4b52489cf8
- aggiunte funzioni di trasformazione elementi geometrici base (Point, Vector, Frame).
452 lines
14 KiB
C++
452 lines
14 KiB
C++
//----------------------------------------------------------------------------
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// EgalTech 2014-2014
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//----------------------------------------------------------------------------
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// File : API_Scene.cpp Data : 01.09.14 Versione : 1.5i1
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// Contenuto : Funzioni Scene per API.
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//
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//
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//
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// Modifiche : 01.09.14 DS Creazione modulo.
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//
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//
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//----------------------------------------------------------------------------
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//--------------------------- Include ----------------------------------------
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#include "stdafx.h"
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#include "API.h"
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#include "API_Macro.h"
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#include "/EgtDev/Include/EInAPI.h"
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#include "/EgtDev/Include/EgtPointerOwner.h"
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using namespace std ;
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//-----------------------------------------------------------------------------
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BOOL
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__stdcall EgtInitScene( HWND hWnd, int nDriver, int b2Buff, int nColorBits, int nDepthBits)
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{
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GseContext* pGseCtx = GetCurrGseContext() ;
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VERIFY_CTX( pGseCtx, FALSE)
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// inizializzazione scena OpenGL
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PtrOwner<IEGrScene> pScene( CreateEGrScene()) ;
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VERIFY_NULL( Get( pScene), "Error in CreateEGrScene", FALSE)
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HDC hdc = GetDC( hWnd) ;
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if ( ! pScene->CreateContext( hdc, nDriver, ( b2Buff != 0), nColorBits, nDepthBits))
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return FALSE ;
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pScene->SetBackground( WHITE, WHITE) ;
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pScene->SetShowMode( SM_SHADING) ;
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pScene->SetShowCurveDirection( false) ;
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pScene->SetCamera( CT_TOP) ;
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pScene->ZoomAll() ;
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pScene->SetWinRectAttribs( true, BLACK) ;
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pScene->SetMark( YELLOW) ;
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pScene->Init( pGseCtx->m_pGeomDB) ;
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// assegno la scena al contesto
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pGseCtx->m_hWnd = hWnd ;
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pGseCtx->m_pScene = Release( pScene) ;
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// log con info sulla scena
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string sSceneInfo = pGseCtx->m_pScene->GetOpenGLInfo() + '\n' +
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pGseCtx->m_pScene->GetGLSLInfo() + '\n' +
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pGseCtx->m_pScene->GetPixelFormatInfo() ;
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LOG_INFO( GetLogger(), sSceneInfo.c_str())
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return TRUE ;
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}
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//-----------------------------------------------------------------------------
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BOOL
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__stdcall EgtSetBackground( int nTopRed, int nTopGreen, int nTopBlue,
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int nBottomRed, int nBottomGreen, int nBottomBlue, BOOL bRedraw)
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{
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GseContext* pGseCtx = GetCurrGseContext() ;
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VERIFY_CTX_SCENE( pGseCtx, FALSE)
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// imposto lo sfondo
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pGseCtx->m_pScene->SetBackground( Color( nTopRed, nTopGreen, nTopBlue),
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Color( nBottomRed, nBottomGreen, nBottomBlue)) ;
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if ( bRedraw)
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pGseCtx->m_pScene->RedrawWindow() ;
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return TRUE ;
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}
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//-----------------------------------------------------------------------------
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BOOL
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__stdcall EgtSetMarkAttribs( int nRed, int nGreen, int nBlue)
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{
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GseContext* pGseCtx = GetCurrGseContext() ;
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VERIFY_CTX_SCENE( pGseCtx, FALSE)
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// imposto il colore del Mark
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Color MKcol( nRed, nGreen, nBlue) ;
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return ( pGseCtx->m_pScene->SetMark( MKcol) ? TRUE : FALSE) ;
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}
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//-----------------------------------------------------------------------------
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BOOL
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__stdcall EgtSetGeoLineAttribs( int nRed, int nGreen, int nBlue)
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{
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GseContext* pGseCtx = GetCurrGseContext() ;
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VERIFY_CTX_SCENE( pGseCtx, FALSE)
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// imposto il colore della linea geometrica gestita direttamente dalla scena
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Color Glcol( nRed, nGreen, nBlue) ;
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return ( pGseCtx->m_pScene->SetGeoLineAttribs( Glcol) ? TRUE : FALSE) ;
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}
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//-----------------------------------------------------------------------------
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BOOL
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__stdcall EgtSetWinRectAttribs( BOOL bOutline, int nRed, int nGreen, int nBlue, int nAlpha)
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{
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GseContext* pGseCtx = GetCurrGseContext() ;
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VERIFY_CTX_SCENE( pGseCtx, FALSE)
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// imposto il colore della linea geometrica gestita direttamente dalla scena
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Color WRcol( nRed, nGreen, nBlue, nAlpha) ;
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return ( pGseCtx->m_pScene->SetWinRectAttribs( ( bOutline != FALSE), WRcol) ? TRUE : FALSE) ;
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}
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//-----------------------------------------------------------------------------
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BOOL
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__stdcall EgtResize( int nW, int nH)
