EgtMachKernel :
- Svuotature con intersezioni grezzo ( temp ).
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-1582
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+67
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@@ -19,6 +19,8 @@
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#include "/EgtDev/Include/EGkCurveComposite.h"
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#include "/EgtDev/Include/EGkCurveLine.h"
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#include "/EgtDev/Include/EgtNumUtils.h"
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#include "/EgtDev/Include/EGkSurfFlatRegion.h"
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#include "/EgtDev/Include/EGkSurfTriMesh.h"
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//----------------------------------------------------------------------------
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class Pocketing : public Machining
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@@ -73,13 +75,18 @@ class Pocketing : public Machining
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bool Chain( int nGrpDestId) ;
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bool ProcessPath( int nPathId, int nPvId, int nClId) ;
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bool CalcRegionElevation( const ICurveComposite* pCompo, const Vector3d& vtTool, double dDepth, double dRad, double& dElev) const ;
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bool VerifyPathFromBottom( const ICurveComposite* pCompo, const Vector3d& vtTool) ;
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bool GeneratePocketingPv( int nPathId, const ICurveComposite* pCompo) ;
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bool AddZigZag( const ICurveComposite* pCompo, const Vector3d& vtTool, const Vector3d& vtExtr,
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double dDepth, double dElev, double dOkStep, bool bSplitArcs, int nPathId) ;
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bool CalcZigZag( const ICurveComposite* pOffs, ICRVCOMPOPOVECTOR& vpCrvs) ;
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bool OptimizedZigZag( int nPathId, const Vector3d& vtTool, double dDepth, double dSafeZ,
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Frame3d& frPocket, bool& bOptimizedZigZag, ICRVCOMPOPOVECTOR& vpCrvs) ;
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bool VerifyPathFromBottom( const ISurfFlatRegion* pSrf, const Vector3d& vtTool) ;
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bool GeneratePocketingPv( int nPathId, const ISurfFlatRegion* pSrfPock) ;
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bool ModifyCurveToSmooted( ICurveComposite* pCrvOffset, double dRightPer, double dleftPer) ;
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// ===== ZigZag =====
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bool AddZigZag( const ISurfFlatRegion* pSrfPock, PNTVECTOR VPtStart, const Vector3d& vtTool, const Vector3d& vtExtr, double dDepth, double dElev,
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double dOkStep, bool bSplitArcs, BOOLVECTOR vbMidOpen, PNTVECTOR vPtMidOpen, VCT3DVECTOR vVtMidOut, int nPathId) ;
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bool CalcZigZag( const ISurfFlatRegion* pSrfZigZag, ICRVCOMPOPOVECTOR& vpCrvs) ;
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bool CalcBoundedZigZagLink( ICurveLine* pCrv1, ICurveLine* pCrv2, ICRVCOMPOPOVECTOR& vOffIslands, ICurveComposite* pCrvLink, int nIndexCut = 3) ;
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bool OptimizedZigZag( ISurfFlatRegion* pSrf, const Vector3d & vtTool, double dDepth, double dSafeZ, Frame3d & frPocket, bool & bOptimizedZigZag,
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ICRVCOMPOPOVECTOR & vpCrvs) ;
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bool ZigZagOptimizedNoClosedEdges( ICurveComposite* pCrvPocket, bool& bOptimizedZigZag, Vector3d& vtDir) ;
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bool ZigZagOptimizedOneClosedEdge( ICurveComposite* pCrvPocket, int nClosedId, bool& bOptimizedZigZag, Vector3d& vtDir) ;
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bool ZigZagOptimizedTwoClosedEdges( ICurveComposite* pCrvPocket, const INTVECTOR& vnClosedIds, bool& bOptimizedZigZag,
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@@ -89,17 +96,40 @@ class Pocketing : public Machining
