EgtGraphics 1.6b5 :

- modifiche per gestione superfici trasparenti
- migliorata gestione colore da padre.
This commit is contained in:
Dario Sassi
2015-02-17 22:45:57 +00:00
parent 1fa95f539f
commit 6526f7ab9f
11 changed files with 170 additions and 56 deletions
+10
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@@ -46,3 +46,13 @@ FrameToOpenGlMatrix( const Frame3d& frFrame, double Matrix[OGLMAT_DIM])
return true ;
}
//----------------------------------------------------------------------------
inline bool
OpenGlMatrixToFrame( const double Matrix[OGLMAT_DIM], Frame3d& frFrame)
{
return frFrame.Set( Point3d( Matrix[12], Matrix[13], Matrix[14]),
Vector3d( Matrix[0], Matrix[1], Matrix[2]),
Vector3d( Matrix[4], Matrix[5], Matrix[6]),
Vector3d( Matrix[8], Matrix[9], Matrix[10])) ;
}
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+2 -1
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@@ -42,7 +42,8 @@ class ObjEGrGraphics : public IObjGraphics
virtual bool StartTriangles( int nNum, bool bAux = false) = 0 ;
virtual bool AddTriangle( const Triangle3d& Tria, const TriFlags3d& TFlags, const TriNormals3d& TNrms) = 0 ;
virtual bool EndTriangles( void) = 0 ;
virtual bool Draw( int nStat, int nMark, bool bSurfSha, bool ShowAux) = 0 ;
virtual bool Draw( int nStat, int nMark, bool bSurfSha, int nAlpha, bool ShowAux) = 0 ;
virtual bool GetLocalBBox( BBox3d& b3Loc) = 0 ;
} ;
//----------------------------------------------------------------------------
+10 -2
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@@ -105,6 +105,7 @@ ObjNewGraphics::AddPoint( const Point3d& ptP, bool bAux)
glBufferData( GL_ARRAY_BUFFER, 1 * SIZEV3F, NULL, GL_STATIC_DRAW) ;
Vert3f v3V( ptP) ;
glBufferSubData( GL_ARRAY_BUFFER, 0, SIZEV3F, &v3V) ;
m_b3Loc.Add( ptP) ;
int nCount = 1 ;
glVertexPointer( 3, GL_FLOAT, 0, ((void*)(0))) ;
glEnableClientState( GL_VERTEX_ARRAY) ;
@@ -143,6 +144,7 @@ ObjNewGraphics::AddLines( const PNTVECTOR& vPnt, bool bAux)
for ( int i = 0 ; i < nCount ; ++ i) {
v3V.Set( vPnt[i]) ;
glBufferSubData( GL_ARRAY_BUFFER, i * SIZEV3F, SIZEV3F, &v3V) ;
m_b3Loc.Add( vPnt[i]) ;
}
glVertexPointer( 3, GL_FLOAT, 0, ((void*)(0))) ;
glEnableClientState( GL_VERTEX_ARRAY) ;
@@ -182,6 +184,7 @@ ObjNewGraphics::AddPolyLine( const PolyLine& PL, bool bAux)
for ( bool bFound = PL.GetFirstPoint( ptP) ; bFound ; bFound = PL.GetNextPoint( ptP)) {
v3V.Set( ptP) ;
glBufferSubData( GL_ARRAY_BUFFER, nCount * SIZEV3F, SIZEV3F, &v3V) ;
m_b3Loc.Add( ptP) ;
++ nCount ;
}
glVertexPointer( 3, GL_FLOAT, 0, ((void*)(0))) ;
@@ -238,10 +241,11 @@ ObjNewGraphics::AddTriangle( const Triangle3d& Tria, const TriFlags3d& TFlags, c
return false ;
// recupero il conteggio dei vertici
int nCount = m_ngaList.back().m_nCount ;
// emetto i vertici e le normali del triangolo
// emetto i flag, le normali e i vertici del triangolo + aggiorno bbox
