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Author SHA1 Message Date
SaraP 3a4ee5cc19 EgtGeomKernel :
- correzione errori compliazione con Clang-cl/LLVM.
2021-07-20 16:10:16 +02:00
SaraP 32883dab86 Merge remote-tracking branch 'origin/master' into SaraP 2021-07-20 15:16:02 +02:00
SaraP 8ac3fdab47 EgtGeomKernel :
- aggiunta triangolazione constrained Delaunay con libreria GeometricToolsEngine
- correzione errori triangolazione con TrianglePP.
2021-07-09 16:05:59 +02:00
219 changed files with 31206 additions and 54397 deletions
+27 -117
View File
@@ -15,30 +15,15 @@
#include "stdafx.h"
#include "GeoConst.h"
#include "CurveComposite.h"
#include "RemoveCurveDefects.h"
#include "RemoveCurveSpikes.h"
#include "AdjustLoops.h"
#include "/EgtDev/Include/EGkIntersCurves.h"
#include "/EgtDev/Include/EGkIntervals.h"
#include "/EgtDev/Include/EgtNumUtils.h"
#include "/EgtDev/Include/EgtPointerOwner.h"
#include <algorithm>
using namespace std ;
//-------------------------------------------------------
static bool
SortCrvCrvInfo( const IntCrvCrvInfo& aInfo1, const IntCrvCrvInfo& aInfo2)
{
// confronto i valori del primo punto della curva A
double dU1 = aInfo1.IciA[0].dU ;
double dU2 = aInfo2.IciA[0].dU ;
if ( abs( dU1 - dU2) < EPS_SMALL)
// se sono uguali confronto i valori del primo punto della curva B
return aInfo1.IciB[0].dU > aInfo2.IciB[0].dU ;
else
return dU1 < dU2 ;
}
//----------------------------------------------------------------------------
static bool
MyAdjustLoops( ICurve* pCurve, ICURVEPLIST& CrvLst)
@@ -88,100 +73,43 @@ MyAdjustLoops( ICurve* pCurve, ICURVEPLIST& CrvLst)
return false ;
Intervals inOk( EPS_PARAM) ;
inOk.Set( dStart, dEnd) ;
// recupero tutte le info delle autointersezioni
IntCrvCrvInfo iccInfo ;
ICCIVECTOR vIccInfo( sintC.GetIntersCount()) ;
for ( int i = 0 ; sintC.GetIntCrvCrvInfo( i, iccInfo) ; ++ i)
vIccInfo[i]= iccInfo ;
// ordino il vettore
sort( vIccInfo.begin(), vIccInfo.end(), SortCrvCrvInfo) ;
// Tolgo le parti da eliminare
int nCross = 0 ;
for ( int i = 0 ; i < int( vIccInfo.size()) ; ++ i) {
if ( i < int( vIccInfo.size()) - 1) {
// se anche l'intersezione successiva è overlap che parte dallo stesso punto
if ( vIccInfo[i].bOverlap && vIccInfo[i+1].bOverlap &&
abs( vIccInfo[i].IciA[0].dU - vIccInfo[i+1].IciA[0].dU) < EPS_SMALL &&
abs( vIccInfo[i].IciB[0].dU - vIccInfo[i+1].IciB[0].dU) < EPS_SMALL) {
// elimino il tratto
inOk.Subtract( vIccInfo[i].IciA[0].dU, vIccInfo[i].IciB[0].dU) ;
// salto le intersezioni successive già considerate rimuovendo questo intervallo
int j = i + 2 ;
while ( j < ( int)vIccInfo.size() && vIccInfo[j].IciA[0].dU > vIccInfo[i].IciA[0].dU - EPS_SMALL &&
vIccInfo[j].IciA[1].dU < vIccInfo[i].IciB[0].dU + EPS_SMALL) {
j ++ ;
}
// aggiorno il contatore
i = j - 1 ;
continue ;
}
}
IntCrvCrvInfo iccInfo ;
for ( int i = 0 ; sintC.GetIntCrvCrvInfo( i, iccInfo) ; ++ i) {
// se con sovrapposizione
if ( vIccInfo[i].bOverlap) {
if ( iccInfo.bOverlap) {
// se solo touch
if ( ( vIccInfo[i].IciA[0].nPrevTy == vIccInfo[i].IciA[1].nNextTy ||
vIccInfo[i].IciA[0].nPrevTy == ICCT_SPK || vIccInfo[i].IciA[1].nNextTy == ICCT_SPK) &&
vIccInfo[i].IciA[0].nPrevTy != ICCT_NULL && vIccInfo[i].IciA[1].nNextTy != ICCT_NULL) {
if ( ( iccInfo.IciA[0].nPrevTy == iccInfo.IciA[1].nNextTy ||
iccInfo.IciA[0].nPrevTy == ICCT_SPK || iccInfo.IciA[1].nNextTy == ICCT_SPK) &&
iccInfo.IciA[0].nPrevTy != ICCT_NULL && iccInfo.IciA[1].nNextTy != ICCT_NULL) {
// obbligatoriamente controversi, elimino entrambi i tratti
inOk.Subtract( vIccInfo[i].IciA[0].dU, vIccInfo[i].IciA[1].dU) ;
inOk.Subtract( vIccInfo[i].IciB[0].dU, vIccInfo[i].IciB[1].dU) ;
inOk.Subtract( iccInfo.IciA[0].dU, iccInfo.IciA[1].dU) ;
inOk.Subtract( iccInfo.IciB[0].dU, iccInfo.IciB[1].dU) ;
}
// altrimenti attraversamento
else {
// elimino la parte interna
if ( vIccInfo[i].bCBOverEq)
inOk.Subtract( vIccInfo[i].IciA[0].dU, vIccInfo[i].IciB[0].dU) ;
if ( iccInfo.bCBOverEq)
inOk.Subtract( iccInfo.IciA[0].dU, iccInfo.IciB[0].dU) ;
else
inOk.Subtract( min( vIccInfo[i].IciA[0].dU, vIccInfo[i].IciB[1].dU), max( vIccInfo[i].IciB[0].dU, vIccInfo[i].IciA[1].dU)) ;
inOk.Subtract( min( iccInfo.IciA[0].dU, iccInfo.IciB[1].dU), max( iccInfo.IciB[0].dU, iccInfo.IciA[1].dU)) ;
}
}
// altrimenti
else {
// se solo touch
if ( vIccInfo[i].IciA[0].nPrevTy == vIccInfo[i].IciA[0].nNextTy &&
vIccInfo[i].IciA[0].nPrevTy != ICCT_NULL && vIccInfo[i].IciA[0].nNextTy != ICCT_NULL) {
inOk.Subtract( vIccInfo[i].IciA[0].dU, vIccInfo[i].IciA[0].dU) ;
inOk.Subtract( vIccInfo[i].IciB[0].dU, vIccInfo[i].IciB[0].dU) ;
if ( iccInfo.IciA[0].nPrevTy == iccInfo.IciA[0].nNextTy &&
iccInfo.IciA[0].nPrevTy != ICCT_NULL && iccInfo.IciA[0].nNextTy != ICCT_NULL) {
inOk.Subtract( iccInfo.IciA[0].dU, iccInfo.IciA[0].dU) ;
inOk.Subtract( iccInfo.IciB[0].dU, iccInfo.IciB[0].dU) ;
}
// altrimenti attraversamento
else {
double dParA = vIccInfo[i].IciA[0].dU ;
double dParB = vIccInfo[i].IciB[0].dU ;
if ( abs( dParA - dEnd) < EPS_SMALL)
swap( dParA, dParB) ;
// verifico se uno dei due intervalli dà origine ad un tratto trascurabile
PtrOwner<ICurve> pCrv1( pMyCrv->CopyParamRange( dParA, dParB)) ;
PtrOwner<ICurve> pCrv2( pMyCrv->CopyParamRange( dParB, dParA)) ;
double dArea1 = 0, dArea2 = 0 ;
if ( ! IsNull( pCrv1))
pCrv1->GetAreaXY( dArea1) ;
if ( ! IsNull( pCrv2))
pCrv2->GetAreaXY( dArea2) ;
if ( abs( dArea1) > 1e6 * abs( dArea2)) {
// se il tratto dParB->dParA non è significativo
inOk.Subtract( dStart, dParA) ;
inOk.Subtract( dParB, dEnd) ;
}
else if ( abs( dArea2) > 1e6 * abs( dArea1)) {
// se il tratto dParA->dParB non è siginificativo
inOk.Subtract( dParA, dParB) ;
}
else {
// se entrambe le regioni sono significative
if ( IsEven( nCross))
inOk.Subtract( vIccInfo[i].IciA[0].dU, vIccInfo[i].IciB[0].dU) ;
else
inOk.Add( vIccInfo[i].IciA[0].dU, vIccInfo[i].IciB[0].dU) ;
++ nCross ;
}
inOk.Subtract( iccInfo.IciA[0].dU, iccInfo.IciB[0].dU) ;
}
}
}
}
// Copio le parti da conservare
double dParS, dParE ;
@@ -251,14 +179,14 @@ MyAdjustLoops( ICurve* pCurve, ICURVEPLIST& CrvLst)
Point3d ptEnd2 ; pCrvCo2->GetEndPoint( ptEnd2) ;
// se aperta, verifico se concatenabile alla principale
if ( ! AreSamePointEpsilon( ptStart2, ptEnd2, 10 * EPS_SMALL)) {
if ( AreSamePointEpsilon( ptEnd, ptStart2, 100 * EPS_SMALL)) {
pCrvCo->AddCurve( pCrvCo2, true, 100 * EPS_SMALL) ;
if ( AreSamePointEpsilon( ptEnd, ptStart2, 10 * EPS_SMALL)) {
pCrvCo->AddCurve( pCrvCo2, true, 10 * EPS_SMALL) ;
CrvLst.erase( iIter2) ;
ptEnd = ptEnd2 ;
iIter2 = next( iIter) ;
}
else if ( AreSamePointEpsilon( ptEnd2, ptStart, 100 * EPS_SMALL)) {
pCrvCo->AddCurve( pCrvCo2, false, 100 * EPS_SMALL) ;
else if ( AreSamePointEpsilon( ptEnd2, ptStart, 10 * EPS_SMALL)) {
pCrvCo->AddCurve( pCrvCo2, false, 10 * EPS_SMALL) ;
CrvLst.erase( iIter2) ;
ptStart = ptStart2 ;
iIter2 = next( iIter) ;
@@ -273,22 +201,6 @@ MyAdjustLoops( ICurve* pCurve, ICURVEPLIST& CrvLst)
++ iIter ;
}
// elimino le curve troppo piccole
for ( auto iIter = CrvLst.begin() ; iIter != CrvLst.end() ;) {
CurveComposite* pCrvCo = GetBasicCurveComposite( *iIter) ;
BBox3d b3CrvCo ;
double dDiam ;
if ( ! pCrvCo->GetLocalBBox( b3CrvCo) || b3CrvCo.IsEmpty() ||
! b3CrvCo.GetDiameter( dDiam) || dDiam < 20 * EPS_SMALL) {
delete pCrvCo ;
pCrvCo = nullptr ;
iIter = CrvLst.erase( iIter) ;
}
else {
++ iIter ;
}
}
// riporto le curve nel riferimento originale
if ( bNeedRef) {
for ( auto pCrv : CrvLst)
@@ -303,7 +215,7 @@ MyAdjustLoops( ICurve* pCurve, ICURVEPLIST& CrvLst)
//----------------------------------------------------------------------------
bool
AdjustLoops( ICurve* pCurve, ICURVEPLIST& CrvLst, bool bNeedSameProp)
AdjustLoops( ICurve* pCurve, ICURVEPLIST& CrvLst)
{
// elimino eventuali sovrapposizioni e accostamenti
if ( ! MyAdjustLoops( pCurve, CrvLst))
@@ -313,12 +225,10 @@ AdjustLoops( ICurve* pCurve, ICURVEPLIST& CrvLst, bool bNeedSameProp)
// se curva composita
CurveComposite* pCrvCo = GetBasicCurveComposite( pCrv) ;
if ( pCrvCo != nullptr) {
// elimino eventuali Spikes e Small Z
pCrvCo->RemoveSmallDefects( 2 * LIN_TOL_MIN, ANG_TOL_STD_DEG, true) ;
// unisco eventuali tratti allineati
pCrvCo->MergeCurves( LIN_TOL_MIN, ANG_TOL_STD_DEG, true, bNeedSameProp) ;
// richiudo i loop per sicurezza
pCrvCo->Close() ;
pCrvCo->MergeCurves( LIN_TOL_MIN, ANG_TOL_STD_DEG) ;
// elimino eventuali spikes
RemoveCurveSpikes( pCrvCo) ;
}
}
+1 -1
View File
@@ -17,4 +17,4 @@
//----------------------------------------------------------------------------
bool AdjustLoops( ICurve* pCurve, ICURVEPLIST& CrvLst, bool bNeedSameProp) ;
bool AdjustLoops( ICurve* pCurve, ICURVEPLIST& CrvLst) ;
-54
View File
@@ -63,57 +63,3 @@ AngleInSpan( double dAngDeg, double dAngRefDeg, double dAngSpanDeg)
dAngDiffDeg < dHalfAngSpanDeg + EPS_ANG_SMALL) ;
}
}
//----------------------------------------------------------------------------
bool
AngleInRange( double dAngDeg, double dAngMinDeg, double dAngMaxDeg)
{
return AngleInSpan( dAngDeg, ( dAngMinDeg + dAngMaxDeg) / 2, dAngMaxDeg - dAngMinDeg) ;
}
//----------------------------------------------------------------------------
bool
AdjustAngleInSpan( double& dAngDeg, double dAngRefDeg, double dAngSpanDeg)
{
// Verifico consistenza intervallo
if ( dAngSpanDeg < -EPS_ANG_ZERO)
return false ;
// Se intervallo vero
if ( dAngSpanDeg > EPS_ANG_SMALL) {
double dTryDeg = dAngDeg ;
// eseguo gli aggiustamenti
while ( dTryDeg < dAngRefDeg - dAngSpanDeg)
dTryDeg += ANG_FULL ;
while ( dTryDeg > dAngRefDeg + dAngSpanDeg)
dTryDeg -= ANG_FULL ;
// verifico
if ( dTryDeg >= dAngRefDeg - dAngSpanDeg && dTryDeg <= dAngRefDeg + dAngSpanDeg) {
dAngDeg = dTryDeg ;
return true ;
}
return false ;
}
// altrimenti un valore
else {
double dTryDeg = dAngDeg ;
// eseguo gli aggiustamenti
while ( dTryDeg < dAngRefDeg - EPS_ANG_SMALL)
dTryDeg += ANG_FULL ;
while ( dTryDeg > dAngRefDeg + EPS_ANG_SMALL)
dTryDeg -= ANG_FULL ;
// verifico
if ( abs( dTryDeg - dAngRefDeg) < EPS_ANG_SMALL) {
dAngDeg = dAngRefDeg ;
return true ;
}
else
return false ;
}
}
//----------------------------------------------------------------------------
bool
AdjustAngleInRange( double& dAngDeg, double dAngMinDeg, double dAngMaxDeg)
{
return AdjustAngleInSpan( dAngDeg, ( dAngMinDeg + dAngMaxDeg) / 2, dAngMaxDeg - dAngMinDeg) ;
}
+5 -5
View File
@@ -17,10 +17,10 @@
#include "CurveComposite.h"
#include "CreateCurveAux.h"
#include "GeoConst.h"
#include "/EgtDev/Include/EGkArcCenTgCurvePnt.h"
#include "/EgtDev/Include/EGkArcSpecial.h"
#include "/EgtDev/Include/EGkCircleCenTgCurve.h"
#include "/EgtDev/Include/EGkDistPointCurve.h"
#include "/EgtDev/Include/EgkArcCenTgCurvePnt.h"
#include "/EgtDev/Include/EgkArcSpecial.h"
#include "/EgtDev/Include/EgkCircleCenTgCurve.h"
#include "/EgtDev/Include/EgkDistPointCurve.h"
#include "/EgtDev/Include/EgtPointerOwner.h"
@@ -168,7 +168,7 @@ CurveArc* GetArcCenTgCompoPnt( const Point3d& ptCen, const CurveComposite& crvCo
double dSqDist = SqDist( ptNearStart, ptTg) ;
if ( dSqDist < dMinSqDist) {
dMinSqDist = dSqDist ;
pCrvArc.Set( pCrvAtmp) ;
pCrvArc.Set( Release( pCrvAtmp)) ;
if ( pPtTg != nullptr)
*pPtTg = ptTg ;
}
+9 -9
View File
@@ -16,11 +16,11 @@
#include "CurveBezier.h"
#include "CurveComposite.h"
#include "CreateCurveAux.h"
#include "DistPointLine.h"
#include "GeoConst.h"
#include "/EgtDev/Include/EGkArcPntDirTgCurve.h"
#include "/EgtDev/Include/EGkDistPointLine.h"
#include "/EgtDev/Include/EGkDistPointCurve.h"
#include "/EgtDev/Include/EGkArcSpecial.h"
#include "/EgtDev/Include/EgkArcPntDirTgCurve.h"
#include "/EgtDev/Include/EgkDistPointCurve.h"
#include "/EgtDev/Include/EgkArcSpecial.h"
#include "/EgtDev/Include/EgtPointerOwner.h"
@@ -204,7 +204,7 @@ GetArcPntDirTgArc( const Point3d& ptP, const Vector3d& vtDir, const CurveArc& cr
if ( bOk1) {
double dOffset = ( bOutSide ? crvArcL.GetRadius() : - crvArcL.GetRadius()) ;
if ( pCrv1->GetType() == CRV_ARC)
bOk1 = (static_cast<CurveArc*>( Get( pCrv1)))->ExtendedOffset( dOffset) ;
bOk1 = (dynamic_cast<CurveArc*>(Get(pCrv1)))->ExtendedOffset( dOffset) ;
else
bOk1 = pCrv1->SimpleOffset( dOffset) ;
}
@@ -235,7 +235,7 @@ GetArcPntDirTgArc( const Point3d& ptP, const Vector3d& vtDir, const CurveArc& cr
if ( bOk2) {
double dOffset = ( bOutSide ? - crvArcL.GetRadius() : crvArcL.GetRadius()) ;
if ( pCrv2->GetType() == CRV_ARC)
bOk2 = (static_cast<CurveArc*>( Get( pCrv2)))->ExtendedOffset( dOffset) ;
bOk2 = (dynamic_cast<CurveArc*>(Get(pCrv2)))->ExtendedOffset( dOffset) ;
else
bOk2 = pCrv2->SimpleOffset( dOffset) ;
}
@@ -297,7 +297,7 @@ GetArcPntDirTgBezier( const Point3d& ptP, const Vector3d& vtDir, const CurveBezi
return nullptr ;
// calcolo la circonferenza tangente a questa approssimazione
Point3d ptTg ;
PtrOwner<ICurve> pCrv( GetArcPntDirTgCurve( ptP, vtDir, *pCrvCompo, ptNear, vtN, &ptTg)) ;
PtrOwner<ICurve> pCrv( GetCurve( GetArcPntDirTgCurve( ptP, vtDir, *pCrvCompo, ptNear, vtN, &ptTg))) ;
if ( IsNull( pCrv))
return nullptr ;
// porto il punto di tangenza della circonferenza esattamente sulla curva di Bezier
@@ -330,14 +330,14 @@ GetArcPntDirTgCompo( const Point3d& ptP, const Vector3d& vtDir, const CurveCompo
pCrv = crvCompo.GetNextCurve()) {
// recupero la circonferenza tangente alla curva elementare
Point3d ptTg ;
PtrOwner<ICurve> pCrvTmp( GetArcPntDirTgCurve( ptP, vtDir, *pCrv, ptNear, vtN, &ptTg)) ;
PtrOwner<ICurve> pCrvTmp( GetCurve( GetArcPntDirTgCurve( ptP, vtDir, *pCrv, ptNear, vtN, &ptTg))) ;
if ( IsNull( pCrvTmp))
continue ;
// verifico se è la più vicina al punto desiderato
double dSqDist = SqDist( ptNear, ptTg) ;
if ( dSqDist < dMinSqDist) {
dMinSqDist = dSqDist ;
pCrvNew.Set( pCrvTmp) ;
pCrvNew.Set( Release( pCrvTmp)) ;
if ( pPtTg != nullptr)
*pPtTg = ptTg ;
}
+37 -88
View File
@@ -1,7 +1,7 @@
//----------------------------------------------------------------------------
// EgalTech 2014-2023
// EgalTech 2014-2015
//----------------------------------------------------------------------------
// File : ArcSpecial.cpp Data : 04.08.23 Versione : 2.5h1
// File : ArcSpecial.cpp Data : 15.03.15 Versione : 1.6c2
// Contenuto : Implementazione funzioni per calcoli speciali archi.
//
//
@@ -14,12 +14,13 @@
//--------------------------- Include ----------------------------------------
#include "stdafx.h"
#include "CreateCurveAux.h"
#include "/EgtDev/Include/EGkCurveLine.h"
#include "/EgtDev/Include/EGkArcSpecial.h"
#include "/EgtDev/Include/EgkCurveLine.h"
#include "/EgtDev/Include/EgkArcSpecial.h"
#include "/EgtDev/Include/EgtPointerOwner.h"
using namespace std ;
//----------------------------------------------------------------------------
// Come la CurveArc::Set2PD, ma se raggio infinito restituisce una retta
//----------------------------------------------------------------------------
@@ -27,13 +28,15 @@ ICurve*
GetArc2PD( const Point3d& ptStart, const Point3d& ptEnd, double dDirStartDeg)
{
// creo l'oggetto arco
PtrOwner<CurveArc> pArc( CreateBasicCurveArc()) ;
if ( IsNull( pArc))
ICurveArc* pArc = CreateCurveArc() ;
if ( pArc == nullptr)
return nullptr ;
// inizializzo il puntatore a curva con l'arco
PtrOwner<ICurve> pCrv( pArc) ;
// calcolo l'arco, se ok lo restituisco ed esco
if ( pArc->Set2PD( ptStart, ptEnd, dDirStartDeg))
return Release( pArc) ;
return Release( pCrv) ;
// calcolo arco non riuscito, verifico se retta va bene
Vector3d vtDiff = ptEnd - ptStart ;
@@ -42,12 +45,14 @@ GetArc2PD( const Point3d& ptStart, const Point3d& ptEnd, double dDirStartDeg)
// verifico se i punti sono allineati con la direzione e nel giusto verso
if ( abs( CrossXY( vtDiff, vtDir)) < EPS_SMALL && ScalarXY( vtDiff, vtDir) > EPS_SMALL) {
// creo l'oggetto retta
PtrOwner<CurveLine> pLine( CreateBasicCurveLine()) ;
if ( IsNull( pLine))
ICurveLine* pLine = CreateCurveLine() ;
if ( pLine == nullptr)
return nullptr ;
// inizializzo il puntatore a curva con la retta
pCrv.Set( pLine) ;
// calcolo retta, se ok la restituisco ed esco
if ( pLine->Set( ptStart, ptEnd))
return Release( pLine) ;
return Release( pCrv) ;
}
return nullptr ;
@@ -60,59 +65,34 @@ ICurve*
GetArc2PVN( const Point3d& ptStart, const Point3d& ptEnd, const Vector3d& vtDirS, const Vector3d& vtN)
{
// creo l'oggetto arco
PtrOwner<CurveArc> pArc( CreateBasicCurveArc()) ;
if ( IsNull( pArc))
ICurveArc* pArc = CreateCurveArc() ;
if ( pArc == nullptr)
return nullptr ;
// inizializzo il puntatore a curva con l'arco
PtrOwner<ICurve> pCrv( pArc) ;
// calcolo l'arco, se ok lo restituisco ed esco
if ( pArc->Set2PVN( ptStart, ptEnd, vtDirS, vtN))
return Release( pArc) ;
return Release( pCrv) ;
// calcolo arco non riuscito, verifico se retta va bene
Vector3d vtDiff = ptEnd - ptStart ;
// verifico se i punti sono allineati con la direzione e nel giusto verso nel piano perpendicolare a vtN
if ( abs( ( vtDiff ^ vtDirS) * vtN) < EPS_SMALL && vtDiff * vtDirS > EPS_SMALL) {
// creo l'oggetto retta
PtrOwner<CurveLine> pLine( CreateBasicCurveLine()) ;
if ( IsNull( pLine))
ICurveLine* pLine = CreateCurveLine() ;
if ( pLine == nullptr)
return nullptr ;
// inizializzo il puntatore a curva con la retta
pCrv.Set( pLine) ;
// calcolo retta, se ok la restituisco ed esco
if ( pLine->Set( ptStart, ptEnd))
return Release( pLine) ;
return Release( pCrv) ;
}
return nullptr ;
}
//----------------------------------------------------------------------------
// Come la CurveArc::Set2PNB, ma se bulge nullo restituisce una retta
//----------------------------------------------------------------------------
ICurve*
GetArc2PNB( const Point3d& ptStart, const Point3d& ptEnd, const Vector3d& vtN, double dBulge)
{
// creo l'oggetto arco
PtrOwner<CurveArc> pArc( CreateBasicCurveArc()) ;
if ( IsNull( pArc))
return nullptr ;
// calcolo l'arco, se ok lo restituisco ed esco
if ( pArc->Set2PNB( ptStart, ptEnd, vtN, dBulge))
return Release( pArc) ;
// calcolo arco non riuscito, verifico se retta va bene
if ( abs( dBulge) > EPS_SMALL)
return nullptr ;
// creo l'oggetto retta
PtrOwner<CurveLine> pLine( CreateBasicCurveLine()) ;
if ( IsNull( pLine))
return nullptr ;
// calcolo retta, se ok la restituisco ed esco
if ( pLine->Set( ptStart, ptEnd))
return Release( pLine) ;
return nullptr ;
}
//----------------------------------------------------------------------------
// Come la CurveArc::Set3P, ma se raggio infinito restituisce una retta
//----------------------------------------------------------------------------
@@ -120,64 +100,33 @@ ICurve*
GetArc3P( const Point3d& ptStart, const Point3d& ptOther, const Point3d& ptEnd, bool bCirc)
{
// creo l'oggetto arco
PtrOwner<CurveArc> pArc( CreateBasicCurveArc()) ;
if ( IsNull( pArc))
ICurveArc* pArc = CreateCurveArc() ;
if ( pArc == nullptr)
return nullptr ;
// inizializzo il puntatore a curva con l'arco
PtrOwner<ICurve> pCrv( pArc) ;
// calcolo l'arco, se ok lo restituisco ed esco
if ( pArc->Set3P( ptStart, ptOther, ptEnd, bCirc))
return Release( pArc) ;
return Release( pCrv) ;
// se era richiesta una circonferenza, errore perchè punti allineati
// se era richiesta una circonferenza, errore
if ( bCirc)
return nullptr ;
// calcolo arco non riuscito, se i punti sono allineati nel giusto verso per essere una retta
// verifico se i punti sono allineati nel giusto verso
if ( ( ptOther - ptStart) * ( ptEnd - ptOther) > EPS_ZERO ||
AreSamePointApprox( ptOther, ptStart) || AreSamePointApprox( ptEnd, ptOther)) {
if ( ( ptOther - ptStart) * ( ptEnd - ptOther) > EPS_ZERO) {
// creo l'oggetto retta
PtrOwner<CurveLine> pLine( CreateBasicCurveLine()) ;
if ( IsNull( pLine))
ICurveLine* pLine = CreateCurveLine() ;
if ( pLine == nullptr)
return nullptr ;
// inizializzo il puntatore a curva con la retta
pCrv.Set( pLine) ;
// calcolo retta, se ok la restituisco ed esco
if ( pLine->Set( ptStart, ptEnd))
return Release( pLine) ;
return Release( pCrv) ;
}
return nullptr ;
}
//----------------------------------------------------------------------------
// Come la CurveArc::SetC2PN, ma garantisce il passaggio per gli estremi e minimizza errore sul centro
//----------------------------------------------------------------------------
ICurveArc*
GetArc2PCN( const Point3d& ptStart, const Point3d& ptEnd, const Point3d& ptNearCen, const Vector3d& vtN)
{
// creo l'oggetto arco
PtrOwner<CurveArc> pArc( CreateBasicCurveArc()) ;
if ( IsNull( pArc))
return nullptr ;
// vettori dal centro a inizio e fine
Vector3d vtStart = ptStart - ptNearCen ;
Vector3d vtEnd = ptEnd - ptNearCen ;
// determino il raggio medio
double dStartRad = OrthoCompo( vtStart, vtN).Len() ;
double dEndRad = OrthoCompo( vtEnd, vtN).Len() ;
double dRad = ( dStartRad + dEndRad) / 2 ;
if ( dRad < EPS_SMALL)
return nullptr ;
// determino un valore approssimato dell'angolo al centro
double dAngDeg ; bool bDet ;
if ( ! vtStart.GetRotation( vtEnd, vtN, dAngDeg, bDet) || ! bDet || abs( dAngDeg) < EPS_ANG_ZERO)
return nullptr ;
// calcolo l'arco antiorario per i due punti con il raggio medio
if ( pArc->Set2PNRS( ptStart, ptEnd, vtN, dRad, ( dAngDeg > 0)))
return Release( pArc) ;
return nullptr ;
}
+39 -51
View File
@@ -18,7 +18,7 @@
#include "NgeReader.h"
#include "GeomDB.h"
#include "/EgtDev/Include/EGkStringUtils3d.h"
#include "/EgtDev/Include/EGnStringKeyVal.h"
#include "/EgtDev/Include/EgnStringKeyVal.h"
using namespace std ;
@@ -81,7 +81,8 @@ Attribs::Dump( const GeomDB& GDB, string& sOut, bool bMM, const char* szNewLine)
}
sOut += szNewLine ;
// eventuali nome e stringhe informative
for ( auto iIter = m_slInfo.cbegin() ; iIter != m_slInfo.cend() ; ++ iIter)
STRLIST::const_iterator iIter ;
for ( iIter = m_slInfo.begin() ; iIter != m_slInfo.end() ; ++ iIter)
sOut += *iIter + szNewLine ;
return true ;
@@ -100,7 +101,7 @@ Attribs::Save( NgeWriter& ngeOut) const
// modo
if ( ! ngeOut.WriteUchar( m_Data[MODE], ","))
return false ;
// stato (se SEL è convertito in ON)
// stato (se SEL è convertito in ON)
int nStat = (( m_Data[STATUS] > GDB_ST_ON) ? GDB_ST_ON : m_Data[STATUS]) ;
if ( ! ngeOut.WriteUchar( nStat, ","))
return false ;
@@ -117,7 +118,8 @@ Attribs::Save( NgeWriter& ngeOut) const
if ( ! ngeOut.WriteInt( int( m_slInfo.size()), ";", true))
return false ;
// stringhe di info
for ( auto iIter = m_slInfo.cbegin() ; iIter != m_slInfo.cend() ; ++ iIter) {
STRLIST::const_iterator iIter ;
for ( iIter = m_slInfo.begin() ; iIter != m_slInfo.end() ; ++ iIter) {
if ( ! ngeOut.WriteString( *iIter, nullptr, true))
return false ;
}
@@ -133,22 +135,22 @@ Attribs::Load( NgeReader& ngeIn)
unsigned char ucLev ;
if ( ! ngeIn.ReadUchar( ucLev, ","))
return false ;
m_Data[LEVEL] = Clamp( ucLev, GDB_LV_USER, GDB_LV_TEMP) ;
m_Data[LEVEL] = CLIP( ucLev, GDB_LV_USER, GDB_LV_TEMP) ;
// modo
unsigned char ucMode ;
if ( ! ngeIn.ReadUchar( ucMode, ","))
return false ;
m_Data[MODE] = Clamp( ucMode, GDB_MD_STD, GDB_MD_HIDDEN) ;
// stato (se SEL è convertito in ON)
m_Data[MODE] = CLIP( ucMode, GDB_MD_STD, GDB_MD_HIDDEN) ;
// stato (se SEL è convertito in ON)
unsigned char ucStat ;
if ( ! ngeIn.ReadUchar( ucStat, ","))
return false ;
m_Data[STATUS] = Clamp( ucStat, GDB_ST_OFF, GDB_ST_ON) ;
m_Data[STATUS] = CLIP( ucStat, GDB_ST_OFF, GDB_ST_ON) ;
// marcatura (sempre OFF)
unsigned char ucMark ;
if ( ! ngeIn.ReadUchar( ucMark, ";"))
return false ;
m_Data[MARK] = Clamp( ucMark, GDB_MK_OFF, GDB_MK_OFF) ;
m_Data[MARK] = CLIP( ucMark, GDB_MK_OFF, GDB_MK_OFF) ;
// materiale
if ( ! ngeIn.ReadInt( m_Material, ";"))
return false ;
@@ -175,7 +177,7 @@ Attribs::Load( NgeReader& ngeIn)
bool
Attribs::DataFromString( const string& sParam)
{
// il primo parametro è diviso in 4 parti
// il primo parametro è diviso in 4 parti
STRVECTOR vsParams ;
Tokenize( sParam, ",", vsParams) ;
// 4 parti
@@ -185,22 +187,22 @@ Attribs::DataFromString( const string& sParam)
int nLev ;
if ( ! FromString( vsParams[0], nLev))
return false ;
m_Data[LEVEL] = Clamp( nLev, GDB_LV_USER, GDB_LV_TEMP) ;
m_Data[LEVEL] = CLIP( nLev, GDB_LV_USER, GDB_LV_TEMP) ;
// modo
int nMode ;
if ( ! FromString( vsParams[1], nMode))
return false ;
m_Data[MODE] = Clamp( nMode, GDB_MD_STD, GDB_MD_HIDDEN) ;
m_Data[MODE] = CLIP( nMode, GDB_MD_STD, GDB_MD_HIDDEN) ;
// stato (ammessi solo OFF e ON)
int nStat ;
if ( ! FromString( vsParams[2], nStat))
return false ;
m_Data[STATUS] = Clamp( nStat, GDB_ST_OFF, GDB_ST_ON) ;
m_Data[STATUS] = CLIP( nStat, GDB_ST_OFF, GDB_ST_ON) ;
// marcatura (ammesso solo OFF)
int nMark ;
if ( ! FromString( vsParams[3], nMark))
return false ;
m_Data[MARK] = Clamp( nMark, GDB_MK_OFF, GDB_MK_OFF) ;
m_Data[MARK] = CLIP( nMark, GDB_MK_OFF, GDB_MK_OFF) ;
return true ;
}
@@ -210,12 +212,13 @@ bool
Attribs::SetName( const string& sName)
{
// se nome non valido, esco con errore
if ( sName.empty() || ! IsValidVal( sName))
if ( ! IsValidVal( sName))
return false ;
// può essere solo la prima stringa
auto iIter = m_slInfo.begin() ;
if ( iIter != m_slInfo.end() && FindKey( *iIter, NAME)) {
// può essere solo la prima stringa
STRLIST::iterator iIter ;
if ( ( iIter = m_slInfo.begin()) != m_slInfo.end() &&
FindKey( *iIter, NAME)) {
*iIter = NAME + EQUAL + sName ;
return true ;
}
@@ -234,9 +237,10 @@ Attribs::SetName( const string& sName)
bool
Attribs::GetName( string& sName) const
{
// può essere solo la prima stringa
const auto iIter = m_slInfo.cbegin() ;
if ( iIter != m_slInfo.cend() && FindKey( *iIter, NAME)) {
// può essere solo la prima stringa
STRLIST::const_iterator iIter ;
if ( ( iIter = m_slInfo.begin()) != m_slInfo.end() &&
FindKey( *iIter, NAME)) {
sName = iIter->substr( NAME.length() + 1) ;
return true ;
}
@@ -248,18 +252,23 @@ Attribs::GetName( string& sName) const
bool
Attribs::ExistsName( void) const
{
// può essere solo la prima stringa
const auto iIter = m_slInfo.cbegin() ;
return ( iIter != m_slInfo.cend() && FindKey( *iIter, NAME)) ;
// può essere solo la prima stringa
STRLIST::const_iterator iIter ;
if ( ( iIter = m_slInfo.begin()) != m_slInfo.end() &&
FindKey( *iIter, NAME))
return true ;
return false ;
}
//----------------------------------------------------------------------------
bool
Attribs::RemoveName( void)
{
// può essere solo la prima stringa
const auto iIter = m_slInfo.cbegin() ;
if ( iIter != m_slInfo.cend() && FindKey( *iIter, NAME)) {
// può essere solo la prima stringa
STRLIST::const_iterator iIter ;
if ( ( iIter = m_slInfo.begin()) != m_slInfo.end() &&
FindKey( *iIter, NAME)) {
m_slInfo.pop_front() ;
return true ;
}
@@ -273,14 +282,14 @@ bool
Attribs::SetInfo( const string& sKey, const string& sVal)
{
// se chiave o valore non validi, esco con errore
if ( ! IsValidKey( sKey) || sVal.empty() || ! IsValidVal( sVal))
if ( ! IsValidKey( sKey) || ! IsValidVal( sVal))
return false ;
// se è il nome
// se è il nome
if ( sKey == NAME)
return SetName( sVal) ;
// se esiste già una stringa con quella chiave la sostituisco
// se esiste già una stringa con quella chiave la sostituisco
for ( auto iIter = m_slInfo.begin() ; iIter != m_slInfo.end() ; ++ iIter) {
if ( FindKey( *iIter, sKey)) {
*iIter = sKey + EQUAL + sVal ;
@@ -347,27 +356,6 @@ Attribs::RemoveInfo( const string& sKey)
return true ;
}
//----------------------------------------------------------------------------
bool
Attribs::GetAllInfo( STRVECTOR& vsInfo) const
{
// riservo spazio opportuno per il vettore delle stringhe
vsInfo.clear() ;
// se non ci sono info esco
if ( m_slInfo.empty())
return true ;
vsInfo.reserve( m_slInfo.size()) ;
// recupero tutte le info tranne il nome (se presente sempre al primo posto)
auto iIter = m_slInfo.cbegin() ;
if ( FindKey( *iIter, NAME))
++ iIter ;
for ( ; iIter != m_slInfo.cend() ; ++ iIter)
vsInfo.emplace_back( *iIter) ;
return true ;
}
//----------------------------------------------------------------------------
bool
Attribs::CopyAllInfoFrom( const Attribs& attrSou)
+11 -10
View File
@@ -16,12 +16,14 @@
#include "/EgtDev/Include/EGkGdbConst.h"
#include "/EgtDev/Include/EGkColor.h"
#include "/EgtDev/Include/EgtStringBase.h"
#include "/EgtDev/Include/EgtNumUtils.h"
class NgeWriter ;
class NgeReader ;
class GeomDB ;
//----------------------------------------------------------------------------
#define CLIP( nV, nMIN, nMAX) (( nV < nMIN) ? nMIN : (( nV > nMAX) ? nMAX : nV))
//----------------------------------------------------------------------------
class Attribs
{
@@ -44,14 +46,14 @@ class Attribs
bool Load( NgeReader& ngeIn) ;
void SetLevel( int nLev)
{ m_OldData[LEVEL] = m_Data[LEVEL] ;
m_Data[LEVEL] = Clamp( nLev, GDB_LV_USER, GDB_LV_TEMP) ; }
m_Data[LEVEL] = CLIP( nLev, GDB_LV_USER, GDB_LV_TEMP) ; }
void RevertLevel( void)
{ std::swap( m_Data[LEVEL], m_OldData[LEVEL]) ; }
int GetLevel( void) const
{ return m_Data[LEVEL] ; }
void SetMode( int nMode)
{ m_OldData[MODE] = m_Data[MODE] ;
m_Data[MODE] = Clamp( nMode, GDB_MD_STD, GDB_MD_HIDDEN) ; }
m_Data[MODE] = CLIP( nMode, GDB_MD_STD, GDB_MD_HIDDEN) ; }
void RevertMode( void)
{ std::swap( m_Data[MODE], m_OldData[MODE]) ; }
int GetMode( void) const
@@ -59,13 +61,13 @@ class Attribs
void SetStatus( int nStat)
{ if ( m_Data[STATUS] != GDB_ST_SEL)
m_OldData[STATUS] = m_Data[STATUS] ;
m_Data[STATUS] = Clamp( nStat, GDB_ST_OFF, GDB_ST_SEL) ; }
m_Data[STATUS] = CLIP( nStat, GDB_ST_OFF, GDB_ST_SEL) ; }
void RevertStatus( void)
{ SetStatus( m_OldData[STATUS]) ; }
int GetStatus( void) const
{ return m_Data[STATUS] ; }
void SetMark( int nMark)
{ m_Data[MARK] = Clamp( nMark, GDB_MK_OFF, GDB_MK_ON_2) ; }
void SetMark( void)
{ m_Data[MARK] = GDB_MK_ON ; }
void ResetMark( void)
{ m_Data[MARK] = GDB_MK_OFF ; }
int GetMark( void) const
@@ -87,7 +89,6 @@ class Attribs
bool GetInfo( const std::string& sKey, std::string& sVal) const ;
bool ExistsInfo( const std::string& sKey) const ;
bool RemoveInfo( const std::string& sKey) ;
bool GetAllInfo( STRVECTOR& vsInfo) const ;
bool CopyAllInfoFrom( const Attribs& attrSou) ;
private :
@@ -99,7 +100,7 @@ class Attribs
private :
unsigned char m_Data[DIM] ;
unsigned char m_OldData[DIM] ;
int m_Material ;
Color m_Color ;
STRLIST m_slInfo ;
int m_Material ;
Color m_Color ;
STRLIST m_slInfo ;
} ;
+33 -133
View File
@@ -1,7 +1,7 @@
//----------------------------------------------------------------------------
// EgalTech 2014-2022
// EgalTech 2013-2013
//----------------------------------------------------------------------------
// File : BBox3d.cpp Data : 17.08.22 Versione : 2.4h1
// File : BBox3d.cpp Data : 14.01.14 Versione : 1.5a3
// Contenuto : Implementazione della classe axis aligned bounding box BBox3d.
//
//
@@ -13,8 +13,8 @@
//--------------------------- Include ----------------------------------------
#include "stdafx.h"
#include "/EgtDev/Include/EGkBBox3d.h"
#include "/EgtDev/Include/EGkFrame3d.h"
#include "\EgtDev\Include\EGkBBox3d.h"
#include "\EgtDev\Include\EGkFrame3d.h"
#include <algorithm>
using namespace std ;
@@ -53,8 +53,7 @@ BBox3d::Set( double dX1, double dY1, double dZ1, double dX2, double dY2, double
bool
BBox3d::IsValid( void) const
{
return ( m_ptMin.IsValid() && m_ptMax.IsValid() &&
m_ptMin.x < ( m_ptMax.x + EPS_SMALL) &&
return ( m_ptMin.x < ( m_ptMax.x + EPS_SMALL) &&
m_ptMin.y < ( m_ptMax.y + EPS_SMALL) &&
m_ptMin.z < ( m_ptMax.z + EPS_SMALL)) ;
}
@@ -211,33 +210,6 @@ BBox3d::GetMinDim( Point3d& ptMin, double& dDimX, double& dDimY, double& dDimZ)
return true ;
}
//----------------------------------------------------------------------------
double
BBox3d::GetDimX( void) const
{
if ( ! IsValid())
return 0 ;
return ( m_ptMax.x - m_ptMin.x) ;
}
//----------------------------------------------------------------------------
double
BBox3d::GetDimY( void) const
{
if ( ! IsValid())
return 0 ;
return ( m_ptMax.y - m_ptMin.y) ;
}
//----------------------------------------------------------------------------
double
BBox3d::GetDimZ( void) const
{
if ( ! IsValid())
return 0 ;
return ( m_ptMax.z - m_ptMin.z) ;
}
//----------------------------------------------------------------------------
bool
BBox3d::GetCenterExtent( Point3d& ptCenter, Vector3d& vtExtent) const
@@ -448,141 +420,69 @@ BBox3d::EnclosesXY( const BBox3d& b3Box) const
//----------------------------------------------------------------------------
bool
BBox3d::Overlaps( const BBox3d& b3Box) const
BBox3d::Overlaps( const BBox3d& b3B) const
{
if ( m_ptMax.x < b3Box.m_ptMin.x - EPS_SMALL || m_ptMin.x > b3Box.m_ptMax.x + EPS_SMALL)
if ( m_ptMax.x < b3B.m_ptMin.x - EPS_SMALL || m_ptMin.x > b3B.m_ptMax.x + EPS_SMALL)
return false ;
if ( m_ptMax.y < b3Box.m_ptMin.y - EPS_SMALL || m_ptMin.y > b3Box.m_ptMax.y + EPS_SMALL)
if ( m_ptMax.y < b3B.m_ptMin.y - EPS_SMALL || m_ptMin.y > b3B.m_ptMax.y + EPS_SMALL)
return false ;
if ( m_ptMax.z < b3Box.m_ptMin.z - EPS_SMALL || m_ptMin.z > b3Box.m_ptMax.z + EPS_SMALL)
if ( m_ptMax.z < b3B.m_ptMin.z - EPS_SMALL || m_ptMin.z > b3B.m_ptMax.z + EPS_SMALL)
return false ;
return true ;
}
//----------------------------------------------------------------------------
bool
BBox3d::OverlapsXY( const BBox3d& b3Box) const
BBox3d::OverlapsXY( const BBox3d& b3B) const
{
if ( m_ptMax.x < b3Box.m_ptMin.x - EPS_SMALL || m_ptMin.x > b3Box.m_ptMax.x + EPS_SMALL)
if ( m_ptMax.x < b3B.m_ptMin.x - EPS_SMALL || m_ptMin.x > b3B.m_ptMax.x + EPS_SMALL)
return false ;
if ( m_ptMax.y < b3Box.m_ptMin.y - EPS_SMALL || m_ptMin.y > b3Box.m_ptMax.y + EPS_SMALL)
if ( m_ptMax.y < b3B.m_ptMin.y - EPS_SMALL || m_ptMin.y > b3B.m_ptMax.y + EPS_SMALL)
return false ;
return true ;
}
//----------------------------------------------------------------------------
inline bool
TestSeparatingAxis( const Vector3d& vtAx, const Vector3d& vtDiff, const Vector3d& vtHe,
const Vector3d& vtHe2X, const Vector3d& vtHe2Y, const Vector3d& vtHe2Z)
{
if ( vtAx.IsSmall())
return false ;
double dLen = ( vtAx.IsNormalized() ? 1 : vtAx.Len()) ;
return ( abs( vtDiff * vtAx) >
abs( vtHe.x * vtAx.x) + abs( vtHe.y * vtAx.y) + abs( vtHe.z * vtAx.z) +
abs( vtHe2X * vtAx) + abs( vtHe2Y * vtAx) + abs( vtHe2Z * vtAx) + EPS_SMALL * dLen) ;
}
//----------------------------------------------------------------------------
bool
BBox3d::Overlaps( const Frame3d& frBox, const BBox3d& b3Box) const
BBox3d::FindIntersection( const BBox3d& b3B, BBox3d& b3Int) const
{
// Verifico validità di entrambi i box
if ( ! IsValid() || ! b3Box.IsValid())
return false ;
// Centro e semiampiezza del box
Point3d ptCen = ( m_ptMin + m_ptMax) / 2 ;
Vector3d vtHe = ( m_ptMax - m_ptMin) / 2 ;
// Centro e semiampiezza dell'altro box
Point3d ptCen2 = GetToGlob( ( b3Box.m_ptMin + b3Box.m_ptMax) / 2, frBox) ;
Vector3d vtHe2X = GetToGlob( Vector3d( ( b3Box.GetDimX()) / 2, 0, 0), frBox) ;
Vector3d vtHe2Y = GetToGlob( Vector3d( 0, ( b3Box.GetDimY()) / 2, 0), frBox) ;
Vector3d vtHe2Z = GetToGlob( Vector3d( 0, 0, ( b3Box.GetDimZ()) / 2), frBox) ;
// Vettore tra i due centri
Vector3d vtDiff = ptCen2 - ptCen ;
// Verifico separazione sulle normali ai piani principali del riferimento globale
if ( TestSeparatingAxis( X_AX, vtDiff, vtHe, vtHe2X, vtHe2Y, vtHe2Z))
return false ;
if ( TestSeparatingAxis( Y_AX, vtDiff, vtHe, vtHe2X, vtHe2Y, vtHe2Z))
return false ;
if ( TestSeparatingAxis( Z_AX, vtDiff, vtHe, vtHe2X, vtHe2Y, vtHe2Z))
return false ;
// Verifico separazione sulle normali ai piani principali del secondo riferimento
if ( TestSeparatingAxis( frBox.VersX(), vtDiff, vtHe, vtHe2X, vtHe2Y, vtHe2Z))
return false ;
if ( TestSeparatingAxis( frBox.VersY(), vtDiff, vtHe, vtHe2X, vtHe2Y, vtHe2Z))
return false ;
if ( TestSeparatingAxis( frBox.VersZ(), vtDiff, vtHe, vtHe2X, vtHe2Y, vtHe2Z))
return false ;
// Verifico separazione sulle altre normali ottenute come prodotto vettoriali di quelle precedenti
if ( TestSeparatingAxis( X_AX ^ frBox.VersX(), vtDiff, vtHe, vtHe2X, vtHe2Y, vtHe2Z))
return false ;
if ( TestSeparatingAxis( X_AX ^ frBox.VersY(), vtDiff, vtHe, vtHe2X, vtHe2Y, vtHe2Z))
return false ;
if ( TestSeparatingAxis( X_AX ^ frBox.VersZ(), vtDiff, vtHe, vtHe2X, vtHe2Y, vtHe2Z))
return false ;
if ( TestSeparatingAxis( Y_AX ^ frBox.VersX(), vtDiff, vtHe, vtHe2X, vtHe2Y, vtHe2Z))
return false ;
if ( TestSeparatingAxis( Y_AX ^ frBox.VersY(), vtDiff, vtHe, vtHe2X, vtHe2Y, vtHe2Z))
return false ;
if ( TestSeparatingAxis( Y_AX ^ frBox.VersZ(), vtDiff, vtHe, vtHe2X, vtHe2Y, vtHe2Z))
return false ;
if ( TestSeparatingAxis( Z_AX ^ frBox.VersX(), vtDiff, vtHe, vtHe2X, vtHe2Y, vtHe2Z))
return false ;
if ( TestSeparatingAxis( Z_AX ^ frBox.VersY(), vtDiff, vtHe, vtHe2X, vtHe2Y, vtHe2Z))
return false ;
if ( TestSeparatingAxis( Z_AX ^ frBox.VersZ(), vtDiff, vtHe, vtHe2X, vtHe2Y, vtHe2Z))
return false ;
// Si sovrappongono
return true ;
}
//----------------------------------------------------------------------------
bool
BBox3d::FindIntersection( const BBox3d& b3Box, BBox3d& b3Int) const
{
if ( ! IsValid() || ! b3Box.IsValid())
if ( ! IsValid() || ! b3B.IsValid())
return false ;
// verifico direttamente la sovrapposizione
if ( m_ptMax.x < b3Box.m_ptMin.x - EPS_SMALL || m_ptMin.x > b3Box.m_ptMax.x + EPS_SMALL)
if ( m_ptMax.x < b3B.m_ptMin.x - EPS_SMALL || m_ptMin.x > b3B.m_ptMax.x + EPS_SMALL)
return false ;
if ( m_ptMax.y < b3Box.m_ptMin.y - EPS_SMALL || m_ptMin.y > b3Box.m_ptMax.y + EPS_SMALL)
if ( m_ptMax.y < b3B.m_ptMin.y - EPS_SMALL || m_ptMin.y > b3B.m_ptMax.y + EPS_SMALL)
return false ;
if ( m_ptMax.z < b3Box.m_ptMin.z - EPS_SMALL || m_ptMin.z > b3Box.m_ptMax.z + EPS_SMALL)
if ( m_ptMax.z < b3B.m_ptMin.z - EPS_SMALL || m_ptMin.z > b3B.m_ptMax.z + EPS_SMALL)
return false ;
// calcolo il box intersezione
b3Int.m_ptMin.x = (( m_ptMin.x >= b3Box.m_ptMin.x) ? m_ptMin.x : b3Box.m_ptMin.x) ;
b3Int.m_ptMin.y = (( m_ptMin.y >= b3Box.m_ptMin.y) ? m_ptMin.y : b3Box.m_ptMin.y) ;
b3Int.m_ptMin.z = (( m_ptMin.z >= b3Box.m_ptMin.z) ? m_ptMin.z : b3Box.m_ptMin.z) ;
b3Int.m_ptMax.x = (( m_ptMax.x <= b3Box.m_ptMax.x) ? m_ptMax.x : b3Box.m_ptMax.x) ;
b3Int.m_ptMax.y = (( m_ptMax.y <= b3Box.m_ptMax.y) ? m_ptMax.y : b3Box.m_ptMax.y) ;
b3Int.m_ptMax.z = (( m_ptMax.z <= b3Box.m_ptMax.z) ? m_ptMax.z : b3Box.m_ptMax.z) ;
b3Int.m_ptMin.x = (( m_ptMin.x >= b3B.m_ptMin.x) ? m_ptMin.x : b3B.m_ptMin.x) ;
b3Int.m_ptMin.y = (( m_ptMin.y >= b3B.m_ptMin.y) ? m_ptMin.y : b3B.m_ptMin.y) ;
b3Int.m_ptMin.z = (( m_ptMin.z >= b3B.m_ptMin.z) ? m_ptMin.z : b3B.m_ptMin.z) ;
b3Int.m_ptMax.x = (( m_ptMax.x <= b3B.m_ptMax.x) ? m_ptMax.x : b3B.m_ptMax.x) ;
b3Int.m_ptMax.y = (( m_ptMax.y <= b3B.m_ptMax.y) ? m_ptMax.y : b3B.m_ptMax.y) ;
b3Int.m_ptMax.z = (( m_ptMax.z <= b3B.m_ptMax.z) ? m_ptMax.z : b3B.m_ptMax.z) ;
return true ;
}
//----------------------------------------------------------------------------
bool
BBox3d::FindIntersectionXY( const BBox3d& b3Box, BBox3d& b3Int) const
BBox3d::FindIntersectionXY( const BBox3d& b3B, BBox3d& b3Int) const
{
if ( ! IsValid() || ! b3Box.IsValid())
if ( ! IsValid() || ! b3B.IsValid())
return false ;
// verifico direttamente la sovrapposizione
if ( m_ptMax.x < b3Box.m_ptMin.x - EPS_SMALL || m_ptMin.x > b3Box.m_ptMax.x + EPS_SMALL)
if ( m_ptMax.x < b3B.m_ptMin.x - EPS_SMALL || m_ptMin.x > b3B.m_ptMax.x + EPS_SMALL)
return false ;
if ( m_ptMax.y < b3Box.m_ptMin.y - EPS_SMALL || m_ptMin.y > b3Box.m_ptMax.y + EPS_SMALL)
if ( m_ptMax.y < b3B.m_ptMin.y - EPS_SMALL || m_ptMin.y > b3B.m_ptMax.y + EPS_SMALL)
return false ;
// calcolo il box intersezione
b3Int.m_ptMin.x = (( m_ptMin.x >= b3Box.m_ptMin.x) ? m_ptMin.x : b3Box.m_ptMin.x) ;
b3Int.m_ptMin.y = (( m_ptMin.y >= b3Box.m_ptMin.y) ? m_ptMin.y : b3Box.m_ptMin.y) ;
b3Int.m_ptMin.z = 0.5 * ( m_ptMin.z + b3Box.m_ptMin.z) ;
b3Int.m_ptMax.x = (( m_ptMax.x <= b3Box.m_ptMax.x) ? m_ptMax.x : b3Box.m_ptMax.x) ;
b3Int.m_ptMax.y = (( m_ptMax.y <= b3Box.m_ptMax.y) ? m_ptMax.y : b3Box.m_ptMax.y) ;
b3Int.m_ptMax.z = 0.5 * ( m_ptMax.z + b3Box.m_ptMax.z) ;
b3Int.m_ptMin.x = (( m_ptMin.x >= b3B.m_ptMin.x) ? m_ptMin.x : b3B.m_ptMin.x) ;
b3Int.m_ptMin.y = (( m_ptMin.y >= b3B.m_ptMin.y) ? m_ptMin.y : b3B.m_ptMin.y) ;
b3Int.m_ptMin.z = 0.5 * ( m_ptMin.z + b3B.m_ptMin.z) ;
b3Int.m_ptMax.x = (( m_ptMax.x <= b3B.m_ptMax.x) ? m_ptMax.x : b3B.m_ptMax.x) ;
b3Int.m_ptMax.y = (( m_ptMax.y <= b3B.m_ptMax.y) ? m_ptMax.y : b3B.m_ptMax.y) ;
b3Int.m_ptMax.z = 0.5 * ( m_ptMax.z + b3B.m_ptMax.z) ;
return true ;
}
+22 -37
View File
@@ -14,13 +14,12 @@
//--------------------------- Include ----------------------------------------
#include "stdafx.h"
#include "BiArcs.h"
#include "CurveLine.h"
#include "CurveArc.h"
#include "CurveComposite.h"
#include "/EgtDev/Include/EGkAngle.h"
#include "/EgtDev/Include/EGkArcSpecial.h"
#include "/EgtDev/Include/EgkCurveLine.h"
#include "/EgtDev/Include/EgkCurveComposite.h"
#include "/EgtDev/Include/EgkArcSpecial.h"
#include "/EgtDev/Include/EGkDistPointCurve.h"
#include "/EgtDev/Include/EgtNumUtils.h"
#include "/EgtDev/Include/EgtPointerOwner.h"
using namespace std ;
@@ -50,7 +49,7 @@ GetBiArc( const Point3d& ptP0, double dDir0Deg, const Point3d& ptP1, double dDir
return nullptr ;
// preparo la curva composita per i biarchi
PtrOwner<CurveComposite> pBiArc( CreateBasicCurveComposite()) ;
PtrOwner<ICurveComposite> pBiArc( CreateCurveComposite()) ;
if ( IsNull( pBiArc))
return nullptr ;
@@ -83,7 +82,7 @@ GetBiArc( const Point3d& ptP0, double dDir0Deg, const Point3d& ptP1, double dDir
//----------------------------------------------------------------------------
ICurve*
GetBiArc( const Point3d& ptP0, double dDir0Deg, const Point3d& ptP1, double dDir1Deg,
const PolyLine& PL, double& dDist, double dTol)
const PolyLine& PL, double& dDist)
{
// calcolo la curva dove giacciono i punti di giunzione tra i due archi del biarco
PtrOwner<ICurve> pJCrv( CalcJCurve( ptP0, dDir0Deg, ptP1, dDir1Deg)) ;
@@ -95,10 +94,10 @@ GetBiArc( const Point3d& ptP0, double dDir0Deg, const Point3d& ptP1, double dDir
pBiArc.Set( GetBiArc( ptP0, dDir0Deg, ptP1, dDir1Deg, 0.5)) ;
}
else {
const CurveArc* pArc = GetBasicCurveArc( pJCrv) ;
CurveArc* pArc = GetBasicCurveArc( pJCrv) ;
if ( pArc == nullptr)
return nullptr ;
double dU = -1 ;
double dU = - 1 ;
double dRad = pArc->GetRadius() ;
double dSqRad = dRad * dRad ;
Point3d ptCen = pArc->GetCenter() ;
@@ -122,11 +121,9 @@ GetBiArc( const Point3d& ptP0, double dDir0Deg, const Point3d& ptP1, double dDir
}
}
}
// non c'è intersezione, assegno valore medio
if ( dU < -0.5)
dU = 0.5 ;
// elimino casi vicino agli estremi, danno solo problemi
dU = Clamp( dU, 0.1, 0.9) ;
if ( dU < 0.1 || dU > 0.9)
dU = 0.5 ;
pBiArc.Set( GetBiArc( ptP0, dDir0Deg, ptP1, dDir1Deg, dU)) ;
}
@@ -135,27 +132,15 @@ GetBiArc( const Point3d& ptP0, double dDir0Deg, const Point3d& ptP1, double dDir
return nullptr ;
// determino la massima distanza tra la curva e il biarco
Point3d ptP ;
double dSqDist = 0 ;
const double STEP = 10 ;
Point3d ptCurr ;
bool bPnt = PL.GetFirstPoint( ptCurr) ;
Point3d ptPrev = ptCurr ;
while ( bPnt) {
double dLen = Dist( ptCurr, ptPrev) ;
int nStep = int( dLen / STEP) + 1 ;
int nMinStep = ( dLen > 50 * dTol ? 3 : ( dLen > 10 * dTol ? 2 : 1)) ;
int nMaxStep = 10 ;
nStep = Clamp( nStep, nMinStep, nMaxStep) ;
for ( int i = 1 ; i <= nStep ; ++ i) {
double dCoeff = double( i) / nStep ;
Point3d ptP = Media( ptPrev, ptCurr, dCoeff) ;
DistPointCurve dstPC( ptP, *pBiArc) ;
double dSqDistPC ;
if ( dstPC.GetSqDist( dSqDistPC) && dSqDistPC > dSqDist)
dSqDist = dSqDistPC ;
}
ptPrev = ptCurr ;
bPnt = PL.GetNextPoint( ptCurr) ;
for ( bool bPnt = PL.GetFirstPoint( ptP) ;
bPnt ;
bPnt = PL.GetNextPoint( ptP)) {
DistPointCurve dstPC( ptP, *pBiArc) ;
double dSqDistPC ;
if ( dstPC.GetSqDist( dSqDistPC) && dSqDistPC > dSqDist)
dSqDist = dSqDistPC ;
}
dDist = sqrt( dSqDist) ;
@@ -166,7 +151,7 @@ GetBiArc( const Point3d& ptP0, double dDir0Deg, const Point3d& ptP1, double dDir
static ICurve*
CalcJCurve( const Point3d& ptP0, double dDir0Deg, const Point3d& ptP1, double dDir1Deg)
{
// se i due punti coincidono, non si può fare alcunché
// se i due punti coincidono, non si può fare alcunché
if ( AreSamePointApprox( ptP0, ptP1))
return nullptr ;
@@ -175,7 +160,7 @@ CalcJCurve( const Point3d& ptP0, double dDir0Deg, const Point3d& ptP1, double dD
// se rotazione nulla, allora segmento di retta tra i due punti
if ( abs( dAngDeg) < EPS_ANG_SMALL) {
PtrOwner<CurveLine> pLine( CreateBasicCurveLine()) ;
PtrOwner<ICurveLine> pLine( CreateCurveLine()) ;
if ( IsNull( pLine) || ! pLine->Set( ptP0, ptP1))
return nullptr ;
// inverto per avere parametrizzazione crescente allontanandosi da Dir0 e avvicinandosi a Dir1
@@ -197,7 +182,7 @@ CalcJCurve( const Point3d& ptP0, double dDir0Deg, const Point3d& ptP1, double dD
Vector3d vtStart = ptP0 - ptCen ;
double dRad, dAngStart ;
vtStart.ToSpherical( &dRad, nullptr, &dAngStart) ;
PtrOwner<CurveArc> pArc( CreateBasicCurveArc()) ;
PtrOwner<ICurveArc> pArc( CreateCurveArc()) ;
if ( IsNull( pArc) || ! pArc->SetXY( ptCen, dRad, dAngStart, dAngDeg, ( ptP1.z - ptP0.z)))
return nullptr ;
double dDirStartDeg = dAngStart + ( dAngDeg > 0 ? ANG_RIGHT : - ANG_RIGHT) ;
@@ -208,14 +193,14 @@ CalcJCurve( const Point3d& ptP0, double dDir0Deg, const Point3d& ptP1, double dD
double dDir0RelDeg = DiffAngle( dDir0Deg, dDirDiffDeg) ;
// direzione iniziale secondo arco limite rispetto a direzione P0->P1 (dalla finale simmetrico e invert)
double dDir1RelDeg = - DiffAngle( dDir1Deg, dDirDiffDeg) ;
// nel caso di direzioni a 180deg si sceglie la più compatta
// nel caso di direzioni a 180deg si sceglie la più compatta
if ( abs( abs( dDir1RelDeg) - ANG_STRAIGHT) < EPS_SMALL)
dDir1RelDeg = ( dDir0RelDeg > 0 ? ANG_STRAIGHT : - ANG_STRAIGHT) ;
else if ( abs( abs( dDir0RelDeg) - ANG_STRAIGHT) < EPS_SMALL)
dDir0RelDeg = ( dDir1RelDeg > 0 ? ANG_STRAIGHT : - ANG_STRAIGHT) ;
// intervallo angolare ammissibile a partire da direzione iniziale primo arco ammissibile ( == Dir0)
double dDeltaAngDeg = - dDir0RelDeg + dDir1RelDeg ;
// se non è nella regione, prendo l'altra parte di arco
// se non è nella regione, prendo l'altra parte di arco
if ( ! AngleInSpan( dDirStartRelDeg, dDir0RelDeg, dDeltaAngDeg))
pArc->ToExplementary() ;
// inverto per avere parametrizzazione crescente allontanandosi da Dir0 e avvicinandosi a Dir1
+2 -2
View File
@@ -13,9 +13,9 @@
#pragma once
#include "/EgtDev/Include/EGkBiArcs.h"
#include "/EgtDev/Include/EgkBiArcs.h"
//-----------------------------------------------------------------------------
ICurve* GetBiArc( const Point3d& ptP0, double dDir0Deg, const Point3d& ptP1, double dDir1Deg,
const PolyLine& PL, double& dDist, double dTol) ;
const PolyLine& PL, double& dDist) ;
File diff suppressed because it is too large Load Diff
-57
View File
@@ -1,57 +0,0 @@
//----------------------------------------------------------------------------
// EgalTech 2024-2024
//----------------------------------------------------------------------------
// File : CAvSilhouetteSurfTm.h Data : 16.06.24 Versione : 2.6f2
// Contenuto : Dichiarazione della classe calcolo multi-silhouette.
