Compare commits
41 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| 2bb59366a3 | |||
| 33547de67a | |||
| b5230f6935 | |||
| 45033d1097 | |||
| 67e4b81e99 | |||
| c802054427 | |||
| b9548a4d33 | |||
| ade2d97804 | |||
| d2cb613505 | |||
| 2d04e29844 | |||
| 2cc5c505e3 | |||
| f302e52206 | |||
| e1bfa954ff | |||
| 9c4118209e | |||
| a2325a266f | |||
| 6b6b30437f | |||
| c6768c8efe | |||
| a58f188228 | |||
| d3f3a7c769 | |||
| a093894c72 | |||
| 5393cc1535 | |||
| f86db281a1 | |||
| dc17c648dc | |||
| 111880573c | |||
| 992c358bff | |||
| ec0bc55078 | |||
| f93583c624 | |||
| 13064cc829 | |||
| 561e444661 | |||
| e5a45021fa | |||
| 576459dd5f | |||
| f13661c0bd | |||
| 341495ed9d | |||
| 1789586556 | |||
| 43233528f2 | |||
| ec51c51c54 | |||
| 2d6804215d | |||
| c56e573ae3 | |||
| c5e8a5753b | |||
| 8db33f941b | |||
| b0be7306a9 |
@@ -394,6 +394,8 @@ copy $(TargetPath) \EgtProg\Dll64</Command>
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||||
<ClCompile Include="SurfTriMeshBooleans.cpp" />
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||||
<ClCompile Include="TextureData.cpp" />
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||||
<ClCompile Include="Tool.cpp" />
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||||
<ClCompile Include="tpp_assert.cpp" />
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||||
<ClCompile Include="tpp_impl.cpp" />
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||||
<ClCompile Include="UserObjDefault.cpp" />
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||||
<ClCompile Include="UserObjFactory.cpp" />
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<ClCompile Include="OutTsc.cpp" />
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@@ -557,6 +559,7 @@ copy $(TargetPath) \EgtProg\Dll64</Command>
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<ClInclude Include="DistPointCrvComposite.h" />
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||||
<ClInclude Include="DistPointLine.h" />
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<ClInclude Include="DllMain.h" />
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<ClInclude Include="dpoint.hpp" />
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<ClInclude Include="ExtDimension.h" />
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<ClInclude Include="ExtText.h" />
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<ClInclude Include="FontAux.h" />
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@@ -604,6 +607,10 @@ copy $(TargetPath) \EgtProg\Dll64</Command>
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<ClInclude Include="TextureData.h" />
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<ClInclude Include="Tool.h" />
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<ClInclude Include="CAvToolTriangle.h" />
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<ClInclude Include="tpp_assert.hpp" />
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<ClInclude Include="tpp_interface.hpp" />
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<ClInclude Include="triangle.h" />
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<ClInclude Include="triangle_impl.hpp" />
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||||
<ClInclude Include="UserObjDefault.h" />
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<ClInclude Include="OutTsc.h" />
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<ClInclude Include="PointsPCA.h" />
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@@ -453,6 +453,12 @@
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<ClCompile Include="CDeRectPrismoidTria.cpp">
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<Filter>File di origine\GeoCollision</Filter>
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</ClCompile>
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<ClCompile Include="tpp_assert.cpp">
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<Filter>File di origine</Filter>
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</ClCompile>
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<ClCompile Include="tpp_impl.cpp">
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<Filter>File di origine</Filter>
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</ClCompile>
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="stdafx.h">
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@@ -1076,6 +1082,21 @@
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<ClInclude Include="CDeRectPrismoidTria.h">
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<Filter>File di intestazione</Filter>
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</ClInclude>
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<ClInclude Include="dpoint.hpp">
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<Filter>File di intestazione</Filter>
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</ClInclude>
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<ClInclude Include="tpp_assert.hpp">
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<Filter>File di intestazione</Filter>
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</ClInclude>
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<ClInclude Include="tpp_interface.hpp">
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<Filter>File di intestazione</Filter>
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</ClInclude>
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<ClInclude Include="triangle.h">
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<Filter>File di intestazione</Filter>
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</ClInclude>
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<ClInclude Include="triangle_impl.hpp">
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<Filter>File di intestazione</Filter>
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</ClInclude>
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</ItemGroup>
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<ItemGroup>
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<ResourceCompile Include="EgtGeomKernel.rc">
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+442
-1
@@ -2775,7 +2775,448 @@ GdbExecutor::ExecuteVolZmap( const string& sCmd2, const STRVECTOR& vsParams)
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//else if ( sCmd2 == "EDGES") {
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// return ExecuteVolZmapEdges( vsParams) ;
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//}
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return false ;
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///////////////////////////if ( sCmd2 == "ELLCYL") {
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/////////////////////////// // Parametri: nParentId, nLineId1, nLineId2, ptLine, vtLine, ptCirc, vtAx, dRad, vtSweptVec, nInOut, ptPP1, vtPV1, ptPP2, vtPV2, ptPP3, vtPV3
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/////////////////////////// if (vsParams.size() != 16)
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/////////////////////////// return false;
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/////////////////////////// // recupero il riferimento in cui è immerso
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/////////////////////////// Frame3d frRef;
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/////////////////////////// if (!m_pGDB->GetGroupGlobFrame(GetIdParam(vsParams[0]), frRef))
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/////////////////////////// return false;
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/////////////////////////// // recupero punto iniziale retta
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/////////////////////////// Point3d ptLine;
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/////////////////////////// if (!GetPointParam(vsParams[3], frRef, ptLine))
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/////////////////////////// return false;
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/////////////////////////// // recupero vettore retta
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/////////////////////////// Vector3d vtLine;
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/////////////////////////// if (!GetVectorParam(vsParams[4], frRef, vtLine))
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/////////////////////////// return false;
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/////////////////////////// vtLine.Normalize();
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/////////////////////////// // recupero centro circonferenza
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/////////////////////////// Point3d ptCirc;
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/////////////////////////// if (!GetPointParam(vsParams[5], frRef, ptCirc))
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/////////////////////////// return false;
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/////////////////////////// // recupero vettore asse circonferenza
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/////////////////////////// Vector3d vtAx;
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/////////////////////////// if (!GetVectorParam(vsParams[6], frRef, vtAx))
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/////////////////////////// return false;
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/////////////////////////// vtAx.Normalize();
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/////////////////////////// // recupero raggio della circonferenza
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/////////////////////////// double dRad;
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/////////////////////////// if (!FromString(vsParams[7], dRad))
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/////////////////////////// return false;
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/////////////////////////// // recupero vettore di traslazione
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/////////////////////////// Vector3d vtSweptVec;
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/////////////////////////// if (!GetVectorParam(vsParams[8], frRef, vtSweptVec))
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/////////////////////////// return false;
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/////////////////////////// // intero per recupero flag bInOut
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/////////////////////////// int nInOut;
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/////////////////////////// if (!FromString(vsParams[9], nInOut))
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/////////////////////////// return false;
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/////////////////////////// bool bInOut = nInOut == 0 ? false : true;
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/////////////////////////// // recupero punto piano 1
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/////////////////////////// Point3d ptPP1;
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/////////////////////////// if (!GetPointParam(vsParams[10], frRef, ptPP1))
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/////////////////////////// return false;
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/////////////////////////// // recupero vettore piano 1
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/////////////////////////// Vector3d vtPV1;
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/////////////////////////// if (!GetVectorParam(vsParams[11], frRef, vtPV1))
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/////////////////////////// return false;
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/////////////////////////// vtPV1.Normalize();
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/////////////////////////// // recupero punto piano 2
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/////////////////////////// Point3d ptPP2;
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/////////////////////////// if (!GetPointParam(vsParams[12], frRef, ptPP2))
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/////////////////////////// return false;
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/////////////////////////// // recupero vettore piano 2
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/////////////////////////// Vector3d vtPV2;
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||||
/////////////////////////// if (!GetVectorParam(vsParams[13], frRef, vtPV2))
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/////////////////////////// return false;
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/////////////////////////// vtPV2.Normalize();
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/////////////////////////// // recupero punto piano 3
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/////////////////////////// Point3d ptPP3;
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/////////////////////////// if (!GetPointParam(vsParams[14], frRef, ptPP3))
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/////////////////////////// return false;
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/////////////////////////// // recupero vettore piano 3
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||||
/////////////////////////// Vector3d vtPV3;
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/////////////////////////// if (!GetVectorParam(vsParams[15], frRef, vtPV3))
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||||
/////////////////////////// return false;
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/////////////////////////// vtPV3.Normalize();
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/////////////////////////// // definisco i piani
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/////////////////////////// Plane3d plPlane1;
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/////////////////////////// plPlane1.Set(ptPP1, vtPV1);
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/////////////////////////// Plane3d plPlane2;
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/////////////////////////// plPlane2.Set(ptPP2, vtPV2);
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/////////////////////////// Plane3d plPlane3;
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/////////////////////////// plPlane3.Set(ptPP3, vtPV3);
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/////////////////////////// vector<Plane3d> vPlanesVec;
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/////////////////////////// /*vPlanesVec.emplace_back( plPlane1) ;
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/////////////////////////// vPlanesVec.emplace_back( plPlane2) ;
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/////////////////////////// vPlanesVec.emplace_back( plPlane3) ;*/
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/////////////////////////// // Intersezione
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/////////////////////////// VolZmap MyVol;
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/////////////////////////// Point3d ptInt1;
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/////////////////////////// Vector3d vtN1;
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/////////////////////////// Point3d ptInt2;
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/////////////////////////// Vector3d vtN2;
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/////////////////////////// int nSol = MyVol.IntersLineCircSweptSurfCuttedByPlanes(ptLine, vtLine, ptCirc, vtAx, dRad, vtSweptVec, bInOut, vPlanesVec,
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/////////////////////////// ptInt1, vtN1, ptInt2, vtN2);
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/////////////////////////// if (nSol == 1) {
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/////////////////////////// PtrOwner<CurveLine> pLine(CreateBasicCurveLine());
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/////////////////////////// pLine->Set(ptInt1, ptInt1 + vtN1);
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/////////////////////////// // inserisco nel DB
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/////////////////////////// return AddGeoObj(vsParams[1], vsParams[0], Release(pLine));
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/////////////////////////// }
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/////////////////////////// else if (nSol == 2) {
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/////////////////////////// PtrOwner<CurveLine> pLine1(CreateBasicCurveLine());
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/////////////////////////// pLine1->Set(ptInt1, ptInt1 + vtN1);
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/////////////////////////// PtrOwner<CurveLine> pLine2(CreateBasicCurveLine());
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/////////////////////////// pLine2->Set(ptInt2, ptInt2 + vtN2);
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/////////////////////////// // inserisco nel DB
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/////////////////////////// return AddGeoObj(vsParams[1], vsParams[0], Release(pLine1)) &&
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/////////////////////////// AddGeoObj(vsParams[2], vsParams[0], Release(pLine2));
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/////////////////////////// }
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///////////////////////////}
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///////////////////////////else if (sCmd2 == "STDCYL") {
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/////////////////////////// // Parametri : nParentId, nLineId1, nLineId2, ptLineP, vtLineDir, ptBaseCen, vtAx, dRad, dH, nInOut, ptPP1, vtPV1, ptPP2, vtPV2, ptPP3, vtPV3
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/////////////////////////// if (vsParams.size() != 16)
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/////////////////////////// return false;
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/////////////////////////// // recupero il riferimento in cui è immerso
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/////////////////////////// Frame3d frRef;
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/////////////////////////// if (!m_pGDB->GetGroupGlobFrame(GetIdParam(vsParams[0]), frRef))
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||||
/////////////////////////// return false;
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||||
/////////////////////////// // recupero punto iniziale retta
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/////////////////////////// Point3d ptLineP;
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/////////////////////////// if (!GetPointParam(vsParams[3], frRef, ptLineP))
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||||
/////////////////////////// return false;
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||||
/////////////////////////// // recupero vettore retta
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||||
/////////////////////////// Vector3d vtLineDir;
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/////////////////////////// if (!GetVectorParam(vsParams[4], frRef, vtLineDir))
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/////////////////////////// return false;
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/////////////////////////// vtLineDir.Normalize();
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/////////////////////////// // recupero centro circonferenza
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/////////////////////////// Point3d ptBaseCen;
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/////////////////////////// if (!GetPointParam(vsParams[5], frRef, ptBaseCen))
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/////////////////////////// return false;
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/////////////////////////// // recupero vettore asse circonferenza
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/////////////////////////// Vector3d vtAx;
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/////////////////////////// if (!GetVectorParam(vsParams[6], frRef, vtAx))
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/////////////////////////// return false;
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/////////////////////////// vtAx.Normalize();
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/////////////////////////// // recupero raggio della circonferenza
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/////////////////////////// double dRad;
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/////////////////////////// if (!FromString(vsParams[7], dRad))
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/////////////////////////// return false;
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/////////////////////////// // recupero raggio della circonferenza
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/////////////////////////// double dH;
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/////////////////////////// if (!FromString(vsParams[8], dH))
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/////////////////////////// return false;
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/////////////////////////// // intero per recupero flag bInOut
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/////////////////////////// int nInOut;
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/////////////////////////// if (!FromString(vsParams[9], nInOut))
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/////////////////////////// return false;
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/////////////////////////// bool bInOut = nInOut == 0 ? false : true;
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/////////////////////////// // recupero punto piano 1
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/////////////////////////// Point3d ptPP1;
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/////////////////////////// if (!GetPointParam(vsParams[10], frRef, ptPP1))
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/////////////////////////// return false;
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/////////////////////////// // recupero vettore piano 1
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/////////////////////////// Vector3d vtPV1;
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/////////////////////////// if (!GetVectorParam(vsParams[11], frRef, vtPV1))
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/////////////////////////// return false;
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/////////////////////////// vtPV1.Normalize();
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/////////////////////////// // recupero punto piano 2
|
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/////////////////////////// Point3d ptPP2;
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/////////////////////////// if (!GetPointParam(vsParams[12], frRef, ptPP2))
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/////////////////////////// return false;
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/////////////////////////// // recupero vettore piano 2
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/////////////////////////// Vector3d vtPV2;
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/////////////////////////// if (!GetVectorParam(vsParams[13], frRef, vtPV2))
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/////////////////////////// return false;
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/////////////////////////// vtPV2.Normalize();
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/////////////////////////// // recupero punto piano 3
|
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/////////////////////////// Point3d ptPP3;
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/////////////////////////// if (!GetPointParam(vsParams[14], frRef, ptPP3))
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/////////////////////////// return false;
|
||||
/////////////////////////// // recupero vettore piano 3
|
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/////////////////////////// Vector3d vtPV3;
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/////////////////////////// if (!GetVectorParam(vsParams[15], frRef, vtPV3))
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/////////////////////////// return false;
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/////////////////////////// vtPV3.Normalize();
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/////////////////////////// // definisco i piani
|
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/////////////////////////// Plane3d plPlane1;
|
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/////////////////////////// plPlane1.Set(ptPP1, vtPV1);
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/////////////////////////// Plane3d plPlane2;
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/////////////////////////// plPlane2.Set(ptPP2, vtPV2);
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/////////////////////////// Plane3d plPlane3;
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/////////////////////////// plPlane3.Set(ptPP3, vtPV3);
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/////////////////////////// vector<Plane3d> vPlanesVec;
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/////////////////////////// /*vPlanesVec.emplace_back( plPlane1) ;
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/////////////////////////// vPlanesVec.emplace_back( plPlane2) ;
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/////////////////////////// vPlanesVec.emplace_back( plPlane3) ;*/
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/////////////////////////// // Intersezione
|
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/////////////////////////// VolZmap MyVol;
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/////////////////////////// Point3d ptInt1;
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/////////////////////////// Vector3d vtN1;
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/////////////////////////// Point3d ptInt2;
|
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/////////////////////////// Vector3d vtN2;
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/////////////////////////// int nSol = MyVol.IntersLineCylinderCuttedByPlanes(ptLineP, vtLineDir, ptBaseCen, vtAx, dRad, dH, bInOut, vPlanesVec, ptInt1, vtN1, ptInt2, vtN2);
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/////////////////////////// if (nSol == 1) {
|