for ( int i = 0 ; i < 3 ; ++ i) {
Vert3f v3V( Tria.GetP( i)) ;
glBufferSubData( GL_ARRAY_BUFFER, nCount * SIZEVNF, SIZEV3F, &v3V) ;
m_b3Loc.Add( Tria.GetP( i)) ;
Vert3f v3N( TNrms.vtN[i]) ;
glBufferSubData( GL_ARRAY_BUFFER, nCount * SIZEVNF + SIZEV3F, SIZEV3F, &v3N) ;
unsigned char cFlag = ( TFlags.bFlag[i] ? 1 : 0) ;
@@ -280,7 +284,7 @@ ObjNewGraphics::EndTriangles( void)
//----------------------------------------------------------------------------
bool
ObjNewGraphics::Draw( int nStat, int nMark, bool bSurfSha, bool bShowAux)
ObjNewGraphics::Draw( int nStat, int nMark, bool bSurfSha, int nAlpha, bool bShowAux)
{
if ( ! m_bValid || m_pScene == nullptr || ! m_pScene->MakeCurrent())
return false ;
@@ -305,15 +309,19 @@ ObjNewGraphics::Draw( int nStat, int nMark, bool bSurfSha, bool bShowAux)
if ( nMark == GDB_MK_ON) {
bStdCol = false ;
Color colMark = ( ( GetScene() != nullptr) ? GetScene()->GetMark() : Color( 192, 192, 0)) ;
colMark.SetAlpha( nAlpha) ;
colMark.GetFloat( fSelMarkCol) ;
Color colMarkBack = GetSurfBackColor( colMark) ;
colMarkBack.SetAlpha( nAlpha) ;
colMarkBack.GetFloat( fSelMarkBackCol) ;
}
else if ( nStat == GDB_ST_SEL) {
bStdCol = false ;
Color colSelSurf = ( ( GetScene() != nullptr) ? GetScene()->GetSelSurf() : Color( 255, 255, 192)) ;
colSelSurf.SetAlpha( nAlpha) ;
colSelSurf.GetFloat( fSelMarkCol) ;
Color colSelSurfBack = GetSurfBackColor( colSelSurf) ;
colSelSurfBack.SetAlpha( nAlpha) ;
colSelSurfBack.GetFloat( fSelMarkBackCol) ;
}
}
+4 -1
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@@ -76,7 +76,9 @@ class ObjNewGraphics : public ObjEGrGraphics
virtual bool StartTriangles( int nNum, bool bAux = false) ;
virtual bool AddTriangle( const Triangle3d& Tria, const TriFlags3d& TFlags, const TriNormals3d& TNrms) ;
virtual bool EndTriangles( void) ;
virtual bool Draw( int nStat, int nMark, bool bSurfSha, bool bShowAux) ;
virtual bool Draw( int nStat, int nMark, bool bSurfSha, int nAlpha, bool bShowAux) ;
virtual bool GetLocalBBox( BBox3d& b3Loc)
{ b3Loc = m_b3Loc ; return ! m_b3Loc.IsEmpty() ; }
public :
ObjNewGraphics( void) : m_pScene( nullptr), m_bValid( false) {}
@@ -109,6 +111,7 @@ class ObjNewGraphics : public ObjEGrGraphics
bool m_bValid ; // flag
int m_nCurrMode ; // modo corrente
NGALIST m_ngaList ; // liste di atomi per nuova grafica
BBox3d m_b3Loc ; // BoundingBox locale
} ;
//----------------------------------------------------------------------------
+17 -6
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@@ -83,6 +83,8 @@ ObjOldGraphics::AddPoint( const Point3d& ptP, bool bAux)
AddStart( GL_POINTS, bAux) ;
// inserisco il nuovo vertice
AddVert3f( ptP) ;
// aggiorno bbox
m_b3Loc.Add( ptP) ;
// fine
AddEnd() ;
// dichiaro valida la grafica
@@ -100,9 +102,11 @@ ObjOldGraphics::AddLines( const PNTVECTOR& vPnt, bool bAux)