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{
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IEGrScene* pScene = GetCurrScene() ;
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VERIFY_SCENE( pScene, FALSE)
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// eseguo resize
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pScene->Resize( nW, nH) ;
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return TRUE ;
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}
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//-----------------------------------------------------------------------------
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BOOL
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__stdcall EgtDraw( void)
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{
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GseContext* pGseCtx = GetCurrGseContext() ;
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VERIFY_CTX_SCENE( pGseCtx, FALSE)
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// eseguo disegno
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pGseCtx->m_pScene->Draw() ;
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// valido la finestra disegnata
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ValidateRgn( pGseCtx->m_hWnd, NULL) ;
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return TRUE ;
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}
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//-----------------------------------------------------------------------------
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BOOL
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__stdcall EgtSelect( int nWinX, int nWinY, int nSelW, int nSelH, int* pnSel)
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{
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GseContext* pGseCtx = GetCurrGseContext() ;
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VERIFY_CTX_SCENE( pGseCtx, FALSE)
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// eseguo la selezione
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return ( pGseCtx->m_pScene->Select( Point3d( nWinX, nWinY), nSelW, nSelH, *pnSel) ? TRUE : FALSE) ;
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}
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//-----------------------------------------------------------------------------
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int
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__stdcall EgtGetFirstSelectedObj( void)
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{
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GseContext* pGseCtx = GetCurrGseContext() ;
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VERIFY_CTX_SCENE( pGseCtx, FALSE)
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// restituisco il primo oggetto selezionato
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return pGseCtx->m_pScene->GetFirstSelectedObj() ;
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}
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//-----------------------------------------------------------------------------
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int
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__stdcall EgtGetNextSelectedObj( void)
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{
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GseContext* pGseCtx = GetCurrGseContext() ;
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VERIFY_CTX_SCENE( pGseCtx, FALSE)
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// restituisco il successivo oggetto selezionato
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return pGseCtx->m_pScene->GetNextSelectedObj() ;
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}
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//-----------------------------------------------------------------------------
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BOOL
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__stdcall EgtGetSelectedSnapPoint( int nSnap, int nWinX, int nWinY, int nSelW, int nSelH,
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double ptP[3])
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{
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GseContext* pGseCtx = GetCurrGseContext() ;
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VERIFY_CTX_SCENE( pGseCtx, FALSE)
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// trovo il punto snap da selezione
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Point3d ptSnap ;
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if ( ! pGseCtx->m_pScene->GetSelectedSnapPoint( nSnap, Point3d( nWinX, nWinY), nSelW, nSelH, ptSnap))
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return FALSE ;
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ptP[0] = ptSnap.x ;
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ptP[1] = ptSnap.y ;
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ptP[2] = ptSnap.z ;
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return TRUE ;
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}
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//-----------------------------------------------------------------------------
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BOOL
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__stdcall EgtSetShowMode( int nShowMode, BOOL bRedraw)
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{
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GseContext* pGseCtx = GetCurrGseContext() ;
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VERIFY_CTX_SCENE( pGseCtx, FALSE)
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// imposto il modo di visualizzazione
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if ( nShowMode >= SM_WIREFRAME && nShowMode <= SM_SHADING) {
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pGseCtx->m_pScene->SetShowMode( nShowMode) ;
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if ( bRedraw)
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pGseCtx->m_pScene->RedrawWindow() ;
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return TRUE ;
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}
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else
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return FALSE ;
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}
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//-----------------------------------------------------------------------------
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int
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__stdcall EgtGetShowMode( void)
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{
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GseContext* pGseCtx = GetCurrGseContext() ;
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VERIFY_CTX_SCENE( pGseCtx, FALSE)
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// recupero il modo di visualizzazione
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return pGseCtx->m_pScene->GetShowMode() ;
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}
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//-----------------------------------------------------------------------------
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BOOL
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__stdcall EgtSetShowCurveDirection( BOOL bShow, BOOL bRedraw)
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{
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GseContext* pGseCtx = GetCurrGseContext() ;
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VERIFY_CTX_SCENE( pGseCtx, FALSE)
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// imposto stato
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pGseCtx->m_pScene->SetShowCurveDirection( bShow != FALSE) ;
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if ( bRedraw)
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pGseCtx->m_pScene->RedrawWindow() ;
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return TRUE ;
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}
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//-----------------------------------------------------------------------------
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BOOL
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__stdcall EgtGetShowCurveDirection( void)
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{
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GseContext* pGseCtx = GetCurrGseContext() ;
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VERIFY_CTX_SCENE( pGseCtx, FALSE)
