EgtGraphics 1.6e2 :
- aggiunta ZoomRadius.
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@@ -93,6 +93,7 @@ class Scene : public IEGrScene
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virtual bool PanCamera( const Point3d& ptWinOld, const Point3d& ptWinNew) ;
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virtual bool RotateCamera( const Point3d& ptWinOld, const Point3d& ptWinNew) ;
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virtual bool ZoomAll( void) ;
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virtual bool ZoomRadius( double dRadius) ;
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virtual bool ZoomChange( double dCoeff) ;
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virtual bool ZoomOnPoint( const Point3d& ptWin, double dCoeff) ;
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virtual bool ZoomWin( const Point3d& ptWin1, const Point3d& ptWin2) ;
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@@ -280,6 +280,14 @@ Scene::ZoomAll( void)
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return true ;
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}
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//----------------------------------------------------------------------------
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bool
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Scene::ZoomRadius( double dRadius)
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{
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// adatto le dimensioni a quelle della vista
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return AdjustDimView( dRadius, dRadius) ;
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}
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//----------------------------------------------------------------------------
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bool
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Scene::ZoomChange( double dCoeff)
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