//
//
//
// Modifiche : 10.06.24 DS Creazione modulo.
//
//
//----------------------------------------------------------------------------
#pragma once
#include "CAvToolSurfTm.h"
#include "SurfFlatRegion.h"
#include "/EgtDev/Include/EGkCAvSilhouetteSurfTm.h"
//-----------------------------------------------------------------------------
class CAvParSilhouettesSurfTm : public ICAvParSilhouettesSurfTm
{
public :
// generica
bool SetData( const CISURFTMPVECTOR& vpStm, const Frame3d& frPlanes, double dTol) override ;
bool SetData( const CISURFTMPVECTOR& vpStm, const Frame3d& frPlanes, double dTol,
double dSideAng, double dDiam, double dCornRad, double dMaxMat, double dOffsR,
double dMaxDepth) override ;
bool GetSilhouette( double dLevel, POLYLINEVECTOR& vPL) override ;
public :
CAvParSilhouettesSurfTm( void) ;
private :
bool Prepare( void) ;
private :
CISURFTMPVECTOR m_vpStm ;
CAvToolSurfTm m_cavTstm ;
Frame3d m_frGrid ;
double m_dTol ;
double m_dSharpedTol ;
int m_nStepX ;
int m_nStepY ;
double m_dRad ;
double m_dCornRad ;
double m_dMaxMat ;
double m_dSideAng ;
double m_dOffsR ;
double m_dDimZ ;
double m_dLevelOffs ;
double m_dMaxDepth ;
bool m_bGridOk ;
bool m_bTool ;
DBLVECTOR m_vdGrid ;
} ;
+58 -529
View File
@@ -1,21 +1,21 @@
//----------------------------------------------------------------------------
// EgalTech 2018-2024
// EgalTech 2018-2018
//----------------------------------------------------------------------------
// File : CAvToolSurfTm.cpp Data : 07.06.24 Versione : 2.6f2
// Contenuto : Implementazione della classe CAvToolSurfTm.
// File : CAToolSurfTm.cpp Data : 08.05.18 Versione : 1.9e2
// Contenuto : Implementazione della classe CAToolSurfTm.
//
//
//
// Modifiche : 27.04.18 DS Creazione modulo.
// 07.06.24 DS Con tolleranza lineare negativa non si controlla il punto medio.
//
//
//----------------------------------------------------------------------------
#include "stdafx.h"
#include "CAvToolTriangle.h"
#include "CAvToolSurfTm.h"
#include "DistPointLine.h"
#include "DllMain.h"
#include "/EgtDev/Include/EGkDistPointLine.h"
#include "/EgtDev/Include/EGnStringUtils.h"
#include <thread>
#include <future>
@@ -24,7 +24,6 @@ using namespace std ;
//----------------------------------------------------------------------------
const int STEP_PE = 50 ;
const double MAX_MOVE = 20000 ;
//----------------------------------------------------------------------------
ICAvToolSurfTm*
@@ -38,29 +37,10 @@ CreateCAvToolSurfTm( void)
// CAvToolSurfTm
//----------------------------------------------------------------------------
CAvToolSurfTm::CAvToolSurfTm( void)
: m_frMove( false), m_Tool( false)
: m_Tool( false)
{
}
//----------------------------------------------------------------------------
bool
CAvToolSurfTm::Clear( void)
{
// pulisco la lista dei puntatori a Stm
m_vSTM.clear() ;
// pulisco e inizializzo la prima posizione della lista delle basi per gli indici dei triangoli
m_vBaseInd.clear() ;
m_vBaseInd.emplace_back( 0) ;
// pulisco HashGrid 2d
m_HGrids.Clear() ;
// reset utensile
m_Tool.Clear() ;
// reset riferimento
m_frMove.Reset( false) ;
return true ;
}
//----------------------------------------------------------------------------
bool
CAvToolSurfTm::SetSurfTm( const ISurfTriMesh& Stm)
@@ -70,9 +50,6 @@ CAvToolSurfTm::SetSurfTm( const ISurfTriMesh& Stm)
// pulisco e inizializzo la prima posizione della lista delle basi per gli indici dei triangoli
m_vBaseInd.clear() ;
m_vBaseInd.emplace_back( 0) ;
// pulisco HashGrid 2d
m_HGrids.Clear() ;
// non tocco l'utensile
// aggiungo la superficie
return AddSurfTm( Stm) ;
}
@@ -81,7 +58,7 @@ CAvToolSurfTm::SetSurfTm( const ISurfTriMesh& Stm)
bool
CAvToolSurfTm::AddSurfTm( const ISurfTriMesh& Stm)
{
// verifico validità superficie
// verifico validità superficie
const SurfTriMesh* pStm = GetBasicSurfTriMesh( &Stm) ;
if ( pStm == nullptr || ! pStm->IsValid())
return false ;
@@ -122,227 +99,40 @@ CAvToolSurfTm::SetGenTool( const ICurveComposite* pToolOutline)
//----------------------------------------------------------------------------
bool
CAvToolSurfTm::TestPosition( const Point3d& ptT, const Vector3d& vtDir, const Vector3d& vtMove,
double& dTotDist, Vector3d* pvtTriaN) const
CAvToolSurfTm::TestPosition( const Point3d& ptT, const Vector3d& vtDir, const Vector3d& vtMove, double& dTotDist)
{
// Se utensile non definito, errore
if ( m_Tool.GetType() == Tool::UNDEF)
return false ;
// Se direzioni non definite, errore
if ( vtDir.IsSmall() || vtMove.IsSmall())
return false ;
// Se riferimento di movimento già presente
if ( m_frMove.IsValid()) {
// Calcolo nuovo riferimento di movimento
Frame3d frMove ;
if ( ! AreSameOrOppositeVectorApprox( vtDir, vtMove))
frMove.Set( ORIG, vtMove, vtDir) ;
else
frMove.Set( ORIG, vtMove) ;
// Se riferimenti di movimento uguali, sfrutto HashGrid 2d
if ( AreSameFrame( frMove, m_frMove)) {
// Eseguo controllo
Point3d ptCurr = ptT ;
Vector3d vtTriaN ;
dTotDist = MyTestPositionHG( ptCurr, vtDir, vtTriaN) ;
if ( pvtTriaN != nullptr)
*pvtTriaN = vtTriaN ;
return ( dTotDist > - EPS_SMALL) ;
}
}
// Altrimenti eseguo controllo diretto
Point3d ptCurr = ptT ;
Vector3d vtTriaN ;
dTotDist = MyTestPosition( ptCurr, vtDir, vtMove, vtTriaN) ;
if ( pvtTriaN != nullptr)
*pvtTriaN = vtTriaN ;
return ( dTotDist > - EPS_SMALL) ;
}
//----------------------------------------------------------------------------
bool
CAvToolSurfTm::TestPositionAdv( const Point3d& ptT, const Vector3d& vtDir, const Vector3d& vtMove,
double& dTotDist, VCT3DVECTOR& vVtN) const
{
// Funzione per calcolo collisione tra utensile e superfici ;
// dToTDist è la distanza di traslazione del punto ptT lungo vtDir per evitare la collisione,
// vVtN è la normale del triangolo che genera collsione ( NB. Nel caso di più triangoli concorrenti,
// vengono restituite tutte le normali trovate)
// Inizializzazione parametri
dTotDist = 0 ;
vVtN.clear() ;
// Se utensile non definito, errore
if ( m_Tool.GetType() == Tool::UNDEF)
return false ;
// Se direzioni non definite, errore
if ( vtDir.IsSmall() || vtMove.IsSmall())
return false ;
// Se riferimento di movimento già presente
if ( m_frMove.IsValid()) {
// Calcolo nuovo riferimento di movimento
Frame3d frMove ;
if ( ! AreSameOrOppositeVectorApprox( vtDir, vtMove))
frMove.Set( ORIG, vtMove, vtDir) ;
else
frMove.Set( ORIG, vtMove) ;
// Se riferimenti di movimento uguali, sfrutto HashGrid 2d
if ( AreSameFrame( frMove, m_frMove)) {
// Eseguo controllo
Point3d ptCurr = ptT ;
dTotDist = MyTestPositionHGAdv( ptCurr, vtDir, vVtN) ;
return ( dTotDist > - EPS_SMALL) ;
}
}
// Altrimenti eseguo controllo diretto
Point3d ptCurr = ptT ;
dTotDist = MyTestPositionAdv( ptCurr, vtDir, vtMove, vVtN) ;
return ( dTotDist > - EPS_SMALL) ;
}
//----------------------------------------------------------------------------
bool
CAvToolSurfTm::TestSeries( PNTUVECTOR& vPntM, const Vector3d& vtDir, const Vector3d& vtMove, double dProgCoeff)
{
// Se utensile non definito, errore
if ( m_Tool.GetType() == Tool::UNDEF)
return false ;
// Se direzioni non definite, errore
if ( vtDir.IsSmall() || vtMove.IsSmall())
return false ;
// Se vettore vuoto, non devo fare alcunché
if ( vPntM.empty())
return true ;
// Calcolo nuovo riferimento di movimento
Frame3d frMove ;
// Imposto il riferimento di movimento
if ( ! AreSameOrOppositeVectorApprox( vtDir, vtMove))
frMove.Set( ORIG, vtMove, vtDir) ;
m_frMove.Set( ORIG, vtMove, vtDir) ;
else
frMove.Set( ORIG, vtMove) ;
// Se riferimento di movimento non presente o diverso dal calcolato
if ( ! m_frMove.IsValid() || ! AreSameFrame( frMove, m_frMove)) {
// Salvo nuovo riferimento
m_frMove = frMove ;
// Ricalcolo HashGrid
if ( ! PrepareHashGrid())
return false ;
}
// Determino il numero di punti dell'insieme
m_nTotPnt = int( vPntM.size()) ;
// Recupero il numero massimo di thread concorrenti
int nThreadMax = thread::hardware_concurrency() ;
bool bOk = true ;
// Se un solo thread o pochi punti
if ( nThreadMax <= 1 || m_nTotPnt < 500) {
m_nCurrPnt = 0 ;
bOk = TestSubSeries( -1, vPntM, vtDir, 0, m_nTotPnt - 1, dProgCoeff) ;
ProcessEvents( int( 100 * dProgCoeff), 0) ;
}
// altrimenti
else {
const int MAX_PARTS = 32 ;
INTINTVECTOR vFstLst( MAX_PARTS) ;
// calcolo le parti del vettore
int nPartCnt = min( nThreadMax, MAX_PARTS) ;
int nPartDim = m_nTotPnt / nPartCnt + 1 ;
for ( int i = 0 ; i < nPartCnt ; ++ i) {
vFstLst[i].first = i * nPartDim ;
vFstLst[i].second = min( ( i + 1) * nPartDim, m_nTotPnt) - 1 ;
}
// processo le parti
m_nCurrPnt = 0 ;
m_bBreak = false ;
future<bool> vRes[MAX_PARTS] ;
for ( int i = 0 ; i < nPartCnt ; ++ i)
vRes[i] = async( launch::async, &CAvToolSurfTm::TestSubSeries, this, i, ref( vPntM), cref( vtDir), vFstLst[i].first, vFstLst[i].second, dProgCoeff) ;
// attendo i risultati
int nFin = 0 ;
int nNextPE = 0 ;
while ( nFin < nPartCnt) {
for ( int i = 0 ; i < nPartCnt ; ++ i) {
if ( vRes[i].valid() && vRes[i].wait_for( chrono::nanoseconds{ 1}) == future_status::ready) {
bOk = vRes[i].get() && bOk ;
++ nFin ;
}
}
if ( m_nCurrPnt > nNextPE) {
int nRes = ProcessEvents( int( m_nCurrPnt * 100. / m_nTotPnt * dProgCoeff), 10) ;
nNextPE += STEP_PE ;
if ( nRes == 1)
m_bBreak = true ;
}
}
ProcessEvents( int( 100 * dProgCoeff), 0) ;
}
return bOk ;
m_frMove.Set( ORIG, vtMove) ;
// Eseguo controllo
Point3d ptCurr = ptT ;
dTotDist = MyTestPosition( ptCurr, vtDir) ;
return ( dTotDist > - EPS_SMALL) ;
}
//----------------------------------------------------------------------------
bool
CAvToolSurfTm::TestSubSeries( int nId, PNTUVECTOR& vPntM, const Vector3d& vtDir, int nFirst, int nLast, double dProgCoeff)
{
// Se vettore vuoto, non devo fare alcunché
if ( vPntM.empty())
return true ;
// Ciclo sui punti da verificare
for ( int i = nFirst ; i <= nLast ; ++ i) {
// verifico il punto
Vector3d vtTriaN ;
double dMove = MyTestPositionHG( vPntM[i].first, vtDir, vtTriaN) ;
vPntM[i].second = dMove ;
if ( dMove < - EPS_SMALL)
return false ;
++ m_nCurrPnt ;
// se singolo thread
if ( nId == -1) {
// gestione eventi (ogni STEP_PE punti)
if (( m_nCurrPnt % STEP_PE) == 0) {
int nRes = ProcessEvents( int( m_nCurrPnt * 100. / m_nTotPnt * dProgCoeff), 0) ;
if ( nRes == 1)
return false ;
}
}
// altrimenti multithread
else {
if ( m_bBreak)
return false ;
}
}
return true ;
}
//----------------------------------------------------------------------------
bool
CAvToolSurfTm::TestPath( PNTULIST& lPntM, const Vector3d& vtDir, const Vector3d& vtMove, double dLinTol, double dProgCoeff)
CAvToolSurfTm::TestPath( PNTULIST& lPntM, const Vector3d& vtDir, const Vector3d& vtMove, double dLinTol)
{
// Se utensile non definito, errore
if ( m_Tool.GetType() == Tool::UNDEF)
return false ;
// Se direzioni non definite, errore
if ( vtDir.IsSmall() || vtMove.IsSmall())
return false ;
// Se lista vuota, non devo fare alcunché
// Se lista vuota, non devo fare alcunché
if ( lPntM.empty())
return true ;
// Controllo la tolleranza lineare (se negativa non vanno fatti controlli sui punti medi)
if ( dLinTol > -EPS_ZERO)
dLinTol = max( dLinTol, EPS_SMALL) ;
else
dLinTol = -1 ;
// Calcolo nuovo riferimento di movimento
Frame3d frMove ;
// Imposto il riferimento di movimento
if ( ! AreSameOrOppositeVectorApprox( vtDir, vtMove))
frMove.Set( ORIG, vtMove, vtDir) ;
m_frMove.Set( ORIG, vtMove, vtDir) ;
else
frMove.Set( ORIG, vtMove) ;
// Se riferimento di movimento non presente o diverso dal calcolato
if ( ! m_frMove.IsValid() || ! AreSameFrame( frMove, m_frMove)) {
// Salvo nuovo riferimento
m_frMove = frMove ;
// Ricalcolo HashGrid
if ( ! PrepareHashGrid())
return false ;
}
m_frMove.Set( ORIG, vtMove) ;
// Predispongo Hash Grid
if ( ! PrepareHashGrid())
return false ;
// Determino il numero di punti del path
m_nTotPnt = int( lPntM.size()) ;
// Recupero il numero massimo di thread concorrenti
@@ -350,9 +140,8 @@ CAvToolSurfTm::TestPath( PNTULIST& lPntM, const Vector3d& vtDir, const Vector3d&
bool bOk = true ;
// Se un solo thread o pochi punti
if ( nThreadMax <= 1 || m_nTotPnt < 500) {
m_nCurrPnt = 0 ;
bOk = TestSubPath( -1, lPntM, vtDir, dLinTol, dProgCoeff) ;
ProcessEvents( int( 100 * dProgCoeff), 0) ;
bOk = TestSubPath( -1, lPntM, vtDir, dLinTol) ;
ProcessEvents( 100, 0) ;
}
// altrimenti
else {
@@ -372,7 +161,7 @@ CAvToolSurfTm::TestPath( PNTULIST& lPntM, const Vector3d& vtDir, const Vector3d&
m_bBreak = false ;
future<bool> vRes[MAX_PARTS] ;
for ( int i = 0 ; i < nPartCnt ; ++ i)
vRes[i] = async( launch::async, &CAvToolSurfTm::TestSubPath, this, i, ref( vlPntM[i]), cref( vtDir), dLinTol, dProgCoeff) ;
vRes[i] = async( launch::async, &CAvToolSurfTm::TestSubPath, this, i, ref( vlPntM[i]), cref( vtDir), dLinTol) ;
// attendo i risultati
int nFin = 0 ;
int nNextPE = 0 ;
@@ -384,7 +173,7 @@ CAvToolSurfTm::TestPath( PNTULIST& lPntM, const Vector3d& vtDir, const Vector3d&
}
}
if ( m_nCurrPnt > nNextPE) {
int nRes = ProcessEvents( int( m_nCurrPnt * 100. / m_nTotPnt * dProgCoeff), 10) ;
int nRes = ProcessEvents( int( m_nCurrPnt * 100. / m_nTotPnt), 10) ;
nNextPE += STEP_PE ;
if ( nRes == 1)
m_bBreak = true ;
@@ -396,98 +185,18 @@ CAvToolSurfTm::TestPath( PNTULIST& lPntM, const Vector3d& vtDir, const Vector3d&
lPntM.pop_back() ;
lPntM.splice( lPntM.end(), vlPntM[i]) ;
}
ProcessEvents( int( 100 * dProgCoeff), 0) ;
ProcessEvents( 100, 0) ;
}
// pulisco HashGrid 2d
m_HGrids.Clear() ;
return bOk ;
}
//----------------------------------------------------------------------------
bool
CAvToolSurfTm::TestSeriesAdv( PNTUVVECTVECTOR& vPntM, const Vector3d& vtDir, const Vector3d& vtMove, double dProgCoeff)
CAvToolSurfTm::TestSubPath( int nId, PNTULIST& lPntM, const Vector3d& vtDir, double dLinTol)
{
// NB. la posizione del punto non viene modificata :
// get<0> vPntM[i] è il punto su cui viene posizionata la testa dell'utensile ( const)
// get<1> vPntM[i] è il parametro di traslazione del punto lungo vtDir per evitare collisioni con i triangoli
// get<2> vPntM[i] è un vettore di Vector3d contenente tutte le normali di tangenza ( a meno di 10 * EPS_SMALL)
// Se utensile non definito, errore
if ( m_Tool.GetType() == Tool::UNDEF)
return false ;
// Se direzioni non definite, errore
if ( vtDir.IsSmall() || vtMove.IsSmall())
return false ;
// Se vettore vuoto, non devo fare alcunché
if ( vPntM.empty())
return true ;
// Calcolo nuovo riferimento di movimento
Frame3d frMove ;
if ( ! AreSameOrOppositeVectorApprox( vtDir, vtMove))
frMove.Set( ORIG, vtMove, vtDir) ;
else
frMove.Set( ORIG, vtMove) ;
// Se riferimento di movimento non presente o diverso dal calcolato
if ( ! m_frMove.IsValid() || ! AreSameFrame( frMove, m_frMove)) {
// Salvo nuovo riferimento
m_frMove = frMove ;
// Ricalcolo HashGrid
if ( ! PrepareHashGrid())
return false ;
}
// Determino il numero di punti del path
m_nTotPnt = int( vPntM.size()) ;
// Recupero il numero massimo di thread concorrenti
int nThreadMax = thread::hardware_concurrency() ;
bool bOk = true ;
// Se un solo thread o pochi punti
if ( nThreadMax <= 1 || m_nTotPnt < 500) {
m_nCurrPnt = 0 ;
bOk = TestSubSeriesAdv( -1, vPntM, vtDir, 0, m_nTotPnt - 1, dProgCoeff) ;
ProcessEvents( int( 100 * dProgCoeff), 0) ;
}
// altrimenti
else {
const int MAX_PARTS = 32 ;
INTINTVECTOR vFstLst( MAX_PARTS) ;
// calcolo le parti del vettore
int nPartCnt = min( nThreadMax, MAX_PARTS) ;
int nPartDim = m_nTotPnt / nPartCnt + 1 ;
for ( int i = 0 ; i < nPartCnt ; ++ i) {
vFstLst[i].first = i * nPartDim ;
vFstLst[i].second = min( ( i + 1) * nPartDim, m_nTotPnt) - 1 ;
}
// processo le parti
m_nCurrPnt = 0 ;
m_bBreak = false ;
future<bool> vRes[MAX_PARTS] ;
for ( int i = 0 ; i < nPartCnt ; ++ i)
vRes[i] = async( launch::async, &CAvToolSurfTm::TestSubSeriesAdv, this, i, ref( vPntM), cref( vtDir), vFstLst[i].first, vFstLst[i].second, dProgCoeff) ;
// attendo i risultati
int nFin = 0 ;
int nNextPE = 0 ;
while ( nFin < nPartCnt) {
for ( int i = 0 ; i < nPartCnt ; ++ i) {
if ( vRes[i].valid() && vRes[i].wait_for( chrono::nanoseconds{ 1}) == future_status::ready) {
bOk = vRes[i].get() && bOk ;
++ nFin ;
}
}
if ( m_nCurrPnt > nNextPE) {
int nRes = ProcessEvents( int( m_nCurrPnt * 100. / m_nTotPnt * dProgCoeff), 10) ;
nNextPE += STEP_PE ;
if ( nRes == 1)
m_bBreak = true ;
}
}
ProcessEvents( int( 100 * dProgCoeff), 0) ;
}
return bOk ;
}
//----------------------------------------------------------------------------
bool
CAvToolSurfTm::TestSubPath( int nId, PNTULIST& lPntM, const Vector3d& vtDir, double dLinTol, double dProgCoeff)
{
// Se lista vuota, non devo fare alcunché
// Se lista vuota, non devo fare alcunché
if ( lPntM.empty())
return true ;
// Ciclo sui punti
@@ -497,13 +206,11 @@ CAvToolSurfTm::TestSubPath( int nId, PNTULIST& lPntM, const Vector3d& vtDir, dou
while ( itPntMCurr != lPntM.end()) {
// verifico il punto
ptCurr = itPntMCurr->first ;
Vector3d vtTriaN ;
double dMove = MyTestPositionHG( itPntMCurr->first, vtDir, vtTriaN) ;
itPntMCurr->second = dMove ;
if ( dMove < - EPS_SMALL)
itPntMCurr->second = MyTestPositionHG( itPntMCurr->first, vtDir) ;
if ( itPntMCurr->second < - EPS_SMALL)
return false ;
// se esiste il punto precedente e richiesto devo verificare il medio
if ( itPntMPrev != lPntM.end() && dLinTol > 0) {
// se esiste il punto precedente devo verificare il medio
if ( itPntMPrev != lPntM.end()) {
MyTestMidPointHG( lPntM, itPntMPrev, itPntMCurr, ptPrev, ptCurr, vtDir, dLinTol, 1) ;
}
// passo al successivo
@@ -515,7 +222,7 @@ CAvToolSurfTm::TestSubPath( int nId, PNTULIST& lPntM, const Vector3d& vtDir, dou
if ( nId == -1) {
// gestione eventi (ogni STEP_PE punti)
if (( m_nCurrPnt % STEP_PE) == 0) {
int nRes = ProcessEvents( int( m_nCurrPnt * 100. / m_nTotPnt * dProgCoeff), 0) ;
int nRes = ProcessEvents( int( m_nCurrPnt * 100. / m_nTotPnt), 0) ;
if ( nRes == 1)
return false ;
}
@@ -529,44 +236,10 @@ CAvToolSurfTm::TestSubPath( int nId, PNTULIST& lPntM, const Vector3d& vtDir, dou
return true ;
}
//----------------------------------------------------------------------------
bool
CAvToolSurfTm::TestSubSeriesAdv( int nId, PNTUVVECTVECTOR& vPntM, const Vector3d& vtDir, int nFirst, int nLast, double dProgCoeff)
{
// Se vettore vuoto, non devo fare alcunché
if ( vPntM.empty())
return true ;
// Ciclo sui punti da verificare
for ( int i = nFirst ; i <= nLast ; ++ i) {
// verifico il punto
Point3d ptCurr = get<0>( vPntM[i]) ;
get<1>( vPntM[i]) = MyTestPositionHGAdv( ptCurr, vtDir, get<2>( vPntM[i])) ;
if ( get<1>( vPntM[i]) < - EPS_SMALL)
return false ;
++ m_nCurrPnt ;
// se singolo thread
if ( nId == -1) {
// gestione eventi (ogni STEP_PE punti)
if (( m_nCurrPnt % STEP_PE) == 0) {
int nRes = ProcessEvents( int( m_nCurrPnt * 100. / m_nTotPnt * dProgCoeff), 0) ;
if ( nRes == 1)
return false ;
}
}
// altrimenti multithread
else {
if ( m_bBreak)
return false ;
}
}
return true ;
}
//----------------------------------------------------------------------------
bool
CAvToolSurfTm::MyTestMidPointHG( PNTULIST& lPntM, const PNTULIST::iterator& itPntMPrev, const PNTULIST::iterator& itPntMCurr,
const Point3d& ptPrev, const Point3d& ptCurr, const Vector3d& vtDir, double dLinTol, int nLev) const
const Point3d& ptPrev, const Point3d& ptCurr, const Vector3d& vtDir, double dLinTol, int nLev)
{
// se superato limite di ricursione, esco
const int MAX_LEV = 10 ;
@@ -576,8 +249,7 @@ CAvToolSurfTm::MyTestMidPointHG( PNTULIST& lPntM, const PNTULIST::iterator& itPn
Point3d ptMid = Media( ptPrev, ptCurr, 0.5) ;
// ne effettuo la correzione per evitare la collisione
Point3d ptNewMid = ptMid ;
Vector3d vtTriaN ;
double dMidMove = MyTestPositionHG( ptNewMid, vtDir, vtTriaN) ;
double dMidMove = MyTestPositionHG( ptNewMid, vtDir) ;
if ( dMidMove < - EPS_SMALL)
return false ;
// massima distanza ammissibile
@@ -586,7 +258,7 @@ CAvToolSurfTm::MyTestMidPointHG( PNTULIST& lPntM, const PNTULIST::iterator& itPn
if ( abs(( Media( itPntMPrev->first, itPntMCurr->first, 0.5) - ptNewMid) * m_frMove.VersZ()) > 0.5 * dLinTol ||
SqDist( itPntMPrev->first, itPntMCurr->first) > dMaxSqDist) {
// aggiungo
lPntM.emplace( itPntMCurr, ptNewMid, dMidMove) ;
lPntM.emplace( itPntMCurr, ptNewMid, - dMidMove) ;
auto itPntMMid = itPntMCurr ;
-- itPntMMid ;
// verifico intervallo precedente
@@ -599,48 +271,20 @@ CAvToolSurfTm::MyTestMidPointHG( PNTULIST& lPntM, const PNTULIST::iterator& itPn
//----------------------------------------------------------------------------
double
CAvToolSurfTm::MyTestPosition( Point3d& ptT, const Vector3d& vtDir, const Vector3d& vtMove, Vector3d& vtTriaN) const
CAvToolSurfTm::MyTestPosition( Point3d& ptT, const Vector3d& vtDir)
{
// box dell'utensile con suo movimento
BBox3d b3Tool ;
// utensile
b3Tool.Add( ptT) ;
b3Tool.Add( ptT - vtDir * m_Tool.GetHeigth()) ;
if ( vtDir.IsX())
b3Tool.Expand( 0, m_Tool.GetRadius(), m_Tool.GetRadius()) ;
else if ( vtDir.IsY())
b3Tool.Expand( m_Tool.GetRadius(), 0, m_Tool.GetRadius()) ;
else if ( vtDir.IsZ())
b3Tool.Expand( m_Tool.GetRadius(), m_Tool.GetRadius(), 0) ;
else {
double dExpandX = m_Tool.GetRadius() * sqrt( 1 - vtDir.x * vtDir.x) ;
double dExpandY = m_Tool.GetRadius() * sqrt( 1 - vtDir.y * vtDir.y) ;
double dExpandZ = m_Tool.GetRadius() * sqrt( 1 - vtDir.z * vtDir.z) ;
b3Tool.Expand( dExpandX, dExpandY, dExpandZ) ;
}
// aggiungo movimento
BBox3d b3Moved = b3Tool ;
b3Moved.Translate( MAX_MOVE * vtMove) ;
b3Tool.Add( b3Moved) ;
// determino movimento minimo per evitare collisione con superfici
double dTotDist = 0 ;
vtTriaN = V_NULL ;
for ( auto pStm : m_vSTM) {
INTVECTOR vTria ;
if ( pStm->GetAllTriaOverlapBox( b3Tool, vTria)) {
for ( int nTria : vTria) {
Triangle3d Tria ;
if ( pStm->GetTriangle( nTria, Tria)) {
double dDist = CAvToolTriangle( m_Tool, ptT, vtDir, Tria, vtMove) ;
if ( dDist < - EPS_SMALL)
return -1 ;
if ( dDist > EPS_SMALL) {
dTotDist += dDist ;
ptT += dDist * vtMove ;
vtTriaN = Tria.GetN() ;
}
}
Triangle3d Tria ;
for ( int nTria = pStm->GetFirstTriangle( Tria) ;
nTria != SVT_NULL ;
nTria = pStm->GetNextTriangle( nTria, Tria)) {
double dDist = CAvToolTriangle( m_Tool, ptT, vtDir, Tria, m_frMove.VersZ()) ;
if ( dDist < - EPS_SMALL)
return -1 ;
if ( dDist > EPS_SMALL) {
dTotDist += dDist ;
ptT += dDist * m_frMove.VersZ() ;
}
}
}
@@ -649,61 +293,7 @@ CAvToolSurfTm::MyTestPosition( Point3d& ptT, const Vector3d& vtDir, const Vector
//----------------------------------------------------------------------------
double
CAvToolSurfTm::MyTestPositionAdv( Point3d& ptT, const Vector3d& vtDir, const Vector3d& vtMove, VCT3DVECTOR& vVtTriaN) const
{
// box dell'utensile con suo movimento
BBox3d b3Tool ;
// utensile
b3Tool.Add( ptT) ;
b3Tool.Add( ptT - vtDir * m_Tool.GetHeigth()) ;
if ( vtDir.IsX())
b3Tool.Expand( 0, m_Tool.GetRadius(), m_Tool.GetRadius()) ;
else if ( vtDir.IsY())
b3Tool.Expand( m_Tool.GetRadius(), 0, m_Tool.GetRadius()) ;
else if ( vtDir.IsZ())
b3Tool.Expand( m_Tool.GetRadius(), m_Tool.GetRadius(), 0) ;
else {
double dExpandX = m_Tool.GetRadius() * sqrt( 1 - vtDir.x * vtDir.x) ;
double dExpandY = m_Tool.GetRadius() * sqrt( 1 - vtDir.y * vtDir.y) ;
double dExpandZ = m_Tool.GetRadius() * sqrt( 1 - vtDir.z * vtDir.z) ;
b3Tool.Expand( dExpandX, dExpandY, dExpandZ) ;
}
// aggiungo movimento
BBox3d b3Moved = b3Tool ;
b3Moved.Translate( MAX_MOVE * vtMove) ;
b3Tool.Add( b3Moved) ;
// determino movimento minimo per evitare collisione con superfici
double dTotDist = 0 ;
vVtTriaN.clear() ;
for ( auto pStm : m_vSTM) {
INTVECTOR vTria ;
if ( pStm->GetAllTriaOverlapBox( b3Tool, vTria)) {
for ( int nTria : vTria) {
Triangle3d Tria ;
if ( pStm->GetTriangle( nTria, Tria)) {
double dDist = CAvToolTriangle( m_Tool, ptT, vtDir, Tria, vtMove) ;
if ( dDist < - EPS_SMALL)
return -1 ;
// se devo traslare il punto, c'è collisione
if ( dDist > EPS_SMALL) {
if ( dDist > 10 * EPS_SMALL) {
vVtTriaN.clear() ;
dTotDist += dDist ;
ptT += ( dDist - 5 * EPS_SMALL) * m_frMove.VersZ() ;
}
vVtTriaN.push_back( Tria.GetN()) ;
}
}
}
}
}
return dTotDist ;
}
//----------------------------------------------------------------------------
double
CAvToolSurfTm::MyTestPositionHG( Point3d& ptT, const Vector3d& vtDir, Vector3d& vtTriaN) const
CAvToolSurfTm::MyTestPositionHG( Point3d& ptT, const Vector3d& vtDir)
{
// calcolo box utensile nel riferimento di movimento
BBox3d b3Tool ;
@@ -711,11 +301,11 @@ CAvToolSurfTm::MyTestPositionHG( Point3d& ptT, const Vector3d& vtDir, Vector3d&
Vector3d vtDirL = vtDir ; vtDirL.ToLoc( m_frMove) ;
b3Tool.Add( ptTL) ;
b3Tool.Add( ptTL - vtDirL * m_Tool.GetHeigth()) ;
if ( vtDirL.IsX())
if ( vtDirL.IsXplus() || vtDirL.IsXminus())
b3Tool.Expand( 0, m_Tool.GetRadius(), m_Tool.GetRadius()) ;
else if ( vtDirL.IsY())
else if ( vtDirL.IsYplus() || vtDirL.IsYminus())
b3Tool.Expand( m_Tool.GetRadius(), 0, m_Tool.GetRadius()) ;
else if ( vtDirL.IsZ())
else if ( vtDirL.IsZplus() || vtDirL.IsZminus())
b3Tool.Expand( m_Tool.GetRadius(), m_Tool.GetRadius(), 0) ;
else {
double dExpandX = m_Tool.GetRadius() * sqrt( 1 - vtDirL.x * vtDirL.x) ;
@@ -723,10 +313,8 @@ CAvToolSurfTm::MyTestPositionHG( Point3d& ptT, const Vector3d& vtDir, Vector3d&
double dExpandZ = m_Tool.GetRadius() * sqrt( 1 - vtDirL.z * vtDirL.z) ;
b3Tool.Expand( dExpandX, dExpandY, dExpandZ) ;
}
// ciclo sui triangoli che intersecano box in 2d
// ciclo sui triangoli che intersecano box in 2d
double dTotDist = 0 ;
vtTriaN = V_NULL ;
INTVECTOR vnIds ;
if ( m_HGrids.Find( b3Tool, vnIds)) {
for ( int i = 0 ; i < int( vnIds.size()) ; ++ i) {
@@ -742,70 +330,11 @@ CAvToolSurfTm::MyTestPositionHG( Point3d& ptT, const Vector3d& vtDir, Vector3d&
if ( dDist > EPS_SMALL) {
dTotDist += dDist ;
ptT += dDist * m_frMove.VersZ() ;
vtTriaN = Tria.GetN() ;
}
else if ( dDist < -EPS_SMALL)
return -1 ;
}
}
return dTotDist ;
}
//----------------------------------------------------------------------------
double
CAvToolSurfTm::MyTestPositionHGAdv( Point3d& ptT, const Vector3d& vtDir, VCT3DVECTOR& vVtTriaN) const
{
// calcolo box utensile nel riferimento di movimento
BBox3d b3Tool ;
Point3d ptTL = ptT ; ptTL.ToLoc( m_frMove) ;
Vector3d vtDirL = vtDir ; vtDirL.ToLoc( m_frMove) ;
b3Tool.Add( ptTL) ;
b3Tool.Add( ptTL - vtDirL * m_Tool.GetHeigth()) ;
if ( vtDirL.IsX())
b3Tool.Expand( 0, m_Tool.GetRadius(), m_Tool.GetRadius()) ;
else if ( vtDirL.IsY())
b3Tool.Expand( m_Tool.GetRadius(), 0, m_Tool.GetRadius()) ;
else if ( vtDirL.IsZ())
b3Tool.Expand( m_Tool.GetRadius(), m_Tool.GetRadius(), 0) ;
else {
double dExpandX = m_Tool.GetRadius() * sqrt( 1 - vtDirL.x * vtDirL.x) ;
double dExpandY = m_Tool.GetRadius() * sqrt( 1 - vtDirL.y * vtDirL.y) ;
double dExpandZ = m_Tool.GetRadius() * sqrt( 1 - vtDirL.z * vtDirL.z) ;
b3Tool.Expand( dExpandX, dExpandY, dExpandZ) ;
}
// ciclo sui triangoli che intersecano box in 2d
double dTotDist = 0. ;
INTVECTOR vnIds ;
if ( m_HGrids.Find( b3Tool, vnIds)) {
for ( int i = 0 ; i < int( vnIds.size()) ; ++ i) {
// recupero la superficie
int nInd = vnIds[i] ;
int nSurf = GetSurfInd( nInd) ;
if ( nSurf == -1)
return -1 ;
// recupero il triangolo
int nT = nInd - m_vBaseInd[nSurf] ;
Triangle3d Tria ;
if ( ! m_vSTM[nSurf]->GetTriangle( nT, Tria))
return -1 ;
// calcolo della collisione
double dDist = CAvToolTriangle( m_Tool, ptT, vtDir, Tria, m_frMove.VersZ()) ;
if ( dDist < - EPS_SMALL)
return -1 ;
// se devo traslare il punto, c'è collisione
if ( dDist > EPS_SMALL) {
if ( dDist > 10 * EPS_SMALL) {
vVtTriaN.clear() ;
dTotDist += dDist ;
ptT += ( dDist - 5 * EPS_SMALL) * m_frMove.VersZ() ;
}
vVtTriaN.push_back( Tria.GetN()) ;
}
}
}
return dTotDist ;
}
@@ -816,7 +345,7 @@ CAvToolSurfTm::PrepareHashGrid( void)
// pulisco HashGrid 2d
m_HGrids.Clear() ;
// verifico esistenza superfici
if ( m_vSTM.empty() || m_vBaseInd.size() < m_vSTM.size() + 1)
if ( m_vSTM.size() == 0 || m_vBaseInd.size() < m_vSTM.size() + 1)
return false ;
// creo HashGrid 2d
const int LIM_HG_TRIA = 256 ;
@@ -843,7 +372,7 @@ CAvToolSurfTm::PrepareHashGrid( void)
//----------------------------------------------------------------------------
int
CAvToolSurfTm::GetSurfInd( int nT) const
CAvToolSurfTm::GetSurfInd( int nT)
{
// verifico la presenza di almeno un intervallo
if ( m_vBaseInd.size() < 2)
+7 -32
View File
@@ -34,47 +34,22 @@ class CAvToolSurfTm : public ICAvToolSurfTm
{ return m_Tool.GetRadius() ; }
double GetToolHeight( void) const override
{ return m_Tool.GetHeigth() ; }
double GetToolTipHeight( void) const override
{ return m_Tool.GetTipHeigth() ; } ;
double GetToolTipRadius( void) const override
{ return m_Tool.GetTipRadius() ; } ;
double GetToolCornRadius( void) const override
{ return m_Tool.GetCornRadius() ; } ;
CISURFTMPVECTOR GetvStm( void) const {
CISURFTMPVECTOR vcStm ;
for ( int i = 0 ; i < int( m_vSTM.size()) ; ++ i)
vcStm.emplace_back( CloneSurfTriMesh( m_vSTM[i])) ;
return vcStm ;
}
const ICurveComposite& GetToolOutline( bool bApprox = false) const override
{ return ( bApprox ? m_Tool.GetApproxOutline() : m_Tool.GetOutline()) ;}
bool TestPosition( const Point3d& ptT, const Vector3d& vtDir, const Vector3d& vtMove,
double& dTotDist, Vector3d* pvtTriaN = nullptr) const override ;
bool TestPositionAdv( const Point3d& ptT, const Vector3d& vtDir, const Vector3d& vtMove,
double& dTotDist, VCT3DVECTOR& vVtN) const override ;
bool TestSeries( PNTUVECTOR& vPntM, const Vector3d& vtDir, const Vector3d& vtMove, double dProgCoeff = 1) override ;
bool TestSeriesAdv( PNTUVVECTVECTOR& vPntM, const Vector3d& vtDir, const Vector3d& vtMove, double dProgCoeff = 1) override ;
bool TestPath( PNTULIST& lPntM, const Vector3d& vtDir, const Vector3d& vtMove, double dLinTol, double dProgCoeff = 1) override ;
bool TestPosition( const Point3d& ptT, const Vector3d& vtDir, const Vector3d& vtMove, double& dTotDist) override ;
bool TestPath( PNTULIST& lPntM, const Vector3d& vtDir, const Vector3d& vtMove, double dLinTol) override ;
public :
CAvToolSurfTm( void) ;
bool Clear( void) ;
private :
bool TestSubSeries( int nId, PNTUVECTOR& vPntM, const Vector3d& vtDir, int nFirst, int nLast, double dProgCoeff) ;
bool TestSubSeriesAdv( int nId, PNTUVVECTVECTOR& vPntM, const Vector3d& vtDir, int nFirst, int nLast, double dProgCoeff) ;
bool TestSubPath( int nId, PNTULIST& lPntM, const Vector3d& vtDir, double dLinTol, double dProgCoeff) ;
double MyTestPosition( Point3d& ptT, const Vector3d& vtDir, const Vector3d& vtMove, Vector3d& vtTriaN) const ;
double MyTestPositionAdv( Point3d& ptT, const Vector3d& vtDir, const Vector3d& vtMove, VCT3DVECTOR& vVtTriaN) const ;
double MyTestPositionHG( Point3d& ptT, const Vector3d& vtDir, Vector3d& vtTriaN) const ;
double MyTestPositionHGAdv( Point3d& ptT, const Vector3d& vtDir, VCT3DVECTOR& vVtTriaN) const ;
bool TestSubPath( int nId, PNTULIST& lPntM, const Vector3d& vtDir, double dLinTol) ;
double MyTestPosition( Point3d& ptT, const Vector3d& vtDir) ;
double MyTestPositionHG( Point3d& ptT, const Vector3d& vtDir) ;
bool MyTestMidPointHG( PNTULIST& lPntM, const PNTULIST::iterator& itPntMPrev, const PNTULIST::iterator& itPntMCurr,
const Point3d& ptPrev, const Point3d& ptCurr, const Vector3d& vtDir, double dLinTol, int nLev) const ;
const Point3d& ptPrev, const Point3d& ptCurr, const Vector3d& vtDir, double dLinTol, int nLev) ;
bool PrepareHashGrid( void) ;
int GetSurfInd( int nT) const ;
int GetSurfInd( int nT) ;
private :
typedef std::vector<const SurfTriMesh*> CSURFTMPVECTOR ; // vettore di puntatori a const SurfTriMesh
+13 -15
View File
@@ -17,8 +17,8 @@
#include "CAvToolTriangle.h"
#include "IntersLineSurfStd.h"
#include "IntersLineTria.h"
#include "DistPointLine.h"
#include "CDeUtility.h"
#include "/EgtDev/Include/EGkDistPointLine.h"
#include "/EgtDev/Include/EGkIntervals.h"
#include "/EgtDev/Include/ENkPolynomialRoots.h"
#include "/EgtDev/Include/EgtNumUtils.h"
@@ -146,20 +146,18 @@ CAvToolTriangle( const Tool& tlTool, const Point3d& ptToolOrig, const Vector3d&
const Triangle3d& trTria, const Vector3d& vtMove)
{
// Non ha senso che il movimento sia in direzione "opposta" a quella dell'asse utensile
if ( vtMove * vtToolAx < - 10 * EPS_ZERO)
if ( vtMove * vtToolAx < - EPS_ZERO)
return -1. ;
// Se avvicinamento non devo fare nulla
if ( vtMove * trTria.GetN() < - EPS_ZERO)
return 0. ;
// Tolleranza su dischi (parti piatte perpendicolari all'asse utensile)
double dEpsilon = ( vtMove * vtToolAx > 0.5 ? 0 : EPS_SMALL) ;
return 0. ;
// se utensile cilindrico
if ( tlTool.GetType() == Tool::CYLMILL) {
// parametri geometrici
double dHeigth = tlTool.GetHeigth() ;
double dRadius = tlTool.GetRadius() ;
// prima determino l'allontanamento del disco inferiore
double dDist = CAvDiskTriangle( ptToolOrig - ( dHeigth - dEpsilon) * vtToolAx, vtToolAx, dRadius, trTria, vtMove) ;
double dDist = CAvDiskTriangle( ptToolOrig - ( dHeigth - EPS_SMALL) * vtToolAx, vtToolAx, dRadius, trTria, vtMove) ;
if ( dDist < - EPS_SMALL)
return dDist ;
// poi verifico quello del cilindro (tenendo conto di quanto è stata allontanato il disco)
@@ -167,7 +165,7 @@ CAvToolTriangle( const Tool& tlTool, const Point3d& ptToolOrig, const Vector3d&
if ( dDist2 < - EPS_SMALL)
return dDist2 ;
// verifico quello del disco sopra
double dDist3 = CAvDiskTriangle( ptToolOrig - dEpsilon * vtToolAx + ( dDist + dDist2) * vtMove, vtToolAx, dRadius, trTria, vtMove) ;
double dDist3 = CAvDiskTriangle( ptToolOrig - EPS_SMALL * vtToolAx + ( dDist + dDist2) * vtMove, vtToolAx, dRadius, trTria, vtMove) ;
if ( dDist3 < - EPS_SMALL)
return dDist3 ;
return ( dDist + dDist2 + dDist3) ;
@@ -191,7 +189,7 @@ CAvToolTriangle( const Tool& tlTool, const Point3d& ptToolOrig, const Vector3d&
return dDist2 ;
// verifico quello del disco sopra
Point3d ptDiskUpOrig = ptCylOrig + dDist2 * vtMove ;
double dDist3 = CAvDiskTriangle( ptDiskUpOrig - dEpsilon * vtToolAx, vtToolAx, dRadius, trTria, vtMove) ;
double dDist3 = CAvDiskTriangle( ptDiskUpOrig - EPS_SMALL * vtToolAx, vtToolAx, dRadius, trTria, vtMove) ;
if ( dDist3 < - EPS_SMALL)
return dDist3 ;
return ( dDist + dDist2 + dDist3) ;
@@ -201,7 +199,7 @@ CAvToolTriangle( const Tool& tlTool, const Point3d& ptToolOrig, const Vector3d&
// parametri geometrici
double dCylHeigth = tlTool.GetHeigth() - tlTool.GetTipHeigth() ;
// prima determino l'allontanamento del disco inferiore
double dDist = CAvDiskTriangle( ptToolOrig - ( tlTool.GetHeigth() - dEpsilon) * vtToolAx, vtToolAx, tlTool.GetTipRadius(),
double dDist = CAvDiskTriangle( ptToolOrig - ( tlTool.GetHeigth() - EPS_SMALL) * vtToolAx, vtToolAx, tlTool.GetTipRadius(),
trTria, vtMove) ;
if ( dDist < - EPS_SMALL)
return dDist ;
@@ -222,7 +220,7 @@ CAvToolTriangle( const Tool& tlTool, const Point3d& ptToolOrig, const Vector3d&
return dDist3 ;
// verifico quello del disco sopra
Point3d ptDiskUpOrig = ptCylOrig + vtMove * dDist3 ;
double dDist4 = CAvDiskTriangle( ptDiskUpOrig - dEpsilon * vtToolAx, vtToolAx, tlTool.GetRadius(), trTria, vtMove) ;
double dDist4 = CAvDiskTriangle( ptDiskUpOrig - EPS_SMALL * vtToolAx, vtToolAx, tlTool.GetRadius(), trTria, vtMove) ;
if ( dDist4 < - EPS_SMALL)
return dDist4 ;
return ( dDist + dDist2 + dDist3 + dDist4) ;
@@ -249,7 +247,7 @@ CAvToolTriangle( const Tool& tlTool, const Point3d& ptToolOrig, const Vector3d&
double dMaxR = max( tlTool.GetRadius(), tlTool.GetTipRadius()) ;
double dCylHeigth = tlTool.GetHeigth() - tlTool.GetTipHeigth() ;
// prima determino l'allontanamento del disco inferiore
double dDist = CAvDiskTriangle( ptToolOrig - ( tlTool.GetHeigth() - dEpsilon) * vtToolAx, vtToolAx, tlTool.GetTipRadius(),
double dDist = CAvDiskTriangle( ptToolOrig - ( tlTool.GetHeigth() - EPS_SMALL) * vtToolAx, vtToolAx, tlTool.GetTipRadius(),
trTria, vtMove) ;
if ( dDist < - EPS_SMALL)
return dDist ;
@@ -268,7 +266,7 @@ CAvToolTriangle( const Tool& tlTool, const Point3d& ptToolOrig, const Vector3d&
return dDist3 ;
// verifico quello del disco sopra
Point3d ptDiskUpOrig = ptCylOrig + vtMove * dDist3 ;
double dDist4 = CAvDiskTriangle( ptDiskUpOrig - dEpsilon * vtToolAx, vtToolAx, tlTool.GetRadius(), trTria, vtMove) ;
double dDist4 = CAvDiskTriangle( ptDiskUpOrig - EPS_SMALL * vtToolAx, vtToolAx, tlTool.GetRadius(), trTria, vtMove) ;
if ( dDist4 < - EPS_SMALL)
return dDist4 ;
return ( dDist + dDist2 + dDist3 + dDist4) ;
@@ -301,10 +299,10 @@ CAvToolTriangle( const Tool& tlTool, const Point3d& ptToolOrig, const Vector3d&
double dRadius = max( ptStart.x, ptEnd.x) ;
// Se disco verso il basso dell'utensile
if ( ptStart.x > ptEnd.x)
dDist2 = CAvDiskTriangle( ptCompOrig + dEpsilon * vtToolAx, vtToolAx, dRadius, trTria, vtMove) ;
dDist2 = CAvDiskTriangle( ptCompOrig + EPS_SMALL * vtToolAx, vtToolAx, dRadius, trTria, vtMove) ;
// Se disco verso l'alto
else
dDist2 = CAvDiskTriangle( ptCompOrig - dEpsilon * vtToolAx, vtToolAx, dRadius, trTria, vtMove) ;
dDist2 = CAvDiskTriangle( ptCompOrig - EPS_SMALL * vtToolAx, vtToolAx, dRadius, trTria, vtMove) ;
}
else {
// Verifiche curva precedente per eventuale tappo sopra
@@ -2503,7 +2501,7 @@ DiskSegmentEscapeDistLongMot( const Point3d& ptDiskCen, double dDiskRad,
double dSegDist = 0. ;
for ( int nSol = 0 ; nSol < nRoot ; ++ nSol) {
// Soluzione interna al segmento
if ( vdRoots[nSol] > 0. && vdRoots[nSol] < dSegLen + EPS_ZERO) {
if ( vdRoots[nSol] > 0. && vdRoots[nSol] < dSegLen) {
Point3d ptC = ptSeg + vdRoots[nSol] * vtSeg ;
// Distanza del punto soluzione dal piano del disco nella posizione iniziale
double dCurDist = PointPlaneSignedDist( ptC, ptDiskCen, vtMove) ;
+19 -70
View File
@@ -1,14 +1,13 @@
//----------------------------------------------------------------------------
// EgalTech 2016-2024
// EgalTech 2016-2020
//----------------------------------------------------------------------------
// File : CDeBoxClosedSurfTm.cpp Data : 24.03.24 Versione : 2.6c2
// File : CDBoxSurfTm.cpp Data : 09.01.20 Versione : 2.2a2
// Contenuto : Implementazione della verifica di collisione tra
// BoundingBox e Closed SurftriMesh.
//
//
// Modifiche : 05.10.16 DS Creazione modulo.
// 09.01.20 DS Cambio nome alla funzione.
// 24.03.24 DS Aggiunta TestCylSurfTm.
//
//----------------------------------------------------------------------------
@@ -20,86 +19,36 @@
using namespace std ;
//----------------------------------------------------------------------------
// Il sistema di riferimento è allineato con il box e ha origine in un suo vertice.
// La distanza di sicurezza ha effetto solo se maggiore di EPS_SMALL.
// Il sistema di riferimento del box è riferito a quello della superficie.
// La funzione restituisce :
// - true in caso di collisione o inconsistenza dei parametri di input
// - false in caso di assenza di collisione.
//----------------------------------------------------------------------------
bool
CDeBoxClosedSurfTm( const Frame3d& frBox, const Vector3d& vtDiag, const ISurfTriMesh& Stm, double dSafeDist)
CDeBoxClosedSurfTm( const Frame3d& frBox, const Vector3d& vtDiag, double dSafeDist, const ISurfTriMesh& Stm)
{
// Se il box non è ben definito non ha senso proseguire
if ( vtDiag.IsSmall())
return true ;
// Se superficie non valida o aperta, non ha senso proseguire
if ( ! Stm.IsValid() || ! Stm.IsClosed())
return true ;
// Recupero BBox del poliedro
// recupero BBox del poliedro
BBox3d b3Poly = Stm.GetAllTriaBox() ;
// Calcolo il BBox del parallelepipedo
BBox3d b3BoxL( ORIG, ORIG + vtDiag) ;
if ( dSafeDist > EPS_SMALL)
b3BoxL.Expand( dSafeDist) ;
BBox3d b3Box = GetToGlob( b3BoxL, frBox) ;
// Se i BBox non interferiscono, non c'è collisione
if ( ! b3Poly.Overlaps( b3Box) || ! b3Poly.Overlaps( frBox, b3BoxL))
// calcolo il BBox del parallelepipedo
BBox3d b3Box( ORIG, ORIG + vtDiag) ;
b3Box.Expand( dSafeDist) ;
b3Box.ToGlob( frBox) ;
// confronto i due Box
if ( ! b3Box.Overlaps( b3Poly))
return false ;
// Verifico se il parallelepipedo interferisce con i triangoli del poliedro presenti nel suo BBox
// recupero i triangoli che interferiscono con il box
INTVECTOR vT ;
Stm.GetAllTriaOverlapBox( b3Box, vT) ;
for ( int nT : vT) {
Triangle3d Tria ;
if ( Stm.GetTriangle( nT, Tria)) {
if ( CDeBoxTria( frBox, vtDiag, Tria, dSafeDist))
if ( CDeBoxTria( frBox, vtDiag, dSafeDist, Tria))
return true ;
}
}
// Se il BBox del parallelepipedo non è interno a quello del poliedro e viceversa, non c'è collisione
if ( ! b3Poly.Encloses( b3Box) && ! b3Box.Encloses( b3Poly))
// Se superficie aperta, non c'è collisione
if ( ! Stm.IsClosed())
return false ;
// Verifico se il box è dentro la superficie tramite calcolo distanza minima del suo centro
Point3d ptBoxCen = ORIG + vtDiag / 2 ;
ptBoxCen.ToGlob( frBox) ;
DistPointSurfTm DistBoxCenSurfCalc( ptBoxCen, Stm) ;
// Verifico se il box è dentro la superficie tramite calcolo distanza minima.
Point3d ptBoxOrig, ptBoxMax ;
b3Box.GetMinMax( ptBoxOrig, ptBoxMax) ;
DistPointSurfTm DistBoxOrigSurfCalc( ptBoxOrig, Stm) ;
// Se il box è interno c'è collisione
return DistBoxCenSurfCalc.IsPointInside() ;
}
//----------------------------------------------------------------------------
// Verifica l'interferenza tra il box e la superficie : restituisce true in caso di interferenza.
//----------------------------------------------------------------------------
bool
TestBoxSurfTm( const Frame3d& frBox, const Vector3d& vtDiag, const ISurfTriMesh& Stm, double dSafeDist)
{
// Se il box non è ben definito non ha senso proseguire
if ( vtDiag.IsSmall())
return true ;
// Se superficie non valida, non ha senso proseguire
if ( ! Stm.IsValid())
return true ;
// Recupero BBox del poliedro
BBox3d b3Poly = Stm.GetAllTriaBox() ;
// Calcolo il BBox del parallelepipedo
BBox3d b3BoxL( ORIG, ORIG + vtDiag) ;
if ( dSafeDist > EPS_SMALL)
b3BoxL.Expand( dSafeDist) ;
BBox3d b3Box = GetToGlob( b3BoxL, frBox) ;
// Se i BBox non interferiscono, non c'è collisione
if ( ! b3Poly.Overlaps( b3Box) || ! b3Poly.Overlaps( frBox, b3BoxL))
return false ;
// Verifico se il parallelepipedo interferisce con i triangoli del poliedro presenti nel suo BBox
INTVECTOR vT ;
Stm.GetAllTriaOverlapBox( b3Box, vT) ;
for ( int nT : vT) {
Triangle3d Tria ;
if ( Stm.GetTriangle( nT, Tria)) {
if ( CDeBoxTria( frBox, vtDiag, Tria, dSafeDist))
return true ;
}
}
// Non c'è interferenza
return false ;
return DistBoxOrigSurfCalc.IsPointInside() ;
}
+49 -28
View File
@@ -16,7 +16,6 @@
#include "CDeBoxTria.h"
#include "CDeSpheTria.h"
#include "CDeCylTria.h"
#include "CDeCapsTria.h"
#include "/EgtDev/Include/EGkPlane3d.h"
using namespace std ;
@@ -100,17 +99,9 @@ CDeSimpleBoxTria( const Frame3d& frBox, const Vector3d& vtDiag, const Triangle3d
Triangle3d trTriaL = trTria ;
trTriaL.ToLoc( frBox) ;
// Calcolo il box locale del triangolo
BBox3d b3TriaL ;
trTriaL.GetLocalBBox( b3TriaL) ;
// Calcolo il box come tale
BBox3d b3Box( ORIG, ORIG + vtDiag) ;
// Se i BBox non interferiscono, non c'è collisione
if ( ! b3Box.Overlaps( b3TriaL))
return false ;
// Compute box center and extents
Point3d ptCen ;
Vector3d vtExt ;
@@ -171,7 +162,7 @@ CDeSimpleBoxTria( const Frame3d& frBox, const Vector3d& vtDiag, const Triangle3d
//----------------------------------------------------------------------------
bool
CDeBoxTria( const Frame3d& frBox, const Vector3d& vtDiag, const Triangle3d& trTria, double dSafeDist)
CDeBoxTria( const Frame3d& frBox, const Vector3d& vtDiag, double dSafeDist, const Triangle3d& trTria)
{
// Porto il triangolo nel riferimento del box
Triangle3d trTriaL = trTria ;
@@ -182,45 +173,75 @@ CDeBoxTria( const Frame3d& frBox, const Vector3d& vtDiag, const Triangle3d& trTr
return CDeSimpleBoxTria( Frame3d(), vtDiag, trTriaL) ;
// Verifica preliminare con box esteso
Frame3d frTmp( Point3d( -dSafeDist, -dSafeDist, -dSafeDist)) ;
if ( ! CDeSimpleBoxTria( frTmp, vtDiag + 2 * Vector3d( dSafeDist, dSafeDist, dSafeDist), trTriaL))
Frame3d frEst( Point3d( -dSafeDist, -dSafeDist, -dSafeDist)) ;
if ( ! CDeSimpleBoxTria( frEst, vtDiag + 2 * Vector3d( dSafeDist, dSafeDist, dSafeDist), trTriaL))
return false ;
// Tre box aumentati con distanza di sicurezza in un sola dimensione
frTmp.ChangeOrig( Point3d( -dSafeDist, 0, 0)) ;
Frame3d frTmp = frBox ; frTmp.Translate( - dSafeDist * frBox.VersX()) ;
if ( CDeSimpleBoxTria( frTmp, vtDiag + 2 * dSafeDist * X_AX, trTriaL))
return true ;
frTmp.ChangeOrig( Point3d( 0, -dSafeDist, 0)) ;
frTmp = frBox ; frTmp.Translate( - dSafeDist * frBox.VersY()) ;
if ( CDeSimpleBoxTria( frTmp, vtDiag + 2 * dSafeDist * Y_AX, trTriaL))
return true ;
frTmp.ChangeOrig( Point3d( 0, 0, -dSafeDist)) ;
frTmp = frBox ; frTmp.Translate( - dSafeDist * frBox.VersZ()) ;
if ( CDeSimpleBoxTria( frTmp, vtDiag + 2 * dSafeDist * Z_AX, trTriaL))
return true ;
// Capsule centrati sui dodici spigoli
if ( CDeSimpleCapsTria( Point3d( 0, 0, 0), Point3d( vtDiag.x, 0, 0), dSafeDist, trTriaL))
// Sfere centrate negli otto vertici
if ( CDeSimpleSpheTria( Point3d( 0, 0, 0), dSafeDist, trTriaL))
return true ;
if ( CDeSimpleCapsTria( Point3d( 0, vtDiag.y, 0), Point3d( vtDiag.x, vtDiag.y, 0), dSafeDist, trTriaL))
if ( CDeSimpleSpheTria( Point3d( vtDiag.x, 0, 0), dSafeDist, trTriaL))
return true ;
if ( CDeSimpleCapsTria( Point3d( 0, 0, 0), Point3d( 0, vtDiag.y, 0), dSafeDist, trTriaL))
if ( CDeSimpleSpheTria( Point3d( vtDiag.x, vtDiag.y, 0), dSafeDist, trTriaL))
return true ;
if ( CDeSimpleCapsTria( Point3d( vtDiag.x, 0, 0), Point3d( vtDiag.x, vtDiag.y, 0), dSafeDist, trTriaL))
if ( CDeSimpleSpheTria( Point3d( 0, vtDiag.y, 0), dSafeDist, trTriaL))
return true ;
if ( CDeSimpleCapsTria( Point3d( 0, 0, vtDiag.z), Point3d( vtDiag.x, 0, vtDiag.z), dSafeDist, trTriaL))
if ( CDeSimpleSpheTria( Point3d( 0, 0, vtDiag.z), dSafeDist, trTriaL))
return true ;
if ( CDeSimpleCapsTria( Point3d( 0, vtDiag.y, vtDiag.z), Point3d( vtDiag.x, vtDiag.y, vtDiag.z), dSafeDist, trTriaL))
if ( CDeSimpleSpheTria( Point3d( vtDiag.x, 0, vtDiag.z), dSafeDist, trTriaL))
return true ;
if ( CDeSimpleCapsTria( Point3d( 0, 0, vtDiag.z), Point3d( 0, vtDiag.y, vtDiag.z), dSafeDist, trTriaL))
if ( CDeSimpleSpheTria( Point3d( vtDiag.x, vtDiag.y, vtDiag.z), dSafeDist, trTriaL))
return true ;
if ( CDeSimpleCapsTria( Point3d( vtDiag.x, 0, vtDiag.z), Point3d( vtDiag.x, vtDiag.y, vtDiag.z), dSafeDist, trTriaL))
if ( CDeSimpleSpheTria( Point3d( 0, vtDiag.y, vtDiag.z), dSafeDist, trTriaL))
return true ;
if ( CDeSimpleCapsTria( Point3d( 0, 0, 0), Point3d( 0, 0, vtDiag.z), dSafeDist, trTriaL))
// Cilindri centrati sui dodici spigoli
frTmp.Set( Point3d( 0, 0, 0), X_AX) ;
if ( CDeSimpleCylTria( frTmp, dSafeDist, vtDiag.x, trTriaL))
return true ;
if ( CDeSimpleCapsTria( Point3d( vtDiag.x, 0, 0), Point3d( vtDiag.x, 0, vtDiag.z), dSafeDist, trTriaL))
frTmp.Set( Point3d( 0, vtDiag.y, 0), X_AX) ;
if ( CDeSimpleCylTria( frTmp, dSafeDist, vtDiag.x, trTriaL))
return true ;
if ( CDeSimpleCapsTria( Point3d( vtDiag.x, vtDiag.y, 0), Point3d( vtDiag.x, vtDiag.y, vtDiag.z), dSafeDist, trTriaL))
frTmp.Set( Point3d( 0, 0, 0), Y_AX) ;
if ( CDeSimpleCylTria( frTmp, dSafeDist, vtDiag.y, trTriaL))
return true ;
if ( CDeSimpleCapsTria( Point3d( 0, vtDiag.y, 0), Point3d( 0, vtDiag.y, vtDiag.z), dSafeDist, trTriaL))
frTmp.Set( Point3d( vtDiag.x, 0, 0), Y_AX) ;
if ( CDeSimpleCylTria( frTmp, dSafeDist, vtDiag.y, trTriaL))
return true ;
frTmp.Set( Point3d( 0, 0, vtDiag.z), X_AX) ;
if ( CDeSimpleCylTria( frTmp, dSafeDist, vtDiag.x, trTriaL))
return true ;
frTmp.Set( Point3d( 0, vtDiag.y, vtDiag.z), X_AX) ;
if ( CDeSimpleCylTria( frTmp, dSafeDist, vtDiag.x, trTriaL))
return true ;
frTmp.Set( Point3d( 0, 0, vtDiag.z), Y_AX) ;
if ( CDeSimpleCylTria( frTmp, dSafeDist, vtDiag.y, trTriaL))
return true ;
frTmp.Set( Point3d( vtDiag.x, 0, vtDiag.z), Y_AX) ;
if ( CDeSimpleCylTria( frTmp, dSafeDist, vtDiag.y, trTriaL))
return true ;
frTmp.Set( Point3d( 0., 0., 0.), Z_AX) ;
if ( CDeSimpleCylTria( frTmp, dSafeDist, vtDiag.z, trTriaL))
return true ;
frTmp.Set( Point3d( vtDiag.x, 0., 0.), Z_AX) ;
if ( CDeSimpleCylTria( frTmp, dSafeDist, vtDiag.z, trTriaL))
return true ;
frTmp.Set( Point3d( vtDiag.x, vtDiag.y, 0.), Z_AX) ;
if ( CDeSimpleCylTria( frTmp, dSafeDist, vtDiag.z, trTriaL))
return true ;
frTmp.Set( Point3d( 0., vtDiag.y, 0.), Z_AX) ;
if ( CDeSimpleCylTria( frTmp, dSafeDist, vtDiag.z, trTriaL))
return true ;
return false ;
+1 -1
View File
@@ -17,4 +17,4 @@
//----------------------------------------------------------------------------
bool CDeSimpleBoxTria( const Frame3d& frBox, const Vector3d& vtDiag, const Triangle3d& trTria) ;
bool CDeBoxTria( const Frame3d& frBox, const Vector3d& vtDiag, const Triangle3d& trTria, double dSafeDist) ;
bool CDeBoxTria( const Frame3d& frBox, const Vector3d& vtDiag, double dSafeDist, const Triangle3d& trTria) ;
-104
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@@ -1,104 +0,0 @@
//----------------------------------------------------------------------------
// EgalTech 2022-2022
//----------------------------------------------------------------------------
// File : CDeCapsTria.cpp Data : 14.05.22 Versione : 2.4e2
// Contenuto : Implementazione della verifica di collisione tra
// Capsule (cilindro con estremità semisferiche) e Triangle3d.
