0966f86f9d
- utilizzato gestore lua di EgtGeneral.
235 lines
7.2 KiB
C++
235 lines
7.2 KiB
C++
//----------------------------------------------------------------------------
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// EgalTech 2014-2014
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//----------------------------------------------------------------------------
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// File : LUA_Scene.cpp Data : 29.09.14 Versione : 1.5i5
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// Contenuto : Funzioni di visualizzazione per LUA.
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//
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//
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//
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// Modifiche : 29.09.14 DS Creazione modulo.
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//
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//
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//----------------------------------------------------------------------------
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//--------------------------- Include ----------------------------------------
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#include "stdafx.h"
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#include "API.h"
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#include "LUA.h"
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#include "LUA_Base.h"
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#include "LUA_Aux.h"
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#include "/EgtDev/Include/EInAPI.h"
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#include "/EgtDev/Include/EgnStringUtils.h"
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using namespace std ;
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//-------------------------------------------------------------------------------
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static int
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LuaSetBackground( lua_State* L)
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{
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// 2 o 3 parametri : colore top, colore bottom [, flag ridisegna]
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Color colTop ;
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LuaCheckParam( L, 1, colTop)
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Color colBot ;
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LuaCheckParam( L, 2, colBot)
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bool bRedraw ;
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if ( lua_gettop( L) >= 3)
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LuaCheckParam( L, 3, bRedraw)
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LuaClearStack( L) ;
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// imposto lo sfondo
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bool bOk = ( EgtSetBackground( colTop, colBot, bRedraw) != FALSE) ;
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// restituisco il risultato
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LuaSetReturn( L, bOk) ;
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return 1 ;
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}
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//-------------------------------------------------------------------------------
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static int
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LuaDraw( lua_State* L)
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{
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// nessun parametro
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LuaClearStack( L) ;
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// eseguo ridisegno
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bool bOk = ( EgtDraw() != FALSE) ;
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// restituisco il risultato
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LuaSetReturn( L, bOk) ;
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return 1 ;
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}
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//-------------------------------------------------------------------------------
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static int
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LuaSetShowMode( lua_State* L)
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{
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// 1 o 2 parametri : ShowMode ("WF","HL","SH") [, flag ridisegna]
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string sShowMode ;
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LuaCheckParam( L, 1, sShowMode)
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int nShowMode = SM_SHADING ;
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ToUpper( sShowMode) ;
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if ( sShowMode == "WF")
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nShowMode = SM_WIREFRAME ;
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else if ( sShowMode == "HL")
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nShowMode = SM_HIDDENLINE ;
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bool bRedraw = true ;
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if ( lua_gettop( L) >= 2)
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LuaCheckParam( L, 2, bRedraw)
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LuaClearStack( L) ;
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// imposto il modo di visualizzazione
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bool bOk = ( EgtSetShowMode( nShowMode, bRedraw) != FALSE) ;
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// restituisco il risultato
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LuaSetReturn( L, bOk) ;
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return 1 ;
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}
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//-------------------------------------------------------------------------------
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static int
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LuaSetShowCurveDirection( lua_State* L)
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{
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// 1 o 2 parametri : flag ShowCrvDir [, flag ridisegna]
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bool bShowCrvDir ;
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LuaCheckParam( L, 1, bShowCrvDir)
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bool bRedraw = true ;
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if ( lua_gettop( L) >= 2)
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LuaCheckParam( L, 2, bRedraw)
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LuaClearStack( L) ;
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// imposto visualizzazione direzione curve
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bool bOk = ( EgtSetShowCurveDirection( bShowCrvDir, bRedraw) != FALSE) ;
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// restituisco il risultato
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LuaSetReturn( L, bOk) ;
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return 1 ;
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}
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//-------------------------------------------------------------------------------
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static int
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LuaSetShowTriaAdv( lua_State* L)
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{
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// 1 o 2 parametri : flag bAdvanced [, flag ridisegna]
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bool bAdvanced ;
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LuaCheckParam( L, 1, bAdvanced)
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bool bRedraw = true ;
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if ( lua_gettop( L) >= 2)
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LuaCheckParam( L, 2, bRedraw)
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LuaClearStack( L) ;
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// imposto visualizzazione direzione curve
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bool bOk = ( EgtSetShowTriaAdv( bAdvanced, bRedraw) != FALSE) ;
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// restituisco il risultato
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LuaSetReturn( L, bOk) ;
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return 1 ;
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}
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//-------------------------------------------------------------------------------
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static int
