7d3284fef3
- modifiche a SurfTriMesh per flag visualizzazione spigoli vivi in shading - modifiche a VolZmap per flag visualizzazione spigoli vivi in shading - aggiunte funzioni PreSave, PostSave e PostLoad per consentire di convertire nuovi parametri delle entità in info prima del salvataggio e riprenderli alla lettura.
120 lines
6.1 KiB
C++
120 lines
6.1 KiB
C++
//----------------------------------------------------------------------------
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// EgalTech 2013-2013
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//----------------------------------------------------------------------------
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// File : GeoPoint3d.h Data : 22.11.13 Versione : 1.3a1
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// Contenuto : Dichiarazione della classe Punto Geometrico 3d.
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//
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//
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//
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// Modifiche : 10.10.13 DS Creazione modulo.
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//
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//
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//----------------------------------------------------------------------------
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#pragma once
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#include "ObjGraphicsMgr.h"
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#include "DllMain.h"
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#include "GeoObjRW.h"
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#include "/EgtDev/Include/EGkGeoPoint3d.h"
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//----------------------------------------------------------------------------
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class GeoPoint3d : public IGeoPoint3d, public IGeoObjRW
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{
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public : // IGeoObj
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~GeoPoint3d( void) override ;
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GeoPoint3d* Clone( void) const override ;
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GeoObjType GetType( void) const override ;
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bool IsValid( void) const override
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{ return true ; }
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const std::string& GetTitle( void) const override ;
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bool Dump( std::string& sOut, bool bMM = true, const char* szNewLine = "\n") const override ;
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bool GetLocalBBox( BBox3d& b3Loc, int nFlag = BBF_STANDARD) const override ;
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bool GetBBox( const Frame3d& frRef, BBox3d& b3Ref, int nFlag = BBF_STANDARD) const override ;
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bool Translate( const Vector3d& vtMove) override
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{ m_OGrMgr.Reset() ; m_ptP.Translate( vtMove) ; return true ; }
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bool Rotate( const Point3d& ptAx, const Vector3d& vtAx, double dAngDeg) override
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{ double dAngRad = dAngDeg * DEGTORAD ;
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return Rotate( ptAx, vtAx, cos( dAngRad), sin( dAngRad)) ; }
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bool Rotate( const Point3d& ptAx, const Vector3d& vtAx, double dCosAng, double dSinAng) override
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{ m_OGrMgr.Reset() ; return m_ptP.Rotate( ptAx, vtAx, dCosAng, dSinAng) ; }
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bool Scale( const Frame3d& frRef, double dCoeffX, double dCoeffY, double dCoeffZ) override
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{ m_OGrMgr.Reset() ; return m_ptP.Scale( frRef, dCoeffX, dCoeffY, dCoeffZ) ;}
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bool Mirror( const Point3d& ptOn, const Vector3d& vtNorm) override
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{ m_OGrMgr.Reset() ; return m_ptP.Mirror( ptOn, vtNorm) ;}
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bool Shear( const Point3d& ptOn, const Vector3d& vtNorm, const Vector3d& vtDir, double dCoeff) override
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{ m_OGrMgr.Reset() ; return m_ptP.Shear( ptOn, vtNorm, vtDir, dCoeff) ;}
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bool ToGlob( const Frame3d& frRef) override
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{ m_OGrMgr.Reset() ; return m_ptP.ToGlob( frRef) ;}
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bool ToLoc( const Frame3d& frRef) override
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{ m_OGrMgr.Reset() ; return m_ptP.ToLoc( frRef) ;}
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bool LocToLoc( const Frame3d& frOri, const Frame3d& frDest) override
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{ m_OGrMgr.Reset() ; return m_ptP.LocToLoc( frOri, frDest) ;}
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void SetObjGraphics( IObjGraphics* pOGr) override
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{ m_OGrMgr.SetObjGraphics( pOGr) ; }
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IObjGraphics* GetObjGraphics( void) override
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{ return m_OGrMgr.GetObjGraphics() ; }
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const IObjGraphics* GetObjGraphics( void) const override
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{ return m_OGrMgr.GetObjGraphics() ; }
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void SetTempProp( int nProp, int nPropInd = 0) override
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{ if ( nPropInd >= 0 && nPropInd < 2)
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m_nTempProp[nPropInd] = nProp ; }
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int GetTempProp( int nPropInd = 0) const override
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{ return (( nPropInd >= 0 && nPropInd < 2) ? m_nTempProp[nPropInd] : 0) ; }
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void SetTempParam( double dParam, int nParamInd = 0) override
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{ if ( nParamInd >= 0 && nParamInd < 2)
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m_dTempParam[nParamInd] = dParam ; }
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double GetTempParam( int nParamInd = 0) const override
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{ return (( nParamInd >= 0 && nParamInd < 2) ? m_dTempParam[nParamInd] : 0.0) ; }
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public : // IGeoPoint3d
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bool CopyFrom( const IGeoObj* pGObjSrc) override ;
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bool Set( const Point3d& ptP) override ;
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const Point3d& GetPoint( void) const override
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{ return m_ptP ; }
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public : // IGeoObjRW
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int GetNgeId( void) const override ;
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bool Save( NgeWriter& ngeOut) const override ;
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bool PreSave( GdbGeo& Wrapper) const override { return true ; }
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bool PostSave( GdbGeo& Wrapper) const override { return true ; }
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bool Load( NgeReader& ngeIn) override ;
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bool PostLoad( GdbGeo& Wrapper) override { return true ; }
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public :
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GeoPoint3d( void) ;
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GeoPoint3d( const GeoPoint3d& gpSrc)
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{ if ( ! CopyFrom( gpSrc))
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LOG_ERROR( GetEGkLogger(), "GeoPoint3d : copy constructor error") }
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GeoPoint3d& operator =( const GeoPoint3d& gpSrc)
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{ if ( ! CopyFrom( gpSrc))
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LOG_ERROR( GetEGkLogger(), "GeoPoint3d : copy error")
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return *this ; }
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private :
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bool CopyFrom( const GeoPoint3d& gpSrc) ;
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private :
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ObjGraphicsMgr m_OGrMgr ; // gestore grafica dell'oggetto
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Point3d m_ptP ; // oggetto
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int m_nTempProp[2] ; // vettore proprietà temporanee
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double m_dTempParam[2] ; // vettore parametri temporanei
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} ;
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//-----------------------------------------------------------------------------
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inline GeoPoint3d* CreateBasicGeoPoint3d( void)
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{ return ( static_cast<GeoPoint3d*>( CreateGeoObj( GEO_PNT3D))) ; }
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inline GeoPoint3d* CloneBasicGeoPoint3d( const IGeoObj* pGObj)
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{ if ( pGObj == nullptr || pGObj->GetType() != GEO_PNT3D)
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return nullptr ;
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return ( static_cast<GeoPoint3d*>( pGObj->Clone())) ; }
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inline const GeoPoint3d* GetBasicGeoPoint3d( const IGeoObj* pGObj)
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{ if ( pGObj == nullptr || pGObj->GetType() != GEO_PNT3D)
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return nullptr ;
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return ( static_cast<const GeoPoint3d*>( pGObj)) ; }
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inline GeoPoint3d* GetBasicGeoPoint3d( IGeoObj* pGObj)
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{ if ( pGObj == nullptr || pGObj->GetType() != GEO_PNT3D)
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return nullptr ;
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return ( static_cast<GeoPoint3d*>( pGObj)) ; }
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