41a38fef3b
- aggiunta entità testo (con font Nfe e di sistema) - in tutte le rotate ora l'angolo è in gradi - aggiunta trasformazione Shear (scorrimento) - aggiunta trsformazione LocToLoc - Set/GetInfo specializzate per i diversi tipi di informazioni - Copy e Relocate con possibilità di indicare l'entità di riferimento rispetto a cui inserire - aggiunte trasformazioni a PolyLine.
406 lines
12 KiB
C++
406 lines
12 KiB
C++
//----------------------------------------------------------------------------
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// EgalTech 2013-2013
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//----------------------------------------------------------------------------
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// File : PolyLine.cpp Data : 22.12.13 Versione : 1.4l3
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// Contenuto : Implementazione della classe PolyLine.
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//
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//
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//
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// Modifiche : 22.12.13 DS Creazione modulo.
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//
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//
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//----------------------------------------------------------------------------
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//--------------------------- Include ----------------------------------------
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#include "stdafx.h"
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#include "DistPointLine.h"
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#include "\EgtDev\Include\EGkPolyLine.h"
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#include "\EgtDev\Include\EGkPlane3d.h"
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//----------------------------------------------------------------------------
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PolyLine::PolyLine( void)
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{
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m_nCount = 0 ;
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m_iter = m_lUPoints.end() ;
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}
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//----------------------------------------------------------------------------
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PolyLine::~PolyLine( void)
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{
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}
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//----------------------------------------------------------------------------
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bool
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PolyLine::Clear( void)
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{
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m_nCount = 0 ;
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m_lUPoints.clear() ;
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m_iter = m_lUPoints.end() ;
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return true ;
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}
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//----------------------------------------------------------------------------
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bool
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PolyLine::AddUPoint( double dPar, const Point3d& ptP)
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{
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try {
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m_lUPoints.push_back( UPOINT( dPar, ptP)) ;
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}
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catch (...) {
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return false ;
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}
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m_nCount ++ ;
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return true ;
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}
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//----------------------------------------------------------------------------
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bool
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PolyLine::EraseFirstUPoint( void)
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{
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if ( m_lUPoints.empty())
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return false ;
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m_lUPoints.pop_front() ;
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m_nCount -- ;
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return true ;
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}
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//----------------------------------------------------------------------------
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bool
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PolyLine::EraseLastUPoint( void)
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{
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if ( m_lUPoints.empty())
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return false ;
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m_lUPoints.pop_back() ;
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m_nCount -- ;
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return true ;
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}
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//----------------------------------------------------------------------------
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bool
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PolyLine::AddOffsetToU( double dOffset)
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{
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UPNTLIST::iterator iter ;
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for ( iter = m_lUPoints.begin() ; iter != m_lUPoints.end() ; ++ iter)
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iter->first += dOffset ;
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return true ;
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}
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//----------------------------------------------------------------------------
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bool
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PolyLine::Translate( const Vector3d& vtMove)
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{
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UPNTLIST::iterator iter ;
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for ( iter = m_lUPoints.begin() ; iter != m_lUPoints.end() ; ++ iter)
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iter->second.Translate( vtMove) ;
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return true ;
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}
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//----------------------------------------------------------------------------
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bool
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PolyLine::Rotate( const Point3d& ptAx, const Vector3d& vtAx, double dCosAng, double dSinAng)
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{
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UPNTLIST::iterator iter ;
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for ( iter = m_lUPoints.begin() ; iter != m_lUPoints.end() ; ++ iter)
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iter->second.Rotate( ptAx, vtAx, dCosAng, dSinAng) ;
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return true ;
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}
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//----------------------------------------------------------------------------
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bool
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PolyLine::Scale( const Frame3d& frRef, double dCoeffX, double dCoeffY, double dCoeffZ)
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{
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UPNTLIST::iterator iter ;
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for ( iter = m_lUPoints.begin() ; iter != m_lUPoints.end() ; ++ iter)
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iter->second.Scale( frRef, dCoeffX, dCoeffY, dCoeffZ) ;
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return true ;
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}
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//----------------------------------------------------------------------------
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bool
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PolyLine::Mirror( const Point3d& ptOn, const Vector3d& vtNorm)
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{
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UPNTLIST::iterator iter ;
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for ( iter = m_lUPoints.begin() ; iter != m_lUPoints.end() ; ++ iter)
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iter->second.Mirror( ptOn, vtNorm) ;
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return true ;
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}
