EgtMachKernel :
- svuotature con isole, prima implementazione.
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@@ -18,6 +18,7 @@
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#include "ToolData.h"
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#include "/EgtDev/Include/EGkCurveComposite.h"
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#include "/EgtDev/Include/EgtNumUtils.h"
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#include "/EgtDev/Include/EGkSurfFlatRegion.h"
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//----------------------------------------------------------------------------
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class Pocketing : public Machining
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@@ -71,45 +72,47 @@ class Pocketing : public Machining
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bool ResetCurveAllTempProp( ICurve* pCurve) ;
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bool Chain( int nGrpDestId) ;
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bool ProcessPath( int nPathId, int nPvId, int nClId) ;
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bool ProcessPath2( int nPathId, int nPvId, int nClId) ;
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bool CalcRegionElevation( const ICurveComposite* pCompo, const Vector3d& vtTool, double dDepth, double dRad, double& dElev) const ;
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bool VerifyPathFromBottom( const ICurveComposite* pCompo, const Vector3d& vtTool) ;
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bool GeneratePocketingPv( int nPathId, const ICurveComposite* pCompo) ;
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bool AddZigZag( const ICurveComposite* pCompo, const Vector3d& vtTool, const Vector3d& vtExtr,
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double dDepth, double dElev, double dOkStep, bool bSplitArcs) ;
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bool CalcZigZag( const ICurveComposite* pOffs, ICRVCOMPOPOVECTOR& vpCrvs) ;
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bool AddOneWay( const ICurveComposite* pCompo, const Vector3d& vtTool, const Vector3d& vtExtr,
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double dDepth, double dElev, double dOkStep, bool bSplitArcs) ;
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bool AddSpiralIn( const ICurveComposite* pCompo, const Vector3d& vtTool, const Vector3d& vtExtr,
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double dDepth, double dElev, double dOkStep, bool bSplitArcs, bool bMidOpen,
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const Point3d& ptMidOpen, const Vector3d& vtMidOut) ;
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bool AddSpiralOut( const ICurveComposite* pCompo, const Vector3d& vtTool, const Vector3d& vtExtr,
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double dDepth, double dElev, double dOkStep, bool bSplitArcs) ;
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bool CalcSpiral( const ICurveComposite* pCompo, int nReg, bool bSplitArcs,
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ICurveComposite* pMCrv, ICurveComposite* pRCrv) ;
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bool CalcBoundedLink( const Point3d& ptStart, const Point3d& ptEnd, const ICurve* pCrvBound,
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ICurveComposite* pCrvLink) ;
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bool AddZigZag( const ISurfFlatRegion* pSrf, const Vector3d& vtTool, const Vector3d& vtExtr,
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double dDepth, double dElev, double dOkStep, bool bSplitArcs) ;
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bool CalcZigZag( const ISurfFlatRegion* pSrf, ICRVCOMPOPOVECTOR& vpCrvs) ;
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bool AddOneWay( const ISurfFlatRegion* pSrf, const Vector3d& vtTool, const Vector3d& vtExtr,
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double dDepth, double dElev, double dOkStep, bool bSplitArcs) ;
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bool AddSpiralIn( const ISurfFlatRegion* pSrf, const Vector3d& vtTool, const Vector3d& vtExtr,
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double dDepth, double dElev, double dOkStep, bool bSplitArcs, bool bMidOpen,
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const Point3d& ptMidOpen, const Vector3d& vtMidOut) ;
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bool AddSpiralOut( const ISurfFlatRegion* pSrf, const Vector3d& vtTool, const Vector3d& vtExtr,
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double dDepth, double dElev, double dOkStep, bool bSplitArcs) ;
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bool CalcSpiral( const ISurfFlatRegion* pSrf, int nReg, bool bSplitArcs,
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ICurveComposite* pMCrv, ICurveComposite* pRCrv) ;
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bool CalcBoundedLink( const Point3d& ptStart, const Point3d& ptEnd, const ISurfFlatRegion * pSrf,
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ICurveComposite* pCrvLink) ;
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bool CircleSpiral( ISurfFlatRegion* pSrf, bool bSplitArcs, ICRVCOMPOPVECTOR& vOffs, ICurveComposite* pRCrv) ;
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bool CalcCircleSpiral( const Point3d& ptCen, const Vector3d& vtN, double dOutRad, double dIntRad,
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bool bSplitArcs, ICurveComposite* pMCrv, ICurveComposite* pRCrv) ;
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bool bSplitArcs, ICurveComposite* pMCrv, ICurveComposite* pRCrv) ;
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bool AddApproach( const Point3d& ptP, const Vector3d& vtTool, double dSafeZ, double dSafeAggrBottZ,
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double dElev, double dAppr, bool bOutStart) ;
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double dElev, double dAppr, bool bOutStart) ;
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bool AddLinkApproach( const Point3d& ptP, const Vector3d& vtTool, double dSafeZ, double dSafeAggrBottZ,
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double dElev, double dAppr) ;
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double dElev, double dAppr) ;
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bool AddLinkRetract( const Point3d& ptP, const Vector3d& vtTool, double dSafeZ, double dSafeAggrBottZ,
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double dElev, double dAppr) ;
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double dElev, double dAppr) ;
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bool AddRetract( const Point3d& ptP, const Vector3d& vtTool, double dSafeZ, double dSafeAggrBottZ,
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double dElev, double dAppr) ;
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double dElev, double dAppr) ;
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bool CalcLeadInStart( const Point3d& ptStart, const Vector3d& vtStart, const Vector3d& vtN,
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const ICurveComposite* pRCrv, Point3d& ptP1) const ;
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const ICurveComposite* pRCrv, Point3d& ptP1) const ;
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bool AddLeadIn( const Point3d& ptP1, const Point3d& ptStart, const Vector3d& vtStart, const Vector3d& vtN,
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const ICurveComposite* pCompo, const ICurveComposite* pRCrv, bool bAtLeft, bool bSplitArcs, bool bNoneForced = false) ;
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const ISurfFlatRegion* pSrf, const ICurveComposite* pRCrv, bool bAtLeft, bool bSplitArcs, bool bNoneForced = false) ;
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bool AddLeadOut( const Point3d& ptEnd, const Vector3d& vtEnd, const Vector3d& vtN,
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const ICurveComposite* pRCrv, bool bSplitArcs, Point3d& ptP1, double& dElev, bool bNoneForced = false) ;
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const ICurveComposite* pRCrv, bool bSplitArcs, Point3d& ptP1, double& dElev, bool bNoneForced = false) ;
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double GetRadiusForStartEndElevation( void) const ;
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bool GetMidOfLongestOpenSide( const ICurveComposite* pCompo, Point3d& ptMid, Vector3d& vtMidOut) ;
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bool AdjustContourWithOpenEdges( ICurveComposite* pCompo) ;
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bool AdjustContourWithOpenEdges( ICurveComposite* pCompo) ;
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bool AdjustContourStart( ICurveComposite* pCompo) ;
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bool VerifyLeadInHelix( const ICurveComposite* pCompo, const Point3d& ptCen, double dRad) const ;
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bool VerifyLeadInZigZag( const ICurveComposite* pCompo, const Point3d& ptPa, const Point3d& ptPb) const ;
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bool VerifyLeadInHelix( const ISurfFlatRegion* pSrf, const Point3d& ptCen, double dRad) const ;
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bool VerifyLeadInZigZag( const ISurfFlatRegion* pSrf, const Point3d& ptPa, const Point3d& ptPb) const ;
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private :
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double GetSpeed( void) const
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