//
//
// Modifiche :14.05.22 DS Creazione modulo.
//
//
//----------------------------------------------------------------------------
//--------------------------- Include ----------------------------------------
#include "stdafx.h"
#include "CDeCapsTria.h"
#include "CDeSpheTria.h"
#include "ProjPlane.h"
#include "IntersLineCaps.h"
#include "/EgtDev/Include/EGkPolygon3d.h"
#include "/EgtDev/Include/EGkIntersLinePlane.h"
#include "/EgtDev/Include/EGkDistPointTria.h"
#include "/EgtDev/Include/EGkIntersLineSphere.h"
using namespace std ;
//----------------------------------------------------------------------------
bool
CDeSimpleCapsTria( const Point3d& ptP1, const Point3d& ptP2, double dR, const Triangle3d& trTria)
{
// vedi Ericson, Real-Time Collision Detection, pag. 226 (Nettle method)
// Dati della capsule come sfera che si muove
Point3d ptC = ptP1 ;
Point3d ptE = ptP2 ;
Vector3d vtDir = ptP2 - ptP1 ;
double dLen = vtDir.Len() ;
if ( dLen < EPS_SMALL)
return CDeSimpleSpheTria( Media( ptP1, ptP2), dR, trTria) ;
vtDir /= dLen ;
if ( vtDir * trTria.GetN() > 0) {
vtDir.Invert() ;
ptC = ptP2 ;
ptE = ptP1 ;
}
// Se sfera finale dista dal piano come o meno del raggio, devo verificarla direttamente (il retro è escluso dal calcolo standard)
double dDistE = DistPointPlane( ptE, trTria.GetPlane()) ;
if ( abs( dDistE) <= dR) {
if ( CDeSimpleSpheTria( ptE, dR, trTria))
return true ;
}
// Determinazione primo possibile punto di contatto della sfera con il piano
Point3d ptD = ptC - trTria.GetN() * dR ;
// Intersezione della linea di movimento di questo punto con il piano del triangolo
Point3d ptP ;
int nLpRes = IntersLinePlane( ptD, vtDir, 1, trTria.GetPlane(), ptP, false) ;
// Se non c'è intersezione passante
if ( nLpRes != ILPT_YES) {
// se il centro dista dal piano non meno del raggio, allora non c'è sicuramente collisione
double dDistM = DistPointPlane( Media( ptP1, ptP2), trTria.GetPlane()) ;
if ( abs( dDistM) >= dR)
return false ;
// interseco l'asse del capsule con capsule di pari raggio con asse i lati del triangolo
double dU1 = INFINITO, dU2 = -INFINITO ;
for ( int i = 0 ; i < 3 ; ++ i) {
double dInt1, dInt2 ;
if ( IntersLineCaps( ptC, vtDir, trTria.GetP( i), trTria.GetP( ( i + 1) % 3), dR, dInt1, dInt2)) {
dU1 = min( dU1, dInt1) ;
dU2 = max( dU2, dInt2) ;
if ( ! ( dU1 >= dLen || dU2 <= 0))
return true ;
}
}
return false ;
}
// Determino la posizione dell'intersezione rispetto al triangolo
DistPointTriangle dptDist( ptP, trTria) ;
// Se l'intersezione sta nel triangolo
double dSqDist ;
if ( dptDist.GetSqDist( dSqDist) && dSqDist < 4 * SQ_EPS_SMALL) {
double dPos = ( ptP - ptD) * vtDir ;
return ( dPos > 0 && dPos < dLen) ;
}
// Altrimenti, recupero il punto del triangolo più vicino all'intersezione
Point3d ptQ ;
if ( dptDist.GetMinDistPoint( ptQ)) {
Point3d ptI1, ptI2 ;
int nLsRes = IntersLineSphere( ptQ, -vtDir, ptC, dR, ptI1, ptI2) ;
if ( nLsRes != ILST_SEC)
return false ;
double dPos = ( ptQ - ptI1) * vtDir ;
return ( dPos > 0 && dPos < dLen) ;
}
return false ;
}
//----------------------------------------------------------------------------
bool
CDeCapsTria( const Point3d& ptP1, const Point3d& ptP2, double dR, const Triangle3d& trTria, double dSafeDist)
{
return CDeSimpleCapsTria( ptP1, ptP2, dR + max( 0., dSafeDist), trTria) ;
}
-19
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@@ -1,19 +0,0 @@
//----------------------------------------------------------------------------
// EgalTech 2022-2022
//----------------------------------------------------------------------------
// File : EGkCDeCapsTria.h Data : 14.05.22 Versione : 2.4e2
// Contenuto : Dichiarazione funzione verifica collisione tra
// Capsule (cilindro con estremità semisferiche) e Triangle3d.
//
// Modifiche : 14.05.22 DS Creazione modulo.
//
//
//----------------------------------------------------------------------------
#pragma once
#include "/EgtDev/Include/EGkTriangle3d.h"
//----------------------------------------------------------------------------
bool CDeSimpleCapsTria( const Point3d& ptP1, const Point3d& ptP2, double dR, const Triangle3d& trTria) ;
bool CDeCapsTria( const Point3d& ptP1, const Point3d& ptP2, double dR, const Triangle3d& trTria, double dSafeDist) ;
+55 -147
View File
@@ -1,12 +1,12 @@
//----------------------------------------------------------------------------
// EgalTech 2020-2024
// EgalTech 2020-2020
//----------------------------------------------------------------------------
// File : CDeClosedSurfTmClosedSurfTm.h Data : 24.03.24 Versione : 2.6c2
// File : CDeSurfTmSurfTm.h Data : 13.11.20 Versione :
// Contenuto : Implementazione funzione verifica collisione tra
// SurfTm e SurfTm.
//
// Modifiche : 13.11.20 LM Creazione modulo.
// 24.03.24 DS Aggiunta TestSurfTmSurfTm.
//
//
//----------------------------------------------------------------------------
@@ -18,81 +18,78 @@
#include "/EgtDev/Include/EGkBBox3d.h"
#include "/EgtDev/Include/EGkCDeClosedSurfTmClosedSurfTm.h"
#include "/EgtDev/Include/EGkDistPointSurfTm.h"
#include <unordered_set>
#include <utility>
using namespace std ;
//----------------------------------------------------------------------------
// La funzione restituisce true in caso di collisone, false in caso di assenza
// di collisione o inconsistenza dei parametri di input.
// Le due superfici devono essere espresse nel medesimo sistema di riferimento.
// La distanza di sicurezza ha effetto solo se maggiore di EPS_SMALL.
// Se necessario cerco la collisione con un offset della superficie B costituito
// da sfere centrate nei vertici, cilindri con gli spigoli per asse e il triangolo
// originale traslato della distanza di sicurezza lungo la sua normale.
// La funzione restituisce :
// - true in caso di collisione o inconsistenza dei parametri di input
// - false in caso di assenza di collisione.
//----------------------------------------------------------------------------
// da sfere centrate nei vertici, cilindri con i segmenti per asse e il triangolo
// originale traslato di una costante pari alla distanza di sicurezza lungo la
// sua normale.
bool
CDeClosedSurfTmClosedSurfTm( const ISurfTriMesh& SurfA, const ISurfTriMesh& SurfB, double dSafeDist)
CDeClosedSurfTmClosedSurfTm( const SurfTriMesh& SurfA, const SurfTriMesh& SurfB, double dSafeDist)
{
// Recupero le superfici base
const SurfTriMesh* pSrfA = GetBasicSurfTriMesh( &SurfA) ;
const SurfTriMesh* pSrfB = GetBasicSurfTriMesh( &SurfB) ;
// Se le superfici non sono valide o non sono chiuse, non ha senso proseguire
if ( pSrfA == nullptr || ! pSrfA->IsValid() || ! pSrfA->IsClosed() ||
pSrfB == nullptr || ! pSrfB->IsValid() || ! pSrfB->IsClosed())
return true ;
// Se i box delle superfici non si intersecano, ho finito.
// Se le superfici non sono valide o non sono chiuse, non ha senso proseguire.
if ( ! ( SurfA.IsValid() && SurfB.IsValid()) || ! ( SurfA.IsClosed() && SurfB.IsClosed()))
return false ;
// Se i box delle superfici non si intersecano, ho finito.
BBox3d b3BoxA, b3BoxB ;
pSrfA->GetLocalBBox( b3BoxA) ;
pSrfB->GetLocalBBox( b3BoxB) ;
// Se è necessario, espando il box di B di una costante additiva pari alla distanza di sicurezza.
SurfA.GetLocalBBox( b3BoxA) ;
SurfB.GetLocalBBox( b3BoxB) ;
// Se è necessario, espando il box di una costante additiva pari alla distanza di sicurezza.
if ( dSafeDist > EPS_SMALL)
b3BoxB.Expand( dSafeDist) ;
// Se i box non si sovrappongono, non c'è collisione. Ho finito.
b3BoxA.Expand( dSafeDist) ;
// Se i box non si sovrappongono, non c'è collisione. Ho finito.
if ( ! b3BoxA.Overlaps( b3BoxB))
return false ;
// Recupero i triangoli di A che interferiscono col box di B
// Recupero i triangoli di B che interferiscono col box del triangolo di A
INTVECTOR vTriaIndex ;
pSrfA->GetAllTriaOverlapBox( b3BoxB, vTriaIndex) ;
// Ciclo sui triangoli della superficie A che interferiscono col box della superficie B.
SurfA.GetAllTriaOverlapBox( b3BoxB, vTriaIndex) ;
// Ciclo sui triangoli della superficie A che cadono nel box della superficie B.
for ( int nTA : vTriaIndex) {
Triangle3d trTriaA ;
if ( ! ( pSrfA->GetTriangle( nTA, trTriaA) && trTriaA.Validate()))
if ( ! ( SurfA.GetTriangle( nTA, trTriaA) && trTriaA.Validate()))
continue ;
BBox3d b3BoxTriaA ;
trTriaA.GetLocalBBox( b3BoxTriaA) ;
// Se è necessario, espando il box di una costante additiva pari alla distanza di sicurezza.
// Se è necessario, espando il box di una costante additiva pari alla distanza di sicurezza.
if ( dSafeDist > EPS_SMALL)
b3BoxTriaA.Expand( dSafeDist) ;
// Recupero i triangoli di B che interferiscono col box del triangolo di A
// Recupero i triangoli di B che interferiscono col box del triangolo di A
INTVECTOR vNearTria ;
pSrfB->GetAllTriaOverlapBox( b3BoxTriaA, vNearTria) ;
// Settare tutti i triangoli come già processati.
// Al termine della chiamata i TempInt dei triangoli valgono 0.
pSrfB->ResetTempInts() ;
// Ciclo sui triangoli della superficie B che cadono nel box del triangolo corrente della Superficie A.
SurfB.GetAllTriaOverlapBox( b3BoxTriaA, vNearTria) ;
// Settare tutti i triangoli come già processati.
// Al termine della chiamata i TFlags dei triangoli valgono 0.
SurfB.ResetTempInt() ;
// Ciclo sui triangoli della superficie B che cadono nel box del triangolo corrente della Superficie A.
for ( int nTB : vNearTria) {
// Recupero il triangolo corrente della superficie B.
// Se triangolo non valido salto al successivo.
// Recupero il triangolo corrente della superficie B.
// Se triangolo non valido salto al successivo.
Triangle3d trTriaB ;
if ( ! ( pSrfB->GetTriangle( nTB, trTriaB) && trTriaB.Validate()))
if ( ! ( SurfB.GetTriangle( nTB, trTriaB) && trTriaB.Validate()))
continue ;
// Se necessario considero l'offset
// Se necessario considero l'offset
if ( dSafeDist > EPS_SMALL) {
int nAdjTriaId[3] ;
pSrfB->GetTriangleAdjacencies( nTB, nAdjTriaId) ;
// Ciclo sui vertici del triangolo.
SurfB.GetTriangleAdjacencies( nTB, nAdjTriaId) ;
// Ciclo sui vertici del triangolo.
for ( int nVB = 0 ; nVB < 3 ; ++ nVB) {
// Se il triangolo adiacente al triangolo corrente su questo edge
// non è stato processato, processo il vertice e l'edge.
// Se il triangolo adiacente al triangolo corrente su questo edge
// non è stato processato, processo il vertice e l'edge.
int nAdjTriaTempFlag ;
if ( ! ( pSrfB->GetTempInt( nAdjTriaId[nVB], nAdjTriaTempFlag) || nAdjTriaTempFlag == 0))
if ( ! ( SurfB.GetTriangleTempInt( nAdjTriaId[nVB], nAdjTriaTempFlag) || nAdjTriaTempFlag == 0))
continue ;
// Processo il vertice: se c'è collisione fra triangolo A e sfera ho finito.
// Processo il vertice: se c'è collisione fra triangolo A e sfera ho finito.
if ( CDeSimpleSpheTria( trTriaB.GetP( nVB), dSafeDist, trTriaA))
return true ;
// Processo l'edge: se c'è collisione fra triangolo A e cilindro ho finito.
Vector3d vtEdgeV = trTriaB.GetP( ( nVB + 1) % 3) - trTriaB.GetP( nVB) ;
// Processo l'edge: se c'è collisione fra triangolo A e cilindro ho finito.
Vector3d vtEdgeV = trTriaB.GetP( nVB) - trTriaB.GetP( ( nVB + 1) % 3) ;
double dEdgeLen = vtEdgeV.Len() ;
vtEdgeV /= dEdgeLen ;
Frame3d frCyl ;
@@ -100,111 +97,22 @@ CDeClosedSurfTmClosedSurfTm( const ISurfTriMesh& SurfA, const ISurfTriMesh& Surf
if ( CDeSimpleCylTria( frCyl, dSafeDist, dEdgeLen, trTriaA))
return true ;
}
// Traslo il triangolo
// Traslo il triangolo
trTriaB.Translate( dSafeDist * trTriaB.GetN()) ;
}
// Processo il triangolo: se i due triangoli collidono ho finito.
// Processo il triangolo: se i due triangoli collidono ho finito.
if ( CDeTriaTria( trTriaA, trTriaB))
return true ;
// Segno il triangolo come processato: nTemp = 1
pSrfB->SetTempInt( nTB, 1) ;
// Segno il triangolo come processato: nTFlag = 1
SurfB.SetTempInt( nTB, 1) ;
}
}
// Non ho trovato collisioni fra triangoli delle superfici.
// Se il BBox della prima superficie non è interno a quello della seconda e viceversa, non c'è collisione
if ( ! b3BoxA.Encloses( b3BoxB) && ! b3BoxB.Encloses( b3BoxA))
return false ;
// La collisione c'è se una superficie è dentro l'altra.
// Non ho trovato collisioni fra triangoli delle superfici.
// La collisione c'è se una superficie è dentro l'altra.
Point3d ptPointA, ptPointB ;
pSrfA->GetFirstVertex( ptPointA) ;
pSrfB->GetFirstVertex( ptPointB) ;
DistPointSurfTm DistPoinASrfB( ptPointA, *pSrfB) ;
DistPointSurfTm DistPoinBSrfA( ptPointB, *pSrfA) ;
return ( DistPoinASrfB.IsPointInside() || DistPoinBSrfA.IsPointInside()) ;
}
//----------------------------------------------------------------------------
// Verifica l'interferenza tra le due superfici : restituisce true in caso di interferenza.
//----------------------------------------------------------------------------
bool
TestSurfTmSurfTm( const ISurfTriMesh& SurfA, const ISurfTriMesh& SurfB, double dSafeDist)
{
// Recupero le superfici base
const SurfTriMesh* pSrfA = GetBasicSurfTriMesh( &SurfA) ;
const SurfTriMesh* pSrfB = GetBasicSurfTriMesh( &SurfB) ;
// Se le superfici non sono valide, non ha senso proseguire
if ( pSrfA == nullptr || ! pSrfA->IsValid() ||
pSrfB == nullptr || ! pSrfB->IsValid())
return true ;
// Se i box delle superfici non si intersecano, ho finito.
BBox3d b3BoxA, b3BoxB ;
pSrfA->GetLocalBBox( b3BoxA) ;
pSrfB->GetLocalBBox( b3BoxB) ;
// Se è necessario, espando il box di B di una costante additiva pari alla distanza di sicurezza.
if ( dSafeDist > EPS_SMALL)
b3BoxB.Expand( dSafeDist) ;
// Se i box non si sovrappongono, non c'è collisione. Ho finito.
if ( ! b3BoxA.Overlaps( b3BoxB))
return false ;
// Recupero i triangoli di A che interferiscono col box di B
INTVECTOR vTriaIndex ;
pSrfA->GetAllTriaOverlapBox( b3BoxB, vTriaIndex) ;
// Ciclo sui triangoli della superficie A che interferiscono col box della superficie B.
for ( int nTA : vTriaIndex) {
Triangle3d trTriaA ;
if ( ! ( pSrfA->GetTriangle( nTA, trTriaA) && trTriaA.Validate()))
continue ;
BBox3d b3BoxTriaA ;
trTriaA.GetLocalBBox( b3BoxTriaA) ;
// Se è necessario, espando il box di una costante additiva pari alla distanza di sicurezza.
if ( dSafeDist > EPS_SMALL)
b3BoxTriaA.Expand( dSafeDist) ;
// Recupero i triangoli di B che interferiscono col box del triangolo di A
INTVECTOR vNearTria ;
pSrfB->GetAllTriaOverlapBox( b3BoxTriaA, vNearTria) ;
// Settare tutti i triangoli come già processati.
// Al termine della chiamata i TempInt dei triangoli valgono 0.
pSrfB->ResetTempInts() ;
// Ciclo sui triangoli della superficie B che cadono nel box del triangolo corrente della Superficie A.
for ( int nTB : vNearTria) {
// Recupero il triangolo corrente della superficie B.
// Se triangolo non valido salto al successivo.
Triangle3d trTriaB ;
if ( ! ( pSrfB->GetTriangle( nTB, trTriaB) && trTriaB.Validate()))
continue ;
// Se necessario considero l'offset
if ( dSafeDist > EPS_SMALL) {
int nAdjTriaId[3] ;
pSrfB->GetTriangleAdjacencies( nTB, nAdjTriaId) ;
// Ciclo sui vertici del triangolo.
for ( int nVB = 0 ; nVB < 3 ; ++ nVB) {
// Se il triangolo adiacente al triangolo corrente su questo edge
// non è stato processato, processo il vertice e l'edge.
int nAdjTriaTempFlag ;
if ( ! ( pSrfB->GetTempInt( nAdjTriaId[nVB], nAdjTriaTempFlag) || nAdjTriaTempFlag == 0))
continue ;
// Processo il vertice: se c'è collisione fra triangolo A e sfera ho finito.
if ( CDeSimpleSpheTria( trTriaB.GetP( nVB), dSafeDist, trTriaA))
return true ;
// Processo l'edge: se c'è collisione fra triangolo A e cilindro ho finito.
Vector3d vtEdgeV = trTriaB.GetP( ( nVB + 1) % 3) - trTriaB.GetP( nVB) ;
double dEdgeLen = vtEdgeV.Len() ;
vtEdgeV /= dEdgeLen ;
Frame3d frCyl ;
frCyl.Set( trTriaB.GetP( nVB), vtEdgeV) ;
if ( CDeSimpleCylTria( frCyl, dSafeDist, dEdgeLen, trTriaA))
return true ;
}
// Traslo il triangolo
trTriaB.Translate( dSafeDist * trTriaB.GetN()) ;
}
// Processo il triangolo: se i due triangoli collidono ho finito.
if ( CDeTriaTria( trTriaA, trTriaB))
return true ;
// Segno il triangolo come processato: nTemp = 1
pSrfB->SetTempInt( nTB, 1) ;
}
}
// Non c'è interferenza
return false ;
}
SurfA.GetFirstVertex( ptPointA) ;
SurfB.GetFirstVertex( ptPointB) ;
DistPointSurfTm DistPoinASurfB( ptPointA, SurfB) ;
DistPointSurfTm DistPoinBSurfA( ptPointB, SurfA) ;
return ( DistPoinASurfB.IsPointInside() || DistPoinBSurfA.IsPointInside()) ;
}
+23 -72
View File
@@ -1,13 +1,12 @@
//----------------------------------------------------------------------------
// EgalTech 2020-2024
// EgalTech 2020-2020
//----------------------------------------------------------------------------
// File : CDeConeFrustumClosedSurfTm.cpp Data : 24.031.24 Versione : 2.6c2
// File : CDCylSurfTm.cpp Data : 09.11.20 Versione :
// Contenuto : Implementazione della verifica di collisione tra
// Cone e Closed SurftriMesh.
//
//
// Modifiche : 09.11.20 LM Creazione modulo.
// 24.03.24 DS Aggiunta TestConeFrustumSurfTm.
//
//
//----------------------------------------------------------------------------
@@ -21,93 +20,45 @@
using namespace std ;
//----------------------------------------------------------------------------
// Il sistema di riferimento deve avere l'asse di simmetria del cono come asse Z e origine nel centro della base.
// La distanza di sicurezza ha effetto solo se maggiore di EPS_SMALL, altrimenti è ignorata ed è ininfluente.
// Il sistema di riferimento del cono è riferito a quello della superficie.
// La funzione restituisce :
// - true in caso di collisione o inconsistenza dei parametri di input
// - false in caso di assenza di collisione.
//----------------------------------------------------------------------------
// Il sisitema di riferimento deve avere l'asse di simmetria del cono come asse Z e origine nel centro della base.
// La distanza di sicurezza ha effetto solo se maggiore di epsilon, altrimenti è ignorata ed è ininfluente.
// Il sistema di riferimento del cono deve essere immerso in quello della superficie.
bool
CDeConeFrustumClosedSurfTm( const Frame3d& frCone, double dBaseRad, double dTopRad, double dHeight,
const ISurfTriMesh& Stm, double dSafeDist)
double dSafeDist, const ISurfTriMesh& Stm)
{
// Se il tronco di cono non è ben definito non ha senso proseguire
// Se il tronco di cono non è ben definito non ha senso proseguire.
if ( max( dBaseRad, dTopRad) < EPS_SMALL || dHeight < EPS_SMALL)
return true ;
// Se superficie non valida o aperta, non ha senso proseguire
if ( ! Stm.IsValid() || ! Stm.IsClosed())
return true ;
return false ;
// Recupero BBox della trimesh
BBox3d b3Surf = Stm.GetAllTriaBox() ;
// Calcolo il BBox del tronco di cono
double dMaxRad = max( dBaseRad, dTopRad) ;
BBox3d b3ConeL( Point3d( -dMaxRad, -dMaxRad, 0),
Point3d( dMaxRad, dMaxRad, dHeight)) ;
if ( dSafeDist > EPS_SMALL)
b3ConeL.Expand( dSafeDist) ;
BBox3d b3Cone = GetToGlob( b3ConeL, frCone) ;
// Se i BBox non interferiscono, non c'è collisione
if ( ! b3Surf.Overlaps( b3Cone) || ! b3Surf.Overlaps( frCone, b3ConeL))
BBox3d b3Cone( - dMaxRad, - dMaxRad, 0, dMaxRad, dMaxRad, dHeight) ;
b3Cone.Expand( dSafeDist) ;
// Porto BBox del cono nel sistema della superficie.
b3Cone.ToGlob( frCone) ;
// Se i BBox non interferiscono, ho finito.
if ( ! b3Cone.Overlaps( b3Surf))
return false ;
// Recupero i triangoli che interferiscono con il box del cono
INTVECTOR vT ;
Stm.GetAllTriaOverlapBox( b3Cone, vT) ;
// Verifico se il tronco di cono interferisce con i triangoli del poliedro presenti nel suo BBox
// Ciclo sui triangoli che interferiscono col box del cono
for ( int nT : vT) {
Triangle3d trTria ;
if ( Stm.GetTriangle( nT, trTria)) {
if ( CDeConeFrustumTria( frCone, dBaseRad, dTopRad, dHeight, trTria, dSafeDist))
if ( CDeConeFrustumTria( frCone, dBaseRad, dTopRad, dHeight, dSafeDist, trTria))
return true ;
}
}
// Se il BBox del tronco di cono non è interno a quello del poliedro e viceversa, non c'è collisione
if ( ! b3Surf.Encloses( b3Cone) && ! b3Cone.Encloses( b3Surf))
// Se superficie aperta, non c'è collisione
if ( ! Stm.IsClosed())
return false ;
// Verifico se il tronco di cono è dentro la superficie tramite calcolo distanza minima.
Point3d ptConeCen( 0, 0, dHeight / 2) ;
ptConeCen.ToGlob( frCone) ;
DistPointSurfTm DistConeCenSurfCalc( ptConeCen, Stm) ;
Point3d ptConeOrig ;
ptConeOrig.ToGlob( frCone) ;
DistPointSurfTm DistConeOrigSurfCalc( ptConeOrig, Stm) ;
// Se il tronco di cono è interno c'è collisione
return DistConeCenSurfCalc.IsPointInside() ;
}
//----------------------------------------------------------------------------
// Verifica l'interferenza tra il tronco di cono e la superficie : restituisce true in caso di interferenza.
//----------------------------------------------------------------------------
bool
TestConeFrustumSurfTm( const Frame3d& frCone, double dBaseRad, double dTopRad, double dHeight,
const ISurfTriMesh& Stm, double dSafeDist)
{
// Se il tronco di cono non è ben definito non ha senso proseguire
if ( max( dBaseRad, dTopRad) < EPS_SMALL || dHeight < EPS_SMALL)
return true ;
// Se superficie non valida, non ha senso proseguire
if ( ! Stm.IsValid())
return true ;
// Recupero BBox della trimesh
BBox3d b3Surf = Stm.GetAllTriaBox() ;
// Calcolo il BBox del tronco di cono
double dMaxRad = max( dBaseRad, dTopRad) ;
BBox3d b3ConeL( Point3d( -dMaxRad, -dMaxRad, 0),
Point3d( dMaxRad, dMaxRad, dHeight)) ;
if ( dSafeDist > EPS_SMALL)
b3ConeL.Expand( dSafeDist) ;
BBox3d b3Cone = GetToGlob( b3ConeL, frCone) ;
// Se i BBox non interferiscono, non c'è collisione
if ( ! b3Surf.Overlaps( b3Cone) || ! b3Surf.Overlaps( frCone, b3ConeL))
return false ;
// Recupero i triangoli che interferiscono con il box del cono
INTVECTOR vT ;
Stm.GetAllTriaOverlapBox( b3Cone, vT) ;
// Verifico se il tronco di cono interferisce con i triangoli del poliedro presenti nel suo BBox
for ( int nT : vT) {
Triangle3d trTria ;
if ( Stm.GetTriangle( nT, trTria)) {
if ( CDeConeFrustumTria( frCone, dBaseRad, dTopRad, dHeight, trTria, dSafeDist))
return true ;
}
}
// Non c'è interferenza
return false ;
}
return DistConeOrigSurfCalc.IsPointInside() ;
}
+4 -4
View File
@@ -134,7 +134,7 @@ CDeSimpleConeFrustumTria( const Frame3d& frCone, double dMinRad, double dMaxRad,
// La distanza di sicurezza ha effetto solo se maggiore di epsilon, altrimenti è ignorata ed è ininfluente.
bool
CDeConeFrustumTria( const Frame3d& frCone, double dBaseRad, double dTopRad, double dHeight,
const Triangle3d& trTria, double dSafeDist)
double dSafeDist, const Triangle3d& trTria)
{
// Se il tronco di cono o il triangolo non sono ben definiti non procedo
if ( max( dBaseRad, dTopRad) < EPS_SMALL || dHeight < EPS_SMALL || ! trTria.IsValid())
@@ -142,7 +142,7 @@ CDeConeFrustumTria( const Frame3d& frCone, double dBaseRad, double dTopRad, doub
// Se è un cilindro chiamo la routine apposita.
if ( abs( dBaseRad - dTopRad) < EPS_SMALL)
return CDeCylTria( frCone, max( dBaseRad, dTopRad), dHeight, trTria, dSafeDist) ;
return CDeCylTria( frCone, max( dBaseRad, dTopRad), dHeight, dSafeDist, trTria) ;
// Se il raggio di base è maggiore del raggio top cambio il sistema di riferimento.
double dMinRad = dBaseRad ;
@@ -156,11 +156,11 @@ CDeConeFrustumTria( const Frame3d& frCone, double dBaseRad, double dTopRad, doub
// Se è un cono, chiamo la routine apposita
if ( dMinRad < EPS_SMALL)
return CDeConeTria( frMyCone, dMaxRad, dHeight, trTria, dSafeDist) ;
return CDeConeTria( frMyCone, dMaxRad, dHeight, dSafeDist, trTria) ;
// Se distanza di sicurezza nulla
if ( dSafeDist < EPS_SMALL)
return CDeSimpleConeFrustumTria( frMyCone, dBaseRad, dTopRad, dHeight, trTria) ;
return CDeSimpleConeFrustumTria( frMyCone, dBaseRad, dTopRad, dHeight, trTria ) ;
// Verifica preliminare con tronco di cono esteso
double dDiffRad = dMaxRad - dMinRad ;
+3 -2
View File
@@ -1,7 +1,7 @@
//----------------------------------------------------------------------------
// EgalTech 2020-2020
//----------------------------------------------------------------------------
// File : CDeConeFrustumTria.h Data : 28.10.20 Versione : 2.2k1
// File : CDeConTria.cpp Data : 28.10.20 Versione : 2.2k1
// Contenuto : Dichiarazione della verifica di collisione tra
// Cone e Triangle3d.
//
@@ -20,5 +20,6 @@
// Il sistema di riferimento deve avere l'origine nel centro della base minore e l'asse
// di simmetria del cono, rivolto verso la direzione di apertura, come asse Z.
bool CDeSimpleConeFrustumTria( const Frame3d& frCone, double dMinRad, double dMaxRad, double dHeight, const Triangle3d& trTria) ;
// Il sistema di riferimento ha l'asse Z coincidente con l'asse di simmetria del cono e l'origine nel centro della base.
bool CDeConeFrustumTria( const Frame3d& frCone, double dBaseRad, double dTopRad, double dHeight,
const Triangle3d& trTria, double dSafeDist) ;
double dSafeDist, const Triangle3d& trTria) ;
+1 -1
View File
@@ -111,7 +111,7 @@ CDeSimpleConeTria( const Frame3d& frCone, double dRad, double dHeight, const Tri
//----------------------------------------------------------------------------
bool
CDeConeTria( const Frame3d& frCone, double dRad, double dHeight, const Triangle3d& trTria, double dSafeDist)
CDeConeTria( const Frame3d& frCone, double dRad, double dHeight, double dSafeDist, const Triangle3d& trTria)
{
// Verifico validità del cono
if ( dRad < EPS_SMALL || dHeight < EPS_SMALL)
+1 -1
View File
@@ -19,4 +19,4 @@
//----------------------------------------------------------------------------
// Il sistema di riferimento ha asse Z coincidente con l'asse del cono e origine nel vertice del cono (punto più basso).
bool CDeSimpleConeTria( const Frame3d& frCone, double dRad, double dHeight, const Triangle3d& trTria) ;
bool CDeConeTria( const Frame3d& frCone, double dRad, double dHeight, const Triangle3d& trTria, double dSafeDist) ;
bool CDeConeTria( const Frame3d& frCone, double dRad, double dHeight, double dSafeDist, const Triangle3d& trTria) ;
+27 -69
View File
@@ -1,12 +1,12 @@
//----------------------------------------------------------------------------
// EgalTech 2020-2024
// EgalTech 2020-2020
//----------------------------------------------------------------------------
// File : CDeConvexTorusTria.cpp Data : 24.03.24 Versione : 2.6c2
// File : CDeConvexTorusTria.cpp Data : 18.11.20 Versione :
// Contenuto : Implementazione funzione verifica collisione tra
// toro convesso e SurfTriMesh.
//
// Modifiche : 18.11.20 LM Creazione modulo.
// 24.03.24 DS Aggiunta TestConvexTorusSurfTm.
//
//
//----------------------------------------------------------------------------
@@ -18,90 +18,48 @@
using namespace std ;
//----------------------------------------------------------------------------
// Il toro convesso è il solido a disco limitato dalla sola parte esterna del toro.
// Il toro convesso è il disco limitato dalla sola parte esterna del toro.
// Raggio principale R1, raggio secondario R2.
// Il toro è posto nel piano XY del suo riferimento, centrato sull'origine.
// La funzione restituisce :
// - true in caso di collisione o inconsistenza dei parametri di input
// - false in caso di assenza di collisione.
//----------------------------------------------------------------------------
// La funzione restituisce true in caso di collisione.
bool
CDeConvexTorusClosedSurfTm( const Frame3d& frTorus, double dRad1, double dRad2,
const ISurfTriMesh& Stm, double dSafeDist)
CDeConvexTorusClosedSurfTm( const Frame3d& frTorusFrame, double dRad1, double dRad2,
double dSafeDist, const ISurfTriMesh& Stm)
{
// I raggi devono essere non nulli
if ( dRad1 < EPS_SMALL || dRad2 < EPS_SMALL)
return true ;
// Se superficie non valida o aperta, non ha senso proseguire
if ( ! Stm.IsValid() || ! Stm.IsClosed())
return true ;
// Box della superficie
BBox3d b3Surf = Stm.GetAllTriaBox() ;
// I raggi devono essere non nulli e la superficie ben definita.
if ( dRad1 < EPS_SMALL || dRad2 < EPS_SMALL || ! Stm.IsValid())
return false ;
// Box del toro (sempre completo)
BBox3d b3TorusL( Point3d( -dRad1 - dRad2, -dRad1 - dRad2, -dRad2),
Point3d( dRad1 + dRad2, dRad1 + dRad2, dRad2)) ;
BBox3d b3ConvTorusBox ;
b3ConvTorusBox.Set( Point3d( - dRad1 - dRad2, - dRad1 - dRad2, - dRad2),
Point3d( dRad1 + dRad2, dRad1 + dRad2, dRad2)) ;
// Aggiungo eventuale distanza di sicurezza
if ( dSafeDist > EPS_SMALL)
b3TorusL.Expand( dSafeDist) ;
BBox3d b3Torus = GetToGlob( b3TorusL, frTorus) ;
b3ConvTorusBox.Expand( dSafeDist) ;
// Porto il box del toro nel riferimento della superficie (inteso some globale)
b3ConvTorusBox.ToGlob( frTorusFrame) ;
// Box della superficie
BBox3d b3SurfBox = Stm.GetAllTriaBox() ;
// Se i BBox non interferiscono, non c'è collisione
if ( ! b3Surf.Overlaps( b3Torus) || ! b3Surf.Overlaps( frTorus, b3TorusL))
if ( ! b3ConvTorusBox.Overlaps( b3SurfBox))
return false ;
// Recupero i triangoli che interferiscono con il box del toro
INTVECTOR vT ;
Stm.GetAllTriaOverlapBox( b3Torus, vT) ;
// Verifico se il toro interferisce con i triangoli del poliedro presenti nel suo BBox
Stm.GetAllTriaOverlapBox( b3ConvTorusBox, vT) ;
// Ciclo sui triangoli recuperati
for ( int nT : vT) {
Triangle3d trTria ;
if ( Stm.GetTriangle( nT, trTria)) {
if ( CDeConvexTorusTria( frTorus, dRad1, dRad2, CT_TOT, trTria, dSafeDist))
if ( CDeConvexTorusTria( frTorusFrame, dRad1, dRad2, CT_TOT, dSafeDist, trTria))
return true ;
}
}
// Se il BBox del toro non è interno a quello del poliedro e viceversa, non c'è collisione
if ( ! b3Surf.Encloses( b3Torus) && ! b3Torus.Encloses( b3Surf))
// Se superficie aperta, non c'è collisione
if ( ! Stm.IsClosed())
return false ;
// Verifico se il toro è dentro la superficie tramite calcolo distanza minima del suo centro
Point3d ptTorusOrig = frTorus.Orig() ;
// Verifico se il toro è dentro la superficie tramite calcolo distanza minima.
Point3d ptTorusOrig = frTorusFrame.Orig() ;
DistPointSurfTm DistConeOrigSurfCalc( ptTorusOrig, Stm) ;
// Se il toro è interno c'è collisione
return ( DistConeOrigSurfCalc.IsPointInside()) ;
}
//----------------------------------------------------------------------------
// Verifica l'interferenza tra il toro convesso e la superficie : restituisce true in caso di interferenza
//----------------------------------------------------------------------------
bool
TestConvexTorusSurfTm( const Frame3d& frTorus, double dRad1, double dRad2,
const ISurfTriMesh& Stm, double dSafeDist)
{
// I raggi devono essere non nulli
if ( dRad1 < EPS_SMALL || dRad2 < EPS_SMALL)
return true ;
// Se superficie non valida, non ha senso proseguire
if ( ! Stm.IsValid())
return true ;
// Box della superficie
BBox3d b3Surf = Stm.GetAllTriaBox() ;
// Box del toro (sempre completo)
BBox3d b3TorusL( Point3d( -dRad1 - dRad2, -dRad1 - dRad2, -dRad2),
Point3d( dRad1 + dRad2, dRad1 + dRad2, dRad2)) ;
if ( dSafeDist > EPS_SMALL)
b3TorusL.Expand( dSafeDist) ;
BBox3d b3Torus = GetToGlob( b3TorusL, frTorus) ;
// Se i BBox non interferiscono, non c'è collisione
if ( ! b3Surf.Overlaps( b3Torus) || ! b3Surf.Overlaps( frTorus, b3TorusL))
return false ;
// Recupero i triangoli che interferiscono con il box del toro
INTVECTOR vT ;
Stm.GetAllTriaOverlapBox( b3Torus, vT) ;
// Verifico se il toro interferisce con i triangoli del poliedro presenti nel suo BBox
for ( int nT : vT) {
Triangle3d trTria ;
if ( Stm.GetTriangle( nT, trTria)) {
if ( CDeConvexTorusTria( frTorus, dRad1, dRad2, CT_TOT, trTria, dSafeDist))
return true ;
}
}
// Non c'è interferenza
return false ;
}
+2 -2
View File
@@ -61,7 +61,7 @@ CDeSimpleConvexTorusTria( const Frame3d& frTorus, double dRad1, double dRad2, in
bool bContinue = plyApprox.GetFirstPoint( ptSt) && plyApprox.GetNextPoint( ptEn) ;
while ( bContinue && ! bCollision) {
frConus.Set( Point3d( 0., 0., ptSt.z), Frame3d::TOP) ;
bCollision = CDeSimpleConeFrustumTria( frConus, ptSt.x, ptEn.x, ptEn.z - ptSt.z, trMyTria) ;
bCollision = CDeConeFrustumTria( frConus, ptSt.x, ptEn.x, ptEn.z - ptSt.z, 0., trMyTria) ;
ptSt = ptEn ;
bContinue = plyApprox.GetNextPoint( ptEn) ;
}
@@ -71,7 +71,7 @@ CDeSimpleConvexTorusTria( const Frame3d& frTorus, double dRad1, double dRad2, in
//----------------------------------------------------------------------------
bool
CDeConvexTorusTria( const Frame3d& frTorus, double dRad1, double dRad2, int nCtType,
const Triangle3d& trTria, double dSafeDist)
double dSafeDist, const Triangle3d& trTria)
{
// I raggi devono essere non nulli e il triangolo ben definito.
if ( dRad1 < EPS_SMALL || dRad2 < EPS_SMALL || ! trTria.IsValid())
+1 -1
View File
@@ -28,4 +28,4 @@ enum ConvexTorusType { CT_INF = -1, CT_SUP = 1, CT_TOT = 0} ;
bool CDeSimpleConvexTorusTria( const Frame3d& frTorus, double dRad1, double dRad2, int nCtType,
const Triangle3d& trTria) ;
bool CDeConvexTorusTria( const Frame3d& frTorus, double dRad1, double dRad2, int nCtType,
const Triangle3d& trTria, double dSafeDist) ;
double dSafeDist, const Triangle3d& trTria) ;
+24 -82
View File
@@ -1,13 +1,13 @@
//----------------------------------------------------------------------------
// EgalTech 2020-2024
// EgalTech 2020-2020
//----------------------------------------------------------------------------
// File : CDeCylClosedSurfTm.cpp Data : 24.03.24 Versione : 2.6c2
// File : CDCylSurfTm.cpp Data : 09.01.20 Versione : 2.2a2
// Contenuto : Implementazione della verifica di collisione tra
// Cylinder e Closed SurftriMesh.
//
//
// Modifiche : 09.01.20 DS Creazione modulo.
// 24.03.24 DS Aggiunta TestCylSurfTm.
//
//
//----------------------------------------------------------------------------
@@ -19,100 +19,42 @@
using namespace std ;
//----------------------------------------------------------------------------
// Il sistema di riferimento deve avere l'asse di simmetria del cilindro come asse Z e origine nel centro della base o del top.
// La distanza di sicurezza ha effetto solo se maggiore di EPS_SMALL, altrimenti è ignorata ed è ininfluente.
// Il sistema di riferimento del cilindro è riferito a quello della superficie.
// La funzione restituisce :
// - true in caso di collisione o inconsistenza dei parametri di input
// - false in caso di assenza di collisione.
//----------------------------------------------------------------------------
bool
CDeCylClosedSurfTm( const Frame3d& frCyl, double dR, double dH, const ISurfTriMesh& Stm, double dSafeDist)
CDeCylClosedSurfTm( const Frame3d& frCyl, double dR, double dH, double dSafeDist, const ISurfTriMesh& Stm)
{
// Il cilindro deve essere ben definito
if ( dR < EPS_SMALL || dH < EPS_SMALL)
return true ;
// Se superficie non valida o aperta, non ha senso proseguire
if ( ! Stm.IsValid() || ! Stm.IsClosed())
return true ;
// Recupero BBox del poliedro
// recupero BBox del poliedro
BBox3d b3Poly = Stm.GetAllTriaBox() ;
// Sistemazioni cilindro
Frame3d frMyCyl = frCyl ;
// sistemazioni cilindro
Frame3d frC = frCyl ;
if ( dH < 0) {
frMyCyl.Translate( dH * frMyCyl.VersZ()) ;
dH = -dH ;
frC.Translate( dH * frC.VersZ()) ;
dH = - dH ;
}
// Calcolo il BBox del cilindro
BBox3d b3CylL( Point3d( -dR, -dR, 0),
Point3d( dR, dR, dH)) ;
if ( dSafeDist > EPS_SMALL)
b3CylL.Expand( dSafeDist) ;
BBox3d b3Cyl = GetToGlob( b3CylL, frMyCyl) ;
// Se i BBox non interferiscono, non c'è collisione
if ( ! b3Poly.Overlaps( b3Cyl) || ! b3Poly.Overlaps( frMyCyl, b3CylL))
// calcolo il BBox del cilindro
BBox3d b3Cyl( -dR, -dR, 0, dR, dR, dH) ;
b3Cyl.Expand( dSafeDist) ;
b3Cyl.ToGlob( frC) ;
// confronto i due Box
if ( ! b3Cyl.Overlaps( b3Poly))
return false ;
// Verifico se il cilindro interferisce con i triangoli del poliedro presenti nel suo BBox
// recupero i triangoli che interferiscono con il box del Cilindro
INTVECTOR vT ;
Stm.GetAllTriaOverlapBox( b3Cyl, vT) ;
for ( int nT : vT) {
Triangle3d Tria ;
if ( Stm.GetTriangle( nT, Tria)) {
if ( CDeCylTria( frMyCyl, dR, dH, Tria, dSafeDist))
if ( CDeCylTria( frC, dR, dH, dSafeDist, Tria))
return true ;
}
}
// Se il BBox del cilindro non è interno a quello del poliedro e viceversa, non c'è collisione
if ( ! b3Poly.Encloses( b3Cyl) && ! b3Cyl.Encloses( b3Poly))
// Se superficie aperta, non c'è collisione
if ( ! Stm.IsClosed())
return false ;
// Verifico se il cilindro è dentro la superficie tramite calcolo distanza minima del suo centro
Point3d ptCylCen( 0, 0, dH / 2) ;
ptCylCen.ToGlob( frMyCyl) ;
DistPointSurfTm DistCylCenSurfCalc( ptCylCen, Stm) ;
// Verifico se il cilindro è dentro la superficie tramite calcolo distanza minima.
Point3d ptCylOrig( 0., 0., - dSafeDist) ;
ptCylOrig.ToGlob( frC) ;
DistPointSurfTm DistCylOrigSurfCalc( ptCylOrig, Stm) ;
// Se il cilindro è interno c'è collisione
return ( DistCylCenSurfCalc.IsPointInside()) ;
}
//----------------------------------------------------------------------------
// Verifica l'interferenza tra il cilindro e la superficie : restituisce true in caso di interferenza
//----------------------------------------------------------------------------
bool
TestCylSurfTm( const Frame3d& frCyl, double dR, double dH, const ISurfTriMesh& Stm, double dSafeDist)
{
// Il cilindro deve essere ben definito
if ( dR < EPS_SMALL || dH < EPS_SMALL)
return true ;
// Se superficie non valida, non ha senso proseguire
if ( ! Stm.IsValid())
return true ;
// Recupero BBox della superficie poligonale
BBox3d b3Poly = Stm.GetAllTriaBox() ;
// Sistemazioni cilindro
Frame3d frMyCyl = frCyl ;
if ( dH < 0) {
frMyCyl.Translate( dH * frMyCyl.VersZ()) ;
dH = -dH ;
}
// Calcolo il BBox del cilindro
BBox3d b3CylL( Point3d( -dR, -dR, 0),
Point3d( dR, dR, dH)) ;
if ( dSafeDist > EPS_SMALL)
b3CylL.Expand( dSafeDist) ;
BBox3d b3Cyl = GetToGlob( b3CylL, frMyCyl) ;
// Se i BBox non interferiscono, non c'è interferenza
if ( ! b3Poly.Overlaps( b3Cyl) || ! b3Poly.Overlaps( frMyCyl, b3CylL))
return false ;
// Verifico se il cilindro interferisce con i triangoli del poliedro presenti nel suo BBox
INTVECTOR vT ;
Stm.GetAllTriaOverlapBox( b3Cyl, vT) ;
for ( int nT : vT) {
Triangle3d Tria ;
if ( Stm.GetTriangle( nT, Tria)) {
if ( CDeCylTria( frMyCyl, dR, dH, Tria, dSafeDist))
return true ;
}
}
// Non c'è interferenza
return false ;
return ( DistCylOrigSurfCalc.IsPointInside()) ;
}
+2 -2
View File
@@ -13,9 +13,9 @@
//--------------------------- Include ----------------------------------------
#include "stdafx.h"
#include "DistPointLine.h"
#include "CDeCylTria.h"
#include "CDeConvexTorusTria.h"
#include "/EgtDev/Include/EGkDistPointLine.h"
#include "/EgtDev/Include/EGkPolygon3d.h"
using namespace std ;
@@ -84,7 +84,7 @@ CDeSimpleCylTria( const Frame3d& frCyl, double dR, double dH, const Triangle3d&
//----------------------------------------------------------------------------
bool
CDeCylTria( const Frame3d& frCyl, double dR, double dH, const Triangle3d& trTria, double dSafeDist)
CDeCylTria( const Frame3d& frCyl, double dR, double dH, double dSafeDist, const Triangle3d& trTria)
{
// Se distanza di sicurezza nulla
if ( dSafeDist < EPS_SMALL)
+1 -1
View File
@@ -16,4 +16,4 @@
//----------------------------------------------------------------------------
bool CDeSimpleCylTria( const Frame3d& frCyl, double dR, double dH, const Triangle3d& trTria) ;
bool CDeCylTria( const Frame3d& frCyl, double dR, double dH, const Triangle3d& trTria, double dSafeDist) ;
bool CDeCylTria( const Frame3d& frCyl, double dR, double dH, double dSafeDist, const Triangle3d& trTria) ;
+24 -75
View File
@@ -1,12 +1,12 @@
//----------------------------------------------------------------------------
// EgalTech 2020-2024
// EgalTech 2020-2020
//----------------------------------------------------------------------------
// File : CDeRectPrismoidClosedSurfTm.h Data : 24.03.24 Versione : 2.6c2
// File : CDePyramidClosedSurfTm.h Data : 09.11.20 Versione :
// Contenuto : Implementazione funzione verifica collisione tra
// Prismoide a basi rettangolari e Closed SurfTriMesh.
//
// Modifiche : 09.11.20 LM Creazione modulo.
// 24.03.24 DS Aggiunta TestRectPrismoidSurfTm.
//
//
//----------------------------------------------------------------------------
@@ -22,100 +22,49 @@ using namespace std ;
// Il sistema di riferimento deve avere l'origine nel centro della Base, asse X lungo
// un segmento della stessa e asse Z ortogonale alle basi e diretta verso la base Top.
// Il sistema di riferimento della piramide deve essere immerso in quello della superficie.
// La funzione restituisce :
// - true in caso di collisione o inconsistenza dei parametri di input
// - false in caso di assenza di collisione.
//----------------------------------------------------------------------------
bool
CDeRectPrismoidClosedSurfTm( const Frame3d& frPrismoid, double dLenghtBaseX, double dLenghtBaseY,
double dLenghtTopX, double dLenghtTopY, double dHeight,
const ISurfTriMesh& Stm, double dSafeDist)
double dSafeDist, const ISurfTriMesh& Stm)
{
// Se il tronco di piramide non è definito non ha senso proseguire.
// Se il tronco di piramide non è definito o la superficie non ben definita non ha senso proseguire.
if ( max( dLenghtBaseX, dLenghtTopX) < EPS_SMALL ||
max( dLenghtBaseY, dLenghtTopY) < EPS_SMALL ||
dHeight < EPS_SMALL)
return true ;
// Se superficie non valida o aperta, non ha senso proseguire
if ( ! Stm.IsValid() || ! Stm.IsClosed())
return true ;
dHeight < EPS_SMALL || ! Stm.IsValid())
return false ;
// Recupero BBox della trimesh
BBox3d b3Surf = Stm.GetAllTriaBox() ;
// Calcolo il BBox del tronco di piramide
double dMaxLenX = max( dLenghtBaseX, dLenghtTopX) ;
double dMaxLenY = max( dLenghtBaseY, dLenghtTopY) ;
BBox3d b3PyrL( Point3d( -dMaxLenX / 2, -dMaxLenY / 2, 0.),
Point3d( dMaxLenX / 2, dMaxLenY / 2, dHeight)) ;
if ( dSafeDist > EPS_SMALL)
b3PyrL.Expand( dSafeDist) ;
BBox3d b3Pyr = GetToGlob( b3PyrL, frPrismoid) ;
BBox3d b3Pyr( -dMaxLenX / 2, -dMaxLenY / 2, 0., dMaxLenX / 2, dMaxLenY / 2, dHeight) ;
// Se la distanza di sicurezza è maggiore di epsilon aumento le dimensioni del tronco di piramide.
if ( dSafeDist > EPS_SMALL) {
b3Pyr.Expand( dSafeDist) ;
}
// Porto BBox del tronco di piramide nel sistema della superficie.
b3Pyr.ToGlob( frPrismoid) ;
// Se i BBox non interferiscono, non c'è collisione
if ( ! b3Surf.Overlaps( b3Pyr) || ! b3Surf.Overlaps( frPrismoid, b3PyrL))
if ( ! b3Pyr.Overlaps( b3Surf))
return false ;
// Recupero i triangoli che interferiscono con il box del tronco di piramide.
INTVECTOR vT ;
Stm.GetAllTriaOverlapBox( b3Pyr, vT) ;
// Verifico se il tronco di piramide interferisce con i triangoli del poliedro presenti nel suo BBox
// Ciclo sui triangoli che interferiscono col box del tronco di piramide.
for ( int nT : vT) {
Triangle3d trTria ;
if ( Stm.GetTriangle( nT, trTria)) {
if ( CDeRectPrismoidTria( frPrismoid, dLenghtBaseX, dLenghtBaseY, dLenghtTopX, dLenghtTopY, dHeight,
trTria, dSafeDist))
dSafeDist, trTria))
return true ;
}
}
// Se il BBox del tronco di piramide non è interno a quello del poliedro e viceversa, non c'è collisione
if ( ! b3Surf.Encloses( b3Pyr) && ! b3Pyr.Encloses( b3Surf))
// Se superficie aperta, non c'è collisione
if ( ! Stm.IsClosed())
return false ;
// Verifico se il tronco di piramide è dentro la superficie tramite calcolo distanza minima del suo centro
Point3d ptPyrCen( 0, 0, dHeight / 2) ;
ptPyrCen.ToGlob( frPrismoid) ;
DistPointSurfTm DistPyrCenSurfCalc( ptPyrCen, Stm) ;
// C'è collisione se il tronco di piramide è interno
return ( DistPyrCenSurfCalc.IsPointInside()) ;
}
//----------------------------------------------------------------------------
// Verifica l'interferenza tra il Prismoide a basi rettangolari e la superficie : restituisce true in caso di interferenza.
//----------------------------------------------------------------------------
bool
TestRectPrismoidSurfTm( const Frame3d& frPrismoid, double dLenghtBaseX, double dLenghtBaseY,
double dLenghtTopX, double dLenghtTopY, double dHeight,
const ISurfTriMesh& Stm, double dSafeDist)
{
// Se il tronco di piramide non è definito non ha senso proseguire.
if ( max( dLenghtBaseX, dLenghtTopX) < EPS_SMALL ||
max( dLenghtBaseY, dLenghtTopY) < EPS_SMALL ||
dHeight < EPS_SMALL)
return true ;
// Se superficie non valida, non ha senso proseguire
if ( ! Stm.IsValid())
return true ;
// Recupero BBox della trimesh
BBox3d b3Surf = Stm.GetAllTriaBox() ;
// Calcolo il BBox del tronco di piramide
double dMaxLenX = max( dLenghtBaseX, dLenghtTopX) ;
double dMaxLenY = max( dLenghtBaseY, dLenghtTopY) ;
BBox3d b3PyrL( Point3d( -dMaxLenX / 2, -dMaxLenY / 2, 0.),
Point3d( dMaxLenX / 2, dMaxLenY / 2, dHeight)) ;
if ( dSafeDist > EPS_SMALL)
b3PyrL.Expand( dSafeDist) ;
BBox3d b3Pyr = GetToGlob( b3PyrL, frPrismoid) ;
// Se i BBox non interferiscono, non c'è collisione
if ( ! b3Surf.Overlaps( b3Pyr) || ! b3Surf.Overlaps( frPrismoid, b3PyrL))
return false ;
// Recupero i triangoli che interferiscono con il box del tronco di piramide.
INTVECTOR vT ;
Stm.GetAllTriaOverlapBox( b3Pyr, vT) ;
// Verifico se il tronco di piramide interferisce con i triangoli del poliedro presenti nel suo BBox
for ( int nT : vT) {
Triangle3d trTria ;
if ( Stm.GetTriangle( nT, trTria)) {
if ( CDeRectPrismoidTria( frPrismoid, dLenghtBaseX, dLenghtBaseY, dLenghtTopX, dLenghtTopY, dHeight,
trTria, dSafeDist))
return true ;
}
}
// Non c'è interferenza
return false ;
// Verifico se il tronco di piramide è dentro la superficie tramite calcolo distanza minima.
Point3d ptPyrOrig = frPrismoid.Orig() ;
DistPointSurfTm DistBoxOrigSurfCalc( ptPyrOrig, Stm) ;
// C'è collisione se il tronco di piramide è interno.
return ( DistBoxOrigSurfCalc.IsPointInside()) ;
}
+54 -34
View File
@@ -14,7 +14,6 @@
//--------------------------- Include ----------------------------------------
#include "stdafx.h"
#include "CDeRectPrismoidTria.h"
#include "CDeCapsTria.h"
#include "CDeBoxTria.h"
#include "CDeCylTria.h"
#include "CDeSpheTria.h"
@@ -134,7 +133,7 @@ CDeSimpleRectPrismoidTria( const Frame3d& frPrismoid, double dLenghtBaseX, doubl
bool
CDeRectPrismoidTria( const Frame3d& frPrismoid, double dLenghtBaseX, double dLenghtBaseY,
double dLenghtTopX, double dLenghtTopY, double dHeight,
const Triangle3d& trTria, double dSafeDist)
double dSafeDist, const Triangle3d& trTria)
{
// Se il tronco di piramide o il triangolo non sono ben definiti non procedo
if ( max( dLenghtBaseX, dLenghtTopX) < EPS_SMALL ||
@@ -142,13 +141,9 @@ CDeRectPrismoidTria( const Frame3d& frPrismoid, double dLenghtBaseX, double dLen
dHeight < EPS_SMALL || ! trTria.IsValid())
return false ;
// Porto il triangolo nel riferimento del prismoide
Triangle3d trTriaL = trTria ;
trTriaL.ToLoc( frPrismoid) ;
// Se distanza di sicurezza nulla
if ( dSafeDist < EPS_SMALL)
return CDeSimpleRectPrismoidTria( Frame3d(), dLenghtBaseX, dLenghtBaseY, dLenghtTopX, dLenghtTopY, dHeight, trTriaL) ;
return CDeSimpleRectPrismoidTria( frPrismoid, dLenghtBaseX, dLenghtBaseY, dLenghtTopX, dLenghtTopY, dHeight, trTria) ;
// Verifiche con offset esteso
double dHDiffX = ( dLenghtBaseX - dLenghtTopX) / 2 ;
@@ -161,37 +156,37 @@ CDeRectPrismoidTria( const Frame3d& frPrismoid, double dLenghtBaseX, double dLen
double dSecAy = sqrt( 1 + dTgAy * dTgAy) ;
double dOffsBaseY = dSafeDist * ( dSecAy + dTgAy) ;
double dOffsTopY = dSafeDist * ( dSecAy - dTgAy) ;
Frame3d frTmp( Point3d( 0, 0, -dSafeDist)) ;
if ( ! CDeSimpleRectPrismoidTria( frTmp, dLenghtBaseX + 2 * dOffsBaseX, dLenghtBaseY + 2 * dOffsBaseY,
dLenghtTopX + 2 * dOffsTopX, dLenghtTopY + 2 * dOffsTopY, dHeight + 2 * dSafeDist, trTriaL))
Frame3d frFrame = frPrismoid ; frFrame.Translate( - dSafeDist * frFrame.VersZ()) ;
if ( ! CDeSimpleRectPrismoidTria( frFrame, dLenghtBaseX + 2 * dOffsBaseX, dLenghtBaseY + 2 * dOffsBaseY,
dLenghtTopX + 2 * dOffsTopX, dLenghtTopY + 2 * dOffsTopY, dHeight + 2 * dSafeDist, trTria))
return false ;
// Offset fine
// Box sotto
frTmp.ChangeOrig( Point3d( 0, 0, -dSafeDist)) ;
if ( CDeSimpleBoxTria( frTmp, Vector3d( dLenghtBaseX, dLenghtBaseY, dSafeDist), trTriaL))
frFrame = frPrismoid ; frFrame.Translate( - dSafeDist * frFrame.VersZ()) ;
if ( CDeSimpleBoxTria( frFrame, Vector3d( dLenghtBaseX, dLenghtBaseY, dSafeDist), trTria))
return true ;
// Box sopra
frTmp.ChangeOrig( Point3d( 0, 0, dHeight)) ;
if ( CDeSimpleBoxTria( frTmp, Vector3d( dLenghtTopX, dLenghtTopY, dSafeDist), trTriaL))
frFrame = frPrismoid ; frFrame.Translate( dHeight * frFrame.VersZ()) ;
if ( CDeSimpleBoxTria( frFrame, Vector3d( dLenghtTopX, dLenghtTopY, dSafeDist), trTria))
return true ;
// Prismoide allungato in X
double dHypoX = sqrt( dHDiffX * dHDiffX + dHeight * dHeight) ;
double dOffsX = dSafeDist * dHeight / dHypoX ;
double dMoveXZ = dSafeDist * dHDiffX / dHypoX ;
frTmp.ChangeOrig( Point3d( 0, 0, dMoveXZ)) ;
if ( CDeSimpleRectPrismoidTria( frTmp, dLenghtBaseX + 2 * dOffsX, dLenghtBaseY,
dLenghtTopX + 2 * dOffsX, dLenghtTopY, dHeight, trTriaL))
frFrame = frPrismoid ; frFrame.Translate( dMoveXZ * frFrame.VersZ()) ;
if ( CDeSimpleRectPrismoidTria( frFrame, dLenghtBaseX + 2 * dOffsX, dLenghtBaseY,
dLenghtTopX + 2 * dOffsX, dLenghtTopY, dHeight, trTria))
return true ;
// Prismoide allungato in Y
double dHypoY = sqrt( dHDiffY * dHDiffY + dHeight * dHeight) ;
double dOffsY = dSafeDist * dHeight / dHypoY ;
double dMoveYZ = dSafeDist * dHDiffY / dHypoY ;
frTmp.ChangeOrig( Point3d( 0, 0, dMoveYZ)) ;
if ( CDeSimpleRectPrismoidTria( frTmp, dLenghtBaseX, dLenghtBaseY + 2 * dOffsY,
dLenghtTopX, dLenghtTopY + 2 * dOffsY, dHeight, trTriaL))
frFrame = frPrismoid ; frFrame.Translate( dMoveYZ * frFrame.VersZ()) ;
if ( CDeSimpleRectPrismoidTria( frFrame, dLenghtBaseX, dLenghtBaseY + 2 * dOffsY,
dLenghtTopX, dLenghtTopY + 2 * dOffsY, dHeight, trTria))
return true ;
// Vertici
// Sfere centrate nei vertici
double dHalfBaseX = dLenghtBaseX / 2 ;
double dHalfBaseY = dLenghtBaseY / 2 ;
double dHalfTopX = dLenghtTopX / 2 ;
@@ -204,30 +199,55 @@ CDeRectPrismoidTria( const Frame3d& frPrismoid, double dLenghtBaseX, double dLen
Point3d( dHalfTopX, -dHalfTopY, dHeight),
Point3d( dHalfTopX, dHalfTopY, dHeight),
Point3d( -dHalfTopX, dHalfTopY, dHeight)} ;
// Capsule centrati sui dodici spigoli
if ( CDeSimpleCapsTria( vVert[0], vVert[1], dSafeDist, trTriaL))
for ( auto& ptV : vVert) {
ptV.ToGlob( frPrismoid) ;
if ( CDeSimpleSpheTria( ptV, dSafeDist, trTria))
return true ;
}
// Cilindri con i segmenti come asse
frFrame.Set( vVert[0], frPrismoid.VersX()) ;
if ( CDeSimpleCylTria( frFrame, dSafeDist, dLenghtBaseX, trTria))
return true ;
if ( CDeSimpleCapsTria( vVert[1], vVert[2], dSafeDist, trTriaL))
frFrame.Set( vVert[1], frPrismoid.VersY()) ;
if ( CDeSimpleCylTria( frFrame, dSafeDist, dLenghtBaseY, trTria))
return true ;
if ( CDeSimpleCapsTria( vVert[2], vVert[3], dSafeDist, trTriaL))
frFrame.Set( vVert[2], -frPrismoid.VersX()) ;
if ( CDeSimpleCylTria( frFrame, dSafeDist, dLenghtBaseX, trTria))
return true ;
if ( CDeSimpleCapsTria( vVert[3], vVert[0], dSafeDist, trTriaL))
frFrame.Set( vVert[3], -frPrismoid.VersY()) ;
if ( CDeSimpleCylTria( frFrame, dSafeDist, dLenghtBaseY, trTria))
return true ;
if ( CDeSimpleCapsTria( vVert[4], vVert[5], dSafeDist, trTriaL))
frFrame.Set( vVert[4], frPrismoid.VersX()) ;
if (CDeSimpleCylTria( frFrame, dSafeDist, dLenghtTopX, trTria))
return true ;
if ( CDeSimpleCapsTria( vVert[5], vVert[6], dSafeDist, trTriaL))
frFrame.Set( vVert[5], frPrismoid.VersY()) ;
if ( CDeSimpleCylTria( frFrame, dSafeDist, dLenghtTopY, trTria))
return true ;
if ( CDeSimpleCapsTria( vVert[6], vVert[7], dSafeDist, trTriaL))
frFrame.Set( vVert[6], -frPrismoid.VersX()) ;
if ( CDeSimpleCylTria( frFrame, dSafeDist, dLenghtTopX, trTria))
return true ;
if ( CDeSimpleCapsTria( vVert[7], vVert[4], dSafeDist, trTriaL))
frFrame.Set( vVert[7], -frPrismoid.VersY()) ;
if ( CDeSimpleCylTria( frFrame, dSafeDist, dLenghtTopY, trTria))
return true ;
if ( CDeSimpleCapsTria( vVert[0], vVert[4], dSafeDist, trTriaL))
Vector3d vtSeg04 = vVert[4] - vVert[0] ;
double dLenSeg04 = vtSeg04.Len() ;
frFrame.Set( vVert[0], vtSeg04) ;
if ( CDeSimpleCylTria( frFrame, dSafeDist, dLenSeg04, trTria))
return true ;
if ( CDeSimpleCapsTria( vVert[1], vVert[5], dSafeDist, trTriaL))
Vector3d vtSeg15 = vVert[5] - vVert[1] ;
double dLenSeg15 = vtSeg15.Len() ;
frFrame.Set( vVert[1], vtSeg15) ;
if ( CDeSimpleCylTria( frFrame, dSafeDist, dLenSeg15, trTria))
return true ;
if ( CDeSimpleCapsTria( vVert[2], vVert[6], dSafeDist, trTriaL))
Vector3d vtSeg26 = vVert[6] - vVert[2] ;
double dLenSeg26 = vtSeg26.Len() ;
frFrame.Set( vVert[2], vtSeg26) ;
if ( CDeSimpleCylTria( frFrame, dSafeDist, dLenSeg26, trTria))
return true ;
if ( CDeSimpleCapsTria( vVert[3], vVert[7], dSafeDist, trTriaL))
Vector3d vtSeg37 = vVert[7] - vVert[3] ;
double dLenSeg37 = vtSeg37.Len();
frFrame.Set( vVert[3], vtSeg37) ;
if ( CDeSimpleCylTria( frFrame, dSafeDist, dLenSeg37, trTria))
return true ;
return false ;
+1 -1
View File
@@ -26,4 +26,4 @@ bool CDeSimpleRectPrismoidTria( const Frame3d& frPrismoid, double dLenghtBaseX,
// asse X lungo un lato della stessa e asse Z ortogonale alle basi e diretta verso la base Top.
bool CDeRectPrismoidTria( const Frame3d& frPrismoid, double dLenghtBaseX, double dLenghtBaseY,
double dLenghtTopX, double dLenghtTopY, double dHeight,
const Triangle3d& trTria, double dSafeDist) ;
double dSafeDist, const Triangle3d& trTria) ;
+14 -60
View File
@@ -1,13 +1,13 @@
//----------------------------------------------------------------------------
// EgalTech 2020-2024
// EgalTech 2020-2020
//----------------------------------------------------------------------------
// File : CDCylSurfTm.cpp Data : 24.03.24 Versione : 2.6c2
// File : CDCylSurfTm.cpp Data : 09.01.20 Versione : 2.2a2
// Contenuto : Implementazione della verifica di collisione tra
// Sphere e Closed SurftriMesh.