return false ;
// start
AddStart( GL_LINES, bAux) ;
// inserisco i vertici
for ( int i = 0 ; i < int( vPnt.size()) ; ++ i)
// inserisco i vertici + aggiorno bbox
for ( int i = 0 ; i < int( vPnt.size()) ; ++ i) {
AddVert3f( vPnt[i]) ;
m_b3Loc.Add( vPnt[i]) ;
}
// fine
AddEnd() ;
// dichiaro valida la grafica
@@ -120,10 +124,12 @@ ObjOldGraphics::AddPolyLine( const PolyLine& PL, bool bAux)
return false ;
// start
AddStart( GL_LINE_STRIP, bAux) ;
// inserisco i nuovi vertici
// inserisco i nuovi vertici + aggiorno bbox
Point3d ptP ;
for ( bool bFound = PL.GetFirstPoint( ptP) ; bFound ; bFound = PL.GetNextPoint( ptP))
for ( bool bFound = PL.GetFirstPoint( ptP) ; bFound ; bFound = PL.GetNextPoint( ptP)) {
AddVert3f( ptP) ;
m_b3Loc.Add( ptP) ;
}
// fine
AddEnd() ;
// dichiaro valida la grafica
@@ -152,11 +158,12 @@ ObjOldGraphics::AddTriangle( const Triangle3d& Tria, const TriFlags3d& TFlags, c
// modo corrente deve essere triangoli
if ( m_nCurrMode != GL_TRIANGLES)
return false ;
// emetto le normali e i vertici del triangolo
// emetto i flag, le normali e i vertici del triangolo + aggiorno bbox
for ( int i = 0 ; i < 3 ; ++ i) {
AddBndFlag( TFlags.bFlag[i]) ;
AddNormal3f( TNrms.vtN[i]) ;
AddVert3f( Tria.GetP( i)) ;
m_b3Loc.Add( Tria.GetP( i)) ;
}
return true ;
}
@@ -179,7 +186,7 @@ ObjOldGraphics::EndTriangles( void)
//----------------------------------------------------------------------------
bool
ObjOldGraphics::Draw( int nStat, int nMark, bool bSurfSha, bool bShowAux)
ObjOldGraphics::Draw( int nStat, int nMark, bool bSurfSha, int nAlpha, bool bShowAux)
{
// se vuoto non faccio alcunché
if ( m_ogaList.size() == 0)
@@ -201,15 +208,19 @@ ObjOldGraphics::Draw( int nStat, int nMark, bool bSurfSha, bool bShowAux)
if ( nMark == GDB_MK_ON) {
bStdCol = false ;
Color colMark = ( ( GetScene() != nullptr) ? GetScene()->GetMark() : Color( 255, 255, 0)) ;
colMark.SetAlpha( nAlpha) ;
colMark.GetFloat( fSelMarkCol) ;
Color colMarkBack = GetSurfBackColor( colMark) ;
colMarkBack.SetAlpha( nAlpha) ;
colMarkBack.GetFloat( fSelMarkBackCol) ;
}
else if ( nStat == GDB_ST_SEL) {
bStdCol = false ;
Color colSelSurf = ( ( GetScene() != nullptr) ? GetScene()->GetSelSurf() : Color( 255, 255, 192)) ;
colSelSurf.SetAlpha( nAlpha) ;
colSelSurf.GetFloat( fSelMarkCol) ;
Color colSelSurfBack = GetSurfBackColor( colSelSurf) ;
colSelSurfBack.SetAlpha( nAlpha) ;
colSelSurfBack.GetFloat( fSelMarkBackCol) ;
}
}
+4 -1
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@@ -80,7 +80,9 @@ class ObjOldGraphics : public ObjEGrGraphics
virtual bool StartTriangles( int nNum, bool bAux = false) ;
virtual bool AddTriangle( const Triangle3d& Tria, const TriFlags3d& TFlags, const TriNormals3d& TNrms) ;
virtual bool EndTriangles( void) ;
virtual bool Draw( int nStat, int nMark, bool bSurfSha, bool bShowAux) ;
