diff --git a/SceneBasic.cpp b/SceneBasic.cpp index 8956ee2..facb374 100644 --- a/SceneBasic.cpp +++ b/SceneBasic.cpp @@ -653,8 +653,8 @@ Scene::Draw( void) // imposto tipo shading glShadeModel( GL_SMOOTH) ; // imposto illuminazione - float LightAmbient[] = { 0.25f, 0.25f, 0.25f, 1.0f} ; - float LightStd[] = { 0.8f, 0.8f, 0.8f, 0.8f} ; + float LightAmbient[] = { 0.20f, 0.20f, 0.20f, 1.0f} ; + float LightStd[] = { 0.35f, 0.35f, 0.35f, 1.0f} ; float Light0Pos[] = { 0.8f, 0.9f, 1.2f, 0.0f} ; float Light1Pos[] = { -0.9f, -0.7f, 0.6f, 0.0f} ; glLightfv( GL_LIGHT0, GL_AMBIENT, LightAmbient) ;