Files
EgtGraphics/SceExecutor.cpp
DarioS 597cc68124 EgtGraphics :
- sistemate minuscole/maiuscole in #include.
2022-02-26 17:48:15 +01:00

201 lines
6.2 KiB
C++

//----------------------------------------------------------------------------
// EgalTech 2013-2014
//----------------------------------------------------------------------------
// File : GraExecutor.cpp Data : 15.04.14 Versione : 1.5d4
// Contenuto : Implementazione della classe GraExecutor.
//
//
//
// Modifiche : 18.02.14 DS Creazione modulo.
// 15.04.14 DS Agg. ExecuteShowMode.
//
//----------------------------------------------------------------------------
//--------------------------- Include ----------------------------------------
#include "stdafx.h"
#include "SceExecutor.h"
#include "DllMain.h"
#include "/EgtDev/Include/EGnStringUtils.h"
#include "/EgtDev/Include/EGrScene.h"
using namespace std ;
//----------------------------------------------------------------------------
ISceExecutor*
CreateSceExecutor( void)
{
return static_cast<ISceExecutor*> ( new( nothrow) SceExecutor) ;
}
//----------------------------------------------------------------------------
SceExecutor::SceExecutor( void)
{
m_pScene = nullptr ;
m_pParser = nullptr ;
// assegno chiavi a funzioni di esecuzione
m_ExecMgr.Init( 16) ;
m_ExecMgr.Insert( "RD", &SceExecutor::ExecuteRedraw) ;
m_ExecMgr.Insert( "REDRAW", &SceExecutor::ExecuteRedraw) ;
m_ExecMgr.Insert( "ZM", &SceExecutor::ExecuteZoom) ;
m_ExecMgr.Insert( "ZOOM", &SceExecutor::ExecuteZoom) ;
m_ExecMgr.Insert( "CENTER", &SceExecutor::ExecuteCenter) ;
m_ExecMgr.Insert( "CAMERA", &SceExecutor::ExecuteCamera) ;
m_ExecMgr.Insert( "SM", &SceExecutor::ExecuteShowMode) ;
m_ExecMgr.Insert( "SHOWMODE", &SceExecutor::ExecuteShowMode) ;
}
//----------------------------------------------------------------------------
SceExecutor::~SceExecutor( void)
{
}
//----------------------------------------------------------------------------
bool
SceExecutor::SetScene( IEGrScene* pScene)
{
m_pScene = pScene ;
return ( m_pScene != nullptr) ;
}
//----------------------------------------------------------------------------
bool
SceExecutor::SetCmdParser( ICmdParser* pParser)
{
m_pParser = pParser ;
return ( m_pParser != nullptr) ;
}
//----------------------------------------------------------------------------
int
SceExecutor::Execute( const string& sCmd1, const string& sCmd2, const STRVECTOR& vsParams)
{
// verifico validità Scene
if ( m_pScene == nullptr) {
LOG_ERROR( GetEGrLogger(), "Error : null Scene in SceExecutor.")
return ER_ERR ;
}
// verifico validità CmdParser
if ( m_pParser == nullptr) {
LOG_ERROR( GetEGrLogger(), "Error : null CmdParser in SceExecutor.")
return ER_ERR ;
}
// esecuzione comando
return m_ExecMgr.Execute( *this, sCmd1, sCmd2, vsParams) ;
}
//----------------------------------------------------------------------------
bool
SceExecutor::ExecuteRedraw( const string& sCmd2, const STRVECTOR& vsParams)
{
m_pScene->RedrawWindow() ;
return true ;
}
//----------------------------------------------------------------------------
bool
SceExecutor::ExecuteZoom( const string& sCmd2, const STRVECTOR& vsParams)
{
const double COEFF_IN = 0.9 ;
const double COEFF_OUT = 1 / COEFF_IN ;
if ( sCmd2 == "ALL")
m_pScene->ZoomAll() ;
else if ( sCmd2 == "IN")
m_pScene->ZoomChange( COEFF_IN) ;
else if ( sCmd2 == "OUT")
m_pScene->ZoomChange( COEFF_OUT) ;
else if ( sCmd2 == "CHANGE") {
// 1 parametro : fattore di zoom
if ( vsParams.size() != 1)
return false ;
// fattore di zoom
double nFactor ;
if ( ! FromString( vsParams[0], nFactor))
return false ;
// eseguo
m_pScene->ZoomChange( nFactor) ;
}
return true ;
}
//----------------------------------------------------------------------------
bool
SceExecutor::ExecuteCenter( const string& sCmd2, const STRVECTOR& vsParams)
{
// 3 parametri : le 3 coordinate
if ( vsParams.size() != 3)
return false ;
// recupero le tre coordinate
Point3d ptCen ;
if ( ! FromString( vsParams[0], ptCen.x) ||
! FromString( vsParams[1], ptCen.y) ||
! FromString( vsParams[2], ptCen.z))
return false ;
// eseguo
m_pScene->SetCenter( ptCen) ;
return true ;
}
//----------------------------------------------------------------------------
bool
SceExecutor::ExecuteCamera( const string& sCmd2, const STRVECTOR& vsParams)
{
if ( sCmd2 == "TOP")
m_pScene->SetCamera( CT_TOP) ;
else if ( sCmd2 == "FRONT")
m_pScene->SetCamera( CT_FRONT) ;
else if ( sCmd2 == "RIGHT")
m_pScene->SetCamera( CT_RIGHT) ;
else if ( sCmd2 == "BACK")
m_pScene->SetCamera( CT_BACK) ;
else if ( sCmd2 == "LEFT")
m_pScene->SetCamera( CT_LEFT) ;
else if ( sCmd2 == "BOTTOM")
m_pScene->SetCamera( CT_BOTTOM) ;
else if ( sCmd2 == "ISO_SW")
m_pScene->SetCamera( CT_ISO_SW) ;
else if ( sCmd2 == "ISO_SE")
m_pScene->SetCamera( CT_ISO_SE) ;
else if ( sCmd2 == "ISO_NE")
m_pScene->SetCamera( CT_ISO_NE) ;
else if ( sCmd2 == "ISO_NW")
m_pScene->SetCamera( CT_ISO_NW) ;
else if ( sCmd2.empty() || sCmd2 == "GEN") {
// 2 parametri : i 2 angoli
if ( vsParams.size() != 2)
return false ;
// recupero i due angoli
double dAngVertDeg ;
double dAngOrizzDeg ;
if ( ! FromString( vsParams[0], dAngVertDeg) ||
! FromString( vsParams[1], dAngOrizzDeg))
return false ;
// eseguo
m_pScene->SetCamera( dAngVertDeg, dAngOrizzDeg, 0) ;
}
else
return false ;
return true ;
}
//----------------------------------------------------------------------------
bool
SceExecutor::ExecuteShowMode( const string& sCmd2, const STRVECTOR& vsParams)
{
if ( sCmd2 == "WF" || sCmd2 == "WIREFRTAME")
m_pScene->SetShowMode( SM_WIREFRAME) ;
else if ( sCmd2 == "HL" || sCmd2 == "HIDDENLINE")
m_pScene->SetShowMode( SM_HIDDENLINE) ;
else if ( sCmd2 == "SH" || sCmd2 == "SHADING")
m_pScene->SetShowMode( SM_SHADING) ;
else
return false ;
return true ;
}