EgtGraphics 1.6b3 :

- aggiunta gestione flag di edge per non disegnare in wireframe/hiddenline (per poligoni).
This commit is contained in:
Dario Sassi
2015-02-14 09:29:36 +00:00
parent 7ffdfed121
commit 045f3e480c
9 changed files with 57 additions and 19 deletions
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+2 -1
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@@ -21,6 +21,7 @@ class Scene ;
class Color ;
class PolyLine ;
class Triangle3d ;
class TriFlags3d ;
class TriNormals3d ;
//----------------------------------------------------------------------------
@@ -39,7 +40,7 @@ class ObjEGrGraphics : public IObjGraphics
virtual bool AddLines( const PNTVECTOR& vPnt, bool bAux = false) = 0 ;
virtual bool AddPolyLine( const PolyLine& PL, bool bAux = false) = 0 ;
virtual bool StartTriangles( int nNum, bool bAux = false) = 0 ;
virtual bool AddTriangle( const Triangle3d& Tria, const TriNormals3d& TNrms) = 0 ;
virtual bool AddTriangle( const Triangle3d& Tria, const TriFlags3d& TFlags, const TriNormals3d& TNrms) = 0 ;
virtual bool EndTriangles( void) = 0 ;
virtual bool Draw( int nStat, int nMark, bool bSurfSha, bool ShowAux) = 0 ;
} ;
+16 -9
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@@ -21,10 +21,13 @@
#include "/EgtDev/Include/EGKTriangle3d.h"
//--------------------------- Macro ------------------------------------------
//--------------------------- Macro e Costanti -------------------------------
// Per funzioni glew dipendenti dal context
#define glewGetContext() (( m_pScene != nullptr) ? m_pScene->glewGetContext() : nullptr)
// Dimensioni flag per edge di triangoli
const size_t SIZEFLAG = sizeof( unsigned char) ;
// Dimensioni record del buffer ( vertice + normale + flag)
const size_t SIZEVNF = ( 2 * SIZEV3F + SIZEFLAG) ;
//----------------------------------------------------------------------------
ObjNewGraphics::~ObjNewGraphics( void)
@@ -215,8 +218,8 @@ ObjNewGraphics::StartTriangles( int nNum, bool bAux)
return false ;
}
glBindBuffer( GL_ARRAY_BUFFER, nVboId) ;
// 3 float per le coordinate e 3 per la normale
glBufferData( GL_ARRAY_BUFFER, 6 * nNum * SIZEV3F, NULL, GL_STATIC_DRAW) ;
// NumTria * 3 * dimensione( vertice+normale+flag)
glBufferData( GL_ARRAY_BUFFER, nNum * 3 * SIZEVNF, NULL, GL_STATIC_DRAW) ;
// aggiungo i dati in lista
AddVerts( GL_TRIANGLES, 0, nVaoId, nVboId, bAux) ;
// dichiaro modo triangoli
@@ -226,7 +229,7 @@ ObjNewGraphics::StartTriangles( int nNum, bool bAux)
//----------------------------------------------------------------------------
bool
ObjNewGraphics::AddTriangle( const Triangle3d& Tria, const TriNormals3d& TNrms)
ObjNewGraphics::AddTriangle( const Triangle3d& Tria, const TriFlags3d& TFlags, const TriNormals3d& TNrms)
{
if ( m_pScene == nullptr || ! m_pScene->MakeCurrent())
return false ;
@@ -238,9 +241,11 @@ ObjNewGraphics::AddTriangle( const Triangle3d& Tria, const TriNormals3d& TNrms)
// emetto i vertici e le normali del triangolo
for ( int i = 0 ; i < 3 ; ++ i) {
Vert3f v3V( Tria.GetP( i)) ;
glBufferSubData( GL_ARRAY_BUFFER, 2 * nCount * SIZEV3F, SIZEV3F, &v3V) ;
glBufferSubData( GL_ARRAY_BUFFER, nCount * SIZEVNF, SIZEV3F, &v3V) ;
Vert3f v3N( TNrms.vtN[i]) ;
glBufferSubData( GL_ARRAY_BUFFER, ( 2 * nCount + 1) * SIZEV3F, SIZEV3F, &v3N) ;
glBufferSubData( GL_ARRAY_BUFFER, nCount * SIZEVNF + SIZEV3F, SIZEV3F, &v3N) ;
unsigned char cFlag = ( TFlags.bFlag[i] ? 1 : 0) ;