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/////////////////////////// PtrOwner<CurveLine> pLine(CreateBasicCurveLine());
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/////////////////////////// pLine->Set(ptInt1, ptInt1 + vtN1);
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/////////////////////////// // inserisco nel DB
|
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/////////////////////////// return AddGeoObj(vsParams[1], vsParams[0], Release(pLine));
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/////////////////////////// }
|
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/////////////////////////// else if (nSol == 2) {
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/////////////////////////// PtrOwner<CurveLine> pLine1(CreateBasicCurveLine());
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/////////////////////////// pLine1->Set(ptInt1, ptInt1 + vtN1);
|
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/////////////////////////// PtrOwner<CurveLine> pLine2(CreateBasicCurveLine());
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/////////////////////////// pLine2->Set(ptInt2, ptInt2 + vtN2);
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/////////////////////////// // inserisco nel DB
|
||||
/////////////////////////// return AddGeoObj(vsParams[1], vsParams[0], Release(pLine1)) &&
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/////////////////////////// AddGeoObj(vsParams[2], vsParams[0], Release(pLine2));
|
||||
/////////////////////////// }
|
||||
///////////////////////////}
|
||||
///////////////////////////else if ( sCmd2 == "PLANE") {
|
||||
/////////////////////////// // Parametri : nParentId, nLineId, ptLineP, vtLineDir, ptParOrig, vtSeg1, vtSeg2, nExtNorm
|
||||
/////////////////////////// if (vsParams.size() != 8)
|
||||
/////////////////////////// return false;
|
||||
/////////////////////////// // recupero il riferimento in cui è immerso
|
||||
/////////////////////////// Frame3d frRef;
|
||||
/////////////////////////// if (!m_pGDB->GetGroupGlobFrame(GetIdParam(vsParams[0]), frRef))
|
||||
/////////////////////////// return false;
|
||||
/////////////////////////// // recupero punto iniziale retta
|
||||
/////////////////////////// Point3d ptLineP;
|
||||
/////////////////////////// if (!GetPointParam(vsParams[2], frRef, ptLineP))
|
||||
/////////////////////////// return false;
|
||||
/////////////////////////// // recupero vettore retta
|
||||
/////////////////////////// Vector3d vtLineDir;
|
||||
/////////////////////////// if (!GetVectorParam(vsParams[3], frRef, vtLineDir))
|
||||
/////////////////////////// return false;
|
||||
/////////////////////////// vtLineDir.Normalize();
|
||||
/////////////////////////// // recupero origine parallelogramma
|
||||
/////////////////////////// Point3d ptParOrig;
|
||||
/////////////////////////// if (!GetPointParam(vsParams[4], frRef, ptParOrig))
|
||||
/////////////////////////// return false;
|
||||
/////////////////////////// // recupero vettore segmento 1
|
||||
/////////////////////////// Vector3d vtSeg1;
|
||||
/////////////////////////// if (!GetVectorParam(vsParams[5], frRef, vtSeg1))
|
||||
/////////////////////////// return false;
|
||||
/////////////////////////// // recupero vettore segmento 2
|
||||
/////////////////////////// Vector3d vtSeg2;
|
||||
/////////////////////////// if (!GetVectorParam(vsParams[6], frRef, vtSeg2))
|
||||
/////////////////////////// return false;
|
||||
/////////////////////////// // intero per recupero flag nExtNorm
|
||||
/////////////////////////// int nExtNorm;
|
||||
/////////////////////////// if (!FromString(vsParams[7], nExtNorm))
|
||||
/////////////////////////// return false;
|
||||
/////////////////////////// bool bExtNorm = nExtNorm == 0 ? false : true;
|
||||
/////////////////////////// // Intersezione
|
||||
/////////////////////////// VolZmap MyVol;
|
||||
/////////////////////////// Point3d ptInt;
|
||||
/////////////////////////// Vector3d vtN;
|
||||
/////////////////////////// int nSol = MyVol.IntersLineParallelogram( ptLineP, vtLineDir, ptParOrig, vtSeg1, vtSeg2, bExtNorm, ptInt, vtN) ;
|
||||
/////////////////////////// if (nSol == 1) {
|
||||
/////////////////////////// PtrOwner<CurveLine> pLine(CreateBasicCurveLine());
|
||||
/////////////////////////// pLine->Set(ptInt, ptInt + vtN);
|
||||
/////////////////////////// // inserisco nel DB
|
||||
/////////////////////////// return AddGeoObj(vsParams[1], vsParams[0], Release(pLine));
|
||||
/////////////////////////// }
|
||||
///////////////////////////}
|
||||
///////////////////////////else if (sCmd2 == "CONE") {
|
||||
/////////////////////////// // Parametri : nParentId, nLineId1, nLineId2, ptLineP, vtLineDir, ptVert, vtAx, dRad, dH, nInOut, ptPP1, vtPV1, ptPP2, vtPV2, ptPP3, vtPV3
|
||||
/////////////////////////// if (vsParams.size() != 16)
|
||||
/////////////////////////// return false;
|
||||
/////////////////////////// // recupero il riferimento in cui è immerso
|
||||
/////////////////////////// Frame3d frRef;
|
||||
/////////////////////////// if (!m_pGDB->GetGroupGlobFrame(GetIdParam(vsParams[0]), frRef))
|
||||
/////////////////////////// return false;
|
||||
/////////////////////////// // recupero punto iniziale retta
|
||||
/////////////////////////// Point3d ptLineP;
|
||||
/////////////////////////// if (!GetPointParam(vsParams[3], frRef, ptLineP))
|
||||
/////////////////////////// return false;
|
||||
/////////////////////////// // recupero vettore retta
|
||||
/////////////////////////// Vector3d vtLineDir;
|
||||
/////////////////////////// if (!GetVectorParam(vsParams[4], frRef, vtLineDir))
|
||||
/////////////////////////// return false;
|
||||
/////////////////////////// vtLineDir.Normalize();
|
||||
/////////////////////////// // recupero vertice cono
|
||||
/////////////////////////// Point3d ptVert;
|
||||
/////////////////////////// if (!GetPointParam(vsParams[5], frRef, ptVert))
|
||||
/////////////////////////// return false;
|
||||
/////////////////////////// // recupero vettore asse cono
|
||||
/////////////////////////// Vector3d vtAx;
|
||||
/////////////////////////// if (!GetVectorParam(vsParams[6], frRef, vtAx))
|
||||
/////////////////////////// return false;
|
||||
/////////////////////////// vtAx.Normalize();
|
||||
/////////////////////////// // recupero raggio della base del cono
|
||||
/////////////////////////// double dRad;
|
||||
/////////////////////////// if (!FromString(vsParams[7], dRad))
|
||||
/////////////////////////// return false;
|
||||
/////////////////////////// // recupero altezza del cono
|
||||
/////////////////////////// double dH;
|
||||
/////////////////////////// if (!FromString(vsParams[8], dH))
|
||||
/////////////////////////// return false;
|
||||
/////////////////////////// // intero per recupero flag nExtNorm
|
||||
/////////////////////////// int nInOut;
|
||||
/////////////////////////// if (!FromString(vsParams[9], nInOut))
|
||||
/////////////////////////// return false;
|
||||
/////////////////////////// bool bInOut = nInOut == 0 ? false : true;
|
||||
/////////////////////////// // recupero punto piano 1
|
||||
/////////////////////////// Point3d ptPP1;
|
||||
/////////////////////////// if (!GetPointParam(vsParams[10], frRef, ptPP1))
|
||||
/////////////////////////// return false;
|
||||
/////////////////////////// // recupero vettore piano 1
|
||||
/////////////////////////// Vector3d vtPV1;
|
||||
/////////////////////////// if (!GetVectorParam(vsParams[11], frRef, vtPV1))
|
||||
/////////////////////////// return false;
|
||||
/////////////////////////// vtPV1.Normalize();
|
||||
/////////////////////////// // recupero punto piano 2
|
||||
/////////////////////////// Point3d ptPP2;
|
||||
/////////////////////////// if (!GetPointParam(vsParams[12], frRef, ptPP2))
|
||||
/////////////////////////// return false;
|
||||
/////////////////////////// // recupero vettore piano 2
|
||||
/////////////////////////// Vector3d vtPV2;
|
||||
/////////////////////////// if (!GetVectorParam(vsParams[13], frRef, vtPV2))
|
||||
/////////////////////////// return false;
|
||||
/////////////////////////// vtPV2.Normalize();
|
||||
/////////////////////////// // recupero punto piano 3
|
||||
/////////////////////////// Point3d ptPP3;
|
||||
/////////////////////////// if (!GetPointParam(vsParams[14], frRef, ptPP3))
|
||||
/////////////////////////// return false;
|
||||
/////////////////////////// // recupero vettore piano 3
|
||||
/////////////////////////// Vector3d vtPV3;
|
||||
/////////////////////////// if (!GetVectorParam(vsParams[15], frRef, vtPV3))
|
||||
/////////////////////////// return false;
|
||||
/////////////////////////// vtPV3.Normalize();
|
||||
/////////////////////////// // definisco i piani
|
||||
/////////////////////////// Plane3d plPlane1;
|
||||
/////////////////////////// plPlane1.Set(ptPP1, vtPV1);
|
||||
/////////////////////////// Plane3d plPlane2;
|
||||
/////////////////////////// plPlane2.Set(ptPP2, vtPV2);
|
||||
/////////////////////////// Plane3d plPlane3;
|
||||
/////////////////////////// plPlane3.Set(ptPP3, vtPV3);
|
||||
/////////////////////////// vector<Plane3d> vPlanesVec;
|
||||
/////////////////////////// /*vPlanesVec.emplace_back( plPlane1) ;
|
||||
/////////////////////////// vPlanesVec.emplace_back( plPlane2) ;
|
||||
/////////////////////////// vPlanesVec.emplace_back( plPlane3) ;*/
|
||||
/////////////////////////// // Intersezione
|
||||
/////////////////////////// VolZmap MyVol;
|
||||
/////////////////////////// Point3d ptInt1;
|
||||
/////////////////////////// Vector3d vtN1;
|
||||
/////////////////////////// Point3d ptInt2;
|
||||
/////////////////////////// Vector3d vtN2;
|
||||
/////////////////////////// int nSol = MyVol.IntersLineConeCuttedByPlanes( ptLineP, vtLineDir, ptVert, vtAx, dRad, dH, bInOut, vPlanesVec, ptInt1, vtN1, ptInt2, vtN2);
|
||||
/////////////////////////// if (nSol == 1) {
|
||||
/////////////////////////// PtrOwner<CurveLine> pLine(CreateBasicCurveLine());
|
||||
/////////////////////////// pLine->Set(ptInt1, ptInt1 + vtN1);
|
||||
/////////////////////////// // inserisco nel DB
|
||||
/////////////////////////// return AddGeoObj(vsParams[1], vsParams[0], Release(pLine));
|
||||
/////////////////////////// }
|
||||
/////////////////////////// else if (nSol == 2) {
|
||||
/////////////////////////// PtrOwner<CurveLine> pLine1(CreateBasicCurveLine());
|
||||
/////////////////////////// pLine1->Set(ptInt1, ptInt1 + vtN1);
|
||||
/////////////////////////// PtrOwner<CurveLine> pLine2(CreateBasicCurveLine());
|
||||
/////////////////////////// pLine2->Set(ptInt2, ptInt2 + vtN2);
|
||||
/////////////////////////// // inserisco nel DB
|
||||
/////////////////////////// return AddGeoObj(vsParams[1], vsParams[0], Release(pLine1)) &&
|
||||
/////////////////////////// AddGeoObj(vsParams[2], vsParams[0], Release(pLine2));
|
||||
/////////////////////////// }
|
||||
///////////////////////////}
|
||||
///////////////////////////else if (sCmd2 == "SPHERE") {
|
||||
/////////////////////////// // Parametri: nParentId, nLineId1, nLineId2, ptLineP, vtLineD, ptCen, dRad, nInOut, ptPP1, vtPV1, ptPP2, vtPV2, ptPP3, vtPV3
|
||||
/////////////////////////// if (vsParams.size() != 14)
|
||||
/////////////////////////// return false;
|
||||
/////////////////////////// // recupero il riferimento in cui è immerso
|
||||
/////////////////////////// Frame3d frRef;
|
||||
/////////////////////////// if (!m_pGDB->GetGroupGlobFrame(GetIdParam(vsParams[0]), frRef))
|
||||
/////////////////////////// return false;
|
||||
/////////////////////////// // recupero punto iniziale retta
|
||||
/////////////////////////// Point3d ptLineP;
|
||||
/////////////////////////// if (!GetPointParam(vsParams[3], frRef, ptLineP))
|
||||
/////////////////////////// return false;
|
||||
/////////////////////////// // recupero vettore retta
|
||||
/////////////////////////// Vector3d vtLineD;
|
||||
/////////////////////////// if (!GetVectorParam(vsParams[4], frRef, vtLineD))
|
||||
/////////////////////////// return false;
|
||||
/////////////////////////// vtLineD.Normalize();
|
||||
/////////////////////////// // recupero centro sfera
|
||||
/////////////////////////// Point3d ptCen;
|
||||
/////////////////////////// if (!GetPointParam(vsParams[5], frRef, ptCen))
|
||||
/////////////////////////// return false;
|
||||
/////////////////////////// // recupero raggio della sfera
|
||||
/////////////////////////// double dRad;
|
||||
/////////////////////////// if (!FromString(vsParams[6], dRad))
|
||||
/////////////////////////// return false;
|
||||
/////////////////////////// // intero per recupero flag nExtNorm
|
||||
/////////////////////////// int nInOut;
|
||||
/////////////////////////// if (!FromString(vsParams[7], nInOut))
|
||||
/////////////////////////// return false;
|
||||
/////////////////////////// bool bInOut = nInOut == 0 ? false : true;
|
||||
/////////////////////////// // recupero punto piano 1
|
||||
/////////////////////////// Point3d ptPP1;
|
||||
/////////////////////////// if (!GetPointParam(vsParams[8], frRef, ptPP1))
|
||||
/////////////////////////// return false;
|
||||
/////////////////////////// // recupero vettore piano 1
|
||||
/////////////////////////// Vector3d vtPV1;
|
||||
/////////////////////////// if (!GetVectorParam(vsParams[9], frRef, vtPV1))
|
||||
/////////////////////////// return false;
|
||||
/////////////////////////// vtPV1.Normalize();
|
||||
/////////////////////////// // recupero punto piano 2
|
||||
/////////////////////////// Point3d ptPP2;
|
||||
/////////////////////////// if (!GetPointParam(vsParams[10], frRef, ptPP2))
|
||||
/////////////////////////// return false;
|
||||
/////////////////////////// // recupero vettore piano 2
|
||||
/////////////////////////// Vector3d vtPV2;
|
||||
/////////////////////////// if (!GetVectorParam(vsParams[11], frRef, vtPV2))
|
||||
/////////////////////////// return false;
|
||||
/////////////////////////// vtPV2.Normalize();
|
||||
/////////////////////////// // recupero punto piano 3
|
||||
/////////////////////////// Point3d ptPP3;
|
||||
/////////////////////////// if (!GetPointParam(vsParams[12], frRef, ptPP3))
|
||||
/////////////////////////// return false;
|
||||
/////////////////////////// // recupero vettore piano 3
|
||||
/////////////////////////// Vector3d vtPV3;
|
||||
/////////////////////////// if (!GetVectorParam(vsParams[13], frRef, vtPV3))
|
||||
/////////////////////////// return false;
|
||||
/////////////////////////// vtPV3.Normalize();
|
||||
/////////////////////////// // definisco i piani
|
||||
/////////////////////////// Plane3d plPlane1;
|
||||
/////////////////////////// plPlane1.Set(ptPP1, vtPV1);
|
||||
/////////////////////////// Plane3d plPlane2;
|
||||
/////////////////////////// plPlane2.Set(ptPP2, vtPV2);
|
||||
/////////////////////////// Plane3d plPlane3;
|
||||
/////////////////////////// plPlane3.Set(ptPP3, vtPV3);
|
||||
/////////////////////////// vector<Plane3d> vPlanesVec;
|
||||
/////////////////////////// /*vPlanesVec.emplace_back( plPlane1) ;
|
||||
/////////////////////////// vPlanesVec.emplace_back( plPlane2) ;
|
||||
/////////////////////////// vPlanesVec.emplace_back( plPlane3) ;*/
|
||||
/////////////////////////// // Intersezione
|
||||
/////////////////////////// VolZmap MyVol;
|
||||
/////////////////////////// Point3d ptInt1;
|
||||
/////////////////////////// Vector3d vtN1;
|
||||
/////////////////////////// Point3d ptInt2;
|
||||
/////////////////////////// Vector3d vtN2;
|
||||
/////////////////////////// int nSol = MyVol.IntersLineSphereCuttedByPlanes(ptLineP, vtLineD, ptCen, dRad, bInOut, vPlanesVec, ptInt1, vtN1, ptInt2, vtN2);
|
||||
/////////////////////////// if (nSol == 1) {
|
||||
/////////////////////////// PtrOwner<CurveLine> pLine(CreateBasicCurveLine());
|
||||
/////////////////////////// pLine->Set(ptInt1, ptInt1 + vtN1);
|
||||
/////////////////////////// // inserisco nel DB
|
||||
/////////////////////////// return AddGeoObj(vsParams[1], vsParams[0], Release(pLine));
|
||||
/////////////////////////// }
|
||||
/////////////////////////// else if (nSol == 2) {
|
||||
/////////////////////////// PtrOwner<CurveLine> pLine1(CreateBasicCurveLine());
|
||||
/////////////////////////// pLine1->Set(ptInt1, ptInt1 + vtN1);
|
||||
/////////////////////////// PtrOwner<CurveLine> pLine2(CreateBasicCurveLine());
|
||||
/////////////////////////// pLine2->Set(ptInt2, ptInt2 + vtN2);
|
||||
/////////////////////////// // inserisco nel DB
|
||||
/////////////////////////// return AddGeoObj(vsParams[1], vsParams[0], Release(pLine1)) &&
|
||||
/////////////////////////// AddGeoObj(vsParams[2], vsParams[0], Release(pLine2));
|
||||
/////////////////////////// }
|
||||
///////////////////////////}
|
||||
///////////////////////////else
|
||||
/////////////////////////// return false ;
|
||||
///////////////////////////return true ;
|
||||
return true;
|
||||
}
|
||||
/*
|
||||
//----------------------------------------------------------------------------
|
||||
|
||||
+1
-1
@@ -49,7 +49,7 @@ const double BEZARC_ANG_CEN_MAX = 90 ;
|
||||
|
||||
//----------------- Costanti per superfici TriMesh ---------------------------
|
||||
// tolleranza lineare standard
|
||||
const double STM_STD_LIN_TOL = 0.1 ;
|
||||
const double STM_STD_LIN_TOL = EPS_SMALL/*0.1*/ ;
|
||||
// angolo limite per definire un edge che è contorno di poligono
|
||||
const double STM_STD_BOUNDARY_ANG = 0.1 ;
|
||||
// angolo limite per mediare le normali in un vertice
|
||||
|
||||
+351
-23
@@ -19,9 +19,11 @@
|
||||
#include "PolygonPlane.h"
|
||||
#include "PointsPCA.h"
|
||||
#include "GeoConst.h"
|
||||
#include "/EgtDev/Include/EGkPolygon3d.h"
|
||||
#include "/EgtDev/Include/EGkPolyLine.h"
|
||||
#include "/EgtDev/Include/EGkPlane3d.h"
|
||||
#include "/EgtDev/Include/EGnStringUtils.h"
|
||||
#include "/EgtDev/Include/EGtNumUtils.h"
|
||||
|
||||
using namespace std ;
|
||||
|
||||
@@ -53,7 +55,7 @@ PolyLine::AddUPoint( double dPar, const Point3d& ptP, bool bEndOrStart)
|
||||
{
|
||||
// se da aggiungere in coda
|
||||
if ( bEndOrStart) {
|
||||
// se il punto è uguale all'ultimo (ignoro parametro), non lo inserisco ma ok
|
||||
// se il punto � uguale all'ultimo (ignoro parametro), non lo inserisco ma ok
|
||||
if ( m_lUPoints.size() > 0 && AreSamePointApprox( ptP, m_lUPoints.back().first)) {
|
||||
++ m_nRejected ;
|
||||
return true ;
|
||||
@@ -68,7 +70,7 @@ PolyLine::AddUPoint( double dPar, const Point3d& ptP, bool bEndOrStart)
|
||||
}
|
||||
// altrimenti si aggiunge in testa
|
||||
else {
|
||||
// se il punto è uguale al primo (ignoro parametro), non lo inserisco ma ok
|
||||
// se il punto � uguale al primo (ignoro parametro), non lo inserisco ma ok
|
||||
if ( m_lUPoints.size() > 0 && AreSamePointApprox( ptP, m_lUPoints.front().first)) {
|
||||
++ m_nRejected ;
|
||||
return true ;
|
||||
@@ -92,7 +94,7 @@ PolyLine::Close( void)
|
||||
// ci devono essere almeno 2 punti
|
||||
if ( m_lUPoints.size() < 2)
|
||||
return false ;
|
||||
// verifico non sia già chiuso
|
||||
// verifico non sia gi� chiuso
|
||||
if ( AreSamePointApprox( m_lUPoints.front().first, m_lUPoints.back().first))
|
||||
return false ;
|
||||
// aggiungo un punto uguale al primo in coda
|
||||
@@ -227,7 +229,7 @@ PolyLine::ToLoc( const Frame3d& frRef)
|
||||
bool
|
||||
PolyLine::LocToLoc( const Frame3d& frOri, const Frame3d& frDest)
|
||||
{
|
||||
// se i due riferimenti coincidono, non devo fare alcunché
|
||||
// se i due riferimenti coincidono, non devo fare alcunch�
|
||||
if ( AreSameFrame( frOri, frDest))
|
||||
return true ;
|
||||
// ciclo sui punti
|
||||
@@ -242,7 +244,7 @@ PolyLine::LocToLoc( const Frame3d& frOri, const Frame3d& frDest)
|
||||
bool
|
||||
PolyLine::Join( PolyLine& PL, double dOffsetPar)
|
||||
{
|
||||
// se l'altra polilinea non contiene alcunchè, esco con ok
|
||||
// se l'altra polilinea non contiene alcunch�, esco con ok
|
||||
if ( PL.m_lUPoints.size() == 0)
|
||||
return true ;
|
||||
// verifico che l'ultimo punto di questa polilinea coincida con il primo dell'altra
|
||||
@@ -394,7 +396,7 @@ PolyLine::GetPrevUPoint( double* pdPar, Point3d* pptP, bool bNotFirst) const
|
||||
bool
|
||||
PolyLine::GetCurrUPoint( double* pdPar, Point3d* pptP) const
|
||||
{
|
||||
// verifico validità punto corrente
|
||||
// verifico validit� punto corrente
|
||||
if ( m_iter == m_lUPoints.end())
|
||||
return false ;
|
||||
|
||||
@@ -435,7 +437,7 @@ PolyLine::GetFirstULine( double* pdIni, Point3d* pptIni, double* pdFin, Point3d*
|
||||
bool
|
||||
PolyLine::GetNextULine( double* pdIni, Point3d* pptIni, double* pdFin, Point3d* pptFin) const
|
||||
{
|
||||
// parametro e punto iniziali (è il precedente finale)
|
||||
// parametro e punto iniziali (� il precedente finale)
|
||||
if ( m_iter == m_lUPoints.end())
|
||||
return false ;
|
||||
if ( pdIni != nullptr)
|
||||
@@ -516,19 +518,19 @@ PolyLine::IsFlat( int& nRank, Point3d& ptCen, Vector3d& vtDir, double dToler) co
|
||||
PointsPCA ptsPCA ;
|
||||
for ( bool bFound = GetFirstLine( ptP1, ptP2) ; bFound ; bFound = GetNextLine( ptP1, ptP2))
|
||||
ptsPCA.AddPoint( Media( ptP1, ptP2), Dist( ptP1, ptP2)) ;
|
||||
// recupero il rango, ovvero la dimensionalità dell'insieme di punti
|
||||
// recupero il rango, ovvero la dimensionalit� dell'insieme di punti
|
||||
nRank = ptsPCA.GetRank() ;
|
||||
// se dimensione nulla, o non ci sono punti o sono tutti praticamente coincidenti
|
||||
if ( nRank == 0)
|
||||
return ptsPCA.GetCenter( ptCen) ;
|
||||
// se dimensione 1, allora i punti sono distribuiti su una linea
|
||||
if ( nRank == 1) {
|
||||
// assegno il centro e la direzione della linea (il verso è indifferente)
|
||||
// assegno il centro e la direzione della linea (il verso � indifferente)
|
||||
ptsPCA.GetCenter( ptCen) ;
|
||||
ptsPCA.GetPrincipalComponent( 0, vtDir) ;
|
||||
return true ;
|
||||
}
|
||||
// altrimenti dimensione 2 o 3, allora è determinato un piano principale, verifico se tutti i punti vi giacciono
|
||||
// altrimenti dimensione 2 o 3, allora � determinato un piano principale, verifico se tutti i punti vi giacciono
|
||||
// Center and normal vector
|
||||
ptsPCA.GetCenter( ptCen) ;
|
||||
Vector3d vtX, vtY ;
|
||||
@@ -536,9 +538,9 @@ PolyLine::IsFlat( int& nRank, Point3d& ptCen, Vector3d& vtDir, double dToler) co
|
||||
ptsPCA.GetPrincipalComponent( 1, vtY) ;
|
||||
vtDir = vtX ^ vtY ;
|
||||
if ( ! vtDir.Normalize()) {
|
||||
// riduco la dimensionalità a lineare
|
||||
// riduco la dimensionalit� a lineare
|
||||
nRank = 1 ;
|
||||
// assegno il centro e la direzione della linea (il verso è indifferente)
|
||||
// assegno il centro e la direzione della linea (il verso � indifferente)
|
||||
ptsPCA.GetCenter( ptCen) ;
|
||||
vtDir = vtX ;
|
||||
return true ;
|
||||
@@ -567,12 +569,12 @@ PolyLine::IsFlat( Plane3d& plPlane, double dToler) const
|
||||
plPlane.Reset() ;
|
||||
return false ;
|
||||
}
|
||||
// recupero dati sulla planarità della polilinea
|
||||
// recupero dati sulla planarit� della polilinea
|
||||
int nRank ;
|
||||
Point3d ptCen ;
|
||||
Vector3d vtDir ;
|
||||
bool bFlat = IsFlat( nRank, ptCen, vtDir, dToler) ;
|
||||
// imposto il piano a seconda della dimensionalità
|
||||
// imposto il piano a seconda della dimensionalit�
|
||||
switch ( nRank) {
|
||||
case 0 : // punto
|
||||
plPlane.Set( ptCen, Z_AX) ;
|
||||
@@ -643,7 +645,7 @@ PolyLine::GetAreaXY( double& dArea) const
|
||||
// verifico sia chiusa
|
||||
if ( ! IsClosed())
|
||||
return false ;
|
||||
// calcolo l'area considerando solo XY (è la Z di Newell)
|
||||
// calcolo l'area considerando solo XY (� la Z di Newell)
|
||||
dArea = 0 ;
|
||||
Point3d ptIni, ptFin ;
|
||||
for ( bool bFound = GetFirstLine( ptIni, ptFin) ; bFound ; bFound = GetNextLine( ptIni, ptFin)) {
|
||||
@@ -777,10 +779,10 @@ PolyLine::RemoveAlignedPoints( double dToler)
|
||||
}
|
||||
// se curva chiusa con almeno 4 punti, devo analizzare il terzetto attorno alla chiusura
|
||||
if ( IsClosed() && m_lUPoints.size() >= 4) {
|
||||
// precP e currP sono già corretti
|
||||
// precP e currP sono gi� corretti
|
||||
// il primo punto ripete l'ultimo (geometricamente coincide con currP)
|
||||
auto firstP = m_lUPoints.begin() ;
|
||||
// questo è il vero successivo
|
||||
// questo � il vero successivo
|
||||
nextP = next( firstP) ;
|
||||
// distanza del punto corrente dal segmento che unisce gli adiacenti
|
||||
DistPointLine dPL( currP->first, precP->first, nextP->first) ;
|
||||
@@ -831,7 +833,7 @@ PolyLine::MyChangeStart( int nPos)
|
||||
return false ;
|
||||
// cancello ultimo punto ( coincide con primo)
|
||||
m_lUPoints.pop_back() ;
|
||||
// sposto la metà iniziale dei punti alla fine
|
||||
// sposto la met� iniziale dei punti alla fine
|
||||
for ( int i = 0 ; i < nPos ; ++ i)
|
||||
m_lUPoints.splice( m_lUPoints.end(), m_lUPoints, m_lUPoints.begin()) ;
|
||||
// aggiungo punto finale come copia dell'iniziale
|
||||
@@ -936,7 +938,7 @@ PolyLine::MyApproxOnSide( const Vector3d& vtN, bool bLeftSide, double dToler)
|
||||
}
|
||||
}
|
||||
}
|
||||
// non è stato eliminato alcunché
|
||||
// non � stato eliminato alcunch�
|
||||
// ripristino la tolleranza corrente
|
||||
dCurrToler = dToler ;
|
||||
// avanzo il terzetto di uno step
|
||||
@@ -977,7 +979,7 @@ PolyLine::MakeConvex( const Vector3d& vtN, bool bLeftSide)
|
||||
bool
|
||||
PolyLine::MyMakeConvex( const Vector3d& vtN, bool bLeftSide)
|
||||
{
|
||||
// ciclo i controlli finchè non ci sono rimozioni
|
||||
// ciclo i controlli finch� non ci sono rimozioni
|
||||
bool bRemoved = true ;
|
||||
while ( bRemoved) {
|
||||
bRemoved = false ;
|
||||
@@ -1005,7 +1007,7 @@ PolyLine::MyMakeConvex( const Vector3d& vtN, bool bLeftSide)
|
||||
bRemoved = true ;
|
||||
continue ;
|
||||
}
|
||||
// non è stato eliminato alcunché : avanzo il terzetto di uno step
|
||||
// non � stato eliminato alcunch� : avanzo il terzetto di uno step
|
||||
precP = currP ;
|
||||
currP = nextP ;
|
||||
++ nextP ;
|
||||
@@ -1032,7 +1034,7 @@ PolyLine::Invert( bool bInvertU)
|
||||
m_lUPoints.reverse() ;
|
||||
// se richiesto, inverto anche il parametro U
|
||||
if ( bInvertU) {
|
||||
// recupero il primo valore di U che è il vecchio finale ed è il riferimento di inversione
|
||||
// recupero il primo valore di U che � il vecchio finale ed � il riferimento di inversione
|
||||
double dUfin = m_lUPoints.front().second ;
|
||||
// ciclo su tutti gli elementi
|
||||
for ( auto& UPoint : m_lUPoints) {
|
||||
@@ -1247,7 +1249,7 @@ PolyLine::GetMinAreaRectangleXY( Point3d& ptCen, Vector3d& vtAx, double& dLen, d
|
||||
bool
|
||||
PolyLine::Trim( const Plane3d& plPlane, bool bInVsOut)
|
||||
{
|
||||
// se vuota non faccio alcunché
|
||||
// se vuota non faccio alcunch�
|
||||
if ( m_lUPoints.size() == 0)
|
||||
return false ;
|
||||
|
||||
@@ -1296,3 +1298,329 @@ PolyLine::Trim( const Plane3d& plPlane, bool bInVsOut)
|
||||
|
||||
return true ;
|
||||
}
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
bool
|
||||
PolyLine::ChangePolyLineStart( const Point3d& ptNewStart, double dTol)
|
||||
{
|
||||
// Rinomino la lista di punti della PolyLine.
