EgtMachKernel :
- piccola modifica per poter eventualmente debuggare Zmap in simulazione.
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@@ -967,6 +967,9 @@ Simulator::ExecVmillOnLine( const Point3d& ptHi, const Vector3d& vtHi, const Fra
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Vector3d vtHiL = vtHi ; vtHiL.ToLoc( frVzmI) ;
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Point3d ptHfL = ptHf ; ptHfL.ToLoc( frVzmF) ;
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Vector3d vtHfL = vtHf ; vtHfL.ToLoc( frVzmF) ;
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// Log per debug
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//string sOut = "Pi=(" + ToString( ptHiL) + ") Vi=(" + ToString( vtHiL) + ") Pf=(" + ToString( ptHfL) + ") Vf=(" + ToString( vtHfL) + ")" ;
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//LOG_INFO( GetEMkLogger(), sOut.c_str())
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// Eseguo
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return pVZM->MillingStep( ptHiL, vtHiL, ptHfL, vtHfL) ;
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}
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