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//----------------------------------------------------------------------------
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bool
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PolyLine::Shear( const Point3d& ptOn, const Vector3d& vtNorm, const Vector3d& vtDir, double dCoeff)
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{
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UPNTLIST::iterator iter ;
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for ( iter = m_lUPoints.begin() ; iter != m_lUPoints.end() ; ++ iter)
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iter->second.Shear( ptOn, vtNorm, vtDir, dCoeff) ;
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return true ;
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}
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//----------------------------------------------------------------------------
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bool
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PolyLine::ToGlob( const Frame3d& frRef)
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{
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UPNTLIST::iterator iter ;
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for ( iter = m_lUPoints.begin() ; iter != m_lUPoints.end() ; ++ iter)
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iter->second.ToGlob( frRef) ;
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return true ;
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}
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//----------------------------------------------------------------------------
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bool
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PolyLine::ToLoc( const Frame3d& frRef)
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{
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UPNTLIST::iterator iter ;
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for ( iter = m_lUPoints.begin() ; iter != m_lUPoints.end() ; ++ iter)
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iter->second.ToLoc( frRef) ;
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return true ;
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}
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//----------------------------------------------------------------------------
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bool
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PolyLine::LocToLoc( const Frame3d& frOri, const Frame3d& frDest)
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{
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UPNTLIST::iterator iter ;
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for ( iter = m_lUPoints.begin() ; iter != m_lUPoints.end() ; ++ iter)
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iter->second.LocToLoc( frOri, frDest) ;
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return true ;
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}
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//----------------------------------------------------------------------------
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bool
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PolyLine::Splice( PolyLine& PL)
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{
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m_lUPoints.splice( m_lUPoints.end(), PL.m_lUPoints) ;
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m_nCount += PL.GetPointNbr() ;
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PL.m_nCount = 0 ;
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return true ;
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}
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//----------------------------------------------------------------------------
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bool
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PolyLine::IsClosed( void) const
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{
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if ( m_lUPoints.size() < 3)
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return false ;
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return ( AreSamePointNear( m_lUPoints.front().second, m_lUPoints.back().second)) ;
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}
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//----------------------------------------------------------------------------
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bool
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PolyLine::GetFirstUPoint( double* pdPar, Point3d* pptP) const
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{
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m_iter = m_lUPoints.begin() ;
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if ( m_iter == m_lUPoints.end())
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return false ;
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if ( pdPar != nullptr)
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*pdPar = m_iter->first ;
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if ( pptP != nullptr)
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*pptP = m_iter->second ;
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return true ;
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}
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//----------------------------------------------------------------------------
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bool
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PolyLine::GetNextUPoint( double* pdPar, Point3d* pptP, bool bNotLast) const
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{
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if ( m_iter == m_lUPoints.end())
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return false ;
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++ m_iter ;
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if ( m_iter == m_lUPoints.end())
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return false ;
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if ( bNotLast && m_iter == -- ( m_lUPoints.end()))
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return false ;
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if ( pdPar != nullptr)
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*pdPar = m_iter->first ;
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if ( pptP != nullptr)
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*pptP = m_iter->second ;
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return true ;
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}
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//----------------------------------------------------------------------------
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bool
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PolyLine::GetLastUPoint( double* pdPar, Point3d* pptP) const
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{
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m_iter = m_lUPoints.end() ;
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if ( m_iter == m_lUPoints.begin())
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return false ;
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-- m_iter ;
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if ( m_iter == m_lUPoints.end())
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return false ;
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if ( pdPar != nullptr)
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*pdPar = m_lUPoints.back().first ;
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if ( pptP != nullptr)
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*pptP = m_lUPoints.back().second ;
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return true ;
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}
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//----------------------------------------------------------------------------
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bool
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PolyLine::GetPrevUPoint( double* pdPar, Point3d* pptP, bool bNotFirst) const
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{
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if ( m_iter == m_lUPoints.begin())
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return false ;
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-- m_iter ;
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if ( bNotFirst && m_iter == m_lUPoints.begin())
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return false ;
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if ( pdPar != nullptr)
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*pdPar = m_iter->first ;
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if ( pptP != nullptr)
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*pptP = m_iter->second ;
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return true ;
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}
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//----------------------------------------------------------------------------
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bool
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PolyLine::GetFirstULine( double* pdIni, Point3d* pptIni, double* pdFin, Point3d* pptFin) const
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{