|
||||
PNTULIST& LoopList = GetUPointList() ;
|
||||
// Ciclo sui segmenti del loop per cercare il tratto del loop chiuso pi� vicino al punto.
|
||||
double dMinSqDist = DBL_MAX ;
|
||||
auto itMinDist = LoopList.end() ;
|
||||
auto itSt = LoopList.begin() ;
|
||||
auto itEn = itSt ;
|
||||
++ itEn ;
|
||||
for ( ; itSt != LoopList.end() && itEn != LoopList.end() ; ++ itSt, ++ itEn) {
|
||||
// Estremi del segmento corrente del loop
|
||||
Point3d ptSegSt = itSt->first ;
|
||||
Point3d ptSegEn = itEn->first ;
|
||||
// Distanza del punto dal segmento del loop
|
||||
DistPointLine dDistCalc( ptNewStart, ptSegSt, ptSegEn) ;
|
||||
double dSqDist ;
|
||||
dDistCalc.GetSqDist( dSqDist) ;
|
||||
if ( dSqDist < dMinSqDist) {
|
||||
dMinSqDist = dSqDist ;
|
||||
itMinDist = itSt ;
|
||||
}
|
||||
}
|
||||
// Se il punto non sta sul loop, errore
|
||||
if ( dMinSqDist > dTol * dTol)
|
||||
return false ;
|
||||
// Se il punto non sta su un vertice del segmento, lo aggiungo. Altrimenti non devo fare nulla.
|
||||
auto itNewPointSt = LoopList.begin() ;
|
||||
auto itNext = itMinDist ;
|
||||
++ itNext ;
|
||||
bool bOnStart = AreSamePointApprox( ptNewStart, itMinDist->first) ;
|
||||
bool bOnEnd = AreSamePointApprox( ptNewStart, itNext->first) ;
|
||||
itNewPointSt = LoopList.emplace( itNext, ptNewStart, 0) ;
|
||||
// Sposto i punti precedenti in coda.
|
||||
bool bStartRemoved = false ;
|
||||
auto it = LoopList.begin() ;
|
||||
while ( it != itNewPointSt) {
|
||||
if ( bStartRemoved) {
|
||||
LoopList.emplace_back( it->first, it->second) ;
|
||||
}
|
||||
bStartRemoved = true ;
|
||||
it = LoopList.erase( it) ;
|
||||
}
|
||||
// Se il punto inserito non coincide con l'inizio del segmento chiudo il loop.
|
||||
if ( ! bOnStart) {
|
||||
LoopList.emplace_back( ptNewStart, 0) ;
|
||||
// Se coincide con la fine tolgo il punto di fine che diviene inutile.
|
||||
if ( bOnEnd) {
|
||||
//LoopList.erase( itNext) ;
|
||||
auto itNewStart = LoopList.begin() ;
|
||||
++ itNewStart ;
|
||||
LoopList.erase( itNewStart) ;
|
||||
}
|
||||
}
|
||||
|
||||
return true ;
|
||||
}
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
// nSegNum 0-based
|
||||
bool
|
||||
PolyLine::PointPositionOnPolyLine( const Point3d& ptPoint, int& nSegNum, double& dParOnSeg, double dTol) const
|
||||
{
|
||||
// Rinomino la lista di punti della PolyLine.
|
||||
const PNTULIST& LoopList = GetUPointList() ;
|
||||
// Ciclo sui segmenti del loop per cercare il tratto del loop chiuso pi� vicino al punto.
|
||||
nSegNum = - 1 ;
|
||||
double dMinSqDist = DBL_MAX ;
|
||||
int nS = 0 ;
|
||||
auto itMinDistSt = LoopList.end() ;
|
||||
auto itMinDistEn = itMinDistSt ;
|
||||
auto itSt = LoopList.begin() ;
|
||||
auto itEn = itSt ;
|
||||
++ itEn ;
|
||||
for ( ; itSt != LoopList.end() && itEn != LoopList.end() ; ++ itSt, ++ itEn, ++ nS) {
|
||||
// Estremi del segmento corrente del loop
|
||||
Point3d ptSegSt = itSt->first ;
|
||||
Point3d ptSegEn = itEn->first ;
|
||||
// Distanza del punto dal segmento del loop
|
||||
DistPointLine dDistCalc( ptPoint, ptSegSt, ptSegEn) ;
|
||||
double dSqDist ;
|
||||
dDistCalc.GetSqDist( dSqDist) ;
|
||||
if ( dSqDist < dMinSqDist) {
|
||||
nSegNum = nS ;
|
||||
dMinSqDist = dSqDist ;
|
||||
itMinDistSt = itSt ;
|
||||
itMinDistEn = itEn ;
|
||||
}
|
||||
}
|
||||
// Se il punto non sta sul loop, lo segnalo.
|
||||
if ( dMinSqDist > dTol * dTol)
|
||||
return false ;
|
||||
// Calcolo il parametro lungo il segmento.
|
||||
Vector3d vtSeg = itMinDistEn->first - itMinDistSt->first ;
|
||||
double dSegLen = vtSeg.Len() ;
|
||||
if ( dSegLen < EPS_SMALL)
|
||||
return false ;
|
||||
vtSeg /= dSegLen ;
|
||||
dParOnSeg = Clamp( ( ptPoint - itMinDistSt->first) * vtSeg, 0., dSegLen) ;
|
||||
return true ;
|
||||
}
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
bool
|
||||
PolyLine::IsPointInsidePolyLine( const Point3d& ptP) const
|
||||
{
|
||||
// Se la PolyLine non � chiusa, il punto non pu� essere interno.
|
||||
if ( ! IsClosed())
|
||||
return false ;
|
||||
// Lista dei punti
|
||||
const PNTULIST& List = GetUPointList() ;
|
||||
// Ciclo sui segmenti della PolyLine per cercarne il tratto pi� vicino al punto.
|
||||
double dMinSqDist = DBL_MAX ;
|
||||
Point3d ptMinDist ;
|
||||
auto itMinDistSt = List.end() ;
|
||||
auto itSt = List.begin() ;
|
||||
auto itEn = itSt ;
|
||||
++ itEn ;
|
||||
for ( ; itSt != List.end() && itEn != List.end() ; ++ itSt, ++ itEn) {
|
||||
// Estremi del segmento corrente del loop
|
||||
Point3d ptSegSt = itSt->first ;
|
||||
Point3d ptSegEn = itEn->first ;
|
||||
// Distanza del punto dal segmento del loop
|
||||
DistPointLine dDistCalc( ptP, ptSegSt, ptSegEn) ;
|
||||
double dSqDist ;
|
||||
dDistCalc.GetSqDist( dSqDist) ;
|
||||
if ( dSqDist < dMinSqDist) {
|
||||
dMinSqDist = dSqDist ;
|
||||
dDistCalc.GetMinDistPoint( ptMinDist) ;
|
||||
itMinDistSt = itSt ;
|
||||
}
|
||||
}
|
||||
// Termine del segmento di minima distanza.
|
||||
auto itMinDistEn = itMinDistSt ;
|
||||
++ itMinDistEn ;
|
||||
// Punto di minima distanza nell'estremo iniziale del segento
|
||||
if ( AreSamePointApprox( ptMinDist, itMinDistSt->first)) {
|
||||
auto itPrevSt = List.begin() ;
|
||||
if ( itMinDistSt == List.begin()) {
|
||||
auto itAuxNext = itPrevSt ;
|
||||
++ ( ++ itAuxNext) ;
|
||||
for ( ; itAuxNext != List.end() ; ++ itPrevSt, ++ itAuxNext)
|
||||
;
|
||||
}
|
||||
else {
|
||||
auto itAuxNext = itPrevSt ;
|
||||
++ itAuxNext ;
|
||||
for (; itAuxNext != itMinDistSt; ++itPrevSt, ++itAuxNext)
|
||||
;
|
||||
}
|
||||
Vector3d vtPrevTan = itMinDistSt->first - itPrevSt->first ;
|
||||
vtPrevTan.Normalize() ;
|
||||
Vector3d vtTan = itMinDistEn->first - itMinDistSt->first ;
|
||||
vtTan.Normalize() ;
|
||||
Polygon3d AuxPolygon ;
|
||||
AuxPolygon.FromPolyLine( *this) ;
|
||||
Vector3d vtPolyNorm = AuxPolygon.GetVersN() ;
|
||||
Vector3d vtPrevOut = vtPrevTan ^ vtPolyNorm ;
|
||||
Vector3d vtOut = vtTan ^ vtPolyNorm ;
|
||||
// Caso concavo
|
||||
if ( vtTan * vtPrevOut > 0) {
|
||||
Vector3d vtTest = ptP - ptMinDist ;
|
||||
if ( vtTest * vtPrevOut < 0 || vtTest * vtOut < 0)
|
||||
return true ;
|
||||
}
|
||||
// Caso convesso
|
||||
else {
|
||||
Vector3d vtTest = ptP - ptMinDist ;
|
||||
if ( vtTest * vtPrevOut < 0 && vtTest * vtOut < 0)
|
||||
return true ;
|
||||
}
|
||||
}
|
||||
// Punto di minima distanza nell'estremo finale del segento
|
||||
else if ( AreSamePointApprox( ptMinDist, itMinDistEn->first)) {
|
||||
auto itNextEn = itMinDistEn ;
|
||||
++ itNextEn ;
|
||||
if ( itNextEn == List.end()) {
|
||||
itNextEn = List.begin() ;
|
||||
++ itNextEn ;
|
||||
}
|
||||
Vector3d vtTan = itMinDistEn->first - itMinDistSt->first ;
|
||||
vtTan.Normalize() ;
|
||||
Vector3d vtNextTan = itNextEn->first - itMinDistEn->first ;
|
||||
vtNextTan.Normalize() ;
|
||||
Polygon3d AuxPolygon ;
|
||||
AuxPolygon.FromPolyLine( *this) ;
|
||||
Vector3d vtPolyNorm = AuxPolygon.GetVersN() ;
|
||||
Vector3d vtOut = vtTan ^ vtPolyNorm ;
|
||||
Vector3d vtNextOut = vtNextTan ^ vtPolyNorm ;
|
||||
// Caso concavo
|
||||
if ( vtNextTan * vtOut > 0) {
|
||||
Vector3d vtTest = ptP - ptMinDist ;
|
||||
if ( vtTest * vtOut < 0 || vtTest * vtNextOut < 0)
|
||||
return true ;
|
||||
}
|
||||
// Caso convesso
|
||||
else {
|
||||
Vector3d vtTest = ptP - ptMinDist ;
|
||||
if ( vtTest * vtOut < 0 && vtTest * vtNextOut < 0)
|
||||
return true ;
|
||||
}
|
||||
}
|
||||
// Punto di minima distanza interno al segmeno
|
||||
else {
|
||||
Vector3d vtP = ptP - itMinDistSt->first ;
|
||||
Vector3d vtTan = itMinDistEn->first - itMinDistSt->first ;
|
||||
vtTan.Normalize() ;
|
||||
Polygon3d AuxPolygon ;
|
||||
AuxPolygon.FromPolyLine( *this) ;
|
||||
Vector3d vtPolyNorm = AuxPolygon.GetVersN() ;
|
||||
Vector3d vtOut = vtTan ^ vtPolyNorm ;
|
||||
vtP -= ( vtP * vtTan) * vtTan ;
|
||||
if ( vtP * vtOut < - EPS_SMALL)
|
||||
return true ;
|
||||
}
|
||||
return false ;
|
||||
}
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
bool
|
||||
PolyLine::DistPointPolyLine( const Point3d& ptP, double& dPointPolyLineDist) const
|
||||
{
|
||||
if ( GetPointNbr() == 0)
|
||||
return false ;
|
||||
dPointPolyLineDist = DBL_MAX ;
|
||||
Point3d ptSt, ptEn ;
|
||||
bool bContinue = GetFirstPoint( ptSt) && GetNextPoint( ptEn) ;
|
||||
while ( bContinue) {
|
||||
double dPoinLineDist ;
|
||||
DistPointLine PointLineDistCalc( ptP, ptSt, ptEn) ;
|
||||
PointLineDistCalc.GetDist( dPoinLineDist) ;
|
||||
if ( dPoinLineDist < dPointPolyLineDist)
|
||||
dPointPolyLineDist = dPoinLineDist ;
|
||||
ptSt = ptEn ;
|
||||
bContinue = GetNextPoint( ptEn) ;
|
||||
}
|
||||
return true ;
|
||||
}
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
bool
|
||||
PolyLine::SplitPolyLineAtPoint( const Point3d& ptPoint, PolyLine& Loop1, PolyLine& Loop2, double dTol) const
|
||||
{
|
||||
// Rinomino la lista di punti della PolyLine.
|
||||
const PNTULIST& LoopList = GetUPointList() ;
|
||||
// Ciclo sui segmenti del loop per cercare il tratto del loop chiuso pi� vicino al punto.
|
||||
double dMinSqDist = DBL_MAX ;
|
||||
auto itMinDistSt = LoopList.end() ;
|
||||
auto itSt = LoopList.begin() ;
|
||||
auto itEn = itSt ;
|
||||
++ itEn ;
|
||||
for ( ; itSt != LoopList.end() && itEn != LoopList.end() ; ++ itSt, ++ itEn) {
|
||||
// Estremi del segmento corrente del loop
|
||||
Point3d ptSegSt = itSt->first ;
|
||||
Point3d ptSegEn = itEn->first ;
|
||||
// Distanza del punto dal segmento del loop
|
||||
DistPointLine dDistCalc( ptPoint, ptSegSt, ptSegEn) ;
|
||||
double dSqDist ;
|
||||
dDistCalc.GetSqDist( dSqDist) ;
|
||||
if ( dSqDist < dMinSqDist) {
|
||||
dMinSqDist = dSqDist ;
|
||||
itMinDistSt = itSt ;
|
||||
}
|
||||
}
|
||||
// Se il punto non sta sul loop, lo segnalo.
|
||||
if ( dMinSqDist > dTol * dTol)
|
||||
return false ;
|
||||
// Se il punto di stop sta su un vertice non devo aggiungerlo e il
|
||||
// punto di stop sar� uno degli estremi del segmento su cui giace.
|
||||
bool bPointOnEnd = false ;
|
||||
auto itStop = itMinDistSt ;
|
||||
auto itNext = itMinDistSt ;
|
||||
++ itNext ;
|
||||
if ( AreSamePointApprox( ptPoint, itStop->first))
|
||||
;
|
||||
else if ( AreSamePointApprox( ptPoint, itNext->first))
|
||||
itStop = itNext ;
|
||||
else {
|
||||
bPointOnEnd = true ;
|
||||
itStop = itNext ;
|
||||
}
|
||||
// Creo i due loop
|
||||
PNTULIST& LoopList1 = Loop1.GetUPointList() ;
|
||||
PNTULIST& LoopList2 = Loop2.GetUPointList() ;
|
||||
for ( auto it = LoopList.begin() ; it != itStop ; ++ it) {
|
||||
LoopList1.emplace_back( it->first, it->second) ;
|
||||
}
|
||||
LoopList1.emplace_back( ptPoint, 0) ;
|
||||
if ( bPointOnEnd) {
|
||||
LoopList2.emplace_back( ptPoint, 0) ;
|
||||
}
|
||||
for ( auto it = itStop ; it != LoopList.end() ; ++ it) {
|
||||
LoopList2.emplace_back( it->first, it->second) ;
|
||||
}
|
||||
return true ;
|
||||
}
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
bool
|
||||
PolyLine::AddPolyLineToPolyLine( PolyLine& PolyToAdd, double dTol)
|
||||
{
|
||||
// Se la PolyLine a cui devo aggiungere l'altra � chiusa, non posso aggiungere nulla.
|
||||
if ( IsClosed())
|
||||
return false ;
|
||||
// Se la PolyLina che devo aggiungere � vuota, ho finito.
|
||||
PNTULIST& PolyToAddList = PolyToAdd.GetUPointList() ;
|
||||
if ( int( PolyToAddList.size()) == 0)
|
||||
return true ;
|
||||
// Se Poly non � vuota e la sua fine non coincide con l'inizio di PolyToAdd, non � possibile aggiungere nulla.
|
||||
Point3d ptLast ;
|
||||
GetLastPoint( ptLast) ;
|
||||
auto it = PolyToAddList.begin() ;
|
||||
if ( GetPointNbr() != 0 && ! AreSamePointEpsilon( it->first, ptLast, dTol))
|
||||
return false ;
|
||||
/*if ( Poly.GetPointNbr() == 0)
|
||||
Poly.AddUPoint( 0., it->first) ;
|
||||
++ it ;*/
|
||||
// Aggiungo i punti.