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LuaZoom( lua_State* L)
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{
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// 1 o 2 parametri : ZoomType ("ALL","IN","OUT") [, flag ridisegna]
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string sZoomType ;
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LuaCheckParam( L, 1, sZoomType)
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int nZoomType = 1 ;
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ToUpper( sZoomType) ;
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if ( sZoomType == "IN")
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nZoomType = 2 ;
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else if ( sZoomType == "OUT")
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nZoomType = 3 ;
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bool bRedraw = true ;
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if ( lua_gettop( L) >= 2)
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LuaCheckParam( L, 2, bRedraw)
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LuaClearStack( L) ;
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// imposto zoom
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bool bOk = ( EgtZoom( nZoomType, bRedraw) != FALSE) ;
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// restituisco il risultato
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LuaSetReturn( L, bOk) ;
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return 1 ;
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}
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//-------------------------------------------------------------------------------
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static int
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LuaSetView( lua_State* L)
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{
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// 1 o 2 parametri : ViewDir ("T","F","R","B","L","BO","SW","SE","NE","NW","GRID") [, flag ridisegna]
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string sViewDir ;
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LuaCheckParam( L, 1, sViewDir)
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int nViewDir = CT_TOP ;
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ToUpper( sViewDir) ;
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if ( sViewDir == "F")
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nViewDir = CT_FRONT ;
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else if ( sViewDir == "R")
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nViewDir = CT_RIGHT ;
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else if ( sViewDir == "B")
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nViewDir = CT_BACK ;
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else if ( sViewDir == "L")
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nViewDir = CT_LEFT ;
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else if ( sViewDir == "SW")
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nViewDir = CT_ISO_SW ;
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else if ( sViewDir == "SE")
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nViewDir = CT_ISO_SE ;
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else if ( sViewDir == "NE")
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nViewDir = CT_ISO_NE ;
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else if ( sViewDir == "NW")
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nViewDir = CT_ISO_NW ;
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else if ( sViewDir == "GRID")
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nViewDir = CT_CPLANE ;
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bool bRedraw = true ;
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if ( lua_gettop( L) >= 2)
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LuaCheckParam( L, 2, bRedraw)
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LuaClearStack( L) ;
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// imposto direzione di vista
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bool bOk = ( EgtSetView( nViewDir, bRedraw) != FALSE) ;
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// restituisco il risultato
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LuaSetReturn( L, bOk) ;
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return 1 ;
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}
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//-------------------------------------------------------------------------------
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static int
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LuaSetGenericView( lua_State* L)
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{
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// 2 o 3 parametri : dAngVertDeg, dAngHorizDeg [, flag ridisegna]
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double dAngVertDeg ;
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LuaCheckParam( L, 1, dAngVertDeg)
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double dAngHorizDeg ;
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LuaCheckParam( L, 2, dAngHorizDeg)
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bool bRedraw = true ;
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if ( lua_gettop( L) >= 3)
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LuaCheckParam( L, 3, bRedraw)
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LuaClearStack( L) ;
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// imposto direzione di vista
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bool bOk = ( EgtSetGenericView( dAngVertDeg, dAngHorizDeg, bRedraw) != FALSE) ;
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// restituisco il risultato
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LuaSetReturn( L, bOk) ;
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return 1 ;
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}
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//-------------------------------------------------------------------------------
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static int
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LuaSetViewCenter( lua_State* L)
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{
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// 1 o 2 parametri : ptCen [, flag ridisegna]
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Point3d ptCen ;
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LuaCheckParam( L, 1, ptCen)
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bool bRedraw = true ;
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if ( lua_gettop( L) >= 2)
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LuaCheckParam( L, 2, bRedraw)
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LuaClearStack( L) ;
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// imposto centro di vista
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bool bOk = ( EgtSetViewCenter( ptCen.v, bRedraw) != FALSE) ;
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// restituisco il risultato
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LuaSetReturn( L, bOk) ;
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return 1 ;
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}
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//-------------------------------------------------------------------------------
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bool
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LuaInstallScene( void)
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{
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bool bOk = true ;
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bOk = bOk && LuaRegisterFunction( "EgtSetBackground", LuaSetBackground) ;
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bOk = bOk && LuaRegisterFunction( "EgtDraw", LuaDraw) ;
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bOk = bOk && LuaRegisterFunction( "EgtSetShowMode", LuaSetShowMode) ;
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bOk = bOk && LuaRegisterFunction( "EgtSetShowCurveDirection", LuaSetShowCurveDirection) ;
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bOk = bOk && LuaRegisterFunction( "EgtSetShowTriaAdv", LuaSetShowTriaAdv) ;
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bOk = bOk && LuaRegisterFunction( "EgtZoom", LuaZoom) ;
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bOk = bOk && LuaRegisterFunction( "EgtSetView", LuaSetView) ;
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bOk = bOk && LuaRegisterFunction( "EgtSetGenericView", LuaSetGenericView) ;
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bOk = bOk && LuaRegisterFunction( "EgtSetViewCenter", LuaSetViewCenter) ;
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return bOk ;
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}
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