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// recupero lo stato
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return pGseCtx->m_pScene->GetShowCurveDirection() ;
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}
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//-----------------------------------------------------------------------------
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BOOL
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__stdcall EgtZoom( int nZoom, BOOL bRedraw)
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{
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GseContext* pGseCtx = GetCurrGseContext() ;
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VERIFY_CTX_SCENE( pGseCtx, FALSE)
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const double COEFF_IN = 0.9 ;
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const double COEFF_OUT = 1 / COEFF_IN ;
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switch ( nZoom) {
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case 1 :
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pGseCtx->m_pScene->ZoomAll() ;
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if ( bRedraw)
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pGseCtx->m_pScene->RedrawWindow() ;
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return TRUE ;
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break ;
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case 2 :
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pGseCtx->m_pScene->ZoomChange( COEFF_IN) ;
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if ( bRedraw)
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pGseCtx->m_pScene->RedrawWindow() ;
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return TRUE ;
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break ;
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case 3 :
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pGseCtx->m_pScene->ZoomChange( COEFF_OUT) ;
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if ( bRedraw)
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pGseCtx->m_pScene->RedrawWindow() ;
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return TRUE ;
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break ;
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}
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return FALSE ;
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}
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//-----------------------------------------------------------------------------
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BOOL
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__stdcall EgtZoomOnPoint( int nWinX, int nWinY, double dCoeff, BOOL bRedraw)
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{
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GseContext* pGseCtx = GetCurrGseContext() ;
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VERIFY_CTX_SCENE( pGseCtx, FALSE)
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// eseguo zoom
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pGseCtx->m_pScene->ZoomOnPoint( Point3d( nWinX, nWinY), dCoeff) ;
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if ( bRedraw)
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pGseCtx->m_pScene->RedrawWindow() ;
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return TRUE ;
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}
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//-----------------------------------------------------------------------------
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BOOL
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__stdcall EgtSetGeoLine( const double ptP1[3], const double ptP2[3], BOOL bRedraw)
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{
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GseContext* pGseCtx = GetCurrGseContext() ;
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VERIFY_CTX_SCENE( pGseCtx, FALSE)
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// disegno linea per distanza o similari
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pGseCtx->m_pScene->SetGeoLine( ptP1, ptP2) ;
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if ( bRedraw)
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pGseCtx->m_pScene->RedrawWindow() ;
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return TRUE ;
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}
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//-----------------------------------------------------------------------------
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BOOL
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__stdcall EgtResetGeoLine( BOOL bRedraw)
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{
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GseContext* pGseCtx = GetCurrGseContext() ;
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VERIFY_CTX_SCENE( pGseCtx, FALSE)
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// cancello linea per distanza o similari
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pGseCtx->m_pScene->ResetGeoLine() ;
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if ( bRedraw)
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pGseCtx->m_pScene->RedrawWindow() ;
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return TRUE ;
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}
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//-----------------------------------------------------------------------------
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BOOL
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__stdcall EgtSetWinRect( int nPrevX, int nPrevY, int nCurrX, int nCurrY, BOOL bRedraw)
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{
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GseContext* pGseCtx = GetCurrGseContext() ;
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VERIFY_CTX_SCENE( pGseCtx, FALSE)
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// disegno finestra per zoom
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pGseCtx->m_pScene->SetWinRect( Point3d( nPrevX, nPrevY), Point3d( nCurrX, nCurrY)) ;
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if ( bRedraw)
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pGseCtx->m_pScene->RedrawWindow() ;
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return TRUE ;
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}
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//-----------------------------------------------------------------------------
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BOOL
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__stdcall EgtResetWinRect( BOOL bRedraw)
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{
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GseContext* pGseCtx = GetCurrGseContext() ;
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VERIFY_CTX_SCENE( pGseCtx, FALSE)
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// cancello finestra per zoom
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pGseCtx->m_pScene->ResetWinRect() ;
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if ( bRedraw)
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pGseCtx->m_pScene->RedrawWindow() ;
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return TRUE ;
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}
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//-----------------------------------------------------------------------------
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BOOL
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__stdcall EgtZoomWin( int nPrevX, int nPrevY, int nCurrX, int nCurrY, BOOL bRedraw)
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{
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GseContext* pGseCtx = GetCurrGseContext() ;
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VERIFY_CTX_SCENE( pGseCtx, FALSE)
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// eseguo zoom su finestra
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pGseCtx->m_pScene->ZoomWin( Point3d( nPrevX, nPrevY), Point3d( nCurrX, nCurrY)) ;
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if ( bRedraw)
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pGseCtx->m_pScene->RedrawWindow() ;
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return TRUE ;
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}
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//-----------------------------------------------------------------------------