|
||||
for ( ; it != PolyToAddList.end() ; ++ it) {
|
||||
AddUPoint( 0., it->first) ;
|
||||
}
|
||||
return true ;
|
||||
}
|
||||
|
||||
+176
-97
@@ -41,7 +41,7 @@ GEOOBJ_REGISTER( SRF_TRIMESH, NGE_S_TRM, SurfTriMesh) ;
|
||||
SurfTriMesh::SurfTriMesh( void)
|
||||
: m_nStatus( TO_VERIFY), m_dLinTol( STM_STD_LIN_TOL), m_dBoundaryAng( STM_STD_BOUNDARY_ANG),
|
||||
m_dSmoothAng( STM_STD_SMOOTH_ANG), m_bOriented( false), m_bClosed( false), m_bFaceted( false),
|
||||
m_nTimeStamp( 0), m_nMaxTFlag( 0), m_nParts( -1), m_pHGrd3d( nullptr)
|
||||
m_nTimeStamp( 0), m_nMaxTFlag( 0), m_nParts( -1), m_pHGrd3d( nullptr), m_pPGrd3d( nullptr)
|
||||
{
|
||||
m_dCosBndAng = cos( m_dBoundaryAng * DEGTORAD) ;
|
||||
m_dCosSmAng = cos( m_dSmoothAng * DEGTORAD) ;
|
||||
@@ -53,19 +53,21 @@ SurfTriMesh::SurfTriMesh( void)
|
||||
SurfTriMesh::~SurfTriMesh( void)
|
||||
{
|
||||
ResetHashGrids3d() ;
|
||||
ResetPointGrid3d() ;
|
||||
}
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
bool
|
||||
SurfTriMesh::Init( int nNumVert, int nNumTria, int nNumFacet)
|
||||
{
|
||||
// imposto ricalcolo della grafica e di hashgrids3d
|
||||
// imposto ricalcolo della grafica e di hashgrids3d e pointgrid3d
|
||||
m_OGrMgr.Reset() ;
|
||||
ResetHashGrids3d() ;
|
||||
ResetPointGrid3d() ;
|
||||
// se superficie vuota
|
||||
if ( nNumVert == 0 && nNumTria == 0 && nNumFacet == 0)
|
||||
return true ;
|
||||
// verifico validità parametri
|
||||
// verifico validit� parametri
|
||||
if ( nNumVert < 3 || nNumTria < 1)
|
||||
return false ;
|
||||
// prealloco la memoria
|
||||
@@ -99,6 +101,7 @@ SurfTriMesh::Clear( void)
|
||||
m_vTria.clear() ;
|
||||
m_vFacet.clear() ;
|
||||
ResetHashGrids3d() ;
|
||||
ResetPointGrid3d() ;
|
||||
m_nMaxTFlag = 0 ;
|
||||
m_nParts = -1 ;
|
||||
return true ;
|
||||
@@ -112,10 +115,19 @@ SurfTriMesh::AddVertex( const Point3d& ptVert)
|
||||
m_nStatus = TO_VERIFY ;
|
||||
m_nParts = - 1 ;
|
||||
m_OGrMgr.Reset() ;
|
||||
ResetHashGrids3d() ;
|
||||
// Verifico che il punto non sia distante meno di epsilon da un altro gi� esistente.
|
||||
Point3d ptAddingPoint ;
|
||||
VerifyPointGrid3d() ;
|
||||
int nNearestId ;
|
||||
if ( m_pPGrd3d->FindNearest( ptVert, EPS_SMALL, nNearestId))
|
||||
GetVertex( nNearestId, ptAddingPoint) ;
|
||||
else
|
||||
ptAddingPoint = ptVert ;
|
||||
// inserisco il vertice
|
||||
try { m_vVert.emplace_back( ptVert) ;}
|
||||
catch(...) { return SVT_NULL ;}
|
||||
// Inserisco il vertice nella griglia
|
||||
m_pPGrd3d->InsertPoint( ptVert, int( m_vVert.size() - 1)) ;
|
||||
// ne determino l'indice
|
||||
return int( m_vVert.size() - 1) ;
|
||||
}
|
||||
@@ -182,7 +194,8 @@ SurfTriMesh::AddTriangle( const int nIdVert[3], int nTFlag)
|
||||
m_nStatus = TO_VERIFY ;
|
||||
m_nParts = - 1 ;
|
||||
m_OGrMgr.Reset() ;
|
||||
ResetHashGrids3d() ;
|
||||
//ResetHashGrids3d() ;
|
||||
//ResetPointGrid3d() ;
|
||||
// inserisco il triangolo
|
||||
try { m_vTria.emplace_back( nIdVert, nTFlag) ;}
|
||||
catch(...) { return SVT_NULL ;}
|
||||
@@ -200,6 +213,7 @@ SurfTriMesh::SetTriangle( int nInd, const StmTria& tT)
|
||||
m_nStatus = TO_VERIFY ;
|
||||
m_OGrMgr.Reset() ;
|
||||
ResetHashGrids3d() ;
|
||||
ResetPointGrid3d() ;
|
||||
// recupero la dimensione originale
|
||||
int nPrevSize = int( m_vTria.size()) ;
|
||||
// determino la dimensione necessaria
|
||||
@@ -231,14 +245,14 @@ SurfTriMesh::RemoveTriangle( int nId)
|
||||
// verifico esistenza del triangolo
|
||||
if ( nId < 0 || nId >= GetTriangleSize())
|
||||
return false ;
|
||||
// verifico se già cancellato
|
||||
// verifico se gi� cancellato
|
||||
if ( m_vTria[nId].nIdVert[0] == SVT_DEL)
|
||||
return true ;
|
||||
// aggiorno eventuali riferimenti dei vertici
|
||||
for ( int i = 0 ; i < 3 ; ++ i) {
|
||||
// indice vertice
|
||||
int nV = m_vTria[nId].nIdVert[i] ;
|
||||
// se vertice non c'è passo al prossimo
|
||||
// se vertice non c'� passo al prossimo
|
||||
if ( nV < 0 || nV >= int( m_vTria.size()))
|
||||
continue ;
|
||||
if ( m_vVert[nV].nIdTria == nId) {
|
||||
@@ -256,7 +270,7 @@ SurfTriMesh::RemoveTriangle( int nId)
|
||||
for ( int i = 0 ; i < 3 ; ++ i) {
|
||||
// indice triangolo adiacente
|
||||
int nAdjT = m_vTria[nId].nIdAdjac[i] ;
|
||||
// se triangolo adiacente non c'è passo al prossimo
|
||||
// se triangolo adiacente non c'� passo al prossimo
|
||||
if ( nAdjT == SVT_NULL || m_vTria[nAdjT].nIdVert[0] == SVT_DEL)
|
||||
continue ;
|
||||
// ne sistemo la contro-adiacenza
|
||||
@@ -269,7 +283,7 @@ SurfTriMesh::RemoveTriangle( int nId)
|
||||
m_vTria[nId].nIdVert[0] = SVT_DEL ;
|
||||
// invalido calcolo facce
|
||||
m_bFaceted = false ;
|
||||
// invalido calcolo connettività
|
||||
// invalido calcolo connettivit�
|
||||
m_nParts = - 1 ;
|
||||
return true ;
|
||||
}
|
||||
@@ -335,7 +349,7 @@ SurfTriMesh::GetCentroid( Point3d& ptCen) const
|
||||
// la superficie deve essere validata
|
||||
if ( m_nStatus != OK)
|
||||
return false ;
|
||||
// se la superficie è chiusa, calcolo il centroide del solido
|
||||
// se la superficie � chiusa, calcolo il centroide del solido
|
||||
if ( IsClosed()) {
|
||||
// applico le formule di R. Nurnberg Imperial College London ad ogni faccia
|
||||
Triangle3d Tria ;
|
||||
@@ -688,13 +702,13 @@ SurfTriMesh::GetTriangleBoundaryEdges( int nId, TriFlags3d& TFlags) const
|
||||
for ( int i = 0 ; i < 3 ; ++ i) {
|
||||
// indice triangolo adiacente al lato
|
||||
int nT = m_vTria[nId].nIdAdjac[i] ;
|
||||
// se già definite le facce, verifico indice faccia
|
||||
// se gi� definite le facce, verifico indice faccia
|
||||
if ( m_bFaceted) {
|
||||
TFlags.bFlag[i] = ( nT == SVT_NULL || m_vTria[nId].nIdFacet != m_vTria[nT].nIdFacet) ;
|
||||
}
|
||||
// altrimenti verifico con le normali
|
||||
else
|
||||
// se non c'è triangolo adiacente o se forma un angolo oltre il limite, il lato è un contorno
|
||||
// se non c'� triangolo adiacente o se forma un angolo oltre il limite, il lato � un contorno
|
||||
TFlags.bFlag[i] = ( nT == SVT_NULL || m_vTria[nId].vtN * m_vTria[nT].vtN < m_dCosBndAng) ;
|
||||
}
|
||||
|
||||
@@ -778,7 +792,7 @@ SurfTriMesh::GetTriangleSmoothNormal( int nT, int nV, Vector3d& vtN) const
|
||||
if ( nPos == -1)
|
||||
return false ;
|
||||
|
||||
// medio le normali, finché non incontro degli spigoli
|
||||
// medio le normali, finch� non incontro degli spigoli
|
||||
vtN = m_vTria[nT].vtN ;
|
||||
// parto dal triangolo e vado in direzione positiva
|
||||
int nLim = nPos ;
|
||||
@@ -881,7 +895,7 @@ SurfTriMesh::GetLoops( POLYLINEVECTOR& vPL) const
|
||||
if ( ! MarchAlongLoop( nT, 1, m_nTimeStamp, vPL.back()))
|
||||
return false ;
|
||||
}
|
||||
// se il lato 0 è di contorno
|
||||
// se il lato 0 � di contorno
|
||||
else if ( nAdjT[0] == SVT_NULL) {
|
||||
// ho trovato l'inizio di un loop
|
||||
vPL.emplace_back() ;
|
||||
@@ -893,7 +907,7 @@ SurfTriMesh::GetLoops( POLYLINEVECTOR& vPL) const
|
||||
if ( ! MarchAlongLoop( nT, 1, m_nTimeStamp, vPL.back()))
|
||||
return false ;
|
||||
}
|
||||
// se il lato 1 è di contorno
|
||||
// se il lato 1 � di contorno
|
||||
else if ( nAdjT[1] == SVT_NULL) {
|
||||
// ho trovato l'inizio di un loop
|
||||
vPL.emplace_back() ;
|
||||
@@ -905,7 +919,7 @@ SurfTriMesh::GetLoops( POLYLINEVECTOR& vPL) const
|
||||
if ( ! MarchAlongLoop( nT, 2, m_nTimeStamp, vPL.back()))
|
||||
return false ;
|
||||
}
|
||||
// se il lato 2 è di contorno
|
||||
// se il lato 2 � di contorno
|
||||
else if ( nAdjT[2] == SVT_NULL) {
|
||||
// ho trovato l'inizio di un loop
|
||||
vPL.emplace_back() ;
|
||||
@@ -917,7 +931,7 @@ SurfTriMesh::GetLoops( POLYLINEVECTOR& vPL) const
|
||||
if ( ! MarchAlongLoop( nT, 0, m_nTimeStamp, vPL.back()))
|
||||
return false ;
|
||||
}
|
||||
// altrimenti non c'è contorno
|
||||
// altrimenti non c'� contorno
|
||||
else {
|
||||
// marco il triangolo come verificato
|
||||
m_vTria[nT].nTemp = m_nTimeStamp ;
|
||||
@@ -962,10 +976,10 @@ SurfTriMesh::MarchOneTria( int& nT, int& nV, int nTimeStamp,
|
||||
return false ;
|
||||
// vertice di fine adiacenza e indice del successivo lato
|
||||
int nAdjV = Next( nAdjS) ;
|
||||
// verifico se il lato successivo è un bordo
|
||||
// verifico se il lato successivo � un bordo
|
||||
int nNextT = m_vTria[nAdjT].nIdAdjac[nAdjV] ;
|
||||
if ( nNextT == SVT_NULL) {
|
||||
// se già recuperato
|
||||
// se gi� recuperato
|
||||
if ( m_vTria[nAdjT].nTemp == nTimeStamp) {
|
||||
bEnd = true ;
|
||||
return true ;
|
||||
@@ -1022,7 +1036,7 @@ SurfTriMesh::GetSilhouette( const Vector3d& vtDir, double dTol, POLYLINEVECTOR&
|
||||
|
||||
// Elimino i triangoli con normale non equiversa alla direzione scelta
|
||||
for ( int i = 0 ; i < int( pStm->m_vTria.size()) ; ++ i) {
|
||||
// se già cancellato, passo oltre
|
||||
// se gi� cancellato, passo oltre
|
||||
if ( pStm->m_vTria[i].nIdVert[0] == SVT_DEL)
|
||||
continue ;
|
||||
// verifico la normale
|
||||
@@ -1208,7 +1222,7 @@ SurfTriMesh::Dump( string& sOut, bool bMM, const char* szNewLine) const
|
||||
// segnalo eventuale incongruenza di orientamento
|
||||
if ( ! m_bOriented)
|
||||
sOut += string( "Inconsistent Orientation") + szNewLine ;
|
||||
// segnalo numero di parti se più di una
|
||||
// segnalo numero di parti se pi� di una
|
||||
int nParts = GetPartCount() ;
|
||||
if ( nParts > 1)
|
||||
sOut += string( "Parts =") + ToString( nParts) + szNewLine ;
|
||||
@@ -1297,11 +1311,12 @@ SurfTriMesh::Save( NgeWriter& ngeOut) const
|
||||
bool
|
||||
SurfTriMesh::Load( NgeReader& ngeIn)
|
||||
{
|
||||
// imposto ricalcolo della grafica, della connessione e di hashgrids3d
|
||||
// imposto ricalcolo della grafica, della connessione e di hashgrids3d e pointgrid3d
|
||||
m_OGrMgr.Reset() ;
|
||||
m_nMaxTFlag = 0 ;
|
||||
m_nParts = -1 ;
|
||||
ResetHashGrids3d() ;
|
||||
ResetPointGrid3d() ;
|
||||
// leggo la prossima linea ( 2 parametri : dLinTol e dSmoothAng)
|
||||
// tolleranza lineare di costruzione
|
||||
double dLinTol ;
|
||||
@@ -1438,7 +1453,7 @@ SurfTriMesh::Validate( bool bCorrect)
|
||||
|
||||
// Verifico che i triangoli riferiti dalle facce esistano
|
||||
for ( int i = 0 ; i < GetFacetSize() && m_nStatus == OK && m_bFaceted ; ++ i) {
|
||||
// verifico validità triangolo riferito
|
||||
// verifico validit� triangolo riferito
|
||||
if ( m_vFacet[i] <= SVT_NULL ||
|
||||
m_vFacet[i] >= GetTriangleSize() ||
|
||||
m_vTria[ m_vFacet[i]].nIdVert[0] == SVT_DEL)
|
||||
@@ -1593,7 +1608,7 @@ SurfTriMesh::AdjustAdjacencies( void)
|
||||
bool
|
||||
SurfTriMesh::AdjustOrientations( void)
|
||||
{
|
||||
// se non ci sono almeno 2 triangoli è inutile fare test
|
||||
// se non ci sono almeno 2 triangoli � inutile fare test
|
||||
if ( m_vTria.size() < 2) {
|
||||
m_bOriented = true ;
|
||||
return true ;
|
||||
@@ -1637,7 +1652,7 @@ SurfTriMesh::AdjustTriaOrientation( TRINTDEQUE& S3iQ)
|
||||
S3iQ.pop_front() ;
|
||||
// assegno time stamp al triangolo
|
||||
m_vTria[nT].nTemp = m_nTimeStamp ;
|
||||
// se c'è triangolo di riferimento, devo verificare se da invertire
|
||||
// se c'� triangolo di riferimento, devo verificare se da invertire
|
||||
if ( nRefT != SVT_NULL) {
|
||||
// cerco indice half-edge in comune
|
||||
int nE = 0 ;
|
||||
@@ -1655,7 +1670,7 @@ SurfTriMesh::AdjustTriaOrientation( TRINTDEQUE& S3iQ)
|
||||
bool bOk = true ;
|
||||
for ( int j = 0 ; j < 3 ; ++ j) {
|
||||
int nAdjT = m_vTria[nT].nIdAdjac[j] ;
|
||||
// se non c'è adiacenza o va sul triangolo di provenienza
|
||||
// se non c'� adiacenza o va sul triangolo di provenienza
|
||||
if ( nAdjT == SVT_NULL || nAdjT == nRefT)
|
||||
;
|
||||
// la verifico
|
||||
@@ -1708,7 +1723,7 @@ SurfTriMesh::TestSealing( void)
|
||||
bool
|
||||
SurfTriMesh::AdjustTopology( void)
|
||||
{
|
||||
// se non è rimasto alcunché di valido, pulisco tutto ed esco
|
||||
// se non � rimasto alcunch� di valido, pulisco tutto ed esco
|
||||
if ( GetVertexCount() < 3 || GetTriangleCount() < 1) {
|
||||
Clear() ;
|
||||
m_bOriented = true ;
|
||||
@@ -1725,7 +1740,7 @@ SurfTriMesh::AdjustTopology( void)
|
||||
// verifica adiacenze
|
||||
if ( ! AdjustAdjacencies())
|
||||
return false ;
|
||||
// verifica continuità orientazione
|
||||
// verifica continuit� orientazione
|
||||
if ( ! AdjustOrientations())
|
||||
return false ;
|
||||
// verifica chiusura
|
||||
@@ -1763,7 +1778,7 @@ SurfTriMesh::PackVertices( void)
|
||||
vVId.push_back( SVT_DEL) ;
|
||||
}
|
||||
}
|
||||
// se non c'è stata compattazione, esco
|
||||
// se non c'� stata compattazione, esco
|
||||
if ( nFirstFree == SVT_NULL)
|
||||
return true ;
|
||||
// lunghezza vettore indici vertici
|
||||
@@ -1778,7 +1793,7 @@ SurfTriMesh::PackVertices( void)
|
||||
// salto i triangoli cancellati
|
||||
if ( vOId[0] == SVT_DEL)
|
||||
continue ;
|
||||
// verifico la validità degli indici
|
||||
// verifico la validit� degli indici
|
||||
if ( vOId[0] < 0 || vOId[0] >= nVIdSize ||
|
||||
vOId[1] < 0 || vOId[1] >= nVIdSize ||
|
||||
vOId[2] < 0 || vOId[2] >= nVIdSize)
|
||||
@@ -1818,11 +1833,12 @@ SurfTriMesh::PackTriangles( void)
|
||||
vTId.push_back( SVT_DEL) ;
|
||||
}
|
||||
}
|
||||
// se non c'è stata compattazione, esco
|
||||
// se non c'� stata compattazione, esco
|
||||
if ( nFirstFree == SVT_NULL)
|
||||
return true ;
|
||||
// Invalido HashGrid
|
||||
// Invalido HashGrid e Pointgrid
|
||||
ResetHashGrids3d() ;
|
||||
ResetPointGrid3d() ;
|
||||
// lunghezza vettore indici triangoli
|
||||
int nTIdSize = int( vTId.size()) ;
|
||||
// aggiorno gli indici ai triangoli dai vertici
|
||||
@@ -1832,7 +1848,7 @@ SurfTriMesh::PackTriangles( void)
|
||||
// salto vertice cancellato
|
||||
if ( nOId == SVT_DEL)
|
||||
continue ;
|
||||
// verifico la validità dell'indice
|
||||
// verifico la validit� dell'indice
|
||||
if ( nOId < 0 || nOId >= nTIdSize)
|
||||
return false ;
|
||||
// aggiorno
|
||||
@@ -1862,7 +1878,7 @@ SurfTriMesh::PackTriangles( void)
|
||||
// salto le facets non valide
|
||||
if ( m_vFacet[nId] == SVT_DEL)
|
||||
continue ;
|
||||
// verifico validità indice a triangolo
|
||||
// verifico validit� indice a triangolo
|
||||
if ( m_vFacet[nId] < 0 || m_vFacet[nId] >= nTIdSize)
|
||||
return false ;
|
||||
// aggiorno
|
||||
@@ -1963,8 +1979,9 @@ SurfTriMesh::CreateByExtrusion( const PolyLine& PL, const Vector3d& vtExtr)
|
||||
m_nStatus = ERR ;
|
||||
m_OGrMgr.Reset() ;
|
||||
ResetHashGrids3d() ;
|
||||
ResetPointGrid3d() ;
|
||||
|
||||
// verifico se la polilinea è chiusa
|
||||
// verifico se la polilinea � chiusa
|
||||
bool bClosed = PL.IsClosed() ;
|
||||
|
||||
// costruisco la mesh
|
||||
@@ -1997,7 +2014,7 @@ SurfTriMesh::CreateByExtrusion( const PolyLine& PL, const Vector3d& vtExtr)
|
||||
}
|
||||
// se curva chiusa, aggiungo gli ultimi due triangoli
|
||||
if ( bClosed) {
|
||||
// non devo aggiungere i vertici, perchè coincidono con quelli iniziali
|
||||
// non devo aggiungere i vertici, perch� coincidono con quelli iniziali
|
||||
// aggiungo i due triangoli relativi
|
||||
nIdV[0] = nV ;
|
||||
nIdV[1] = nV - 1 ;
|
||||
@@ -2016,7 +2033,7 @@ SurfTriMesh::CreateByExtrusion( const PolyLine& PL, const Vector3d& vtExtr)