virtual bool Draw( int nStat, int nMark, bool bSurfSha, int nAlpha, bool bShowAux) ;
virtual bool GetLocalBBox( BBox3d& b3Loc)
{ b3Loc = m_b3Loc ; return ! m_b3Loc.IsEmpty() ; }
public :
ObjOldGraphics( void) : m_pScene( nullptr), m_nCurrMode( GL_NONE), m_bValid( false) {}
@@ -130,6 +132,7 @@ class ObjOldGraphics : public ObjEGrGraphics
bool m_bValid ; // flag
int m_nCurrMode ; // modo corrente
OGALIST m_ogaList ; // lista di atomi per vecchia grafica
BBox3d m_b3Loc ; // BoundingBox locale
} ;
//----------------------------------------------------------------------------
+28 -12
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@@ -20,17 +20,17 @@
class IGdbIterator ;
class ICurve ;
class ObjEGrGraphics ;
//----------------------------------------------------------------------------
class MdStMk
struct MdStMkCol
{
public :
MdStMk( int nMd, int nSt, int nMk) : nMode( nMd), nStat( nSt), nMark( nMk) {}
public :
int nMode ;
int nStat ;
int nMark ;
int nMode ;
int nStat ;
int nMark ;
Color colObj ;
MdStMkCol( int nMd, int nSt, int nMk, Color colC)
: nMode( nMd), nStat( nSt), nMark( nMk), colObj( colC) {}
} ;
//----------------------------------------------------------------------------
@@ -41,6 +41,19 @@ struct SelRec { // record di selezione per OpenGL (buffer di GLuint)
GLuint nId ; // nome dell'oggetto
} ;
//----------------------------------------------------------------------------
struct AlphaSurf {
ObjEGrGraphics* pGraph ;
int nStat ;
int nMark ;
int nAlpha ;
bool bShowAux ;
double dZmin ;
double dZmax ;
AlphaSurf( ObjEGrGraphics* pG, int nS, int nM, int nA, bool bSA, double dZm, double dZM)
: pGraph( pG), nStat( nS), nMark( nM), nAlpha( nA), bShowAux( bSA), dZmin( dZm), dZmax( dZM) {}
} ;
typedef std::vector<AlphaSurf> ASURFVECTOR ;
//----------------------------------------------------------------------------
class Scene : public IEGrScene
@@ -167,9 +180,10 @@ class Scene : public IEGrScene
bool CalcDirUp( void) ;
bool CalcCameraFrame( Frame3d& frView) ;
// Geometry
bool DrawGroup( int nId, int nPass, MdStMk siParent) ;
bool DrawGroup( const IGdbIterator& iIter, int nPass, MdStMk siParent) ;
bool DrawGeoObj( const IGdbIterator& iIter, int nPass, MdStMk siObj) ;
bool DrawGroup( int nId, int nPass, const MdStMkCol& siParent) ;
bool DrawGroup( const IGdbIterator& iIter, int nPass, const MdStMkCol& siParent) ;
bool DrawGeoObj( const IGdbIterator& iIter, int nPass, const MdStMkCol& siObj) ;
bool DrawAlphaSurfVector( void) ;
bool DeleteObjGraphicsGroup( int nId) ;
// Grid
const Frame3d& GetGridFrame( void)
@@ -233,7 +247,9 @@ class Scene : public IEGrScene
IGeomDB* m_pGeomDB ; // puntatore al DB geometrico
Color m_colDef ; // colore di default
Color m_colMark ; // colore per marcatura
Color m_colSelSurf ; // colore di superficie selezionata