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BOOL
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__stdcall EgtSetView( int nView, BOOL bRedraw)
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{
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GseContext* pGseCtx = GetCurrGseContext() ;
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VERIFY_CTX_SCENE( pGseCtx, FALSE)
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// imposto vista
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if ( nView >= CT_TOP && nView <= CT_ISO_NW) {
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pGseCtx->m_pScene->SetCamera( nView) ;
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if ( bRedraw)
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pGseCtx->m_pScene->RedrawWindow() ;
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return TRUE ;
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}
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else
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return FALSE ;
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}
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//-----------------------------------------------------------------------------
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BOOL
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__stdcall EgtSetGenericView( double dAngVertDeg, double dAngHorizDeg, BOOL bRedraw)
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{
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GseContext* pGseCtx = GetCurrGseContext() ;
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VERIFY_CTX_SCENE( pGseCtx, FALSE)
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// imposto vista
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pGseCtx->m_pScene->SetCamera( dAngVertDeg, dAngHorizDeg, 0) ;
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if ( bRedraw)
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pGseCtx->m_pScene->RedrawWindow() ;
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return TRUE ;
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}
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//-----------------------------------------------------------------------------
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BOOL
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__stdcall EgtSetViewCenter( const double ptP[3], BOOL bRedraw)
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{
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GseContext* pGseCtx = GetCurrGseContext() ;
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VERIFY_CTX_SCENE( pGseCtx, FALSE)
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// imposto vista
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pGseCtx->m_pScene->SetCenter( ptP) ;
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if ( bRedraw)
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pGseCtx->m_pScene->RedrawWindow() ;
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return TRUE ;
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}
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//-----------------------------------------------------------------------------
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BOOL
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__stdcall EgtPanCamera( int nPrevX, int nPrevY, int nCurrX, int nCurrY, BOOL bRedraw)
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{
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GseContext* pGseCtx = GetCurrGseContext() ;
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VERIFY_CTX_SCENE( pGseCtx, FALSE)
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// eseguo panoramica
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pGseCtx->m_pScene->PanCamera( Point3d( nPrevX, nPrevY), Point3d( nCurrX, nCurrY)) ;
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if ( bRedraw)
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pGseCtx->m_pScene->RedrawWindow() ;
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return TRUE ;
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}
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//-----------------------------------------------------------------------------
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BOOL
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__stdcall EgtRotateCamera( int nPrevX, int nPrevY, int nCurrX, int nCurrY, BOOL bRedraw)
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{
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GseContext* pGseCtx = GetCurrGseContext() ;
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VERIFY_CTX_SCENE( pGseCtx, FALSE)
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// eseguo rotazione camera
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pGseCtx->m_pScene->RotateCamera( Point3d( nPrevX, nPrevY), Point3d( nCurrX, nCurrY)) ;
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if ( bRedraw)
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pGseCtx->m_pScene->RedrawWindow() ;
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return TRUE ;
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}
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//-----------------------------------------------------------------------------
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BOOL
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__stdcall EgtGetCameraDir( int* pnDir)
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{
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IEGrScene* pScene = GetCurrScene() ;
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VERIFY_SCENE( pScene, FALSE)
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// recupero direzione di vista
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if ( pnDir == nullptr)
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return FALSE ;
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*pnDir = pScene->GetCameraDir() ;
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return TRUE ;
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}
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//-----------------------------------------------------------------------------
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BOOL
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__stdcall EgtUnProjectPoint( int nWinX, int nWinY, double ptP[3])
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{
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IEGrScene* pScene = GetCurrScene() ;
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VERIFY_SCENE( pScene, FALSE)
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// eseguo l'inverso della proiezione (considero Z punto su centro)
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Point3d ptView( nWinX, nWinY, pScene->GetProjectedCenter().z) ;
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Point3d ptWorld ;
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if ( ! pScene->UnProject( ptView, ptWorld))
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return FALSE ;
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ptP[0] = ptWorld.x ;
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ptP[1] = ptWorld.y ;
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ptP[2] = ptWorld.z ;
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return TRUE ;
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}
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//-----------------------------------------------------------------------------
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BOOL
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__stdcall EgtProjectPoint( const double ptP[3], double ptWin[3])
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{
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IEGrScene* pScene = GetCurrScene() ;
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VERIFY_SCENE( pScene, FALSE)
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// eseguo la proiezione
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Point3d ptView ;
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if ( ! pScene->Project( ptP, ptView))
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return FALSE ;
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ptWin[0] = ptView.x ;
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ptWin[1] = ptView.y ;
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ptWin[2] = ptView.z ;
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return TRUE ;
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}
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