//
//
// Modifiche : 09.01.20 DS Creazione modulo.
// 24.03.24 DS Aggiunta TestSpheSurfTm.
//
//
//----------------------------------------------------------------------------
@@ -19,79 +19,33 @@
using namespace std ;
//----------------------------------------------------------------------------
// La funzione restituisce :
// - true in caso di collisione o inconsistenza dei parametri di input
// - false in caso di assenza di collisione.
//----------------------------------------------------------------------------
bool
CDeSpheClosedSurfTm( const Point3d& ptCen, double dR, const ISurfTriMesh& Stm, double dSafeDist)
CDeSpheClosedSurfTm( const Point3d& ptCen, double dR, double dSafeDist, const ISurfTriMesh& Stm)
{
// Il raggio deve essere non nullo
if ( dR < EPS_SMALL)
return true ;
// Se superficie non valida o aperta, non ha senso proseguire
if ( ! Stm.IsValid() || ! Stm.IsClosed())
return true ;
// Recupero BBox del poliedro
// recupero BBox del poliedro
BBox3d b3Poly = Stm.GetAllTriaBox() ;
// Calcolo il BBox della sfera
// calcolo il BBox della sfera
BBox3d b3Sphe( ptCen, dR) ;
if ( dSafeDist > EPS_SMALL)
b3Sphe.Expand( dSafeDist) ;
// Se i BBox non interferiscono, non c'è collisione
b3Sphe.Expand( dSafeDist) ;
// confronto i due Box
if ( ! b3Sphe.Overlaps( b3Poly))
return false ;
// Verifico se la sfera interferisce con i triangoli del poliedro presenti nel suo BBox
// recupero i triangoli che interferiscono con il box della Sfera
INTVECTOR vT ;
Stm.GetAllTriaOverlapBox( b3Sphe, vT) ;
for ( int nT : vT) {
Triangle3d Tria ;
if ( Stm.GetTriangle( nT, Tria)) {
if ( CDeSpheTria( ptCen, dR, Tria, dSafeDist))
if ( CDeSpheTria( ptCen, dR, dSafeDist, Tria))
return true ;
}
}
// Se il BBox della sfera non è interno a quello del poliedro e viceversa, non c'è collisione
if ( ! b3Sphe.Encloses( b3Poly) && ! b3Poly.Encloses( b3Sphe))
// Se superficie aperta, non c'è collisione
if ( ! Stm.IsClosed())
return false ;
// Verifico se la sfera è dentro la superficie tramite calcolo distanza minima del suo centro
// Verifico se la sfera è dentro la superficie tramite calcolo distanza minima.
DistPointSurfTm DistCenSurfCalc( ptCen, Stm) ;
// C'è collisione se la sfera è interna.
// C'è collisione se la sfera è interna.
return ( DistCenSurfCalc.IsPointInside()) ;
}
//----------------------------------------------------------------------------
// Verifica l'interferenza tra la sfera e la superficie : restituisce true in caso di interferenza
//----------------------------------------------------------------------------
bool
TestSpheSurfTm( const Point3d& ptCen, double dR, const ISurfTriMesh& Stm, double dSafeDist)
{
// Il raggio deve essere non nullo
if ( dR < EPS_SMALL)
return true ;
// Se superficie non valida, non ha senso proseguire
if ( ! Stm.IsValid())
return true ;
// Recupero BBox del poliedro
BBox3d b3Poly = Stm.GetAllTriaBox() ;
// Calcolo il BBox della sfera
BBox3d b3Sphe( ptCen, dR) ;
if ( dSafeDist > EPS_SMALL)
b3Sphe.Expand( dSafeDist) ;
// Se i BBox non interferiscono, non c'è collisione
if ( ! b3Sphe.Overlaps( b3Poly))
return false ;
// Verifico se la sfera interferisce con i triangoli del poliedro presenti nel suo BBox
INTVECTOR vT ;
Stm.GetAllTriaOverlapBox( b3Sphe, vT) ;
for ( int nT : vT) {
Triangle3d Tria ;
if ( Stm.GetTriangle( nT, Tria)) {
if ( CDeSpheTria( ptCen, dR, Tria, dSafeDist))
return true ;
}
}
// Non c'è interferenza
return false ;
}
+1 -1
View File
@@ -31,7 +31,7 @@ CDeSimpleSpheTria( const Point3d& ptCen, double dR, const Triangle3d& trTria)
//----------------------------------------------------------------------------
bool
CDeSpheTria( const Point3d& ptCen, double dR, const Triangle3d& trTria, double dSafeDist)
CDeSpheTria( const Point3d& ptCen, double dR, double dSafeDist, const Triangle3d& trTria)
{
return CDeSimpleSpheTria( ptCen, dR + max( 0., dSafeDist), trTria) ;
}
+1 -1
View File
@@ -16,4 +16,4 @@
//----------------------------------------------------------------------------
bool CDeSimpleSpheTria( const Point3d& ptCen, double dR, const Triangle3d& trTria) ;
bool CDeSpheTria( const Point3d& ptCen, double dR, const Triangle3d& trTria, double dSafeDist) ;
bool CDeSpheTria( const Point3d& ptCen, double dR, double dSafeDist, const Triangle3d& trTria) ;
+9 -8
View File
@@ -12,10 +12,11 @@
//----------------------------------------------------------------------------
#include "stdafx.h"
#include "DistLineLine.h"
#include "CDeTriaTria.h"
#include "/EgtDev/Include/EGkDistLineLine.h"
#include "/EgtDev/Include/EGkIntersPlanePlane.h"
#include <array>
#include <algorithm>
using namespace std ;
@@ -33,7 +34,7 @@ GetTwoGreater( int nVal0, int nVal1, int nVal2, int& nFirstMaxPos, int& nSecondM
}
else {
nFirstMaxPos = 2 ;
nSecondMaxPos = 0 ;
nSecondMaxPos = 1 ;
}
}
else if ( nVal0 > nVal2) {
@@ -108,7 +109,7 @@ CDeTriaTria( const Triangle3d& trTriaA, const Triangle3d& trTriaB)
DistLineLine LineLineDistCalc( ptStA, PtEnA, ptStB, PtEnB) ;
double dSqSegSegDist ;
LineLineDistCalc.GetSqDist( dSqSegSegDist) ;
if ( dSqSegSegDist < SQ_EPS_SMALL)
if ( dSqSegSegDist < EPS_SMALL * EPS_SMALL)
return true ;
}
}
@@ -135,14 +136,14 @@ CDeTriaTria( const Triangle3d& trTriaA, const Triangle3d& trTriaB)
vtSegFirstA /= dSegLenFirstA ;
DistLineLine LineLineDistCalcFirstA( ptLineP, vtLineV, 100., trTriaA.GetP( nFirstMaxPosA), vtSegFirstA, dSegLenFirstA, false) ;
double dIntParStA, dOtherParFirstA ;
LineLineDistCalcFirstA.GetPositionsAtMinDistPoints( dIntParStA, dOtherParFirstA) ;
LineLineDistCalcFirstA.GetParamsAtMinDistPoints( dIntParStA, dOtherParFirstA) ;
// Limito la retta col secondo segmento trovato di A
Vector3d vtSegSecondA = trTriaA.GetP( ( nSecondMaxPosA + 1) % 3) - trTriaA.GetP( nSecondMaxPosA) ;
double dSegLenSecondA = vtSegSecondA.Len() ;
vtSegSecondA /= dSegLenSecondA ;
DistLineLine LineLineDistCalcSecondA( ptLineP, vtLineV, 100., trTriaA.GetP( nSecondMaxPosA), vtSegSecondA, dSegLenSecondA, false) ;
double dIntParEnA, dOtherParSecondA ;
LineLineDistCalcSecondA.GetPositionsAtMinDistPoints( dIntParEnA, dOtherParSecondA) ;
LineLineDistCalcSecondA.GetParamsAtMinDistPoints( dIntParEnA, dOtherParSecondA) ;
// Ordino i parametri lungo la retta di intersezione fra i piani
if ( dIntParStA > dIntParEnA) {
swap( dIntParStA, dIntParEnA) ;
@@ -162,14 +163,14 @@ CDeTriaTria( const Triangle3d& trTriaA, const Triangle3d& trTriaB)
vtSegFirstB /= dSegLenFirstB ;
DistLineLine LineLineDistCalcFirstB( ptLineP, vtLineV, 100., trTriaB.GetP( nFirstMaxPosB), vtSegFirstB, dSegLenFirstB, false) ;
double dIntParStB, dOtherParFirstB ;
LineLineDistCalcFirstB.GetPositionsAtMinDistPoints( dIntParStB, dOtherParFirstB) ;
LineLineDistCalcFirstB.GetParamsAtMinDistPoints( dIntParStB, dOtherParFirstB) ;
// Limito la retta col secondo segmento trovato di B
Vector3d vtSegSecondB = trTriaB.GetP( ( nSecondMaxPosB + 1) % 3) - trTriaB.GetP( nSecondMaxPosB) ;
double dSegLenSecondB = vtSegSecondB.Len() ;
vtSegSecondB /= dSegLenSecondB ;
DistLineLine LineLineDistCalcSecondB( ptLineP, vtLineV, 100., trTriaB.GetP( nSecondMaxPosB), vtSegSecondB, dSegLenSecondB, false) ;
DistLineLine LineLineDistCalcSecondB( ptLineP, vtLineV, 100., trTriaB.GetP( nSecondMaxPosA), vtSegSecondB, dSegLenSecondB, false) ;
double dIntParEnB, dOtherParSecondB ;
LineLineDistCalcSecondB.GetPositionsAtMinDistPoints( dIntParEnB, dOtherParSecondB) ;
LineLineDistCalcSecondB.GetParamsAtMinDistPoints( dIntParEnB, dOtherParSecondB) ;
// Ordino i parametri lungo la retta di intersezione fra i piani
if ( dIntParStB > dIntParEnB) {
swap( dIntParStB, dIntParEnB) ;
+2 -2
View File
@@ -1,6 +1,6 @@
#include "stdafx.h"
#include "CDeUtility.h"
#include "/EgtDev/Include/EGkDistPointLine.h"
#include "DistPointLine.h"
#include "/EgtDev/Include/ENkPolynomialRoots.h"
using namespace std ;
@@ -368,4 +368,4 @@ ClampSegmentOutPlane( const Plane3d& plPlane, Point3d& ptSegP, const Vector3d& v
dSegLen -= dIntersLen ;
}
return true ;
}
}
-9419
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+26 -29
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@@ -2,7 +2,7 @@
// EgalTech 2013-2014
//----------------------------------------------------------------------------
// File : ChainCurves.cpp Data : 20.07.14 Versione : 1.5g3
// Contenuto : Implementazione della funzione ChainCurves, per creare una o più
// Contenuto : Implementazione della funzione ChainCurves, per creare una o più
// curve composite a partire dalle curve date.
//
//
@@ -13,9 +13,9 @@
//--------------------------- Include ----------------------------------------
#include "stdafx.h"
#include "/EgtDev/Include/EGkChainCurves.h"
#include "/EgtDev/Include/EGkGeomDB.h"
#include "/EgtDev/Include/EGkCurve.h"
#include "/EgtDev/Include/EgkChainCurves.h"
#include "/EgtDev/Include/EgkGeomDB.h"
#include "/EgtDev/Include/EgkCurve.h"
#include <algorithm>
using namespace std ;
@@ -43,10 +43,10 @@ bool
ChainCurves::AddCurve( int nId, const Point3d& ptStart, const Vector3d& vtStart,
const Point3d& ptEnd, const Vector3d& vtEnd)
{
// verifico validità Id
// verifico validità Id
if ( nId <= 0)
return false ;
// verifico non sia già stata aggiunta la stessa entità
// verifico non sia già stata aggiunta la stessa entità
if ( ! m_sCrvId.insert( nId).second)
return true ;
// inserisco i dati della curva nel vettore
@@ -68,7 +68,7 @@ ChainCurves::GetChainFromNear( const Point3d& ptStart, bool bHaltOnFork, INTVECT
m_bIsFork = false ;
m_vFork.clear() ;
// recupero l'entità più vicina al punto di start
// recupero l'entità più vicina al punto di start
int nStart ;
INTVECTOR vStart ;
if ( ! m_PointGrid.FindNearest( ptStart, vStart) ||
@@ -82,7 +82,7 @@ ChainCurves::GetChainFromNear( const Point3d& ptStart, bool bHaltOnFork, INTVECT
// tolgo dal grid
RemoveEntityFromGrid( nId) ;
// se devo fermarmi su biforcazione, verifico se sono già su vecchia biforcazione
// se devo fermarmi su biforcazione, verifico se sono già su vecchia biforcazione
bool bSkip = false ;
if ( bHaltOnFork) {
auto iIter = GetForkPoint( m_vCrvData[nId].ptEnd) ;
@@ -93,7 +93,7 @@ ChainCurves::GetChainFromNear( const Point3d& ptStart, bool bHaltOnFork, INTVECT
}
}
// concateno dopo la fine dell'entità di partenza
// concateno dopo la fine dell'entità di partenza
INTVECTOR vIdsAfter ;
bool bClosed = false ;
if ( ! bSkip && ! GetChainFromPoint( m_vCrvData[nId].ptEnd, m_vCrvData[nId].vtEnd,
@@ -102,7 +102,7 @@ ChainCurves::GetChainFromNear( const Point3d& ptStart, bool bHaltOnFork, INTVECT
return false ;
}
// se devo fermarmi su biforcazione, verifico se sono già su vecchia biforcazione
// se devo fermarmi su biforcazione, verifico se sono già su vecchia biforcazione
bool bRevSkip = false ;
if ( bHaltOnFork) {
auto iIter = GetForkPoint( m_vCrvData[nId].ptStart) ;
@@ -113,7 +113,7 @@ ChainCurves::GetChainFromNear( const Point3d& ptStart, bool bHaltOnFork, INTVECT
}
}
// se non ho già chiuso l'anello, concateno prima dell'inizio dell'entità di partenza
// se non ho già chiuso l'anello, concateno prima dell'inizio dell'entità di partenza
INTVECTOR vIdsBefore ;
if ( ! bClosed) {
bool bRevClosed ;
@@ -258,7 +258,7 @@ ChainCurves::RemoveEntityFromGrid( int nId)
bool
ChainCurves::ChooseStart( const Point3d& ptStart, const INTVECTOR& vStart, int& nStart)
{
// numero di entità candidate
// numero di entità candidate
int nSize = int( vStart.size()) ;
// se nessuna, errore
@@ -273,7 +273,7 @@ ChainCurves::ChooseStart( const Point3d& ptStart, const INTVECTOR& vStart, int&
// altrimenti, cerco la migliore
int nI = - 1 ;
double dDistMin = INFINITO ;
double dSqDistMin = SQ_INFINITO ;
for ( int i = 0 ; i < nSize ; ++ i) {
// recupero indice e verso
int nId = abs( vStart[i]) - 1 ;
@@ -281,12 +281,9 @@ ChainCurves::ChooseStart( const Point3d& ptStart, const INTVECTOR& vStart, int&
// calcolo un punto vicino all'estremo lungo la tangente
Point3d ptNear = ( bEquiv ? m_vCrvData[nId].ptStart + m_vCrvData[nId].vtStart :
m_vCrvData[nId].ptEnd - m_vCrvData[nId].vtEnd) ;
double dDist = Dist( ptStart, ptNear) ;
// tengo il segmento più vicino al punto
// favorendo eventualmente quello equiverso se entro EPS da un concorrente
if ( dDist < dDistMin - EPS_SMALL ||
((dDist < dDistMin + EPS_SMALL) && bEquiv && vStart[nI] < 0)) {
dDistMin = dDist ;
double dSqDist = SqDist( ptStart, ptNear) ;
if ( dSqDist < dSqDistMin) {
dSqDistMin = dSqDist ;
nI = i ;
}
}
@@ -305,7 +302,7 @@ bool
ChainCurves::ChooseNext( const Point3d& ptCurr, const Vector3d& vtCurr, const INTVECTOR& vNext, bool bHaltOnFork, int& nNext)
{
INTVECTOR vMyNext = vNext ;
// scarto quelle entità che sono più vicine all'altro estremo del più vicino
// scarto quelle entità che sono più vicine all'altro estremo del più vicino
int nM = -1 ;
Point3d ptRef ;
double dSqMinDist = m_dToler * m_dToler ;
@@ -322,19 +319,19 @@ ChainCurves::ChooseNext( const Point3d& ptCurr, const Vector3d& vtCurr, const IN
}
}
for ( int i = 0 ; i < int( vMyNext.size()) ; ++ i) {
// salto l'entità più vicina
// salto l'entità più vicina
if ( i == nM)
continue ;
// recupero indice e verso
int nId = abs( vMyNext[i]) - 1 ;
bool bEquiv = ( vMyNext[i] > 0) ;
// verifico se più vicino al più vicino
// verifico se più vicino al più vicino
double dCurrSqDist = SqDist( ptCurr, ( bEquiv ? m_vCrvData[nId].ptStart : m_vCrvData[nId].ptEnd)) ;
double dRefSqDist = SqDist( ptRef, ( bEquiv ? m_vCrvData[nId].ptStart : m_vCrvData[nId].ptEnd)) ;
if ( dRefSqDist < dCurrSqDist)
vMyNext[i] = 0 ;
}
// cerco la direzione più vicina
// cerco la direzione più vicina
int nI = -1 ;
int nF = 0 ;
INTVECTOR vFork ;
@@ -346,7 +343,7 @@ ChainCurves::ChooseNext( const Point3d& ptCurr, const Vector3d& vtCurr, const IN
// recupero indice e verso
int nId = abs( vMyNext[i]) - 1 ;
bool bEquiv = ( vMyNext[i] > 0) ;
// incremento contatore indice entità tra cui scegliere
// incremento contatore indice entità tra cui scegliere
++ nF ;
vFork.push_back( vMyNext[i]) ;
// se vietata inversione, salto se controverso
@@ -390,7 +387,7 @@ bool
ChainCurves::ChoosePrev( const Point3d& ptCurr, const Vector3d& vtCurr, const INTVECTOR& vPrev, bool bHaltOnFork, int& nPrev)
{
INTVECTOR vMyPrev = vPrev ;
// scarto quelle entità che sono più vicine all'altro estremo del più vicino
// scarto quelle entità che sono più vicine all'altro estremo del più vicino
int nM = -1 ;
Point3d ptRef ;
double dSqMinDist = m_dToler * m_dToler ;
@@ -407,19 +404,19 @@ ChainCurves::ChoosePrev( const Point3d& ptCurr, const Vector3d& vtCurr, const IN
}
}
for ( int i = 0 ; i < int( vMyPrev.size()) ; ++ i) {
// salto l'entità più vicina
// salto l'entità più vicina
if ( i == nM)
continue ;
// recupero indice e verso
int nId = abs( vMyPrev[i]) - 1 ;
bool bEquiv = ( vMyPrev[i] < 0) ;
// verifico se più vicino al più vicino
// verifico se più vicino al più vicino
double dCurrSqDist = SqDist( ptCurr, ( bEquiv ? m_vCrvData[nId].ptEnd : m_vCrvData[nId].ptStart)) ;
double dRefSqDist = SqDist( ptRef, ( bEquiv ? m_vCrvData[nId].ptEnd : m_vCrvData[nId].ptStart)) ;
if ( dRefSqDist < dCurrSqDist)
vMyPrev[i] = 0 ;
}
// cerco la direzione più vicina
// cerco la direzione più vicina
int nI = - 1 ;
int nF = 0 ;
double dProScaMax = - 1.1 ;
@@ -431,7 +428,7 @@ ChainCurves::ChoosePrev( const Point3d& ptCurr, const Vector3d& vtCurr, const IN
// recupero indice e verso
int nId = abs( vMyPrev[i]) - 1 ;
bool bEquiv = ( vMyPrev[i] < 0) ;
// incremento contatore indice entità tra cui scegliere
// incremento contatore indice entità tra cui scegliere
++ nF ;
vFork.push_back( vMyPrev[i]) ;
// se vietata inversione, salto se controverso
-44
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@@ -1,44 +0,0 @@
//----------------------------------------------------------------------------
// EgalTech 2022-2022
//----------------------------------------------------------------------------
// File : Circle2P.cpp Data : 18.08.22 Versione : 2.4h2
// Contenuto : Implementazione funzioni per calcolo circonferenze per 2 punti
// diametrali.
//
//
// Modifiche : 18.08.22 DS Creazione modulo.
//
//
//----------------------------------------------------------------------------
//--------------------------- Include ----------------------------------------
#include "stdafx.h"
#include "CurveArc.h"
#include "/EgtDev/Include/EGkCircle2P.h"
#include "/EgtDev/Include/EgtPointerOwner.h"
using namespace std ;
//----------------------------------------------------------------------------
ICurveArc*
GetCircle2P( const Point3d& ptP1, const Point3d& ptP2, const Vector3d& vtN)
{
// Verifico che i due punti siano distinti
if ( AreSamePointEpsilon( ptP1, ptP2, EPS_SMALL))
return nullptr ;
// verifico che la normale non sia allineata con i punti
Vector3d vtO = OrthoCompo( vtN, ptP2 - ptP1) ;
if ( ! vtO.Normalize())
return nullptr ;
// Creo l'oggetto arco
PtrOwner<CurveArc> pCrvArc( CreateBasicCurveArc()) ;
if ( IsNull( pCrvArc))
return nullptr ;
// Eseguo calcoli
if ( ! pCrvArc->SetCPAN( Media( ptP1, ptP2), ptP1, ANG_FULL, 0, vtO))
return nullptr ;
return Release( pCrvArc) ;
}
+4 -4
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@@ -16,10 +16,10 @@
#include "CurveBezier.h"
#include "CurveComposite.h"
#include "CreateCurveAux.h"
#include "DistPointLine.h"
#include "GeoConst.h"
#include "/EgtDev/Include/EGkDistPointLine.h"
#include "/EgtDev/Include/EGkCircleCenTgCurve.h"
#include "/EgtDev/Include/EGkDistPointCurve.h"
#include "/EgtDev/Include/EgkCircleCenTgCurve.h"
#include "/EgtDev/Include/EgkDistPointCurve.h"
#include "/EgtDev/Include/EgtPointerOwner.h"
using namespace std ;
@@ -239,7 +239,7 @@ GetCircleCenTgCompo( const Point3d& ptCen, const Vector3d& vtN, const CurveCompo
double dSqDist = SqDist( ptNear, ptTg) ;
if ( dSqDist < dMinSqDist) {
dMinSqDist = dSqDist ;
pCrvArc.Set( pCrvAtmp) ;
pCrvArc.Set( Release( pCrvAtmp)) ;
if ( pPtTg != nullptr)
*pPtTg = ptTg ;
}
+1 -1
View File
@@ -17,7 +17,7 @@
#include "/EgtDev/Include/EGkColor.h"
#include "/EgtDev/Include/EGkAngle.h"
#include "/EgtDev/Include/EGnStringUtils.h"
#include "/EgtDev/Include/EgtNumUtils.h"
#include "/EgtDev/Include/EGtNumUtils.h"
#include <algorithm>
using namespace std ;
+115 -291
View File
@@ -22,12 +22,9 @@
#include "GeoObjFactory.h"
#include "NgeWriter.h"
#include "NgeReader.h"
#include "Voronoi.h"
#include "/EgtDev/Include/EGkAngle.h"
#include "/EgtDev/Include/EGkStringUtils3d.h"
#include "/EgtDev/Include/EGkUiUnits.h"
#include "/EgtDev/Include/ENkPolynomialRoots.h"
#include "/EgtDev/Include/EgtNumUtils.h"
#include "/EgtDev/Include/EgtPointerOwner.h"
#include <new>
@@ -62,14 +59,13 @@ class ArcApproxer
//----------------------------------------------------------------------------
CurveArc::CurveArc( void)
: m_nStatus( TO_VERIFY), m_PtCen(), m_VtN(), m_VtS(), m_dRad(),
m_dAngCenDeg(), m_dDeltaN(), m_VtExtr(), m_dThick(), m_nTempProp{0,0}, m_dTempParam{0.0, 0.0}, m_pVoronoiObj( nullptr)
m_dAngCenDeg(), m_dDeltaN(), m_VtExtr(), m_dThick(), m_nTempProp()
{
}
//----------------------------------------------------------------------------
CurveArc::~CurveArc( void)
{
ResetVoronoiObject() ;
}
//----------------------------------------------------------------------------
@@ -91,9 +87,7 @@ CurveArc::Set( const Point3d& ptCen, const Vector3d& vtN, double dRad,
// sistemo i versori
m_VtN.Normalize() ;
m_VtS.Normalize() ;
// imposto ricalcolo di Voronoi
ResetVoronoiObject() ;
// imposto ricalcolo della grafica
m_OGrMgr.Reset() ;
@@ -119,8 +113,6 @@ CurveArc::Set( const Point3d& ptCen, const Vector3d& vtN, double dRad)
m_dDeltaN = 0 ;
m_nStatus = TO_VERIFY ;
// imposto ricalcolo di Voronoi
ResetVoronoiObject() ;
// imposto ricalcolo della grafica
m_OGrMgr.Reset() ;
@@ -142,8 +134,6 @@ CurveArc::SetXY( const Point3d& ptCen, double dRad, double dAngIniDeg, double dA
m_dDeltaN = dDeltaZ ;
m_nStatus = TO_VERIFY ;
// imposto ricalcolo di Voronoi
ResetVoronoiObject() ;
// imposto ricalcolo della grafica
m_OGrMgr.Reset() ;
@@ -165,8 +155,6 @@ CurveArc::SetXY( const Point3d& ptCen, double dRad)
m_dDeltaN = 0 ;
m_nStatus = TO_VERIFY ;
// imposto ricalcolo di Voronoi
ResetVoronoiObject() ;
// imposto ricalcolo della grafica
m_OGrMgr.Reset() ;
@@ -189,7 +177,7 @@ CurveArc::Set3P( const Point3d& ptStart, const Point3d& ptOther, const Point3d&
// calcolo del versore normale
m_VtN = vtA ^ vtB ;
double dNSqLen = m_VtN.SqLen() ;
// se i punti sono praticamente allineati non si può calcolare la circonferenza
// se i punti sono praticamente allineati non si può calcolare la circonferenza
if ( ! m_VtN.Normalize( EPS_ZERO))
return false ;
// calcolo del centro
@@ -216,21 +204,19 @@ CurveArc::Set3P( const Point3d& ptStart, const Point3d& ptOther, const Point3d&
if ( ! m_VtS.GetRotation( ( ptEnd - m_PtCen), m_VtN, dAng2Deg, bDet2) || ! bDet2)
return false ;
// deduzione dell'angolo al centro
// se uno dei due angoli è nullo, errore
// se uno dei due angoli è nullo, errore
if ( abs( dAng1Deg) < EPS_ANG_SMALL || abs( dAng2Deg) < EPS_ANG_SMALL)
return false ;
// se i due angoli hanno lo stesso segno e Ang1 è minore di Ang2 in modulo
// se i due angoli hanno lo stesso segno e Ang1 è minore di Ang2 in modulo
else if ( dAng1Deg * dAng2Deg > 0 && abs( dAng1Deg) < abs( dAng2Deg))
m_dAngCenDeg = dAng2Deg ;
// altrimenti hanno segno opposto oppure Ang1 è maggiore di Ang2 in modulo
// altrimenti hanno segno opposto oppure Ang1 è maggiore di Ang2 in modulo
else
m_dAngCenDeg = - _copysign( ANG_FULL, dAng2Deg) + dAng2Deg ;
}
// non c'è DeltaN
// non c'è DeltaN
m_dDeltaN = 0 ;
// imposto ricalcolo di Voronoi
ResetVoronoiObject() ;
// imposto ricalcolo della grafica
m_OGrMgr.Reset() ;
@@ -255,7 +241,7 @@ CurveArc::Set2PNB( const Point3d& ptIni, const Point3d& ptFin, const Vector3d& v
Vector3d vtDiff = ptFin - ptIni ;
if ( vtDiff.IsSmall())
return false ;
// deltaN eventuale ( è componente parallela a VtN)
// deltaN eventuale ( è componente parallela a VtN)
m_dDeltaN = vtDiff * m_VtN ;
vtDiff -= m_dDeltaN * m_VtN ;
if ( abs( m_dDeltaN) < EPS_SMALL)
@@ -278,8 +264,6 @@ CurveArc::Set2PNB( const Point3d& ptIni, const Point3d& ptFin, const Vector3d& v
// calcolo l'angolo al centro
m_dAngCenDeg = 4 * atan( dBulge) * RADTODEG ;
// imposto ricalcolo di Voronoi
ResetVoronoiObject() ;
// imposto ricalcolo della grafica
m_OGrMgr.Reset() ;
@@ -304,7 +288,7 @@ CurveArc::Set2PD( const Point3d& ptStart, const Point3d& ptEnd, double dDirStart
// calcolo del versore normale
m_VtN = vtA ^ vtB ;
double dNSqLen = m_VtN.SqLen() ;
// se tangente e punti sono praticamente allineati non si può calcolare la circonferenza
// se tangente e punti sono praticamente allineati non si può calcolare la circonferenza
if ( ! m_VtN.Normalize( EPS_ZERO))
return false ;
// calcolo del centro
@@ -321,7 +305,7 @@ CurveArc::Set2PD( const Point3d& ptStart, const Point3d& ptEnd, double dDirStart
double dAng1Deg ;
if ( ! m_VtS.GetRotation( ( ptEnd - m_PtCen), m_VtN, dAng1Deg, bDet1) || ! bDet1)
return false ;
// poichè il senso di rotazione è sempre CCW, se l'angolo è negativo prendo il suo complemento al giro
// poichè il senso di rotazione è sempre CCW, se l'angolo è negativo prendo il suo complemento al giro
if ( dAng1Deg < 0)
m_dAngCenDeg = ANG_FULL + dAng1Deg ;
else
@@ -336,8 +320,6 @@ CurveArc::Set2PD( const Point3d& ptStart, const Point3d& ptEnd, double dDirStart
m_dDeltaN = - m_dDeltaN ;
}
// imposto ricalcolo di Voronoi
ResetVoronoiObject() ;
// imposto ricalcolo della grafica
m_OGrMgr.Reset() ;
@@ -398,7 +380,7 @@ CurveArc::Set2PRS( const Point3d& ptStart, const Point3d& ptEnd, double dRad, bo
if ( dLenA > ( dRad - EPS_ZERO))
dLenH = 0 ;
else
dLenH = sqrt( dRad * dRad - dLenA * dLenA) ;
dLenH= sqrt( dRad * dRad - dLenA * dLenA) ;
// versore dal punto medio della corda al centro
Vector3d vtH = vtA / dLenA ;
vtH.Rotate( Z_AX, 0, ( bCCW ? 1 : -1)) ;
@@ -410,19 +392,16 @@ CurveArc::Set2PRS( const Point3d& ptStart, const Point3d& ptEnd, double dRad, bo
m_dRad = dRad ;
// calcolo il versore di start
m_VtS = ( ptStart - m_PtCen) / m_dRad ;
m_VtS.Normalize() ;
// calcolo l'angolo al centro
bool bDet ;
if ( ! m_VtS.GetRotation( ( ptEnd - m_PtCen), m_VtN, m_dAngCenDeg, bDet) || ! bDet)
return false ;
// quando è 180deg il segno è determinato solo dal senso
// quando è 180deg il segno è determinato solo dal senso
if ( abs( m_dAngCenDeg - ANG_STRAIGHT) < 10 * EPS_ANG_SMALL &&
( ( bCCW && m_dAngCenDeg < 0) ||
( ! bCCW && m_dAngCenDeg > 0)))
m_dAngCenDeg = - m_dAngCenDeg ;
// imposto ricalcolo di Voronoi
ResetVoronoiObject() ;
// imposto ricalcolo della grafica
m_OGrMgr.Reset() ;
@@ -477,8 +456,6 @@ CurveArc::SetCPA( const Point3d& ptCen, const Point3d& ptStart, double dAngCenDe
// assegno l'angolo al centro
m_dAngCenDeg = dAngCenDeg ;
// imposto ricalcolo di Voronoi
ResetVoronoiObject() ;
// imposto ricalcolo della grafica
m_OGrMgr.Reset() ;
@@ -530,12 +507,11 @@ CurveArc::SetC2P( const Point3d& ptCen, const Point3d& ptStart, const Point3d& p
if ( m_dRad < EPS_ZERO)
return false ;
m_VtS /= m_dRad ;
// calcolo l'angolo al centro (la funzione trova sempre il più piccolo)
// calcolo l'angolo al centro (la funzione trova sempre il più piccolo)
bool bDet ;
if ( ! m_VtS.GetRotation( ( ptNearEnd - m_PtCen), m_VtN, m_dAngCenDeg, bDet) || ! bDet)
return false ;
// imposto ricalcolo di Voronoi
ResetVoronoiObject() ;
// imposto ricalcolo della grafica
m_OGrMgr.Reset() ;
@@ -588,7 +564,7 @@ CurveArc::Clone( void) const
bool
CurveArc::CopyFrom( const IGeoObj* pGObjSrc)
{
const CurveArc* pCA = GetBasicCurveArc( pGObjSrc) ;
const CurveArc* pCA = dynamic_cast<const CurveArc*>( pGObjSrc) ;
if ( pCA == nullptr)
return false ;
return CopyFrom( *pCA) ;
@@ -602,10 +578,7 @@ CurveArc::CopyFrom( const CurveArc& caSrc)
return true ;
m_VtExtr = caSrc.m_VtExtr ;
m_dThick = caSrc.m_dThick ;
m_nTempProp[0] = caSrc.m_nTempProp[0] ;
m_nTempProp[1] = caSrc.m_nTempProp[1] ;
m_dTempParam[0] = caSrc.m_dTempParam[0] ;
m_dTempParam[1] = caSrc.m_dTempParam[1] ;
m_nTempProp = caSrc.m_nTempProp ;
return Set( caSrc.m_PtCen, caSrc.m_VtN, caSrc.m_dRad,
caSrc.m_VtS, caSrc.m_dAngCenDeg, caSrc.m_dDeltaN) ;
}
@@ -723,8 +696,29 @@ CurveArc::Load( NgeReader& ngeIn)
bool
CurveArc::GetLocalBBox( BBox3d& b3Loc, int nFlag) const
{
// richiamo della funzione generale
return GetBBox( GLOB_FRM, b3Loc, nFlag) ;
// verifico lo stato
if ( m_nStatus != OK)
return false ;
// assegno il box in locale
b3Loc.Reset() ;
double dLinTol = LIN_TOL_APPROX ;
double dAngTolDeg = ANG_TOL_APPROX_DEG ;
if ( ( nFlag & BBF_EXACT) != 0)
dLinTol = LIN_TOL_MIN ;
ArcApproxer aAppr( dLinTol, dAngTolDeg, false, *this) ;
double dU ;
Point3d ptPos ;
while ( aAppr.GetPoint( dU, ptPos))
b3Loc.Add( ptPos) ;
// se c'è estrusione, devo tenerne conto
if ( ! m_VtExtr.IsSmall() && abs( m_dThick) > EPS_SMALL) {
Point3d ptMinExtr = b3Loc.GetMin() + m_VtExtr * m_dThick ;
Point3d ptMaxExtr = b3Loc.GetMax() + m_VtExtr * m_dThick ;
b3Loc.Add( ptMinExtr) ;
b3Loc.Add( ptMaxExtr) ;
}
return true ;
}
//----------------------------------------------------------------------------
@@ -734,94 +728,23 @@ CurveArc::GetBBox( const Frame3d& frRef, BBox3d& b3Ref, int nFlag) const
// verifico lo stato
if ( m_nStatus != OK)
return false ;
// verifico validità del frame
// verifico validità del frame
if ( frRef.GetType() == Frame3d::ERR)
return false ;
// assegno il box nel riferimento
b3Ref.Reset() ;
// ricavo il riferimento intrinseco dell'arco
Frame3d frArc;
frArc.Set( m_PtCen, ( m_dAngCenDeg > 0 ? m_VtN : -m_VtN), m_VtS) ;
// pendenza intrinseca
double dPitch = m_dDeltaN * ( m_dAngCenDeg > 0 ? 1 : -1) / abs( m_dAngCenDeg * DEGTORAD) ;
// cordinate nel frRef dei versori del sistema di riferimento dell'arco
Vector3d vtXRef = frArc.VersX() ;
vtXRef.ToGlob( frRef) ;
Vector3d vtYRef = frArc.VersY() ;
vtYRef.ToGlob( frRef) ;
Vector3d vtZRef = frArc.VersZ() ;
vtZRef.ToGlob( frRef) ;
// il punto iniziale e finale sono punti candidati per estremanti
Point3d ptS, ptE ;
GetStartPoint( ptS) ;
ptS.ToGlob( frRef) ;
b3Ref.Add( ptS) ;
GetEndPoint( ptE) ;
ptE.ToGlob( frRef) ;
b3Ref.Add( ptE) ;
// vettore degli angoli dei punti candidati estremi
DBLVECTOR vdTheta ;
// arco piatto
if ( abs( dPitch) < EPS_SMALL) {
double dAngXDeg = atan2( vtYRef.x, vtXRef.x) * RADTODEG ;
bool bAngXSmall = (abs( dAngXDeg) <= EPS_ANG_ZERO) ;
if ( ! bAngXSmall) {
vdTheta.push_back( dAngXDeg) ;
vdTheta.push_back( dAngXDeg + ANG_STRAIGHT) ;
}
double dAngYDeg = atan2( vtYRef.y, vtXRef.y) * RADTODEG ;
bool bAngYSmall = (abs( dAngYDeg) <= EPS_ANG_ZERO) ;
if ( ! bAngYSmall) {
vdTheta.push_back( dAngYDeg) ;
vdTheta.push_back( dAngYDeg + ANG_STRAIGHT) ;
}
double dAngZDeg = atan2( vtYRef.z, vtXRef.z) * RADTODEG ;
bool bAngZSmall = (abs( dAngZDeg) <= EPS_ANG_ZERO) ;
if ( ! bAngZSmall) {
vdTheta.push_back( dAngZDeg) ;
vdTheta.push_back( dAngZDeg + ANG_STRAIGHT) ;
}
if ( bAngXSmall || bAngYSmall || bAngZSmall)
vdTheta.push_back( ANG_STRAIGHT) ;
double dLinTol = LIN_TOL_APPROX ;
double dAngTolDeg = ANG_TOL_APPROX_DEG ;
if ( ( nFlag & BBF_EXACT) != 0)
dLinTol = LIN_TOL_MIN ;
ArcApproxer aAppr( dLinTol, dAngTolDeg, false, *this) ;
double dU ;
Point3d ptPos ;
while ( aAppr.GetPoint( dU, ptPos)) {
ptPos.ToGlob( frRef) ;
b3Ref.Add( ptPos) ;
}
// altrimenti arco di elica
else {
for ( int i = 0 ; i < 3 ; ++ i) {
DBLVECTOR vdPoly{ m_dRad * vtYRef.v[i] + dPitch * vtZRef.v[i],
- 2 * m_dRad * vtXRef.v[i],
- m_dRad * vtYRef.v[i] + dPitch * vtZRef.v[i]} ;
DBLVECTOR vdRoot ;
int nRoot = PolynomialRoots( 2, vdPoly, vdRoot) ;
for ( int i = 0 ; i < nRoot ; ++ i) {
double dAngDeg = atan2( 2 * vdRoot[i], (1 - vdRoot[i] * vdRoot[i])) * RADTODEG ;
if ( abs( dAngDeg) > EPS_ANG_ZERO) {
vdTheta.push_back( dAngDeg) ;
vdTheta.push_back( dAngDeg + ANG_STRAIGHT) ;
}
else
vdTheta.push_back( ANG_STRAIGHT) ;
}
}
}
// verifica degli angoli sull'arco ed eventuale considerazione dei punti
for ( int i = 0 ; i < int( vdTheta.size()) ; ++ i) {
double dTheta = ( vdTheta[i] > 0 ? vdTheta[i] : vdTheta[i] + ANG_FULL) ;
if ( dTheta < abs( m_dAngCenDeg)) {
Point3d ptP ;
GetPointD1D2( dTheta / ( abs( m_dAngCenDeg)), FROM_MINUS, ptP) ;
ptP.ToGlob( frRef) ;
b3Ref.Add( ptP) ;
}
}
// se c'è estrusione, devo tenerne conto
// se c'è estrusione, devo tenerne conto
if ( ! m_VtExtr.IsSmall() && abs( m_dThick) > EPS_SMALL) {
Vector3d vtFrExtr = m_VtExtr ;
vtFrExtr.ToGlob( frRef) ;
@@ -839,7 +762,7 @@ bool
CurveArc::Validate( void)
{
if ( m_nStatus == TO_VERIFY) {
// limito l'angolo al centro a un giro se è piatto ( non è elica)
// limito l'angolo al centro a un giro se è piatto ( non è elica)
if ( abs( m_dDeltaN) < EPS_SMALL) {
if ( m_dAngCenDeg > ANG_FULL)
m_dAngCenDeg = ANG_FULL ;
@@ -847,10 +770,10 @@ CurveArc::Validate( void)
m_dAngCenDeg = - ANG_FULL ;
}
// eseguo il controllo
m_nStatus = ( ( m_PtCen.IsValid() &&
m_VtN.IsNormalized() && m_VtS.IsNormalized() && AreOrthoApprox( m_VtN, m_VtS) &&
m_dRad > EPS_SMALL && m_dRad < MAX_ARC_RAD &&
abs( m_dAngCenDeg) > EPS_ANG_ZERO) ? OK : ERR) ;
m_nStatus = ( ( m_VtN.IsNormalized() && m_VtS.IsNormalized() &&
AreOrthoApprox( m_VtN, m_VtS) &&
m_dRad > EPS_SMALL && m_dRad < MAX_ARC_RAD &&
abs( m_dAngCenDeg) > EPS_ANG_ZERO) ? OK : ERR) ;
}
return ( m_nStatus == OK) ;
@@ -905,7 +828,7 @@ CurveArc::GetEndPoint( Point3d& ptEnd) const
double dAng = m_dAngCenDeg * DEGTORAD ;
Vector3d vtDir = cos( dAng) * m_VtS + sin( dAng) * ( m_VtN ^ m_VtS) ;
ptEnd = m_PtCen + m_dRad * vtDir ;
if ( abs( m_dDeltaN) > 0.1 * EPS_SMALL)
if ( abs( m_dDeltaN) > EPS_SMALL)
ptEnd += m_dDeltaN * m_VtN ;
return true ;
@@ -923,7 +846,7 @@ CurveArc::GetMidPoint( Point3d& ptMid) const
double dAng = 0.5 * m_dAngCenDeg * DEGTORAD ;
Vector3d vtDir = cos( dAng) * m_VtS + sin( dAng) * ( m_VtN ^ m_VtS) ;
ptMid = m_PtCen + m_dRad * vtDir ;
if ( abs( m_dDeltaN) > 0.1 * EPS_SMALL)
if ( abs( m_dDeltaN) > EPS_SMALL)
ptMid += ( 0.5 * m_dDeltaN) * m_VtN ;
return true ;
@@ -951,7 +874,7 @@ CurveArc::GetCentroid( Point3d& ptCen) const
return false ;
// approssimo la curva con una polilinea
PolyLine PL ;
if ( ! ApproxWithLines( LIN_TOL_STD, ANG_TOL_STD_DEG, APL_STD, PL))
if ( ! ApproxWithLines( LIN_TOL_STD, ANG_TOL_STD_DEG, ICurve::APL_STD, PL))
return false ;
// calcolo il centro mediante PolygonPlane
Point3d ptP ;
@@ -973,14 +896,17 @@ CurveArc::GetDir( double dU, Vector3d& vtDir) const
return false ;
// il parametro U deve essere compreso tra 0 e 1
dU = Clamp( dU, 0., 1.) ;
if ( dU < 0)
dU = 0 ;
else if ( dU > 1)
dU = 1 ;
// versore al punto nel piano della circonferenza (ruoto m_VtS di dU * m_dAngCenDeg attorno a m_VtN)
double dAng = dU * m_dAngCenDeg * DEGTORAD ;
Vector3d vtRad = cos( dAng) * m_VtS + sin( dAng) * ( m_VtN ^ m_VtS) ;
// calcolo della tangente nel punto finale
vtDir = ( m_dRad * m_dAngCenDeg * DEGTORAD) * ( m_VtN ^ vtRad) ;
if ( abs( m_dDeltaN) > 0.1 * EPS_SMALL)
if ( abs( m_dDeltaN) > EPS_SMALL)
vtDir += m_dDeltaN * m_VtN ;
// normalizzo
return vtDir.Normalize( EPS_ZERO) ;
@@ -995,7 +921,10 @@ CurveArc::GetPointD1D2( double dU, Side nS, Point3d& ptPos, Vector3d* pvtDer1, V
return false ;
// il parametro U deve essere compreso tra 0 e 1
dU = Clamp( dU, 0., 1.) ;
if ( dU < 0)
dU = 0 ;
else if ( dU > 1)
dU = 1 ;
// versore al punto nel piano della circonferenza (ruoto m_VtS di dU di m_dAngCenDeg attorno a m_VtN)
double dAng = dU * m_dAngCenDeg * DEGTORAD ;
@@ -1003,13 +932,13 @@ CurveArc::GetPointD1D2( double dU, Side nS, Point3d& ptPos, Vector3d* pvtDer1, V
// calcolo del punto
ptPos = m_PtCen + m_dRad * vtDir ;
if ( abs( m_dDeltaN) > 0.1 * EPS_SMALL)
if ( abs( m_dDeltaN) > EPS_SMALL)
ptPos += ( dU * m_dDeltaN) * m_VtN ;
// calcolo della derivata prima
if ( pvtDer1 != nullptr) {
*pvtDer1 = ( m_dRad * m_dAngCenDeg * DEGTORAD) * ( m_VtN ^ vtDir) ;
if ( abs( m_dDeltaN) > 0.1 * EPS_SMALL)
if ( abs( m_dDeltaN) > EPS_SMALL)
*pvtDer1 += m_dDeltaN * m_VtN ;
}
@@ -1031,7 +960,7 @@ CurveArc::GetLength( double& dLen) const
// lunghezza dell'arco piano
dLen = m_dRad * abs( m_dAngCenDeg) * DEGTORAD ;
// aggiunta eventuale parte ortogonale
if ( abs( m_dDeltaN) > 0.1 * EPS_SMALL)
if ( abs( m_dDeltaN) > EPS_SMALL)
dLen = sqrt( dLen * dLen + m_dDeltaN * m_dDeltaN) ;
return ( dLen > EPS_SMALL) ;
@@ -1168,7 +1097,7 @@ CurveArc::ApproxWithLines( double dLinTol, double dAngTolDeg, int nType, PolyLin
return false ;
}
// se necessario, sistemo per convessità dalla parte ammessa
// se necessario, sistemo per convessità dalla parte ammessa
if ( nType == APL_RIGHT_CONVEX || nType == APL_LEFT_CONVEX) {
if ( ! PL.MakeConvex( vtExtr, ( nType == APL_LEFT_CONVEX)))
return false ;
@@ -1242,7 +1171,7 @@ CurveArc::CopyParamRange( double dUStart, double dUEnd) const
return nullptr ;
// se il parametro start supera quello di end
if ( dUStart > dUEnd - EPS_PARAM) {
// se curva aperta, il trim la cancella completamente quindi non resta alcunchè
// se curva aperta, il trim la cancella completamente quindi non resta alcunchè
if ( ! IsClosed())
return nullptr ;
// se curva chiusa, il trim si avvolge attorno al punto di giunzione
@@ -1272,7 +1201,7 @@ CurveArc::Invert( void)
return false ;
// il centro va spostato di DeltaN
if ( abs( m_dDeltaN) > 0.1 * EPS_SMALL)
if ( abs( m_dDeltaN) > EPS_SMALL)
m_PtCen += m_dDeltaN * m_VtN ;
// il versore normale rimane inalterato
// il versore iniziale diventa quello finale
@@ -1283,9 +1212,7 @@ CurveArc::Invert( void)
m_dAngCenDeg = - m_dAngCenDeg ;
// l'incremento sulla normale inverte il segno
m_dDeltaN = - m_dDeltaN ;
// imposto ricalcolo di Voronoi
ResetVoronoiObject() ;
// imposto ricalcolo della grafica
m_OGrMgr.Reset() ;
@@ -1319,8 +1246,6 @@ CurveArc::SimpleOffset( double dDist, int nType)
// aggiorno il raggio
m_dRad = dNewRad ;
// imposto ricalcolo di Voronoi
ResetVoronoiObject() ;
// con i controlli sopra fatti rimane validata, ma la grafica va ricalcolata
m_OGrMgr.Reset() ;
@@ -1332,7 +1257,7 @@ bool
CurveArc::MyExtendedOffset( double dDist, bool bAll, int nType)
{
// bAll == true fa accettare raggi nulli ==> da usare solo internamente
// quando si è sicuri di aumentare subito il raggio o di cancellare
// quando si è sicuri di aumentare subito il raggio o di cancellare
// la curva deve essere validata
if ( m_nStatus != OK)
@@ -1365,8 +1290,6 @@ CurveArc::MyExtendedOffset( double dDist, bool bAll, int nType)
// aggiorno il raggio
m_dRad = dNewRad ;
// imposto ricalcolo di Voronoi
ResetVoronoiObject() ;
// con i controlli sopra fatti rimane validata, ma la grafica va ricalcolata
m_OGrMgr.Reset() ;
@@ -1410,7 +1333,7 @@ CurveArc::ModifyEnd( const Point3d& ptNewEnd)
ptOldEndIntr.ToLoc( frIntr) ;
Point3d ptEndIntr = ptNewEnd ;
ptEndIntr.ToLoc( frIntr) ;
// se coincidono nel piano XY, è cambiato solo il deltaN
// se coincidono nel piano XY, è cambiato solo il deltaN
if ( AreSamePointXYExact( ptOldEndIntr, ptEndIntr)) {
m_dDeltaN += ptEndIntr.z - ptOldEndIntr.z ;
}
@@ -1439,8 +1362,6 @@ CurveArc::ModifyEnd( const Point3d& ptNewEnd)
m_dDeltaN = arcAux.m_dDeltaN ;
}
// imposto ricalcolo di Voronoi
ResetVoronoiObject() ;
// imposto ricalcolo della grafica
m_OGrMgr.Reset() ;
@@ -1451,11 +1372,13 @@ CurveArc::ModifyEnd( const Point3d& ptNewEnd)
bool
CurveArc::TrimStartAtParam( double dUTrim)
{
double dLen ;
// riporto i parametri nel loro range
dUTrim = Clamp( dUTrim, 0., 1.) ;
dUTrim = ( ( dUTrim < 0) ? 0 : (( dUTrim > 1) ? 1 : dUTrim)) ;
// recupero lunghezza
double dLen ;
if ( ! GetLength( dLen))
return false ;
@@ -1467,11 +1390,13 @@ CurveArc::TrimStartAtParam( double dUTrim)
bool
CurveArc::TrimEndAtParam( double dUTrim)
{
double dLen ;
// riporto i parametri nel loro range
dUTrim = Clamp( dUTrim, 0., 1.) ;
dUTrim = ( ( dUTrim < 0) ? 0 : (( dUTrim > 1) ? 1 : dUTrim)) ;
// recupero lunghezza
double dLen ;
if ( ! GetLength( dLen))
return false ;
@@ -1519,15 +1444,13 @@ CurveArc::TrimStartAtLen( double dLenTrim)
dAngRot = m_dAngCenDeg * dLenTrim / dLen ;
m_VtS.Rotate( m_VtN, dAngRot) ;
m_dAngCenDeg -= dAngRot ;
if ( abs( m_dDeltaN) > 0.1 * EPS_SMALL) {
if ( abs( m_dDeltaN) > EPS_SMALL) {
dMoveN = m_dDeltaN * dLenTrim / dLen ;
m_PtCen.Translate( m_VtN * dMoveN) ;
m_dDeltaN -= dMoveN ;
}
}
// imposto ricalcolo di Voronoi
ResetVoronoiObject() ;
// con i controlli sopra fatti rimane validata, ma la grafica va ricalcolata
m_OGrMgr.Reset() ;
@@ -1551,12 +1474,10 @@ CurveArc::TrimEndAtLen( double dLenTrim)
// eseguo il trim
if ( ( dLen - dLenTrim) > EPS_ZERO) {
m_dAngCenDeg *= dLenTrim / dLen ;
if ( abs( m_dDeltaN) > 0.1 * EPS_SMALL)
if ( abs( m_dDeltaN) > EPS_SMALL)
m_dDeltaN *= dLenTrim / dLen ;
}
// imposto ricalcolo di Voronoi
ResetVoronoiObject() ;
// con i controlli sopra fatti rimane validata, ma la grafica va ricalcolata
m_OGrMgr.Reset() ;
@@ -1600,8 +1521,6 @@ CurveArc::ExtendEndByLen( double dLenExt)
else if ( abs( m_dAngCenDeg) > ANG_FULL)
m_dAngCenDeg = _copysign( ANG_FULL, m_dAngCenDeg) ;
// imposto ricalcolo di Voronoi
ResetVoronoiObject() ;
// con i controlli sopra fatti rimane validata, ma la grafica va ricalcolata
m_OGrMgr.Reset() ;
@@ -1616,10 +1535,6 @@ CurveArc::Translate( const Vector3d& vtMove)
if ( m_nStatus != OK)
return false ;
// traslo Voronoi
if ( m_pVoronoiObj != nullptr)
m_pVoronoiObj->Translate( vtMove) ;
// imposto ricalcolo della grafica
m_OGrMgr.Reset() ;
@@ -1637,14 +1552,10 @@ CurveArc::Rotate( const Point3d& ptAx, const Vector3d& vtAx, double dCosAng, dou
if ( m_nStatus != OK)
return false ;
// verifico validità dell'asse di rotazione
// verifico validità dell'asse di rotazione
if ( vtAx.IsSmall())
return false ;
// ruoto Voronoi
if ( m_pVoronoiObj != nullptr)
m_pVoronoiObj->Rotate( ptAx, vtAx, dCosAng, dSinAng) ;
// imposto ricalcolo della grafica
m_OGrMgr.Reset() ;
@@ -1674,8 +1585,6 @@ CurveArc::Scale( const Frame3d& frRef, double dCoeffX, double dCoeffY, double dC
// verifico non sia nulla
if ( abs( dCoeffX) < EPS_ZERO || m_dRad * abs( dCoeffX) <= EPS_SMALL)
return false ;
// imposto ricalcolo di Voronoi
ResetVoronoiObject() ;
// imposto ricalcolo della grafica
m_OGrMgr.Reset() ;
// scalo il centro e le dimensioni lineari
@@ -1703,8 +1612,6 @@ CurveArc::Scale( const Frame3d& frRef, double dCoeffX, double dCoeffY, double dC
// verifico non sia nulla
if ( abs( dCoeffY) < EPS_ZERO || m_dRad * abs( dCoeffY) <= EPS_SMALL)
return false ;
// imposto ricalcolo di Voronoi
ResetVoronoiObject() ;
// imposto ricalcolo della grafica
m_OGrMgr.Reset() ;
// scalo il centro e le dimensioni lineari
@@ -1732,8 +1639,6 @@ CurveArc::Scale( const Frame3d& frRef, double dCoeffX, double dCoeffY, double dC
// verifico non sia nulla
if ( abs( dCoeffZ) < EPS_ZERO || m_dRad * abs( dCoeffZ) <= EPS_SMALL)
return false ;
// imposto ricalcolo di Voronoi
ResetVoronoiObject() ;
// imposto ricalcolo della grafica
m_OGrMgr.Reset() ;
// scalo il centro e le dimensioni lineari
@@ -1761,8 +1666,6 @@ CurveArc::Scale( const Frame3d& frRef, double dCoeffX, double dCoeffY, double dC
// verifico non sia nulla
if ( abs( dCoeffX) < EPS_ZERO || m_dRad * abs( dCoeffX) <= EPS_SMALL)
return false ;
// imposto ricalcolo di Voronoi
ResetVoronoiObject() ;
// imposto ricalcolo della grafica
m_OGrMgr.Reset() ;
// scalo il centro e le dimensioni lineari
@@ -1792,12 +1695,10 @@ CurveArc::Mirror( const Point3d& ptOn, const Vector3d& vtNorm)
if ( m_nStatus != OK)
return false ;
// verifico validità del piano di specchiatura
// verifico validità del piano di specchiatura
if ( vtNorm.IsSmall())
return false ;
// imposto ricalcolo di Voronoi
ResetVoronoiObject() ;
// imposto ricalcolo della grafica
m_OGrMgr.Reset() ;
@@ -1820,17 +1721,15 @@ CurveArc::Shear( const Point3d& ptOn, const Vector3d& vtNorm, const Vector3d& vt
if ( m_nStatus != OK)
return false ;
// verifico validità dei parametri
// verifico validità dei parametri
if ( vtNorm.IsSmall() || vtDir.IsSmall())
return false ;
// possibile solo se l'arco è piatto e il piano di scorrimento coincide con quello dell'arco
// possibile solo se l'arco è piatto e il piano di scorrimento coincide con quello dell'arco
if ( ! ( abs( m_dDeltaN) < EPS_SMALL) ||
! AreSameOrOppositeVectorExact( m_VtN, vtNorm))
return false ;
// imposto ricalcolo di Voronoi
ResetVoronoiObject() ;
// imposto ricalcolo della grafica
m_OGrMgr.Reset() ;
@@ -1854,18 +1753,11 @@ CurveArc::ToGlob( const Frame3d& frRef)
// la curva deve essere validata
if ( m_nStatus != OK)
return false ;
// verifico validità del frame
// verifico validità del frame
if ( frRef.GetType() == Frame3d::ERR)
return false ;
// se frame identità, non devo fare alcunché
if ( IsGlobFrame( frRef))
return true ;
// trasformo Voronoi
if ( m_pVoronoiObj != nullptr)
m_pVoronoiObj->ToGlob( frRef) ;
// imposto ricalcolo della grafica
m_OGrMgr.Reset() ;
@@ -1883,18 +1775,11 @@ CurveArc::ToLoc( const Frame3d& frRef)
// la curva deve essere validata
if ( m_nStatus != OK)
return false ;
// verifico validità del frame
// verifico validità del frame
if ( frRef.GetType() == Frame3d::ERR)
return false ;
// se frame identità, non devo fare alcunché
if ( IsGlobFrame( frRef))
return true ;
// trasformo Voronoi
if ( m_pVoronoiObj != nullptr)
m_pVoronoiObj->ToLoc( frRef) ;
// imposto ricalcolo della grafica
m_OGrMgr.Reset() ;
@@ -1912,21 +1797,14 @@ CurveArc::LocToLoc( const Frame3d& frOri, const Frame3d& frDest)
// la curva deve essere validata
if ( m_nStatus != OK)
return false ;
// verifico validità dei frame
// verifico validità dei frame
if ( frOri.GetType() == Frame3d::ERR || frDest.GetType() == Frame3d::ERR)
return false ;
// se i due riferimenti coincidono, non devo fare alcunché
// se i due riferimenti coincidono, non devo fare alcunché
if ( AreSameFrame( frOri, frDest))
return true ;
// trasformo Voronoi
if ( m_pVoronoiObj != nullptr)
m_pVoronoiObj->LocToLoc( frOri, frDest) ;
// imposto ricalcolo della grafica
m_OGrMgr.Reset() ;
// trasformo il centro e i versori
return ( m_PtCen.LocToLoc( frOri, frDest) &&
m_VtN.LocToLoc( frOri, frDest) &&
@@ -1947,8 +1825,6 @@ CurveArc::InvertN( void)
m_dAngCenDeg = - m_dAngCenDeg ;
m_dDeltaN = - m_dDeltaN ;
// imposto ricalcolo di Voronoi
ResetVoronoiObject() ;
// imposto ricalcolo della grafica
m_OGrMgr.Reset() ;
@@ -2000,12 +1876,12 @@ CurveArc::MyCalcPointParamPosiz( const Point3d& ptP, double& dU, int& nPos, doub
// verifica posizione punto su arco
nPos = PP_NULL ; // fuori
if ( abs( DiffAngle( dAngDeg, 0) * DEGTORAD * m_dRad) < dLinTol) {
nPos = ( IsACircle() ? PP_MID : PP_START) ; // se cerchio è interno, altrimenti vicino a inizio
nPos = ( IsACircle() ? PP_MID : PP_START) ; // se cerchio è interno, altrimenti vicino a inizio
dU = AngleNearAngle( dAngDeg, 0) / m_dAngCenDeg ;
dU = max( dU, 0.) ;
}
else if ( abs( DiffAngle( dAngDeg, m_dAngCenDeg) * DEGTORAD * m_dRad) < dLinTol) {
nPos = ( IsACircle() ? PP_MID : PP_END) ; // se cerchio è interno, altrimenti vicino a fine
nPos = ( IsACircle() ? PP_MID : PP_END) ; // se cerchio è interno, altrimenti vicino a fine
dU = AngleNearAngle( dAngDeg, m_dAngCenDeg) / m_dAngCenDeg ;
dU = min( dU, 1.) ;
}
@@ -2022,15 +1898,9 @@ CurveArc::ChangeRadius( double dNewRadius)
if ( m_nStatus != OK)
return false ;
// verifico validità del raggio
if ( ! ( dNewRadius > EPS_SMALL && dNewRadius < MAX_ARC_RAD))
return false ;
// cambio il raggio
m_dRad = dNewRadius ;
// imposto ricalcolo di Voronoi
ResetVoronoiObject() ;
// imposto ricalcolo della grafica
m_OGrMgr.Reset() ;
@@ -2050,8 +1920,6 @@ CurveArc::ChangeDeltaN( double dNewDeltaN)
// cambio il parametro
m_dDeltaN = dNewDeltaN ;
// imposto ricalcolo di Voronoi
ResetVoronoiObject() ;
// imposto ricalcolo della grafica
m_OGrMgr.Reset() ;
@@ -2068,15 +1936,9 @@ CurveArc::ChangeAngCenter( double dNewAngCenDeg)
if ( m_nStatus != OK)
return false ;
// verifico accettabilità angolo
if ( ! ( abs( m_dAngCenDeg) > EPS_ANG_ZERO))
return false ;
// cambio il parametro
m_dAngCenDeg = dNewAngCenDeg ;
// imposto ricalcolo di Voronoi
ResetVoronoiObject() ;
// imposto ricalcolo della grafica
m_OGrMgr.Reset() ;
@@ -2101,8 +1963,6 @@ CurveArc::ChangeStartPoint( double dU)
if ( ! vtDir.Normalize())
return false ;
m_VtS = vtDir ;
// imposto ricalcolo di Voronoi
ResetVoronoiObject() ;
// imposto ricalcolo della grafica
m_OGrMgr.Reset() ;
return true ;
@@ -2122,8 +1982,6 @@ CurveArc::ToExplementary( void)
// basta prendere l'angolo al centro che completa il giro
m_dAngCenDeg = - _copysign( ANG_FULL, m_dAngCenDeg) + m_dAngCenDeg ;
// imposto ricalcolo di Voronoi
ResetVoronoiObject() ;
// imposto ricalcolo della grafica
m_OGrMgr.Reset() ;
@@ -2153,8 +2011,6 @@ CurveArc::Flip( void)
m_VtS.Normalize() ;
m_dAngCenDeg = - m_dAngCenDeg ;
// imposto ricalcolo di Voronoi
ResetVoronoiObject() ;
// imposto ricalcolo della grafica
m_OGrMgr.Reset() ;
@@ -2164,14 +2020,18 @@ CurveArc::Flip( void)
//----------------------------------------------------------------------------
// Oggetto locale per approssimazione di archi
// Approx interna è quella cordale standard.
// Approx esterna è quella tangente a inizio e fine con metà tratto e un punto in più.
// Approx interna è quella cordale standard.
