46c5fce044
- ora si imposta un context corrente anche per le API come per LUA - il context corrente di LUA coincide con quello delle API.
211 lines
6.3 KiB
C++
211 lines
6.3 KiB
C++
//----------------------------------------------------------------------------
|
|
// EgalTech 2014-2014
|
|
//----------------------------------------------------------------------------
|
|
// File : LUA_Scene.cpp Data : 29.09.14 Versione : 1.5i5
|
|
// Contenuto : Funzioni di visualizzazione per LUA.
|
|
//
|
|
//
|
|
//
|
|
// Modifiche : 29.09.14 DS Creazione modulo.
|
|
//
|
|
//
|
|
//----------------------------------------------------------------------------
|
|
|
|
//--------------------------- Include ----------------------------------------
|
|
#include "stdafx.h"
|
|
#include "LUA.h"
|
|
#include "API.h"
|
|
#include "/EgtDev/Include/EInAPI.h"
|
|
#include "/EgtDev/Include/EgnStringUtils.h"
|
|
#include "/EgtDev/Extern/Lua/Include/lua.hpp"
|
|
|
|
using namespace std ;
|
|
|
|
|
|
//-------------------------------------------------------------------------------
|
|
static int
|
|
LuaSetBackground( lua_State* L)
|
|
{
|
|
// 3 parametri : colore top, colore bottom, flag ridisegna
|
|
Color colTop ;
|
|
LuaCheckParam( L, 1, colTop)
|
|
Color colBot ;
|
|
LuaCheckParam( L, 2, colBot)
|
|
bool bRedraw ;
|
|
LuaCheckParam( L, 3, bRedraw)
|
|
LuaClearStack( L) ;
|
|
// imposto lo sfondo
|
|
bool bOk = ( EgtSetBackground( colTop.GetIntRed(), colTop.GetIntGreen(), colTop.GetIntBlue(),
|
|
colBot.GetIntRed(), colBot.GetIntGreen(), colBot.GetIntBlue(), bRedraw) != FALSE) ;
|
|
// restituisco il risultato
|
|
LuaSetReturn( L, bOk) ;
|
|
return 1 ;
|
|
}
|
|
|
|
//-------------------------------------------------------------------------------
|
|
static int
|
|
LuaDraw( lua_State* L)
|
|
{
|
|
// nessun parametro
|
|
LuaClearStack( L) ;
|
|
// eseguo ridisegno
|
|
bool bOk = ( EgtDraw() != FALSE) ;
|
|
// restituisco il risultato
|
|
LuaSetReturn( L, bOk) ;
|
|
return 1 ;
|
|
}
|
|
|
|
//-------------------------------------------------------------------------------
|
|
static int
|
|
LuaSetShowMode( lua_State* L)
|
|
{
|
|
// 2 parametri : ShowMode ("WF","HL","SH"), flag ridisegna
|
|
string sShowMode ;
|
|
LuaCheckParam( L, 1, sShowMode)
|
|
int nShowMode = SM_SHADING ;
|
|
ToUpper( sShowMode) ;
|
|
if ( sShowMode == "WF")
|
|
nShowMode = SM_WIREFRAME ;
|
|
else if ( sShowMode == "HL")
|
|
nShowMode = SM_HIDDENLINE ;
|
|
bool bRedraw ;
|
|
LuaCheckParam( L, 2, bRedraw)
|
|
LuaClearStack( L) ;
|
|
// imposto il modo di visualizzazione
|
|
bool bOk = ( EgtSetShowMode( nShowMode, bRedraw) != FALSE) ;
|
|
// restituisco il risultato
|
|
LuaSetReturn( L, bOk) ;
|
|
return 1 ;
|
|
}
|
|
|
|
//-------------------------------------------------------------------------------
|
|
static int
|
|
LuaSetShowCurveDirection( lua_State* L)
|
|
{
|
|
// 2 parametri : flag ShowCrvDir, flag ridisegna
|
|
bool bShowCrvDir ;
|
|
LuaCheckParam( L, 1, bShowCrvDir)
|
|
bool bRedraw ;
|
|
LuaCheckParam( L, 2, bRedraw)
|
|
LuaClearStack( L) ;
|
|
// imposto visualizzazione direzione curve
|
|
bool bOk = ( EgtSetShowCurveDirection( bShowCrvDir, bRedraw) != FALSE) ;
|
|
// restituisco il risultato
|
|
LuaSetReturn( L, bOk) ;
|
|
return 1 ;
|
|
}
|
|
|
|
//-------------------------------------------------------------------------------
|
|
static int
|
|
LuaZoom( lua_State* L)
