Files
EgtInterface/LUA_Scene.cpp
T
Dario Sassi 0966f86f9d EgtInterface 1.6c6 :
- utilizzato gestore lua di EgtGeneral.
2015-03-22 09:27:35 +00:00

235 lines
7.2 KiB
C++

//----------------------------------------------------------------------------
// EgalTech 2014-2014
//----------------------------------------------------------------------------
// File : LUA_Scene.cpp Data : 29.09.14 Versione : 1.5i5
// Contenuto : Funzioni di visualizzazione per LUA.
//
//
//
// Modifiche : 29.09.14 DS Creazione modulo.
//
//
//----------------------------------------------------------------------------
//--------------------------- Include ----------------------------------------
#include "stdafx.h"
#include "API.h"
#include "LUA.h"
#include "LUA_Base.h"
#include "LUA_Aux.h"
#include "/EgtDev/Include/EInAPI.h"
#include "/EgtDev/Include/EgnStringUtils.h"
using namespace std ;
//-------------------------------------------------------------------------------
static int
LuaSetBackground( lua_State* L)
{
// 2 o 3 parametri : colore top, colore bottom [, flag ridisegna]
Color colTop ;
LuaCheckParam( L, 1, colTop)
Color colBot ;
LuaCheckParam( L, 2, colBot)
bool bRedraw ;
if ( lua_gettop( L) >= 3)
LuaCheckParam( L, 3, bRedraw)
LuaClearStack( L) ;
// imposto lo sfondo
bool bOk = ( EgtSetBackground( colTop, colBot, bRedraw) != FALSE) ;
// restituisco il risultato
LuaSetReturn( L, bOk) ;
return 1 ;
}
//-------------------------------------------------------------------------------
static int
LuaDraw( lua_State* L)
{
// nessun parametro
LuaClearStack( L) ;
// eseguo ridisegno
bool bOk = ( EgtDraw() != FALSE) ;
// restituisco il risultato
LuaSetReturn( L, bOk) ;
return 1 ;
}
//-------------------------------------------------------------------------------
static int
LuaSetShowMode( lua_State* L)
{
// 1 o 2 parametri : ShowMode ("WF","HL","SH") [, flag ridisegna]
string sShowMode ;
LuaCheckParam( L, 1, sShowMode)
int nShowMode = SM_SHADING ;
ToUpper( sShowMode) ;
if ( sShowMode == "WF")
nShowMode = SM_WIREFRAME ;
else if ( sShowMode == "HL")
nShowMode = SM_HIDDENLINE ;
bool bRedraw = true ;
if ( lua_gettop( L) >= 2)
LuaCheckParam( L, 2, bRedraw)
LuaClearStack( L) ;
// imposto il modo di visualizzazione
bool bOk = ( EgtSetShowMode( nShowMode, bRedraw) != FALSE) ;
// restituisco il risultato
LuaSetReturn( L, bOk) ;
return 1 ;
}
//-------------------------------------------------------------------------------
static int
LuaSetShowCurveDirection( lua_State* L)
{
// 1 o 2 parametri : flag ShowCrvDir [, flag ridisegna]
bool bShowCrvDir ;
LuaCheckParam( L, 1, bShowCrvDir)
bool bRedraw = true ;
if ( lua_gettop( L) >= 2)
LuaCheckParam( L, 2, bRedraw)
LuaClearStack( L) ;
// imposto visualizzazione direzione curve
bool bOk = ( EgtSetShowCurveDirection( bShowCrvDir, bRedraw) != FALSE) ;
// restituisco il risultato
LuaSetReturn( L, bOk) ;
return 1 ;
}
//-------------------------------------------------------------------------------
static int
LuaSetShowTriaAdv( lua_State* L)
{
// 1 o 2 parametri : flag bAdvanced [, flag ridisegna]
bool bAdvanced ;
LuaCheckParam( L, 1, bAdvanced)
bool bRedraw = true ;
if ( lua_gettop( L) >= 2)
LuaCheckParam( L, 2, bRedraw)
LuaClearStack( L) ;
// imposto visualizzazione direzione curve
bool bOk = ( EgtSetShowTriaAdv( bAdvanced, bRedraw) != FALSE) ;
// restituisco il risultato
LuaSetReturn( L, bOk) ;
return 1 ;
}
