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Dario Sassi 7d3284fef3 EgtGeomKernel 2.6c2 :
- modifiche a SurfTriMesh per flag visualizzazione spigoli vivi in shading
- modifiche a VolZmap per flag visualizzazione spigoli vivi in shading
- aggiunte funzioni PreSave, PostSave e PostLoad per consentire di convertire nuovi parametri delle entità in info prima del salvataggio e riprenderli alla lettura.
2024-03-10 10:20:44 +01:00

135 lines
7.0 KiB
C++

//----------------------------------------------------------------------------
// EgalTech 2013-2014
//----------------------------------------------------------------------------
// File : GeoVector3d.h Data : 11.06.14 Versione : 1.5f4
// Contenuto : Dichiarazione della classe Vettore Geometrico 3d.
//
//
//
// Modifiche : 10.10.13 DS Creazione modulo.
// 11.06.14 DS Agg. punto Base.
//
//----------------------------------------------------------------------------
#pragma once
#include "ObjGraphicsMgr.h"
#include "DllMain.h"
#include "GeoObjRW.h"
#include "/EgtDev/Include/EGkGeoVector3d.h"
//----------------------------------------------------------------------------
class GeoVector3d : public IGeoVector3d, public IGeoObjRW
{
public : // IGeoObj
~GeoVector3d( void) override ;
GeoVector3d* Clone( void) const override ;
GeoObjType GetType( void) const override ;
bool IsValid( void) const override
{ return true ; }
const std::string& GetTitle( void) const override ;
bool Dump( std::string& sOut, bool bMM = true, const char* szNewLine = "\n") const override ;
bool GetLocalBBox( BBox3d& b3Loc, int nFlag = BBF_STANDARD) const override ;
bool GetBBox( const Frame3d& frRef, BBox3d& b3Ref, int nFlag = BBF_STANDARD) const override ;
bool Translate( const Vector3d& vtMove) override
{ m_OGrMgr.Reset() ; m_ptBase.Translate( vtMove) ; return true ; }
bool Rotate( const Point3d& ptAx, const Vector3d& vtAx, double dAngDeg) override
{ double dAngRad = dAngDeg * DEGTORAD ;
return Rotate( ptAx, vtAx, cos( dAngRad), sin( dAngRad)) ; }
bool Rotate( const Point3d& ptAx, const Vector3d& vtAx, double dCosAng, double dSinAng) override
{ m_OGrMgr.Reset() ;
return ( m_vtV.Rotate( vtAx, dCosAng, dSinAng) &&
m_ptBase.Rotate( ptAx, vtAx, dCosAng, dSinAng)) ; }
bool Scale( const Frame3d& frRef, double dCoeffX, double dCoeffY, double dCoeffZ) override
{ m_OGrMgr.Reset() ;
return ( m_vtV.Scale( frRef, dCoeffX, dCoeffY, dCoeffZ) &&
m_ptBase.Scale( frRef, dCoeffX, dCoeffY, dCoeffZ)) ; }
bool Mirror( const Point3d& ptOn, const Vector3d& vtNorm) override
{ m_OGrMgr.Reset() ;
return ( m_vtV.Mirror( vtNorm) && m_ptBase.Mirror( ptOn, vtNorm)) ; }
bool Shear( const Point3d& ptOn, const Vector3d& vtNorm, const Vector3d& vtDir, double dCoeff) override
{ m_OGrMgr.Reset() ;
return ( m_vtV.Shear( vtNorm, vtDir, dCoeff) && m_ptBase.Shear( ptOn, vtNorm, vtDir, dCoeff)) ; }
bool ToGlob( const Frame3d& frRef) override
{ m_OGrMgr.Reset() ;
return ( m_vtV.ToGlob( frRef) && m_ptBase.ToGlob( frRef)) ; }
bool ToLoc( const Frame3d& frRef) override
{ m_OGrMgr.Reset() ;
return ( m_vtV.ToLoc( frRef) && m_ptBase.ToLoc( frRef)) ; }
bool LocToLoc( const Frame3d& frOri, const Frame3d& frDest) override