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bool ZigZagOptimizedComputeOffset( ICurveComposite* pCrvPocket, const Vector3d& vtMainDir, int nOffsettedEdgesOnY,
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const INTVECTOR& vnClosedIds) ;
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bool CutCurveWithLine( ICurveComposite* pCrvA, const ICurveLine* pCrvB) ;
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bool AddOneWay( const ICurveComposite* pCompo, const Vector3d& vtTool, const Vector3d& vtExtr,
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double dDepth, double dElev, double dOkStep, bool bSplitArcs) ;
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bool AddSpiralIn( const ICurveComposite* pCompo, const Vector3d& vtTool, const Vector3d& vtExtr,
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double dDepth, double dElev, double dOkStep, bool bSplitArcs, bool bMidOpen,
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const Point3d& ptMidOpen, const Vector3d& vtMidOut, int nPathId) ;
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bool AddSpiralOut( const ICurveComposite* pCompo, const Vector3d& vtTool, const Vector3d& vtExtr,
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double dDepth, double dElev, double dOkStep, bool bSplitArcs, int nPathId) ;
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bool CalcSpiral( const ICurveComposite* pCompo, int nReg, bool bSplitArcs,
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ICurveComposite* pMCrv, ICurveComposite* pRCrv, int nPathId, bool& bOptimizedTrap) ;
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bool CalcBoundedLink( const Point3d& ptStart, const Point3d& ptEnd, const ICurve* pCrvBound,
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ICurveComposite* pCrvLink) ;
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bool GetUnclearedRegion( ICRVCOMPOPOVECTOR& vFirstOffs, ICRVCOMPOPOVECTOR& vCrvs, ICURVEPOVECTOR& vLinks, ISurfFlatRegion* pSrfToCut) ;
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// ==================
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// ==== OneWay ======
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bool AddOneWay( const ISurfFlatRegion* pSrfPock, PNTVECTOR vPtStart, const Vector3d& vtTool, const Vector3d& vtExtr, double dDepth,
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double dElev, double dOkStep, bool bSplitArcs, BOOLVECTOR vbMidOpen, PNTVECTOR vPtMidOpen, VCT3DVECTOR vVtMidOut) ;
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bool OptimizeChunkOneWay( ISurfFlatRegion* pSrfOrig, ISURFFRPOVECTOR& vSrfIdeal, INTVECTOR& vIndChunk, PNTVECTOR& vPtCheck) ;
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// ==================
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// ==== SpiralIn/Out ====
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bool AddSpiralIn( const ISurfFlatRegion* pSrfPock, PNTVECTOR vPtStart, const Vector3d& vtTool, const Vector3d& vtExtr, double dDepth,
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double dElev, double dOkStep, bool bSplitArcs, BOOLVECTOR vbMidOpen, PNTVECTOR vPtMidOpen, VCT3DVECTOR vVtMidOut, int nPathId) ;
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bool AddSpiralOut( const ISurfFlatRegion* pSrfpock, const PNTVECTOR vPtStart, const Vector3d& vtTool, const Vector3d& vtExtr, double dDepth, double dElev,
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double dOkStep, bool bSplitArcs, int nPathId) ;
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bool CalcSpiral( const ISurfFlatRegion* pSrfChunk, int nReg, Point3d ptStart, bool bSplitArcs, ICurveComposite* pMCrv,
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ICurveComposite* pRCrv, int nPathId, bool bIntersRaw, ICurveComposite* pCrvOEFlags, bool& bOptimizedTrap) ;
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bool RemoveExtraParts( ISurfFlatRegion* pSrfToCut, ICRVCOMPOPOVECTOR& vOffs, ICRVCOMPOPOVECTOR& vOffsClosedCurves, ICRVCOMPOPOVECTOR& vOffsFirstCurve,
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ICURVEPOVECTOR& vLinks) ;
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bool RemoveExtraPartByMedialAxis( ISurfFlatRegion* pChunkToCut, ICRVCOMPOPOVECTOR& vOffsFirstCurve, int& nOptFlag, Point3d& ptCentroid,
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ICurveComposite* pCrvPath) ;
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bool CalcBoundedLink( const Point3d& ptStart, const Point3d& ptEnd, ICRVCOMPOPOVECTOR& vOffIslands, ICurveComposite* pCrvLink) ;