// Approx esterna è quella tangente a inizio e fine con metà tratto e un punto in più.
// I punti si calcolano a partire dal triangolo tra due punti consecutivi interni e il centro,
// usando il versore medio dal centro e moltiplicandolo per il coefficiente ( 2 / ( 1 + cosA)).
// Il versore dell'ultimo punto è già stato calcolato per il penultimo.
// Il versore dell'ultimo punto è già stato calcolato per il penultimo.
//----------------------------------------------------------------------------
ArcApproxer::ArcApproxer( double dLinTol, double dAngTolDeg, bool bInside, const CurveArc& arArc)
{
int nStep ;
double dAngStepDeg ;
// inizializzazioni
m_nTotPnt = 0 ;
m_nCurrPnt = - 1 ;
@@ -2189,7 +2049,6 @@ ArcApproxer::ArcApproxer( double dLinTol, double dAngTolDeg, bool bInside, const
dAngTolDeg = min( dAngTolDeg, ANG_TOL_EXT_MAX_DEG) ;
// determinazione dello step angolare
double dAngStepDeg ;
double dLinTolRel = dLinTol / arArc.GetRadius() ;
if ( bInside)
dAngStepDeg = sqrt( 8 * dLinTolRel) * RADTODEG ;
@@ -2198,7 +2057,7 @@ ArcApproxer::ArcApproxer( double dLinTol, double dAngTolDeg, bool bInside, const
dAngStepDeg = min( dAngStepDeg, dAngTolDeg) ;
// dall'angolo al centro ricavo il numero di passi
int nStep = int( abs( arArc.GetAngCenter()) / dAngStepDeg + 0.999) ;
nStep = (int) ( abs( arArc.GetAngCenter()) / dAngStepDeg + 0.999) ;
nStep = max( nStep, 1) ;
// sistemo lo step (per il numero intero di passi)
@@ -2225,6 +2084,10 @@ ArcApproxer::ArcApproxer( double dLinTol, double dAngTolDeg, bool bInside, const
bool
ArcApproxer::GetPoint( double& dU, Point3d& ptP)
{
Vector3d vtA1p ;
Vector3d vtA2p ;
// incremento indice punto corrente
++ m_nCurrPnt ;
@@ -2243,7 +2106,7 @@ ArcApproxer::GetPoint( double& dU, Point3d& ptP)
if ( ! m_bInside && m_nCurrPnt == m_nTotPnt - 1) {
dU = 1 ;
ptP = m_PtCen + m_vtA1 * m_dRad ;
if ( abs( m_dDeltaN) > 0.1 * EPS_SMALL)
if ( abs( m_dDeltaN) > EPS_SMALL)
ptP += ( dU * m_dDeltaN) * m_VtN ;
return true ;
}
@@ -2255,8 +2118,8 @@ ArcApproxer::GetPoint( double& dU, Point3d& ptP)
else
dU = ( m_nCurrPnt - 0.5) / (double) ( m_nTotPnt - 2) ;
// nuovo valore versori
Vector3d vtA1p = m_vtA1 ;
Vector3d vtA2p = m_vtA2 ;
vtA1p = m_vtA1 ;
vtA2p = m_vtA2 ;
m_vtA1 = m_dCosA * vtA1p + m_dSinA * vtA2p ;
m_vtA2 = - m_dSinA * vtA1p + m_dCosA * vtA2p ;
// calcolo del punto
@@ -2264,47 +2127,8 @@ ArcApproxer::GetPoint( double& dU, Point3d& ptP)
ptP = m_PtCen + m_vtA1 * m_dRad ;
else
ptP = m_PtCen + ( vtA1p + m_vtA1) * ( m_dRad / ( 1 + m_dCosA)) ;
if ( abs( m_dDeltaN) > 0.1 * EPS_SMALL)
if ( abs( m_dDeltaN) > EPS_SMALL)
ptP += ( dU * m_dDeltaN) * m_VtN ;
return true ;
}
//----------------------------------------------------------------------------
bool
CurveArc::CalcVoronoiObject() const
{
if ( m_nStatus != OK)
return false ;
// creo oggetto vroni con la curva
m_pVoronoiObj = new( std::nothrow) Voronoi( this, false) ;
if ( m_pVoronoiObj == nullptr)
return false ;
return true ;
}
//----------------------------------------------------------------------------
Voronoi*
CurveArc::GetVoronoiObject() const
{
if ( m_nStatus != OK)
return nullptr ;
// se non è stato calcolato, lo calcolo
if ( m_pVoronoiObj == nullptr)
CalcVoronoiObject() ;
// restituisco Voronoi
return m_pVoronoiObj ;
}
//----------------------------------------------------------------------------
void
CurveArc::ResetVoronoiObject() const
{
if ( m_pVoronoiObj != nullptr)
delete m_pVoronoiObj ;
m_pVoronoiObj = nullptr ;
}
+11 -31
View File
@@ -19,8 +19,6 @@
#include "GeoObjRW.h"
#include "/EgtDev/Include/EGkCurveArc.h"
class Voronoi ;
//----------------------------------------------------------------------------
class CurveArc : public ICurveArc, public IGeoObjRW
{
@@ -51,16 +49,10 @@ class CurveArc : public ICurveArc, public IGeoObjRW
{ return m_OGrMgr.GetObjGraphics() ; }
const IObjGraphics* GetObjGraphics( void) const override
{ return m_OGrMgr.GetObjGraphics() ; }
void SetTempProp( int nProp, int nPropInd = 0) override
{ if ( nPropInd >= 0 && nPropInd < 2)
m_nTempProp[nPropInd] = nProp ; }
int GetTempProp( int nPropInd = 0) const override
{ return (( nPropInd >= 0 && nPropInd < 2) ? m_nTempProp[nPropInd] : 0) ; }
void SetTempParam( double dParam, int nParamInd = 0) override
{ if ( nParamInd >= 0 && nParamInd < 2)
m_dTempParam[nParamInd] = dParam ; }
double GetTempParam( int nParamInd = 0) const override
{ return (( nParamInd >= 0 && nParamInd < 2) ? m_dTempParam[nParamInd] : 0.0) ; }
void SetTempProp( int nProp) override
{ m_nTempProp = nProp ; }
int GetTempProp( void) const override
{ return m_nTempProp ; }
public : // ICurve
bool IsSimple( void) const override
@@ -186,14 +178,11 @@ class CurveArc : public ICurveArc, public IGeoObjRW
public : // IGeoObjRW
int GetNgeId( void) const override ;
bool Save( NgeWriter& ngeOut) const override ;
bool PreSave( GdbGeo& Wrapper) const override { return true ; }
bool PostSave( GdbGeo& Wrapper) const override { return true ; }
bool Load( NgeReader& ngeIn) override ;
bool PostLoad( GdbGeo& Wrapper) override { return true ; }
public :
CurveArc( void) ;
CurveArc( const CurveArc& caSrc) : m_pVoronoiObj( nullptr)
CurveArc( const CurveArc& caSrc)
{ if ( ! CopyFrom( caSrc))
LOG_ERROR( GetEGkLogger(), "CurveArc : copy constructor error")}
CurveArc& operator =( const CurveArc& caSrc)
@@ -202,14 +191,11 @@ class CurveArc : public ICurveArc, public IGeoObjRW
return *this ; }
bool MyExtendedOffset( double dDist, bool bAll, int nType = OFF_FILLET) ;
bool MyCalcPointParamPosiz( const Point3d& ptP, double& dU, int& nPos, double dLinTol) const ;
Voronoi* GetVoronoiObject( void) const ;
void ResetVoronoiObject( void) const ;
private :
bool CopyFrom( const CurveArc& caSrc) ;
bool Validate( void) ;
bool GetDir( double dU, Vector3d& vtDir) const ;
bool CalcVoronoiObject( void) const ;
bool GetDir( double dU, Vector3d& vtDir) const ;
private :
enum Status { ERR = 0, OK = 1, TO_VERIFY = 2} ;
@@ -225,23 +211,17 @@ class CurveArc : public ICurveArc, public IGeoObjRW
double m_dDeltaN ; // variazione di quota lungo VtN della fine rispetto all'inizio
Vector3d m_VtExtr ; // vettore estrusione (normalmente coincide con m_VtN)
double m_dThick ; // spessore
int m_nTempProp[2] ; // vettore proprietà temporanee
double m_dTempParam[2] ; // vettore parametri temporanei
mutable Voronoi* m_pVoronoiObj ; // Voronoi
int m_nTempProp ; // proprietà temporanea
} ;
//-----------------------------------------------------------------------------
inline CurveArc* CreateBasicCurveArc( void)
{ return ( static_cast<CurveArc*>( CreateGeoObj( CRV_ARC))) ; }
{ return (static_cast<CurveArc*>( CreateGeoObj( CRV_ARC))) ; }
inline CurveArc* CloneBasicCurveArc( const IGeoObj* pGObj)
{ if ( pGObj == nullptr || pGObj->GetType() != CRV_ARC)
return nullptr ;
return ( static_cast<CurveArc*>( pGObj->Clone())) ; }
return (static_cast<CurveArc*>(pGObj->Clone())) ; }
inline const CurveArc* GetBasicCurveArc( const IGeoObj* pGObj)
{ if ( pGObj == nullptr || pGObj->GetType() != CRV_ARC)
return nullptr ;
return ( static_cast<const CurveArc*>( pGObj)) ; }
{ return (dynamic_cast<const CurveArc*>(pGObj)) ; }
inline CurveArc* GetBasicCurveArc( IGeoObj* pGObj)
{ if ( pGObj == nullptr || pGObj->GetType() != CRV_ARC)
return nullptr ;
return ( static_cast<CurveArc*>( pGObj)) ; }
{ return (dynamic_cast<CurveArc*>(pGObj)) ; }
+67 -1406
View File
File diff suppressed because it is too large Load Diff
+1 -5
View File
@@ -13,9 +13,7 @@
#pragma once
#include "/EgtDev/Include/EGkCurveAux.h"
class Voronoi ;
#include "/EgtDev/Include/EgkCurveAux.h"
//----------------------------------------------------------------------------
bool IsClosed( const ICurve& crvC) ;
@@ -33,5 +31,3 @@ bool CurveGetArea( const ICurve& crvC, Plane3d& plPlane, double& dArea) ;
bool CurveDump( const ICurve& crvC, std::string& sOut, bool bMM, const char* szNewLine) ;
bool CopyExtrusion( const ICurve* pSouCrv, ICurve* pDestCrv) ;
bool CopyThickness( const ICurve* pSouCrv, ICurve* pDestCrv) ;
ICurveBezier* ApproxCurveBezierWithSingleCubic( const ICurve* pCrv) ;
Voronoi* GetCurveVoronoi( const ICurve& crvC) ;
+22 -379
View File
@@ -13,30 +13,25 @@
//--------------------------- Include ----------------------------------------
#include "stdafx.h"
#include "CurveAux.h"
#include "CurveBezier.h"
#include "CurveComposite.h"
#include "DistPointCrvBezier.h"
#include "BiArcs.h"
#include "GeoConst.h"
#include "PolygonPlane.h"
#include "DistPointLine.h"
#include "GeoObjFactory.h"
#include "NgeWriter.h"
#include "NgeReader.h"
#include "PolynomialPoint3d.h"
#include "Bernstein.h"
#include "deCasteljau.h"
#include "Voronoi.h"
#include "IntersLineLine.h"
#include "/EgtDev/Include/EGkCurveArc.h"
#include "/EgtDev/Include/EGkDistPointLine.h"
#include "/EgtDev/Include/EGkStringUtils3d.h"
#include "/EgtDev/Include/EGkUiUnits.h"
#include "/EgtDev/Include/ENkPolynomial.h"
#include "/EgtDev/Include/EgtNumUtils.h"
#include "/EgtDev/Include/EgtPointerOwner.h"
#include "/EgtDev/Include/EGkGeoPoint3d.h"
#include "/EgtDev/Include/EGkCurveLine.h"
#include <array>
using namespace std ;
@@ -50,14 +45,13 @@ GEOOBJ_REGISTER( CRV_BEZIER, NGE_C_BEZ, CurveBezier) ;
//----------------------------------------------------------------------------
CurveBezier::CurveBezier( void)
: m_nStatus( TO_VERIFY), m_nDeg(), m_bRat( false), m_dParSing( -2),
m_VtExtr(), m_dThick(), m_nTempProp{0,0}, m_dTempParam{0.0,0.0}, m_pVoronoiObj( nullptr)
m_VtExtr(), m_dThick(), m_nTempProp()
{
}
//----------------------------------------------------------------------------
CurveBezier::~CurveBezier( void)
{
ResetVoronoiObject() ;
}
//----------------------------------------------------------------------------
@@ -81,8 +75,6 @@ CurveBezier::Init( int nDeg, bool bIsRational)
m_vWeCtrl.clear() ;
m_nStatus = TO_VERIFY ;
// imposto ricalcolo Voronoi
ResetVoronoiObject() ;
// imposto ricalcolo della grafica
m_OGrMgr.Reset() ;
@@ -107,8 +99,6 @@ CurveBezier::SetControlPoint( int nInd, const Point3d& ptCtrl)
// annullo analisi presenza singolarità
m_dParSing = - 2 ;
// imposto ricalcolo Voronoi
ResetVoronoiObject() ;
// imposto ricalcolo della grafica
m_OGrMgr.Reset() ;
@@ -134,40 +124,12 @@ CurveBezier::SetControlPoint( int nInd, const Point3d& ptCtrl, double dW)
// annullo analisi presenza singolarità
m_dParSing = - 2 ;
// imposto ricalcolo Voronoi
ResetVoronoiObject() ;
// imposto ricalcolo della grafica
m_OGrMgr.Reset() ;
return true ;
}
//----------------------------------------------------------------------------
bool
CurveBezier::SetControlWeight( int nInd, double dW)
{
// verifico validità, razionalità e indice
if ( m_nStatus != OK || ! m_bRat || nInd < 0 || nInd > m_nDeg)
return false ;
// verifico che il peso non sia nullo o negativo
if ( dW < EPS_SMALL)
return false ;
// assegno il valore e il peso
m_vWeCtrl[nInd] = dW ;
// annullo analisi presenza singolarità
m_dParSing = - 2 ;
// imposto ricalcolo Voronoi
ResetVoronoiObject() ;
// imposto ricalcolo della grafica
m_OGrMgr.Reset() ;
return true ;
}
//----------------------------------------------------------------------------
bool
CurveBezier::FromArc( const ICurveArc& crArc)
@@ -225,35 +187,6 @@ CurveBezier::FromArc( const ICurveArc& crArc)
SetControlPoint( 1, ptNew1, dW) ;
SetControlPoint( 2, ptNew2, dW) ;
SetControlPoint( 3, ptEnd, 1) ;
//// anziché usare una bezier cubica approssimo le eliche con più bezier quadratiche razionali.
//// più è grande l'angolo al centro dell'arco e maggiore sarà l'errore di approssimazione
//
// // quadratica razionale
// // peso del punto di controllo intermedio
// double dW = dCosAhalf ;
// // calcolo dei punti di controllo
// Point3d ptStart ;
// crArc.GetStartPoint( ptStart) ;
// Point3d ptEnd ;
// crArc.GetEndPoint( ptEnd) ;
// // Point3d ptMed = Media( ptStart, ptEnd, 0.5) ;
// //Vector3d vtDir = ptMed - crArc.GetCenter() ;
// // Point3d ptNew = crArc.GetCenter() + vtDir / ( dCosAhalf * dCosAhalf) ;
// Vector3d vtStart ; crArc.GetStartDir( vtStart) ;
// Vector3d vtEnd ; crArc.GetEndDir( vtEnd) ;
// PtrOwner<CurveLine> pCrvLine1( CreateBasicCurveLine()) ;
// pCrvLine1->SetPVL( ptStart, vtStart, 10) ;
// PtrOwner<CurveLine> pCrvLine2( CreateBasicCurveLine()) ;
// pCrvLine2->SetPVL( ptEnd, vtEnd, 10) ;
// IntersLineLine ill( *pCrvLine1, *pCrvLine2, false) ;
// IntCrvCrvInfo iccInfo ; ill.GetIntCrvCrvInfo( iccInfo) ;
// Point3d ptNew = 0.5 * (iccInfo.IciA->ptI + iccInfo.IciB->ptI) ;
// // inserimento nella curva dei punti di controllo con i pesi
// Init( 2, true) ;
// SetControlPoint( 0, ptStart, 1) ;
// SetControlPoint( 1, ptNew, dW) ;
// SetControlPoint( 2, ptEnd, 1) ;
}
// copio estrusione e spessore
@@ -263,30 +196,6 @@ CurveBezier::FromArc( const ICurveArc& crArc)
return true ;
}
//----------------------------------------------------------------------------
bool
CurveBezier::FromLine( const ICurveLine& crLine)
{
if ( ! crLine.IsValid())
return false ;
double dWeight = 1 ;
int nCount = 0 ;
Point3d ptStart ; crLine.GetStartPoint( ptStart) ;
SetControlPoint( nCount, ptStart, dWeight) ;
++nCount ;
double dPart = 1. / m_nDeg ;
for ( int i = 1 ; i < m_nDeg ; ++i) {
double dU = i * dPart ;
Point3d ptMid ; crLine.GetPointD1D2( dU, ICurve::FROM_MINUS, ptMid) ;
SetControlPoint( nCount, ptMid, dWeight) ;
++nCount ;
}
Point3d ptEnd ; crLine.GetEndPoint( ptEnd) ;
SetControlPoint( nCount, ptEnd, dWeight) ;
++nCount ;
return true ;
}
//----------------------------------------------------------------------------
bool
CurveBezier::IsAPoint( void) const
@@ -355,7 +264,7 @@ CurveBezier::Clone( void) const
bool
CurveBezier::CopyFrom( const IGeoObj* pGObjSrc)
{
const CurveBezier* pCB = GetBasicCurveBezier( pGObjSrc) ;
const CurveBezier* pCB = dynamic_cast<const CurveBezier*>( pGObjSrc) ;
if ( pCB == nullptr)
return false ;
return CopyFrom( *pCB) ;
@@ -369,16 +278,12 @@ CurveBezier::CopyFrom( const CurveBezier& cbSrc)
return true ;
if ( ! Init( cbSrc.m_nDeg, cbSrc.m_bRat))
return false ;
m_dParSing = cbSrc.m_dParSing ;
m_vPtCtrl = cbSrc.m_vPtCtrl ;
if ( cbSrc.m_bRat)
m_vWeCtrl = cbSrc.m_vWeCtrl ;
m_VtExtr = cbSrc.m_VtExtr ;
m_dThick = cbSrc.m_dThick ;
m_nTempProp[0] = cbSrc.m_nTempProp[0] ;
m_nTempProp[1] = cbSrc.m_nTempProp[1] ;
m_dTempParam[0] = cbSrc.m_dTempParam[0] ;
m_dTempParam[1] = cbSrc.m_dTempParam[1] ;
m_nTempProp = cbSrc.m_nTempProp ;
return true ;
}
@@ -516,24 +421,8 @@ CurveBezier::Load( NgeReader& ngeIn)
bool
CurveBezier::Validate( void)
{
if ( m_nStatus == TO_VERIFY) {
for ( const auto& ptP : m_vPtCtrl) {
if ( ! ptP.IsValid()) {
m_nStatus = ERR ;
break ;
}
}
}
if ( m_nStatus == TO_VERIFY) {
for ( const auto& dWe : m_vWeCtrl) {
if ( ! isfinite( dWe)) {
m_nStatus = ERR ;
break ;
}
}
}
if ( m_nStatus == TO_VERIFY)
m_nStatus = ( ( m_nDeg >= 1 && m_vPtCtrl.size() >= 2) ? OK : ERR) ;
m_nStatus = ( ( m_nDeg > 0 && m_vPtCtrl.size() > 0) ? OK : ERR) ;
return ( m_nStatus == OK) ;
}
@@ -556,7 +445,7 @@ CurveBezier::GetLocalBBox( BBox3d& b3Loc, int nFlag) const
else {
// costruisco una approssimazione lineare
PolyLine PL ;
if ( ! ApproxWithLines( LIN_TOL_MIN, ANG_TOL_APPROX_DEG, APL_STD, PL))
if ( ! ApproxWithLines( LIN_TOL_MIN, ANG_TOL_APPROX_DEG, ICurve::APL_STD, PL))
return false ;
// ciclo sui punti della approssimazione
Point3d ptTemp ;
@@ -599,7 +488,7 @@ CurveBezier::GetBBox( const Frame3d& frRef, BBox3d& b3Ref, int nFlag) const
else {
// costruisco una approssimazione lineare
PolyLine PL ;
if ( ! ApproxWithLines( LIN_TOL_MIN, ANG_TOL_APPROX_DEG, APL_STD, PL))
if ( ! ApproxWithLines( LIN_TOL_MIN, ANG_TOL_APPROX_DEG, ICurve::APL_STD, PL))
return false ;
// ciclo sui punti della approssimazione
Point3d ptTemp ;
@@ -711,7 +600,7 @@ CurveBezier::GetMidPoint( Point3d& ptMid) const
return false ;
// determino il valore del parametro a metà lunghezza
double dLen, dMid ;
if ( ! GetLengthAtParam( 1, dLen) || ! GetParamAtLength( 0.5 * dLen, dMid))
if ( ! GetLength( dLen) || ! GetParamAtLength( 0.5 * dLen, dMid))
return false ;
// calcolo il punto
return GetPointD1D2( dMid, ptMid) ;
@@ -726,7 +615,7 @@ CurveBezier::GetCentroid( Point3d& ptCen) const
return false ;
// approssimo la curva con una polilinea
PolyLine PL ;
if ( ! ApproxWithLines( LIN_TOL_STD, ANG_TOL_STD_DEG, APL_STD, PL))
if ( ! ApproxWithLines( LIN_TOL_STD, ANG_TOL_STD_DEG, ICurve::APL_STD, PL))
return false ;
// calcolo il centro mediante PolygonPlane
Point3d ptP ;
@@ -748,7 +637,7 @@ CurveBezier::GetMidDir( Vector3d& vtDir) const
return false ;
// determino il valore del parametro a metà lunghezza
double dLen, dMid ;
if ( ! GetLengthAtParam( 1, dLen) || ! GetParamAtLength( 0.5 * dLen, dMid))
if ( ! GetLength( dLen) || ! GetParamAtLength( 0.5 * dLen, dMid))
return false ;
// calcolo la direzione
return ::GetTang( *this, dMid, FROM_MINUS, vtDir) ;
@@ -1537,7 +1426,7 @@ CurveBezier::ApproxWithArcsXY( double dLinTol, double dAngTolDeg, PolyArc& PA) c
// costruisco una approssimazione lineare
PolyLine PL ;
if ( ! ApproxWithLines( dLinTol, dAngTolDeg, APL_STD, PL))
if ( ! ApproxWithLines( dLinTol, dAngTolDeg, ICurve::APL_STD, PL))
return false ;
// approssimo la curva per approssimazioni successive mediante bisezione
@@ -1570,7 +1459,7 @@ CurveBezier::BiArcOrSplit( int nLev, PolyLine& PL, double dLinTol, double dAngTo
return false ;
vtDir.ToSpherical( nullptr, nullptr, &dDir1Deg) ;
// costruisco un biarco sulla polilinea (secondo metodo di Z. Sir)
pCrv.Set( GetBiArc( ptP0, dDir0Deg, ptP1, dDir1Deg, PL, dMaxDist, dLinTol)) ;
pCrv.Set( GetBiArc( ptP0, dDir0Deg, ptP1, dDir1Deg, PL, dMaxDist)) ;
if ( IsNull( pCrv))
return false ;
}
@@ -1586,7 +1475,7 @@ CurveBezier::BiArcOrSplit( int nLev, PolyLine& PL, double dLinTol, double dAngTo
return false ;
if ( ! pCC->FromPolyLine( PL))
return false ;
pCrv.Set( pCC) ;
pCrv.Set( Release( pCC)) ;
dMaxDist = 0 ;
}
// se la polilinea ha un solo punto, esco
@@ -1698,8 +1587,6 @@ CurveBezier::Invert( void)
for ( int i = 0 ; i < nMid ; ++ i)
swap( m_vPtCtrl[i], m_vPtCtrl[m_nDeg-i]) ;
// imposto ricalcolo Voronoi
ResetVoronoiObject() ;
// imposto ricalcolo della grafica
m_OGrMgr.Reset() ;
@@ -1717,8 +1604,6 @@ CurveBezier::ModifyStart( const Point3d& ptNewStart)
// modifico il primo punto di controllo
m_vPtCtrl[0] = ptNewStart ;
// imposto ricalcolo Voronoi
ResetVoronoiObject() ;
// imposto ricalcolo della grafica
m_OGrMgr.Reset() ;
@@ -1736,8 +1621,6 @@ CurveBezier::ModifyEnd( const Point3d& ptNewEnd)
// modifico l'ultimo punto di controllo
m_vPtCtrl[m_nDeg] = ptNewEnd ;
// imposto ricalcolo Voronoi
ResetVoronoiObject() ;
// imposto ricalcolo della grafica
m_OGrMgr.Reset() ;
@@ -1762,8 +1645,6 @@ CurveBezier::TrimStartAtParam( double dUTrim)
return false ;
}
// imposto ricalcolo Voronoi
ResetVoronoiObject() ;
// con i controlli sopra fatti rimane validata, ma la grafica va ricalcolata
m_OGrMgr.Reset() ;
@@ -1788,8 +1669,6 @@ CurveBezier::TrimEndAtParam( double dUTrim)
return false ;
}
// imposto ricalcolo Voronoi
ResetVoronoiObject() ;
// con i controlli sopra fatti rimane validata, ma la grafica va ricalcolata
m_OGrMgr.Reset() ;
@@ -1807,24 +1686,12 @@ CurveBezier::TrimStartEndAtParam( double dUStartTrim, double dUEndTrim)
// verifico che i trim non cancellino interamente la curva
if ( dUStartTrim > dUEndTrim - EPS_PARAM)
return false ;
// se razionale devo trovare il punto di trim iniziale per ricalcolare il parametro di trim
Point3d ptStart ;
if( m_bRat)
GetPointD1D2( dUStartTrim, ptStart) ;
// trim finale
if ( ! TrimEndAtParam( dUEndTrim))
return false ;
// trim iniziale con il parametro opportunamente ricalcolato
double dNewUStartTrim ;
if( m_bRat)
GetParamAtPoint( ptStart, dNewUStartTrim) ;
else
dNewUStartTrim = dUStartTrim / dUEndTrim ;
//trim iniziale
if( ! TrimStartAtParam( dNewUStartTrim))
return false ;
return true ;
double dNewUStartTrim = dUStartTrim / dUEndTrim ;
return TrimStartAtParam( dNewUStartTrim) ;
}
//----------------------------------------------------------------------------
@@ -1840,10 +1707,7 @@ CurveBezier::TrimStartAtLen( double dLenTrim)
return false ;
// utilizzo il trim sui parametri
if( ! TrimStartAtParam( dUTrim))
return false ;
return true ;
return TrimStartAtParam( dUTrim) ;
}
//----------------------------------------------------------------------------
@@ -1859,10 +1723,7 @@ CurveBezier::TrimEndAtLen( double dLenTrim)
return false ;
// utilizzo il trim sui parametri
if( ! TrimEndAtParam( dUTrim))
return false ;
return true ;
return TrimEndAtParam( dUTrim) ;
}
//----------------------------------------------------------------------------
@@ -1874,7 +1735,7 @@ CurveBezier::ExtendStartByLen( double dLenExt)
return false ;
// determino la lunghezza originale della curva
double dLen ;
if ( ! GetLengthAtParam( 1, dLen))
if ( ! GetLength( dLen))
return false ;
// stimo il valore del parametro al nuovo punto iniziale
double dUTrim = - dLenExt / dLen ;
@@ -1908,9 +1769,6 @@ CurveBezier::ExtendStartByLen( double dLenExt)
m_vWeCtrl[i] = vWeCtrl[i] ;
}
}
// imposto ricalcolo Voronoi
ResetVoronoiObject() ;
// con i controlli sopra fatti rimane validata, ma la grafica va ricalcolata
m_OGrMgr.Reset() ;
return true ;
@@ -1925,7 +1783,7 @@ CurveBezier::ExtendEndByLen( double dLenExt)
return false ;
// determino la lunghezza originale della curva
double dLen ;
if ( ! GetLengthAtParam( 1, dLen))
if ( ! GetLength( dLen))
return false ;
// stimo il valore del parametro al nuovo punto finale
double dUTrim = 1 + dLenExt / dLen ;
@@ -1959,9 +1817,6 @@ CurveBezier::ExtendEndByLen( double dLenExt)
m_vWeCtrl[i] = vWeCtrl[i] ;
}
}
// imposto ricalcolo Voronoi
ResetVoronoiObject() ;
// con i controlli sopra fatti rimane validata, ma la grafica va ricalcolata
m_OGrMgr.Reset() ;
return true ;
@@ -1975,10 +1830,6 @@ CurveBezier::Translate( const Vector3d& vtMove)
if ( m_nStatus != OK)
return false ;
// traslo Voronoi
if ( m_pVoronoiObj != nullptr)
m_pVoronoiObj->Translate( vtMove) ;
// imposto ricalcolo della grafica
m_OGrMgr.Reset() ;
@@ -2001,10 +1852,6 @@ CurveBezier::Rotate( const Point3d& ptAx, const Vector3d& vtAx, double dCosAng,
if ( vtAx.IsSmall())
return false ;
// ruoto Voronoi
if ( m_pVoronoiObj != nullptr)
m_pVoronoiObj->Rotate( ptAx, vtAx, dCosAng, dSinAng) ;
// imposto ricalcolo della grafica
m_OGrMgr.Reset() ;
@@ -2047,8 +1894,6 @@ CurveBezier::Scale( const Frame3d& frRef, double dCoeffX, double dCoeffY, double
if ( ! bOk)
return false ;
// imposto ricalcolo Voronoi
ResetVoronoiObject() ;
// imposto ricalcolo della grafica
m_OGrMgr.Reset() ;
@@ -2078,8 +1923,6 @@ CurveBezier::Mirror( const Point3d& ptOn, const Vector3d& vtNorm)
if ( vtNorm.IsSmall())
return false ;
// imposto ricalcolo Voronoi
ResetVoronoiObject() ;
// imposto ricalcolo della grafica
m_OGrMgr.Reset() ;
@@ -2104,8 +1947,6 @@ CurveBezier::Shear( const Point3d& ptOn, const Vector3d& vtNorm, const Vector3d&
if ( vtNorm.IsSmall() || vtDir.IsSmall())
return false ;
// imposto ricalcolo Voronoi
ResetVoronoiObject() ;
// imposto ricalcolo della grafica
m_OGrMgr.Reset() ;
@@ -2130,18 +1971,11 @@ CurveBezier::ToGlob( const Frame3d& frRef)
// la curva deve essere validata
if ( m_nStatus != OK)
return false ;
// verifico validità del frame
if ( frRef.GetType() == Frame3d::ERR)
return false ;
// se frame identità, non devo fare alcunché
if ( IsGlobFrame( frRef))
return true ;
// trasformo Voronoi
if ( m_pVoronoiObj != nullptr)
m_pVoronoiObj->ToGlob( frRef) ;
// imposto ricalcolo della grafica
m_OGrMgr.Reset() ;
@@ -2161,18 +1995,11 @@ CurveBezier::ToLoc( const Frame3d& frRef)
// la curva deve essere validata
if ( m_nStatus != OK)
return false ;
// verifico validità del frame
if ( frRef.GetType() == Frame3d::ERR)
return false ;
// se frame identità, non devo fare alcunché
if ( IsGlobFrame( frRef))
return true ;
// trasformo Voronoi
if ( m_pVoronoiObj != nullptr)
m_pVoronoiObj->ToLoc( frRef) ;
// imposto ricalcolo della grafica
m_OGrMgr.Reset() ;
@@ -2192,18 +2019,11 @@ CurveBezier::LocToLoc( const Frame3d& frOri, const Frame3d& frDest)
// la curva deve essere validata
if ( m_nStatus != OK)
return false ;
// verifico validità dei frame
if ( frOri.GetType() == Frame3d::ERR || frDest.GetType() == Frame3d::ERR)
return false ;
// se i due riferimenti coincidono, non devo fare alcunché
if ( AreSameFrame( frOri, frDest))
return true ;
// trasformo Voronoi
if ( m_pVoronoiObj != nullptr)
m_pVoronoiObj->LocToLoc( frOri, frDest) ;
// imposto ricalcolo della grafica
m_OGrMgr.Reset() ;
@@ -2215,180 +2035,3 @@ CurveBezier::LocToLoc( const Frame3d& frOri, const Frame3d& frDest)
return true ;
}
//----------------------------------------------------------------------------
bool
CurveBezier::CalcVoronoiObject() const
{
if ( m_nStatus != OK)
return false ;
// creo oggetto vroni con la curva
m_pVoronoiObj = new( std::nothrow) Voronoi( this, false) ;
if ( m_pVoronoiObj == nullptr)
return false ;
return true ;
}
//----------------------------------------------------------------------------
Voronoi*
CurveBezier::GetVoronoiObject() const
{
if ( m_nStatus != OK)
return nullptr ;
// se non è stato calcolato, lo calcolo
if ( m_pVoronoiObj == nullptr)
CalcVoronoiObject() ;
// restituisco Voronoi
return m_pVoronoiObj ;
}
//----------------------------------------------------------------------------
void
CurveBezier::ResetVoronoiObject() const
{
if ( m_pVoronoiObj != nullptr)
delete m_pVoronoiObj ;
m_pVoronoiObj = nullptr ;
}
//----------------------------------------------------------------------------
bool
CurveBezier::MakeRational( void)
{
if ( m_bRat)
return true ;
// creo il vettore dei pesi e li setto tutti a 1
m_vWeCtrl.assign( m_nDeg + 1, 1) ;
// aggiorno il flag rational
m_bRat = true ;
return true ;
}
//----------------------------------------------------------------------------
bool
CurveBezier::MakeRationalStandardForm( void)
{
if ( ! m_bRat)
return false ;
double dW0 = m_vWeCtrl.front() ;
double dWn = m_vWeCtrl.back() ;
if ( dW0 > 1 - EPS_ZERO && dWn > 1 - EPS_ZERO)
return true ;
if ( dW0 < EPS_ZERO || dWn < EPS_ZERO)
return false ;
// formula del Farin
double dCoeff = pow( dW0 / dWn, 1. / m_nDeg) ;
for ( int i = 0 ; i < m_nDeg + 1 ; ++i)
m_vWeCtrl[i] *= Pow( dCoeff, i) / dW0 ;
return true ;
}
//----------------------------------------------------------------------------
bool
CurveBezier::MakeNonRational( double dTol)
{
if ( ! m_bRat)
return true ;
// controllo se i pesi sono tutti == 1 allora è una finta razionale e mi basta fare una copia dei punti di controllo
bool bIsActualRat = false ;
for ( int i = 0 ; i < m_nDeg ; ++i) {
if ( abs( m_vWeCtrl[i] - 1) > EPS_SMALL) {
bIsActualRat = true ;
break ;
}
}
bool bOk = true ;
if ( ! bIsActualRat) {
PtrOwner<CurveBezier> pNewBez( CreateBasicCurveBezier()) ;
for ( int p = 0 ; p < m_nDeg ; ++p) {
Point3d pt = GetControlPoint( p) ;
pNewBez->SetControlPoint( p, pt) ;
}
}
else {
// provo ad approssimare la curva di bezier con una controparte non razionale
int nDeg = m_nDeg ;
// punto di rientro in caso fallisca il primo tentativo
retry :
nDeg += 2 ;
PtrOwner<CurveBezier> pNewBez( CreateBasicCurveBezier()) ;
pNewBez->Init( nDeg, false) ;
PNTVECTOR vPntCtrl ;
PNTVECTOR vPntSampling ;
for ( int p = 0 ; p < nDeg + 1 ; ++p) {
Point3d pt ; GetPointD1D2( double( p) / nDeg, pt) ;
pNewBez->SetControlPoint( p, pt) ;
vPntCtrl.push_back( pt) ;
}
vPntSampling = vPntCtrl ;
int c = 0 ;
double dErr = INFINITO ;
while ( dErr > dTol && c < 100) {
double dErrMax = 0 ;
// calcolo le differenze tra i punti di sampling sulla nuova curva e quelli sulla curva originale
for ( int p = 0 ; p < nDeg + 1 ; ++p) {
Point3d pt ; pNewBez->GetPointD1D2( double( p) / nDeg, pt) ;
Vector3d vDiff = vPntSampling[p] - pt ;
double dErrLoc = vDiff.Len() ;
if( dErrLoc > dErrMax)
dErrMax = dErrLoc ;
// aggiorno il vettore dei punti di controllo della nuova curva
vPntCtrl[p] += vDiff ;
}
dErr = dErrMax ;
// aggiorno i punti di controllo della nuova curva
for ( int i = 0 ; i < nDeg + 1 ; ++i)
pNewBez->SetControlPoint( i, vPntCtrl[i]) ;
++c ;
}
// calcolo l'errore di approssimazione sulla curva
CalcBezierApproxError( this, pNewBez, dErr) ;
bOk = dErr < dTol ;
if ( bOk) {
// aggiorno la curva di bezier originale con quella approssimata
Init( nDeg, false) ;
for ( int i = 0 ; i < nDeg + 1 ; ++i) {
SetControlPoint( i, pNewBez->GetControlPoint( i)) ;
SetControlWeight( i, pNewBez->GetControlWeight( i)) ;
}
}
else if ( nDeg < m_nDeg + 4)
goto retry ;
}
return bOk ;
}
//----------------------------------------------------------------------------
bool
CurveBezier::IsALine( void) const
{
Point3d ptStart ; GetStartPoint( ptStart) ;
Point3d ptEnd ; GetEndPoint( ptEnd) ;
for ( int i = 1 ; i < m_nDeg ; ++i) {
Point3d ptCtrl = GetControlPoint( i) ;
DistPointLine dpl( ptCtrl, ptStart, ptEnd) ;
double dDist = 0 ; dpl.GetDist( dDist) ;
if( dDist > EPS_SMALL)
return false ;
}
return true ;
}
//----------------------------------------------------------------------------
PNTVECTOR
CurveBezier::GetAllControlPoints( void) const
{
PNTVECTOR vPntCtrl = m_vPtCtrl ;
return vPntCtrl ;
}
+23 -49
View File
@@ -19,8 +19,7 @@
#include "DllMain.h"
#include "GeoObjRW.h"
#include "/EgtDev/Include/EGkCurveBezier.h"
class Voronoi ;
#include "/EgtDev/Include/EgtNumCollection.h"
//----------------------------------------------------------------------------
class CurveBezier : public ICurveBezier, public IGeoObjRW
@@ -52,16 +51,10 @@ class CurveBezier : public ICurveBezier, public IGeoObjRW
{ return m_OGrMgr.GetObjGraphics() ; }
const IObjGraphics* GetObjGraphics( void) const override
{ return m_OGrMgr.GetObjGraphics() ; }
void SetTempProp( int nProp, int nPropInd = 0) override
{ if ( nPropInd >= 0 && nPropInd < 2)
m_nTempProp[nPropInd] = nProp ; }
int GetTempProp( int nPropInd = 0) const override
{ return (( nPropInd >= 0 && nPropInd < 2) ? m_nTempProp[nPropInd] : 0) ; }
void SetTempParam( double dParam, int nParamInd = 0) override
{ if ( nParamInd >= 0 && nParamInd < 2)
m_dTempParam[nParamInd] = dParam ; }
double GetTempParam( int nParamInd = 0) const override
{ return (( nParamInd >= 0 && nParamInd < 2) ? m_dTempParam[nParamInd] : 0.0) ; }
void SetTempProp( int nProp) override
{ m_nTempProp = nProp ; }
int GetTempProp( void) const override
{ return m_nTempProp ; }
public : // ICurve
bool IsSimple( void) const override { return true ; }
@@ -117,7 +110,7 @@ class CurveBezier : public ICurveBezier, public IGeoObjRW
ICurve* CopyParamRange( double dUStart, double dUEnd) const override ;
bool Invert( void) override ;
bool SimpleOffset( double dDist, int nType = OFF_FILLET) override
{ return false ; } // l'offset di crvBezier non è crvBezier tranne in casi molto particolari
{ return false ; } // l'offset di crvBezier non è crvBezier tranne in casi molto particolari
bool ModifyStart( const Point3d& ptNewStart) override ;
bool ModifyEnd( const Point3d& ptNewEnd) override ;
bool SetExtrusion( const Vector3d& vtExtr) override
@@ -137,9 +130,7 @@ class CurveBezier : public ICurveBezier, public IGeoObjRW
bool Init( int nDeg, bool bIsRational) override ;
bool SetControlPoint( int nInd, const Point3d& ptCtrl) override ;
bool SetControlPoint( int nInd, const Point3d& ptCtrl, double dW) override ;
bool SetControlWeight( int nInd, double dW) override ;
bool FromArc( const ICurveArc& crArc) override ;
bool FromLine( const ICurveLine& crLine) override ;
int GetDegree( void) const override
{ return m_nDeg ; }
bool IsRational( void) const override
@@ -149,23 +140,15 @@ class CurveBezier : public ICurveBezier, public IGeoObjRW
double GetControlWeight( int nInd, bool* pbOk = NULL) const override ;
bool GetControlPolygonLength( double& dLen) const override ;
int GetSingularParam( double& dPar) const override ;
bool MakeRational( void) override ;
bool MakeRationalStandardForm( void) override ;
bool MakeNonRational( double dTol) override ;
bool IsALine( void) const override ;
PNTVECTOR GetAllControlPoints( void) const ; // non aggiunta in interfaccia
public : // IGeoObjRW
int GetNgeId( void) const override ;
bool Save( NgeWriter& ngeOut) const override ;
bool PreSave( GdbGeo& Wrapper) const override { return true ; }
bool PostSave( GdbGeo& Wrapper) const override { return true ; }
bool Load( NgeReader& ngeIn) override ;
bool PostLoad( GdbGeo& Wrapper) override { return true ; }
public :
CurveBezier( void) ;
CurveBezier( const CurveBezier& cbSrc) : m_pVoronoiObj( nullptr)
CurveBezier( const CurveBezier& cbSrc)
{ if ( ! CopyFrom( cbSrc))
LOG_ERROR( GetEGkLogger(), "CurveBezier : copy constructor error")}
CurveBezier& operator =( const CurveBezier& cbSrc)
@@ -174,8 +157,6 @@ class CurveBezier : public ICurveBezier, public IGeoObjRW
return *this ; }
bool ApproxWithLines( int nStep, PolyLine& PL) const ;
bool GetApproxLength( double& dLen) const ;
Voronoi* GetVoronoiObject( void) const ;
void ResetVoronoiObject( void) const ;
private :
bool CopyFrom( const CurveBezier& cbSrc) ;
@@ -192,40 +173,33 @@ class CurveBezier : public ICurveBezier, public IGeoObjRW
bool ApproxWithArcsXY(double dLinTol, double dAngTolDeg, PolyArc& PA) const;
bool BiArcOrSplit(int nLev, PolyLine& PL, double dLinTol, double dAngTolDeg, PolyArc& PA) const;
bool ToPowerBase( PolynomialPoint3d& pol3P) const ;
bool ToPowerBase( PolynomialPoint3d& pol3Num, Polynomial& polDen) const ;
bool CalcVoronoiObject( void) const ;
bool ToPowerBase( PolynomialPoint3d& pol3Num, Polynomial& polDen) const ;
private :
enum Status { ERR = 0, OK = 1, TO_VERIFY = 2} ;
static const int MAXDEG = 21 ;
static const int MAXDEG = 11 ;
private :
ObjGraphicsMgr m_OGrMgr ; // gestore grafica dell'oggetto
Status m_nStatus ; // stato
int m_nDeg ; // grado
bool m_bRat ; // flag di razionale/polinomiale
mutable double m_dParSing ; // eventuale parametro della singolarità (-1=no, -2=da calcolare)
PNTVECTOR m_vPtCtrl ; // vettore dei punti di controllo
DBLVECTOR m_vWeCtrl ; // vettore dei pesi di controllo
Vector3d m_VtExtr ; // vettore estrusione (normalmente coincide con m_VtN)
double m_dThick ; // spessore
int m_nTempProp[2] ; // vettore proprietà temporanee
double m_dTempParam[2] ; // vettore parametri temporanei
mutable Voronoi* m_pVoronoiObj ; // Voronoi
ObjGraphicsMgr m_OGrMgr ; // gestore grafica dell'oggetto
Status m_nStatus ; // stato
int m_nDeg ; // grado
bool m_bRat ; // flag di razionale/polinomiale
mutable double m_dParSing ; // eventuale parametro della singolarità (-1=no, -2=da calcolare)
PNTVECTOR m_vPtCtrl ; // vettore dei punti di controllo
DBLVECTOR m_vWeCtrl ; // vettore dei pesi di controllo
Vector3d m_VtExtr ; // vettore estrusione (normalmente coincide con m_VtN)
double m_dThick ; // spessore
int m_nTempProp ; // proprietà temporanea
} ;
//-----------------------------------------------------------------------------
inline CurveBezier* CreateBasicCurveBezier( void)
{ return ( static_cast<CurveBezier*>( CreateGeoObj( CRV_BEZIER))) ; }
{ return (static_cast<CurveBezier*>( CreateGeoObj( CRV_BEZIER))) ; }
inline CurveBezier* CloneBasicCurveBezier( const IGeoObj* pGObj)
{ if ( pGObj == nullptr || pGObj->GetType() != CRV_BEZIER)
return nullptr ;
return ( static_cast<CurveBezier*>( pGObj->Clone())) ; }
return (static_cast<CurveBezier*>(pGObj->Clone())) ; }
inline const CurveBezier* GetBasicCurveBezier( const IGeoObj* pGObj)
{ if ( pGObj == nullptr || pGObj->GetType() != CRV_BEZIER)
return nullptr ;
return ( static_cast<const CurveBezier*>( pGObj)) ; }
{ return (dynamic_cast<const CurveBezier*>(pGObj)) ; }
inline CurveBezier* GetBasicCurveBezier( IGeoObj* pGObj)
{ if ( pGObj == nullptr || pGObj->GetType() != CRV_BEZIER)
return nullptr ;
return ( static_cast<CurveBezier*>( pGObj)) ; }
{ return (dynamic_cast<CurveBezier*>(pGObj)) ; }
+22 -83
View File
@@ -16,8 +16,7 @@
#include "CurveComposite.h"
#include "CalcDerivate.h"
#include "BiArcs.h"
#include "RemoveCurveDefects.h"
#include "/EgtDev/Include/EGkDistPointLine.h"
#include "DistPointLine.h"
#include "/EgtDev/Include/EGkCurveByApprox.h"
#include "/EgtDev/Include/EGkPolyLine.h"
#include "/EgtDev/Include/EGkPolyArc.h"
@@ -57,78 +56,28 @@ ICurve*
CurveByApprox::GetCurve( int nType, double dLinTol, double dAngTolDeg, double dLinFea)
{
// se da approssimare con archi
if ( nType == ARCS || nType == ARCS_CORNER) {
if ( nType == ARCS_CORNER) {
// calcolo approssimazione
PolyArc PA ;
if ( nType == ARCS) {
if ( ! GetArcs( dLinTol, dAngTolDeg, PA))
return nullptr ;
}
else {
if ( ! GetArcsCorner( dLinTol, dAngTolDeg, dLinFea, PA))
return nullptr ;
}
if ( ! GetArcs( dLinTol, dAngTolDeg, dLinFea, PA))
return nullptr ;
// creo la composita formata da questa approssimazione
PtrOwner<CurveComposite> pCC( CreateBasicCurveComposite()) ;
if ( ! pCC->FromPolyArc( PA))
return nullptr ;
// elimino eventuali Small Z
pCC->RemoveSmallDefects( dLinTol, dAngTolDeg) ;
// eventuale fusione di curve compatibili
pCC->MergeCurves( dLinTol, dAngTolDeg) ;
// restituisco la curva
return Release( pCC) ;
}
// altrimenti con curve di Bezier cubiche
else if ( nType == CUBIC_BEZIERS) {
// !!! NON ANCORA IMPLEMENTATA !!!
return nullptr ;
}
// tipi non previsti
// !!! NON ANCORA IMPLEMENTATA !!!
return nullptr ;
}
//----------------------------------------------------------------------------
bool
CurveByApprox::GetArcs( double dLinTol, double dAngTolDeg, PolyArc& PA)
{
// pulisco il poliarco
PA.Clear() ;
// calcolo una parametrizzazione
if ( ! CalcParameterization())
return false ;
// calcolo le tangenti
if ( ! CalcAkimaTangents( false))
return false ;
// approssimo come unico tratto
// creo la polilinea che unisce i punti
PolyLine PL ;
int nPnt = int( m_vPnt.size()) ;
for ( int j = 0 ; j < nPnt ; ++ j)
PL.AddUPoint( j, m_vPnt[j]) ;
// verifico se retta verticale
BBox3d b3PL ;
if ( ! PL.GetLocalBBox( b3PL))
return false ;
if ( b3PL.GetDimX() < EPS_SMALL && b3PL.GetDimY() < EPS_SMALL) {
PA.AddUPoint( 0, m_vPnt[0], 0) ;
PA.AddUPoint( nPnt - 1, m_vPnt[nPnt - 1], 0) ;
}
// altrimenti eseguo l'approssimazione con archi
else {
if ( ! BiArcOrSplit( 0, PL, dLinTol, dAngTolDeg, PA))
return false ;
}
return true ;
}
//----------------------------------------------------------------------------
bool
CurveByApprox::GetArcsCorner( double dLinTol, double dAngTolDeg, double dLinFea, PolyArc& PA)
CurveByApprox::GetArcs( double dLinTol, double dAngTolDeg, double dLinFea, PolyArc& PA)
{
// pulisco il poliarco
PA.Clear() ;
@@ -153,18 +102,9 @@ CurveByApprox::GetArcsCorner( double dLinTol, double dAngTolDeg, double dLinFea,
PolyLine PL ;
for ( int j = nPrev ; j <= m_vSplits[i] ; ++ j)
PL.AddUPoint( j, m_vPnt[j]) ;
// verifico se retta verticale
BBox3d b3PL ;
if ( ! PL.GetLocalBBox( b3PL))
// eseguo l'approssimazione con archi
if ( ! BiArcOrSplit( 0, PL, dLinTol, dAngTolDeg, PA))
return false ;
if ( b3PL.GetDimX() < EPS_SMALL && b3PL.GetDimY() < EPS_SMALL) {
PA.AddUPoint( m_vSplits[i], m_vPnt[m_vSplits[i]], 0) ;
}
// altrimenti eseguo l'approssimazione con archi
else {
if ( ! BiArcOrSplit( 0, PL, dLinTol, dAngTolDeg, PA))
return false ;
}
// salvo fine come prox inizio
nPrev = m_vSplits[i] ;
}
@@ -439,12 +379,12 @@ CurveByApprox::CalcSplitPoints( double dLinTol, double dAngTolDeg, double dLinFe
m_vSplits.push_back(i) ;
continue ;
}
// verifico linearità del tratto precedente
// verifico linearità del tratto precedente
bool bPrevLin = vtPrev.SqLen() > dSqLinFea &&
( m_vNextDer[i-1] * m_vPrevDer[i]) > dAngTolCos &&
( vtPrev ^ m_vNextDer[i-1]).SqLen() < dSqLinTol &&
( vtPrev ^ m_vPrevDer[i]).SqLen() < dSqLinTol ;
// verifico linearità del tratto successivo
// verifico linearità del tratto successivo
bool bNextLin = vtNext.SqLen() > dSqLinFea &&
( m_vNextDer[i] * m_vPrevDer[i+1]) > dAngTolCos &&
( vtNext ^ m_vNextDer[i]).SqLen() < dSqLinTol &&
@@ -483,7 +423,7 @@ CurveByApprox::BiArcOrSplit( int nLev, PolyLine& PL, double dLinTol, double dAng
PtrOwner<ICurve> pCrv ;
double dMaxDist ;
// se la polilinea ha più di 2 punti
// se la polilinea ha più di 2 punti
if ( PL.GetPointNbr() > 2) {
// calcolo punti e direzioni agli estremi della polilinea usando la curva di Bezier
int nI ;
@@ -501,12 +441,11 @@ CurveByApprox::BiArcOrSplit( int nLev, PolyLine& PL, double dLinTol, double dAng
ptP1 = m_vPnt[nI] ;
m_vPrevDer[nI].ToSpherical( nullptr, nullptr, &dDir1Deg) ;
// costruisco un biarco sulla polilinea (secondo metodo di Z. Sir)
pCrv.Set( GetBiArc( ptP0, dDir0Deg, ptP1, dDir1Deg, PL, dMaxDist, dLinTol)) ;
// forzo la spezzatura della curva
pCrv.Set( GetBiArc( ptP0, dDir0Deg, ptP1, dDir1Deg, PL, dMaxDist)) ;
if ( IsNull( pCrv))
dMaxDist = 2 * dLinTol ;
return false ;
}
// se la polilinea è formata da 2 punti
// se la polilinea è formata da 2 punti
else if ( PL.GetPointNbr() == 2) {
// se molto vicini, esco
double dLen ;
@@ -514,9 +453,11 @@ CurveByApprox::BiArcOrSplit( int nLev, PolyLine& PL, double dLinTol, double dAng
return true ;
// costruisco la retta che li unisce
PtrOwner<CurveComposite> pCC( CreateBasicCurveComposite()) ;
if ( IsNull( pCC) || ! pCC->FromPolyLine( PL))
if ( IsNull( pCC))
return false ;
pCrv.Set( pCC) ;
if ( ! pCC->FromPolyLine( PL))
return false ;
pCrv.Set( Release( pCC)) ;
dMaxDist = 0 ;
}
// se la polilinea ha un solo punto, esco
@@ -525,15 +466,13 @@ CurveByApprox::BiArcOrSplit( int nLev, PolyLine& PL, double dLinTol, double dAng
// se raggiunto il massimo livello di recursione, forzo l'accettazione del biarco
if ( nLev >= MAX_LEV) {
if ( IsNull( pCrv))
return false ;
dMaxDist = 0 ;
// segnalo situazione per debug
if ( GetEGkDebugLev() >= 5)
LOG_DBG_ERR( GetEGkLogger(), "ERROR : Exceeded recursions")
}
// se lunghezza abbastanza piccola, forzo l'accettazione della curva
// se lunghezza abbastanza picccola, forzo l'accettazione della curva
double dLen ;
if ( PL.GetApproxLength( dLen) && dLen < 10 * EPS_SMALL)
dMaxDist = 0 ;
@@ -564,7 +503,7 @@ CurveByApprox::BiArcOrSplit( int nLev, PolyLine& PL, double dLinTol, double dAng
return false ;
}
// spezzo l'intervallo in due parti a metà
// spezzo l'intervallo in due parti a metà
double dParStart, dParEnd ;
if ( ! PL.GetFirstU( dParStart) || ! PL.GetLastU( dParEnd))
return false ;
@@ -572,9 +511,9 @@ CurveByApprox::BiArcOrSplit( int nLev, PolyLine& PL, double dLinTol, double dAng
PolyLine PL2 ;
if ( ! PL.Split( dParMid, PL2))
return false ;
// prima metà
// prima metà
if ( ! BiArcOrSplit( nLev + 1, PL, dLinTol, dAngTolDeg, PA))
return false ;
// seconda metà
// seconda metà
return BiArcOrSplit( nLev + 1, PL2, dLinTol, dAngTolDeg, PA) ;
}
+6 -6
View File
@@ -14,10 +14,10 @@
//--------------------------- Include ----------------------------------------
#include "stdafx.h"
#include "CalcDerivate.h"
#include "CurveBezier.h"
#include "CurveComposite.h"
#include "/EgtDev/Include/EGkCurveByInterp.h"
#include "/EgtDev/Include/EGkBiArcs.h"
#include "/EgtDev/Include/EgkCurveComposite.h"
#include "/EgtDev/Include/EgkBiArcs.h"
#include "/EgtDev/Include/EgkCurveBezier.h"
#include "/EgtDev/Include/EgtPointerOwner.h"
@@ -63,7 +63,7 @@ CurveByInterp::GetCurve( int nMethod, int nType)
// se richiesti biarchi
if ( nType == BIARCS) {
// creo la curva composita
PtrOwner<CurveComposite> pCrvCompo( CreateBasicCurveComposite()) ;
PtrOwner<ICurveComposite> pCrvCompo( CreateCurveComposite()) ;
if ( IsNull( pCrvCompo))
return nullptr ;
// ciclo sugli intervalli
@@ -83,13 +83,13 @@ CurveByInterp::GetCurve( int nMethod, int nType)
// se richieste curve di Bezier cubiche
if ( nType == CUBIC_BEZIERS) {
// creo la curva composita
PtrOwner<CurveComposite> pCrvCompo( CreateBasicCurveComposite()) ;
PtrOwner<ICurveComposite> pCrvCompo( CreateCurveComposite()) ;
if ( IsNull( pCrvCompo))
return nullptr ;
// ciclo sugli intervalli
for ( int i = 1 ; i < int( m_vPnt.size()) ; ++ i) {
// creo una curva di Bezier cubica per ogni intervallo
PtrOwner<CurveBezier> pCBez( CreateBasicCurveBezier()) ;
PtrOwner<ICurveBezier> pCBez( CreateCurveBezier()) ;
if ( IsNull( pCBez))
return nullptr ;
pCBez->Init( 3, false) ;
+232 -813
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File diff suppressed because it is too large Load Diff
+27 -87
View File
@@ -1,13 +1,12 @@
//----------------------------------------------------------------------------
// EgalTech 2013-2022
// EgalTech 2013-2021
//----------------------------------------------------------------------------
// File : CurveComposite.h Data : 24.03.22 Versione : 2.4c2
// File : CurveComposite.h Data : 03.04.21 Versione : 2.3d1
// Contenuto : Dichiarazione della classe Curva composita.
//
//
//
// Modifiche : 16.04.13 DS Creazione modulo.
// 24.03.22 DS Aggiunto metodo AddLineTg.