{ m_OGrMgr.Reset() ;
return ( m_vtV.LocToLoc( frOri, frDest) && m_ptBase.LocToLoc( frOri, frDest)) ; }
void SetObjGraphics( IObjGraphics* pOGr) override
{ m_OGrMgr.SetObjGraphics( pOGr) ; }
IObjGraphics* GetObjGraphics( void) override
{ return m_OGrMgr.GetObjGraphics() ; }
const IObjGraphics* GetObjGraphics( void) const override
{ return m_OGrMgr.GetObjGraphics() ; }
void SetTempProp( int nProp, int nPropInd = 0) override
{ if ( nPropInd >= 0 && nPropInd < 2)
m_nTempProp[nPropInd] = nProp ; }
int GetTempProp( int nPropInd = 0) const override
{ return (( nPropInd >= 0 && nPropInd < 2) ? m_nTempProp[nPropInd] : 0) ; }
void SetTempParam( double dParam, int nParamInd = 0) override
{ if ( nParamInd >= 0 && nParamInd < 2)
m_dTempParam[nParamInd] = dParam ; }
double GetTempParam( int nParamInd = 0) const override
{ return (( nParamInd >= 0 && nParamInd < 2) ? m_dTempParam[nParamInd] : 0.0) ; }
public : // IGeoVector3d
bool CopyFrom( const IGeoObj* pGObjSrc) override ;
bool Set( const Vector3d& vtV) override ;
bool Set( const Vector3d& vtV, const Point3d& ptBase) override ;
const Vector3d& GetVector( void) const override
{ return m_vtV ; }
const Point3d& GetBase( void) const override
{ return m_ptBase ; }
bool ChangeVector( const Vector3d& vtV) override ;
bool ChangeBase( const Point3d& ptBase) override ;
bool GetDrawWithArrowHead( double dFrazLenAH, double dMaxDimA, PolyLine& PL) const override ;
public : // IGeoObjRW
int GetNgeId( void) const override ;
bool Save( NgeWriter& ngeOut) const override ;
bool PreSave( GdbGeo& Wrapper) const override { return true ; }
bool PostSave( GdbGeo& Wrapper) const override { return true ; }
bool Load( NgeReader& ngeIn) override ;
bool PostLoad( GdbGeo& Wrapper) override { return true ; }
public :
GeoVector3d( void) ;
GeoVector3d( const GeoVector3d& gvSrc)
{ if ( ! CopyFrom( gvSrc))
LOG_ERROR( GetEGkLogger(), "GeoVector3d : copy constructor error") }
GeoVector3d& operator =( const GeoVector3d& gvSrc)
{ if ( ! CopyFrom( gvSrc))
LOG_ERROR( GetEGkLogger(), "GeoVector3d : copy error")
return *this ; }
private :
bool CopyFrom( const GeoVector3d& gvSrc) ;
private :
ObjGraphicsMgr m_OGrMgr ; // gestore grafica dell'oggetto
Vector3d m_vtV ; // oggetto
Point3d m_ptBase ; // punto base da cui tracciare il vettore
int m_nTempProp[2] ; // vettore proprietà temporanee
double m_dTempParam[2] ; // vettore parametri temporanei
} ;
//-----------------------------------------------------------------------------
inline GeoVector3d* CreateBasicGeoVector3d( void)
{ return ( static_cast<GeoVector3d*>( CreateGeoObj( GEO_VECT3D))) ; }
inline GeoVector3d* CloneBasicGeoVector3d( const IGeoObj* pGObj)
{ if ( pGObj == nullptr || pGObj->GetType() != GEO_VECT3D)
return nullptr ;
return ( static_cast<GeoVector3d*>( pGObj->Clone())) ; }
inline const GeoVector3d* GetBasicGeoVector3d( const IGeoObj* pGObj)
{ if ( pGObj == nullptr || pGObj->GetType() != GEO_VECT3D)
return nullptr ;
return ( static_cast<const GeoVector3d*>( pGObj)) ; }
inline GeoVector3d* GetBasicGeoVector3d( IGeoObj* pGObj)
{ if ( pGObj == nullptr || pGObj->GetType() != GEO_VECT3D)
return nullptr ;
return ( static_cast<GeoVector3d*>( pGObj)) ; }