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bool CalcBoundedSmootedLink( const Point3d& ptStart, const Vector3d& vtStart, const Point3d& ptEnd, const Vector3d& vtEnd, double dParMeet,
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ICRVCOMPOPOVECTOR& vOffIslands, ICurveComposite* pCrvLink) ;
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bool ModifyBiArc( ICurve* pCrvBiArc, double dCutToll, ICurveComposite* pNewCrv) ;
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bool CutCurveByOffsets( ICurveComposite* pCurve, ICRVCOMPOPOVECTOR& vOffs) ;
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bool GetCurveWeightInfo( ICurveComposite* pCrvCompo, double dMaxLen, double& dToTRot, int& nSmallArcs, int& nSmallLines) ;
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bool ChoosePath( ICurveComposite* pCrv1, ICurveComposite* pCrv2, int nP, double dPerP, double dMaxLen, int& nC) ;
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bool CutCurveToConnect( ICurveComposite* pCrvS, ICurveComposite* pCrvE, ICRVCOMPOPOVECTOR& vOffs, ICRVCOMPOPOVECTOR& vOffIslands,
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ICurveComposite* pCrvLink, double dLenPercS = 0.01, double dLenPercE = 0.01, int nMaxIter = 2) ;
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bool GetNewCurvetWithCentroid( ICurveComposite* pCrvH1, ICurveComposite* pCrvH2, Point3d& ptC, bool bCir, ICRVCOMPOPOVECTOR& VFirstOff,
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ICurveComposite* pCrvNewCurve) ;
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bool GetNewCurvetWithPath( ICurveComposite* pCrvH1, ICurveComposite* pCrvH2, ICurveComposite* pCrvPath, ICRVCOMPOPOVECTOR& VFirstOff, ICRVCOMPOPOVECTOR& VoffsCl,
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ICurveComposite* pCrvNewCurve) ;
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bool ManageSmoothAndAutoInters( ICurveComposite* pCrv, ICurveComposite* pCrvPath, ICurveComposite* pPath1, ICurveComposite* pPath2, ICRVCOMPOPOVECTOR& vOffsCL) ;
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bool CalcBoundedLinkWithBiArcs( const Point3d& ptStart, const Vector3d& vtStart, const Point3d& ptEnd, const Vector3d& vtEnd,
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const ICurve* pCrvBound, ICurveComposite* pCrvLink) ;
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bool CalcCircleSpiral( const Point3d& ptCen, const Vector3d& vtN, double dOutRad, double dIntRad,
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@@ -112,7 +142,20 @@ class Pocketing : public Machining
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bool SpecialAdjustTrapezoidSpiralForAngles( ICurveComposite* pMCrv, const ICurveComposite* pCrvPocket) ;
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bool AdjustTrapezoidSpiralForLeadInLeadOut( ICurveComposite * pCompo, ICurveComposite * pRCrv, const Vector3d& vtTool,
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double dDepth, int& nOutsideRaw) ;
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bool ComputeTrapezoidSpiralLeadInLeadOut( ICurveComposite * pCompo, const Vector3d& vtMainDir, bool bLeadIn, const Vector3d& vtTool, double dDepth, bool& bIsOutsideRaw) ;
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bool ComputeTrapezoidSpiralLeadInLeadOut( ICurveComposite * pCompo, const Vector3d& vtMainDir, bool bLeadIn, const Vector3d& vtTool, double dDepth,
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bool& bIsOutsideRaw) ;
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// ==================
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// ---
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bool GetSrfTriRaw( ISurfTriMesh* pSrfTMRaw, Frame3d frPocket = GLOB_FRM) ;
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bool IntersSrfWithRaw( ISurfFlatRegion* pSrf, Frame3d frPocket, Vector3d vtTrasl, ISurfFlatRegion* pNewSrf,
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PNTVECTOR& vPtS, PNTVECTOR& vPtMidOpen, VCT3DVECTOR& vtOut, ICurveComposite* pCrvModWithFlags,
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double dAreaToll = 500 * EPS_SMALL) ;
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bool SetOpenEdgeByIntrsWithRaw ( ISurfFlatRegion* pSrfToPock, const ISurfFlatRegion* pSrfOrig, const Vector3d vtExtr,
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double dThick, ISurfFlatRegion* pSrfNew, PNTVECTOR& ptS, PNTVECTOR& vPtMidOpen,