//
//
//----------------------------------------------------------------------------
@@ -21,8 +20,6 @@
#include "/EgtDev/Include/EGkCurveComposite.h"
#include <deque>
class Voronoi ;
//----------------------------------------------------------------------------
class CurveComposite : public ICurveComposite, public IGeoObjRW
{
@@ -53,16 +50,10 @@ class CurveComposite : public ICurveComposite, public IGeoObjRW
{ return m_OGrMgr.GetObjGraphics() ; }
const IObjGraphics* GetObjGraphics( void) const override
{ return m_OGrMgr.GetObjGraphics() ; }
void SetTempProp( int nProp, int nPropInd = 0) override
{ if ( nPropInd >= 0 && nPropInd < 2)
m_nTempProp[nPropInd] = nProp ; }
int GetTempProp( int nPropInd = 0) const override
{ return (( nPropInd >= 0 && nPropInd < 2) ? m_nTempProp[nPropInd] : 0) ; }
void SetTempParam( double dParam, int nParamInd = 0) override
{ if ( nParamInd >= 0 && nParamInd < 2)
m_dTempParam[nParamInd] = dParam ; }
double GetTempParam( int nParamInd = 0) const override
{ return (( nParamInd >= 0 && nParamInd < 2) ? m_dTempParam[nParamInd] : 0.0) ; }
void SetTempProp( int nProp) override
{ m_nTempProp = nProp ; }
int GetTempProp( void) const override
{ return m_nTempProp ; }
public : // ICurve
bool IsSimple( void) const override
@@ -150,11 +141,10 @@ class CurveComposite : public ICurveComposite, public IGeoObjRW
bool IsParamAtJoint( double dU) const override ;
ICurve* RemoveFirstOrLastCurve( bool bLast = true) override ;
bool ChangeStartPoint( double dU) override ;
bool AddPoint( const Point3d& ptStart) override ; // funzione per aggiungere il ptStart prima di usare la funzione AddLine
bool AddPoint( const Point3d& ptStart) override ;
bool AddLine( const Point3d& ptNew, bool bEndOrStart = true) override ;
bool AddLineTg( double dLen, bool bEndOrStart = true) override ;
bool AddArc2P( const Point3d& ptOther, const Point3d& ptNew, bool bEndOrStart = true) override ;
bool AddArcTg( const Point3d& ptNew, bool bEndOrStart = true) override ;
bool AddArc2P( const Point3d& ptOther, const Point3d& ptNew, bool bEndOrStart = true) override ;
bool AddJoint( double dU) override ;
bool ModifyJoint( int nU, const Point3d& ptNewJoint) override ;
bool RemoveJoint( int nU) override ;
@@ -163,33 +153,22 @@ class CurveComposite : public ICurveComposite, public IGeoObjRW
bool ModifyCurveToLine( int nCrv) override ;
bool ArcsToBezierCurves( void) override ;
bool ArcsBezierCurvesToArcsPerpExtr( double dLinTol, double dAngTolDeg) override ;
bool StraightArcsToLines( double dLinTol, double dAngTolDeg) override ;
bool MergeCurves( double dLinTol, double dAngTolDeg, bool bStartEnd = true, bool bNeedSameProp = false) override ;
bool RemoveSmallParts( double dLinTol, double dAngTolDeg) override ;
bool RemoveSmallDefects( double dLinTol, double dAngTolDeg, bool bAlsoSpikes = false) override ;
bool RemoveUndercutOnY( double dLinTol, double dAngTolDeg) override ;
bool IsAPoint( void) const override ;
bool IsALine( double dLinTol, Point3d& ptStart, Point3d& ptEnd) const override ;
bool IsACircle( double dLinTol, Point3d& ptCen, Vector3d& vtN, double& dRad, bool& bCCW) const override ;
bool IsARectangle( double dLinTol, Point3d& ptP, Vector3d& vtL1, Vector3d& vtL2) const override ;
bool IsATrapezoid( double dLinTol, Point3d& ptP, Vector3d& vtB1, Vector3d& vtL1, Vector3d& vtB2) const override ;
bool SetCurveTempProp( int nCrv, int nProp, int nPropInd = 0) override ;
bool GetCurveTempProp( int nCrv, int& nProp, int nPropInd = 0) const override ;
bool SetCurveTempParam( int nCrv, double dParam, int nParamInd = 0) override ;
bool GetCurveTempParam( int nCrv, double& dParam, int nParamInd = 0) const override ;
bool GetOnlyPoint( Point3d& ptStart) const override ;
bool SetCurveTempProp( int nCrv, int nProp) override ;
bool GetCurveTempProp( int nCrv, int& nProp) const override ;
public : // IGeoObjRW
int GetNgeId( void) const override ;
bool Save( NgeWriter& ngeOut) const override ;
bool PreSave( GdbGeo& Wrapper) const override { return true ; }
bool PostSave( GdbGeo& Wrapper) const override { return true ; }
bool Load( NgeReader& ngeIn) override ;
bool PostLoad( GdbGeo& Wrapper) override { return true ; }
public :
CurveComposite( void) ;
CurveComposite( const CurveComposite& ccSrc) : m_pVoronoiObj( nullptr)
CurveComposite( const CurveComposite& ccSrc)
{ if ( ! CopyFrom( ccSrc))
LOG_ERROR( GetEGkLogger(), "CurveComposite : copy constructor error") }
CurveComposite& operator =( const CurveComposite& ccSrc)
@@ -198,82 +177,43 @@ class CurveComposite : public ICurveComposite, public IGeoObjRW
return *this ; }
bool RelocateFrom( CurveComposite& ccSrc) ;
bool GetApproxLength( double& dLen) const ;
Voronoi* GetVoronoiObject( void) const ;
void ResetVoronoiObject( void) const ;
private :
bool CopyFrom( const CurveComposite& ccSrc) ;
bool Validate( void) ;
bool TestClosure( void) ;
bool AddCurveByRelocate( CurveComposite& ccSrc, bool bEndOrStart = true, double dLinTol = EPS_SMALL) ;
bool AddSimpleCurve( ICurve* pSmplCrv, bool bEndOrStart = true, double dLinTol = EPS_SMALL) ;
bool GetIndSCurveAndLocPar( double dU, Side nS, int& nSCrv, double& dLocU) const ;
bool SimpleOffsetXY( double dDist, int nType = OFF_FILLET) ;
bool IsOneCircle( Point3d& ptCen, Vector3d& vtN, double& dRad, bool& bCCW) const ;
bool CalcVoronoiObject( void) const ;
bool IsOneCircle( Point3d& ptCen, Vector3d& vtN, double& dRad, bool& bCCW) const ;
private :
enum Status { ERR = 0, OK = 1, TO_VERIFY = 2, IS_A_POINT = 3} ;
enum Status { ERR = 0, OK = 1, TO_VERIFY = 2} ;
private :
typedef std::deque<ICurve*> PCRVSMPL_DEQUE ;
typedef PCRVSMPL_DEQUE::iterator PCSD_ITER ;
typedef PCRVSMPL_DEQUE::const_iterator PCSD_CONST_ITER ;
private :
ObjGraphicsMgr m_OGrMgr ; // gestore grafica dell'oggetto
Status m_nStatus ; // stato
PCRVSMPL_DEQUE m_CrvSmplS ; // deque di curve semplici
Vector3d m_VtExtr ; // vettore estrusione (normalmente coincide con m_VtN)
double m_dThick ; // spessore
Point3d m_ptStart ; // punto iniziale per composita vuota per Add di linee o archi
int m_nTempProp[2] ; // vettore proprietà temporanee
double m_dTempParam[2] ; // vettore parametri temporanei
mutable Voronoi* m_pVoronoiObj ; // Voronoi
mutable PCSD_CONST_ITER m_Iter ; // iteratore
ObjGraphicsMgr m_OGrMgr ; // gestore grafica dell'oggetto
Status m_nStatus ; // stato
PCRVSMPL_DEQUE m_CrvSmplS ; // deque di curve semplici
Vector3d m_VtExtr ; // vettore estrusione (normalmente coincide con m_VtN)
double m_dThick ; // spessore
Point3d m_ptStart ; // punto iniziale per composita vuota per Add di linee o archi
int m_nTempProp ; // proprietà temporanea
mutable PCSD_CONST_ITER m_Iter ; // iteratore
} ;
//-----------------------------------------------------------------------------
inline CurveComposite* CreateBasicCurveComposite( void)
{ return ( static_cast<CurveComposite*>( CreateGeoObj( CRV_COMPO))) ; }
{ return (static_cast<CurveComposite*>( CreateGeoObj( CRV_COMPO))) ; }
inline CurveComposite* CloneBasicCurveComposite( const IGeoObj* pGObj)
{ if ( pGObj == nullptr || pGObj->GetType() != CRV_COMPO)
return nullptr ;
return ( static_cast<CurveComposite*>( pGObj->Clone())) ; }
return (static_cast<CurveComposite*>(pGObj->Clone())) ; }
inline const CurveComposite* GetBasicCurveComposite( const IGeoObj* pGObj)
{ if ( pGObj == nullptr || pGObj->GetType() != CRV_COMPO)
return nullptr ;
return ( static_cast<const CurveComposite*>( pGObj)) ; }
{ return (dynamic_cast<const CurveComposite*>(pGObj)) ; }
inline CurveComposite* GetBasicCurveComposite( IGeoObj* pGObj)
{ if ( pGObj == nullptr || pGObj->GetType() != CRV_COMPO)
return nullptr ;
return ( static_cast<CurveComposite*>( pGObj)) ; }
inline CurveComposite* ConvertCurveToBasicComposite( IGeoObj* pGObj)
{ if ( pGObj == nullptr || ( pGObj->GetType() & GEO_CURVE) == 0) {
delete pGObj ;
return nullptr ;
}
CurveComposite* pCrvCo = CreateBasicCurveComposite() ;
if ( pCrvCo == nullptr) {
delete pGObj ;
return nullptr ;
}
ICurve* pCrv = static_cast<ICurve*>( pGObj) ;
Vector3d vtExtr ;
if ( pCrv->GetExtrusion( vtExtr) && ! vtExtr.IsSmall())
pCrvCo->SetExtrusion( vtExtr) ;
double dThick ;
if ( pCrv->GetThickness( dThick) && abs( dThick) > EPS_SMALL)
pCrvCo->SetThickness( dThick) ;
for ( int i = 0 ; i < 2 ; ++ i) {
int nProp = pCrv->GetTempProp( i) ;
if ( nProp != 0)
pCrvCo->SetTempProp( nProp, i) ;
}
for ( int i = 0 ; i < 2 ; ++ i) {
double dParam = pCrv->GetTempParam( i) ;
if ( abs( dParam) > EPS_SMALL)
pCrvCo->SetTempParam( dParam, i) ;
}
pCrvCo->AddCurve( pCrv) ;
return pCrvCo ;
}
{ return (dynamic_cast<CurveComposite*>(pGObj)) ; }
+2 -2
View File
@@ -17,8 +17,8 @@
#include "CurveLine.h"
#include "CurveArc.h"
#include "GeoConst.h"
#include "/EgtDev/Include/EGkCurve.h"
#include "/EgtDev/Include/EGkIntersCurves.h"
#include "/EgtDev/Include/EgkCurve.h"
#include "/EgtDev/Include/EgkIntersCurves.h"
#include "/EgtDev/Include/EgtPointerOwner.h"
using namespace std ;
+25 -126
View File
@@ -14,13 +14,11 @@
//--------------------------- Include ----------------------------------------
#include "stdafx.h"
#include "CurveLine.h"
#include "DistPointLine.h"
#include "GeoObjFactory.h"
#include "NgeWriter.h"
#include "NgeReader.h"
#include "Voronoi.h"
#include "/EgtDev/Include/EGkDistPointLine.h"
#include "/EgtDev/Include/EGkStringUtils3d.h"
#include "/EgtDev/Include/EgtNumUtils.h"
#include "/EgtDev/Include/EgtPointerOwner.h"
#include <new>
@@ -31,15 +29,13 @@ GEOOBJ_REGISTER( CRV_LINE, NGE_C_LIN, CurveLine) ;
//----------------------------------------------------------------------------
CurveLine::CurveLine( void)
: m_nStatus( TO_VERIFY), m_PtStart(), m_PtEnd(), m_VtExtr(), m_dThick(),
m_nTempProp{0,0}, m_dTempParam{0.0,0.0}, m_pVoronoiObj( nullptr)
: m_nStatus( TO_VERIFY), m_PtStart(), m_PtEnd(), m_VtExtr(), m_dThick(), m_nTempProp()
{
}
//----------------------------------------------------------------------------
CurveLine::~CurveLine( void)
{
ResetVoronoiObject() ;
}
//----------------------------------------------------------------------------
@@ -51,8 +47,6 @@ CurveLine::Set( const Point3d& ptStart, const Point3d& ptEnd)
m_PtEnd = ptEnd ;
m_nStatus = TO_VERIFY ;
// imposto ricalcolo di Voronoi
ResetVoronoiObject() ;
// imposto ricalcolo della grafica
m_OGrMgr.Reset() ;
@@ -72,8 +66,6 @@ CurveLine::SetPVL( const Point3d& ptStart, const Vector3d& vtDir, double dLen)
m_PtEnd = ptStart + vtDelta ;
m_nStatus = TO_VERIFY ;
// imposto ricalcolo di Voronoi
ResetVoronoiObject() ;
// imposto ricalcolo della grafica
m_OGrMgr.Reset() ;
@@ -91,8 +83,6 @@ CurveLine::SetPDL( const Point3d& ptStart, double dDirAngDeg, double dLen)
m_PtEnd = ptStart + vtDelta ;
m_nStatus = TO_VERIFY ;
// imposto ricalcolo di Voronoi
ResetVoronoiObject() ;
// imposto ricalcolo della grafica
m_OGrMgr.Reset() ;
@@ -119,7 +109,7 @@ CurveLine::Clone( void) const
bool
CurveLine::CopyFrom( const IGeoObj* pGObjSrc)
{
const CurveLine* pCL = GetBasicCurveLine( pGObjSrc) ;
const CurveLine* pCL = dynamic_cast<const CurveLine*>( pGObjSrc) ;
if ( pCL == nullptr)
return false ;
return CopyFrom( *pCL) ;
@@ -133,10 +123,7 @@ CurveLine::CopyFrom( const CurveLine& clSrc)
return true ;
m_VtExtr = clSrc.m_VtExtr ;
m_dThick = clSrc.m_dThick ;
m_nTempProp[0] = clSrc.m_nTempProp[0] ;
m_nTempProp[1] = clSrc.m_nTempProp[1] ;
m_dTempParam[0] = clSrc.m_dTempParam[0] ;
m_dTempParam[1] = clSrc.m_dTempParam[1] ;
m_nTempProp = clSrc.m_nTempProp ;
return Set( clSrc.m_PtStart, clSrc.m_PtEnd) ;
}
@@ -162,7 +149,7 @@ CurveLine::Dump( string& sOut, bool bMM, const char* szNewLine) const
// dati generali di una curva
if ( ! CurveDump( *this, sOut, bMM, szNewLine))
return false ;
// parametri : sono già compresi nei dati generali (PS e PE)
// parametri : sono già compresi nei dati generali (PS e PE)
return true ;
}
@@ -223,7 +210,7 @@ CurveLine::GetLocalBBox( BBox3d& b3Loc, int nFlag) const
return false ;
// assegno il box in locale
b3Loc.Set( m_PtStart, m_PtEnd) ;
// se c'è estrusione, devo tenerne conto
// se c'è estrusione, devo tenerne conto
if ( ! m_VtExtr.IsSmall() && abs( m_dThick) > EPS_SMALL) {
Point3d ptMinExtr = b3Loc.GetMin() + m_VtExtr * m_dThick ;
Point3d ptMaxExtr = b3Loc.GetMax() + m_VtExtr * m_dThick ;
@@ -241,7 +228,7 @@ CurveLine::GetBBox( const Frame3d& frRef, BBox3d& b3Ref, int nFlag) const
// verifico lo stato
if ( m_nStatus != OK)
return false ;
// verifico validità del frame
// verifico validità del frame
if ( frRef.GetType() == Frame3d::ERR)
return false ;
// porto gli estremi nel riferimento passato
@@ -251,7 +238,7 @@ CurveLine::GetBBox( const Frame3d& frRef, BBox3d& b3Ref, int nFlag) const
ptFrEnd.ToGlob( frRef) ;
// assegno il box nel riferimento
b3Ref.Set( ptFrStart, ptFrEnd) ;
// se c'è estrusione, devo tenerne conto
// se c'è estrusione, devo tenerne conto
if ( ! m_VtExtr.IsSmall() && abs( m_dThick) > EPS_SMALL) {
Vector3d vtFrExtr = m_VtExtr ;
vtFrExtr.ToGlob( frRef) ;
@@ -269,7 +256,7 @@ bool
CurveLine::Validate( void)
{
if ( m_nStatus == TO_VERIFY)
m_nStatus = ( m_PtStart.IsValid() && m_PtEnd.IsValid() && ! AreSamePointApprox( m_PtStart, m_PtEnd) ? OK : ERR) ;
m_nStatus = ( ! AreSamePointApprox( m_PtStart, m_PtEnd) ? OK : ERR) ;
return ( m_nStatus == OK) ;
}
@@ -366,7 +353,10 @@ CurveLine::GetPointD1D2( double dU, Side nS, Point3d& ptPos, Vector3d* pvtDer1,
return false ;
// il parametro U deve essere compreso tra 0 e 1
dU = Clamp( dU, 0., 1.) ;
if ( dU < 0)
dU = 0 ;
else if ( dU > 1)
dU = 1 ;
// calcolo del punto
ptPos = Media( m_PtStart, m_PtEnd, dU) ;
@@ -390,7 +380,7 @@ CurveLine::GetLength( double& dLen) const
if ( m_nStatus != OK)
return false ;
// la lunghezza è la distanza tra gli estremi
// la lunghezza è la distanza tra gli estremi
dLen = Dist( m_PtStart, m_PtEnd) ;
return ( dLen > EPS_SMALL) ;
@@ -416,7 +406,7 @@ CurveLine::GetLengthAtParam( double dU, double& dLen) const
return true ;
}
// la lunghezza totale è la distanza tra gli estremi
// la lunghezza totale è la distanza tra gli estremi
double dTotLen = Dist( m_PtStart, m_PtEnd) ;
// fine
@@ -448,7 +438,7 @@ CurveLine::GetParamAtLength( double dLen, double& dU) const
return true ;
}
// la lunghezza totale è la distanza tra gli estremi
// la lunghezza totale è la distanza tra gli estremi
double dTotLen = Dist( m_PtStart, m_PtEnd) ;
// se dopo fine, errore
@@ -567,8 +557,6 @@ CurveLine::Invert( void)
// inverto i punti estremi
swap( m_PtStart, m_PtEnd) ;
// imposto ricalcolo di Voronoi
ResetVoronoiObject() ;
// imposto ricalcolo della grafica
m_OGrMgr.Reset() ;
@@ -600,8 +588,6 @@ CurveLine::SimpleOffset( double dDist, int nType)
m_PtStart += vtDir * dDist ;
m_PtEnd += vtDir * dDist ;
// imposto ricalcolo di Voronoi
ResetVoronoiObject() ;
// con i controlli sopra fatti rimane validata, ma la grafica va ricalcolata
m_OGrMgr.Reset() ;
@@ -622,8 +608,6 @@ CurveLine::ModifyStart( const Point3d& ptNewStart)
// assegno il nuovo inizio
m_PtStart = ptNewStart ;
// imposto ricalcolo di Voronoi
ResetVoronoiObject() ;
// imposto ricalcolo della grafica
m_OGrMgr.Reset() ;
@@ -644,8 +628,6 @@ CurveLine::ModifyEnd( const Point3d& ptNewEnd)
// assegno la nuova fine
m_PtEnd = ptNewEnd ;
// imposto ricalcolo di Voronoi
ResetVoronoiObject() ;
// imposto ricalcolo della grafica
m_OGrMgr.Reset() ;
@@ -657,7 +639,7 @@ bool
CurveLine::TrimStartAtParam( double dUTrim)
{
// riporto i parametri nel loro range
dUTrim = Clamp( dUTrim, 0., 1.) ;
dUTrim = ( ( dUTrim < 0) ? 0 : (( dUTrim > 1) ? 1 : dUTrim)) ;
// recupero lunghezza
double dLen ;
@@ -673,7 +655,7 @@ bool
CurveLine::TrimEndAtParam( double dUTrim)
{
// riporto i parametri nel loro range
dUTrim = Clamp( dUTrim, 0., 1.) ;
dUTrim = ( ( dUTrim < 0) ? 0 : (( dUTrim > 1) ? 1 : dUTrim)) ;
// recupero lunghezza
double dLen ;
@@ -721,8 +703,6 @@ CurveLine::TrimStartAtLen( double dLenTrim)
if ( dLenTrim > EPS_ZERO)
m_PtStart = Media( m_PtStart, m_PtEnd, ( dLenTrim / dLen)) ;
// imposto ricalcolo di Voronoi
ResetVoronoiObject() ;
// con i controlli sopra fatti rimane validata, ma la grafica va ricalcolata
m_OGrMgr.Reset() ;
@@ -747,8 +727,6 @@ CurveLine::TrimEndAtLen( double dLenTrim)
if ( ( dLen - dLenTrim) > EPS_ZERO)
m_PtEnd = Media( m_PtStart, m_PtEnd, ( dLenTrim / dLen)) ;
// imposto ricalcolo di Voronoi
ResetVoronoiObject() ;
// con i controlli sopra fatti rimane validata, ma la grafica va ricalcolata
m_OGrMgr.Reset() ;
@@ -771,8 +749,6 @@ CurveLine::ExtendStartByLen( double dLenExt)
// sposto il punto iniziale
m_PtStart -= vtDir * dLenExt ;
// imposto ricalcolo di Voronoi
ResetVoronoiObject() ;
// con i controlli sopra fatti rimane validata, ma la grafica va ricalcolata
m_OGrMgr.Reset() ;
@@ -795,8 +771,6 @@ CurveLine::ExtendEndByLen( double dLenExt)
// sposto il punto finale
m_PtEnd += vtDir * dLenExt ;
// imposto ricalcolo di Voronoi
ResetVoronoiObject() ;
// con i controlli sopra fatti rimane validata, ma la grafica va ricalcolata
m_OGrMgr.Reset() ;
@@ -810,11 +784,6 @@ CurveLine::Translate( const Vector3d& vtMove)
// la curva deve essere validata
if ( m_nStatus != OK)
return false ;
// traslo Voronoi
if ( m_pVoronoiObj != nullptr)
m_pVoronoiObj->Translate( vtMove) ;
// imposto ricalcolo della grafica
m_OGrMgr.Reset() ;
@@ -832,14 +801,10 @@ CurveLine::Rotate( const Point3d& ptAx, const Vector3d& vtAx, double dCosAng, do
// la curva deve essere validata
if ( m_nStatus != OK)
return false ;
// verifico validità dell'asse di rotazione
// verifico validità dell'asse di rotazione
if ( vtAx.IsSmall())
return false ;
// ruoto Voronoi
if ( m_pVoronoiObj != nullptr)
m_pVoronoiObj->Rotate( ptAx, vtAx, dCosAng, dSinAng) ;
// imposto ricalcolo della grafica
m_OGrMgr.Reset() ;
@@ -871,8 +836,6 @@ CurveLine::Scale( const Frame3d& frRef, double dCoeffX, double dCoeffY, double d
if ( AreSamePointApprox( ptNewStart, ptNewEnd))
return false ;
// imposto ricalcolo di Voronoi
ResetVoronoiObject() ;
// imposto ricalcolo della grafica
m_OGrMgr.Reset() ;
@@ -898,12 +861,10 @@ CurveLine::Mirror( const Point3d& ptOn, const Vector3d& vtNorm)
// la curva deve essere validata
if ( m_nStatus != OK)
return false ;
// verifico validità del piano di specchiatura
// verifico validità del piano di specchiatura
if ( vtNorm.IsSmall())
return false ;
// imposto ricalcolo di Voronoi
ResetVoronoiObject() ;
// imposto ricalcolo della grafica
m_OGrMgr.Reset() ;
@@ -923,12 +884,10 @@ CurveLine::Shear( const Point3d& ptOn, const Vector3d& vtNorm, const Vector3d& v
// la curva deve essere validata
if ( m_nStatus != OK)
return false ;
// verifico validità dei parametri
// verifico validità dei parametri
if ( vtNorm.IsSmall() || vtDir.IsSmall())
return false ;
// imposto ricalcolo di Voronoi
ResetVoronoiObject() ;
// imposto ricalcolo della grafica
m_OGrMgr.Reset() ;
@@ -953,18 +912,10 @@ CurveLine::ToGlob( const Frame3d& frRef)
// la curva deve essere validata
if ( m_nStatus != OK)
return false ;
// verifico validità del frame
// verifico validità del frame
if ( frRef.GetType() == Frame3d::ERR)
return false ;
// se frame identità, non devo fare alcunché
if ( IsGlobFrame( frRef))
return true ;
// trasformo Voronoi
if ( m_pVoronoiObj != nullptr)
m_pVoronoiObj->ToGlob( frRef) ;
// imposto ricalcolo della grafica
m_OGrMgr.Reset() ;
@@ -979,18 +930,10 @@ CurveLine::ToLoc( const Frame3d& frRef)
// la curva deve essere validata
if ( m_nStatus != OK)
return false ;
// verifico validità del frame
// verifico validità del frame
if ( frRef.GetType() == Frame3d::ERR)
return false ;
// se frame identità, non devo fare alcunché
if ( IsGlobFrame( frRef))
return true ;
// trasformo Voronoi
if ( m_pVoronoiObj != nullptr)
m_pVoronoiObj->ToLoc( frRef) ;
// imposto ricalcolo della grafica
m_OGrMgr.Reset() ;
@@ -1005,18 +948,13 @@ CurveLine::LocToLoc( const Frame3d& frOri, const Frame3d& frDest)
// la curva deve essere validata
if ( m_nStatus != OK)
return false ;
// verifico validità dei frame
// verifico validità dei frame
if ( frOri.GetType() == Frame3d::ERR || frDest.GetType() == Frame3d::ERR)
return false ;
// se i due riferimenti coincidono, non devo fare alcunché
// se i due riferimenti coincidono, non devo fare alcunché
if ( AreSameFrame( frOri, frDest))
return true ;
// trasformo Voronoi
if ( m_pVoronoiObj != nullptr)
m_pVoronoiObj->LocToLoc( frOri, frDest) ;
// imposto ricalcolo della grafica
m_OGrMgr.Reset() ;
@@ -1052,42 +990,3 @@ CurveLine::CalcPointParamPosiz( const Point3d& ptP, bool bOnXY, double& dU, int&
nPos = ICurve::PP_MID ; // nell'interno
return true ;
}
//----------------------------------------------------------------------------
bool
CurveLine::CalcVoronoiObject() const
{
if ( m_nStatus != OK)
return false ;
// creo oggetto vroni con la curva
m_pVoronoiObj = new( std::nothrow) Voronoi( this, false) ;
if ( m_pVoronoiObj == nullptr)
return false ;
return true ;
}
//----------------------------------------------------------------------------
Voronoi*
CurveLine::GetVoronoiObject() const
{
if ( m_nStatus != OK)
return nullptr ;
// se non è stato calcolato, lo calcolo
if ( m_pVoronoiObj == nullptr)
CalcVoronoiObject() ;
// restituisco Voronoi
return m_pVoronoiObj ;
}
//----------------------------------------------------------------------------
void
CurveLine::ResetVoronoiObject() const
{
if ( m_pVoronoiObj != nullptr)
delete m_pVoronoiObj ;
m_pVoronoiObj = nullptr ;
}
+17 -37
View File
@@ -19,8 +19,6 @@
#include "GeoObjRW.h"
#include "/EgtDev/Include/EGkCurveLine.h"
class Voronoi ;
//----------------------------------------------------------------------------
class CurveLine : public ICurveLine, public IGeoObjRW
{
@@ -51,16 +49,10 @@ class CurveLine : public ICurveLine, public IGeoObjRW
{ return m_OGrMgr.GetObjGraphics() ; }
const IObjGraphics* GetObjGraphics( void) const override
{ return m_OGrMgr.GetObjGraphics() ; }
void SetTempProp( int nProp, int nPropInd = 0) override
{ if ( nPropInd >= 0 && nPropInd < 2)
m_nTempProp[nPropInd] = nProp ; }
int GetTempProp( int nPropInd = 0) const override
{ return (( nPropInd >= 0 && nPropInd < 2) ? m_nTempProp[nPropInd] : 0) ; }
void SetTempParam( double dParam, int nParamInd = 0) override
{ if ( nParamInd >= 0 && nParamInd < 2)
m_dTempParam[nParamInd] = dParam ; }
double GetTempParam( int nParamInd = 0) const override
{ return (( nParamInd >= 0 && nParamInd < 2) ? m_dTempParam[nParamInd] : 0.0) ; }
void SetTempProp( int nProp) override
{ m_nTempProp = nProp ; }
int GetTempProp( void) const override
{ return m_nTempProp ; }
public : // ICurve
bool IsSimple( void) const override
@@ -146,55 +138,43 @@ class CurveLine : public ICurveLine, public IGeoObjRW
public : // IGeoObjRW
int GetNgeId( void) const override ;
bool Save( NgeWriter& ngeOut) const override ;
bool PreSave( GdbGeo& Wrapper) const override { return true ; }
bool PostSave( GdbGeo& Wrapper) const override { return true ; }
bool Load( NgeReader& ngeIn) override ;
bool PostLoad( GdbGeo& Wrapper) override { return true ; }
public :
CurveLine( void) ;
CurveLine( const CurveLine& clSrc) : m_pVoronoiObj( nullptr)
CurveLine( const CurveLine& clSrc)
{ if ( ! CopyFrom( clSrc))
LOG_ERROR( GetEGkLogger(), "CurveLine : copy constructor error") }
CurveLine& operator =( const CurveLine& clSrc)
{ if ( ! CopyFrom( clSrc))
LOG_ERROR( GetEGkLogger(), "CurveLine : copy error")
return *this ; }
Voronoi* GetVoronoiObject( void) const ;
void ResetVoronoiObject( void) const ;
private :
bool CopyFrom( const CurveLine& clSrc) ;
bool Validate( void) ;
bool CalcVoronoiObject( void) const ;
bool Validate( void) ;
private :
enum Status { ERR = 0, OK = 1, TO_VERIFY = 2} ;
private :
ObjGraphicsMgr m_OGrMgr ; // gestore grafica dell'oggetto
Status m_nStatus ; // stato
Point3d m_PtStart ; // punto iniziale
Point3d m_PtEnd ; // punto finale
Vector3d m_VtExtr ; // vettore estrusione
double m_dThick ; // spessore
int m_nTempProp[2] ; // vettore proprietà temporanee
double m_dTempParam[2] ; // vettore parametri temporanei
mutable Voronoi* m_pVoronoiObj ; // Voronoi
ObjGraphicsMgr m_OGrMgr ; // gestore grafica dell'oggetto
Status m_nStatus ; // stato
Point3d m_PtStart ; // punto iniziale
Point3d m_PtEnd ; // punto finale
Vector3d m_VtExtr ; // vettore estrusione
double m_dThick ; // spessore
int m_nTempProp ; // proprietà temporanea
} ;
//-----------------------------------------------------------------------------
inline CurveLine* CreateBasicCurveLine( void)
{ return ( static_cast<CurveLine*>( CreateGeoObj( CRV_LINE))) ; }
{ return (static_cast<CurveLine*>( CreateGeoObj( CRV_LINE))) ; }
inline CurveLine* CloneBasicCurveLine( const IGeoObj* pGObj)
{ if ( pGObj == nullptr || pGObj->GetType() != CRV_LINE)
return nullptr ;
return ( static_cast<CurveLine*>( pGObj->Clone())) ; }
return (static_cast<CurveLine*>(pGObj->Clone())) ; }
inline const CurveLine* GetBasicCurveLine( const IGeoObj* pGObj)
{ if ( pGObj == nullptr || pGObj->GetType() != CRV_LINE)
return nullptr ;
return ( static_cast<const CurveLine*>( pGObj)) ; }
{ return (dynamic_cast<const CurveLine*>(pGObj)) ; }
inline CurveLine* GetBasicCurveLine( IGeoObj* pGObj)
{ if ( pGObj == nullptr || pGObj->GetType() != CRV_LINE)
return nullptr ;
return ( static_cast<CurveLine*>( pGObj)) ; }
{ return (dynamic_cast<CurveLine*>(pGObj)) ; }
+101 -104
View File
@@ -1,42 +1,39 @@
//----------------------------------------------------------------------------
// EgalTech 2020-2024
// EgalTech 2020-2020
//----------------------------------------------------------------------------
// File : DistLineLine.cpp Data : 10.05.24 Versione : 2.6e3
// File : DistLineLine.h Data : 06.11.20 Versione : 2.2k1
// Contenuto : Implementazione della classe distanza fra elementi lineari.
//
//
//
// Modifiche : 06.11.20 LM Creazione modulo.
// 12.08.22 DS Correzioni e migliorie varie.
//
//
//----------------------------------------------------------------------------
#include "stdafx.h"
#include "/EgtDev/Include/EGkDistLineLine.h"
#include "DistLineLine.h"
#include "/EgtDev/Include/EgtNumUtils.h"
#include "/EgtDev/Include/EGkGeoCollection.h"
#include "/EgtDev/Include/EGkGeoConst.h"
using namespace std ;
#include <algorithm>
//----------------------------------------------------------------------------
DistLineLine::DistLineLine( const Point3d& ptSt1, const Point3d& ptEn1,
const Point3d& ptSt2, const Point3d& ptEn2,
bool bIsSegment1, bool bIsSegment2)
{
// reset oggetto
m_dSqDist = - 1 ;
m_dDist = - 1 ;
// calcolo direzione segmenti
Vector3d vtD1 = ptEn1 - ptSt1 ;
double dLen1 = vtD1.Len() ;
Vector3d vtD2 = ptEn2 - ptSt2 ;
double dLen2 = vtD2.Len() ;
if ( dLen1 < EPS_SMALL || dLen2 < EPS_SMALL)
double dLen2 = vtD1.Len() ;
if ( dLen1 < EPS_SMALL || dLen2 < EPS_SMALL) {
m_dSqDist = - 1 ;
m_dDist = - 1 ;
return ;
}
vtD1 /= dLen1 ;
vtD2 /= dLen2 ;
// eseguo
Calculate( ptSt1, vtD1, dLen1, ptSt2, vtD2, dLen2, bIsSegment1, bIsSegment2) ;
}
@@ -46,43 +43,37 @@ DistLineLine::DistLineLine( const Point3d& ptSt1, const Vector3d& vtD1, double d
const Point3d& ptSt2, const Vector3d& vtD2, double dLen2,
bool bIsSegment1, bool bIsSegment2)
{
// reset oggetto
m_dSqDist = - 1 ;
m_dDist = - 1 ;
// verifico segmenti
if ( dLen1 < EPS_SMALL || dLen2 < EPS_SMALL)
if ( dLen1 < EPS_SMALL || dLen2 < EPS_SMALL) {
m_dSqDist = - 1 ;
m_dDist = - 1 ;
return ;
// eseguo
}
Calculate( ptSt1, vtD1, dLen1, ptSt2, vtD2, dLen2, bIsSegment1, bIsSegment2) ;
}
//----------------------------------------------------------------------------
bool
DistLineLine::GetSqDist( double& dSqDist) const
DistLineLine::GetSqDist( double& dSqDist)
{
if ( m_dSqDist < 0)
return false ;
dSqDist = m_dSqDist ;
return true ;
}
//----------------------------------------------------------------------------
bool
DistLineLine::GetDist( double& dDist) const
DistLineLine::GetDist( double& dDist)
{
if ( m_dSqDist < 0)
return false ;
if ( m_dDist < 0)
m_dDist = sqrt( m_dSqDist) ;
dDist = m_dDist ;
dDist = sqrt( m_dSqDist) ;
return true ;
}
//----------------------------------------------------------------------------
bool
DistLineLine::GetMinDistPoints( Point3d& ptMinDist1, Point3d& ptMinDist2) const
DistLineLine::GetMinDistPoints( Point3d& ptMinDist1, Point3d& ptMinDist2)
{
if ( m_dSqDist < 0)
return false ;
@@ -93,48 +84,55 @@ DistLineLine::GetMinDistPoints( Point3d& ptMinDist1, Point3d& ptMinDist2) const
//----------------------------------------------------------------------------
bool
DistLineLine::GetPositionsAtMinDistPoints( double& dPos1, double& dPos2) const
DistLineLine::GetParamsAtMinDistPoints( double& dPar1, double& dPar2)
{
if ( m_dSqDist < 0)
return false ;
dPos1 = m_dPos1 ;
dPos2 = m_dPos2 ;
dPar1 = m_dPar1 ;
dPar2 = m_dPar2 ;
return true ;
}
//----------------------------------------------------------------------------
// Calcola la distanza fra i due elementi lineari, i punti di minima distanza e le loro posizioni.
// Se i due elementi sono paralleli i punti di minimo sono scelti secondo convenienza.
// Calcola la distanza fra i due elemnti lineari, i punti di minima distanza e
// i loro rispettivi parametri.
// Se la coppia di punti di minima distanza non è unica ne viene scelta una
// in base a comodità di calcolo.
void
DistLineLine::Calculate( const Point3d& ptSt1, const Vector3d& vtD1, double dLen1,
const Point3d& ptSt2, const Vector3d& vtD2, double dLen2,
bool bIsSegment1, bool bIsSegment2)
{
// Se elementi paralleli o antiparalleli
// Caso di elementi lineari paralleli/antiparalleli
if ( AreSameOrOppositeVectorExact( vtD1, vtD2)) {
// Se il primo elemento è una retta infinita
if ( ! bIsSegment1) {
Vector3d vtStSt = ptSt2 - ptSt1 ;
double dLong = vtStSt * vtD1 ;
Vector3d vtDist = vtStSt - dLong * vtD1 ;
m_dSqDist = vtDist.SqLen() ;
m_dPos1 = dLong ;
m_dPos2 = 0 ;
m_ptMinDist1 = ptSt1 + dLong * vtD1 ;
m_ptMinDist2 = ptSt2 ;
}
// se altrimenti il secondo elemento è una retta infinita
else if ( ! bIsSegment2) {
Vector3d vtStSt = ptSt1 - ptSt2 ;
double dLong = vtStSt * vtD2 ;
Vector3d vtDist = vtStSt - dLong * vtD2 ;
m_dSqDist = vtDist.SqLen() ;
m_dPos1 = 0 ;
m_dPos2 = dLong ;
m_ptMinDist1 = ptSt1 ;
m_ptMinDist2 = ptSt2 + dLong * vtD2 ;
// Almeno un elemento è una retta
if ( ! ( bIsSegment1 && bIsSegment2)) {
// Il primo elemento è segmento, quindi deve essere una retta il secondo
if ( bIsSegment1) {
Vector3d vtStSt = ptSt1 - ptSt2 ;
double dLong = vtStSt * vtD2 ;
Vector3d vtDist = vtStSt - dLong * vtD2 ;
m_dSqDist = vtDist.SqLen() ;
m_dDist = sqrt( m_dSqDist) ;
m_dPar1 = 0 ;
m_dPar2 = dLong ;
m_ptMinDist1 = ptSt1 ;
m_ptMinDist2 = ptSt2 + dLong * vtD2 ;
}
// Il primo elemento è una retta
else {
Vector3d vtStSt = ptSt2 - ptSt1 ;
double dLong = vtStSt * vtD1 ;
Vector3d vtDist = vtStSt - dLong * vtD1 ;
m_dSqDist = vtDist.SqLen() ;
m_dDist = sqrt( m_dSqDist) ;
m_dPar1 = dLong ;
m_dPar2 = 0 ;
m_ptMinDist1 = ptSt1 + dLong * vtD1 ;
m_ptMinDist2 = ptSt2 ;
}
}
// altrimenti entrambi gli elementi sono segmenti
// Entrambi gli elementi sono segmenti
else {
Point3d ptEn1 = ptSt1 + dLen1 * vtD1 ;
Point3d ptEn2 = ptSt2 + dLen2 * vtD2 ;
@@ -142,7 +140,7 @@ DistLineLine::Calculate( const Point3d& ptSt1, const Vector3d& vtD1, double dLen
Vector3d vtStEn = ptEn2 - ptSt1 ;
double dStU = vtStSt * vtD1 ;
double dEnU = vtStEn * vtD1 ;
// Classifico i punti del secondo segmento in base alla loro
// Classifico i punti del segmento segmento in base alla loro
// coordinata rispetto all'ordinamento generato dal primo.
double dMinPar, dMaxPar ;
Point3d ptMinPar, ptMaxPar ;
@@ -161,71 +159,70 @@ DistLineLine::Calculate( const Point3d& ptSt1, const Vector3d& vtD1, double dLen
// Possibili posizioni reciproche dei segmenti
if ( dMinPar > dLen1) {
m_dSqDist = SqDist( ptEn1, ptMinPar) ;
m_dDist = sqrt( m_dSqDist) ;
m_ptMinDist1 = ptEn1 ;
m_ptMinDist2 = ptMinPar ;
m_dPos1 = dLen1 ;
m_dPos2 = Clamp( ( m_ptMinDist2 - ptSt2) * vtD2, 0., dLen2) ;
m_dPar1 = dLen1 ;
m_dPar2 = Clamp( ( m_ptMinDist2 - ptSt2) * vtD2, 0., dLen2) ;
}
else if ( dMinPar > 0) {
m_dSqDist = max( vtStSt * vtStSt - dStU * dStU, 0.) ;
m_dSqDist = std::max( vtStSt * vtStSt - dStU * dStU, 0.) ;
m_dDist = sqrt( m_dSqDist) ;
m_ptMinDist1 = ptSt1 + dMinPar * vtD1 ;
m_ptMinDist2 = ptMinPar ;
m_dPos1 = dMinPar ;
m_dPos2 = Clamp( ( m_ptMinDist2 - ptSt2) * vtD2, 0., dLen2) ;
m_dPar1 = dMinPar ;
m_dPar2 = Clamp( ( m_ptMinDist2 - ptSt2) * vtD2, 0., dLen2) ;
}
else if ( dMaxPar > 0) {
m_dSqDist = max( vtStSt * vtStSt - dStU * dStU, 0.) ;
m_dSqDist = std::max( vtStSt * vtStSt - dStU * dStU, 0.) ;
m_dDist = sqrt( m_dSqDist) ;
m_ptMinDist1 = ptSt1 ;
m_ptMinDist2 = ptSt2 + ( ptSt1 - ptSt2) * vtD2 * vtD2 ;
m_dPos1 = 0 ;
m_dPos2 = Clamp( ( m_ptMinDist2 - ptSt2) * vtD2, 0., dLen2) ;
m_dPar1 = 0 ;
m_dPar2 = Clamp( ( m_ptMinDist2 - ptSt2) * vtD2, 0., dLen2) ;
}
else {
m_dSqDist = SqDist( ptSt1, ptMaxPar) ;
m_dDist = sqrt( m_dSqDist) ;
m_ptMinDist1 = ptSt1 ;
m_ptMinDist2 = ptMaxPar ;
m_dPos1 = 0 ;
m_dPos2 = Clamp( ( m_ptMinDist2 - ptSt2) * vtD2, 0., dLen2) ;
m_dPar1 = 0 ;
m_dPar2 = Clamp( ( m_ptMinDist2 - ptSt2) * vtD2, 0., dLen2) ;
}
}
return ;
}
// Caso generale
else {
// Posizioni a distanza minima tra rette illimitate
Vector3d vtStSt = ptSt2 - ptSt1 ;
double dDist01 = vtStSt * vtD1 ;
double dDist02 = vtStSt * vtD2 ;
double dDotD1D2 = vtD1 * vtD2 ;
double dT1 = ( dDist01 - dDotD1D2 * dDist02) / ( 1 - dDotD1D2 * dDotD1D2) ;
double dT2 = ( dDotD1D2 * dDist01 - dDist02) / ( 1 - dDotD1D2 * dDotD1D2) ;
// Posizioni minime e massime sui segmenti
double dMin1 = ( bIsSegment1 ? 0 : -INFINITO) ;
double dMax1 = ( bIsSegment1 ? dLen1 : INFINITO) ;
double dMin2 = ( bIsSegment2 ? 0 : -INFINITO) ;
double dMax2 = ( bIsSegment2 ? dLen2 : INFINITO) ;
// Se entrambe le posizioni stanno nei segmenti
if ( dT1 >= dMin1 && dT1 <= dMax1 && dT2 >= dMin2 && dT2 <= dMax2) {
m_dPos1 = dT1 ;
m_dPos2 = dT2 ;
}
// se altrimenti solo la prima sta nel segmento
else if ( dT1 >= dMin1 && dT1 <= dMax1) {
m_dPos2 = Clamp( dT2, dMin2, dMax2) ;
m_dPos1 = Clamp( (( ptSt2 + m_dPos2 * vtD2) - ptSt1) * vtD1, dMin1, dMax1) ;
}
// se altrimenti solo la seconda sta nel segmento
else if ( dT2 >= dMin2 && dT2 <= dMax2) {
m_dPos1 = Clamp( dT1, dMin1, dMax1) ;
m_dPos2 = Clamp( (( ptSt1 + m_dPos1 * vtD1) - ptSt2) * vtD2, dMin2, dMax2) ;
}
// altrimenti nessuna sta nel suo segmento
else {
m_dPos1 = Clamp( dT1, dMin1, dMax1) ;
m_dPos2 = Clamp( (( ptSt1 + m_dPos1 * vtD1) - ptSt2) * vtD2, dMin2, dMax2) ;
m_dPos1 = Clamp( (( ptSt2 + m_dPos2 * vtD2) - ptSt1) * vtD1, dMin1, dMax1) ;
}
m_ptMinDist1 = ptSt1 + m_dPos1 * vtD1 ;
m_ptMinDist2 = ptSt2 + m_dPos2 * vtD2 ;
m_dSqDist = SqDist( m_ptMinDist1, m_ptMinDist2) ;
Vector3d vtDist0 = ptSt2 - ptSt1 ;
double dDist01 = vtDist0 * vtD1 ;
double dDist02 = vtDist0 * vtD2 ;
double dDotD1D2 = vtD1 * vtD2 ;
double dT1 = dDist01 + ( ( dDist01 * dDotD1D2 - dDist02) * dDotD1D2) / ( 1 - dDotD1D2 * dDotD1D2) ;
double dT2 = ( dDist01 * dDotD1D2 - dDist02) / ( 1 - dDotD1D2 * dDotD1D2) ;
double dMin1 = - INFINITO ;
double dMax1 = INFINITO ;
double dMin2 = - INFINITO ;
double dMax2 = INFINITO ;
double dSt1On2 = ( ptSt1 - ptSt2) * vtD2 ;
double dEn1On2 = ( ptSt1 + dLen1 * vtD1 - ptSt2) * vtD2 ;
if ( bIsSegment1) {
dMin1 = 0 ;
dMax1 = dLen1 ;
dMin2 = std::min( dSt1On2, dEn1On2) ;
dMax2 = std::max( dSt1On2, dEn1On2) ;
}
}
if ( bIsSegment2) {
double dSt2On1 = ( ptSt2 - ptSt1) * vtD1 ;
double dEn2On1 = ( ptSt2 + dLen2 * vtD2 - ptSt1) * vtD1 ;
dMin1 = std::max( dMin1, std::min( dSt2On1, dEn2On1)) ;
dMax1 = std::min( dMax1, std::max( dSt2On1, dEn2On1)) ;
dMin2 = std::max( dMin2, 0.) ;
dMax2 = std::min( dMax2, dLen2) ;
}
m_dPar1 = Clamp( dT1, dMin1, dMax1) ;
m_dPar2 = Clamp( dT2, dMin2, dMax2) ;
m_ptMinDist1 = ptSt1 + m_dPar1 * vtD1 ;
m_ptMinDist2 = ptSt2 + m_dPar2 * vtD2 ;
m_dSqDist = SqDist( m_ptMinDist1, m_ptMinDist2) ;
m_dDist = sqrt( m_dSqDist) ;
}
+53
View File
@@ -0,0 +1,53 @@
//----------------------------------------------------------------------------
// EgalTech 2020-2020
//----------------------------------------------------------------------------
// File : DistLineLine.h Data : 06.11.20 Versione : 2.2k1
// Contenuto : Dichiarazione della classe distanza fra elementi lineari.
//
//
//
// Modifiche : 06.11.20 LM Creazione modulo.
//
//
//----------------------------------------------------------------------------
#pragma once
#include "/EgtDev/Include/EGkVector3d.h"
#include "/EgtDev/Include/EGkPoint3d.h"
//----------------------------------------------------------------------------
class DistLineLine
{
public :
DistLineLine( const Point3d& ptSt1, const Point3d& ptEn1,
const Point3d& ptSt2, const Point3d& ptEn2,
bool bIsSegment1 = true, bool bIsSegment2 = true) ;
DistLineLine( const Point3d& ptSt1, const Vector3d& vtD1, double dLen1,
const Point3d& ptSt2, const Vector3d& vtD2, double dLen2,
bool bIsSegment1 = true, bool bIsSegment2 = true) ;
public :
bool GetSqDist( double& dSqDist) ;
bool GetDist( double& dDist) ;
bool IsEpsilon( double dTol) {
double dSqDist ;
return ( GetSqDist( dSqDist) && ( dSqDist < SQ_EPS_ZERO || dSqDist < dTol * dTol)) ;
}
bool IsSmall( void) { return IsEpsilon( EPS_SMALL) ; }
bool IsZero( void) { return IsEpsilon( EPS_ZERO) ; }
bool GetMinDistPoints( Point3d& ptMinDist1, Point3d& ptMinDist2) ;
bool GetParamsAtMinDistPoints( double& dPar1, double& dPar2) ;
private :
void Calculate( const Point3d& ptSt1, const Vector3d& vtD1, double dLen1,
const Point3d& ptSt2, const Vector3d& vtD2, double dLen2,
bool bIsSegment1 = true, bool bIsSegment2 = true) ;
private:
double m_dSqDist ;
double m_dDist ;
double m_dPar1 ;
double m_dPar2 ;
Point3d m_ptMinDist1 ;
Point3d m_ptMinDist2 ;
} ;
+6 -5
View File
@@ -122,13 +122,14 @@ DistPointArc::DistPointHelix( const Point3d& ptP, const ICurveArc& arArc)
// cerco la minima distanza per la polilinea
MDCVECTOR vApproxMin ;
MDCVECTOR::iterator Iter ;
if ( ! CalcMinDistPointPolyLine( ptP, PL, dLinTol, vApproxMin))
return ;
// raffino i punti trovati
double dPolishedPar ;
Point3d ptPolishedQ ;
for ( auto Iter = vApproxMin.begin() ; Iter != vApproxMin.end() ; ++Iter) {
for ( Iter = vApproxMin.begin() ; Iter != vApproxMin.end() ; ++Iter) {
// eseguo raffinamento
if ( PolishMinDistPointCurve( ptP, arArc, *Iter, dPolishedPar, ptPolishedQ)) {
(*Iter).dDist = Dist( ptP, ptPolishedQ) ;
@@ -147,7 +148,7 @@ DistPointArc::DistPointHelix( const Point3d& ptP, const ICurveArc& arArc)
//----------------------------------------------------------------------------
bool
DistPointArc::GetSqDist( double& dSqDist) const
DistPointArc::GetSqDist( double& dSqDist)
{
if ( m_dDist < 0)
return false ;
@@ -158,7 +159,7 @@ DistPointArc::GetSqDist( double& dSqDist) const
//----------------------------------------------------------------------------
bool
DistPointArc::GetDist( double& dDist) const
DistPointArc::GetDist( double& dDist)
{
if ( m_dDist < 0)
return false ;
@@ -169,7 +170,7 @@ DistPointArc::GetDist( double& dDist) const
//----------------------------------------------------------------------------
bool
DistPointArc::GetMinDistPoint( int nInd, Point3d& ptMinDist, int& nFlag) const
DistPointArc::GetMinDistPoint( int nInd, Point3d& ptMinDist, int& nFlag)
{
if ( m_dDist < 0)
return false ;
@@ -184,7 +185,7 @@ DistPointArc::GetMinDistPoint( int nInd, Point3d& ptMinDist, int& nFlag) const
//----------------------------------------------------------------------------
bool
DistPointArc::GetParamAtMinDistPoint( int nInd, double& dParam, int& nFlag) const
DistPointArc::GetParamAtMinDistPoint( int nInd, double& dParam, int& nFlag)
{
if ( m_dDist < 0)
return false ;
+8 -9
View File
@@ -27,18 +27,17 @@ class DistPointArc
DistPointArc( const Point3d& ptP, const ICurveArc& arArc) ;
public :
bool GetSqDist( double& dSqDist) const ;
bool GetDist( double& dDist) const ;
bool IsEpsilon( double dTol) const
bool GetSqDist( double& dSqDist) ;
bool GetDist( double& dDist) ;
bool IsEpsilon( double dTol)
{ double dSqDist ; return ( GetSqDist( dSqDist) && ( dSqDist < SQ_EPS_ZERO || dSqDist < dTol * dTol)) ; }
bool IsSmall( void) const
bool IsSmall( void)
{ return IsEpsilon( EPS_SMALL) ; }
bool IsZero( void) const
bool IsZero( void)
{ return IsEpsilon( EPS_ZERO) ; }
int GetNbrMinDist( void) const
{ return (int) m_Info.size() ; }
bool GetMinDistPoint( int nInd, Point3d& ptMinDist, int& nFlag) const ;
bool GetParamAtMinDistPoint( int nInd, double& dParam, int& nFlag) const ;
int GetNbrMinDist( void) { return (int) m_Info.size() ; }
bool GetMinDistPoint( int nInd, Point3d& ptMinDist, int& nFlag) ;
bool GetParamAtMinDistPoint( int nInd, double& dParam, int& nFlag) ;
private :
DistPointArc( void) ;
+17 -13
View File
@@ -14,39 +14,42 @@
//--------------------------- Include ----------------------------------------
#include "stdafx.h"
#include "DllMain.h"
#include "GeoConst.h"
#include "DistPointCrvAux.h"
#include "/EgtDev/Include/EGkDistPointLine.h"
#include "DistPointLine.h"
#include "GeoConst.h"
//----------------------------------------------------------------------------
bool
CalcMinDistPointPolyLine( const Point3d& ptP, PolyLine& PL, double dLinTol, MDCVECTOR& vApproxMin)
{
double dSqDist ;
double dPar ;
double dUIni ;
double dUFin ;
Point3d ptIni ;
Point3d ptFin ;
double dMinDist ;
double dSqMinDist ;
MinDistCalc approxMin ;
vApproxMin.reserve( 4) ;
vApproxMin.clear() ;
bool bFound = false ;
bool bOnEnd = false ;
double dUIni, dUFin ;
Point3d ptIni, ptFin ;
double dMinDist, dSqMinDist ;
vApproxMin.reserve( 4) ;
vApproxMin.clear() ;
for ( bool bLine = PL.GetFirstULine( &dUIni, &ptIni, &dUFin, &ptFin) ;
bLine ;
bLine = PL.GetNextULine( &dUIni, &ptIni, &dUFin, &ptFin)) {
// calcolo la distanza del punto dal segmento
DistPointLine dstPtLn( ptP, ptIni, ptFin) ;
double dSqDist ;
if ( ! dstPtLn.GetSqDist( dSqDist))
continue ;
// altro punto con la stessa minima distanza già trovata
if ( bFound && abs( dSqDist - dSqMinDist) < 2 * dMinDist * dLinTol) {
// salvo i dati nella struttura
MinDistCalc approxMin ;
approxMin.dDist = dMinDist ;
dstPtLn.GetMinDistPoint( approxMin.ptQ) ;
double dPar ;
dstPtLn.GetParamAtMinDistPoint( dPar) ;
approxMin.dPar = ( 1 - dPar) * dUIni + dPar * dUFin ;
approxMin.dParMin = dUIni ;
@@ -63,10 +66,8 @@ CalcMinDistPointPolyLine( const Point3d& ptP, PolyLine& PL, double dLinTol, MDCV
dSqMinDist = dSqDist ;
dMinDist = sqrt( dSqMinDist) ;
// salvo i dati nella struttura
MinDistCalc approxMin ;
approxMin.dDist = dMinDist ;
dstPtLn.GetMinDistPoint( approxMin.ptQ) ;
double dPar ;
dstPtLn.GetParamAtMinDistPoint( dPar) ;
approxMin.dPar = ( 1 - dPar) * dUIni + dPar * dUFin ;
approxMin.dParMin = dUIni ;
@@ -156,10 +157,13 @@ bool
FilterMinDistPointCurve( const Point3d& ptP, const ICurve& cCurve,
const MDCVECTOR& vApproxMin, double& dMinDist, MDPCIVECTOR& Info)
{
MDCVECTOR::const_iterator Iter ;
// determino i minimi raffinati da tenere
bool bFound = false ;
bool bLastOnEnd = false ; // flag per ultimo punto su fine del suo intervallo
for ( auto Iter = vApproxMin.cbegin() ; Iter != vApproxMin.cend() ; ++Iter) {
for ( Iter = vApproxMin.begin() ; Iter != vApproxMin.end() ; ++Iter) {
// altro punto con la stessa minima distanza
if ( bFound && abs( (*Iter).dDist - dMinDist) < EPS_SMALL) {
// se abbastanza lontano e non su bordi intervallino lo aggiungo
+7 -6
View File
@@ -44,6 +44,7 @@ DistPointCrvBezier::DistPointCrvBezier( const Point3d& ptP, const ICurveBezier&
// cerco la minima distanza per la polilinea
MDCVECTOR vApproxMin ;
MDCVECTOR::iterator Iter ;
if ( ! CalcMinDistPointPolyLine( ptP, PL, dLinTol, vApproxMin))
return ;
@@ -51,7 +52,7 @@ DistPointCrvBezier::DistPointCrvBezier( const Point3d& ptP, const ICurveBezier&
double dSingP ;
if ( CrvBez.GetSingularParam( dSingP) == 0)
dSingP = - 1 ;
for ( auto Iter = vApproxMin.begin() ; Iter != vApproxMin.end() ; ++Iter) {
for ( Iter = vApproxMin.begin() ; Iter != vApproxMin.end() ; ++Iter) {
// imposto flag per singolarità agli estremi
(*Iter).bParMinSing = abs( (*Iter).dParMin - dSingP) < EPS_SMALL ;
(*Iter).bParMaxSing = abs( (*Iter).dParMax - dSingP) < EPS_SMALL ;
@@ -60,7 +61,7 @@ DistPointCrvBezier::DistPointCrvBezier( const Point3d& ptP, const ICurveBezier&
// raffino i punti trovati
double dPolishedPar ;
Point3d ptPolishedQ ;
for ( auto Iter = vApproxMin.begin() ; Iter != vApproxMin.end() ; ++Iter) {
for ( Iter = vApproxMin.begin() ; Iter != vApproxMin.end() ; ++Iter) {
// eseguo raffinamento
if ( PolishMinDistPointCurve( ptP, CrvBez, *Iter, dPolishedPar, ptPolishedQ)) {
(*Iter).dDist = Dist( ptP, ptPolishedQ) ;
@@ -79,7 +80,7 @@ DistPointCrvBezier::DistPointCrvBezier( const Point3d& ptP, const ICurveBezier&
//----------------------------------------------------------------------------
bool
DistPointCrvBezier::GetSqDist( double& dSqDist) const
DistPointCrvBezier::GetSqDist( double& dSqDist)
{
if ( m_dDist < 0)
return false ;
@@ -90,7 +91,7 @@ DistPointCrvBezier::GetSqDist( double& dSqDist) const
//----------------------------------------------------------------------------
bool
DistPointCrvBezier::GetDist( double& dDist) const
DistPointCrvBezier::GetDist( double& dDist)
{
if ( m_dDist < 0)
return false ;
@@ -101,7 +102,7 @@ DistPointCrvBezier::GetDist( double& dDist) const
//----------------------------------------------------------------------------
bool
DistPointCrvBezier::GetMinDistPoint( int nInd, Point3d& ptMinDist, int& nFlag) const
DistPointCrvBezier::GetMinDistPoint( int nInd, Point3d& ptMinDist, int& nFlag)
{
if ( m_dDist < 0)
return false ;
@@ -116,7 +117,7 @@ DistPointCrvBezier::GetMinDistPoint( int nInd, Point3d& ptMinDist, int& nFlag) c
//----------------------------------------------------------------------------
bool
DistPointCrvBezier::GetParamAtMinDistPoint( int nInd, double& dParam, int& nFlag) const
DistPointCrvBezier::GetParamAtMinDistPoint( int nInd, double& dParam, int& nFlag)
{
if ( m_dDist < 0)
return false ;
+8 -9
View File
@@ -27,18 +27,17 @@ class DistPointCrvBezier
DistPointCrvBezier( const Point3d& ptP, const ICurveBezier& CrvBez) ;
public :
bool GetSqDist( double& dSqDist) const ;
bool GetDist( double& dDist) const ;
bool IsEpsilon( double dTol) const
bool GetSqDist( double& dSqDist) ;
bool GetDist( double& dDist) ;
bool IsEpsilon( double dTol)
{ double dSqDist ; return ( GetSqDist( dSqDist) && ( dSqDist < SQ_EPS_ZERO || dSqDist < dTol * dTol)) ; }
bool IsSmall( void) const
bool IsSmall( void)
{ return IsEpsilon( EPS_SMALL) ; }
bool IsZero( void) const
bool IsZero( void)
{ return IsEpsilon( EPS_ZERO) ; }
int GetNbrMinDist( void) const
{ return (int) m_Info.size() ; }
bool GetMinDistPoint( int nInd, Point3d& ptMinDist, int& nFlag) const ;
bool GetParamAtMinDistPoint( int nInd, double& dParam, int& nFlag) const ;
int GetNbrMinDist( void) { return (int) m_Info.size() ; }
bool GetMinDistPoint( int nInd, Point3d& ptMinDist, int& nFlag) ;
bool GetParamAtMinDistPoint( int nInd, double& dParam, int& nFlag) ;
private :
DistPointCrvBezier( void) ;
+8 -18
View File
@@ -50,7 +50,7 @@ DistPointCrvComposite::DistPointCrvComposite( const Point3d& ptP, const ICurveCo
}
// altrimenti, per curve successive
else {
// verifico se la distanza minima dal box è superiore al minimo già trovato
// verifico se la distanza minima dal box è superiore al minimo già trovato
BBox3d b3B ;
if ( pCrvSmpl->GetLocalBBox( b3B) &&
b3B.SqDistFromPoint( ptP) <= m_dDist * m_dDist) {
@@ -89,23 +89,13 @@ DistPointCrvComposite::DistPointCrvComposite( const Point3d& ptP, const ICurveCo
}
}
// altrimenti aggiungo
else {
if ( dCurrDist < m_dDist) {
// aggiorno i minimi
m_dDist = dCurrDist ;
// inserisco in testa
m_Info.insert( m_Info.begin(), aInfo) ;
}
else {
// inserisco in coda
m_Info.push_back( aInfo) ;
}
}
else
m_Info.push_back( aInfo) ;
// passo al successivo
++ i ;
}
}
// con minima distanza più bassa
// con minima distanza più bassa
else if ( dCurrDist < m_dDist) {
// aggiorno i minimi
m_dDist = dCurrDist ;
@@ -129,7 +119,7 @@ DistPointCrvComposite::DistPointCrvComposite( const Point3d& ptP, const ICurveCo
//----------------------------------------------------------------------------
bool
DistPointCrvComposite::GetSqDist( double& dSqDist) const
DistPointCrvComposite::GetSqDist( double& dSqDist)
{
if ( m_dDist < 0)
return false ;
@@ -140,7 +130,7 @@ DistPointCrvComposite::GetSqDist( double& dSqDist) const
//----------------------------------------------------------------------------
bool
DistPointCrvComposite::GetDist( double& dDist) const
DistPointCrvComposite::GetDist( double& dDist)
{
if ( m_dDist < 0)
return false ;
@@ -151,7 +141,7 @@ DistPointCrvComposite::GetDist( double& dDist) const
//----------------------------------------------------------------------------
bool
DistPointCrvComposite::GetMinDistPoint( int nInd, Point3d& ptMinDist, int& nFlag) const
DistPointCrvComposite::GetMinDistPoint( int nInd, Point3d& ptMinDist, int& nFlag)
{
if ( m_dDist < 0)
return false ;
@@ -166,7 +156,7 @@ DistPointCrvComposite::GetMinDistPoint( int nInd, Point3d& ptMinDist, int& nFlag
//----------------------------------------------------------------------------
bool
DistPointCrvComposite::GetParamAtMinDistPoint( int nInd, double& dParam, int& nFlag) const
DistPointCrvComposite::GetParamAtMinDistPoint( int nInd, double& dParam, int& nFlag)
{
if ( m_dDist < 0)
return false ;
+8 -9
View File
@@ -26,18 +26,17 @@ class DistPointCrvComposite
DistPointCrvComposite( const Point3d& ptP, const ICurveComposite& CrvCompo) ;
public :
bool GetSqDist( double& dSqDist) const ;
bool GetDist( double& dDist) const ;
bool IsEpsilon( double dTol) const
bool GetSqDist( double& dSqDist) ;
bool GetDist( double& dDist) ;
bool IsEpsilon( double dTol)
{ double dSqDist ; return ( GetSqDist( dSqDist) && ( dSqDist < SQ_EPS_ZERO || dSqDist < dTol * dTol)) ; }
bool IsSmall( void) const
bool IsSmall( void)
{ return IsEpsilon( EPS_SMALL) ; }
bool IsZero( void) const
bool IsZero( void)
{ return IsEpsilon( EPS_ZERO) ; }
int GetNbrMinDist( void) const
{ return (int) m_Info.size() ; }
bool GetMinDistPoint( int nInd, Point3d& ptMinDist, int& nFlag) const ;
bool GetParamAtMinDistPoint( int nInd, double& dParam, int& nFlag) const ;
int GetNbrMinDist( void) { return (int) m_Info.size() ; }
bool GetMinDistPoint( int nInd, Point3d& ptMinDist, int& nFlag) ;
bool GetParamAtMinDistPoint( int nInd, double& dParam, int& nFlag) ;
private :
DistPointCrvComposite( void) ;
+16 -29
View File
@@ -13,10 +13,10 @@
//--------------------------- Include ----------------------------------------
#include "stdafx.h"
#include "DistPointLine.h"
#include "DistPointArc.h"
#include "DistPointCrvBezier.h"
#include "DistPointCrvComposite.h"
#include "/EgtDev/Include/EGkDistPointLine.h"
#include "/EgtDev/Include/EGkDistPointCurve.h"
@@ -47,8 +47,6 @@ DistPointCurve::DistPointCurve( const Point3d& ptP, const ICurve& Curve, bool bI
case CRV_COMPO :
CrvCompositeCalculate( ptP, Curve) ;
break ;
default :
break ;
}
// salvo il punto
m_ptP = ptP ;
@@ -100,7 +98,7 @@ DistPointCurve::CrvCompositeCalculate( const Point3d& ptP, const ICurve& Curve)
//----------------------------------------------------------------------------
bool
DistPointCurve::GetSqDist( double& dSqDist) const
DistPointCurve::GetSqDist( double& dSqDist)
{
if ( m_dDist < 0)
return false ;
@@ -111,7 +109,7 @@ DistPointCurve::GetSqDist( double& dSqDist) const
//----------------------------------------------------------------------------
bool
DistPointCurve::GetDist( double& dDist) const
DistPointCurve::GetDist( double& dDist)
{
if ( m_dDist < 0)
return false ;
@@ -122,7 +120,7 @@ DistPointCurve::GetDist( double& dDist) const
//----------------------------------------------------------------------------
bool
DistPointCurve::GetMinDistPoint( int nInd, Point3d& ptMinDist, int& nFlag) const
DistPointCurve::GetMinDistPoint( int nInd, Point3d& ptMinDist, int& nFlag)
{
if ( m_dDist < 0 || nInd < 0 || nInd >= (int) m_Info.size())
return false ;
@@ -134,7 +132,7 @@ DistPointCurve::GetMinDistPoint( int nInd, Point3d& ptMinDist, int& nFlag) const
//----------------------------------------------------------------------------
bool
DistPointCurve::GetMinDistPoint( double dNearParam, Point3d& ptMinDist, int& nFlag) const
DistPointCurve::GetMinDistPoint( double dNearParam, Point3d& ptMinDist, int& nFlag)
{
if ( m_dDist < 0 || m_Info.empty())
return false ;
@@ -152,7 +150,7 @@ DistPointCurve::GetMinDistPoint( double dNearParam, Point3d& ptMinDist, int& nFl
}
}
// cerco punto discreto più vicino (anche estremi di zone continue)
// cerco punto discreto più vicino (anche estremi di zone continue)
double dParam ;
for ( int i = 0 ; i < (int) m_Info.size() ; ++ i) {
if ( i == 0 ||
@@ -168,7 +166,7 @@ DistPointCurve::GetMinDistPoint( double dNearParam, Point3d& ptMinDist, int& nFl
//----------------------------------------------------------------------------
bool
DistPointCurve::GetParamAtMinDistPoint( int nInd, double& dParam, int& nFlag) const
DistPointCurve::GetParamAtMinDistPoint( int nInd, double& dParam, int& nFlag)
{
if ( m_dDist < 0 || nInd < 0 || nInd >= (int) m_Info.size())
return false ;
@@ -180,7 +178,7 @@ DistPointCurve::GetParamAtMinDistPoint( int nInd, double& dParam, int& nFlag) co
//----------------------------------------------------------------------------
bool
DistPointCurve::GetParamAtMinDistPoint( double dNearParam, double& dParam, int& nFlag) const
DistPointCurve::GetParamAtMinDistPoint( double dNearParam, double& dParam, int& nFlag)
{
if ( m_dDist < 0 || m_Info.empty())
return false ;
@@ -197,7 +195,7 @@ DistPointCurve::GetParamAtMinDistPoint( double dNearParam, double& dParam, int&
}
}
// cerco punto discreto più vicino (anche estremi di zone continue)
// cerco punto discreto più vicino (anche estremi di zone continue)
for ( int i = 0 ; i < (int) m_Info.size() ; ++ i) {
if ( i == 0 ||
abs( m_Info[i].dPar - dNearParam) < abs( dParam - dNearParam)) {
@@ -211,7 +209,7 @@ DistPointCurve::GetParamAtMinDistPoint( double dNearParam, double& dParam, int&
//----------------------------------------------------------------------------
bool
DistPointCurve::GetSideAtMinDistPoint( int nInd, const Vector3d& vtN, int& nSide) const
DistPointCurve::GetSideAtMinDistPoint( int nInd, const Vector3d& vtN, int& nSide)
{
if ( m_dDist < 0 || nInd < 0 || nInd >= (int) m_Info.size())
return false ;
@@ -232,20 +230,9 @@ DistPointCurve::GetSideAtMinDistPoint( int nInd, const Vector3d& vtN, int& nSide
Vector3d vtTg = 0.5 * ( vtPreTg + vtPostTg) ;
// se tangenti opposte, si deve ricalcolare spostandosi un poco
if ( ! vtTg.Normalize()) {
double dDeltaU = 1000 * EPS_PARAM ;
double dParPre = m_Info[nInd].dPar - dDeltaU ;
double dParPost = m_Info[nInd].dPar + dDeltaU ;
// verifico se il parametro deve essere modificato per adattarsi a curva chiusa
if ( m_pCurve->IsClosed()) {
double dParS, dParE ;
m_pCurve->GetDomain( dParS, dParE) ;
if ( dParPre < dParS)
dParPre = dParE - dDeltaU ;
if ( dParPost > dParE)
dParPost = dParS + dDeltaU ;
}
if ( ! m_pCurve->GetPointTang( dParPre, ICurve::FROM_MINUS, ptQ, vtPreTg) ||
! m_pCurve->GetPointTang( dParPost, ICurve::FROM_PLUS, ptQ, vtPostTg))
double dDeltaU = 1000 * EPS_PARAM ;
if ( ! m_pCurve->GetPointTang( m_Info[nInd].dPar - dDeltaU, ICurve::FROM_MINUS, ptQ, vtPreTg) ||
! m_pCurve->GetPointTang( m_Info[nInd].dPar + dDeltaU, ICurve::FROM_PLUS, ptQ, vtPostTg))
return false ;
vtTg = 0.5 * ( vtPreTg + vtPostTg) ;
if ( ! vtTg.Normalize( EPS_ZERO))
@@ -270,12 +257,12 @@ DistPointCurve::GetSideAtMinDistPoint( int nInd, const Vector3d& vtN, int& nSide
//----------------------------------------------------------------------------
bool
DistPointCurve::GetSideAtMinDistPoint( double dNearParam, const Vector3d& vtN, int& nSide) const
DistPointCurve::GetSideAtMinDistPoint( double dNearParam, const Vector3d& vtN, int& nSide)
{
if ( m_dDist < 0 || m_Info.empty())
return false ;
// cerco punto discreto più vicino (anche estremi di zone continue)
// cerco punto discreto più vicino (anche estremi di zone continue)
int nInd ;
double dParam ;
for ( int i = 0 ; i < (int) m_Info.size() ; ++ i) {
@@ -291,7 +278,7 @@ DistPointCurve::GetSideAtMinDistPoint( double dNearParam, const Vector3d& vtN, i
//----------------------------------------------------------------------------
bool
DistPointCurve::GetMinDistInfo( int nInd, MinDistPCInfo& aInfo) const
DistPointCurve::GetMinDistInfo( int nInd, MinDistPCInfo& aInfo)
{
if ( m_dDist < 0 || nInd < 0 || nInd >= (int) m_Info.size())
return false ;
+8 -8
View File
@@ -1,19 +1,19 @@
//----------------------------------------------------------------------------
// EgalTech 2013-2024
// EgalTech 2013-2013
//----------------------------------------------------------------------------
// File : DistPointLine.cpp Data : 20.05.24 Versione : 2.6e5
// File : DistPointLine.cpp Data : 17.12.13 Versione : 1.4l1
// Contenuto : Implementazione della classe distanza punto da linea/segmento.