|
||||
bool
|
||||
SurfTriMesh::CreateByPointCurve( const Point3d& ptP, const PolyLine& PL)
|
||||
{
|
||||
// verifico validità punto/polilinea
|
||||
// verifico validit� punto/polilinea
|
||||
bool bClosed = PL.IsClosed() ;
|
||||
// se chiusa, la polilinea deve avere almeno 3 punti
|
||||
if ( bClosed) {
|
||||
@@ -2033,6 +2050,7 @@ SurfTriMesh::CreateByPointCurve( const Point3d& ptP, const PolyLine& PL)
|
||||
m_nStatus = ERR ;
|
||||
m_OGrMgr.Reset() ;
|
||||
ResetHashGrids3d() ;
|
||||
ResetPointGrid3d() ;
|
||||
|
||||
// costruisco la mesh
|
||||
int nVertNbr = 1 + PL.GetPointNbr() ;
|
||||
@@ -2060,7 +2078,7 @@ SurfTriMesh::CreateByPointCurve( const Point3d& ptP, const PolyLine& PL)
|
||||
// aggiorno indice punto precedente su curva
|
||||
nIdV[1] = nIdV[2] ;
|
||||
}
|
||||
// se chiusa aggiungo l'ultimo triangolo (non il vertice perchè è il primo della curva)
|
||||
// se chiusa aggiungo l'ultimo triangolo (non il vertice perch� � il primo della curva)
|
||||
if ( bClosed) {
|
||||
nIdV[2] = 1 ;
|
||||
// inserisco il triangolo A2p -> A1p -> A1s
|
||||
@@ -2080,6 +2098,7 @@ SurfTriMesh::CreateByTwoCurves( const PolyLine& PL1, const PolyLine& PL2, int nR
|
||||
m_nStatus = ERR ;
|
||||
m_OGrMgr.Reset() ;
|
||||
ResetHashGrids3d() ;
|
||||
ResetPointGrid3d() ;
|
||||
|
||||
// se rigata a minima distanza tra le due curve
|
||||
if ( nRuledType == RLT_MINDIST) {
|
||||
@@ -2205,7 +2224,7 @@ SurfTriMesh::CreateByTwoCurves( const PolyLine& PL1, const PolyLine& PL2, int nR
|
||||
}
|
||||
// ciclo sui punti
|
||||
while ( bNext1 || bNext2) {
|
||||
// se c'è nuovo V1s e la diagonale più corta è V2p -> V1s oppure non c'è V2s
|
||||
// se c'� nuovo V1s e la diagonale pi� corta � V2p -> V1s oppure non c'� V2s
|
||||
if ( ! bNext2 || ( bNext1 && ( nP1s == vPnt2[nP2p].second || vPnt1[nP1s].second == nP2p))) {
|
||||
// inserisco il vertice V1s (se ultimo e curve chiuse, prendo il primo)
|
||||
if ( nP1s == nTotP1 - 1 && bClosed)
|
||||
@@ -2227,7 +2246,7 @@ SurfTriMesh::CreateByTwoCurves( const PolyLine& PL1, const PolyLine& PL2, int nR
|
||||
nV1p = nV1s ; nP1p = nP1s ; ++ nP1s ;
|
||||
bNext1 = ( nP1s < nTotP1) ;
|
||||
}
|
||||
// altrimenti è V1p -> V2s
|
||||
// altrimenti � V1p -> V2s
|
||||
else {
|
||||
// inserisco il vertice V2s (se ultimo e curve chiuse, prendo il primo)
|
||||
if ( nP2s == nTotP2 - 1 && bClosed)
|
||||
@@ -2254,7 +2273,7 @@ SurfTriMesh::CreateByTwoCurves( const PolyLine& PL1, const PolyLine& PL2, int nR
|
||||
|
||||
// altrimenti rigata con parametrizzazione sincrona sulle due curve
|
||||
else {
|
||||
// verifico validità polilinee (devono avere almeno 2 punti e non coincidere se non agli estremi aperti)
|
||||
// verifico validit� polilinee (devono avere almeno 2 punti e non coincidere se non agli estremi aperti)
|
||||
if ( ! VerifyPolylinesForTwoCurves( PL1, PL2))
|
||||
return false ;
|
||||
|
||||
@@ -2329,7 +2348,7 @@ SurfTriMesh::CreateByTwoCurves( const PolyLine& PL1, const PolyLine& PL2, int nR
|
||||
}
|
||||
// ciclo sui punti
|
||||
while ( bNext1 || bNext2) {
|
||||
// se c'è nuovo dA1s e la diagonale più corta è dA2p -> dA1s oppure non c'è dA2s
|
||||
// se c'� nuovo dA1s e la diagonale pi� corta � dA2p -> dA1s oppure non c'� dA2s
|
||||
if ( ( bNext1 && ( dA1s - dA2p) <= ( dA2s - dA1p) + EPS_PARAM) || ! bNext2) {
|
||||
// inserisco il vertice A1s
|
||||
if ( ( nV1s = AddVertex( ptP1s)) == SVT_NULL)
|
||||
@@ -2353,7 +2372,7 @@ SurfTriMesh::CreateByTwoCurves( const PolyLine& PL1, const PolyLine& PL2, int nR
|
||||
if ( bNext1)
|
||||
dA1s = ( dU1s - dU1F) / dDeltaU1 ;
|
||||
}
|
||||
// altrimenti è dA1p -> dA2s
|
||||
// altrimenti � dA1p -> dA2s
|
||||
else {
|
||||
// inserisco il vertice A2s
|
||||
if ( ( nV2s = AddVertex( ptP2s)) == SVT_NULL)
|
||||
@@ -2382,7 +2401,7 @@ SurfTriMesh::CreateByTwoCurves( const PolyLine& PL1, const PolyLine& PL2, int nR
|
||||
if ( bClosed) {
|
||||
dA1s = 1 ;
|
||||
dA2s = 1 ;
|
||||
// se la diagonale più corta è dA2p -> dA1s = 0
|
||||
// se la diagonale pi� corta � dA2p -> dA1s = 0
|
||||
if ( ( dA1s - dA2p) <= ( dA2s - dA1p) + EPS_PARAM) {
|
||||
// inserisco il triangolo A2p -> A1p -> A1s = 0
|
||||
nIdV[0] = nV2p ;
|
||||
@@ -2397,7 +2416,7 @@ SurfTriMesh::CreateByTwoCurves( const PolyLine& PL1, const PolyLine& PL2, int nR
|
||||
if ( AddTriangle( nIdV) == SVT_NULL)
|
||||
return false ;
|
||||
}
|
||||
// altrimenti è dA1p -> dA2s = 1
|
||||
// altrimenti � dA1p -> dA2s = 1
|
||||
else {
|
||||
// inserisco il triangolo A2p -> A1p -> A2s = 1
|
||||
nIdV[0] = nV2p ;
|
||||
@@ -2469,7 +2488,7 @@ SurfTriMesh::VerifyPolylinesForTwoCurves( const PolyLine& PL1, const PolyLine& P
|
||||
return false ;
|
||||
// verifiche sui punti successivi (non sugli ultimi)
|
||||
while ( bNext1 || bNext2) {
|
||||
// se c'è nuovo dA1s e la diagonale più corta è dA2p -> dA1s oppure non c'è dA2s
|
||||
// se c'� nuovo dA1s e la diagonale pi� corta � dA2p -> dA1s oppure non c'� dA2s
|
||||
if ( ( bNext1 && ( dA1s - dA2p) <= ( dA2s - dA1p) + EPS_PARAM) || ! bNext2) {
|
||||
// verifico se coincidono
|
||||
if ( AreSamePointApprox( ptP2p, ptP1s))
|
||||
@@ -2480,7 +2499,7 @@ SurfTriMesh::VerifyPolylinesForTwoCurves( const PolyLine& PL1, const PolyLine& P
|
||||
if ( bNext1)
|
||||
dA1s = ( dU1s - dU1F) / dDeltaU1 ;
|
||||
}
|
||||
// altrimenti è dA1p -> dA2s = 1
|
||||
// altrimenti � dA1p -> dA2s = 1
|
||||
else {
|
||||
// verifico se coincidono
|
||||
if ( AreSamePointApprox( ptP1p, ptP2s))
|
||||
@@ -2584,7 +2603,7 @@ AdjustPolylineForRevolution( PolyLine& PL, const Point3d& ptAx, const Vector3d&
|
||||
plTrim.Translate( DIST_SIC * vtTrN) ;
|
||||
PL.Trim( plTrim, false) ;
|
||||
|
||||
// Se polilinea risultante è aperta con estremità molto vicine all'asse le porto su questo
|
||||
// Se polilinea risultante � aperta con estremit� molto vicine all'asse le porto su questo
|
||||
if ( ! PL.IsClosed()) {
|
||||
// verifico l'inizio
|
||||
double dUStart ;
|
||||
@@ -2661,8 +2680,9 @@ SurfTriMesh::CreateByScrewing( const PolyLine& PL, const Point3d& ptAx, const Ve
|
||||
m_nStatus = ERR ;
|
||||
m_OGrMgr.Reset() ;
|
||||
ResetHashGrids3d() ;
|
||||
ResetPointGrid3d() ;
|
||||
|
||||
// verifico se la polilinea è chiusa
|
||||
// verifico se la polilinea � chiusa
|
||||
bool bClosed = MyPL.IsClosed() ;
|
||||
|
||||
// costruisco la mesh
|
||||
@@ -2683,7 +2703,7 @@ SurfTriMesh::CreateByScrewing( const PolyLine& PL, const Point3d& ptAx, const Ve
|
||||
// verifico se il punto giace sull'asse e vi sta fisso
|
||||
bool bPrevOnAx = bOnlyRev && DistPointLine( ptP, ptAx, vtAx, 1, false).IsSmall() ;
|
||||
int nVPrevOnAx = nV ;
|
||||
// se non è fisso sull'asse, inserisco le copie ruotate
|
||||
// se non � fisso sull'asse, inserisco le copie ruotate
|
||||
if ( ! bPrevOnAx) {
|
||||
for ( int i = 1 ; i <= nStep ; ++i) {
|
||||
ptP.Rotate( ptAx, vtAx, dCosStepRot, dSinStepRot) ;
|
||||
@@ -2705,7 +2725,7 @@ SurfTriMesh::CreateByScrewing( const PolyLine& PL, const Point3d& ptAx, const Ve
|
||||
bool bOnAx = bOnlyRev && DistPointLine( ptP, ptAx, vtAx, 1, false).IsSmall() ;
|
||||
// ciclo sugli step
|
||||
for ( int i = 1 ; i <= nStep ; ++i) {
|
||||
// se non è fisso sull'asse, inserisco le copie ruotate
|
||||
// se non � fisso sull'asse, inserisco le copie ruotate
|
||||
if ( ! bOnAx) {
|
||||
ptP.Rotate( ptAx, vtAx, dCosStepRot, dSinStepRot) ;
|
||||
if ( ! bOnlyRev)
|
||||
@@ -2714,8 +2734,8 @@ SurfTriMesh::CreateByScrewing( const PolyLine& PL, const Point3d& ptAx, const Ve
|
||||
return false ;
|
||||
++ nV ;
|
||||
}
|
||||
// per i controlli già fatti non è possibile avere contemp. prec e corr su asse
|
||||
// se il precedente è sull'asse, aggiungo un solo triangolo
|
||||
// per i controlli gi� fatti non � possibile avere contemp. prec e corr su asse
|
||||
// se il precedente � sull'asse, aggiungo un solo triangolo
|
||||
if ( bPrevOnAx) {
|
||||
nIdV[0] = nVPrevOnAx ;
|
||||
nIdV[1] = nV ;
|
||||
@@ -2723,7 +2743,7 @@ SurfTriMesh::CreateByScrewing( const PolyLine& PL, const Point3d& ptAx, const Ve
|
||||
if ( AddTriangle( nIdV) == SVT_NULL)
|
||||
return false ;
|
||||
}
|
||||
// se il corrente è sull'asse, aggiungo un solo triangolo
|
||||
// se il corrente � sull'asse, aggiungo un solo triangolo
|
||||
else if ( bOnAx) {
|
||||
nIdV[0] = nV - ( nStep + 2) + i ;
|
||||
nIdV[1] = nIdV[0] + 1 ;
|
||||
@@ -2743,8 +2763,8 @@ SurfTriMesh::CreateByScrewing( const PolyLine& PL, const Point3d& ptAx, const Ve
|
||||
}
|
||||
// se rivoluzione completa, aggiungo i due triangoli di chiusura
|
||||
if ( bFullRev) {
|
||||
// per i controlli già fatti non è possibile avere contemp. prec e corr su asse
|
||||
// se il precedente è sull'asse, aggiungo un solo triangolo
|
||||
// per i controlli gi� fatti non � possibile avere contemp. prec e corr su asse
|
||||
// se il precedente � sull'asse, aggiungo un solo triangolo
|
||||
if ( bPrevOnAx) {
|
||||
nIdV[0] = nVPrevOnAx ;
|
||||
nIdV[1] = nV - nStep ;
|
||||
@@ -2752,7 +2772,7 @@ SurfTriMesh::CreateByScrewing( const PolyLine& PL, const Point3d& ptAx, const Ve
|
||||
if ( AddTriangle( nIdV) == SVT_NULL)
|
||||
return false ;
|
||||
}
|
||||
// se il corrente è sull'asse, aggiungo un solo triangolo
|
||||
// se il corrente � sull'asse, aggiungo un solo triangolo
|
||||
else if ( bOnAx) {
|
||||
nIdV[0] = nV - 1 ;
|
||||
nIdV[1] = nV - ( nStep + 1) ;
|
||||
@@ -2775,7 +2795,7 @@ SurfTriMesh::CreateByScrewing( const PolyLine& PL, const Point3d& ptAx, const Ve
|
||||
// altrimenti ultimo punto di polilinea chiusa
|
||||
if ( bClosed) {
|
||||
for ( int i = 1 ; i <= nStep ; ++i) {
|
||||
// non devo aggiungere i vertici, perchè coincidono con quelli iniziali
|
||||
// non devo aggiungere i vertici, perch� coincidono con quelli iniziali
|
||||
// aggiungo triangolo in basso a sinistra
|
||||
nIdV[0] = nV - nStep + i - 1 ; nIdV[1] = nV - nStep + i ; nIdV[2] = i ;
|
||||
if ( AddTriangle( nIdV) == SVT_NULL)
|
||||
@@ -2811,7 +2831,7 @@ SurfTriMesh::AddBiTriangle( const int nIdVert[4])
|
||||
// | |
|
||||
// 1 -> 2
|
||||
int nIdV[3] ;
|
||||
// se la diagonale 0->2 è uguale o più corta della 1->3
|
||||
// se la diagonale 0->2 � uguale o pi� corta della 1->3
|
||||
if ( SqDist( m_vVert[nIdVert[0]].ptP, m_vVert[nIdVert[2]].ptP) <=
|
||||
SqDist( m_vVert[nIdVert[1]].ptP, m_vVert[nIdVert[3]].ptP) + EPS_SMALL) {
|
||||
// triangolo 0->1->2
|
||||
@@ -2854,6 +2874,7 @@ SurfTriMesh::DoCompacting( double dTol)
|
||||
m_nStatus = ERR ;
|
||||
m_OGrMgr.Reset() ;
|
||||
ResetHashGrids3d() ;
|
||||
ResetPointGrid3d() ;
|
||||
|
||||
// definisco un Grid per i vertici della superficie
|
||||
PointGrid3d VertGrid ;
|
||||
@@ -2872,14 +2893,14 @@ SurfTriMesh::DoCompacting( double dTol)
|
||||
}
|
||||
// recupero la posizione geometrica del vertice
|
||||
Point3d ptP = m_vVert[nId].ptP ;
|
||||
// se non c'è già un vertice con la stessa posizione lo inserisco nel grid
|
||||
// se non c'� gi� un vertice con la stessa posizione lo inserisco nel grid
|
||||
int nAliasId ;
|
||||
if ( ! VertGrid.Find( ptP, dTol, nAliasId)) {
|
||||
VertGrid.InsertPoint( ptP, nId) ;
|
||||
// salvo l'Id nel vettore di reindirizzo
|
||||
vVId.push_back( nId) ;
|
||||
}
|
||||
// c'è un vertice coincidente
|
||||
// c'� un vertice coincidente
|
||||
else {
|
||||
// salvo l'Id alias nel vettore di reindirizzo
|
||||
vVId.push_back( nAliasId) ;
|
||||
@@ -2899,7 +2920,7 @@ SurfTriMesh::DoCompacting( double dTol)
|
||||
// salto i triangoli cancellati
|
||||
if ( vOId[0] == SVT_DEL)
|
||||
continue ;
|
||||
// verifico la validità degli indici
|
||||
// verifico la validit� degli indici
|
||||
if ( vOId[0] < 0 || vOId[0] >= nVIdSize ||
|
||||
vOId[1] < 0 || vOId[1] >= nVIdSize ||
|
||||
vOId[2] < 0 || vOId[2] >= nVIdSize)
|
||||
@@ -2941,6 +2962,7 @@ SurfTriMesh::DoSewing( const ISurfTriMesh& stmOther, const Frame3d& frOther, dou
|
||||
m_nStatus = ERR ;
|
||||
m_OGrMgr.Reset() ;
|
||||
ResetHashGrids3d() ;
|
||||
ResetPointGrid3d() ;
|
||||
|
||||
// definisco un Grid per i vertici delle due superfici
|
||||
PointGrid3d VertGrid ;
|
||||
@@ -2970,7 +2992,7 @@ SurfTriMesh::DoSewing( const ISurfTriMesh& stmOther, const Frame3d& frOther, dou
|
||||
Point3d ptOP = pOther->m_vVert[nOId].ptP ;
|
||||
// la porto nel riferimento della prima superficie
|
||||
ptOP.ToGlob( frOther) ;
|
||||
// se non c'è già un vertice con la stessa posizione lo inserisco
|
||||
// se non c'� gi� un vertice con la stessa posizione lo inserisco
|
||||
int nNewId ;
|
||||
if ( ! VertGrid.Find( ptOP, dTol, nNewId)) {
|
||||
if ( ( nNewId = AddVertex( ptOP)) == SVT_NULL)
|
||||
@@ -2992,7 +3014,7 @@ SurfTriMesh::DoSewing( const ISurfTriMesh& stmOther, const Frame3d& frOther, dou
|
||||
// salto i triangoli cancellati
|
||||
if ( vOId[0] == SVT_DEL)
|
||||
continue ;
|
||||
// verifico la validità degli indici
|
||||
// verifico la validit� degli indici
|
||||
if ( vOId[0] < 0 || vOId[0] >= nVIdSize ||
|
||||
vOId[1] < 0 || vOId[1] >= nVIdSize ||
|
||||
vOId[2] < 0 || vOId[2] >= nVIdSize)
|
||||
@@ -3044,7 +3066,7 @@ SurfTriMesh::GetBBox( const Frame3d& frRef, BBox3d& b3Ref, int nFlag) const
|
||||
// verifico lo stato
|
||||
if ( m_nStatus != OK)
|
||||
return false ;
|
||||
// verifico validità del frame
|
||||
// verifico validit� del frame
|
||||
if ( frRef.GetType() == Frame3d::ERR)
|
||||
return false ;
|
||||
// assegno il box nel riferimento
|
||||
@@ -3068,9 +3090,10 @@ SurfTriMesh::Translate( const Vector3d& vtMove)
|
||||
if ( m_nStatus != OK)
|
||||
return false ;
|
||||
|
||||
// imposto ricalcolo della grafica e di hashgrids3d
|
||||
// imposto ricalcolo della grafica e di hashgrids3d e pointgrid3d
|
||||
m_OGrMgr.Reset() ;
|
||||
ResetHashGrids3d() ;
|
||||
ResetPointGrid3d() ;
|
||||
|
||||
// traslo i vertici
|
||||
for ( int i = 0 ; i < GetVertexSize() ; ++ i) {
|
||||
@@ -3089,13 +3112,14 @@ SurfTriMesh::Rotate( const Point3d& ptAx, const Vector3d& vtAx, double dCosAng,
|
||||
if ( m_nStatus != OK)
|
||||
return false ;
|
||||
|
||||
// verifico validità dell'asse di rotazione
|
||||
// verifico validit� dell'asse di rotazione
|
||||
if ( vtAx.IsSmall())
|
||||
return false ;
|
||||
|
||||
// imposto ricalcolo della grafica e di hashgrids3d
|
||||
// imposto ricalcolo della grafica e di hashgrids3d e pointgrid3d
|
||||
m_OGrMgr.Reset() ;
|
||||
ResetHashGrids3d() ;
|
||||
ResetPointGrid3d() ;
|
||||
|
||||
// ruoto i vertici
|
||||
for ( int i = 0 ; i < GetVertexSize() ; ++ i) {
|
||||
@@ -3155,7 +3179,7 @@ SurfTriMesh::Scale( const Frame3d& frRef, double dCoeffX, double dCoeffY, double
|
||||
bool bRecalc = ( abs( dCoeffX) < EPS_ZERO || abs( dCoeffY) < EPS_ZERO || abs( dCoeffZ) < EPS_ZERO) ;
|
||||
for ( int i = 0 ; i < GetTriangleSize() ; ++ i) {
|
||||
if ( m_vTria[i].nIdVert[0] != SVT_DEL) {
|
||||
// se c'è mirror, devo invertire la faccia
|
||||
// se c'� mirror, devo invertire la faccia
|
||||
if ( bMirror)
|
||||
InvertTriangle( i) ;
|
||||
// aggiorno la normale
|
||||
@@ -3177,7 +3201,7 @@ SurfTriMesh::Scale( const Frame3d& frRef, double dCoeffX, double dCoeffY, double
|
||||
bool
|
||||
