EgrGraphics :

- attenuate le luci per vedere le sfumature anche sui colori più luminosi.
This commit is contained in:
Dario Sassi
2014-04-11 16:50:29 +00:00
parent 00959de7ca
commit f1af1e33eb
+2 -2
View File
@@ -653,8 +653,8 @@ Scene::Draw( void)
// imposto tipo shading
glShadeModel( GL_SMOOTH) ;
// imposto illuminazione
float LightAmbient[] = { 0.25f, 0.25f, 0.25f, 1.0f} ;
float LightStd[] = { 0.8f, 0.8f, 0.8f, 0.8f} ;
float LightAmbient[] = { 0.20f, 0.20f, 0.20f, 1.0f} ;
float LightStd[] = { 0.35f, 0.35f, 0.35f, 1.0f} ;
float Light0Pos[] = { 0.8f, 0.9f, 1.2f, 0.0f} ;
float Light1Pos[] = { -0.9f, -0.7f, 0.6f, 0.0f} ;
glLightfv( GL_LIGHT0, GL_AMBIENT, LightAmbient) ;