5be1bf8dc7
- aggiunta in interfaccia funzione GetImage.
124 lines
4.2 KiB
C++
124 lines
4.2 KiB
C++
//----------------------------------------------------------------------------
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// EgalTech 2017-2017
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//----------------------------------------------------------------------------
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// File : SceneImage.cpp Data : 11.02.17 Versione : 1.8b2
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// Contenuto : Implementazione della gestione immagini della classe scena.
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//
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//
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//
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// Modifiche : 11.02.17 DS Creazione modulo.
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//
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//
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//----------------------------------------------------------------------------
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//--------------------------- Include ----------------------------------------
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#include "stdafx.h"
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#include "Scene.h"
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#include "\EgtDev\Include\EgtStringConverter.h"
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#include "\EgtDev\Extern\FreeImage\Include\FreeImage.h"
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using namespace std ;
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//----------------------------------------------------------------------------
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bool
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Scene::GetImage( int nShowMode, bool bShowGrid, bool bShowFrame, Color colBackTop, Color colBackBottom,
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int nDestWidth, int nDestHeight, const string& sFile)
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{
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// Cerco e verifico il formato del file da scrivere a partire dall'estensione
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FREE_IMAGE_FORMAT fif = FreeImage_GetFIFFromFilenameU( stringtoW( sFile)) ;
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if ( fif == FIF_UNKNOWN || ! FreeImage_FIFSupportsWriting( fif))
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return false ;
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// Dimensioni della vista
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int nWidth = m_nViewportW ;
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int nHeight = m_nViewportH ;
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if ( nWidth == 0 || nHeight == 0)
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return false ;
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// Coefficienti di scalatura
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if ( nDestWidth == 0 || nDestHeight == 0)
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return false ;
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double dCoeffW = double( nDestWidth) / nWidth ;
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double dCoeffH = double( nDestHeight) / nHeight ;
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// Alloco il buffer di lettura dei pixel della vista OpenGL ( fattore 4 perché RGBA)
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BYTE* pBuffer = new BYTE[ 4 * nWidth * nHeight] ;
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if ( pBuffer == nullptr)
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return false ;
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// Imposto attributi di visualizzazione
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int nCurrShowMode = m_nShowMode ;
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m_nShowMode = nShowMode ;
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bool bCurrShowGrid = m_bShowGrid ;
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m_bShowGrid = bShowGrid ;
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bool bCurrShowFrame = m_bShowFrame ;
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m_bShowFrame = bShowFrame ;
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Color colCurrBackTop = m_colBackTop ;
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Color colCurrBackBottom = m_colBackBottom ;
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m_colBackTop = colBackTop ;
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m_colBackBottom = colBackBottom ;
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// Imposto zoom
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double dCurrHalfWidth = m_dHalfWidth ;
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double dCurrHalfHeight = m_dHalfHeight ;
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double dCoeff = max( dCoeffW, dCoeffH) / min( dCoeffW, dCoeffH) ;
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m_dHalfWidth *= dCoeff ;
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m_dHalfHeight *= dCoeff ;
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// Eseguo disegno sul back buffer
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if ( ! MyDraw( false))
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return false ;
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// Ripristino attributi di visualizzazione originali
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m_nShowMode = nCurrShowMode ;
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m_bShowGrid = bCurrShowGrid ;
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m_bShowFrame = bCurrShowFrame ;
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m_colBackBottom = colCurrBackBottom ;
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m_colBackTop = colCurrBackTop ;
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// Ripristino zoom
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m_dHalfWidth = dCurrHalfWidth ;
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m_dHalfHeight = dCurrHalfHeight ;
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// Leggo l'immagine nel buffer
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glReadBuffer( GL_BACK) ;
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glReadPixels( 0, 0, nWidth, nHeight, GL_BGRA, GL_UNSIGNED_BYTE, pBuffer) ;
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// Converto al formato di FreeImage
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FIBITMAP* pDib = FreeImage_ConvertFromRawBits( pBuffer, nWidth, nHeight, 4 * nWidth, 32,
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0x0000FF00, 0xFF000000, 0x00FF0000, false) ;
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// converto l'immagine a 24 bit per pixel
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FIBITMAP* pTmpDib = pDib ;
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pDib = FreeImage_ConvertTo24Bits( pTmpDib) ;
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FreeImage_Unload( pTmpDib) ;
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// Eseguo scalatura della bitmap
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int nLeft ; int nTop ;
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int nRight ; int nBottom ;
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if ( dCoeffW >= dCoeffH) {
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nLeft = 0 ;
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nRight = nWidth - 1 ;
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int nDeltaH = nHeight - int( nDestHeight / dCoeffW) ;
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nTop = nDeltaH / 2 ;
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nBottom = nHeight - nTop ;
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}
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else {
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nTop = 0 ;
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nBottom = nHeight ;
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int nDeltaW = nWidth - int( nDestWidth / dCoeffH) ;
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nLeft = nDeltaW / 2 ;
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nRight = nWidth - nLeft ;
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}
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FIBITMAP* pTmp2Dib = pDib ;
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pDib = FreeImage_RescaleRect( pTmp2Dib, nDestWidth, nDestHeight, nLeft, nTop, nRight, nBottom, FILTER_BSPLINE) ;
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FreeImage_Unload( pTmp2Dib) ;
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// Salvataggio
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int nFlag = 0 ;
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bool bOk = ( FreeImage_SaveU( fif, pDib, stringtoW( sFile), nFlag) != FALSE) ;
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// Libero le risorse
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FreeImage_Unload( pDib) ;
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delete pBuffer ;
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return bOk ;
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}
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