Color m_colSelSurf ; // colore di superficie selezionata
// Superfici semitrasparenti
ASURFVECTOR m_vAlphaSurf ; // vettore temporaneo di superfici semitrasparenti
// Extension
BBox3d m_b3ExtWorld ; // estensione della geometria nel riferimento globale (mondo)
BBox3d m_b3ExtView ; // estensione nel riferimento di vista
+26 -6
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@@ -70,6 +70,8 @@ Scene::Scene( void)
m_colDef.Set( 0, 0, 0) ;
m_colMark.Set( 255, 255, 0) ;
m_colSelSurf.Set( 255, 255, 192) ;
// Superfici semitrasparenti
m_vAlphaSurf.reserve( 100) ;
// Extension
SetExtension( BBox3d( -MIN_EXTENSION, -MIN_EXTENSION, -MIN_EXTENSION,
MIN_EXTENSION, MIN_EXTENSION, MIN_EXTENSION)) ;
@@ -685,7 +687,7 @@ Scene::Draw( void)
// imposto disegno wireframe anche per poligoni
glPolygonMode( GL_FRONT_AND_BACK, GL_LINE) ;
// disegno le geometrie del DB in una sola passata
DrawGroup( GDB_ID_ROOT, 1, MdStMk( GDB_MD_STD, GDB_ST_ON, GDB_MK_OFF)) ;
DrawGroup( GDB_ID_ROOT, 1, MdStMkCol( GDB_MD_STD, GDB_ST_ON, GDB_MK_OFF, m_colDef)) ;
break ;
case SM_HIDDENLINE :
// disabilito illuminazione
@@ -696,14 +698,14 @@ Scene::Draw( void)
glEnable( GL_POLYGON_OFFSET_FILL) ;
glPolygonOffset( 1.0, 1.0) ;
glColorMask( GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE) ;
DrawGroup( GDB_ID_ROOT, 1, MdStMk( GDB_MD_STD, GDB_ST_ON, GDB_MK_OFF)) ;
DrawGroup( GDB_ID_ROOT, 1, MdStMkCol( GDB_MD_STD, GDB_ST_ON, GDB_MK_OFF, m_colDef)) ;
glColorMask( GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE) ;
glDisable( GL_POLYGON_OFFSET_FILL) ;
// disegno griglia senza illuminazione (già impostato)
DrawGrid() ;
// seconda passata per tutto in forma 0dim e curve
glPolygonMode( GL_FRONT_AND_BACK, GL_LINE) ;
DrawGroup( GDB_ID_ROOT, 2, MdStMk( GDB_MD_STD, GDB_ST_ON, GDB_MK_OFF)) ;
DrawGroup( GDB_ID_ROOT, 2, MdStMkCol( GDB_MD_STD, GDB_ST_ON, GDB_MK_OFF, m_colDef)) ;
break ;
case SM_SHADING :
// disegno griglia senza illuminazione
@@ -730,16 +732,34 @@ Scene::Draw( void)
glLightfv( GL_LIGHT1, GL_POSITION, Light1Pos) ;
glEnable( GL_LIGHT1) ;
// disegno le geometrie del DB
// prima passata per superfici con illuminazione abilitata
// annullo vettore superfici traslucide
m_vAlphaSurf.clear() ;
// prima passata per superfici completamente opache con illuminazione abilitata
glEnable( GL_POLYGON_OFFSET_FILL) ;
glPolygonOffset( 0.75, 0.75) ;
glEnable( GL_LIGHTING) ;
DrawGroup( GDB_ID_ROOT, 1, MdStMk( GDB_MD_STD, GDB_ST_ON, GDB_MK_OFF)) ;
DrawGroup( GDB_ID_ROOT, 1, MdStMkCol( GDB_MD_STD, GDB_ST_ON, GDB_MK_OFF, m_colDef)) ;
glDisable( GL_POLYGON_OFFSET_FILL) ;
// seconda passata per 0dim e curve con illuminazione disabilitata
glDisable( GL_LIGHTING) ;
glPolygonMode( GL_FRONT_AND_BACK, GL_LINE) ;
DrawGroup( GDB_ID_ROOT, 2, MdStMk( GDB_MD_STD, GDB_ST_ON, GDB_MK_OFF)) ;
