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Dario Sassi 7d3284fef3 EgtGeomKernel 2.6c2 :
- modifiche a SurfTriMesh per flag visualizzazione spigoli vivi in shading
- modifiche a VolZmap per flag visualizzazione spigoli vivi in shading
- aggiunte funzioni PreSave, PostSave e PostLoad per consentire di convertire nuovi parametri delle entità in info prima del salvataggio e riprenderli alla lettura.
2024-03-10 10:20:44 +01:00

126 lines
6.6 KiB
C++

//----------------------------------------------------------------------------
// EgalTech 2013-2013
//----------------------------------------------------------------------------
// File : GeoFrame3d.h Data : 02.12.13 Versione : 1.4a3
// Contenuto : Dichiarazione della classe Riferimento Geometrico 3d.
//
//
//
// Modifiche : 02.12.13 DS Creazione modulo.
//
//
//----------------------------------------------------------------------------
#pragma once
#include "ObjGraphicsMgr.h"
#include "DllMain.h"
#include "GeoObjRW.h"
#include "/EgtDev/Include/EGkGeoFrame3d.h"
//----------------------------------------------------------------------------
class GeoFrame3d : public IGeoFrame3d, public IGeoObjRW
{
public : // IGeoObj
~GeoFrame3d( void) override ;
GeoFrame3d* Clone( void) const override ;
GeoObjType GetType( void) const override ;
bool IsValid( void) const override
{ return ( m_frF.GetType() != Frame3d::ERR) ; }
const std::string& GetTitle( void) const override ;
bool Dump( std::string& sOut, bool bMM = true, const char* szNewLine = "\n") const override ;
bool GetLocalBBox( BBox3d& b3Loc, int nFlag = BBF_STANDARD) const override ;
bool GetBBox( const Frame3d& frRef, BBox3d& b3Ref, int nFlag = BBF_STANDARD) const override ;
bool Translate( const Vector3d& vtMove) override
{ m_OGrMgr.Reset() ; m_frF.Translate( vtMove) ; return true ; }
bool Rotate( const Point3d& ptAx, const Vector3d& vtAx, double dAngDeg) override
{ double dAngRad = dAngDeg * DEGTORAD ;
return Rotate( ptAx, vtAx, cos( dAngRad), sin( dAngRad)) ; }
bool Rotate( const Point3d& ptAx, const Vector3d& vtAx, double dCosAng, double dSinAng) override
{ m_OGrMgr.Reset() ; return m_frF.Rotate( ptAx, vtAx, dCosAng, dSinAng) ; }
bool Scale( const Frame3d& frRef, double dCoeffX, double dCoeffY, double dCoeffZ) override
{ m_OGrMgr.Reset() ; return m_frF.PseudoScale( frRef, dCoeffX, dCoeffY, dCoeffZ) ; }
bool Mirror( const Point3d& ptOn, const Vector3d& vtNorm) override
{ m_OGrMgr.Reset() ; return m_frF.PseudoMirror( ptOn, vtNorm) ; }
bool Shear( const Point3d& ptOn, const Vector3d& vtNorm, const Vector3d& vtDir, double dCoeff) override
{ m_OGrMgr.Reset() ; return m_frF.PseudoShear( ptOn, vtNorm, vtDir, dCoeff) ; }
bool ToGlob( const Frame3d& frRef) override
{ m_OGrMgr.Reset() ; return m_frF.ToGlob( frRef) ;}
bool ToLoc( const Frame3d& frRef) override
{ m_OGrMgr.Reset() ; return m_frF.ToLoc( frRef) ;}
bool LocToLoc( const Frame3d& frOri, const Frame3d& frDest) override
{ m_OGrMgr.Reset() ; return m_frF.LocToLoc( frOri, frDest) ;}
void SetObjGraphics( IObjGraphics* pOGr) override
