368-C33DC698691F}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{502DBE04-2D66-4517-9368-C33DC698691F}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{502DBE04-2D66-4517-9368-C33DC698691F}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{502DBE04-2D66-4517-9368-C33DC698691F}.Release|Any CPU.Build.0 = Release|Any CPU
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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+4
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@@ -449,10 +449,10 @@
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.VisualBasic.targets" />
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<PropertyGroup>
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<PostBuildEvent>IF "$(PlatformName)"=="x86" IF "$(ConfigurationName)" == "Release" copy $(TargetPath) c:\EgtProg\Dll32\EgtUILib.dll
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IF "$(PlatformName)"=="x86" IF "$(ConfigurationName)" == "Debug" copy $(TargetPath) c:\EgtProg\DllD32\EgtUILib.dll
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IF "$(PlatformName)"=="x64" IF "$(ConfigurationName)" == "Release" copy $(TargetPath) c:\EgtProg\Dll64\EgtUILib.dll
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IF "$(PlatformName)"=="x64" IF "$(ConfigurationName)" == "Debug" copy $(TargetPath) c:\EgtProg\DllD64\EgtUILib.dll</PostBuildEvent>
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<PostBuildEvent>IF "$(ConfigurationName)" == "Release" copy $(TargetPath) c:\EgtProg\Dll32\EgtUILib.dll
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IF "$(ConfigurationName)" == "Release" copy $(TargetPath) c:\EgtProg\Dll64\EgtUILib.dll
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IF "$(ConfigurationName)" == "Debug" copy $(TargetPath) c:\EgtProg\DllD32\EgtUILib.dll
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IF "$(ConfigurationName)" == "Debug" copy $(TargetPath) c:\EgtProg\DllD64\EgtUILib.dll</PostBuildEvent>
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</PropertyGroup>
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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Other similar extension points exist, see Microsoft.Common.targets.
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@@ -8,19 +8,12 @@ Imports System.Runtime.InteropServices
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' Controllare i valori degli attributi dell'assembly
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#If PLATFORM = "x64" Then
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#If DEBUG Then
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<Assembly: AssemblyTitle("EgtUILib Debug 64 bit")>
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<Assembly: AssemblyTitle("EgtUILib Debug AnyCPU")>
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#Else
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<Assembly: AssemblyTitle("EgtUILib Release 64 bit")>
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#End If
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#Else
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#If DEBUG Then
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<Assembly: AssemblyTitle("EgtUILib Debug 32 bit")>
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#Else
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<Assembly: AssemblyTitle("EgtUILib Release 32 bit")>
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#End If
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<Assembly: AssemblyTitle("EgtUILib Release AnyCPU")>
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#End If
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<Assembly: AssemblyDescription("")>
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<Assembly: AssemblyCompany("EgalTech s.r.l.")>
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<Assembly: AssemblyProduct("EgtUILib")>
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@@ -42,5 +35,5 @@ Imports System.Runtime.InteropServices
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' È possibile specificare tutti i valori oppure impostare valori predefiniti per i numeri relativi alla revisione e alla build
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' utilizzando l'asterisco (*) come descritto di seguito:
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<Assembly: AssemblyVersion("1.6.6.3")>
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<Assembly: AssemblyFileVersion("1.6.6.3")>
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<Assembly: AssemblyVersion("1.6.6.4")>
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<Assembly: AssemblyFileVersion("1.6.6.4")>
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