DrawGroup( GDB_ID_ROOT, 2, MdStMkCol( GDB_MD_STD, GDB_ST_ON, GDB_MK_OFF, m_colDef)) ;
// terza passata su vettore di superfici trasparenti con :
// illuminazione abilitata, blend abilitato e Zdepth solo in lettura
if ( m_vAlphaSurf.size() > 0) {
glPolygonMode( GL_FRONT_AND_BACK, GL_FILL) ;
glEnable( GL_POLYGON_OFFSET_FILL) ;
glPolygonOffset( 0.75, 0.75) ;
glEnable( GL_LIGHTING) ;
glEnable( GL_BLEND) ;
glDepthMask( GL_FALSE) ;
glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA) ;
DrawAlphaSurfVector() ;
m_vAlphaSurf.clear() ;
glDepthMask( GL_TRUE) ;
glDisable( GL_BLEND) ;
glDisable( GL_POLYGON_OFFSET_FILL) ;
}
break ;
}
+68 -26
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@@ -68,7 +68,7 @@ Scene::SetSelSurf( Color colSelSurf)
//----------------------------------------------------------------------------
bool
Scene::DrawGroup( int nId, int nPass, MdStMk cParent)
Scene::DrawGroup( int nId, int nPass, const MdStMkCol& cParent)
{
// creo un iteratore
PtrOwner<IGdbIterator> pIter( CreateGdbIterator( m_pGeomDB)) ;
@@ -85,7 +85,7 @@ Scene::DrawGroup( int nId, int nPass, MdStMk cParent)
//----------------------------------------------------------------------------
bool
Scene::DrawGroup( const IGdbIterator& iIter, int nPass, MdStMk cParent)
Scene::DrawGroup( const IGdbIterator& iIter, int nPass, const MdStMkCol& cParent)
{
// creo un iteratore
PtrOwner<IGdbIterator> pIter( CreateGdbIterator( m_pGeomDB)) ;
@@ -123,6 +123,9 @@ Scene::DrawGroup( const IGdbIterator& iIter, int nPass, MdStMk cParent)
int nMark = GDB_MK_OFF ;
pIter->GetMark( nMark) ;
nMark = ::CalcMark( nMark, cParent.nMark) ;
// recupero e aggiorno il colore dell'oggetto
Color colObj = cParent.colObj ;
pIter->GetMaterial( colObj) ;
// se in modalità selezione, verifico sia selezionabile
bool bSel = true ;
if ( m_bSelect && UnselectableFind( pIter->GetId()))
@@ -131,7 +134,7 @@ Scene::DrawGroup( const IGdbIterator& iIter, int nPass, MdStMk cParent)
if ( nGdbType == GDB_TY_GEO) {
// se non nascosto e selezionabile, lo disegno
if ( nStat != GDB_ST_OFF && bSel) {
if ( ! DrawGeoObj( *pIter, nPass, MdStMk( nMode, nStat, nMark)))
if ( ! DrawGeoObj( *pIter, nPass, MdStMkCol( nMode, nStat, nMark, colObj)))
bOk = false ;
}
}
@@ -139,7 +142,7 @@ Scene::DrawGroup( const IGdbIterator& iIter, int nPass, MdStMk cParent)
else if ( nGdbType == GDB_TY_GROUP) {
// se non nascosto e selezionabile, lo disegno
if ( nStat != GDB_ST_OFF && bSel) {
if ( ! DrawGroup( *pIter, nPass, MdStMk( nMode, nStat, nMark)))
if ( ! DrawGroup( *pIter, nPass, MdStMkCol( nMode, nStat, nMark, colObj)))
bOk = false ;
}
}
@@ -153,8 +156,11 @@ Scene::DrawGroup( const IGdbIterator& iIter, int nPass, MdStMk cParent)
//----------------------------------------------------------------------------
bool
Scene::DrawGeoObj( const IGdbIterator& iIter, int nPass, MdStMk siObj)