SurfTriMesh::InvertTriangle( int nT)
|
||||
{
|
||||
// controllo validità triangolo
|
||||
// controllo validit� triangolo
|
||||
if ( m_vTria[nT].nIdVert[0] == SVT_DEL)
|
||||
return true ;
|
||||
// scambio di due vertici
|
||||
@@ -3193,10 +3217,10 @@ SurfTriMesh::InvertTriangle( int nT)
|
||||
bool
|
||||
SurfTriMesh::CalcTriangleNormal( int nT)
|
||||
{
|
||||
// controllo validità triangolo
|
||||
// controllo validit� triangolo
|
||||
if ( m_vTria[nT].nIdVert[0] == SVT_DEL)
|
||||
return true ;
|
||||
// controllo validità vertici riferiti dal triangolo
|
||||
// controllo validit� vertici riferiti dal triangolo
|
||||
if ( m_vTria[nT].nIdVert[0] < 0 ||
|
||||
m_vTria[nT].nIdVert[0] >= GetVertexSize() ||
|
||||
m_vVert[m_vTria[nT].nIdVert[0]].nIdTria == SVT_DEL ||
|
||||
@@ -3226,13 +3250,14 @@ SurfTriMesh::Mirror( const Point3d& ptOn, const Vector3d& vtNorm)
|
||||
if ( m_nStatus != OK)
|
||||
return false ;
|
||||
|
||||
// verifico validità del piano di specchiatura
|
||||
// verifico validit� del piano di specchiatura
|
||||
if ( vtNorm.IsSmall())
|
||||
return false ;
|
||||
|
||||
// imposto ricalcolo della grafica e di hashgrids3d
|
||||
// imposto ricalcolo della grafica e di hashgrids3d e pointgrid3d
|
||||
m_OGrMgr.Reset() ;
|
||||
ResetHashGrids3d() ;
|
||||
ResetPointGrid3d() ;
|
||||
|
||||
// specchio i vertici
|
||||
for ( int i = 0 ; i < GetVertexSize() ; ++ i)
|
||||
@@ -3259,13 +3284,14 @@ SurfTriMesh::Shear( const Point3d& ptOn, const Vector3d& vtNorm, const Vector3d&
|
||||
if ( m_nStatus != OK)
|
||||
return false ;
|
||||
|
||||
// verifico validità dei parametri
|
||||
// verifico validit� dei parametri
|
||||
if ( vtNorm.IsSmall() || vtDir.IsSmall())
|
||||
return false ;
|
||||
|
||||
// imposto ricalcolo della grafica e di hashgrids3d
|
||||
// imposto ricalcolo della grafica e di hashgrids3d e pointgrid3d
|
||||
m_OGrMgr.Reset() ;
|
||||
ResetHashGrids3d() ;
|
||||
ResetPointGrid3d() ;
|
||||
|
||||
// eseguo scorrimento dei vertici
|
||||
for ( int i = 0 ; i < GetVertexSize() ; ++ i) {
|
||||
@@ -3291,13 +3317,14 @@ SurfTriMesh::ToGlob( const Frame3d& frRef)
|
||||
if ( m_nStatus != OK)
|
||||
return false ;
|
||||
|
||||
// verifico validità del frame
|
||||
// verifico validit� del frame
|
||||
if ( frRef.GetType() == Frame3d::ERR)
|
||||
return false ;
|
||||
|
||||
// imposto ricalcolo della grafica e di hashgrids3d
|
||||
// imposto ricalcolo della grafica e di hashgrids3d e pointgrid3d
|
||||
m_OGrMgr.Reset() ;
|
||||
ResetHashGrids3d() ;
|
||||
ResetPointGrid3d() ;
|
||||
|
||||
// trasformo i vertici
|
||||
for ( int i = 0 ; i < GetVertexSize() ; ++ i) {
|
||||
@@ -3322,13 +3349,14 @@ SurfTriMesh::ToLoc( const Frame3d& frRef)
|
||||
if ( m_nStatus != OK)
|
||||
return false ;
|
||||
|
||||
// verifico validità del frame
|
||||
// verifico validit� del frame
|
||||
if ( frRef.GetType() == Frame3d::ERR)
|
||||
return false ;
|
||||
|
||||
// imposto ricalcolo della grafica e di hashgrids3d
|
||||
// imposto ricalcolo della grafica e di hashgrids3d e pointgrid3d
|
||||
m_OGrMgr.Reset() ;
|
||||
ResetHashGrids3d() ;
|
||||
ResetPointGrid3d() ;
|
||||
|
||||
// trasformo i vertici
|
||||
for ( int i = 0 ; i < GetVertexSize() ; ++ i) {
|
||||
@@ -3353,17 +3381,18 @@ SurfTriMesh::LocToLoc( const Frame3d& frOri, const Frame3d& frDest)
|
||||
if ( m_nStatus != OK)
|
||||
return false ;
|
||||
|
||||
// verifico validità dei frame
|
||||
// verifico validit� dei frame
|
||||
if ( frOri.GetType() == Frame3d::ERR || frDest.GetType() == Frame3d::ERR)
|
||||
return false ;
|
||||
|
||||
// se i due riferimenti coincidono, non devo fare alcunché
|
||||
// se i due riferimenti coincidono, non devo fare alcunch�
|
||||
if ( AreSameFrame( frOri, frDest))
|
||||
return true ;
|
||||
|
||||
// imposto ricalcolo della grafica e di hashgrids3d
|
||||
// imposto ricalcolo della grafica e di hashgrids3d e pointgrid3d
|
||||
m_OGrMgr.Reset() ;
|
||||
ResetHashGrids3d() ;
|
||||
ResetPointGrid3d() ;
|
||||
|
||||
// trasformo i vertici
|
||||
for ( int i = 0 ; i < GetVertexSize() ; ++ i) {
|
||||
@@ -3388,9 +3417,10 @@ SurfTriMesh::Invert( void)
|
||||
if ( m_nStatus != OK)
|
||||
return false ;
|
||||
|
||||
// imposto ricalcolo della grafica e di hashgrids3d
|
||||
// imposto ricalcolo della grafica e di hashgrids3d e pointgrid3d
|
||||
m_OGrMgr.Reset() ;
|
||||
ResetHashGrids3d() ;
|
||||
ResetPointGrid3d() ;
|
||||
|
||||
// inverto i triangoli
|
||||
for ( int i = 0 ; i < GetTriangleSize() ; ++ i)
|
||||
@@ -3403,7 +3433,7 @@ SurfTriMesh::Invert( void)
|
||||
bool
|
||||
SurfTriMesh::Cut( const Plane3d& plPlane, bool bSaveOnEq)
|
||||
{
|
||||
#define UseTria 1
|
||||
#define UseTria 0
|
||||
#if UseTria
|
||||
// la superficie deve essere validata
|
||||
if ( m_nStatus != OK)
|
||||
@@ -3619,10 +3649,10 @@ SurfTriMesh::Cut( const Plane3d& plPlane, bool bSaveOnEq)
|
||||
return true ;
|
||||
|
||||
#else
|
||||
|
||||
|
||||
bool bModif = false ;
|
||||
|
||||
// Setto i triangoli come né fuori né dentro.
|
||||
// Setto i triangoli come n� fuori n� dentro.
|
||||
int nTriaNum = GetTriangleSize() ;
|
||||
for ( int nT = 0 ; nT < nTriaNum ; ++ nT) {
|
||||
m_vTria[nT].nTempPart = 0 ;
|
||||
@@ -3641,8 +3671,11 @@ SurfTriMesh::Cut( const Plane3d& plPlane, bool bSaveOnEq)
|
||||
PtrOwner<SurfFlatRegion> pReg( GetBasicSurfFlatRegion( GetSurfFlatRegionFromPolyLineVector( vLoopVec))) ;
|
||||
if ( IsNull( pReg))
|
||||
return false ;
|
||||
double dArea;
|
||||
Plane3d plFacetPlane;
|
||||
vLoopVec[0].IsClosedAndFlat( plFacetPlane, dArea) ;
|
||||
LineFacetClassVector IntersLinePart ;
|
||||
int nIntType = IntersFacetPlane( *pReg, vLoopVec[0], plPlane, IntersLinePart) ;
|
||||
int nIntType = IntersFacetPlane( vLoopVec, plPlane, IntersLinePart) ; /*IntersFacetPlane(*pReg, vLoopVec[0], plPlane, IntersLinePart);*/
|
||||
if ( nIntType == FacetPlaneIntersType::FPI_CUT) {
|
||||
for ( int nPart = 0 ; nPart < int( IntersLinePart.size()) ; ++ nPart) {
|
||||
// Salvo intersezione per la faccia.
|
||||
@@ -3653,13 +3686,13 @@ SurfTriMesh::Cut( const Plane3d& plPlane, bool bSaveOnEq)
|
||||
else {
|
||||
IntersLineMap.emplace( nF, IntersInnChain( 1, IntersInnSeg( IntersLinePart[nPart].ptSt, IntersLinePart[nPart].ptEn))) ;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else if ( nIntType == FacetPlaneIntersType::FPI_ON) {
|
||||
else if ( nIntType == FacetPlaneIntersType::FPI_ON) {
|
||||
INTVECTOR vT ;
|
||||
GetAllTriaInFacet( nF, vT) ;
|
||||
for ( auto& nT : vT)
|
||||
m_vTria[nT].nTempPart = pReg->GetNormVersor() * plPlane.GetVersN() > 0. ? 2 : - 2 ;
|
||||
m_vTria[nT].nTempPart = plFacetPlane.GetVersN() * plPlane.GetVersN() > 0. ? 2 : - 2 ; /*pReg->GetNormVersor() * plPlane.GetVersN() > 0. ? 2 : - 2 ;*/
|
||||
}
|
||||
else if ( nIntType == FacetPlaneIntersType::FPI_INN) {
|
||||
INTVECTOR vT ;
|
||||
@@ -3677,18 +3710,24 @@ SurfTriMesh::Cut( const Plane3d& plPlane, bool bSaveOnEq)
|
||||
;
|
||||
}
|
||||
|
||||
// Divido le facce.
|
||||
// Divido e ritriangolo le facce.
|
||||
PieceMap NewFacet ;
|
||||
SplitFacet( IntersLineMap, NewFacet) ;
|
||||
INTERSEDGEMAP EdgeInterLineMap, EdgeEdgeLineMap ;
|
||||
RetriangulateFacetPieces( NewFacet, EdgeInterLineMap, EdgeEdgeLineMap) ;
|
||||
|
||||
if ( ! AdjustVertices() || ! DoCompacting())
|
||||
return false ;
|
||||
// Identifico le parti
|
||||
IdentifyParts() ;
|
||||
// Elimino i triangoli fuori dal semi-spazio d'interesse.
|
||||
int nNumTria = GetTriangleSize() ;
|
||||
for ( int nT = 0 ; nT < nNumTria ; ++ nT)
|
||||
if ( m_vTria[nT].nTempPart == - 1 || m_vTria[nT].nTempPart == - 2 || ( ! bSaveOnEq && m_vTria[nT].nTempPart == 2))
|
||||
RemoveTriangle( nT) ;
|
||||
|
||||
return AdjustVertices() && DoCompacting() ;
|
||||
if ( AdjustVertices() && DoCompacting() )
|
||||
RemoveTJunctions();
|
||||
return AdjustVertices() && DoCompacting() ;
|
||||
#endif
|
||||
}
|
||||
|
||||
@@ -3707,7 +3746,7 @@ SurfTriMesh::ResetHashGrids3d( void) const
|
||||
bool
|
||||
SurfTriMesh::VerifyHashGrids3d( void) const
|
||||
{
|
||||
// se già calcolato, non devo fare altro
|
||||
// se gi� calcolato, non devo fare altro
|
||||
if ( m_pHGrd3d != nullptr)
|
||||
return true ;
|
||||
// alloco
|
||||
@@ -3736,6 +3775,45 @@ SurfTriMesh::VerifyHashGrids3d( void) const
|
||||
return true ;
|
||||
}
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
//----------------------------------------------------------------------------
|
||||
void
|
||||
SurfTriMesh::ResetPointGrid3d( void) const
|
||||
{
|
||||
if ( m_pPGrd3d != nullptr) {
|
||||
delete m_pPGrd3d ;
|
||||
m_pPGrd3d = nullptr ;
|
||||
}
|
||||
}
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
bool
|
||||
SurfTriMesh::VerifyPointGrid3d( void) const
|
||||
{
|
||||
// Se gi� calcolato, non devo fare altro
|
||||
if ( m_pPGrd3d != nullptr)
|
||||
return true ;
|
||||
// Alloco
|
||||
m_pPGrd3d = new PointGrid3d ;
|
||||
if ( m_pPGrd3d == nullptr)
|
||||
return false ;
|
||||
// Riempio
|
||||
m_pPGrd3d->Init( 100) ;
|
||||
Point3d ptPV ;
|
||||
int nV = GetFirstVertex( ptPV) ;
|
||||
while ( nV != SVT_NULL)
|
||||
{
|
||||
if ( ! m_pPGrd3d->InsertPoint( ptPV, nV)) {
|
||||
ResetPointGrid3d() ;
|
||||
return false ;
|
||||
}
|
||||
nV = GetNextVertex( nV, ptPV) ;
|
||||
}
|
||||
|
||||
return true ;
|
||||
}
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
bool
|
||||
SurfTriMesh::GetAllTriaOverlapBox( const BBox3d& b3Box, INTVECTOR& vT) const
|
||||
@@ -3778,7 +3856,7 @@ SurfTriMesh::VerifyConnection( void) const
|
||||
// ciclo sui triangoli
|
||||
m_nParts = 0 ;
|
||||
for ( int i = 0 ; i < int( m_vTria.size()) ; ++ i) {
|
||||
// salto triangoli cancellati o già assegnati
|
||||
// salto triangoli cancellati o gi� assegnati
|
||||
if ( m_vTria[i].nIdVert[0] == SVT_DEL ||
|
||||
m_vTria[i].nPart != SVT_NULL)
|
||||
continue ;
|
||||
@@ -3831,9 +3909,10 @@ SurfTriMesh::RemovePart( int nPart)
|
||||
// Aggiorno il numero di componenti
|
||||
m_nParts = nPartsOld - 1 ;
|
||||
|
||||
// imposto ricalcolo della grafica e di hashgrids3d
|
||||
// imposto ricalcolo della grafica e di hashgrids3d e poingrid3d
|
||||
m_OGrMgr.Reset() ;
|
||||
ResetHashGrids3d() ;
|
||||
ResetPointGrid3d() ;
|
||||
|
||||
return true ;
|
||||
}
|
||||
|
||||
+24
-6
@@ -18,6 +18,7 @@
|
||||
#include "GeoObjRW.h"
|
||||
#include "/EgtDev/Include/EGkSurfTriMesh.h"
|
||||
#include "/EgtDev/Include/EGkHashGrids3d.h"
|
||||
#include "/EgtDev/Include/EGkPointGrid3d.h"
|
||||
#include <deque>
|
||||
#include <set>
|
||||
|
||||
@@ -133,6 +134,10 @@ typedef std::vector<LineFacetClass> LineFacetClassVector ;
|
||||
//----------------------------------------------------------------------------
|
||||
enum FacetPlaneIntersType { FPI_ERROR = 0, FPI_CUT = 1, FPI_INN = 2, FPI_OUT = 3, FPI_ON = 4 } ;
|
||||
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
enum LineClassificationWithExtPolygon { LCP_ERROR = 0, LCP_INN = 1, LCP_OUT = 2, LCP_OVERLAP = 3 } ;
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
// Definizione strutture e contenitori
|
||||
// Contatti interno-interno
|
||||
@@ -226,7 +231,7 @@ class SurfTriMesh : public ISurfTriMesh, public IGeoObjRW
|
||||
bool CopyFrom( const IGeoObj* pGObjSrc) override ;
|
||||
bool Init( int nNumVert, int nNumTria, int nNumFacet = 0) override ;
|
||||
void SetLinearTolerance( double dLinTol) override
|
||||
{ m_dLinTol = std::max( dLinTol, EPS_SMALL) ; }
|
||||
{ m_dLinTol = EPS_SMALL/*std::max( dLinTol, EPS_SMALL)*/ ; } ///////////////////////////////////////////////////////////////
|
||||
void SetBoundaryAngle( double dBoundaryAngDeg) override
|
||||
{ m_dBoundaryAng = std::max( dBoundaryAngDeg, EPS_ANG_SMALL) ;
|
||||
m_dCosBndAng = cos( m_dBoundaryAng * DEGTORAD) ;
|
||||
@@ -380,6 +385,8 @@ class SurfTriMesh : public ISurfTriMesh, public IGeoObjRW
|
||||
bool MarchOneFacetTria( int nF, int& nT, int& nV, int nTimeStamp, PolyLine& PL, bool& bEnd) const ;
|
||||
void ResetHashGrids3d( void) const ;
|
||||
bool VerifyHashGrids3d( void) const ;
|
||||
void ResetPointGrid3d( void) const ;
|
||||
bool VerifyPointGrid3d( void) const ;
|
||||
bool VerifyConnection( void) const ;
|
||||
bool DecomposeLoop( CHAINVECTOR& cvOpenChain, INTVECTOR& vnDegVec, PNTMATRIX& cvBoundClosedLoopVec, BOOLVECTOR& vbInOut) ;
|
||||
bool RetriangulationForBooleanOperation( CHAINMAP& LoopLines, TRIA3DVECTORMAP& Ambiguos, SurfTriMesh& Surf, bool& bModif) ;
|
||||
@@ -387,10 +394,12 @@ class SurfTriMesh : public ISurfTriMesh, public IGeoObjRW
|
||||
bool IntersectTriMeshTriangle( SurfTriMesh& Other) ;
|
||||
int IntersFacetPlane( const SurfFlatRegion& Region, const PolyLine& ExtLoop, const Plane3d& plCutPlane,
|
||||
LineFacetClassVector& IntersLinePart) ;
|
||||
int IntersFacetPlane( const POLYLINEVECTOR& vFacetLoopsVec, const Plane3d& plCutPlane,
|
||||
LineFacetClassVector& IntersLinePart) ;
|
||||
bool IntersFacetFacet( const SurfFlatRegion& RegionA, const PolyLine& ExtLoopA,
|
||||
const SurfFlatRegion& RegionB, const PolyLine& ExtLoopB,
|
||||
LineFacetClassVector& IntersLinePart) ;
|
||||
bool ItersectTriMeshFacets( SurfTriMesh& Other) ;
|
||||
bool IntersectTriMeshFacets( SurfTriMesh& Other) ;
|
||||
bool RetriangulateFacetPieces( const PieceMap& NewFacet,
|
||||
const INTERSEDGEMAP& EdgeInterLineMap,
|
||||
const INTERSEDGEMAP& EdgeEdgeLineMap) ;
|
||||
@@ -416,20 +425,29 @@ class SurfTriMesh : public ISurfTriMesh, public IGeoObjRW
|
||||
double m_dCosBndAng ; // coseno dell'angolo limite per considerare un lato un contorno
|
||||
double m_dSmoothAng ; // angolo limite per mediare le normali (in gradi)
|
||||
double m_dCosSmAng ; // coseno dell'angolo limite per mediare le normali
|
||||
bool m_bOriented ; // la superficie è orientata consistentemente in tutte le sue parti
|
||||
bool m_bOriented ; // la superficie � orientata consistentemente in tutte le sue parti
|
||||
bool m_bClosed ; // la superficie racchiude un volume
|
||||
bool m_bFaceted ; // flag di validità della sfaccettatura
|
||||
bool m_bFaceted ; // flag di validit� della sfaccettatura
|
||||
VERTVECTOR m_vVert ; // vettore dei vertici
|
||||
TRIAVECTOR m_vTria ; // vettore dei triangoli
|
||||
INTVECTOR m_vFacet ; // vettore delle sfaccettature
|
||||
mutable int m_nTimeStamp ; // orologio locale
|
||||
int m_nTempProp[2] ; // vettore proprietà temporanee
|
||||
int m_nTempProp[2] ; // vettore propriet� temporanee
|
||||
int m_nMaxTFlag ; // massimo valore dei TFlag dei triangoli
|
||||
mutable int m_nParts ; // numero di parti connesse (-1 se da calcolare)
|
||||
mutable HashGrids3d* m_pHGrd3d ; // Hash Grid 3d nel suo riferimento
|
||||
mutable BBox3d m_b3HGrd3d ; // Box3d collegato a Hash Grid 3d
|
||||
mutable BBox3d m_b3HGrd3d ; // Box3d collegato a Hash Grid 3d
|
||||
mutable PointGrid3d* m_pPGrd3d ; // Point Grid 3d nel suo riferimento
|
||||
} ;
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
//static bool ChangePolyLineStart( const Point3d& ptNewStart, PolyLine& Loop) ;
|
||||
//// nSegNum 0-based
|
||||
//static bool PointPositionOnPolyLine( const Point3d& ptPoint, /*const*/ PolyLine& Loop, int& nSegNum, double& dParOnSeg) ;