//-------------------------------------------------------------------------------
static int
LuaZoom( lua_State* L)
{
// 1 o 2 parametri : ZoomType ("ALL","IN","OUT") [, flag ridisegna]
string sZoomType ;
LuaCheckParam( L, 1, sZoomType)
int nZoomType = 1 ;
ToUpper( sZoomType) ;
if ( sZoomType == "IN")
nZoomType = 2 ;
else if ( sZoomType == "OUT")
nZoomType = 3 ;
bool bRedraw = true ;
if ( lua_gettop( L) >= 2)
LuaCheckParam( L, 2, bRedraw)
LuaClearStack( L) ;
// imposto zoom
bool bOk = ( EgtZoom( nZoomType, bRedraw) != FALSE) ;
// restituisco il risultato
LuaSetReturn( L, bOk) ;
return 1 ;
}
//-------------------------------------------------------------------------------
static int
LuaSetView( lua_State* L)
{
// 1 o 2 parametri : ViewDir ("T","F","R","B","L","BO","SW","SE","NE","NW","GRID") [, flag ridisegna]
string sViewDir ;
LuaCheckParam( L, 1, sViewDir)
int nViewDir = CT_TOP ;
ToUpper( sViewDir) ;
if ( sViewDir == "F")
nViewDir = CT_FRONT ;
else if ( sViewDir == "R")
nViewDir = CT_RIGHT ;
else if ( sViewDir == "B")
nViewDir = CT_BACK ;
else if ( sViewDir == "L")
nViewDir = CT_LEFT ;
else if ( sViewDir == "SW")
nViewDir = CT_ISO_SW ;
else if ( sViewDir == "SE")
nViewDir = CT_ISO_SE ;
else if ( sViewDir == "NE")
nViewDir = CT_ISO_NE ;
else if ( sViewDir == "NW")
nViewDir = CT_ISO_NW ;
else if ( sViewDir == "GRID")
nViewDir = CT_CPLANE ;
bool bRedraw = true ;
if ( lua_gettop( L) >= 2)
LuaCheckParam( L, 2, bRedraw)
LuaClearStack( L) ;
// imposto direzione di vista
bool bOk = ( EgtSetView( nViewDir, bRedraw) != FALSE) ;
// restituisco il risultato
LuaSetReturn( L, bOk) ;
return 1 ;
}
//-------------------------------------------------------------------------------
static int
LuaSetGenericView( lua_State* L)
{
// 2 o 3 parametri : dAngVertDeg, dAngHorizDeg [, flag ridisegna]
double dAngVertDeg ;
LuaCheckParam( L, 1, dAngVertDeg)
double dAngHorizDeg ;
LuaCheckParam( L, 2, dAngHorizDeg)
bool bRedraw = true ;
if ( lua_gettop( L) >= 3)
LuaCheckParam( L, 3, bRedraw)
LuaClearStack( L) ;
// imposto direzione di vista
bool bOk = ( EgtSetGenericView( dAngVertDeg, dAngHorizDeg, bRedraw) != FALSE) ;
// restituisco il risultato
LuaSetReturn( L, bOk) ;
return 1 ;
}
//-------------------------------------------------------------------------------
static int
LuaSetViewCenter( lua_State* L)
{
// 1 o 2 parametri : ptCen [, flag ridisegna]
Point3d ptCen ;
LuaCheckParam( L, 1, ptCen)
bool bRedraw = true ;
if ( lua_gettop( L) >= 2)
LuaCheckParam( L, 2, bRedraw)
LuaClearStack( L) ;
// imposto centro di vista
bool bOk = ( EgtSetViewCenter( ptCen.v, bRedraw) != FALSE) ;
// restituisco il risultato
LuaSetReturn( L, bOk) ;
return 1 ;
}
//-------------------------------------------------------------------------------
bool
LuaInstallScene( void)
{
bool bOk = true ;
bOk = bOk && LuaRegisterFunction( "EgtSetBackground", LuaSetBackground) ;
bOk = bOk && LuaRegisterFunction( "EgtDraw", LuaDraw) ;
bOk = bOk && LuaRegisterFunction( "EgtSetShowMode", LuaSetShowMode) ;
bOk = bOk && LuaRegisterFunction( "EgtSetShowCurveDirection", LuaSetShowCurveDirection) ;
bOk = bOk && LuaRegisterFunction( "EgtSetShowTriaAdv", LuaSetShowTriaAdv) ;
bOk = bOk && LuaRegisterFunction( "EgtZoom", LuaZoom) ;
bOk = bOk && LuaRegisterFunction( "EgtSetView", LuaSetView) ;
bOk = bOk && LuaRegisterFunction( "EgtSetGenericView", LuaSetGenericView) ;
bOk = bOk && LuaRegisterFunction( "EgtSetViewCenter", LuaSetViewCenter) ;
return bOk ;
}