//
//
//
// Modifiche : 17.12.13 DS Creazione modulo.
// 20.05.24 DS Reso pubblico in Include.
//
//
//----------------------------------------------------------------------------
//--------------------------- Include ----------------------------------------
#include "stdafx.h"
#include "/EgtDev/Include/EGkDistPointLine.h"
#include "DistPointLine.h"
//----------------------------------------------------------------------------
@@ -95,7 +95,7 @@ DistPointLine::Calculate( const Point3d& ptP,
//----------------------------------------------------------------------------
bool
DistPointLine::GetSqDist( double& dSqDist) const
DistPointLine::GetSqDist( double& dSqDist)
{
if ( m_dSqDist < 0)
return false ;
@@ -106,7 +106,7 @@ DistPointLine::GetSqDist( double& dSqDist) const
//----------------------------------------------------------------------------
bool
DistPointLine::GetDist( double& dDist) const
DistPointLine::GetDist( double& dDist)
{
if ( m_dSqDist < 0)
return false ;
@@ -119,7 +119,7 @@ DistPointLine::GetDist( double& dDist) const
//----------------------------------------------------------------------------
bool
DistPointLine::GetMinDistPoint( Point3d& ptMinDist) const
DistPointLine::GetMinDistPoint( Point3d& ptMinDist)
{
if ( m_dSqDist < 0)
return false ;
@@ -130,7 +130,7 @@ DistPointLine::GetMinDistPoint( Point3d& ptMinDist) const
//----------------------------------------------------------------------------
bool
DistPointLine::GetParamAtMinDistPoint( double& dParam) const
DistPointLine::GetParamAtMinDistPoint( double& dParam)
{
if ( m_dSqDist < 0)
return false ;
+58
View File
@@ -0,0 +1,58 @@
//----------------------------------------------------------------------------
// EgalTech 2013-2014
//----------------------------------------------------------------------------
// File : DistPointLine.h Data : 02.01.14 Versione : 1.5a1
// Contenuto : Dichiarazione della classe distanza punto da linea/segmento.
//
//
//
// Modifiche : 30.12.12 DS Creazione modulo.
//
//
//----------------------------------------------------------------------------
#pragma once
#include "/EgtDev/Include/EGkPoint3d.h"
#include "/EgtDev/Include/EGkCurveLine.h"
//-----------------------------------------------------------------------------
class DistPointLine
{
friend class DistPointCurve ;
public :
DistPointLine( const Point3d& ptP,
const ICurveLine& crvLine, bool bIsSegment = true) ;
DistPointLine( const Point3d& ptP,
const Point3d& ptIni, const Point3d& ptFin, bool bIsSegment = true) ;
DistPointLine( const Point3d& ptP,
const Point3d& ptIni, const Vector3d& vtDir, double dLen, bool bIsSegment = true) ;
public :
bool GetSqDist( double& dSqDist) ;
bool GetDist( double& dDist) ;
bool IsEpsilon( double dTol)
{ double dSqDist ; return ( GetSqDist( dSqDist) && ( dSqDist < SQ_EPS_ZERO || dSqDist < dTol * dTol)) ; }
bool IsSmall( void)
{ return IsEpsilon( EPS_SMALL) ; }
bool IsZero( void)
{ return IsEpsilon( EPS_ZERO) ; }
int GetNbrMinDist( void)
{ return (( m_dSqDist < 0) ? 0 : 1) ; }
bool GetMinDistPoint( Point3d& ptMinDist) ;
bool GetParamAtMinDistPoint( double& dParam) ;
private :
DistPointLine( void) ;
void Calculate( const Point3d& ptP,
const Point3d& ptIni, const Vector3d& vtDir, double dLen, bool bIsSegment) ;
private :
double m_dSqDist ;
double m_dDist ;
double m_dParam ;
Point3d m_ptMinDist ;
} ;
-156
View File
@@ -1,156 +0,0 @@
//----------------------------------------------------------------------------
// EgalTech 2018-2020
//----------------------------------------------------------------------------
// File : DistPointSurfTm.cpp Data : 19.12.20 Versione : 2.2l3
// Contenuto : Implementazione della classe distanza Punto da Trimesh.
//
//
//
// Modifiche : 07.12.18 LM Creazione modulo.
//
//
//----------------------------------------------------------------------------
#include "stdafx.h"
#include "SurfFlatRegion.h"
#include "/EgtDev/Include/EGkDistPointCurve.h"
#include "/EgtDev/Include/EGkDistPointSurfFr.h"
using namespace std ;
//----------------------------------------------------------------------------
DistPointSurfFr::DistPointSurfFr( const Point3d& ptP, const ISurfFlatRegion& frSurf)
: m_dDist( -1)
{
// FlatRegion non valida
if ( &frSurf == nullptr || ! frSurf.IsValid())
return ;
// Calcolo la distanza
Calculate( ptP, frSurf) ;
}
//----------------------------------------------------------------------------
void
DistPointSurfFr::Calculate( const Point3d& ptP, const ISurfFlatRegion& frSurf)
{
// Inizializzo distanza non calcolata
m_dDist = -1 ;
// Converto regione in classe base
const SurfFlatRegion* pSfr = GetBasicSurfFlatRegion( &frSurf) ;
if ( pSfr == nullptr)
return ;
// ciclo sulle parti della regione
for ( int nC = 0 ; nC < pSfr->GetChunkCount() ; nC ++) {
// ciclo sui loop della parte di regione
for ( int nL = 0 ; nL < pSfr->GetLoopCount( nC) ; nL ++) {
PtrOwner<ICurve> pLoop( pSfr->GetLoop( nC, nL)) ;
if ( IsNull( pLoop)) {
m_dDist = -1 ;
return ;
}
DistPointCurve DPL( ptP, *pLoop) ;
double dDist ;
if ( DPL.GetDist( dDist) && ( m_dDist < -EPS_SMALL || dDist < m_dDist)) {
m_dDist = dDist ;
int nFlag ;
m_nMinChunk = nC ;
m_nMinLoop = nL ;
DPL.GetParamAtMinDistPoint( 0, m_dMinPar, nFlag) ;
DPL.GetMinDistPoint( 0, m_ptMinDistPoint, nFlag) ;
DPL.GetSideAtMinDistPoint( 0, pSfr->GetNormVersor(), m_nSide) ;
}
}
}
// se trovata, aggiorno minima distanza sul piano
if ( m_dDist > - EPS_SMALL) {
Point3d ptOn = ptP - ( ptP - pSfr->GetPlanePoint()) * pSfr->GetNormVersor() * pSfr->GetNormVersor() ;
m_dDistOnPlane = min( Dist( ptOn, m_ptMinDistPoint), m_dDist) ;
}
}
//----------------------------------------------------------------------------
bool
DistPointSurfFr::GetDist( double& dDist) const
{
if ( m_dDist < 0)
return false ;
dDist = m_dDist ;
return true ;
}
//----------------------------------------------------------------------------
bool
DistPointSurfFr::GetDistOnRegionPlane( double& dDist) const
{
if ( m_dDist < 0)
return false ;
dDist = m_dDistOnPlane ;
return true ;
}
//----------------------------------------------------------------------------
bool
DistPointSurfFr::GetPointAtMinDist( Point3d& ptMinDist) const
{
if ( m_dDist < 0)
return false ;
ptMinDist = m_ptMinDistPoint ;
return true ;
}
//----------------------------------------------------------------------------
bool
DistPointSurfFr::GetParamAtMinDist( int& nMinChunk, int& nMinLoop, double& dMinPar) const
{
if ( m_dDist < 0)
return false ;
nMinChunk = m_nMinChunk ;
nMinLoop = m_nMinLoop ;
dMinPar = m_dMinPar ;
return true ;
}
//----------------------------------------------------------------------------
bool
DistPointSurfFr::GetSideAtMinDist( int& nSide) const
{
if ( m_dDist < 0)
return false ;
nSide = m_nSide ;
return true ;
}
//----------------------------------------------------------------------------
bool
IsPointInsideSurfFr( const Point3d& ptP, const ISurfFlatRegion* pSfr, double dMinDist, bool& bInside, int& nChunk)
{
// default non include
bInside = false ;
nChunk = -1 ;
// verifica regione
if ( pSfr == nullptr || ! pSfr->IsValid())
return false ;
// verifico se la proiezione del punto sul piano della regione sta nel suo box
Point3d ptOn = ptP - ( ptP - pSfr->GetPlanePoint()) * pSfr->GetNormVersor() * pSfr->GetNormVersor() ;
BBox3d b3Box ;
pSfr->GetLocalBBox( b3Box) ;
b3Box.Expand( dMinDist) ;
if ( ! b3Box.Encloses( ptOn))
return true ;
// determino dove sta il punto
DistPointSurfFr DPR( ptP, *pSfr) ;
double dDist ; int nMinCh, nMinL; double dMinPar ; int nSide ;
if ( DPR.GetDistOnRegionPlane( dDist) && DPR.GetParamAtMinDist( nMinCh, nMinL, dMinPar) && DPR.GetSideAtMinDist( nSide)) {
if ( abs( dMinDist) < EPS_SMALL)
bInside = ( nSide != PRS_OUT) ;
else if ( dMinDist < 0)
bInside = ( nSide == PRS_IN && dDist > abs( dMinDist) - EPS_SMALL) ;
else
bInside = ( nSide != PRS_OUT || dDist < dMinDist + EPS_SMALL) ;
if ( bInside)
nChunk = nMinCh ;
}
return true ;
}
+71 -242
View File
@@ -12,21 +12,19 @@
//----------------------------------------------------------------------------
#include "stdafx.h"
#include "SurfTriMesh.h"
#include "/EgtDev/Include/EGkDistPointTria.h"
#include "/EgtDev/Include/EGkDistPointSurfTm.h"
#include "/EgtDev/Include/EGkIntersLineTria.h"
using namespace std ;
//----------------------------------------------------------------------------
// Calcola la differenza fra i bounding-box A e B.
// L'insieme differenza non è un bounding-box, ma è esprimibile come unione di al più sei bounding-box.
// L'insieme differenza non è un bounding-box, ma è esprimibile come unione di al più sei bounding-box.
// Se l'insieme differenza fra i box non ha misura nulla viene restituito true, false altrimenti.
// I casi in cui non vengono trovati box di misura positiva sono quelli in cui o il box A è contenuto
// nel box B; uno di questi si verifica se il box A è vuoto.
// I casi in cui non vengono trovati box di misura positiva sono quelli in cui o il box A è contenuto
// nel box B; uno di questi si verifica se il box A è vuoto.
// Nel vettore vBoxDiff vengono restituiti i box la cui unione costituisce la differenza fra A e B.
static bool
bool
BoundingBoxDifference( const BBox3d& boxA, const BBox3d& boxB, BOXVECTOR& vBoxDiff)
{
// Svuoto il risultato
@@ -34,7 +32,7 @@ BoundingBoxDifference( const BBox3d& boxA, const BBox3d& boxB, BOXVECTOR& vBoxDi
// Se box A vuoto, risultato vuoto
if ( boxA.IsEmpty())
return false ;
// Se box B vuoto o i box non si intersecano, risultato è ancora A
// Se box B vuoto o i box non si intersecano, risultato è ancora A
BBox3d boxInt ;
if ( boxB.IsSmall() || ! boxA.FindIntersection( boxB, boxInt)) {
vBoxDiff.emplace_back( boxA) ;
@@ -94,241 +92,33 @@ DistPointSurfTm::Calculate( const Point3d& ptP, const ISurfTriMesh& tmSurf)
{
// Inizializzo distanza non calcolata
m_dDist = - 1. ;
// Vettore di indici dei triangoli più vicini inizialmente vuoto
m_vnMinDistTriaIndex.clear() ;
// Controllo se la superficie è chiusa
m_bIsSurfClosed = tmSurf.IsClosed() ;
// Lavoro con l'oggetto superficie trimesh di base
const SurfTriMesh* pStm = GetBasicSurfTriMesh( &tmSurf) ;
if ( pStm == nullptr)
return ;
// Recupero e verifico il box locale della superficie
BBox3d b3Stm = pStm->GetAllTriaBox() ;
BBox3d b3Stm = tmSurf.GetAllTriaBox() ;
if ( b3Stm.IsEmpty())
return ;
// Cerco triangoli in box centrati sul punto dato di ampiezza crescente ed escludendo le parti già verificate.
// Termino quando non trovo più triangoli che possano soddisfare la richiesta.
// Determino i triangoli vicini e fra di essi cerco quello di minima distanza.
// Considero un box centrato nel punto P; finché all'interno del box non trovo un set di triangoli
// fra cui quello a distanza minima dal punto P ha distanza minore del minimo semi-lato del box,
// continuo a ingrandire il box. La condizione di terminazione garantisce di trovare il tiangolo di
// distanza minima della trimesh intera.
Point3d ptMin, ptMax ; b3Stm.GetMinMax( ptMin, ptMax) ;
double dDeltaLen = max( min( min( b3Stm.GetDimX(), b3Stm.GetDimY()), b3Stm.GetDimZ()) / 40., 20.) ;
double dDeltaLen = max( min( min( ptMax.x - ptMin.x, ptMax.y - ptMin.y), ptMax.z - ptMin.z) / 40., 10.) ;
double dBoxHalfLenX = max( max( ptMin.x - ptP.x, ptP.x - ptMax.x), 0.) + dDeltaLen ;
double dBoxHalfLenY = max( max( ptMin.y - ptP.y, ptP.y - ptMax.y), 0.) + dDeltaLen ;
double dBoxHalfLenZ = max( max( ptMin.z - ptP.z, ptP.z - ptMax.z), 0.) + dDeltaLen ;
// Considero anche il box precedente per poter analizzare solo il volume differenza tra i due
// Considero anche il box precedente per poter analizzare solo lo spazio differenza tra i due
BBox3d boxPPrev( ptP) ;
BBox3d boxP( ptP, dBoxHalfLenX, dBoxHalfLenY, dBoxHalfLenZ) ;
// Variabili distanza minima, indice del triangolo di distanza minima, punto di distanza minima
double dMinDist = DBL_MAX ;
double dMinSqDist = DBL_MAX ;
int nMinDistTriaIndex = SVT_NULL ;
Point3d ptMinDistPoint ;
// Finché non si verifica la condizione di terminazione ingrandisco il box.
pStm->ResetTempInts() ;
bool bContinue = true ;
// creazione del vettore dei triangoli più vicini a ptP
vector<pair<int, Triangle3d>> vTria ; // <indice triangolo, Triangolo>
// Finché non si verifica la condizione di terminazione ingrandisco il box.
while ( bContinue) {
// Calcolo il box differenza con il precedente per non esplorare parti già considerate
BOXVECTOR vBox ;
BoundingBoxDifference( boxP, boxPPrev, vBox) ;
// Ciclo sui box differenza
bool bCollide = false ;
for ( const auto& b3Box : vBox) {
// interseco il box con quello della superficie e ne verifico la distanza minima dal punto
BBox3d b3Int ;
if ( ! b3Box.FindIntersection( b3Stm, b3Int) || b3Int.DistFromPoint( ptP) > dMinDist)
continue ;
// ricerca sui triangoli nel box
bCollide = true ;
INTVECTOR vnIds ;
if ( pStm->GetAllTriaOverlapBox( b3Int, vnIds)) {
// Ciclo sui triangoli del sotto-box corrente
for ( auto nT : vnIds) {
int nTriaTemp ;
Triangle3d trCurTria ;
if ( pStm->GetTempInt( nT, nTriaTemp) && nTriaTemp == 0 && pStm->GetTriangle( nT, trCurTria)) {
pStm->SetTempInt( nT, 1) ;
DistPointTriangle distPT( ptP, trCurTria) ;
double dCurrDist ;
// Se la distanza del triangolo è valida e minore di quella attuale aggiorno
if ( distPT.GetDist( dCurrDist)) {
// se distanze uguali...
if ( abs( dCurrDist - dMinDist) < EPS_SMALL)
// aggiungo il triangolo
vTria.emplace_back( make_pair( nT, trCurTria)) ;
// se minore...
else if ( dCurrDist < dMinDist) {
// pulisco il vettore
vTria.clear() ;
dMinDist = dCurrDist ;
nMinDistTriaIndex = nT ;
distPT.GetMinDistPoint( ptMinDistPoint) ;
// aggiungo il triangolo
vTria.emplace_back( make_pair( nT, trCurTria)) ;
}
}
}
}
}
}
// Se si verifica la condizione di terminazione arresto il ciclo altrimenti aggiorno i box
if ( ! bCollide || dMinDist < EPS_SMALL)
bContinue = false ;
else {
boxPPrev = boxP ;
boxP.Expand( dDeltaLen) ;
}
}
// se non ho trovato nessun triangolo, esco
if ( nMinDistTriaIndex == SVT_NULL)
return ;
// Inizializzo il vettore dei triangoli a minima distanza
for ( auto& Tria : vTria)
m_vnMinDistTriaIndex.emplace_back( Tria.first) ;
// salvo la distanza minima
m_dDist = dMinDist ;
// salvo il punto a distanza minima
m_ptMinDistPoint = ptMinDistPoint ;
// se il punto è sulla TriMesh...
if ( m_dDist < EPS_SMALL) {
m_nMinDistTriaIndex = nMinDistTriaIndex ;
m_bIsInside = false ;
return ;
}
// se ho un solo triangolo, allora deduco le informazioni da lui
else if ( int( vTria.size()) == 1) {
m_nMinDistTriaIndex = vTria.back().first ;
m_bIsInside = ( ( ptP - m_ptMinDistPoint) * vTria.back().second.GetN() < - EPS_SMALL) ;
return ;
}
// controllo se tutti i triangoli a minima distanza forniscono la stessa informazione
// ( il punto potrebbe essere esterno a tutti, interno a tutti o indefinito )
bool bInside = false ;
bool bOutside = false ;
for ( int i = 0 ; i < int( vTria.size()) ; ++ i) { // scorro i triangoli a minima distanza
if ( ( ptP - vTria[i].second.GetP( 0)) * vTria[i].second.GetN() < - EPS_SMALL)
bInside = true ;
else
bOutside = true ;
}
// inizializzo le variabili membro
m_nMinDistTriaIndex = nMinDistTriaIndex ;
m_bIsInside = false ;
// se le informazioni non sono coerenti, allora :
// 1) calcolo i centroidi dei triangoli in questione
// 2) ottengo il punto medio di questi centroidi
// 3) controllo quale triangolo interseca il segmento che parte da ptP e arriva a tale punto
// 4) userò questo triangolo per classificare ptP
if ( bOutside == bInside) {
// calcolo il baricentro complessivo
Point3d ptBar_tot ;
for ( auto& Tria : vTria)
ptBar_tot += Tria.second.GetCentroid() ;
ptBar_tot /= int( vTria.size()) ;
// per ogni triangolo, cerco quello che interseca il segmento
for ( auto& Tria : vTria) {
Point3d ptInters1, ptInters2 ;
int nType = IntersLineTria( ptP, ptBar_tot, Tria.second, ptInters1, ptInters2) ;
if ( nType == ILTT_IN) { // se intersezione ho finito
DistPointTriangle( ptP, Tria.second).GetMinDistPoint( m_ptMinDistPoint) ;
m_bIsInside = ( ( ptP - m_ptMinDistPoint) * Tria.second.GetN() < - EPS_SMALL) ;
m_nMinDistTriaIndex = Tria.first ;
break ;
}
}
}
else // se informazioni coerenti
m_bIsInside = bInside ;
}
//----------------------------------------------------------------------------
bool
DistPointSurfTm::GetDist( double& dDist) const
{
// Distanza non valida
if ( m_dDist < -EPS_ZERO)
return false ;
// Distanza valida
dDist = m_dDist ;
return true ;
}
//----------------------------------------------------------------------------
bool
DistPointSurfTm::GetMinDistPoint( Point3d& ptMinDistPoint) const
{
// Distanza non valida
if ( m_dDist < -EPS_ZERO)
return false ;
// Distanza valida
ptMinDistPoint = m_ptMinDistPoint ;
return true ;
}
//----------------------------------------------------------------------------
bool
DistPointSurfTm::GetMinDistTriaIndex( int& nMinDistIndex) const
{
// Distanza non valida
if ( m_dDist < -EPS_ZERO)
return false ;
// Distanza valida
nMinDistIndex = m_nMinDistTriaIndex ;
return true ;
}
//----------------------------------------------------------------------------
bool
DistPointSurfTm::GetMinDistTriaIndices( INTVECTOR& vMinDistTriaIndex) const
{
// Distanza non valida
if ( m_dDist < - EPS_ZERO)
return false ;
// Distanza valida
vMinDistTriaIndex = m_vnMinDistTriaIndex ;
return true ;
}
//----------------------------------------------------------------------------
int
GetSurfTmNearestVertex( const Point3d& ptP, const ISurfTriMesh& tmSurf)
{
// Lavoro con l'oggetto superficie trimesh di base
const SurfTriMesh* pStm = GetBasicSurfTriMesh( &tmSurf) ;
if ( pStm == nullptr)
return SVT_NULL ;
// Recupero e verifico il box locale della superficie
BBox3d b3Stm = pStm->GetAllTriaBox() ;
if ( b3Stm.IsEmpty())
return SVT_NULL ;
// Cerco triangoli in box centrati sul punto dato di ampiezza crescente ed escludendo le parti già verificate.
// Termino quando non trovo più triangoli che possano soddisfare la richiesta.
Point3d ptMin, ptMax ; b3Stm.GetMinMax( ptMin, ptMax) ;
double dDeltaLen = max( min( min( b3Stm.GetDimX(), b3Stm.GetDimY()), b3Stm.GetDimZ()) / 40., 20.) ;
double dBoxHalfLenX = max( max( ptMin.x - ptP.x, ptP.x - ptMax.x), 0.) + dDeltaLen ;
double dBoxHalfLenY = max( max( ptMin.y - ptP.y, ptP.y - ptMax.y), 0.) + dDeltaLen ;
double dBoxHalfLenZ = max( max( ptMin.z - ptP.z, ptP.z - ptMax.z), 0.) + dDeltaLen ;
// Considero anche il box precedente per poter analizzare solo il volume differenza tra i due
BBox3d boxPPrev( ptP) ;
BBox3d boxP( ptP, dBoxHalfLenX, dBoxHalfLenY, dBoxHalfLenZ) ;
// Variabili distanza minima
int nVert = SVT_NULL ;
double dMinSqDist = DBL_MAX ;
// Finché non si verifica la condizione di terminazione ingrandisco il box.
pStm->ResetTempInts() ;
bool bContinue = true ;
while ( bContinue) {
// Calcolo il box differenza con il precedente per non esplorare parti già considerate
// Calcolo il box differenza con il precedente per non esplorare parti già considerate
BOXVECTOR vBox ;
BoundingBoxDifference( boxP, boxPPrev, vBox) ;
// Ciclo sui box differenza
@@ -341,23 +131,18 @@ GetSurfTmNearestVertex( const Point3d& ptP, const ISurfTriMesh& tmSurf)
// ricerca sui triangoli nel box
bCollide = true ;
INTVECTOR vnIds ;
if ( pStm->GetAllTriaOverlapBox( b3Int, vnIds)) {
if ( tmSurf.GetAllTriaOverlapBox( b3Int, vnIds)) {
// Ciclo sui triangoli del sotto-box corrente
for ( auto nT : vnIds) {
int nTriaTemp ;
int nIdVert[3] ;
if ( pStm->GetTempInt( nT, nTriaTemp) && nTriaTemp == 0 && pStm->GetTriangle( nT, nIdVert)) {
pStm->SetTempInt( nT, 1) ;
for ( int i = 0 ; i < 3 ; ++ i) {
Point3d ptVert ;
if ( ! pStm->GetVertex( nIdVert[i], ptVert))
continue ;
double dCurrSqDist = SqDist( ptP, ptVert) ;
if ( dCurrSqDist < dMinSqDist) {
dMinSqDist = dCurrSqDist ;
nVert = nIdVert[i] ;
}
}
Triangle3d trCurTria ;
tmSurf.GetTriangle( nT, trCurTria) ;
DistPointTriangle distPT( ptP, trCurTria) ;
double dCurSqDist ;
// Se la distanza del triangolo è valida e minore di quella attuale aggiorno
if ( distPT.GetSqDist( dCurSqDist) && dCurSqDist < dMinSqDist) {
dMinSqDist = dCurSqDist ;
nMinDistTriaIndex = nT ;
distPT.GetMinDistPoint( ptMinDistPoint) ;
}
}
}
@@ -371,5 +156,49 @@ GetSurfTmNearestVertex( const Point3d& ptP, const ISurfTriMesh& tmSurf)
}
}
return nVert ;
if ( nMinDistTriaIndex != SVT_NULL) {
m_dDist = sqrt( max( dMinSqDist, 0.)) ;
m_nMinDistTriaIndex = nMinDistTriaIndex ;
m_ptMinDistPoint = ptMinDistPoint ;
Triangle3d trMinDistTria ;
tmSurf.GetTriangle( m_nMinDistTriaIndex, trMinDistTria) ;
trMinDistTria.Validate() ;
m_bIsInside = ( ( ptP - m_ptMinDistPoint) * trMinDistTria.GetN() < - EPS_SMALL) && tmSurf.IsClosed() ;
}
}
//----------------------------------------------------------------------------
bool
DistPointSurfTm::GetDist( double& dDist)
{
// Distanza non valida
if ( m_dDist < -EPS_ZERO)
return false ;
// Distanza valida
dDist = m_dDist ;
return true ;
}
//----------------------------------------------------------------------------
bool
DistPointSurfTm::GetMinDistPoint( Point3d& ptMinDistPoint)
{
// Distanza non valida
if ( m_dDist < -EPS_ZERO)
return false ;
// Distanza valida
ptMinDistPoint = m_ptMinDistPoint ;
return true ;
}
//----------------------------------------------------------------------------
bool
DistPointSurfTm::GetMinDistTriaIndex( int& nMinDistIndex)
{
// Distanza non valida
if ( m_dDist < -EPS_ZERO)
return false ;
// Distanza valida
nMinDistIndex = m_nMinDistTriaIndex ;
return true ;
}
+1 -1
View File
@@ -14,7 +14,7 @@
//--------------------------- Include ----------------------------------------
#include "stdafx.h"
#include "ProjPlane.h"
#include "/EgtDev/Include/EGkDistPointLine.h"
#include "DistPointLine.h"
#include "/EgtDev/Include/EGkDistPointTria.h"
-1
View File
@@ -20,5 +20,4 @@
int GetEGkDebugLev( void) ;
ILogger* GetEGkLogger( void) ;
const std::string& GetEGkKey( void) ;
bool GetEGkNetHwKey( void) ;
int ProcessEvents( int nProg, int nPause) ;
+2 -26
View File
@@ -16,7 +16,7 @@
#include "DllMain.h"
#include "FontManager.h"
#include "\EgtDev\Include\EGkDllMain.h"
#include "\EgtDev\Include\EGnGetModuleVer.h"
#include "\EgtDev\Include\EgnGetModuleVer.h"
#include "\EgtDev\Include\EgtTrace.h"
#include "\EgtDev\Include\SELkLockId.h"
@@ -115,7 +115,6 @@ GetEGkLogger( void)
//-----------------------------------------------------------------------------
static string s_sKey ;
static int s_nKeyType = KEY_LOCK_TYPE_ANY ;
static bool s_bNetHwKey = false ;
//-----------------------------------------------------------------------------
void
@@ -131,13 +130,6 @@ SetEGkKeyType( int nType)
s_nKeyType = nType ;
}
//-----------------------------------------------------------------------------
void
SetEGkNetHwKey( bool bNetHwKey)
{
s_bNetHwKey = bNetHwKey ;
}
//-----------------------------------------------------------------------------
const string&
GetEGkKey( void)
@@ -146,33 +138,17 @@ GetEGkKey( void)
return s_sKey ;
}
//-----------------------------------------------------------------------------
bool
GetEGkNetHwKey( void)
{
return s_bNetHwKey ;
}
//-----------------------------------------------------------------------------
void
InitFontManager( const string& sNfeFontDir, const string& sDefaultFont)
{
// recupero il font manager
FontManager& fntMgr = FontManager::GetFontManager() ;
// lo inizializzo
fntMgr.Init( sNfeFontDir, sDefaultFont) ;
}
//-----------------------------------------------------------------------------
void
SetDefaultFont( const string& sDefaultFont)
{
// recupero il font manager
FontManager& fntMgr = FontManager::GetFontManager() ;
// imposto il dato
fntMgr.SetDefaultFont( sDefaultFont) ;
}
//-----------------------------------------------------------------------------
const string&
GetNfeFontDir( void)
BIN
View File
Binary file not shown.
+33 -82
View File
@@ -22,7 +22,7 @@
<ProjectGuid>{9A98A202-2853-454A-84CA-DCD1714176C9}</ProjectGuid>
<RootNamespace>EgtGeomKernel</RootNamespace>
<Keyword>MFCDLLProj</Keyword>
<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
<WindowsTargetPlatformVersion>10.0.17763.0</WindowsTargetPlatformVersion>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
@@ -30,7 +30,7 @@
<UseDebugLibraries>true</UseDebugLibraries>
<CharacterSet>Unicode</CharacterSet>
<UseOfMfc>false</UseOfMfc>
<PlatformToolset>v143</PlatformToolset>
<PlatformToolset>v120_xp</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
@@ -46,12 +46,12 @@
<WholeProgramOptimization>false</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
<UseOfMfc>false</UseOfMfc>
<PlatformToolset>v143</PlatformToolset>
<PlatformToolset>v120_xp</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<WholeProgramOptimization>false</WholeProgramOptimization>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
<UseOfMfc>false</UseOfMfc>
<PlatformToolset>ClangCL</PlatformToolset>
@@ -86,7 +86,6 @@
<OutDir>$(SolutionDir)$(Configuration)$(PlatformArchitecture)\</OutDir>
<IntDir>$(Configuration)$(PlatformArchitecture)\</IntDir>
<IncludePath>C:\;$(IncludePath)</IncludePath>
<EnableClangTidyCodeAnalysis>false</EnableClangTidyCodeAnalysis>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<TargetName>$(ProjectName)R$(PlatformArchitecture)</TargetName>
@@ -102,7 +101,6 @@
<OutDir>$(SolutionDir)$(Configuration)$(PlatformArchitecture)\</OutDir>
<IntDir>$(Configuration)$(PlatformArchitecture)\</IntDir>
<IncludePath>C:\;$(IncludePath)</IncludePath>
<EnableClangTidyCodeAnalysis>false</EnableClangTidyCodeAnalysis>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
@@ -116,8 +114,7 @@
<MultiProcessorCompilation>true</MultiProcessorCompilation>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<EnablePREfast>false</EnablePREfast>
<LanguageStandard>stdcpp17</LanguageStandard>
<AdditionalIncludeDirectories>C:\EgtDev\Extern\abseil\Include</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>\EgtDev\Extern\GeometricToolsEngine</AdditionalIncludeDirectories>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
@@ -152,8 +149,7 @@ copy $(TargetPath) \EgtProg\DllD32</Command>
<MinimalRebuild>false</MinimalRebuild>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<LanguageStandard>stdcpp17</LanguageStandard>
<AdditionalOptions>-Wno-tautological-undefined-compare</AdditionalOptions>
<AdditionalIncludeDirectories>\EgtDev\Extern\GeometricToolsEngine</AdditionalIncludeDirectories>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
@@ -200,7 +196,7 @@ copy $(TargetPath) \EgtProg\DllD64</Command>
<EnableParallelCodeGeneration>true</EnableParallelCodeGeneration>
<WholeProgramOptimization>false</WholeProgramOptimization>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<LanguageStandard>stdcpp17</LanguageStandard>
<AdditionalIncludeDirectories>\EgtDev\Extern\GeometricToolsEngine</AdditionalIncludeDirectories>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
@@ -239,16 +235,14 @@ copy $(TargetPath) \EgtProg\Dll32</Command>
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
<InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
<EnableEnhancedInstructionSet>NotSet</EnableEnhancedInstructionSet>
<EnableEnhancedInstructionSet>AdvancedVectorExtensions2</EnableEnhancedInstructionSet>
<OmitFramePointers>true</OmitFramePointers>
<FloatingPointModel>Precise</FloatingPointModel>
<EnableParallelCodeGeneration>true</EnableParallelCodeGeneration>
<EnableFiberSafeOptimizations>false</EnableFiberSafeOptimizations>
<EnableFiberSafeOptimizations>true</EnableFiberSafeOptimizations>
<WholeProgramOptimization>false</WholeProgramOptimization>
<DebugInformationFormat>None</DebugInformationFormat>
<LanguageStandard>stdcpp17</LanguageStandard>
<AdditionalOptions>-Wno-tautological-undefined-compare</AdditionalOptions>
<IntelJCCErratum>true</IntelJCCErratum>
<AdditionalIncludeDirectories>\EgtDev\Extern\GeometricToolsEngine</AdditionalIncludeDirectories>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
@@ -281,14 +275,11 @@ copy $(TargetPath) \EgtProg\Dll64</Command>
<ClCompile Include="Attribs.cpp" />
<ClCompile Include="BBox3d.cpp" />
<ClCompile Include="BiArcs.cpp" />
<ClCompile Include="CalcPocketing.cpp" />
<ClCompile Include="CAvSilhouetteSurfTm.cpp" />
<ClCompile Include="CAvSimpleSurfFrMove.cpp" />
<ClCompile Include="CAvToolSurfTm.cpp" />
<ClCompile Include="CAvToolTriangle.cpp" />
<ClCompile Include="CDeBoxClosedSurfTm.cpp" />
<ClCompile Include="CDeBoxTria.cpp" />
<ClCompile Include="CDeCapsTria.cpp" />
<ClCompile Include="CDeClosedSurfTmClosedSurfTm.cpp" />
<ClCompile Include="CDeConeFrustumClosedSurfTm.cpp" />
<ClCompile Include="CDeConeFrustumTria.cpp" />
@@ -304,52 +295,19 @@ copy $(TargetPath) \EgtProg\Dll64</Command>
<ClCompile Include="CDeTriaTria.cpp" />
<ClCompile Include="CDeUtility.cpp" />
<ClCompile Include="ChainCurves.cpp" />
<ClCompile Include="Circle2P.cpp" />
<ClCompile Include="CircleCenTgCurve.cpp" />
<ClCompile Include="Color.cpp" />
<ClCompile Include="CreateCurveAux.cpp" />
<ClCompile Include="CurveByApprox.cpp" />
<ClCompile Include="CurveByInterp.cpp" />
<ClCompile Include="CurveCompositeOffset.cpp" />
<ClCompile Include="DistPointSurfFr.cpp" />
<ClCompile Include="IntersCurveSurfTm.cpp">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'">false</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="IntersLineVolZmap.cpp" />
<ClCompile Include="IntersPlaneVolZmap.cpp" />
<ClCompile Include="IntersLineSurfBez.cpp" />
<ClCompile Include="SurfTriMeshOffset.cpp" />
<ClCompile Include="VolZmapOffset.cpp" />
<ClCompile Include="PolygonElevation.cpp" />
<ClCompile Include="Quaternion.cpp" />
<ClCompile Include="RotationMinimizingFrame.cpp" />
<ClCompile Include="RotationXplaneFrame.cpp" />
<ClCompile Include="SbzFromCurves.cpp" />
<ClCompile Include="SbzStandard.cpp" />
<ClCompile Include="Voronoi.cpp" />
<ClInclude Include="..\Include\EGkCDeClosedSurfTmClosedSurfTm.h" />
<ClInclude Include="..\Include\EGkCDeConeFrustumClosedSurfTm.h" />
<ClInclude Include="..\Include\EGkCDeConvexTorusClosedSurfTm.h" />
<ClInclude Include="..\Include\EGkCDeRectPrismoidClosedSurfTm.h" />
<ClInclude Include="..\Include\EGkDistLineLine.h" />
<ClInclude Include="..\Include\EGkDistPointLine.h" />
<ClInclude Include="..\Include\EGkIntersCurveSurfTm.h" />
<ClInclude Include="..\Include\EGkIntersLineBox.h" />
<ClInclude Include="..\Include\EGkIntersLineVolZmap.h" />
<ClInclude Include="..\Include\EGkIntersPlaneBox.h" />
<ClInclude Include="..\Include\EGkIntersPlaneVolZmap.h" />
<ClInclude Include="..\Include\EGkPolygonElevation.h" />
<ClInclude Include="..\Include\EGkQuaternion.h" />
<ClInclude Include="..\Include\EGkRotationMinimizingFrame.h" />
<ClInclude Include="..\Include\EGkRotationXplaneFrame.h" />
<ClInclude Include="..\Include\EGkSubtractProjectedFacesOnStmFace.h" />
<ClInclude Include="..\Include\EGkSurfTriMeshAux.h" />
<ClInclude Include="CAvSilhouetteSurfTm.h" />
<ClInclude Include="CDeBoxTria.h" />
<ClInclude Include="CDeCapsTria.h" />
<ClInclude Include="CDeConeFrustumTria.h" />
<ClInclude Include="CDeConeTria.h" />
<ClInclude Include="CDeConvexTorusTria.h" />
@@ -363,11 +321,7 @@ copy $(TargetPath) \EgtProg\Dll64</Command>
<ClCompile Include="DistPointSurfTm.cpp" />
<ClCompile Include="DistPointTria.cpp" />
<ClCompile Include="ExtDimension.cpp" />
<ClCompile Include="HashGrids1d.cpp" />
<ClCompile Include="IntersLineBox.cpp" />
<ClCompile Include="IntersLineCaps.cpp" />
<ClCompile Include="IntersLineCone.cpp" />
<ClCompile Include="IntersLineCyl.cpp" />
<ClCompile Include="IntersLineSphere.cpp" />
<ClCompile Include="IntersLineSurfStd.cpp" />
<ClCompile Include="IntersPlaneBox.cpp" />
@@ -376,9 +330,6 @@ copy $(TargetPath) \EgtProg\Dll64</Command>
<ClCompile Include="IntersPlaneTria.cpp" />
<ClCompile Include="IntersSurfTmSurfTm.cpp" />
<ClCompile Include="IntersTriaTria.cpp" />
<ClCompile Include="OffsetAux.cpp" />
<ClCompile Include="Tree.cpp" />
<ClCompile Include="MedialAxis.cpp" />
<ClCompile Include="OffsetCurve.cpp" />
<ClCompile Include="DistPointArc.cpp" />
<ClCompile Include="DistPointCrvAux.cpp" />
@@ -415,7 +366,12 @@ copy $(TargetPath) \EgtProg\Dll64</Command>
<ClCompile Include="IntersCurveCurve.cpp" />
<ClCompile Include="IntersLineArc.cpp" />
<ClCompile Include="IntersLineLine.cpp" />
<ClCompile Include="IntersLinePlane.cpp" />
<ClCompile Include="IntersLinePlane.cpp">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'">false</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="IntersLineSurfTm.cpp" />
<ClCompile Include="IntersLineTria.cpp" />
<ClCompile Include="Intervals.cpp" />
@@ -433,21 +389,18 @@ copy $(TargetPath) \EgtProg\Dll64</Command>
<ClCompile Include="OffsetCurveOnX.cpp" />
<ClCompile Include="Polygon3d.cpp" />
<ClCompile Include="AdjustLoops.cpp" />
<ClCompile Include="ProjectCurveSurf.cpp" />
<ClCompile Include="RemoveCurveDefects.cpp" />
<ClCompile Include="RemoveCurveSpikes.cpp" />
<ClCompile Include="SelfIntersCurve.cpp" />
<ClCompile Include="SfrCreate.cpp" />
<ClCompile Include="SubtractProjectedFacesOnStmFace.cpp" />
<ClCompile Include="SurfAux.cpp" />
<ClCompile Include="SurfBezier.cpp" />
<ClCompile Include="SurfFlatRegion.cpp" />
<ClCompile Include="SurfFlatRegionBooleans.cpp" />
<ClCompile Include="SurfFlatRegionOffset.cpp" />
<ClCompile Include="SurfTriMeshBooleans.cpp" />
<ClCompile Include="SurfTriMeshCuts.cpp" />
<ClCompile Include="SurfTriMeshUtilities.cpp" />
<ClCompile Include="TextureData.cpp" />
<ClCompile Include="Tool.cpp" />
<ClCompile Include="tpp_assert.cpp" />
<ClCompile Include="tpp_impl.cpp" />
<ClCompile Include="UserObjDefault.cpp" />
<ClCompile Include="UserObjFactory.cpp" />
<ClCompile Include="OutTsc.cpp" />
@@ -478,7 +431,6 @@ copy $(TargetPath) \EgtProg\Dll64</Command>
<ClCompile Include="VolZmapGraphics.cpp" />
<ClCompile Include="VolZmapVolume.cpp" />
<ClCompile Include="VolZmap.cpp" />
<ClInclude Include="Voronoi.h" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\Include\EGkAngle.h" />
@@ -495,14 +447,14 @@ copy $(TargetPath) \EgtProg\Dll64</Command>
<ClInclude Include="..\Include\EGkChainCurves.h" />
<ClInclude Include="..\Include\EGkCircleCenTgCurve.h" />
<ClInclude Include="..\Include\EGkColor.h" />
<ClInclude Include="..\Include\EGkCurve.h" />
<ClInclude Include="..\Include\EGkCurveArc.h" />
<ClInclude Include="..\Include\EGkCurveAux.h" />
<ClInclude Include="..\Include\EGkCurveBezier.h" />
<ClInclude Include="..\Include\EgkCurve.h" />
<ClInclude Include="..\Include\EgkCurveArc.h" />
<ClInclude Include="..\Include\EgkCurveAux.h" />
<ClInclude Include="..\Include\EgkCurveBezier.h" />
<ClInclude Include="..\Include\EGkCurveByApprox.h" />
<ClInclude Include="..\Include\EGkCurveComposite.h" />
<ClInclude Include="..\Include\EgkCurveComposite.h" />
<ClInclude Include="..\Include\EGkCurveByInterp.h" />
<ClInclude Include="..\Include\EGkCurveLine.h" />
<ClInclude Include="..\Include\EgkCurveLine.h" />
<ClInclude Include="..\Include\EGkCurveLocal.h" />
<ClInclude Include="..\Include\EGkCurvePointDiffGeom.h" />
<ClInclude Include="..\Include\EGkDistPointCurve.h" />
@@ -605,12 +557,14 @@ copy $(TargetPath) \EgtProg\Dll64</Command>
<ClInclude Include="CAvSimpleSurfFrMove.h" />
<ClInclude Include="CAvToolSurfTm.h" />
<ClInclude Include="CreateCurveAux.h" />
<ClInclude Include="DistLineLine.h" />
<ClInclude Include="DistPointArc.h" />
<ClInclude Include="DistPointCrvAux.h" />
<ClInclude Include="DistPointCrvBezier.h" />
<ClInclude Include="DistPointCrvComposite.h" />
<ClInclude Include="DistPointLine.h" />
<ClInclude Include="DllMain.h" />
<ClInclude Include="earcut.hpp" />
<ClInclude Include="dpoint.hpp" />
<ClInclude Include="ExtDimension.h" />
<ClInclude Include="ExtText.h" />
<ClInclude Include="FontAux.h" />
@@ -639,16 +593,10 @@ copy $(TargetPath) \EgtProg\Dll64</Command>
<ClInclude Include="IntersArcArc.h" />
<ClInclude Include="IntersCrvCompoCrvCompo.h" />
<ClInclude Include="IntersLineArc.h" />
<ClInclude Include="IntersLineBox.h" />
<ClInclude Include="IntersLineCaps.h" />
<ClInclude Include="IntersLineCone.h" />
<ClInclude Include="IntersLineCyl.h" />
<ClInclude Include="IntersLineLine.h" />
<ClInclude Include="IntersLineSurfStd.h" />
<ClInclude Include="IntersLineTria.h" />
<ClInclude Include="IterManager.h" />
<ClInclude Include="OffsetAux.h" />
<ClInclude Include="Tree.h" />
<ClInclude Include="Material.h" />
<ClInclude Include="FontNfe.h" />
<ClInclude Include="MC_Tables.h" />
@@ -658,13 +606,16 @@ copy $(TargetPath) \EgtProg\Dll64</Command>
<ClInclude Include="ObjGraphicsMgr.h" />
<ClInclude Include="FontOs.h" />
<ClInclude Include="AdjustLoops.h" />
<ClInclude Include="RemoveCurveDefects.h" />
<ClInclude Include="SurfAux.h" />
<ClInclude Include="RemoveCurveSpikes.h" />
<ClInclude Include="SurfBezier.h" />
<ClInclude Include="SurfFlatRegion.h" />
<ClInclude Include="TextureData.h" />
<ClInclude Include="Tool.h" />
<ClInclude Include="CAvToolTriangle.h" />
<ClInclude Include="tpp_assert.hpp" />
<ClInclude Include="tpp_interface.hpp" />
<ClInclude Include="triangle.h" />
<ClInclude Include="triangle_impl.hpp" />
<ClInclude Include="UserObjDefault.h" />
<ClInclude Include="OutTsc.h" />
<ClInclude Include="PointsPCA.h" />
+60 -192
View File
@@ -43,18 +43,15 @@
<Filter Include="File di origine\GeoOffset">
<UniqueIdentifier>{f07670fd-9429-4b7e-ac6d-1c0022e756fb}</UniqueIdentifier>
</Filter>
<Filter Include="File di origine\GeoProject">
<UniqueIdentifier>{d96752da-1884-4a73-ba1b-5b20b606e469}</UniqueIdentifier>
</Filter>
<Filter Include="File di origine\GeoElevation">
<UniqueIdentifier>{4c6a9dc5-8fac-4ecd-bde6-3e37e056712e}</UniqueIdentifier>
</Filter>
<Filter Include="File di origine\GeoCollisionAvoid">
<UniqueIdentifier>{ae52e402-3063-45e3-b9f7-1710035a1f56}</UniqueIdentifier>
</Filter>
<Filter Include="File di origine\GeoCollisionDetection">
<Filter Include="File di origine\GeoCollision">
<UniqueIdentifier>{865b76ee-b10d-41fc-861c-b48ce52fa277}</UniqueIdentifier>
</Filter>
<Filter Include="File di intestazione\tpp">
<UniqueIdentifier>{9596e38a-8880-4ab5-bd65-e1db39c92ac5}</UniqueIdentifier>
</Filter>
<Filter Include="File di origine\tpp">
<UniqueIdentifier>{636e60fa-4b24-4a7b-b2e9-74e1c1e8fb31}</UniqueIdentifier>
</Filter>
</ItemGroup>
<ItemGroup>
<ClCompile Include="Vector3d.cpp">
@@ -276,9 +273,6 @@
<ClCompile Include="IntersLineSurfTm.cpp">
<Filter>File di origine\GeoInters</Filter>
</ClCompile>
<ClCompile Include="IntersLineSurfBez.cpp">
<Filter>File di origine\GeoInters</Filter>
</ClCompile>
<ClCompile Include="CircleCenTgCurve.cpp">
<Filter>File di origine\GeoCreate</Filter>
</ClCompile>
@@ -339,7 +333,7 @@
<ClCompile Include="OffsetCurveOnX.cpp">
<Filter>File di origine\GeoOffset</Filter>
</ClCompile>
<ClCompile Include="RemoveCurveDefects.cpp">
<ClCompile Include="RemoveCurveSpikes.cpp">
<Filter>File di origine\GeoInters</Filter>
</ClCompile>
<ClCompile Include="Polygon3d.cpp">
@@ -378,8 +372,17 @@
<ClCompile Include="IntersLineSurfStd.cpp">
<Filter>File di origine\GeoInters</Filter>
</ClCompile>
<ClCompile Include="CAvToolTriangle.cpp">
<Filter>File di origine\GeoCollision</Filter>
</ClCompile>
<ClCompile Include="CAvToolSurfTm.cpp">
<Filter>File di origine\GeoCollision</Filter>
</ClCompile>
<ClCompile Include="CDeBoxTria.cpp">
<Filter>File di origine\GeoCollisionDetection</Filter>
<Filter>File di origine\GeoCollision</Filter>
</ClCompile>
<ClCompile Include="CAvSimpleSurfFrMove.cpp">
<Filter>File di origine\GeoCollision</Filter>
</ClCompile>
<ClCompile Include="IntersSurfTmSurfTm.cpp">
<Filter>File di origine\GeoInters</Filter>
@@ -397,19 +400,19 @@
<Filter>File di origine\Geo</Filter>
</ClCompile>
<ClCompile Include="CDeCylTria.cpp">
<Filter>File di origine\GeoCollisionDetection</Filter>
<Filter>File di origine\GeoCollision</Filter>
</ClCompile>
<ClCompile Include="CDeBoxClosedSurfTm.cpp">
<Filter>File di origine\GeoCollisionDetection</Filter>
<Filter>File di origine\GeoCollision</Filter>
</ClCompile>
<ClCompile Include="CDeCylClosedSurfTm.cpp">
<Filter>File di origine\GeoCollisionDetection</Filter>
<Filter>File di origine\GeoCollision</Filter>
</ClCompile>
<ClCompile Include="CDeSpheTria.cpp">
<Filter>File di origine\GeoCollisionDetection</Filter>
<Filter>File di origine\GeoCollision</Filter>
</ClCompile>
<ClCompile Include="CDeSpheClosedSurfTm.cpp">
<Filter>File di origine\GeoCollisionDetection</Filter>
<Filter>File di origine\GeoCollision</Filter>
</ClCompile>
<ClCompile Include="SurfBezier.cpp">
<Filter>File di origine\Geo</Filter>
@@ -427,130 +430,40 @@
<Filter>File di origine\GeoDist</Filter>
</ClCompile>
<ClCompile Include="CDeTriaTria.cpp">
<Filter>File di origine\GeoCollisionDetection</Filter>
<Filter>File di origine\GeoCollision</Filter>
</ClCompile>
<ClCompile Include="CDeConeTria.cpp">
<Filter>File di origine\GeoCollisionDetection</Filter>
<Filter>File di origine\GeoCollision</Filter>
</ClCompile>
<ClCompile Include="CDeUtility.cpp">
<Filter>File di origine\GeoCollisionDetection</Filter>
<Filter>File di origine\GeoCollision</Filter>
</ClCompile>
<ClCompile Include="CDeClosedSurfTmClosedSurfTm.cpp">
<Filter>File di origine\GeoCollisionDetection</Filter>
<Filter>File di origine\GeoCollision</Filter>
</ClCompile>
<ClCompile Include="CDeConeFrustumClosedSurfTm.cpp">
<Filter>File di origine\GeoCollisionDetection</Filter>
<Filter>File di origine\GeoCollision</Filter>
</ClCompile>
<ClCompile Include="CDeConeFrustumTria.cpp">
<Filter>File di origine\GeoCollisionDetection</Filter>
<Filter>File di origine\GeoCollision</Filter>
</ClCompile>
<ClCompile Include="CDeConvexTorusClosedSurfTm.cpp">
<Filter>File di origine\GeoCollisionDetection</Filter>
<Filter>File di origine\GeoCollision</Filter>
</ClCompile>
<ClCompile Include="CDeConvexTorusTria.cpp">
<Filter>File di origine\GeoCollisionDetection</Filter>
<Filter>File di origine\GeoCollision</Filter>
</ClCompile>
<ClCompile Include="CDeRectPrismoidClosedSurfTm.cpp">
<Filter>File di origine\GeoCollisionDetection</Filter>
<Filter>File di origine\GeoCollision</Filter>
</ClCompile>
<ClCompile Include="CDeRectPrismoidTria.cpp">
<Filter>File di origine\GeoCollisionDetection</Filter>
<Filter>File di origine\GeoCollision</Filter>
</ClCompile>
<ClCompile Include="SurfTriMeshUtilities.cpp">
<Filter>File di origine\Geo</Filter>
<ClCompile Include="tpp_assert.cpp">
<Filter>File di origine\tpp</Filter>
</ClCompile>
<ClCompile Include="SurfTriMeshCuts.cpp">
<Filter>File di origine\Geo</Filter>
</ClCompile>
<ClCompile Include="HashGrids1d.cpp">
<Filter>File di origine\Base</Filter>
</ClCompile>
<ClCompile Include="CDeCapsTria.cpp">
<Filter>File di origine\GeoCollisionDetection</Filter>
</ClCompile>
<ClCompile Include="Circle2P.cpp">
<Filter>File di origine\GeoCreate</Filter>
</ClCompile>
<ClCompile Include="MedialAxis.cpp">
<Filter>File di origine\GeoOffset</Filter>
</ClCompile>
<ClCompile Include="Tree.cpp">
<Filter>File di origine\Base</Filter>
</ClCompile>
<ClCompile Include="IntersLineCyl.cpp">
<Filter>File di origine\GeoInters</Filter>
</ClCompile>
<ClCompile Include="IntersLineCone.cpp">
<Filter>File di origine\GeoInters</Filter>
</ClCompile>
<ClCompile Include="IntersLineCaps.cpp">
<Filter>File di origine\GeoInters</Filter>
</ClCompile>
<ClCompile Include="ProjectCurveSurf.cpp">
<Filter>File di origine\GeoProject</Filter>
</ClCompile>
<ClCompile Include="SubtractProjectedFacesOnStmFace.cpp">
<Filter>File di origine\GeoProject</Filter>
</ClCompile>
<ClCompile Include="SurfAux.cpp">
<Filter>File di origine\Geo</Filter>
</ClCompile>
<ClCompile Include="CalcPocketing.cpp">
<Filter>File di origine\GeoOffset</Filter>
</ClCompile>
<ClCompile Include="OffsetAux.cpp">
<Filter>File di origine\GeoOffset</Filter>
</ClCompile>
<ClCompile Include="Voronoi.cpp">
<Filter>File di origine\Base</Filter>
</ClCompile>
<ClCompile Include="PolygonElevation.cpp">
<Filter>File di origine\GeoElevation</Filter>
</ClCompile>
<ClCompile Include="IntersCurveSurfTm.cpp">
<Filter>File di origine\GeoInters</Filter>
</ClCompile>
<ClCompile Include="CAvSimpleSurfFrMove.cpp">
<Filter>File di origine\GeoCollisionAvoid</Filter>
</ClCompile>
<ClCompile Include="CAvToolSurfTm.cpp">
<Filter>File di origine\GeoCollisionAvoid</Filter>
</ClCompile>
<ClCompile Include="CAvToolTriangle.cpp">
<Filter>File di origine\GeoCollisionAvoid</Filter>
</ClCompile>
<ClCompile Include="IntersLineVolZmap.cpp">
<Filter>File di origine\GeoInters</Filter>
</ClCompile>
<ClCompile Include="IntersPlaneVolZmap.cpp">
<Filter>File di origine\GeoInters</Filter>
</ClCompile>
<ClCompile Include="SbzStandard.cpp">
<Filter>File di origine\GeoCreate</Filter>
</ClCompile>
<ClCompile Include="RotationMinimizingFrame.cpp">
<Filter>File di origine\Base</Filter>
</ClCompile>
<ClCompile Include="RotationXplaneFrame.cpp">
<Filter>File di origine\Base</Filter>
</ClCompile>
<ClCompile Include="Quaternion.cpp">
<Filter>File di origine\Base</Filter>
</ClCompile>
<ClCompile Include="CAvSilhouetteSurfTm.cpp">
<Filter>File di origine\GeoCollisionAvoid</Filter>
</ClCompile>
<ClCompile Include="SbzFromCurves.cpp">
<Filter>File di origine\GeoCreate</Filter>
</ClCompile>
<ClCompile Include="DistPointSurfFr.cpp">
<Filter>File di origine\GeoDist</Filter>
</ClCompile>
<ClCompile Include="VolZmapOffset.cpp">
<Filter>File di origine\Geo</Filter>
</ClCompile>
<ClCompile Include="SurfTriMeshOffset.cpp">
<Filter>File di origine\GeoOffset</Filter>
<ClCompile Include="tpp_impl.cpp">
<Filter>File di origine\tpp</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
@@ -608,6 +521,9 @@
<ClInclude Include="DistPointArc.h">
<Filter>File di intestazione</Filter>
</ClInclude>
<ClInclude Include="DistPointLine.h">
<Filter>File di intestazione</Filter>
</ClInclude>
<ClInclude Include="DistPointCrvBezier.h">
<Filter>File di intestazione</Filter>
</ClInclude>
@@ -719,28 +635,28 @@
<ClInclude Include="..\Include\EGkChainCurves.h">
<Filter>File di intestazione\Include</Filter>
</ClInclude>
<ClInclude Include="..\Include\EGkCurveBezier.h">
<ClInclude Include="..\Include\EgkCurveBezier.h">
<Filter>File di intestazione\Include</Filter>
</ClInclude>
<ClInclude Include="..\Include\EGkColor.h">
<Filter>File di intestazione\Include</Filter>
</ClInclude>
<ClInclude Include="..\Include\EGkCurve.h">
<ClInclude Include="..\Include\EgkCurve.h">
<Filter>File di intestazione\Include</Filter>
</ClInclude>
<ClInclude Include="..\Include\EGkCurveArc.h">
<ClInclude Include="..\Include\EgkCurveArc.h">
<Filter>File di intestazione\Include</Filter>
</ClInclude>
<ClInclude Include="..\Include\EGkCurveAux.h">
<ClInclude Include="..\Include\EgkCurveAux.h">
<Filter>File di intestazione\Include</Filter>
</ClInclude>
<ClInclude Include="..\Include\EGkCurveByInterp.h">
<Filter>File di intestazione\Include</Filter>
</ClInclude>
<ClInclude Include="..\Include\EGkCurveComposite.h">
<ClInclude Include="..\Include\EgkCurveComposite.h">
<Filter>File di intestazione\Include</Filter>
</ClInclude>
<ClInclude Include="..\Include\EGkCurveLine.h">
<ClInclude Include="..\Include\EgkCurveLine.h">
<Filter>File di intestazione\Include</Filter>
</ClInclude>
<ClInclude Include="..\Include\EGkCurvePointDiffGeom.h">
@@ -935,7 +851,7 @@
<ClInclude Include="..\Include\EGkIntersLineSurfTm.h">
<Filter>File di intestazione\Include</Filter>
</ClInclude>
<ClInclude Include="RemoveCurveDefects.h">
<ClInclude Include="RemoveCurveSpikes.h">
<Filter>File di intestazione</Filter>
</ClInclude>
<ClInclude Include="..\Include\EGkIntersPlanePlane.h">
@@ -1130,6 +1046,9 @@
<ClInclude Include="..\Include\EGkIntersPlaneBox.h">
<Filter>File di intestazione\Include</Filter>
</ClInclude>
<ClInclude Include="DistLineLine.h">
<Filter>File di intestazione</Filter>
</ClInclude>
<ClInclude Include="CDeUtility.h">
<Filter>File di intestazione</Filter>
</ClInclude>
@@ -1169,71 +1088,20 @@
<ClInclude Include="CDeRectPrismoidTria.h">
<Filter>File di intestazione</Filter>
</ClInclude>
<ClInclude Include="earcut.hpp">
<Filter>File di intestazione</Filter>
<ClInclude Include="dpoint.hpp">
<Filter>File di intestazione\tpp</Filter>
</ClInclude>
<ClInclude Include="IntersLineBox.h">
<Filter>File di intestazione</Filter>
<ClInclude Include="tpp_assert.hpp">
<Filter>File di intestazione\tpp</Filter>
</ClInclude>
<ClInclude Include="CDeCapsTria.h">
<Filter>File di intestazione</Filter>
<ClInclude Include="tpp_interface.hpp">
<Filter>File di intestazione\tpp</Filter>
</ClInclude>
<ClInclude Include="Tree.h">
<Filter>File di intestazione</Filter>
<ClInclude Include="triangle.h">
<Filter>File di intestazione\tpp</Filter>
</ClInclude>
<ClInclude Include="IntersLineCyl.h">
<Filter>File di intestazione</Filter>
</ClInclude>
<ClInclude Include="IntersLineCone.h">
<Filter>File di intestazione</Filter>
</ClInclude>
<ClInclude Include="IntersLineCaps.h">
<Filter>File di intestazione</Filter>
</ClInclude>
<ClInclude Include="SurfAux.h">
<Filter>File di intestazione</Filter>
</ClInclude>
<ClInclude Include="OffsetAux.h">
<Filter>File di intestazione</Filter>
</ClInclude>
<ClInclude Include="..\Include\EGkPolygonElevation.h">
<Filter>File di intestazione\Include</Filter>
</ClInclude>
<ClInclude Include="..\Include\EGkSubtractProjectedFacesOnStmFace.h">
<Filter>File di intestazione\Include</Filter>
</ClInclude>
<ClInclude Include="Voronoi.h">
<Filter>File di intestazione</Filter>
</ClInclude>
<ClInclude Include="..\Include\EGkIntersCurveSurfTm.h">
<Filter>File di intestazione\Include</Filter>
</ClInclude>
<ClInclude Include="..\Include\EGkIntersPlaneVolZmap.h">
<Filter>File di intestazione\Include</Filter>
</ClInclude>
<ClInclude Include="..\Include\EGkIntersLineVolZmap.h">
<Filter>File di intestazione\Include</Filter>
</ClInclude>
<ClInclude Include="..\Include\EGkRotationMinimizingFrame.h">
<Filter>File di intestazione\Include</Filter>
</ClInclude>
<ClInclude Include="..\Include\EGkRotationXplaneFrame.h">
<Filter>File di intestazione\Include</Filter>
</ClInclude>
<ClInclude Include="..\Include\EGkQuaternion.h">
<Filter>File di intestazione\Include</Filter>
</ClInclude>
<ClInclude Include="..\Include\EGkDistLineLine.h">
<Filter>File di intestazione\Include</Filter>
</ClInclude>
<ClInclude Include="..\Include\EGkDistPointLine.h">
<Filter>File di intestazione\Include</Filter>
</ClInclude>
<ClInclude Include="CAvSilhouetteSurfTm.h">
<Filter>File di intestazione</Filter>
</ClInclude>
<ClInclude Include="..\Include\EGkSurfTriMeshAux.h">
<Filter>File di intestazione\Include</Filter>
<ClInclude Include="triangle_impl.hpp">
<Filter>File di intestazione\tpp</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
+116 -799
View File
File diff suppressed because it is too large Load Diff
+9 -46
View File
@@ -28,7 +28,7 @@ class ExtDimension : public IExtDimension, public IGeoObjRW
ExtDimension* Clone( void) const override ;
GeoObjType GetType( void) const override ;
bool IsValid( void) const override
{ return ( m_nType != DT_NONE) ; }
{ return ( m_nType != DT_NONE) ; }
const std::string& GetTitle( void) const override ;
bool Dump( std::string& sOut, bool bMM = true, const char* szNewLine = "\n") const override ;
bool GetLocalBBox( BBox3d& b3Loc, int nFlag = BBF_STANDARD) const override ;
@@ -50,16 +50,10 @@ class ExtDimension : public IExtDimension, public IGeoObjRW