Scene::DrawGeoObj( const IGdbIterator& iIter, int nPass, const MdStMkCol& siObj)
{
// valore limite di opacità oltre il quale è considerata completa
const int ALPHA_LIM = 90 ;
// recupero l'oggetto geometrico e il suo tipo
IGeoObj* pGeoObj = (const_cast<IGdbIterator*>(&iIter))->GetGeoObj() ;
if ( pGeoObj == nullptr)
@@ -181,10 +187,6 @@ Scene::DrawGeoObj( const IGdbIterator& iIter, int nPass, MdStMk siObj)
// se la grafica associata non è valida la ricalcolo
ObjEGrGraphics* pGraphics = GetObjEGrGraphics( pGeoObj) ;
if ( ! pGraphics->IsValid()) {
// recupero il colore
Color cCol ;
if ( ! iIter.GetCalcMaterial( cCol))
cCol = m_colDef ;
// se vettore
if ( nGeoType == GEO_VECT3D) {
// recupero il vettore
@@ -195,7 +197,7 @@ Scene::DrawGeoObj( const IGdbIterator& iIter, int nPass, MdStMk siObj)
PolyLine PL ;
pVector->GetDrawWithArrowHead( 0.1, 10, PL) ;
pGraphics->Clear() ;
pGraphics->AddColor( cCol) ;
pGraphics->AddColor( siObj.colObj) ;
pGraphics->AddPolyLine( PL) ;
}
// se punto
@@ -206,7 +208,7 @@ Scene::DrawGeoObj( const IGdbIterator& iIter, int nPass, MdStMk siObj)
return false ;
// calcolo la grafica
pGraphics->Clear() ;
pGraphics->AddColor( cCol) ;
pGraphics->AddColor( siObj.colObj) ;
pGraphics->AddPoint( pPoint->GetPoint()) ;
}
// se riferimento
@@ -236,7 +238,7 @@ Scene::DrawGeoObj( const IGdbIterator& iIter, int nPass, MdStMk siObj)
PolyLine PL ;
pCurve->ApproxWithLines( 0.005, 5, PL) ;
pGraphics->Clear() ;
pGraphics->AddColor( cCol) ;
pGraphics->AddColor( siObj.colObj) ;
pGraphics->AddPolyLine( PL) ;
// eventuali segni ausiliari (mark, frecce, ...)
Vector3d vtRef ;
@@ -275,7 +277,7 @@ Scene::DrawGeoObj( const IGdbIterator& iIter, int nPass, MdStMk siObj)
mMat.Set( m_colDef) ;
// impostazioni iniziali
pGraphics->Clear() ;
pGraphics->AddColor( cCol) ; // per wireframe
pGraphics->AddColor( siObj.colObj) ; // per wireframe
pGraphics->AddMaterial( mMat.GetAmbient(), mMat.GetDiffuse(),
mMat.GetSpecular(), mMat.GetShininess()) ;
pGraphics->AddBackMaterial( GetSurfBackColor( mMat.GetDiffuse())) ;
@@ -313,29 +315,55 @@ Scene::DrawGeoObj( const IGdbIterator& iIter, int nPass, MdStMk siObj)
POLYLINELIST lstPL ;
pTXT->ApproxWithLines( 0.01, 5, lstPL) ;
pGraphics->Clear() ;
pGraphics->AddColor( cCol) ;
pGraphics->AddColor( siObj.colObj) ;
POLYLINELIST::iterator Iter ;
for ( Iter = lstPL.begin() ; Iter != lstPL.end() ; ++ Iter)
pGraphics->AddPolyLine( *Iter) ;
}
}
// se richiesto, visualizzo la grafica associata
bool bShowAux = false ;
if ( ( nGeoType & GEO_CURVE) != 0 && m_bShowCurveDirection)
bShowAux = true ;
// recupero il valore di opacità (solo per le superfici può esserci trasparenza)
int nAlpha = siObj.colObj.GetIntAlpha() ;
// se hiddenline e non selezione
if ( m_nShowMode == SM_HIDDENLINE && ! m_bSelect) {
// in prima passata disegno solo le superfici