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VCT3DVECTOR& vtOut, ICurveComposite* pCrvOEFlags) ;
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bool GetCurveByOverlap( const ICurve* pCrv, const ICurveComposite* pCrvCompo, ICurveComposite* pCrvOL) ;
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bool CheckBoundingPointForIslands ( const ICurve* pCrv, const ICRVCOMPOPOVECTOR& vIslands) ;
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// ---
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bool ComputePolishingPath( ICurveComposite* pMCrv, ICurveComposite* pRCrv, bool bSplitArcs) ;
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bool AddEpicycles( ICurveComposite * pCompo, ICurveComposite * pCrv, ICurveComposite * pCrvBound = nullptr) ;
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bool AddApproach( const Point3d& ptP, const Vector3d& vtTool, double dSafeZ, double dSafeAggrBottZ,
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@@ -125,8 +168,8 @@ class Pocketing : public Machining
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double dElev, double dAppr) ;
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bool CalcLeadInStart( const Point3d& ptStart, const Vector3d& vtStart, const Vector3d& vtN,
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const ICurveComposite* pRCrv, Point3d& ptP1) const ;
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bool AddLeadIn( const Point3d& ptP1, const Point3d& ptStart, const Vector3d& vtStart, const Vector3d& vtN,
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const ICurveComposite* pCompo, const ICurveComposite* pRCrv, bool bAtLeft, bool bSplitArcs,
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bool AddLeadIn( const Point3d& ptP1, const Point3d& ptStart, const Vector3d& vtStart, const Vector3d& vtN,
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ISurfFlatRegion* pSrfChunk, const ICurveComposite* pRCrv, bool bAtLeft, bool bSplitArcs,
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bool bNoneForced = false, bool bSkipControl = false) ;
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bool AddLeadOut( const Point3d& ptEnd, const Vector3d& vtEnd, const Vector3d& vtN,
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const ICurveComposite* pRCrv, bool bSplitArcs, Point3d& ptP1, double& dElev, bool bNoneForced = false) ;
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@@ -134,8 +177,8 @@ class Pocketing : public Machining
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bool GetMidOfLongestOpenSide( const ICurveComposite* pCompo, Point3d& ptMid, Vector3d& vtMidOut) ;
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bool AdjustContourWithOpenEdges( ICurveComposite* pCompo) ;
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bool AdjustContourStart( ICurveComposite* pCompo) ;
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bool VerifyLeadInHelix( const ICurveComposite* pCompo, const Point3d& ptCen, double dRad) const ;
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bool VerifyLeadInZigZag( const ICurveComposite* pCompo, const Point3d& ptPa, const Point3d& ptPb) const ;
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bool VerifyLeadInHelix( ISurfFlatRegion* pSrfChunk, const Point3d& ptCen, double dRad) const ;
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bool VerifyLeadInZigZag( ISurfFlatRegion* pSrfChunk, const Point3d& ptPa, const Point3d& ptPb) const ;
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bool CalcDistanceFromRawSurface( int nPhase, const Point3d& ptP, const Vector3d& vtDir, double& dDist, Vector3d& vtNorm) ;
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private :
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@@ -187,4 +230,5 @@ class Pocketing : public Machining
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Vector3d m_vtAggrBottom ; // vettore direzione ausiliaria aggregato da sotto
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AggrBottom m_AggrBottom ; // dati eventuale aggregato da sotto
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bool m_bOpenOutRaw ; // flag forzatura lati aperti sempre fuori dal grezzo
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POLYLINEVECTOR m_VplIsland ; // vettore che contiene le curve che descrivono le isole
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} ;
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