{ m_OGrMgr.SetObjGraphics( pOGr) ; }
IObjGraphics* GetObjGraphics( void) override
{ return m_OGrMgr.GetObjGraphics() ; }
const IObjGraphics* GetObjGraphics( void) const override
{ return m_OGrMgr.GetObjGraphics() ; }
void SetTempProp( int nProp, int nPropInd = 0) override
{ if ( nPropInd >= 0 && nPropInd < 2)
m_nTempProp[nPropInd] = nProp ; }
int GetTempProp( int nPropInd = 0) const override
{ return (( nPropInd >= 0 && nPropInd < 2) ? m_nTempProp[nPropInd] : 0) ; }
void SetTempParam( double dParam, int nParamInd = 0) override
{ if ( nParamInd >= 0 && nParamInd < 2)
m_dTempParam[nParamInd] = dParam ; }
double GetTempParam( int nParamInd = 0) const override
{ return (( nParamInd >= 0 && nParamInd < 2) ? m_dTempParam[nParamInd] : 0.0) ; }
public : // IGeoFrame3d
bool CopyFrom( const IGeoObj* pGObjSrc) override ;
bool Set( const Point3d& ptOrig, const Vector3d& vtDirX,
const Vector3d& vtDirY, const Vector3d& vtDirZ) override ;
bool Set( const Point3d& ptOrig, const Point3d& ptOnX, const Point3d& ptNearY) override ;
bool Set( const Point3d& ptOrig, const Vector3d& vtDirZ) override ;
bool Set( const Frame3d& frF) override ;
const Frame3d& GetFrame( void) const override
{ return m_frF ; }
bool GetDrawWithArrowHeads( double dLenA, double dFrazLenAH,
PolyLine& plX, PolyLine& plY, PolyLine& plZ) const override ;
public : // IGeoObjRW
int GetNgeId( void) const override ;
bool Save( NgeWriter& ngeOut) const override ;
bool PreSave( GdbGeo& Wrapper) const override { return true ; }
bool PostSave( GdbGeo& Wrapper) const override { return true ; }
bool Load( NgeReader& ngeIn) override ;
bool PostLoad( GdbGeo& Wrapper) override { return true ; }
public :
GeoFrame3d( void) ;
GeoFrame3d( const GeoFrame3d& gfSrc)
{ if ( ! CopyFrom( gfSrc))
LOG_ERROR( GetEGkLogger(), "GeoFrame3d : copy constructor error") }
GeoFrame3d& operator =( const GeoFrame3d& gfSrc)
{ if ( ! CopyFrom( gfSrc))
LOG_ERROR( GetEGkLogger(), "GeoFrame3d : copy error")
return *this ; }
private :
bool CopyFrom( const GeoFrame3d& gfSrc) ;
private :
ObjGraphicsMgr m_OGrMgr ; // gestore grafica dell'oggetto
Frame3d m_frF ; // oggetto
int m_nTempProp[2] ; // vettore proprietà temporanee
double m_dTempParam[2] ; // vettore parametri temporanei
} ;
//-----------------------------------------------------------------------------
inline GeoFrame3d* CreateBasicGeoFrame3d( void)
{ return ( static_cast<GeoFrame3d*>( CreateGeoObj( GEO_FRAME3D))) ; }
inline GeoFrame3d* CloneBasicGeoFrame3d( const IGeoObj* pGObj)
{ if ( pGObj == nullptr || pGObj->GetType() != GEO_FRAME3D)
return nullptr ;
return ( static_cast<GeoFrame3d*>( pGObj->Clone())) ; }
inline const GeoFrame3d* GetBasicGeoFrame3d( const IGeoObj* pGObj)
{ if ( pGObj == nullptr || pGObj->GetType() != GEO_FRAME3D)
return nullptr ;
return ( static_cast<const GeoFrame3d*>( pGObj)) ; }
inline GeoFrame3d* GetBasicGeoFrame3d( IGeoObj* pGObj)
{ if ( pGObj == nullptr || pGObj->GetType() != GEO_FRAME3D)
return nullptr ;
return ( static_cast<GeoFrame3d*>( pGObj)) ; }