{ return m_OGrMgr.GetObjGraphics() ; }
const IObjGraphics* GetObjGraphics( void) const override
{ return m_OGrMgr.GetObjGraphics() ; }
void SetTempProp( int nProp, int nPropInd = 0) override
{ if ( nPropInd >= 0 && nPropInd < 2)
m_nTempProp[nPropInd] = nProp ; }
int GetTempProp( int nPropInd = 0) const override
{ return (( nPropInd >= 0 && nPropInd < 2) ? m_nTempProp[nPropInd] : 0) ; }
void SetTempParam( double dParam, int nParamInd = 0) override
{ if ( nParamInd >= 0 && nParamInd < 2)
m_dTempParam[nParamInd] = dParam ; }
double GetTempParam( int nParamInd = 0) const override
{ return (( nParamInd >= 0 && nParamInd < 2) ? m_dTempParam[nParamInd] : 0.0) ; }
void SetTempProp( int nProp) override
{ m_nTempProp = nProp ; }
int GetTempProp( void) const override
{ return m_nTempProp ; }
public : // IExtDimension
bool CopyFrom( const IGeoObj* pGObjSrc) override ;
@@ -67,15 +61,6 @@ class ExtDimension : public IExtDimension, public IGeoObjRW
int nDecDigit, const std::string& sFont, double dTextHeight) override ;
bool SetLinear( const Point3d& ptP1, const Point3d& ptP2, const Point3d& ptPos,
const Vector3d& vtN, const Vector3d& vtDir, const std::string& sText) override ;
bool SetRadial( const Point3d& ptCen, const Point3d& ptPos,
const Vector3d& vtN, const std::string& sText) override ;
bool SetDiametral( const Point3d& ptCen, const Point3d& ptPos,
const Vector3d& vtN, const std::string& sText) override ;
bool SetAngular( const Point3d& ptV, const Point3d& ptP1, const Point3d& ptP2, const Point3d& ptPos,
const Vector3d& vtN, const std::string& sText) override ;
bool SetAngularEx( const Point3d& ptV1, const Point3d& ptP1,
const Point3d& ptV2, const Point3d& ptP2, const Point3d& ptPos,
const Vector3d& vtN, const std::string& sText) override ;
const Vector3d& GetNormVersor( void) const override
{ return m_vtN ; }
const Vector3d& GetDirVersor( void) const override
@@ -108,16 +93,12 @@ class ExtDimension : public IExtDimension, public IGeoObjRW
{ return m_dTextHeight ; }
bool GetMidPoint( Point3d& ptMid) const override ;
bool GetCenterPoint( Point3d& ptCen) const override ;
const std::string& GetSubType( void) const override ;
bool ApproxWithLines( double dLinTol, double dAngTolDeg, POLYLINELIST& lstPL) const override ;
public : // IGeoObjRW
int GetNgeId( void) const override ;
bool Save( NgeWriter& ngeOut) const override ;
bool PreSave( GdbGeo& Wrapper) const override { return true ; }
bool PostSave( GdbGeo& Wrapper) const override { return true ; }
bool Load( NgeReader& ngeIn) override ;
bool PostLoad( GdbGeo& Wrapper) override { return true ; }
public :
ExtDimension( void) ;
@@ -131,12 +112,12 @@ class ExtDimension : public IExtDimension, public IGeoObjRW
private :
bool CopyFrom( const ExtDimension& gpSrc) ;
const std::string& GetSubType( void) const ;
bool Update( void) const ;
double GetTextHalfDist( const Point3d& ptText, bool bUseRot = true) const ;
double GetTextHalfDist( const Point3d& ptText) const ;
bool GetArrowHead( const Point3d& ptTip, const Vector3d& vtDir, PolyLine& PL) const ;
bool SetCurrFont( FontManager& fntMgr) const ;
bool ApproxTextWithLines( double dLinTol, double dAngTolDeg, POLYLINELIST& lstPL) const ;
bool GetTextMyBBox( BBox3d& b3Loc) const ;
bool GetTextMyBBox( const Point3d& ptPos, BBox3d& b3Loc) const ;
bool GetTextLocalBBox( BBox3d& b3Loc) const ;
bool GetTextBBox( const Frame3d& frRef, BBox3d& b3Ref) const ;
@@ -151,14 +132,13 @@ class ExtDimension : public IExtDimension, public IGeoObjRW
Point3d m_ptP3 ; // terzo punto
Point3d m_ptP4 ; // quarto punto
Point3d m_ptP5 ; // quinto punto
Point3d m_ptP6 ; // sesto punto; nel caso delle quotature angolari il centro
Point3d m_ptP6 ; // sesto punto
Point3d m_ptPos ; // posizione ricevuta della quota
std::string m_sText ; // testo della quota
mutable bool m_bToCalc ; // flag dati effettivi da ricalcolare
mutable std::string m_sCalcText ; // testo effettivo della quota
mutable Point3d m_ptCalcPos ; // posizione effettiva della quota
mutable bool m_bCalcArrowIn ; // flag posizione effettiva delle frecce
mutable bool m_bCalcTextOn ; // flag posizione del testo sulla linea di misura
mutable Point3d m_ptCalcP7 ; // settimo punto effettivo
mutable Point3d m_ptCalcP8 ; // ottavo punto effettivo
double m_dExtLineLen ; // lunghezza di estensione della linea
@@ -168,22 +148,5 @@ class ExtDimension : public IExtDimension, public IGeoObjRW
int m_nDecDigit ; // numero di cifre decimali
std::string m_sFont ; // font del testo
double m_dTextHeight ; // altezza del testo
int m_nTempProp[2] ; // vettore propriet temporanee
double m_dTempParam[2] ; // vettore parametri temporanei
int m_nTempProp ; // proprietà temporanea
} ;
//-----------------------------------------------------------------------------
inline ExtDimension* CreateBasicExtDimension( void)
{ return ( static_cast<ExtDimension*>( CreateGeoObj( EXT_DIMENSION))) ; }
inline ExtDimension* CloneBasicExtDimension( const IGeoObj* pGObj)
{ if ( pGObj == nullptr || pGObj->GetType() != EXT_DIMENSION)
return nullptr ;
return ( static_cast<ExtDimension*>( pGObj->Clone())) ; }
inline const ExtDimension* GetBasicExtDimension( const IGeoObj* pGObj)
{ if ( pGObj == nullptr || pGObj->GetType() != EXT_DIMENSION)
return nullptr ;
return ( static_cast<const ExtDimension*>( pGObj)) ; }
inline ExtDimension* GetBasicExtDimension( IGeoObj* pGObj)
{ if ( pGObj == nullptr || pGObj->GetType() != EXT_DIMENSION)
return nullptr ;
return ( static_cast<ExtDimension*>( pGObj)) ; }
+5 -40
View File
@@ -35,9 +35,8 @@ GEOOBJ_REGISTER( EXT_TEXT, NGE_E_TXT, ExtText) ;
//----------------------------------------------------------------------------
ExtText::ExtText( void)
: m_pSTM( nullptr), m_bNoSTM( false), m_ptP(), m_vtN( 0, 0, 1), m_vtD( 1, 0, 0), m_sFont(),
m_nWeight( 400), m_bItalic( false), m_dHeight( 10), m_dRatio( 1), m_dAddAdvance( 0),
m_nTempProp{0,0}, m_dTempParam{0.0,0.0}
{
m_nWeight( 400), m_bItalic( false), m_dHeight( 10), m_dRatio( 1), m_dAddAdvance( 0), m_nTempProp()
{
}
//----------------------------------------------------------------------------
@@ -160,7 +159,7 @@ ExtText::Clone( void) const
bool
ExtText::CopyFrom( const IGeoObj* pGObjSrc)
{
const ExtText* pTxt = GetBasicExtText( pGObjSrc) ;
const ExtText* pTxt = dynamic_cast<const ExtText*>( pGObjSrc) ;
if ( pTxt == nullptr)
return false ;
return CopyFrom( *pTxt) ;
@@ -185,10 +184,7 @@ ExtText::CopyFrom( const ExtText& clSrc)
m_dRatio = clSrc.m_dRatio ;
m_dAddAdvance = clSrc.m_dAddAdvance ;
m_nInsPos = clSrc.m_nInsPos ;
m_nTempProp[0] = clSrc.m_nTempProp[0] ;
m_nTempProp[1] = clSrc.m_nTempProp[1] ;
m_dTempParam[0] = clSrc.m_dTempParam[0] ;
m_dTempParam[1] = clSrc.m_dTempParam[1] ;
m_nTempProp = clSrc.m_nTempProp ;
return true ;
}
@@ -400,11 +396,8 @@ ExtText::GetBBox( const Frame3d& frRef, BBox3d& b3Ref, int nFlag) const
bool
ExtText::Translate( const Vector3d& vtMove)
{
// imposto ricalcolo della grafica
ResetAuxSurf() ;
m_OGrMgr.Reset() ;
// eseguo
m_ptP.Translate( vtMove) ;
return true ;
}
@@ -413,15 +406,8 @@ ExtText::Translate( const Vector3d& vtMove)
bool
ExtText::Rotate( const Point3d& ptAx, const Vector3d& vtAx, double dCosAng, double dSinAng)
{
// verifico validità dell'asse di rotazione
if ( vtAx.IsSmall())
return false ;
// imposto ricalcolo della grafica
ResetAuxSurf() ;
m_OGrMgr.Reset() ;
// eseguo
return ( m_ptP.Rotate( ptAx, vtAx, dCosAng, dSinAng) &&
m_vtN.Rotate( vtAx, dCosAng, dSinAng) &&
m_vtD.Rotate( vtAx, dCosAng, dSinAng)) ;
@@ -543,18 +529,9 @@ ExtText::Shear( const Point3d& ptOn, const Vector3d& vtNorm, const Vector3d& vtD
bool
ExtText::ToGlob( const Frame3d& frRef)
{
// verifico validità del frame
if ( frRef.GetType() == Frame3d::ERR)
return false ;
// se frame identità, non devo fare alcunché
if ( IsGlobFrame( frRef))
return true ;
// imposto ricalcolo della grafica
ResetAuxSurf() ;
m_OGrMgr.Reset() ;
// trasformo punto e versori
return ( m_ptP.ToGlob( frRef) &&
m_vtN.ToGlob( frRef) &&
@@ -565,18 +542,9 @@ ExtText::ToGlob( const Frame3d& frRef)
bool
ExtText::ToLoc( const Frame3d& frRef)
{
// verifico validità del frame
if ( frRef.GetType() == Frame3d::ERR)
return false ;
// se frame identità, non devo fare alcunché
if ( IsGlobFrame( frRef))
return true ;
// imposto ricalcolo della grafica
ResetAuxSurf() ;
m_OGrMgr.Reset() ;
// trasformo punto e versori
return ( m_ptP.ToLoc( frRef) &&
m_vtN.ToLoc( frRef) &&
@@ -590,15 +558,12 @@ ExtText::LocToLoc( const Frame3d& frOri, const Frame3d& frDest)
// verifico validità dei frame
if ( frOri.GetType() == Frame3d::ERR || frDest.GetType() == Frame3d::ERR)
return false ;
// se i due riferimenti coincidono, non devo fare alcunché
if ( AreSameFrame( frOri, frDest))
return true ;
// imposto ricalcolo della grafica
ResetAuxSurf() ;
m_OGrMgr.Reset() ;
// trasformo punto e versori
return ( m_ptP.ToGlob( frOri) && m_ptP.ToLoc( frDest) &&
m_vtN.ToGlob( frOri) && m_vtN.ToLoc( frDest) &&
@@ -884,7 +849,7 @@ ExtText::GetAuxSurf( void) const
// per ogni regione richiedo la superficie ausiliaria e la aggiungo a quella generale
for ( const auto& pSfr : lstSfr) {
// recupero la superficie trimesh
PtrOwner<SurfTriMesh> pStm( GetBasicSurfFlatRegion( pSfr)->CalcAuxSurf( LIN_TOL_STD, ANG_TOL_STD_DEG)) ;
PtrOwner<ISurfTriMesh> pStm( GetBasicSurfFlatRegion( pSfr)->CalcAuxSurf( LIN_TOL_STD, ANG_TOL_STD_DEG)) ;
if ( pStm != nullptr) {
Triangle3d Tria ;
int nT = pStm->GetFirstTriangle( Tria) ;
+5 -31
View File
@@ -50,16 +50,10 @@ class ExtText : public IExtText, public IGeoObjRW
{ return m_OGrMgr.GetObjGraphics() ; }
const IObjGraphics* GetObjGraphics( void) const override
{ return m_OGrMgr.GetObjGraphics() ; }
void SetTempProp( int nProp, int nPropInd = 0) override
{ if ( nPropInd >= 0 && nPropInd < 2)
m_nTempProp[nPropInd] = nProp ; }
int GetTempProp( int nPropInd = 0) const override
{ return (( nPropInd >= 0 && nPropInd < 2) ? m_nTempProp[nPropInd] : 0) ; }
void SetTempParam( double dParam, int nParamInd = 0) override
{ if ( nParamInd >= 0 && nParamInd < 2)
m_dTempParam[nParamInd] = dParam ; }
double GetTempParam( int nParamInd = 0) const override
{ return (( nParamInd >= 0 && nParamInd < 2) ? m_dTempParam[nParamInd] : 0.0) ; }
void SetTempProp( int nProp) override
{ m_nTempProp = nProp ; }
int GetTempProp( void) const override
{ return m_nTempProp ; }
public : // IExtText
bool CopyFrom( const IGeoObj* pGObjSrc) override ;
@@ -113,10 +107,7 @@ class ExtText : public IExtText, public IGeoObjRW
public : // IGeoObjRW
int GetNgeId( void) const override ;
bool Save( NgeWriter& ngeOut) const override ;
bool PreSave( GdbGeo& Wrapper) const override { return true ; }
bool PostSave( GdbGeo& Wrapper) const override { return true ; }
bool Load( NgeReader& ngeIn) override ;
bool PostLoad( GdbGeo& Wrapper) override { return true ; }
public :
ExtText( void) ;
@@ -152,22 +143,5 @@ class ExtText : public IExtText, public IGeoObjRW
double m_dRatio ; // rapporto tra larghezza e altezza
double m_dAddAdvance ; // avanzamento addizionale tra caratteri
int m_nInsPos ; // posizione del punto di inserimento rispetto al testo
int m_nTempProp[2] ; // vettore proprietà temporanee
double m_dTempParam[2] ; // vettore parametri temporanei
int m_nTempProp ; // proprietà temporanea
} ;
//-----------------------------------------------------------------------------
inline ExtText* CreateBasicExtText( void)
{ return ( static_cast<ExtText*>( CreateGeoObj( EXT_TEXT))) ; }
inline ExtText* CloneBasicExtText( const IGeoObj* pGObj)
{ if ( pGObj == nullptr || pGObj->GetType() != EXT_TEXT)
return nullptr ;
return ( static_cast<ExtText*>( pGObj->Clone())) ; }
inline const ExtText* GetBasicExtText( const IGeoObj* pGObj)
{ if ( pGObj == nullptr || pGObj->GetType() != EXT_TEXT)
return nullptr ;
return ( static_cast<const ExtText*>( pGObj)) ; }
inline ExtText* GetBasicExtText( IGeoObj* pGObj)
{ if ( pGObj == nullptr || pGObj->GetType() != EXT_TEXT)
return nullptr ;
return ( static_cast<ExtText*>( pGObj)) ; }
+70 -155
View File
@@ -15,167 +15,95 @@
#include "stdafx.h"
#include "CurveArc.h"
#include "CurveLine.h"
#include "/EgtDev/Include/EGkFilletChamfer.h"
#include "/EgtDev/Include/EGkDistPointCurve.h"
#include "/EgtDev/Include/EGkIntersCurves.h"
#include "/EgtDev/Include/EgkOffsetCurve.h"
#include "/EgtDev/Include/EgkFilletChamfer.h"
#include "/EgtDev/Include/EgkDistPointCurve.h"
#include "/EgtDev/Include/EgkIntersCurves.h"
#include "/EgtDev/Include/EgtPointerOwner.h"
using namespace std ;
//----------------------------------------------------------------------------
static bool
CalcForFillet( const ICurve& cCrv1, const Point3d& ptNear1,
const ICurve& cCrv2, const Point3d& ptNear2,
const Vector3d& vtNorm, double dRadius,
Point3d& ptCen, Point3d& ptTg1, Point3d& ptTg2,
int& nSide1, int& nSide2, double& dSinA, double& dTgPar1, double& dTgPar2)
{
// calcolo un riferimento sul piano perpendicolare alla normale
Frame3d frIntr ;
if ( ! frIntr.Set( ORIG, vtNorm))
return false ;
// determino il lato di offset della curva 1
DistPointCurve dPC1( ptNear2, cCrv1) ;
if ( ! dPC1.GetSideAtMinDistPoint( 0, vtNorm, nSide1))
return false ;
double dOffs1 = ( nSide1 == MDS_RIGHT ? dRadius : - dRadius) ;
// calcolo gli offset nel piano locale e dal lato opportuno di una copia della curva 1
PtrOwner<ICurve> pCopy1( cCrv1.Clone()) ;
if ( IsNull( pCopy1))
return false ;
pCopy1->ToLoc( frIntr) ;
pCopy1->SetExtrusion( Z_AX) ;
OffsetCurve OffsCrv1 ;
OffsCrv1.Make( pCopy1, dOffs1, ICurve::OFF_FILLET) ;
ICURVEPOVECTOR vOffs1 ;
ICurve* pCrv = OffsCrv1.GetLongerCurve() ;
while ( pCrv != nullptr) {
vOffs1.emplace_back( pCrv) ;
pCrv = OffsCrv1.GetLongerCurve() ;
}
if ( vOffs1.empty())
return false ;
// determino il lato di offset della curva 2
DistPointCurve dPC2( ptNear1, cCrv2) ;
if ( ! dPC2.GetSideAtMinDistPoint( 0, vtNorm, nSide2))
return false ;
double dOffs2 = ( nSide2 == MDS_RIGHT ? dRadius : - dRadius) ;
// calcolo gli offset nel piano locale e dal lato opportuno di una copia della curva 2
PtrOwner<ICurve> pCopy2( cCrv2.Clone()) ;
if ( IsNull( pCopy2))
return false ;
pCopy2->ToLoc( frIntr) ;
pCopy2->SetExtrusion( Z_AX) ;
OffsetCurve OffsCrv2 ;
OffsCrv2.Make( pCopy2, dOffs2, ICurve::OFF_FILLET) ;
ICURVEPOVECTOR vOffs2 ;
pCrv = OffsCrv2.GetLongerCurve() ;
while ( pCrv != nullptr) {
vOffs2.emplace_back( pCrv) ;
pCrv = OffsCrv2.GetLongerCurve() ;
}
if ( vOffs2.empty())
return false ;
// calcolo le intersezioni tra tutte le curve di offset e seleziono quella più vicina ai punti passati
Point3d ptInt1 = P_INVALID, ptInt2 = P_INVALID ;
Point3d ptNearI = Media( ptNear1, ptNear2) ;
ptNearI.ToLoc( frIntr) ;
double dMinDist = INFINITO ;
for ( int i = 0 ; i < int( vOffs1.size()) ; i++) {
for ( int j = 0 ; j < int( vOffs2.size()) ; j ++) {
IntersCurveCurve intCC( *vOffs1[i], *vOffs2[j]) ;
if ( intCC.GetIntersCount() == 0)
continue ;
Point3d ptInt1Curr, ptInt2Curr ;
if ( ! intCC.GetIntersPointNearTo( 0, ptNearI, ptInt1Curr) ||
! intCC.GetIntersPointNearTo( 1, ptNearI, ptInt2Curr))
return false ;
Point3d ptCenCurr = Media( ptInt1Curr, ptInt2Curr) ;
double dDist = Dist( ptNearI, ptCenCurr) ;
if ( dDist < dMinDist - EPS_SMALL) {
dMinDist = dDist ;
ptInt1 = ptInt1Curr ;
ptInt2 = ptInt2Curr ;
}
}
}
// se non sono state trovate intersezioni esco
if ( ! ptInt1.IsValid() || ! ptInt2.IsValid())
return false ;
ptInt1.ToGlob( frIntr) ;
ptInt2.ToGlob( frIntr) ;
ptCen = Media( ptInt1, ptInt2) ;
// proiezione del punto di intersezione sulla prima curva
DistPointCurve dPCI1( ptInt1, cCrv1) ;
int nFlag1 ;
if ( ! dPCI1.GetParamAtMinDistPoint( 0, dTgPar1, nFlag1) || nFlag1 != MDPCI_NORMAL)
return false ;
Vector3d vtTg1 ;
if ( ! cCrv1.GetPointTang( dTgPar1, ICurve::FROM_MINUS, ptTg1, vtTg1))
return false ;
// proiezione del punto di intersezione sulla seconda curva
DistPointCurve dPCI2( ptInt2, cCrv2) ;
int nFlag2 ;
if ( ! dPCI2.GetParamAtMinDistPoint( 0, dTgPar2, nFlag2) || nFlag2 != MDPCI_NORMAL)
return false ;
Vector3d vtTg2 ;
if ( ! cCrv2.GetPointTang( dTgPar2, ICurve::FROM_MINUS, ptTg2, vtTg2))
return false ;
// determino rotazione tra le curve
dSinA = ( vtTg1 ^ vtTg2) * vtNorm ;
return true ;
}
//----------------------------------------------------------------------------
ICurveArc*
CreateFillet( const ICurve& cCrv1, const Point3d& ptNear1,
const ICurve& cCrv2, const Point3d& ptNear2,
const Vector3d& vtNorm, double dRadius, double& dPar1, double& dPar2)
{
// verifico validità parametri ricevuti
// verifico validità parametri ricevuti
if ( &cCrv1 == nullptr || &ptNear1 == nullptr ||
&cCrv2 == nullptr || &ptNear2 == nullptr ||
&vtNorm == nullptr || &dPar1 == nullptr || &dPar2 == nullptr)
return nullptr ;
// verifico il minimo raggio
if ( dRadius < 10 * EPS_SMALL)
// calcolo un riferimento sul piano perpendicolare alla normale
Frame3d frIntr ;
if ( ! frIntr.Set( ORIG, vtNorm))
return nullptr ;
// eseguo calcoli
Point3d ptCen, ptTg1, ptTg2 ;
int nSide1, nSide2 ;
double dSinA, dTgPar1, dTgPar2 ;
if ( ! CalcForFillet( cCrv1, ptNear1, cCrv2, ptNear2, vtNorm, dRadius,
ptCen, ptTg1, ptTg2, nSide1, nSide2, dSinA, dTgPar1, dTgPar2))
// determino il lato di offset della curva 1
DistPointCurve dPC1( ptNear2, cCrv1) ;
int nSide1 ;
if ( ! dPC1.GetSideAtMinDistPoint( 0, vtNorm, nSide1))
return nullptr ;
double dOffs1 = ( nSide1 == MDS_RIGHT ? dRadius : - dRadius) ;
// calcolo l'offset nel piano locale e dal lato opportuno di una copia della curva 1
PtrOwner<ICurve> pCopy1( cCrv1.Clone()) ;
if ( IsNull( pCopy1))
return nullptr ;
pCopy1->ToLoc( frIntr) ;
pCopy1->SetExtrusion( Z_AX) ;
if ( ! pCopy1->SimpleOffset( dOffs1, ICurve::OFF_FILLET))
return nullptr ;
// se tangenti parallele al contatto con fillet, ricalcolo con raggio più piccolo
bool bParallel = ( abs( dSinA) < EPS_SMALL) ;
if ( bParallel) {
Point3d ptQQQ, ptQQ1, ptQQ2 ;
double dQQQ1, dQQQ2 ;
if ( ! CalcForFillet( cCrv1, ptNear1, cCrv2, ptNear2, vtNorm, dRadius - 10 * EPS_SMALL,
ptQQQ, ptQQ1, ptQQ2, nSide1, nSide2, dSinA, dQQQ1, dQQQ2) || abs( dSinA) < EPS_SMALL)
return nullptr ;
}
// verifico dimensione minima
double dLen = Dist( ptTg1, ptTg2) ;
if ( dLen < 2 * EPS_SMALL)
// determino il lato di offset della curva 2
DistPointCurve dPC2( ptNear1, cCrv2) ;
int nSide2 ;
if ( ! dPC2.GetSideAtMinDistPoint( 0, vtNorm, nSide2))
return nullptr ;
double dOffs2 = ( nSide2 == MDS_RIGHT ? dRadius : - dRadius) ;
// calcolo l'offset nel piano locale e dal lato opportuno di una copia della curva 2
PtrOwner<ICurve> pCopy2( cCrv2.Clone()) ;
if ( IsNull( pCopy2))
return nullptr ;
pCopy2->ToLoc( frIntr) ;
pCopy2->SetExtrusion( Z_AX) ;
if ( ! pCopy2->SimpleOffset( dOffs2, ICurve::OFF_FILLET))
return nullptr ;
// orientamento tra le curve
bool bCCW = ( dSinA > 0) ;
// calcolo l'intersezione tra le due curve
Point3d ptInt1, ptInt2 ;
Point3d ptNear1I = ptNear1 ;
ptNear1I.ToLoc( frIntr) ;
IntersCurveCurve intCC( *pCopy1, *pCopy2) ;
if ( ! intCC.GetIntersPointNearTo( 0, ptNear1I, ptInt1) ||
! intCC.GetIntersPointNearTo( 1, ptNear1I, ptInt2))
return nullptr ;
ptInt1.ToGlob( frIntr) ;
ptInt2.ToGlob( frIntr) ;
// proiezione del punto di intersezione sulla prima curva
DistPointCurve dPCI1( ptInt1, cCrv1) ;
double dTgPar1 ;
int nFlag1 ;
if ( ! dPCI1.GetParamAtMinDistPoint( 0, dTgPar1, nFlag1) || nFlag1 != MDPCI_NORMAL)
return nullptr ;
Point3d ptTg1 ;
Vector3d vtTg1 ;
if ( ! cCrv1.GetPointTang( dTgPar1, ICurve::FROM_MINUS, ptTg1, vtTg1))
return nullptr ;
// proiezione del punto di intersezione sulla seconda curva
DistPointCurve dPCI2( ptInt2, cCrv2) ;
double dTgPar2 ;
int nFlag2 ;
if ( ! dPCI2.GetParamAtMinDistPoint( 0, dTgPar2, nFlag2) || nFlag2 != MDPCI_NORMAL)
return nullptr ;
Point3d ptTg2 ;
Vector3d vtTg2 ;
if ( ! cCrv2.GetPointTang( dTgPar2, ICurve::FROM_MINUS, ptTg2, vtTg2))
return nullptr ;
// determino rotazione tra le curve
bool bCCW = (( vtTg1 ^ vtTg2) * vtNorm) > 0 ;
// assegno i valori dei parametri di trim (+ da inizio, - da fine)
if ( bCCW) {
@@ -190,17 +118,8 @@ CreateFillet( const ICurve& cCrv1, const Point3d& ptNear1,
// creo l'arco di fillet
PtrOwner<CurveArc> crvFillet( CreateBasicCurveArc()) ;
if ( IsNull( crvFillet) ||
! crvFillet->SetC2PN( ptCen, ptTg1, ptTg2, vtNorm))
! crvFillet->SetC2PN( ptInt1, ptTg1, ptTg2, vtNorm))
return nullptr ;
// se direzioni agli estremi praticamente parallele
if ( bParallel) {
// calcolo il verso dell'arco di fillet
bool bFilletCcw = ( ( bCCW && nSide1 == nSide2) || ( ! bCCW && nSide1 != nSide2)) ;
// si deve verificare se va usato l'arco esplementare
bool bArcCcw = ( crvFillet->GetAngCenter() > 0) ;
if ( bFilletCcw != bArcCcw)
crvFillet->ToExplementary() ;
}
return Release(crvFillet) ;
}
@@ -210,16 +129,12 @@ CreateChamfer( const ICurve& cCrv1, const Point3d& ptNear1,
const ICurve& cCrv2, const Point3d& ptNear2,
const Vector3d& vtNorm, double dDist, double& dPar1, double& dPar2)
{
// verifico validità parametri ricevuti
// verifico validità parametri ricevuti
if ( &cCrv1 == nullptr || &ptNear1 == nullptr ||
&cCrv2 == nullptr || &ptNear2 == nullptr ||
&vtNorm == nullptr || &dPar1 == nullptr || &dPar2 == nullptr)
return nullptr ;
// verifico lo smusso minimo
if ( dDist < 10 * EPS_SMALL)
return nullptr ;
// calcolo un riferimento sul piano perpendicolare alla normale
Frame3d frIntr ;
if ( ! frIntr.Set( ORIG, vtNorm))
+1 -1
View File
@@ -14,7 +14,7 @@
#pragma once
#include "/EgtDev/Include/EGkVector3d.h"
#include "/EgtDev/Include/EgtNumCollection.h"
#include "/EgtDev/Include/EGtNumCollection.h"
//----------------------------------------------------------------------------
double AdjustFontRatio( double dRatio) ;
+2 -2
View File
@@ -17,9 +17,9 @@
#include "/EgtDev/Include/EGkGeomDB.h"
#include "/EgtDev/Include/EGkGdbIterator.h"
#include "/EgtDev/Include/EGkCurve.h"
#include "/EgtDev/Include/EGnStringUtils.h"
#include "/EgtDev/Include/EGnFileUtils.h"
#include "/EgtDev/Include/EgtPointerOwner.h"
#include "/EgtDev/Include/EgnStringUtils.h"
#include "/EgtDev/Include/EgnFileUtils.h"
using namespace std ;
+1 -3
View File
@@ -29,8 +29,6 @@ class FontManager
public :
bool Init( const std::string& sNfeFontDir, const std::string& sDefaultFont) ;
bool SetDefaultFont( const std::string& sDefaultFont)
{ m_sDefaultFont = sDefaultFont ; return true ; }
bool SetCurrFont( const std::string& sFont, int nWeight, bool bItalic,
double dHeight, double dRatio, double dAddAdvance) ;
const std::string& GetNfeFontDir( void) const
@@ -56,7 +54,7 @@ class FontManager
OsFont m_OsFont ;
private :
FontManager( void) : m_bCurrNfeFont( false) {}
FontManager( void) {}
FontManager( FontManager const& copy) = delete ;
FontManager& operator=( FontManager const& copy) = delete ;
} ;
+42 -24
View File
@@ -16,8 +16,8 @@
#include "FontNfe.h"
#include "FontAux.h"
#include "FontConst.h"
#include "GdbIterator.h"
#include "/EgtDev/Include/EGkGeomDB.h"
#include "/EgtDev/Include/EGkGdbIterator.h"
#include "/EgtDev/Include/EGkCurve.h"
#include "/EgtDev/Include/EGkCurveAux.h"
#include "/EgtDev/Include/EGkCurveComposite.h"
@@ -81,19 +81,21 @@ NfeFont::SetCurrFont( const string& sFont, int nWeight, bool bItalic,
if ( ! m_pGDB->Load( sFont))
return false ;
// recupero i parametri generali del font (devono essere nel gruppo 1)
GdbIterator iIter( m_pGDB) ;
if ( ! iIter.GoTo( 1))
PtrOwner<IGdbIterator> pIter( CreateGdbIterator( m_pGDB)) ;
if ( IsNull( pIter))
return false ;
if ( ! iIter.GetInfo( NFE_H, m_dH) ||
! iIter.GetInfo( NFE_HCAP, m_dHCap) ||
! iIter.GetInfo( NFE_HX, m_dHx) ||
! iIter.GetInfo( NFE_ASC, m_dAsc) ||
! iIter.GetInfo( NFE_DESC, m_dDesc) ||
! iIter.GetInfo( NFE_ADV, m_dAdv))
if ( ! pIter->GoTo( 1))
return false ;
if ( ! pIter->GetInfo( NFE_H, m_dH) ||
! pIter->GetInfo( NFE_HCAP, m_dHCap) ||
! pIter->GetInfo( NFE_HX, m_dHx) ||
! pIter->GetInfo( NFE_ASC, m_dAsc) ||
! pIter->GetInfo( NFE_DESC, m_dDesc) ||
! pIter->GetInfo( NFE_ADV, m_dAdv))
return false ;
if ( m_dH < EPS_SMALL || m_dHCap < EPS_SMALL || m_dHx < EPS_SMALL)
return false ;
if ( ! iIter.GetInfo( NFE_ITALIC, m_dItalicShearCoeff))
if ( ! pIter->GetInfo( NFE_ITALIC, m_dItalicShearCoeff))
m_dItalicShearCoeff = NFE_ITALIC_STD_SHEAR_COEFF ;
// aggiorno la path del font
m_sFont = sFontUp ;
@@ -159,6 +161,11 @@ NfeFont::GetXBox( const string& sText, int nInsPos, bool bCapOrBound, BBox3d& b3
if ( m_pGDB == nullptr || m_sFont.empty())
return false ;
// creo un iteratore
PtrOwner<IGdbIterator> pIter( CreateGdbIterator( m_pGDB)) ;
if ( IsNull( pIter))
return false ;
// calcolo i fattori di scala
double dScaY = m_dHeight / m_dHCap ;
double dScaX = dScaY * m_dRatio ;
@@ -222,7 +229,9 @@ NfeFont::GetOutline( const string& sText, int nInsPos, ICURVEPLIST& lstPC) const
return false ;
// creo un iteratore
GdbIterator iIter( m_pGDB) ;
PtrOwner<IGdbIterator> pIter( CreateGdbIterator( m_pGDB)) ;
if ( IsNull( pIter))
return false ;
// calcolo i fattori di scala
double dScaY = m_dHeight / m_dHCap ;
@@ -256,9 +265,9 @@ NfeFont::GetOutline( const string& sText, int nInsPos, ICURVEPLIST& lstPC) const
if ( nGroup < NFE_MIN_CHAR || m_pGDB->GetGdbType( nGroup) != GDB_TY_GROUP)
nGroup = NFE_ERR_CHAR ;
// ciclo sulle entità geometriche del carattere
bool bIter = iIter.GoToFirstInGroup( nGroup) ;
bool bIter = pIter->GoToFirstInGroup( nGroup) ;
while ( bIter) {
const ICurve* pCrv = GetCurve( iIter.GetGeoObj()) ;
const ICurve* pCrv = GetCurve( pIter->GetGeoObj()) ;
if ( pCrv != nullptr) {
// copio la curva (trasformando eventuali archi in CurveBezier)
ICurve* pCrvNew = CurveToNoArcsCurve( pCrv) ;
@@ -272,7 +281,7 @@ NfeFont::GetOutline( const string& sText, int nInsPos, ICURVEPLIST& lstPC) const
// inserisco in lista la nuova curva
lstPC.push_back( pCrvNew) ;
}
bIter = iIter.GoToNext() ;
bIter = pIter->GoToNext() ;
}
// recupero lo spostamento per il prossimo carattere
double dAdvance ;
@@ -305,7 +314,9 @@ NfeFont::ApproxWithLines( const string& sText, int nInsPos, double dLinTol, doub
return false ;
// creo un iteratore
GdbIterator iIter( m_pGDB) ;
PtrOwner<IGdbIterator> pIter( CreateGdbIterator( m_pGDB)) ;
if ( IsNull( pIter))
return false ;
// controllo valore tolleranza lineare
if ( dLinTol > FNT_MAX_LINTOL_TO_H * m_dHeight)
@@ -343,9 +354,9 @@ NfeFont::ApproxWithLines( const string& sText, int nInsPos, double dLinTol, doub
if ( nGroup < NFE_MIN_CHAR || m_pGDB->GetGdbType( nGroup) != GDB_TY_GROUP)
nGroup = NFE_ERR_CHAR ;
// ciclo sulle entità geometriche del carattere
bool bIter = iIter.GoToFirstInGroup( nGroup) ;
bool bIter = pIter->GoToFirstInGroup( nGroup) ;
while ( bIter) {
const ICurve* pCrv = GetCurve( iIter.GetGeoObj()) ;
const ICurve* pCrv = GetCurve( pIter->GetGeoObj()) ;
if ( pCrv != nullptr) {
// copia temporanea della curva (trasformando eventuali archi in CurveBezier)
PtrOwner<ICurve> pCrvNew( CurveToNoArcsCurve( pCrv)) ;
@@ -360,7 +371,7 @@ NfeFont::ApproxWithLines( const string& sText, int nInsPos, double dLinTol, doub
lstPL.emplace_back() ;
pCrvNew->ApproxWithLines( dLinTol, dAngTolDeg, ICurve::APL_STD, lstPL.back()) ;
}
bIter = iIter.GoToNext() ;
bIter = pIter->GoToNext() ;
}
// recupero lo spostamento per il prossimo carattere
double dAdvance ;
@@ -389,7 +400,9 @@ NfeFont::ApproxWithArcs( const string& sText, int nInsPos, double dLinTol, doubl
return false ;
// creo un iteratore
GdbIterator iIter( m_pGDB) ;
PtrOwner<IGdbIterator> pIter( CreateGdbIterator( m_pGDB)) ;
if ( IsNull( pIter))
return false ;
// controllo valore tolleranza lineare
if ( dLinTol > FNT_MAX_LINTOL_TO_H * m_dHeight)
@@ -427,9 +440,9 @@ NfeFont::ApproxWithArcs( const string& sText, int nInsPos, double dLinTol, doubl
if ( nGroup < NFE_MIN_CHAR || m_pGDB->GetGdbType( nGroup) != GDB_TY_GROUP)
nGroup = NFE_ERR_CHAR ;
// ciclo sulle entità geometriche del carattere
bool bIter = iIter.GoToFirstInGroup( nGroup) ;
bool bIter = pIter->GoToFirstInGroup( nGroup) ;
while ( bIter) {
const ICurve* pCrv = GetCurve( iIter.GetGeoObj()) ;
const ICurve* pCrv = GetCurve( pIter->GetGeoObj()) ;
if ( pCrv != nullptr) {
// copia temporanea della curva (trasformando eventuali archi in CurveBezier)
PtrOwner<ICurve> pCrvNew( CurveToNoArcsCurve( pCrv)) ;
@@ -444,7 +457,7 @@ NfeFont::ApproxWithArcs( const string& sText, int nInsPos, double dLinTol, doubl
lstPA.emplace_back() ;
pCrv->ApproxWithArcs( dLinTol, dAngTolDeg, lstPA.back()) ;
}
bIter = iIter.GoToNext() ;
bIter = pIter->GoToNext() ;
}
// recupero lo spostamento per il prossimo carattere
double dAdvance ;
@@ -471,6 +484,11 @@ NfeFont::GetTextLines( const string& sText, int nInsPos, PNTVECTOR& vPt, STRVECT
if ( m_pGDB == nullptr || m_sFont.empty())
return false ;
// creo un iteratore
PtrOwner<IGdbIterator> pIter( CreateGdbIterator( m_pGDB)) ;
if ( IsNull( pIter))
return false ;
// calcolo i fattori di scala
double dScaY = m_dHeight / m_dHCap ;
double dScaX = dScaY * m_dRatio ;
@@ -493,7 +511,7 @@ NfeFont::GetTextLines( const string& sText, int nInsPos, PNTVECTOR& vPt, STRVECT
int nLbLen ;
if ( IsLineBreak( vCode, i, nLbLen)) {
// salvo la linea, se contiene qualcosa
if ( ! vTmpCode.empty()) {
if ( vTmpCode.size() > 0) {
string sLine ;
SetCodePoints( vTmpCode, sLine) ;
vLine.push_back( sLine) ;
@@ -523,7 +541,7 @@ NfeFont::GetTextLines( const string& sText, int nInsPos, PNTVECTOR& vPt, STRVECT
dMaxW = vtMove.x ;
}
// salvo eventuale ultima linea
if ( ! vTmpCode.empty()) {
if ( vTmpCode.size() > 0) {
string sLine ;
SetCodePoints( vTmpCode, sLine) ;
vLine.push_back( sLine) ;
+18 -14
View File
@@ -16,15 +16,15 @@
#include "FontOs.h"
#include "FontAux.h"
#include "FontConst.h"
#include "CurveLine.h"
#include "CurveBezier.h"
#include "CurveComposite.h"
#include "SurfFlatRegion.h"
#include "GeoConst.h"
#include "/EgtDev/Include/EGkGeomDB.h"
#include "/EgtDev/Include/EGkGdbIterator.h"
#include "/EgtDev/Include/EGkCurve.h"
#include "/EgtDev/Include/EGkCurveAux.h"
#include "/EgtDev/Include/EGkCurveComposite.h"
#include "/EgtDev/Include/EGkCurveLine.h"
#include "/EgtDev/Include/EGkCurveBezier.h"
#include "/EgtDev/Include/EGkSfrCreate.h"
#include "/EgtDev/Include/EGnStringUtils.h"
#include "/EgtDev/Include/EGnFileUtils.h"
@@ -298,7 +298,8 @@ OsFont::GetOutline( const string& sText, int nInsPos, ICURVEPLIST& lstPC) const
if ( ! GetCharOutline( vCode[i], dAdvance, lstTmpPC))
return false ;
// lo trasformo opportunamente
for ( auto iIter = lstTmpPC.begin() ; iIter != lstTmpPC.end() ; ++ iIter) {
ICURVEPLIST::iterator iIter ;
for ( iIter = lstTmpPC.begin() ; iIter != lstTmpPC.end() ; ++ iIter) {
// trasformazioni
(*iIter)->Scale( GLOB_FRM, dScaX, dScaY, dScaZ) ;
(*iIter)->Translate( vtMove) ;
@@ -377,7 +378,8 @@ OsFont::GetRegion( const string& sText, int nInsPos, ISURFFRPLIST& lstSFR) const
if ( ! GetCharOutline( vCode[i], dAdvance, lstPC))
return false ;
// lo trasformo opportunamente
for ( auto iIter = lstPC.begin() ; iIter != lstPC.end() ; ++ iIter) {
ICURVEPLIST::iterator iIter ;
for ( iIter = lstPC.begin() ; iIter != lstPC.end() ; ++ iIter) {
// inverto i percorsi per avere gli esterni CCW
(*iIter)->Invert() ;
// la trasformo per avere solo archi e rette
@@ -463,7 +465,8 @@ OsFont::ApproxWithLines( const string& sText, int nInsPos, double dLinTol, doubl
if ( ! GetCharOutline( vCode[i], dAdvance, lstPC))
return false ;
// lo approssimo con segmenti di retta
for ( auto iIter = lstPC.begin() ; iIter != lstPC.end() ; ++ iIter) {
ICURVEPLIST::iterator iIter ;
for ( iIter = lstPC.begin() ; iIter != lstPC.end() ; ++ iIter) {
// trasformazioni
(*iIter)->Scale( GLOB_FRM, dScaX, dScaY, dScaZ) ;
(*iIter)->Translate( vtMove) ;
@@ -476,7 +479,7 @@ OsFont::ApproxWithLines( const string& sText, int nInsPos, double dLinTol, doubl
if ( vtMove.x > dMaxW)
dMaxW = vtMove.x ;
// ciclo di pulizia
for ( auto iIter = lstPC.begin() ; iIter != lstPC.end() ; ++ iIter)
for ( iIter = lstPC.begin() ; iIter != lstPC.end() ; ++ iIter)
delete (*iIter) ;
lstPC.clear() ;
}
@@ -547,7 +550,8 @@ OsFont::ApproxWithArcs( const string& sText, int nInsPos, double dLinTol, double
if ( ! GetCharOutline( vCode[i], dAdvance, lstPC))
return false ;
// lo approssimo con segmenti di arco e retta
for ( auto iIter = lstPC.begin() ; iIter != lstPC.end() ; ++ iIter) {
ICURVEPLIST::iterator iIter ;
for ( iIter = lstPC.begin() ; iIter != lstPC.end() ; ++ iIter) {
// trasformazioni
(*iIter)->Scale( GLOB_FRM, dScaX, dScaY, dScaZ) ;
(*iIter)->Translate( vtMove) ;
@@ -560,7 +564,7 @@ OsFont::ApproxWithArcs( const string& sText, int nInsPos, double dLinTol, double
if ( vtMove.x > dMaxW)
dMaxW = vtMove.x ;
// ciclo di pulizia
for ( auto iIter = lstPC.begin() ; iIter != lstPC.end() ; ++ iIter)
for ( iIter = lstPC.begin() ; iIter != lstPC.end() ; ++ iIter)
delete (*iIter) ;
lstPC.clear() ;
}
@@ -619,7 +623,7 @@ OsFont::GetTextLines( const string& sText, int nInsPos, PNTVECTOR& vPt, STRVECTO
int nLbLen ;
if ( IsLineBreak( vCode, i, nLbLen)) {
// salvo la linea, se contiene qualcosa
if ( ! vTmpCode.empty()) {
if ( vTmpCode.size() > 0) {
string sLine ;
SetCodePoints( vTmpCode, sLine) ;
vLine.push_back( sLine) ;
@@ -646,7 +650,7 @@ OsFont::GetTextLines( const string& sText, int nInsPos, PNTVECTOR& vPt, STRVECTO
dMaxW = vtMove.x ;
}
// salvo eventuale ultima linea
if ( ! vTmpCode.empty()) {
if ( vTmpCode.size() > 0) {
string sLine ;
SetCodePoints( vTmpCode, sLine) ;
vLine.push_back( sLine) ;
@@ -727,7 +731,7 @@ OsFont::GetCharOutline( unsigned int nChar, double& dAdvance, ICURVEPLIST& lstPC
if ( pHeader->dwType == TT_POLYGON_TYPE) {
// creo curva composita
PtrOwner<CurveComposite> pCCompo( CreateBasicCurveComposite()) ;
PtrOwner<ICurveComposite> pCCompo( CreateCurveComposite()) ;
if ( IsNull( pCCompo))
return false ;
@@ -820,7 +824,7 @@ OsFont::AddLineToCompo( ICurveComposite* pCCompo, const Point3d& ptStart, const
return false ;
// creo retta, la imposto e la inserisco nella curva composita
PtrOwner<CurveLine> pCLine( CreateBasicCurveLine()) ;
PtrOwner<ICurveLine> pCLine( CreateCurveLine()) ;
if ( IsNull( pCLine))
return false ;
if ( ! pCLine->Set( ptStart, ptEnd))
@@ -841,7 +845,7 @@ OsFont::AddCBezierQuadToCompo( ICurveComposite* pCCompo,
return false ;
// creo curva di Bezier quadratica, la imposto e la inserisco nella curva composita
PtrOwner<CurveBezier> pCBezier( CreateBasicCurveBezier()) ;
PtrOwner<ICurveBezier> pCBezier( CreateCurveBezier()) ;
if ( IsNull( pCBezier))
return false ;
if ( ! pCBezier->Init( 2, false) ||
+3 -23
View File
@@ -37,23 +37,6 @@ Frame3d::Set( const Point3d& ptOrig, const Vector3d& vtDirX,
! m_vtVersZ.Normalize())
return false ;
// se ci sono errori molto piccoli di ortogonalità, li correggo
double dOrtXZ = m_vtVersX * m_vtVersZ ;
if ( dOrtXZ > EPS_ZERO && dOrtXZ < 10 * EPS_ZERO) {
m_vtVersX = OrthoCompo( m_vtVersX, m_vtVersZ) ;
m_vtVersX.Normalize() ;
}
double dOrtYX = m_vtVersY * m_vtVersX ;
if ( dOrtYX > EPS_ZERO && dOrtYX < 10 * EPS_ZERO) {
m_vtVersY = OrthoCompo( m_vtVersY, m_vtVersX) ;
m_vtVersY.Normalize() ;
}
double dOrtYZ = m_vtVersY * m_vtVersZ ;
if ( dOrtYZ > EPS_ZERO && dOrtYZ < 10 * EPS_ZERO) {
m_vtVersY = OrthoCompo( m_vtVersY, m_vtVersZ) ;
m_vtVersY.Normalize() ;
}
// verifica della ortogonalità dei versori e del senso destrorso
if ( ! Verify())
return false ;
@@ -241,10 +224,10 @@ Frame3d::Set( const Point3d& ptOrig, double dAngCDeg, double dAngADeg, double dA
//----------------------------------------------------------------------------
bool
Frame3d::Reset( bool bGlob)
Frame3d::Reset( void)
{
m_nType = ( bGlob ? TOP : ERR) ;
m_nZType = ( bGlob ? TOP : ERR) ;
m_nType = TOP ;
m_nZType = TOP ;
m_ptOrig = ORIG ;
m_vtVersX = X_AX ;
m_vtVersY = Y_AX ;
@@ -473,9 +456,6 @@ Frame3d::LocToLoc( const Frame3d& frOri, const Frame3d& frDest)
bool
Frame3d::Verify( void)
{
// verifica origine
if ( ! m_ptOrig.IsValid())
return false ;
// verifica della ortogonalità dei versori e del senso destrorso
double dOrtXY = m_vtVersX * m_vtVersY ;
double dOrtYZ = m_vtVersY * m_vtVersZ ;
+231 -181
View File
File diff suppressed because it is too large Load Diff
+2 -2
View File
@@ -14,10 +14,10 @@
#pragma once
#include "OutTsc.h"
#include "/EgtDev/Include/EGkGdbExecutor.h"
#include "/EgtDev/Include/EgkGdbExecutor.h"
#include "/EgtDev/Include/EgtPerfCounter.h"
#include "/EgtDev/Include/EgtExecMgr.h"
#include "/EgtDev/Include/EGkGeoCollection.h"
#include "/EgtDev/Include/EgkGeoCollection.h"
#include "Tool.h"
class PolyLine ;
+4 -12
View File
@@ -101,10 +101,6 @@ GdbGeo::Save( int nBaseId, NgeWriter& ngeOut, INTUNORDSET* pSavedIds) const
if ( pGObjRW == nullptr)
return false ;
// eventuali modifiche prima del salvataggio
if ( ! pGObjRW->PreSave( * const_cast<GdbGeo*>( this)))
return false ;
// tipo entità e identificativi
if ( ! ngeOut.WriteKey( pGObjRW->GetNgeId()))
return false ;
@@ -128,11 +124,7 @@ GdbGeo::Save( int nBaseId, NgeWriter& ngeOut, INTUNORDSET* pSavedIds) const
// parametri geometrici
if ( ! ngeOut.WriteKey( NGE_G))
return false ;
if ( ! pGObjRW->Save( ngeOut))
return false ;
// eventuali ripristini dopo il salvataggio
return pGObjRW->PostSave( * const_cast<GdbGeo*>( this)) ;
return pGObjRW->Save( ngeOut) ;
}
//----------------------------------------------------------------------------
@@ -189,7 +181,7 @@ GdbGeo::Load( int nNgeId, NgeReader& ngeIn, int nBaseGdbId, int& nParentId)
// parametri geometrici
IGeoObjRW* pGObjRW = dynamic_cast<IGeoObjRW*>( m_pGeoObj) ;
return ( pGObjRW != nullptr && pGObjRW->Load( ngeIn) && pGObjRW->PostLoad( *this)) ;
return ( pGObjRW != nullptr && pGObjRW->Load( ngeIn)) ;
}
//----------------------------------------------------------------------------
@@ -336,7 +328,7 @@ GdbGeo::Scale( const Frame3d& frRef, double dCoeffX, double dCoeffY, double dCoe
// curva originale
ICurve* pCrv = GetCurve( m_pGeoObj) ;
// trasformo in curva di Bezier (semplice o composta)
ICurve* pCrvNew = ArcToBezierCurve( GetCurveArc( pCrv)) ;
ICurve* pCrvNew = ArcToBezierCurve( pCrv) ;
if ( pCrvNew == nullptr)
return false ;
// assegno alla nuova curva estrusione e spessore di quella originale
@@ -389,7 +381,7 @@ GdbGeo::Shear( const Point3d& ptOn, const Vector3d& vtNorm, const Vector3d& vtDi
if ( ! pArc->IsPlane() ||
! AreSameOrOppositeVectorExact( pArc->GetNormVersor(), vtNorm)) {
// trasformo in curva di Bezier (semplice o composta)
ICurve* pCrvNew = ArcToBezierCurve( GetCurveArc( m_pGeoObj)) ;
ICurve* pCrvNew = ArcToBezierCurve( GetCurve( m_pGeoObj)) ;
if ( pCrvNew == nullptr)
return false ;
// assegno alla nuova curva estrusione e spessore di quella originale
+2 -6
View File
@@ -54,10 +54,6 @@ class GdbGeo : public GdbObj
//----------------------------------------------------------------------------
inline const GdbGeo* GetGdbGeo( const GdbObj* pGObj)
{ if ( pGObj == nullptr || pGObj->GetGdbType() != GDB_TY_GEO)
return nullptr ;
return static_cast<const GdbGeo*>( pGObj) ; }
{ return dynamic_cast<const GdbGeo*>(pGObj) ; }
inline GdbGeo* GetGdbGeo( GdbObj* pGObj)
{ if ( pGObj == nullptr || pGObj->GetGdbType() != GDB_TY_GEO)
return nullptr ;
return static_cast<GdbGeo*>( pGObj) ; }
{ return dynamic_cast<GdbGeo*>(pGObj) ; }
+1 -1
View File
@@ -44,7 +44,7 @@ GdbGroup::~GdbGroup( void)
// nel sorgente aggiorno lista dei riferimenti
INTVECTOR vnList ;
pGdbObj->GetInfo( GDB_SI_LIST, vnList) ;
const auto iFind = find( vnList.begin(), vnList.end(), m_nId) ;
INTVECTOR::const_iterator iFind = find( vnList.begin(), vnList.end(), m_nId) ;
if ( iFind != vnList.end())
vnList.erase( iFind) ;
if ( vnList.empty())
+2 -6
View File
@@ -91,10 +91,6 @@ class GdbGroup : public GdbObj
//----------------------------------------------------------------------------
inline const GdbGroup* GetGdbGroup( const GdbObj* pGObj)
{ if ( pGObj == nullptr || pGObj->GetGdbType() != GDB_TY_GROUP)
return nullptr ;
return static_cast<const GdbGroup*>( pGObj) ; }
{ return dynamic_cast<const GdbGroup*>(pGObj) ; }
inline GdbGroup* GetGdbGroup( GdbObj* pGObj)
{ if ( pGObj == nullptr || pGObj->GetGdbType() != GDB_TY_GROUP)
return nullptr ;
return static_cast<GdbGroup*>( pGObj) ; }
{ return dynamic_cast<GdbGroup*>(pGObj) ; }
+11 -68
View File
@@ -24,7 +24,7 @@ using namespace std ;
IGdbIterator*
CreateGdbIterator( IGeomDB* pGDB)
{
if ( static_cast<GeomDB*>( pGDB) == nullptr)
if ( dynamic_cast<GeomDB*>( pGDB) == nullptr)
return nullptr ;
return static_cast<IGdbIterator*> ( new( nothrow) GdbIterator( pGDB)) ;
}
@@ -53,7 +53,7 @@ GdbIterator::~GdbIterator( void)
bool
GdbIterator::SetGDB( IGeomDB* pGDB)
{
m_pGDB = static_cast<GeomDB*>( pGDB) ;
m_pGDB = dynamic_cast<GeomDB*>( pGDB) ;
if ( m_pGDB == nullptr)
return false ;
@@ -105,7 +105,7 @@ GdbIterator::GoToFirstInGroup( const IGdbIterator& iIter)
return false ;
}
const GdbIterator* pIter = static_cast<const GdbIterator*> (&iIter) ;
const GdbIterator* pIter = dynamic_cast<const GdbIterator*> (&iIter) ;
if ( pIter == nullptr || pIter->m_pGDB != m_pGDB) {
m_pCurrObj = nullptr ;
return false ;
@@ -167,7 +167,7 @@ GdbIterator::GoToLastInGroup( const IGdbIterator& iIter)
return false ;
}
const GdbIterator* pIter = static_cast<const GdbIterator*> (&iIter) ;
const GdbIterator* pIter = dynamic_cast<const GdbIterator*> (&iIter) ;
if ( pIter == nullptr || pIter->m_pGDB != m_pGDB) {
m_pCurrObj = nullptr ;
return false ;
@@ -263,7 +263,7 @@ GdbIterator::GoToFirstNameInGroup( const IGdbIterator& iIter, const string& sNam
return false ;
}
// converto in oggetto iteratore di base
const GdbIterator* pIter = static_cast<const GdbIterator*> (&iIter) ;
const GdbIterator* pIter = dynamic_cast<const GdbIterator*> (&iIter) ;
if ( pIter == nullptr || pIter->m_pGDB != m_pGDB) {
m_pCurrObj = nullptr ;
return false ;
@@ -345,7 +345,7 @@ GdbIterator::GoToLastNameInGroup( const IGdbIterator& iIter, const string& sName
return false ;
}
// converto in oggetto iteratore di base
const GdbIterator* pIter = static_cast<const GdbIterator*> (&iIter) ;
const GdbIterator* pIter = dynamic_cast<const GdbIterator*> (&iIter) ;
if ( pIter == nullptr || pIter->m_pGDB != m_pGDB) {
m_pCurrObj = nullptr ;
return false ;
@@ -474,7 +474,7 @@ GdbIterator::GoToFirstGroupInGroup( const IGdbIterator& iIter)
return false ;
}
// converto in oggetto iteratore di base
const GdbIterator* pIter = static_cast<const GdbIterator*> (&iIter) ;
const GdbIterator* pIter = dynamic_cast<const GdbIterator*> (&iIter) ;
if ( pIter == nullptr || pIter->m_pGDB != m_pGDB) {
m_pCurrObj = nullptr ;
return false ;
@@ -553,7 +553,7 @@ GdbIterator::GoToLastGroupInGroup( const IGdbIterator& iIter)
return false ;
}
// converto in oggetto iteratore di base
const GdbIterator* pIter = static_cast<const GdbIterator*> (&iIter) ;
const GdbIterator* pIter = dynamic_cast<const GdbIterator*> (&iIter) ;
if ( pIter == nullptr || pIter->m_pGDB != m_pGDB) {
m_pCurrObj = nullptr ;
return false ;
@@ -1254,13 +1254,13 @@ GdbIterator::GetCalcStatus( int& nStat) const
//----------------------------------------------------------------------------
bool
GdbIterator::SetMark( int nMark)
GdbIterator::SetMark( void)
{
if ( m_pGDB == nullptr || m_pCurrObj == nullptr)
return false ;
// imposto la marcatura
return m_pCurrObj->SetMark( nMark) ;
return m_pCurrObj->SetMark() ;
}
//----------------------------------------------------------------------------
@@ -1468,8 +1468,7 @@ GdbIterator::SetInfo( const string& sKey, int nInfo)
bool
GdbIterator::SetInfo( const string& sKey, double dInfo)
{
int nErr ;
return ( SetInfo( sKey, ToString( dInfo, 6, &nErr)) && nErr == 0) ;
return SetInfo( sKey, ToString( dInfo)) ;
}
//----------------------------------------------------------------------------
@@ -1619,62 +1618,6 @@ GdbIterator::RemoveInfo( const string& sKey)
return m_pCurrObj->RemoveInfo( sKey) ;
}
//----------------------------------------------------------------------------
bool
GdbIterator::GetAllInfo( STRVECTOR& vsInfo) const
{
if ( m_pGDB == nullptr || m_pCurrObj == nullptr)
return false ;
// recupero tutte le Info
return m_pCurrObj->GetAllInfo( vsInfo) ;
}
//----------------------------------------------------------------------------
bool
GdbIterator::CopyAllInfoFrom( const IGdbIterator& iIter)
{
if ( m_pGDB == nullptr || m_pCurrObj == nullptr)
return false ;
// recupero l'oggetto sorgente
const GdbIterator* pIter = static_cast<const GdbIterator*> (&iIter) ;
if ( pIter == nullptr || pIter->m_pGDB != m_pGDB || pIter->m_pCurrObj == nullptr)
return false ;
const GdbObj* pGdbObjSou = pIter->m_pCurrObj ;
// copio tutte le Info
if ( m_pCurrObj != pGdbObjSou && pGdbObjSou->m_pAttribs != nullptr) {
m_pCurrObj->GetSafeAttribs() ;
return ( m_pCurrObj->m_pAttribs != nullptr && m_pCurrObj->m_pAttribs->CopyAllInfoFrom( *(pGdbObjSou->m_pAttribs))) ;
}
else
return true ;
}
//----------------------------------------------------------------------------
// Stipple (significativo solo per curve)
//----------------------------------------------------------------------------
bool
GdbIterator::SetStipple( int nFactor, int nPattern)
{
if ( m_pGDB == nullptr || m_pCurrObj == nullptr)
return false ;
// imposto lo stipple
return m_pCurrObj->SetStipple( nFactor, nPattern) ;
}
//----------------------------------------------------------------------------
bool
GdbIterator::GetStipple( int& nFactor, int& nPattern) const
{
if ( m_pGDB == nullptr || m_pCurrObj == nullptr)
return false ;
// recupero lo stipple
return m_pCurrObj->GetStipple( nFactor, nPattern) ;
}
//----------------------------------------------------------------------------
// TextureData
//----------------------------------------------------------------------------
+3 -8
View File
@@ -1,7 +1,7 @@
//----------------------------------------------------------------------------
// EgalTech 2013-2023
// EgalTech 2013-2013
//----------------------------------------------------------------------------
// File : GdbIterator.h Data : 09.07.23 Versione : 2.5g1
// File : GdbIterator.h Data : 04.12.13 Versione : 1.4a3
// Contenuto : Dichiarazione della classe GdbIterator.
//
//
@@ -103,7 +103,7 @@ class GdbIterator : public IGdbIterator
bool RevertStatus( void) override ;
bool GetStatus( int& nStat) const override ;
bool GetCalcStatus( int& nStat) const override ;
bool SetMark( int nMark = GDB_MK_ON) override ;
bool SetMark( void) override ;
bool ResetMark( void) override ;
bool GetMark( int& nMark) const override ;
bool GetCalcMark( int& nMark) const override ;
@@ -142,11 +142,6 @@ class GdbIterator : public IGdbIterator
bool GetInfo( const std::string& sKey, STRVECTOR& vsInfo) const override ;
bool ExistsInfo( const std::string& sKey) const override ;
bool RemoveInfo( const std::string& sKey) override ;
bool GetAllInfo( STRVECTOR& vsInfo) const override ;
bool CopyAllInfoFrom( const IGdbIterator& iIter) override ;
// Stipple
bool SetStipple( int nFactor, int nPattern) override ;
bool GetStipple( int& nFactor, int& nPattern) const override ;
// TextureData
bool SetTextureName( const std::string& sTxrName) override ;
bool SetTextureFrame( const Frame3d& frTxrRef) override ;
+8 -49
View File
@@ -31,9 +31,9 @@ using namespace std ;
//----------------------------------------------------------------------------
GdbObj::GdbObj( void)
: m_nId( GDB_ID_NULL), m_pAttribs( nullptr), m_nStpFactor( 0), m_nStpPattern( 0), m_pTxrData( nullptr),
m_pUserObj( nullptr), m_pGDB( nullptr), m_pNext( nullptr), m_pPrev( nullptr), m_pParent( nullptr),
m_pSelNext( nullptr), m_pSelPrev( nullptr)
: m_nId( GDB_ID_NULL), m_pAttribs( nullptr), m_pTxrData( nullptr), m_pUserObj( nullptr),
m_pSelPrev( nullptr), m_pSelNext( nullptr),
m_pGDB( nullptr), m_pNext( nullptr), m_pPrev( nullptr), m_pParent( nullptr)
{
}
@@ -72,9 +72,6 @@ GdbObj::CopyFrom( const GdbObj* pSou)
if ( m_pAttribs != nullptr)
delete m_pAttribs ;
m_pAttribs = nullptr ;
// reset stipple
m_nStpFactor = 0 ;
m_nStpPattern = 0 ;
// elimino eventuali dati della texture pre-esistenti
if ( m_pTxrData != nullptr)
delete m_pTxrData ;
@@ -93,10 +90,6 @@ GdbObj::CopyFrom( const GdbObj* pSou)
// copio Id
m_nId = pSou->m_nId ;
// copio stipple
m_nStpFactor = pSou->m_nStpFactor ;
m_nStpPattern = pSou->m_nStpPattern ;
// copio gli attributi, i dati della texture e UserObj
return ( CopyAttribsFrom( pSou) && CopyTextureDataFrom( pSou) && CopyUserObjFrom( pSou)) ;
}
@@ -612,14 +605,14 @@ GdbObj::GetCalcStatus( int& nStat, int nLev) const
//----------------------------------------------------------------------------
bool
GdbObj::SetMark( int nMark)
GdbObj::SetMark( void)
{
// verifico esistenza (con eventuale creazione) degli attributi
if ( GetSafeAttribs() == nullptr)
return false ;
// assegno la marcatura
m_pAttribs->SetMark( nMark) ;
m_pAttribs->SetMark() ;
return true ;
}
@@ -659,8 +652,8 @@ GdbObj::GetCalcMark( int& nMark) const
nObjMark = m_pAttribs->GetMark() ;
// se la marcatura è ON, non ho bisogno di sapere altro
if ( nObjMark == GDB_MK_ON || nObjMark == GDB_MK_ON_2) {
nMark = nObjMark ;
if ( nObjMark == GDB_MK_ON) {
nMark = GDB_MK_ON ;
return true ;
}
@@ -862,8 +855,7 @@ GdbObj::SetInfo( const string& sKey, int nInfo)
bool
GdbObj::SetInfo( const string& sKey, double dInfo)
{
int nErr ;
return ( SetInfo( sKey, ToString( dInfo, 6, &nErr)) && nErr == 0) ;
return SetInfo( sKey, ToString( dInfo)) ;
}
//----------------------------------------------------------------------------
@@ -1031,39 +1023,6 @@ GdbObj::RemoveInfo( const string& sKey)
return m_pAttribs->RemoveInfo( sKey) ;
}
//----------------------------------------------------------------------------
bool
GdbObj::GetAllInfo( STRVECTOR& vsInfo) const
{
// se non ci sono attributi
if ( m_pAttribs == nullptr) {
vsInfo.clear() ;
return true ;
}
// recupero tutte le Info
return m_pAttribs->GetAllInfo( vsInfo) ;
}
//----------------------------------------------------------------------------
// Stipple (significativo solo per curve, per ora non viene salvato)
//----------------------------------------------------------------------------
bool
GdbObj::SetStipple( int nFactor, int nPattern)
{
m_nStpFactor = nFactor ;
m_nStpPattern = nPattern ;
return true ;
}
//----------------------------------------------------------------------------
bool
GdbObj::GetStipple( int& nFactor, int& nPattern) const
{
nFactor = m_nStpFactor ;
nPattern = m_nStpPattern ;
return true ;
}
//----------------------------------------------------------------------------
// TextureData
//----------------------------------------------------------------------------
+1 -6
View File
@@ -81,7 +81,7 @@ class GdbObj
bool IsSelected( void) const ;
bool GetStatus( int& nStat) const ;
bool GetCalcStatus( int& nStat, int nLev = 0) const ;
bool SetMark( int nMark) ;
bool SetMark( void) ;
bool ResetMark( void) ;
bool GetMark( int& nMark) const ;
bool GetCalcMark( int& nMark) const ;
@@ -119,9 +119,6 @@ class GdbObj
bool GetInfo( const std::string& sKey, STRVECTOR& vsInfo) const ;
bool ExistsInfo( const std::string& sKey) const ;
bool RemoveInfo( const std::string& sKey) ;
bool GetAllInfo( STRVECTOR& vsInfo) const ;
bool SetStipple( int nFactor, int nPattern) ;
bool GetStipple( int& nFactor, int& nPattern) const ;
bool SaveTextureData( NgeWriter& ngeOut) const ;
bool LoadTextureData( NgeReader& ngeIn) ;
TextureData* GetTextureData( void)
@@ -163,8 +160,6 @@ class GdbObj
public :
int m_nId ;
Attribs* m_pAttribs ;
int m_nStpFactor ;
int m_nStpPattern ;
TextureData* m_pTxrData ;
IUserObj* m_pUserObj ;

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