|
|
{
|
|
// 2 parametri : ZoomType ("ALL","IN","OUT"), flag ridisegna
|
|
string sZoomType ;
|
|
LuaCheckParam( L, 1, sZoomType)
|
|
int nZoomType = 1 ;
|
|
ToUpper( sZoomType) ;
|
|
if ( sZoomType == "IN")
|
|
nZoomType = 2 ;
|
|
else if ( sZoomType == "OUT")
|
|
nZoomType = 3 ;
|
|
bool bRedraw ;
|
|
LuaCheckParam( L, 2, bRedraw)
|
|
LuaClearStack( L) ;
|
|
// imposto zoom
|
|
bool bOk = ( EgtZoom( nZoomType, bRedraw) != FALSE) ;
|
|
// restituisco il risultato
|
|
LuaSetReturn( L, bOk) ;
|
|
return 1 ;
|
|
}
|
|
|
|
//-------------------------------------------------------------------------------
|
|
static int
|
|
LuaSetView( lua_State* L)
|
|
{
|
|
// 2 parametri : ViewDir ("T","F","R","B","L","BO","SWI","SEI","NEI","NWI"), flag ridisegna
|
|
string sViewDir ;
|
|
LuaCheckParam( L, 1, sViewDir)
|
|
int nViewDir = CT_TOP ;
|
|
ToUpper( sViewDir) ;
|
|
if ( sViewDir == "F")
|
|
nViewDir = CT_FRONT ;
|
|
else if ( sViewDir == "R")
|
|
nViewDir = CT_RIGHT ;
|
|
else if ( sViewDir == "B")
|
|
nViewDir = CT_BACK ;
|
|
else if ( sViewDir == "L")
|
|
nViewDir = CT_LEFT ;
|
|
else if ( sViewDir == "SWI")
|
|
nViewDir = CT_ISO_SW ;
|
|
else if ( sViewDir == "SEI")
|
|
nViewDir = CT_ISO_SE ;
|
|
else if ( sViewDir == "NEI")
|
|
nViewDir = CT_ISO_NE ;
|
|
else if ( sViewDir == "NWI")
|
|
nViewDir = CT_ISO_NW ;
|
|
bool bRedraw ;
|
|
LuaCheckParam( L, 2, bRedraw)
|
|
LuaClearStack( L) ;
|
|
// imposto direzione di vista
|
|
bool bOk = ( EgtSetView( nViewDir, bRedraw) != FALSE) ;
|
|
// restituisco il risultato
|
|
LuaSetReturn( L, bOk) ;
|
|
return 1 ;
|
|
}
|
|
|
|
//-------------------------------------------------------------------------------
|
|
static int
|
|
LuaSetGenericView( lua_State* L)
|
|
{
|
|
// 3 parametri : dAngVertDeg, dAngHorizDeg, flag ridisegna
|
|
double dAngVertDeg ;
|
|
LuaCheckParam( L, 1, dAngVertDeg)
|
|
double dAngHorizDeg ;
|
|
LuaCheckParam( L, 2, dAngHorizDeg)
|
|
bool bRedraw ;
|
|
LuaCheckParam( L, 3, bRedraw)
|
|
LuaClearStack( L) ;
|
|
// imposto direzione di vista
|
|
bool bOk = ( EgtSetGenericView( dAngVertDeg, dAngHorizDeg, bRedraw) != FALSE) ;
|
|
// restituisco il risultato
|
|
LuaSetReturn( L, bOk) ;
|
|
return 1 ;
|
|
}
|
|
|
|
//-------------------------------------------------------------------------------
|
|
static int
|
|
LuaSetViewCenter( lua_State* L)
|
|
{
|
|
// 2 parametri : ptCen, flag ridisegna
|
|
Point3d ptCen ;
|
|
LuaCheckParam( L, 1, ptCen)
|
|
bool bRedraw ;
|
|
LuaCheckParam( L, 2, bRedraw)
|
|
LuaClearStack( L) ;
|
|
// imposto centro di vista
|
|
bool bOk = ( EgtSetViewCenter( ptCen.v, bRedraw) != FALSE) ;
|
|
// restituisco il risultato
|
|
LuaSetReturn( L, bOk) ;
|
|
return 1 ;
|
|
}
|
|
|
|
//-------------------------------------------------------------------------------
|
|
bool
|
|
LuaInstallScene( lua_State* L)
|
|
{
|
|
try {
|
|
lua_register( L, "EgtSetBackground", LuaSetBackground) ;
|
|
lua_register( L, "EgtDraw", LuaDraw) ;
|
|
lua_register( L, "EgtSetShowMode", LuaSetShowMode) ;
|
|
lua_register( L, "EgtSetShowCurveDirection", LuaSetShowCurveDirection) ;
|
|
lua_register( L, "EgtZoom", LuaZoom) ;
|
|
lua_register( L, "EgtSetView", LuaSetView) ;
|
|
lua_register( L, "EgtSetGenericView", LuaSetGenericView) ;
|
|
lua_register( L, "EgtSetViewCenter", LuaSetViewCenter) ;
|
|
}
|
|
catch ( ...) {
|
|
return false ;
|
|
}
|
|
return true ;
|
|
}
|