EgtGraphics 1.6b3 :
- aggiunta gestione flag di edge per non disegnare in wireframe/hiddenline (per poligoni).
This commit is contained in:
+6
-1
@@ -147,13 +147,14 @@ ObjOldGraphics::StartTriangles( int nNum, bool bAux)
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
bool
|
||||
ObjOldGraphics::AddTriangle( const Triangle3d& Tria, const TriNormals3d& TNrms)
|
||||
ObjOldGraphics::AddTriangle( const Triangle3d& Tria, const TriFlags3d& TFlags, const TriNormals3d& TNrms)
|
||||
{
|
||||
// modo corrente deve essere triangoli
|
||||
if ( m_nCurrMode != GL_TRIANGLES)
|
||||
return false ;
|
||||
// emetto le normali e i vertici del triangolo
|
||||
for ( int i = 0 ; i < 3 ; ++ i) {
|
||||
AddBndFlag( TFlags.bFlag[i]) ;
|
||||
AddNormal3f( TNrms.vtN[i]) ;
|
||||
AddVert3f( Tria.GetP( i)) ;
|
||||
}
|
||||
@@ -236,6 +237,10 @@ ObjOldGraphics::Draw( int nStat, int nMark, bool bSurfSha, bool bShowAux)
|
||||
if ( ! bStartA || bShowAux)
|
||||
glVertex3fv( iIter->m_fVal) ;
|
||||
break ;
|
||||
case OgAtom::BND_FLAG :
|
||||
if ( ! bStartA || bShowAux)
|
||||
glEdgeFlag( iIter->m_nFlag) ;
|
||||
break ;
|
||||
case OgAtom::NORMAL :
|
||||
if ( ! bStartA || bShowAux)
|
||||
glNormal3fv( iIter->m_fVal) ;
|
||||
|
||||
Reference in New Issue
Block a user