if ( nPass == 1 && ( nGeoType & GEO_SURF) == 0)
// in prima passata disegno solo le superfici opache
if ( nPass == 1 && ( ( nGeoType & GEO_SURF) == 0 || nAlpha <= ALPHA_LIM))
return true ;
}
// se shading e non modalità selezione
bool bSurfSha = false ;
if ( m_nShowMode == SM_SHADING && ! m_bSelect) {
// in prima passata disegno solo le superfici
if ( nPass == 1)
if ( ( nGeoType & GEO_SURF) != 0)
bSurfSha = true ;
else
// in prima passata disegno solo le superfici opache e metto in un vettore quelle semitrasparenti
if ( nPass == 1) {
if ( ( nGeoType & GEO_SURF) == 0)
return true ;
else {
if ( nAlpha > ALPHA_LIM)
bSurfSha = true ;
else {
// recupero matrice MODELVIEW corrente
GLdouble ModelView[ OGLMAT_DIM] ;
glGetDoublev( GL_MODELVIEW_MATRIX, ModelView) ;
Frame3d frModView ;
OpenGlMatrixToFrame( ModelView, frModView) ;
// recupero il box dell'oggetto e lo porto nel riferimento MODELVIEW
BBox3d b3Box ;
pGraphics->GetLocalBBox( b3Box) ;
b3Box.ToGlob( frModView) ;
// inserisco i dati nel vettore
m_vAlphaSurf.emplace_back( pGraphics, siObj.nStat, siObj.nMark, nAlpha, bShowAux,
b3Box.GetMin().z, b3Box.GetMax().z) ;
return true ;
}
}
}
// in seconda passata disegno solo dimensioni 0 e curve
if ( nPass == 2 && ( nGeoType & GEO_SURF) != 0)
return true ;
@@ -345,11 +373,25 @@ Scene::DrawGeoObj( const IGdbIterator& iIter, int nPass, MdStMk siObj)
if ( m_bSelect)
glLoadName( iIter.GetId()) ;
// se richiesto, visualizzo la grafica associata
bool bShowAux = false ;
if ( ( nGeoType & GEO_CURVE) != 0 && m_bShowCurveDirection)
bShowAux = true ;
return pGraphics->Draw( siObj.nStat, siObj.nMark, bSurfSha, bShowAux) ;
// eseguo visualizzazione
return pGraphics->Draw( siObj.nStat, siObj.nMark, bSurfSha, nAlpha, bShowAux) ;
}
//----------------------------------------------------------------------------
bool
Scene::DrawAlphaSurfVector( void)
{
// ordino vettore in senso crescente secondo Zmin
sort( m_vAlphaSurf.begin(), m_vAlphaSurf.end(),
[]( const AlphaSurf& a, const AlphaSurf&b) { return a.dZmin < b.dZmin ; }) ;
// eseguo visualizzazione
for ( int i = 0 ; i < int( m_vAlphaSurf.size()) ; ++i) {
if ( ! m_vAlphaSurf[i].pGraph->Draw( m_vAlphaSurf[i].nStat, m_vAlphaSurf[i].nMark, true,
m_vAlphaSurf[i].nAlpha, m_vAlphaSurf[i].bShowAux))
return false ;
}
return true ;
}
//----------------------------------------------------------------------------
+1 -1
View File
@@ -87,7 +87,7 @@ Scene::Select( const Point3d& ptSelCenter, int nW, int nH, int& nSel)
glDisable( GL_LIGHTING) ;
// non imposto glPolygonMode secondo il tipo di rendering perchè ignorato in selezione
// disegno le geometrie del DB in una sola passata
DrawGroup( GDB_ID_ROOT, 1, MdStMk( GDB_MD_STD, GDB_ST_ON, GDB_MK_OFF)) ;
DrawGroup( GDB_ID_ROOT, 1, MdStMkCol( GDB_MD_STD, GDB_ST_ON, GDB_MK_OFF, m_colDef)) ;
// pulisco stack nomi
glPopName() ;