glBufferSubData( GL_ARRAY_BUFFER, nCount * SIZEVNF + 2 * SIZEV3F, SIZEFLAG, &cFlag) ;
++ nCount ;
}
// aggiorno il conteggio
@@ -258,10 +263,12 @@ ObjNewGraphics::EndTriangles( void)
if ( m_nCurrMode != GL_TRIANGLES)
return false ;
// termino il modo triangoli
glVertexPointer( 3, GL_FLOAT, 2 * SIZEV3F, ((void*)(0))) ;
glVertexPointer( 3, GL_FLOAT, SIZEVNF, ((void*)(0))) ;
glEnableClientState( GL_VERTEX_ARRAY) ;
glNormalPointer( GL_FLOAT, 2 * SIZEV3F, ((void*)( 1 * SIZEV3F))) ;
glNormalPointer( GL_FLOAT, SIZEVNF, ((void*)( 1 * SIZEV3F))) ;
glEnableClientState( GL_NORMAL_ARRAY) ;
glEdgeFlagPointer( SIZEVNF, ((void*)( 2 * SIZEV3F))) ;
glEnableClientState( GL_EDGE_FLAG_ARRAY) ;
glBindVertexArray( 0) ;
// dichiaro modalità standard
m_nCurrMode = GL_NONE ;
+1 -1
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@@ -74,7 +74,7 @@ class ObjNewGraphics : public ObjEGrGraphics
virtual bool AddLines( const PNTVECTOR& vPnt, bool bAux = false) ;
virtual bool AddPolyLine( const PolyLine& PL, bool bAux = false) ;
virtual bool StartTriangles( int nNum, bool bAux = false) ;
virtual bool AddTriangle( const Triangle3d& Tria, const TriNormals3d& TNrms) ;
virtual bool AddTriangle( const Triangle3d& Tria, const TriFlags3d& TFlags, const TriNormals3d& TNrms) ;
virtual bool EndTriangles( void) ;
virtual bool Draw( int nStat, int nMark, bool bSurfSha, bool bShowAux) ;
+6 -1
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@@ -147,13 +147,14 @@ ObjOldGraphics::StartTriangles( int nNum, bool bAux)
//----------------------------------------------------------------------------
bool
ObjOldGraphics::AddTriangle( const Triangle3d& Tria, const TriNormals3d& TNrms)
ObjOldGraphics::AddTriangle( const Triangle3d& Tria, const TriFlags3d& TFlags, const TriNormals3d& TNrms)
{
// modo corrente deve essere triangoli
if ( m_nCurrMode != GL_TRIANGLES)
return false ;
// emetto le normali e i vertici del triangolo
for ( int i = 0 ; i < 3 ; ++ i) {
AddBndFlag( TFlags.bFlag[i]) ;
AddNormal3f( TNrms.vtN[i]) ;
AddVert3f( Tria.GetP( i)) ;
}
@@ -236,6 +237,10 @@ ObjOldGraphics::Draw( int nStat, int nMark, bool bSurfSha, bool bShowAux)
if ( ! bStartA || bShowAux)
glVertex3fv( iIter->m_fVal) ;
break ;
case OgAtom::BND_FLAG :
if ( ! bStartA || bShowAux)
glEdgeFlag( iIter->m_nFlag) ;
break ;
case OgAtom::NORMAL :
if ( ! bStartA || bShowAux)
glNormal3fv( iIter->m_fVal) ;
+9 -3
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@@ -27,8 +27,8 @@ class OgAtom {
OgAtom( void) : m_nType( NONE), m_fX( 0), m_fY( 0), m_fZ( 0), m_fW( 1) {}
public :
enum GrType { NONE = 0, START = 1, START_A = 2, END = 3, VERT = 4, NORMAL = 5,
COLOR = 6, MAT_A = 7, MAT_D = 8, MAT_S = 9, MAT_SH = 10, MAT_B = 11} ;
enum GrType { NONE = 0, START = 1, START_A = 2, END = 3, VERT = 4, BND_FLAG = 5, NORMAL = 6,
COLOR = 7, MAT_A = 8, MAT_D = 9, MAT_S = 10, MAT_SH = 11, MAT_B = 12} ;
public :
GrType m_nType ;
@@ -40,6 +40,7 @@ class OgAtom {
float m_fZ ;
float m_fW ;
} ;
int m_nFlag ;
struct {
float m_fRed ;
float m_fGreen ;
@@ -77,7 +78,7 @@ class ObjOldGraphics : public ObjEGrGraphics
virtual bool AddLines( const PNTVECTOR& vPnt, bool bAux = false) ;
virtual bool AddPolyLine( const PolyLine& PL, bool bAux = false) ;
virtual bool StartTriangles( int nNum, bool bAux = false) ;
virtual bool AddTriangle( const Triangle3d& Tria, const TriNormals3d& TNrms) ;