|
||||
//static bool IsPointInsidePolyLine( const Point3d& ptP, /*const*/ PolyLine& plPoly) ;
|
||||
//static bool SplitPolyLineAtPoint( const Point3d& ptPoint, /*const*/ PolyLine& Loop, PolyLine& Loop1, PolyLine& Loop2) ;
|
||||
//static bool AddPolyLineToPolyLine(PolyLine& Poly, PolyLine& PolyToAdd) ;
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
inline SurfTriMesh* CreateBasicSurfTriMesh( void)
|
||||
{ return ( static_cast<SurfTriMesh*>( CreateGeoObj( SRF_TRIMESH))) ; }
|
||||
|
||||
+997
-552
File diff suppressed because it is too large
Load Diff
@@ -114,7 +114,7 @@ SurfTriMesh::UpdateTriaFaceting( int nRefT, int nFacet, const Plane3d& plPlane,
|
||||
}
|
||||
if ( nV == SVT_NULL)
|
||||
return false ;
|
||||
double dTol = max( min( m_dLinTol, 20 * EPS_SMALL), 2 * EPS_SMALL) ;
|
||||
double dTol = max( min( m_dLinTol, 20 * EPS_SMALL), /*2 **/ EPS_SMALL) ; ////////////////////////////////////////////////////
|
||||
if ( ! PointInPlaneEpsilon( m_vVert[m_vTria[nT].nIdVert[nV]].ptP, plPlane, dTol))
|
||||
return true ;
|
||||
// il triangolo fa parte della faccia
|
||||
@@ -413,7 +413,7 @@ SurfTriMesh::GetFacetLoops( int nF, POLYLINEVECTOR& vPL) const
|
||||
for ( int i = 0 ; i < int( vPL.size()) ; ++ i) {
|
||||
Plane3d plPlane ;
|
||||
double dArea ;
|
||||
if ( ! vPL[i].IsClosedAndFlat( plPlane, dArea, 100 * EPS_SMALL))
|
||||
if ( ! vPL[i].IsClosedAndFlat( plPlane, dArea, /*100 **/ EPS_SMALL))
|
||||
return false ;
|
||||
// se loop esterno
|
||||
if ( vtN * plPlane.GetVersN() > 0) {
|
||||
@@ -712,9 +712,10 @@ SurfTriMesh::RemoveFacet( int nF)
|
||||
if ( ! DoCompacting())
|
||||
return false ;
|
||||
|
||||
// dichiaro necessità ricalcolo della grafica e di hashgrids3d
|
||||
// dichiaro necessità ricalcolo della grafica e di hashgrids3d e pointgrid3d
|
||||
m_OGrMgr.Reset() ;
|
||||
ResetHashGrids3d() ;
|
||||
ResetPointGrid3d() ;
|
||||
|
||||
return true ;
|
||||
}
|
||||
|
||||
@@ -29,7 +29,8 @@ using namespace std ;
|
||||
Tool::Tool( bool bApproxWithLines)
|
||||
: m_bApproxWithLines( bApproxWithLines), m_dLinTol( LIN_TOL_STD), m_dAngTolDeg( ANG_TOL_APPROX_DEG),
|
||||
m_nType( UNDEF), m_nCurrentNum( 0), m_dHeight( 0), m_dTipHeight( 0), m_dRadius( 0), m_dRCorner( 0),
|
||||
m_dTipRadius( 0), m_dRefRadius( 0), m_dCutterHeight( 0), m_dMrtChsWidth( 0), m_dMrtChsThickness( 0)
|
||||
m_dTipRadius( 0), m_dRefRadius( 0), m_dCutterHeight( 0), m_dMrtChsWidth( 0), m_dMrtChsThickness( 0)/*,
|
||||
m_bAllPartCut( true)*/
|
||||
{
|
||||
}
|
||||
|
||||
@@ -73,6 +74,10 @@ Tool::SetTolerances( double dLinTol, double dAngTolDeg)
|
||||
bool
|
||||
Tool::SetStdTool( const string& sToolName, double dH, double dR, double dCornR, double dCutterH, int nToolNum)
|
||||
{
|
||||
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
//////////////////////////////////////// Per test additivi //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
//return SetAdditiveTool( sToolName, dH, dR, dCornR, nToolNum) ;
|
||||
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Impostazioni generali
|
||||
m_sName = sToolName ;
|
||||
m_nCurrentNum = nToolNum ;
|
||||
@@ -100,9 +105,13 @@ Tool::SetStdTool( const string& sToolName, double dH, double dR, double dCornR,
|
||||
Point3d pt3( m_dRadius, - m_dHeight, 0) ;
|
||||
Point3d pt4( 0, - m_dHeight, 0) ;
|
||||
m_Outline.AddPoint( pt0) ;
|
||||
m_Outline.AddLine( pt1);
|
||||
m_Outline.AddLine( pt1) ;
|
||||
m_Outline.SetCurveTempProp( 0, 1, 1) ;
|
||||
m_Outline.AddLine( pt3) ;
|
||||
m_Outline.SetCurveTempProp( 1, 1, 1) ;
|
||||
m_Outline.AddLine( pt4) ;
|
||||
m_Outline.SetCurveTempProp( 2, 1, 1) ;
|
||||
m_Outline.SetTempProp( 1, 1) ;
|
||||
}
|
||||
// utensile naso di toro
|
||||
else if ( dCornR < dR - EPS_SMALL) {
|
||||
@@ -120,10 +129,15 @@ Tool::SetStdTool( const string& sToolName, double dH, double dR, double dCornR,
|
||||
Point3d pt3( m_dTipRadius, - m_dHeight, 0) ;
|
||||
Point3d pt4( 0, - m_dHeight, 0) ;
|
||||
m_Outline.AddPoint( pt0) ;
|
||||
m_Outline.AddLine( pt1);
|
||||
m_Outline.AddLine( pt2);
|
||||
m_Outline.AddLine( pt1) ;
|
||||
m_Outline.SetCurveTempProp( 0, 1, 1) ;
|
||||
m_Outline.AddLine( pt2) ;
|
||||
m_Outline.SetCurveTempProp( 1, 1, 1) ;
|
||||
m_Outline.AddArcTg( pt3) ;
|
||||
m_Outline.SetCurveTempProp( 2, 1, 1) ;
|
||||
m_Outline.AddLine( pt4) ;
|
||||
m_Outline.SetCurveTempProp( 3, 1, 1) ;
|
||||
m_Outline.SetTempProp( 1, 1) ;
|
||||
// se da approosimare
|
||||
if ( m_bApproxWithLines)
|
||||
return SetGenTool( sToolName, &m_Outline, nToolNum) ;
|
||||
@@ -143,9 +157,13 @@ Tool::SetStdTool( const string& sToolName, double dH, double dR, double dCornR,
|
||||
Point3d pt2( m_dRadius, - m_dHeight + m_dTipHeight, 0) ;
|
||||
Point3d pt4( 0, - m_dHeight, 0) ;
|
||||
m_Outline.AddPoint( pt0) ;
|
||||
m_Outline.AddLine( pt1);
|
||||
m_Outline.AddLine( pt2);
|
||||
m_Outline.AddLine( pt1) ;
|
||||
m_Outline.SetCurveTempProp( 0, 1, 1) ;
|
||||
m_Outline.AddLine( pt2) ;
|
||||
m_Outline.SetCurveTempProp( 1, 1, 1) ;
|
||||
m_Outline.AddArcTg( pt4) ;
|
||||
m_Outline.SetCurveTempProp( 2, 1, 1) ;
|
||||
m_Outline.SetTempProp( 1, 1) ;
|
||||
}
|
||||
// impossibile
|
||||
else
|
||||
@@ -201,9 +219,14 @@ Tool::SetAdvTool( const string& sToolName, double dH, double dR,
|
||||
// profilo
|
||||
m_Outline.AddPoint( pt0) ;
|
||||
m_Outline.AddLine( pt1) ;
|
||||
m_Outline.SetCurveTempProp( 0, 1, 1) ;
|
||||
m_Outline.AddLine( pt2) ;
|
||||
m_Outline.SetCurveTempProp( 1, 1, 1) ;
|
||||
m_Outline.AddLine( Point3d( m_dTipRadius, - m_dHeight, 0)) ;
|
||||
m_Outline.SetCurveTempProp( 2, 1, 1) ;
|
||||
m_Outline.AddLine( pt5) ;
|
||||
m_Outline.SetCurveTempProp( 3, 1, 1) ;
|
||||
m_Outline.SetTempProp( 1, 1) ;
|
||||
// eventuali sistemazioni per altezza tagliente
|
||||
if ( ModifyForCutterHeight())
|
||||
return SetGenTool( sToolName, &m_Outline, nToolNum) ;
|
||||
@@ -213,7 +236,7 @@ Tool::SetAdvTool( const string& sToolName, double dH, double dR,
|
||||
|
||||
// Altrimenti utensile generico
|
||||
|
||||
// se Tip a punta ( TipRadius è raggio teorico della parte finale dell'utensile senza raccordo)
|
||||
// se Tip a punta ( TipRadius � raggio teorico della parte finale dell'utensile senza raccordo)
|
||||
if ( m_dTipRadius < m_dRadius) {
|
||||
// se punta a sfera
|
||||
if ( m_dTipRadius < EPS_SMALL) {
|
||||
@@ -242,10 +265,16 @@ Tool::SetAdvTool( const string& sToolName, double dH, double dR,
|
||||
// creazione curva composita
|
||||
m_Outline.AddPoint( pt0) ;
|
||||
m_Outline.AddLine( pt1) ;
|
||||
m_Outline.SetCurveTempProp( 0, 1, 1) ;
|
||||
m_Outline.AddLine( pt2) ;
|
||||
m_Outline.SetCurveTempProp( 1, 1, 1) ;
|
||||
m_Outline.AddLine( pt3) ;
|
||||
m_Outline.SetCurveTempProp( 2, 1, 1) ;
|
||||
m_Outline.AddCurve( cvArc) ;
|
||||
m_Outline.SetCurveTempProp( 3, 1, 1) ;
|
||||
m_Outline.AddLine( pt5) ;
|
||||
m_Outline.SetCurveTempProp( 4, 1, 1) ;
|
||||
m_Outline.SetTempProp( 1, 1) ;
|
||||
}
|
||||
// altrimenti punta a naso di toro
|
||||
else {
|
||||
@@ -271,16 +300,22 @@ Tool::SetAdvTool( const string& sToolName, double dH, double dR,
|
||||
// creazione curva composita
|
||||
m_Outline.AddPoint( pt0) ;
|
||||
m_Outline.AddLine( pt1) ;
|
||||
m_Outline.SetCurveTempProp( 0, 1, 1) ;
|
||||
m_Outline.AddLine( pt2) ;
|
||||
m_Outline.SetCurveTempProp( 1, 1, 1) ;
|
||||
m_Outline.AddLine( pt3) ;
|
||||
m_Outline.SetCurveTempProp( 2, 1, 1) ;
|
||||
m_Outline.AddCurve( Release( pArc)) ;
|
||||
m_Outline.SetCurveTempProp( 3, 1, 1) ;
|
||||
m_Outline.AddLine( pt5) ;
|
||||
m_Outline.SetCurveTempProp( 4, 1, 1) ;
|
||||
m_Outline.SetTempProp( 1, 1) ;
|
||||
}
|
||||
}
|
||||
|
||||
// altrimenti Tip a coda di rondine ( TipRadius è raggio misurabile della parte finale dell'utensile)
|
||||
// altrimenti Tip a coda di rondine ( TipRadius � raggio misurabile della parte finale dell'utensile)
|
||||
else {
|
||||
// il raggio della punta non può essere inferiore al raggio corner
|
||||
// il raggio della punta non pu� essere inferiore al raggio corner
|
||||
if ( m_dTipRadius < m_dRCorner)
|
||||
return false ;
|
||||
// Assegno il raggio di riferimento
|
||||
@@ -305,10 +340,16 @@ Tool::SetAdvTool( const string& sToolName, double dH, double dR,
|
||||
// creazione curva composita
|
||||
m_Outline.AddPoint( pt0) ;
|
||||
m_Outline.AddLine( pt1) ;
|
||||
m_Outline.SetCurveTempProp( 0, 1, 1) ;
|
||||
m_Outline.AddLine( pt2) ;
|
||||
m_Outline.SetCurveTempProp( 1, 1, 1) ;
|
||||
m_Outline.AddLine( pt3) ;
|
||||
m_Outline.SetCurveTempProp( 2, 1, 1) ;
|
||||
m_Outline.AddCurve( cvArc) ;
|
||||
m_Outline.SetCurveTempProp( 3, 1, 1) ;
|
||||
m_Outline.AddLine( pt5) ;
|
||||
m_Outline.SetCurveTempProp( 4, 1, 1) ;
|
||||
m_Outline.SetTempProp( 1, 1) ;
|
||||
}
|
||||
|
||||
// eventuali sistemazioni per altezza tagliente
|
||||
@@ -321,7 +362,7 @@ Tool::SetAdvTool( const string& sToolName, double dH, double dR,
|
||||
bool
|
||||
Tool::ModifyForCutterHeight( void)
|
||||
{
|
||||
// Se altezza tagliente non definita o superiore alla altezza utensile non devo fare alcunché
|
||||
// Se altezza tagliente non definita o superiore alla altezza utensile non devo fare alcunch�
|
||||
if ( m_dCutterHeight < EPS_SMALL || m_dCutterHeight > m_dHeight - EPS_SMALL)
|
||||
return false ;
|
||||
// quota di taglio
|
||||
@@ -340,6 +381,8 @@ Tool::ModifyForCutterHeight( void)
|
||||
m_Outline.TrimStartAtParam( dU) ;
|
||||
m_Outline.AddLine( Point3d( 0, dYtrim, 0), false) ;
|
||||
m_Outline.AddLine( ORIG, false) ;
|
||||
m_Outline.SetCurveTempProp( 0, 1, 1) ;
|
||||
m_Outline.SetCurveTempProp( 1, 1, 1) ;
|
||||
return true ;
|
||||
}
|
||||
return false ;
|
||||
@@ -375,22 +418,36 @@ Tool::SetSawTool( const string& sToolName, double dH, double dR,
|
||||
// creazione profilo
|
||||
m_Outline.AddPoint( pt0) ;
|
||||
m_Outline.AddLine( pt1) ;
|
||||
m_Outline.SetCurveTempProp( 0, 1, 1) ;
|
||||
m_Outline.AddLine( pt2) ;
|
||||
m_Outline.SetCurveTempProp( 1, 1, 1) ;
|
||||
m_Outline.AddLine( pt3) ;
|
||||
m_Outline.SetCurveTempProp( 2, 1, 1) ;
|
||||
m_Outline.AddLine( pt4) ;
|
||||
m_Outline.SetCurveTempProp( 3, 1, 1) ;
|
||||
m_Outline.AddLine( pt5) ;
|
||||
m_Outline.SetCurveTempProp( 4, 1, 1) ;
|
||||
m_Outline.SetTempProp( 1, 1) ;
|
||||
}
|
||||
// altrimenti con raggio corner
|
||||
else {
|
||||
// creazione profilo
|
||||
m_Outline.AddPoint( pt0) ;
|
||||
m_Outline.AddLine( pt1) ;
|
||||
m_Outline.SetCurveTempProp( 0, 1, 1) ;
|
||||
m_Outline.AddLine( pt2) ;
|
||||
m_Outline.SetCurveTempProp( 1, 1, 1) ;
|
||||
m_Outline.AddLine( pt3 - X_AX * dCornR) ;
|
||||
m_Outline.SetCurveTempProp( 0, 1, 1) ;
|
||||
m_Outline.AddArcTg( pt3 - Y_AX * dCornR) ;
|
||||
m_Outline.SetCurveTempProp( 2, 1, 1) ;
|
||||
m_Outline.AddLine( pt4 + Y_AX * dCornR) ;
|
||||
m_Outline.SetCurveTempProp( 3, 1, 1) ;
|
||||
m_Outline.AddArcTg( pt4 - X_AX * dCornR) ;
|
||||
m_Outline.SetCurveTempProp( 4, 1, 1) ;
|
||||
m_Outline.AddLine( pt5) ;
|
||||
m_Outline.SetCurveTempProp( 5, 1, 1) ;
|
||||
m_Outline.SetTempProp( 1, 1) ;
|
||||
}
|
||||
}
|
||||
// altrimenti senza gambo
|
||||
@@ -405,18 +462,28 @@ Tool::SetSawTool( const string& sToolName, double dH, double dR,
|
||||
// creazione profilo
|
||||
m_Outline.AddPoint( pt0) ;
|
||||
m_Outline.AddLine( pt3) ;
|
||||
m_Outline.SetCurveTempProp( 0, 1, 1) ;
|
||||
m_Outline.AddLine( pt4) ;
|
||||
m_Outline.SetCurveTempProp( 0, 1, 1) ;
|
||||
m_Outline.AddLine( pt5) ;
|
||||
m_Outline.SetCurveTempProp( 0, 1, 1) ;
|
||||
m_Outline.SetTempProp( 1, 1) ;
|
||||
}
|
||||
// altrimenti con raggio corner
|
||||
else {
|
||||
// creazione profilo
|
||||
m_Outline.AddPoint( pt0) ;
|
||||
m_Outline.AddLine( pt3 - X_AX * dCornR) ;
|
||||
m_Outline.SetCurveTempProp( 0, 1, 1) ;
|
||||
m_Outline.AddArcTg( pt3 - Y_AX * dCornR) ;
|
||||
m_Outline.SetCurveTempProp( 0, 1, 1) ;
|
||||
m_Outline.AddLine( pt4 + Y_AX * dCornR) ;
|
||||
m_Outline.SetCurveTempProp( 0, 1, 1) ;
|
||||
m_Outline.AddArcTg( pt4 - X_AX * dCornR) ;
|
||||
m_Outline.SetCurveTempProp( 0, 1, 1) ;
|
||||
m_Outline.AddLine( pt5) ;
|
||||
m_Outline.SetCurveTempProp( 0, 1, 1) ;
|
||||
m_Outline.SetTempProp( 1, 1) ;
|
||||
}
|
||||
}
|
||||
// Assegno il raggio di riferimento
|
||||
@@ -436,17 +503,30 @@ Tool::SetGenTool( const string& sToolName, const ICurveComposite* pToolOutline,
|
||||
if ( pToolOutline != &m_Outline)
|
||||
m_Outline.Clear() ;
|
||||
m_ArcLineApprox.Clear() ;
|
||||
|
||||
|
||||
// Copio il profilo e garantisco sia di soli archi e rette (converto eventuali curve di Bezier)
|
||||
if ( ! m_Outline.CopyFrom( pToolOutline) ||
|
||||
! m_Outline.ArcsBezierCurvesToArcsPerpExtr( m_dLinTol, m_dAngTolDeg))
|
||||
return false ;
|
||||
|
||||
// Ciclo sulle curve componenti
|
||||
// Valuto se tutte le curve tagliano
|
||||
m_ArcLineApprox.SetTempProp( 1, 1) ;
|
||||
const ICurve* pCurve = m_Outline.GetFirstCurve() ;
|
||||
while ( pCurve != nullptr && m_ArcLineApprox.GetTempProp( 1) == 1) {
|
||||
int nCutTempProp = pCurve->GetTempProp( 1) ;
|
||||
if ( nCutTempProp == 0) {
|
||||
m_ArcLineApprox.SetTempProp( 0, 1) ;
|
||||
}
|
||||
pCurve = m_Outline.GetNextCurve() ;
|
||||
}
|
||||
|
||||
// Ciclo sulle curve componenti
|
||||
pCurve = m_Outline.GetFirstCurve() ;
|
||||
while ( pCurve != nullptr) {
|
||||
|
||||
// Se la curva è un arco ed è richiesto la verifica per l'approssimazione,
|
||||
int nCutTempProp = pCurve->GetTempProp( 1) ;
|
||||
|
||||
// Se la curva � un arco ed � richiesto la verifica per l'approssimazione,
|
||||
// verifico se approssimarlo
|
||||
if ( m_bApproxWithLines && pCurve->GetType() == CRV_ARC) {
|
||||
|
||||
@@ -454,11 +534,11 @@ Tool::SetGenTool( const string& sToolName, const ICurveComposite* pToolOutline,
|
||||
Point3d ptO = GetBasicCurveArc( pCurve)->GetCenter() ;
|
||||
double dRadius = GetBasicCurveArc( pCurve)->GetRadius() ;
|
||||
|
||||
// Se il centro è fuori dall'asse devo approssimare
|
||||
// Se il centro � fuori dall'asse devo approssimare
|
||||
bool bCurrApprox = ( abs( ptO.x) > EPS_SMALL) ;
|
||||
|
||||
// Se una delle altre curve dista dal centro meno del raggio, devo approssimare
|
||||
for ( int nI = 0 ; ! bCurrApprox && nI < m_Outline.GetCurveCount() ; ++ nI) {
|
||||
for ( int nI = 0 ; ! bCurrApprox && nI < m_Outline.GetCurveCount() && m_ArcLineApprox.GetTempProp( 1) == 1 ; ++ nI) {
|
||||
const ICurve* pOtherCrv = m_Outline.GetCurve( nI) ;
|
||||
if ( pOtherCrv != pCurve) {
|
||||
DistPointCurve CalcDist( ptO, *pOtherCrv) ;
|
||||
@@ -493,6 +573,7 @@ Tool::SetGenTool( const string& sToolName, const ICurveComposite* pToolOutline,
|
||||
m_vArcNormals.emplace_back( vtExtN) ;
|
||||
int nCvCount = m_ArcLineApprox.GetCurveCount() ;
|
||||
m_ArcLineApprox.SetCurveTempProp( nCvCount - 1, int( m_vArcNormals.size()) - 1) ;
|
||||
m_ArcLineApprox.SetCurveTempProp( nCvCount - 1, nCutTempProp, 1) ;
|
||||
}
|
||||
}
|
||||
// altrimenti lo aggiungo semplicemente
|
||||
@@ -500,16 +581,20 @@ Tool::SetGenTool( const string& sToolName, const ICurveComposite* pToolOutline,
|
||||
m_ArcLineApprox.AddCurve( *pCurve, true) ;
|
||||
int nCvCount = m_ArcLineApprox.GetCurveCount() ;