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// parametro e punto iniziali
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m_iter = m_lUPoints.begin() ;
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if ( m_iter == m_lUPoints.end())
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return false ;
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if ( pdIni != nullptr)
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*pdIni = m_iter->first ;
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if ( pptIni != nullptr)
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*pptIni = m_iter->second ;
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// parametro e punto finali
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++ m_iter ;
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if ( m_iter == m_lUPoints.end())
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return false ;
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if ( pdFin != nullptr)
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*pdFin = m_iter->first ;
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if ( pptFin != nullptr)
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*pptFin = m_iter->second ;
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return true ;
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}
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//----------------------------------------------------------------------------
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bool
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PolyLine::GetNextULine( double* pdIni, Point3d* pptIni, double* pdFin, Point3d* pptFin) const
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{
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// parametro e punto iniziali (è il precedente finale)
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if ( m_iter == m_lUPoints.end())
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return false ;
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if ( pdIni != nullptr)
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*pdIni = m_iter->first ;
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if ( pptIni != nullptr)
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*pptIni = m_iter->second ;
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// parametro e punto finali
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++ m_iter ;
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if ( m_iter == m_lUPoints.end())
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return false ;
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if ( pdFin != nullptr)
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*pdFin = m_iter->first ;
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if ( pptFin != nullptr)
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*pptFin = m_iter->second ;
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return true ;
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}
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//----------------------------------------------------------------------------
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bool
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PolyLine::NewellPlane( Plane3d& plPlane) const
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{
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// Compute normal as being proportional to projected areas of polygon onto the yz,
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// xz, and xy planes. Also compute centroid as representative point on the plane
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Vector3d vtN ;
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Point3d ptCen ;
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int nNumSide = 0 ;
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Point3d ptIni, ptFin ;
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for ( bool bFound = GetFirstLine( ptIni, ptFin) ; bFound ; bFound = GetNextLine( ptIni, ptFin)) {
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vtN.x += ( ptIni.y - ptFin.y) * ( ptIni.z + ptFin.z) ; // projection on yz
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vtN.y += ( ptIni.z - ptFin.z) * ( ptIni.x + ptFin.x) ; // projection on xz
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vtN.z += ( ptIni.x - ptFin.x) * ( ptIni.y + ptFin.y) ; // projection on xy
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ptCen += ptFin ;
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++ nNumSide ;
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}
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// If open and existent, add segment from last to first points
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if ( ! IsClosed() && nNumSide > 0) {
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ptIni = ptFin ;
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GetFirstPoint( ptFin) ;
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vtN.x += ( ptIni.y - ptFin.y) * ( ptIni.z + ptFin.z) ; // projection on yz
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vtN.y += ( ptIni.z - ptFin.z) * ( ptIni.x + ptFin.x) ; // projection on xz
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vtN.z += ( ptIni.x - ptFin.x) * ( ptIni.y + ptFin.y) ; // projection on xy
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ptCen += ptFin ;
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++ nNumSide ;
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}
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// At least 3 sides
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if ( nNumSide < 3)
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return false ;
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// Normal must be normalizable
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if ( ! vtN.Normalize())
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return false ;
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// Normalize normal and fill in the plane equation fields
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plPlane.vtN = vtN ;
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plPlane.dDist = ( ( ptCen - ORIG) * plPlane.vtN) / nNumSide ; // “centroid / n” is the true centroid point
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return true ;
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}
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//----------------------------------------------------------------------------
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bool
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PolyLine::IsPlanar( Plane3d& plPlane, double dToler) const
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{
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// Compute a representative plane for the polygon
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if ( ! NewellPlane( plPlane))
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return false ;
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// Test each vertex to see if it is farther from plane than allowed max distance
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Point3d ptP ;
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for ( bool bFound = GetFirstPoint( ptP) ; bFound ; bFound = GetNextPoint( ptP)) {
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double dDist = ( ( ptP - ORIG) * plPlane.vtN) - plPlane.dDist ;
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if ( fabs( dDist) > dToler)
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return false ;
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}
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// All points passed distance test, so polygon is considered planar
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return true ;
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}
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//----------------------------------------------------------------------------
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bool
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PolyLine::GetMaxDistanceFromLine( double& dMaxDist, const Point3d& ptAx,
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const Vector3d& vtAx, double dLen, bool bIsSegment) const
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{
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// Verifico che la polilinea esista
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if ( GetPointNbr() < 1)
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return false ;
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// Calcolo la distanza di ogni punto dalla linea
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dMaxDist = 0 ;
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Point3d ptP ;
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for ( bool bFound = GetFirstPoint( ptP) ; bFound ; bFound = GetNextPoint( ptP)) {
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DistPointLine dstPL( ptP, ptAx, vtAx, dLen, bIsSegment) ;
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double dDist ;
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if ( dstPL.GetDist( dDist) && dDist > dMaxDist)
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dMaxDist = dDist ;
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}
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return true ;
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}
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