virtual bool AddTriangle( const Triangle3d& Tria, const TriFlags3d& TFlags, const TriNormals3d& TNrms) ;
virtual bool EndTriangles( void) ;
virtual bool Draw( int nStat, int nMark, bool bSurfSha, bool bShowAux) ;
@@ -103,6 +104,11 @@ class ObjOldGraphics : public ObjEGrGraphics
oga.m_nType = OgAtom::VERT ;
oga.m_fX = float( ptP.x) ; oga.m_fY = float( ptP.y) ; oga.m_fZ = float( ptP.z) ;
return AddOgAtom( oga) ; }
bool AddBndFlag( bool bFlag)
{ OgAtom oga ;
oga.m_nType = OgAtom::BND_FLAG ;
oga.m_nFlag = ( bFlag ? TRUE : FALSE) ;
return AddOgAtom( oga) ; }
bool AddNormal3f( const Vector3d& vtN)
{ OgAtom oga ;
oga.m_nType = OgAtom::NORMAL ;
+6 -1
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@@ -98,11 +98,15 @@ class Scene : public IEGrScene
m_nShowMode = nShowMode ;
return true ; }
virtual int GetShowMode( void)
{ return m_nShowMode ;}
{ return m_nShowMode ; }
virtual void SetShowCurveDirection( bool bShow)
{ m_bShowCurveDirection = bShow ; }
virtual bool GetShowCurveDirection( void)
{ return m_bShowCurveDirection ; }
virtual void SetShowTriaAdvanced( bool bAdvanced)
{ m_bShowTriaAdvanced = bAdvanced ; }
virtual bool GetShowTriaAdvanced( void)
{ return m_bShowTriaAdvanced ; }
// Geometry
virtual bool SetExtension( const BBox3d& b3Ext) ;
virtual bool UpdateExtension( void) ;
@@ -210,6 +214,7 @@ class Scene : public IEGrScene
// ShowMode
int m_nShowMode ; // modo di visualizzazione (wireframe, hiddenline, shading)
bool m_bShowCurveDirection ; // flag di visualizzazione direzione curve
bool m_bShowTriaAdvanced ; // flag per abilitare la visualizzazione avanzata dei triangoli
// Selection
bool m_bSelect ; // flag di selezione attiva
INTVECTOR m_Unsel ; // vettore indici oggetti non selezionabili
+3 -1
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@@ -56,6 +56,8 @@ Scene::Scene( void)
m_colBackBottom.Set( 176, 176, 176) ;
// Modalità di visualizzazione
m_nShowMode = SM_WIREFRAME ;
m_bShowCurveDirection = false ;
m_bShowTriaAdvanced = true ;
// Selezione
m_bSelect = false ;
m_Unsel.reserve( 50) ;
@@ -267,7 +269,7 @@ Scene::GetOpenGLInfo( void)
const char* p ;
if ( ( p = reinterpret_cast<const char*> ( glGetString( GL_VERSION))) != nullptr)
sInfo += p ;
sInfo += ( m_bNewWay ? " (new way)" : " (old way)") ;
sInfo += ( m_bNewWay ? " (Nw)" : " (Ow)") ;
sInfo += " " ;
if ( ( p = reinterpret_cast<const char*> ( glGetString( GL_VENDOR))) != nullptr)
sInfo += p ;
+14 -2
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@@ -282,11 +282,23 @@ Scene::DrawGeoObj( const IGdbIterator& iIter, int nPass, MdStMk siObj)
pGraphics->StartTriangles( pSTM->GetTriangleNum()) ;
// ciclo sui triangoli della superficie
Triangle3d Tria ;
TriFlags3d TFlags ;
TriNormals3d TNrms ;
int nId = pSTM->GetFirstTriangle( Tria) ;
while ( nId != SVT_NULL) {
pSTM->GetTriangleSmoothNormals( nId, TNrms) ;
pGraphics->AddTriangle( Tria, TNrms) ;
// se visualizzazione avanzata : edge solo se boundary e normali ai vertici smussate
if ( m_bShowTriaAdvanced) {
pSTM->GetTriangleBoundaryEdges( nId, TFlags) ;
pSTM->GetTriangleSmoothNormals( nId, TNrms) ;
}
// altrimenti : tutti gli edge e normali ai vertici prendono quella del triangolo
else {
for ( int i = 0 ; i < 3 ; ++i) {
TFlags.bFlag[i] = true ;
TNrms.vtN[i] = Tria.GetN() ;
}
}
pGraphics->AddTriangle( Tria, TFlags, TNrms) ;
nId = pSTM->GetNextTriangle( nId, Tria) ;
}
pGraphics->EndTriangles() ;