992f5360b6
- griglia non più nascosta da oggetti in hiddenline - corretta visualizzazione superfici trasparenti con riferimenti locali al gruppo - con selezione oggetti, con il punto si ritorna indice di sotto-oggetto - aggiunto snap-point di superfici e fatte correzioni in generale.
143 lines
5.8 KiB
C++
143 lines
5.8 KiB
C++
//----------------------------------------------------------------------------
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// EgalTech 2014-2014
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//----------------------------------------------------------------------------
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// File : ObjOldGraphics.h Data : 13.02.14 Versione : 1.5b1
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// Contenuto : Dichiarazione della classe grafica di un oggetto geometrico.
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//
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//
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//
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// Modifiche : 13.02.14 DS Creazione modulo.
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//
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//
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//----------------------------------------------------------------------------
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#pragma once
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#include "ObjEGrGraphics.h"
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#include "OpenGL.h"
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#include "/EgtDev/Include/EGkPoint3d.h"
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#include <list>
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class Color ;
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//----------------------------------------------------------------------------
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// Definizione di OgAtom
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class OgAtom {
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public :
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OgAtom( void) : m_nType( NONE), m_fX( 0), m_fY( 0), m_fZ( 0), m_fW( 1) {}
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public :
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enum GrType { NONE = 0, START = 1, START_A = 2, END = 3, VERT = 4, BND_FLAG = 5, NORMAL = 6,
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COLOR = 7, MAT_A = 8, MAT_D = 9, MAT_S = 10, MAT_SH = 11, MAT_B = 12} ;
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public :
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GrType m_nType ;
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union {
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int m_nMode ;
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struct {
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float m_fX ;
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float m_fY ;
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float m_fZ ;
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float m_fW ;
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} ;
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int m_nFlag ;
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struct {
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float m_fRed ;
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float m_fGreen ;
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float m_fBlue ;
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float m_fAlpha ;
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} ;
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float m_fVal[4] ;
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} ;
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} ;
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//----------------------------------------------------------------------------
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// Lista di OgAtom
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typedef std::list<OgAtom> OGALIST ;
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//----------------------------------------------------------------------------
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class ObjOldGraphics : public ObjEGrGraphics
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{
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public : // IObjGraphics
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virtual ~ObjOldGraphics( void) ;
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virtual void Reset( void) ;
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public : // ObjEGrGraphics
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virtual bool IsValid( void)
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{ return m_bValid ; }
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virtual void SetScene( Scene* pScene)
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{ m_pScene = pScene ; }
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virtual Scene* GetScene( void)
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{ return m_pScene ; }
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virtual void Clear( void) ;
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virtual bool AddColor( const Color& colC) ;
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virtual bool AddMaterial( const Color& colAmb, const Color& colDiff,
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const Color& colSpec, float fShin) ;
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virtual bool AddBackMaterial( const Color& colAmbDiff) ;
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virtual bool AddPoint( const Point3d& ptP, bool bAux = false) ;
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virtual bool AddLines( const PNTVECTOR& vPnt, bool bAux = false) ;
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virtual bool AddPolyLine( const PolyLine& PL, bool bAux = false) ;
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virtual bool StartTriangles( int nNum, bool bAux = false) ;
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virtual bool AddTriangle( const Triangle3d& Tria, const TriFlags3d& TFlags, const TriNormals3d& TNrms) ;
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virtual bool EndTriangles( void) ;
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virtual bool Draw( int nStat, int nMark, bool bSurfSha, int nAlpha, bool bShowAux) ;
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virtual bool GetLocalBBox( BBox3d& b3Loc) const
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{ b3Loc = m_b3Loc ; return ! m_b3Loc.IsEmpty() ; }
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public :
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ObjOldGraphics( void) : m_pScene( nullptr), m_nCurrMode( GL_NONE), m_bValid( false) {}
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private :
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bool AddOgAtom( const OgAtom& oga)
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{ try { m_ogaList.push_back( oga) ; }
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catch(...) { return false ; }
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return true ; }
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bool AddStart( int nMode, bool bAux = false)
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{ OgAtom oga ;
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oga.m_nType = ( bAux ? OgAtom::START_A : OgAtom::START) ;
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oga.m_nMode = nMode ;
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return AddOgAtom( oga) ; }
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bool AddEnd( void)
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{ OgAtom oga ;
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oga.m_nType = OgAtom::END ;
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return AddOgAtom( oga) ; }
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bool AddVert3f( const Point3d& ptP)
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{ OgAtom oga ;
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oga.m_nType = OgAtom::VERT ;
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oga.m_fX = float( ptP.x) ; oga.m_fY = float( ptP.y) ; oga.m_fZ = float( ptP.z) ;
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return AddOgAtom( oga) ; }
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bool AddBndFlag( bool bFlag)
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{ OgAtom oga ;
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oga.m_nType = OgAtom::BND_FLAG ;
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oga.m_nFlag = ( bFlag ? TRUE : FALSE) ;
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return AddOgAtom( oga) ; }
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bool AddNormal3f( const Vector3d& vtN)
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{ OgAtom oga ;
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oga.m_nType = OgAtom::NORMAL ;
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oga.m_fX = float( vtN.x) ; oga.m_fY = float( vtN.y) ; oga.m_fZ = float( vtN.z) ;
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return AddOgAtom( oga) ; }
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bool AddColor( float fRed, float fGreen, float fBlue, float fAlpha = 1)
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{ OgAtom oga ;
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oga.m_nType = OgAtom::COLOR ;
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oga.m_fRed = fRed ; oga.m_fGreen = fGreen ; oga.m_fBlue = fBlue ; oga.m_fAlpha = fAlpha ;
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return AddOgAtom( oga) ; }
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bool AddMaterial( OgAtom::GrType nMat, float fRed, float fGreen, float fBlue, float fAlpha = 1)
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{ OgAtom nga ;
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nga.m_nType = nMat ;
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nga.m_fRed = fRed ; nga.m_fGreen = fGreen ; nga.m_fBlue = fBlue ; nga.m_fAlpha = fAlpha ;
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return AddOgAtom( nga) ; }
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private :
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Scene* m_pScene ; // puntatore alla scena
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bool m_bValid ; // flag
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int m_nCurrMode ; // modo corrente
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OGALIST m_ogaList ; // lista di atomi per vecchia grafica
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BBox3d m_b3Loc ; // BoundingBox locale
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} ;
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//----------------------------------------------------------------------------
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inline const ObjOldGraphics* GetObjOldGraphics( const IGeoObj* pGObj)
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{ return (dynamic_cast<const ObjOldGraphics*>(pGObj->GetObjGraphics())) ; }
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inline ObjOldGraphics* GetObjOldGraphics( IGeoObj* pGObj)
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{ return (dynamic_cast<ObjOldGraphics*>(pGObj->GetObjGraphics())) ; }
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