|
||||
m_ArcLineApprox.SetCurveTempProp( nCvCount - 1, - 1) ;
|
||||
m_ArcLineApprox.SetCurveTempProp( nCvCount - 1, nCutTempProp, 1) ;
|
||||
}
|
||||
}
|
||||
// altrimenti è segmento e lo aggiungo semplicemente
|
||||
else
|
||||
// altrimenti � segmento e lo aggiungo semplicemente
|
||||
else {
|
||||
m_ArcLineApprox.AddCurve( *pCurve, true) ;
|
||||
int nCvCount = m_ArcLineApprox.GetCurveCount() ;
|
||||
m_ArcLineApprox.SetCurveTempProp( nCvCount - 1, nCutTempProp, 1) ;
|
||||
}
|
||||
|
||||
pCurve = m_Outline.GetNextCurve() ;
|
||||
}
|
||||
|
||||
// Il profilo dell'utensile deve stare nel 1° e 4° quadrante del piano XY
|
||||
// Il profilo dell'utensile deve stare nel 1� e 4� quadrante del piano XY
|
||||
BBox3d Bounding ;
|
||||
m_Outline.GetLocalBBox( Bounding) ;
|
||||
if ( Bounding.GetMin().x < - 10 * EPS_SMALL)
|
||||
@@ -521,7 +606,7 @@ Tool::SetGenTool( const string& sToolName, const ICurveComposite* pToolOutline,
|
||||
// Assegno le dimensioni dell'utensile
|
||||
m_dHeight = - Bounding.GetMin().y ;
|
||||
m_dRadius = Bounding.GetMax().x ;
|
||||
// Assegno il raggio di riferimento se non già assegnato
|
||||
// Assegno il raggio di riferimento se non gi� assegnato
|
||||
if ( m_dRefRadius < EPS_SMALL)
|
||||
m_dRefRadius = 0.25 * m_dRadius ;
|
||||
|
||||
@@ -579,3 +664,85 @@ Tool::SetChiselTool( const string& sToolName, double dH, double dW, double dTh,
|
||||
|
||||
return true ;
|
||||
}
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
bool
|
||||
Tool::SetAdditiveTool( const std::string& sToolName, double dH, double dR, double dRC, int nToolNum)
|
||||
{
|
||||
// Impostazioni generali
|
||||
m_sName = sToolName ;
|
||||
m_nCurrentNum = nToolNum ;
|
||||
m_nType = UNDEF ;
|
||||
m_Outline.Clear() ;
|
||||
m_ArcLineApprox.Clear() ;
|
||||
|
||||
// verifica sulle minime dimensioni globali
|
||||
if ( dH < EPS_SMALL || dR < EPS_SMALL || dRC < - EPS_SMALL)
|
||||
return false ;
|
||||
|
||||
m_nType = ADDITIVE ;
|
||||
m_dHeight = dH ;
|
||||
m_dRadius = dR ;
|
||||
m_dRCorner = dRC ;
|
||||
m_dTipHeight = 0 ;
|
||||
m_dTipRadius = 0 ;
|
||||
m_dRefRadius = 0 ;
|
||||
m_dCutterHeight = dH ;
|
||||
|
||||
double dSquareCornerRadProj = m_dRCorner * m_dRCorner - 0.25 * m_dHeight * m_dHeight ;
|
||||
// Utensile sfiancato
|
||||
if ( dSquareCornerRadProj > 0) {
|
||||
double dCenX = m_dRadius - m_dRCorner ;
|
||||
double dCylRad = dCenX + sqrt( dSquareCornerRadProj) ;
|
||||
// Utensile mal definito
|
||||
if ( dCylRad < 0)
|
||||
return false ;
|
||||
// Profilo
|
||||
m_Outline.AddPoint( Point3d( 0, 0, 0)) ;
|
||||
m_Outline.AddLine( Point3d( dCylRad, 0, 0)) ;
|
||||
m_Outline.SetCurveTempProp( 0, 1, 1) ;
|
||||
CurveArc cvArc ;
|
||||
cvArc.SetC2P( Point3d( dCenX, - 0.5 * m_dHeight, 0), Point3d( dCylRad, 0, 0), Point3d( dCylRad, - m_dHeight, 0)) ;
|
||||
m_Outline.AddCurve( cvArc) ;
|
||||
m_Outline.SetCurveTempProp( 1, 1, 1) ;
|
||||
m_Outline.AddLine( Point3d( 0, - m_dHeight, 0)) ;
|
||||
m_Outline.SetCurveTempProp( 2, 1, 1) ;
|
||||
m_Outline.SetTempProp( 1, 1) ;
|
||||
}
|
||||
// Utensile cilindrico con eventuale raggio corner
|
||||
else {
|
||||
// Utensile mal definito
|
||||
if ( m_dRadius - m_dRCorner < EPS_SMALL)
|
||||
return false ;
|
||||
// Raggio corner nullo
|
||||
if ( m_dRadius < EPS_SMALL) {
|
||||
// Profilo
|
||||
m_Outline.AddPoint( Point3d( 0, 0, 0)) ;
|
||||
m_Outline.AddLine( Point3d( m_dRadius, 0, 0)) ;
|
||||
m_Outline.SetCurveTempProp( 0, 1, 1) ;
|
||||
m_Outline.AddLine( Point3d( m_dRadius, - m_dHeight, 0)) ;
|
||||
m_Outline.SetCurveTempProp( 1, 1, 1) ;
|
||||
m_Outline.AddLine( Point3d( 0, - m_dHeight, 0)) ;
|
||||
m_Outline.SetCurveTempProp( 2, 1, 1) ;
|
||||
}
|
||||
else {
|
||||
// Profilo
|
||||
m_Outline.AddPoint( Point3d( 0, 0, 0)) ;
|
||||
m_Outline.AddLine( Point3d( m_dRadius - m_dRCorner, 0, 0)) ;
|
||||
m_Outline.SetCurveTempProp( 0, 1, 1) ;
|
||||
CurveArc cvArc ;
|
||||
cvArc.SetC2P( Point3d( m_dRadius - m_dRCorner, - m_dRCorner, 0), Point3d( m_dRadius - m_dRCorner, 0, 0), Point3d( m_dRadius, - m_dRCorner, 0)) ;
|
||||
m_Outline.SetCurveTempProp( 1, 1, 1) ;
|
||||
m_Outline.AddLine( Point3d( m_dRadius, - m_dHeight + m_dRCorner, 0)) ;
|
||||
m_Outline.SetCurveTempProp( 2, 1, 1) ;
|
||||
cvArc.SetC2P( Point3d( m_dRadius - m_dRCorner, - m_dHeight + m_dRCorner, 0), Point3d( m_dRadius, - m_dHeight + m_dRCorner, 0), Point3d( m_dRadius - m_dRCorner, - m_dHeight, 0)) ;
|
||||
m_Outline.AddCurve( cvArc) ;
|
||||
m_Outline.SetCurveTempProp( 3, 1, 1) ;
|
||||
m_Outline.AddLine( Point3d( 0, - m_dHeight, 0)) ;
|
||||
m_Outline.SetCurveTempProp( 4, 1, 1) ;
|
||||
m_Outline.SetTempProp( 1, 1) ;
|
||||
}
|
||||
}
|
||||
|
||||
return SetGenTool( sToolName, &m_Outline, nToolNum) ;
|
||||
}
|
||||
@@ -16,7 +16,7 @@
|
||||
#include "CurveComposite.h"
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
class Tool
|
||||
class Tool
|
||||
{
|
||||
public :
|
||||
Tool( bool bApproxWithLines = false) ;
|
||||
@@ -33,6 +33,7 @@ class Tool
|
||||
bool SetGenTool( const std::string& sToolName, const ICurveComposite* pToolOutline, int nToolNum) ;
|
||||
bool SetMortiserTool( const std::string& sToolName, double dH, double dW, double dTh, double dRc, int nToolNum) ;
|
||||
bool SetChiselTool( const std::string& sToolName, double dH, double dW, double dTh, int nToolNum) ;
|
||||
bool SetAdditiveTool( const std::string& sToolName, double dH, double dR, double dRC, int nToolNum) ;
|
||||
bool SetToolNum( int nToolNum)
|
||||
{ m_nCurrentNum = nToolNum ; return true ; }
|
||||
int GetType() const
|
||||
@@ -61,6 +62,8 @@ class Tool
|
||||
{ return ( m_ArcLineApprox.GetCurveCount() == 0 ? m_Outline : m_ArcLineApprox) ; }
|
||||
const VCT3DVECTOR& GetArcNormalVec( void) const
|
||||
{ return m_vArcNormals ; }
|
||||
bool GetCuttingFlag() const
|
||||
{ /*return m_bAllPartCut ;*/ return ( m_nType == GEN ? m_ArcLineApprox.GetTempProp( 1) == 1 : true ) ; }
|
||||
|
||||
public :
|
||||
enum ToolType { UNDEF = 0, // Utensile indefinito
|
||||
@@ -70,13 +73,15 @@ class Tool
|
||||
BULLNOSEMILL = 4, // Naso di toro
|
||||
CONEMILL = 5, // Con parte terminale conica
|
||||
MORTISER = 6, // Mortasatrice
|
||||
CHISEL = 7} ; // Scalpello
|
||||
CHISEL = 7, // Scalpello
|
||||
ADDITIVE = 8} ; // Additivo
|
||||
|
||||
private :
|
||||
bool ModifyForCutterHeight( void) ;
|
||||
|
||||
private :
|
||||
bool m_bApproxWithLines ;
|
||||
//bool m_bAllPartCut ;
|
||||
double m_dLinTol ;
|
||||
double m_dAngTolDeg ;
|
||||
std::string m_sName ;
|
||||
|
||||
+202
-16
@@ -12,17 +12,34 @@
|
||||
//----------------------------------------------------------------------------
|
||||
|
||||
//--------------------------- Include ----------------------------------------
|
||||
//#include "stdafx.h"
|
||||
//#include "DllMain.h"
|
||||
//#include "Triangulate.h"
|
||||
//#include "ProjPlane.h"
|
||||
//#include "/EgtDev/Include/EGkPolyLine.h"
|
||||
//#include "/EgtDev/Include/EGkPlane3d.h"
|
||||
//#include "/EgtDev/Include/EGkStringUtils3d.h"
|
||||
//#include <algorithm>
|
||||
#include "stdafx.h"
|
||||
#include "DllMain.h"
|
||||
#include "Triangulate.h"
|
||||
#include "ProjPlane.h"
|
||||
#include "CurveComposite.h"
|
||||
#include "CurveLine.h"
|
||||
#include "/EgtDev/Include/EGkIntersCurves.h"
|
||||
#include "/EgtDev/Include/EGkDistPointCurve.h"
|
||||
#include "/EgtDev/Include/EGkPolyLine.h"
|
||||
#include "/EgtDev/Include/EGkPlane3d.h"
|
||||
#include "/EgtDev/Include/EGkStringUtils3d.h"
|
||||
#include "tpp_interface.hpp"
|
||||
|
||||
#include <algorithm>
|
||||
|
||||
using namespace std ;
|
||||
|
||||
using namespace tpp ;
|
||||
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
enum EarStatus{ EAS_NULL = -1, EAS_NO = 0, EAS_OK = 1} ;
|
||||
|
||||
@@ -35,13 +52,17 @@ static bool ChangeStartPntVector( int nNewStart, PNTVECTOR& vPi) ;
|
||||
// INTVECTOR (int Vector) : 3*T indices of above points for T triangles
|
||||
//----------------------------------------------------------------------------
|
||||
bool
|
||||
Triangulate::Make( const PolyLine& PL, PNTVECTOR& vPt, INTVECTOR& vTr)
|
||||
Triangulate::Make( const PolyLine& PL, PNTVECTOR& vPt, INTVECTOR& vTr, TrgType trgType)
|
||||
{
|
||||
// verifico che la polilinea sia chiusa e piana e calcolo il piano medio del poligono
|
||||
double dArea ;
|
||||
Plane3d plPlane ;
|
||||
if ( ! PL.IsClosedAndFlat( plPlane, dArea, 50 * EPS_SMALL))
|
||||
return false ;
|
||||
|
||||
if ( trgType != TRG_STANDARD)
|
||||
return Make( POLYLINEVECTOR{ PL}, vPt, vTr, trgType) ;
|
||||
|
||||
// determino il piano ottimale di proiezione e il relativo senso di rotazione
|
||||
bool bCCW ;
|
||||
if ( ! CalcProjPlane( plPlane.GetVersN(), m_nPlane, bCCW))
|
||||
@@ -82,12 +103,13 @@ Triangulate::Make( const PolyLine& PL, PNTVECTOR& vPt, INTVECTOR& vTr)
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
// In : POLYLINEVECTOR : vector of polylines, the first outer, the others inner
|
||||
// trgType : triangulation type
|
||||
// Out : PNTVECTOR (Point3d Vector) : points of the polyline
|
||||
// INTVECTOR (int Vector) : 3*T indices of above points for T triangles
|
||||
//----------------------------------------------------------------------------
|
||||
bool
|
||||
Triangulate::Make( const POLYLINEVECTOR& vPL, PNTVECTOR& vPt, INTVECTOR& vTr)
|
||||
{
|
||||
Triangulate::Make( const POLYLINEVECTOR& vPL, PNTVECTOR& vPt, INTVECTOR& vTr, TrgType trgType)
|
||||
{
|
||||
// pulisco i vettori di ritorno
|
||||
vPt.clear() ;
|
||||
vTr.clear() ;
|
||||
@@ -95,7 +117,7 @@ Triangulate::Make( const POLYLINEVECTOR& vPL, PNTVECTOR& vPt, INTVECTOR& vTr)
|
||||
if ( &vPL == nullptr || vPL.empty())
|
||||
return false ;
|
||||
// se una sola polilinea mi riconduco al caso precedente
|
||||
if ( vPL.size() == 1)
|
||||
if ( vPL.size() == 1 && trgType == TRG_STANDARD)
|
||||
return Make( vPL[0], vPt, vTr) ;
|
||||
// verifico che la polilinea esterna sia chiusa e piana e calcolo il piano medio del poligono
|
||||
double dArea ;
|
||||
@@ -115,6 +137,31 @@ Triangulate::Make( const POLYLINEVECTOR& vPL, PNTVECTOR& vPt, INTVECTOR& vTr)
|
||||
! AreOppositeVectorApprox( plExtPlane.GetVersN(), plPlane.GetVersN()))
|
||||
return false ;
|
||||
}
|
||||
|
||||
// triangolazione Delaunay
|
||||
if ( trgType == TRG_DEL_CONFORMING) {
|
||||
if ( ! MakeByDelaunay( vPL, vPt, vTr, true, true)) {
|
||||
LOG_ERROR( GetEGkLogger(), "Error in MakeByDelaunay ( conforming)") ;
|
||||
return false ;
|
||||
}
|
||||
return true ;
|
||||
}
|
||||
else if ( trgType == TRG_DEL_QUALITY) {
|
||||
if ( ! MakeByDelaunay( vPL, vPt, vTr, false, true)) {
|
||||
LOG_ERROR( GetEGkLogger(), "Error in MakeByDelaunay ( quality)") ;
|
||||
return false ;
|
||||
}
|
||||
return true ;
|
||||
}
|
||||
else if ( trgType == TRG_DEL_NOQUALITY) {
|
||||
if ( ! MakeByDelaunay( vPL, vPt, vTr, false, false)) {
|
||||
LOG_ERROR( GetEGkLogger(), "Error in MakeByDelaunay ( no quality)") ;
|
||||
return false ;
|
||||
}
|
||||
return true ;
|
||||
}
|
||||
|
||||
// ear clipping
|
||||
// se non CCW inverto tutte le polilinee
|
||||
if ( ! bCCW) {
|
||||
for ( int i = 0 ; i < int( vPL.size()) ; ++i)
|
||||
@@ -172,7 +219,7 @@ Triangulate::Make( const POLYLINEVECTOR& vPL, PNTVECTOR& vPt, INTVECTOR& vTr)
|
||||
INTVECTOR vPol ;
|
||||
int n = int( vPt.size()) ;
|
||||
vPol.reserve( n) ;
|
||||
// non devo gestire separatamente CCW perchè ho già invertito i punti
|
||||
// non devo gestire separatamente CCW perch� ho gi� invertito i punti
|
||||
for ( int i = 0 ; i < n ; ++ i)
|
||||
vPol.push_back( i) ;
|
||||
|
||||
@@ -190,6 +237,142 @@ Triangulate::Make( const POLYLINEVECTOR& vPL, PNTVECTOR& vPt, INTVECTOR& vTr)
|
||||
return true ;
|
||||
}
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
// Delaunay Triangulation ( Triangle library)
|
||||
//----------------------------------------------------------------------------
|
||||
bool
|
||||
Triangulate::MakeByDelaunay( const POLYLINEVECTOR& vPL, PNTVECTOR& vPt, INTVECTOR& vTr, bool bConforming, bool bQuality)
|
||||
{
|
||||
Plane3d plPlane ;
|
||||
double dArea;
|
||||
if ( ! vPL[0].IsClosedAndFlat( plPlane, dArea, 50 * EPS_SMALL))
|
||||
return false ;
|
||||
Frame3d frLoc ;
|
||||
frLoc.Set( plPlane.GetPoint(), plPlane.GetVersN()) ;
|
||||
POLYLINEVECTOR vMyPL = vPL ;
|
||||
for ( size_t t = 0 ; t < vPL.size() ; ++ t) {
|
||||
vMyPL[t].ToLoc( frLoc) ;
|
||||
}
|
||||
|
||||
// vertici e constraint per la triangolazione
|
||||
vector<Delaunay::Point> vDelaunayVert ;
|
||||
INTVECTOR vDelaunayConstr ;
|
||||
|
||||
|
||||
for ( size_t i = 0 ; i < vMyPL.size() ; i++) {
|
||||
Point3d ptFirst, pt ;
|
||||
vMyPL[i].GetFirstPoint( ptFirst) ;
|
||||
vDelaunayVert.push_back( Delaunay::Point( ptFirst.x, ptFirst.y)) ;
|
||||
int nFirst = vDelaunayVert.size() - 1 ; // indice del primo punto della polyline fra i vertici della triangolazione
|
||||
vDelaunayConstr.push_back( nFirst) ;
|
||||
while ( vMyPL[i].GetNextPoint( pt)) {
|
||||
vDelaunayVert.push_back( Delaunay::Point( pt.x, pt.y)) ;
|
||||
// nei constraint gli indici vanno inseriti due volte perchè vengono letti a due a due per definire un segmento
|
||||
vDelaunayConstr.push_back( vDelaunayVert.size() - 1) ;
|
||||
vDelaunayConstr.push_back( vDelaunayVert.size() - 1) ;
|
||||
}
|
||||
|
||||
// impongo che l'ultimo vertice coincida con il primo ( curva chiusa)
|
||||
vDelaunayVert.pop_back() ;
|
||||
vDelaunayConstr.erase(vDelaunayConstr.end() - 2, vDelaunayConstr.end()) ;
|
||||
vDelaunayConstr.push_back( nFirst) ;
|
||||
}
|
||||
|
||||
// holes : sono definiti da un punto interno al buco
|
||||
std::vector<Delaunay::Point> vDelaunayHoles ;
|
||||
for ( size_t i = 1 ; i < vMyPL.size() ; i++) {
|
||||
Point3d pt ;
|
||||
CurveComposite * pCrvHole = CreateBasicCurveComposite() ;
|
||||
pCrvHole->FromPolyLine( vMyPL[i]) ;
|
||||
pCrvHole->GetCentroid( pt) ;
|
||||
// se il centroide fosse esterno, cerco per tentativi un punto qualsiasi all'interno della curva
|
||||
double dPar = 0.5 ;
|
||||
while ( ! vMyPL[i].IsPointInsidePolyLine( pt)) {
|
||||
double dParS, dParE ;
|
||||
pCrvHole->GetDomain( dParS, dParE) ;
|
||||
if ( dPar > dParE)
|
||||
return false ;
|
||||
Vector3d vtDir ;
|
||||
pCrvHole->GetPointTang( dPar, ICurve::FROM_MINUS, pt, vtDir) ;
|
||||
vtDir.Rotate( Z_AX, 0, -1) ;
|
||||
pt += 2 * EPS_SMALL * vtDir ;
|
||||
// tento con un nuovo punto
|
||||
dPar += 10 * EPS_SMALL ;
|
||||
}
|
||||
|
||||
vDelaunayHoles.push_back( Delaunay::Point( pt.x, pt.y)) ;
|
||||
}
|
||||
|
||||
// parti concave
|
||||
PNTVECTOR vPtConvexHull ;
|
||||
vMyPL[0].GetConvexHullXY( vPtConvexHull) ;
|
||||
CurveComposite* pCrv = CreateBasicCurveComposite() ;
|
||||
pCrv->FromPolyLine( vMyPL[0]) ;
|
||||
|
||||
for ( size_t i = 0 ; i < vPtConvexHull.size() ; i ++) {
|
||||
size_t NextIdx = ( i == vPtConvexHull.size() - 1) ? 0 : i + 1 ;
|
||||
CurveLine * pLine = CreateBasicCurveLine() ;
|
||||
pLine->Set( vPtConvexHull[i], vPtConvexHull[NextIdx]) ;
|
||||
|
||||
// verifico se ho regioni da eliminare
|
||||
IntersCurveCurve intCC( *pLine, *pCrv) ;
|
||||
CRVCVECTOR ccClass ;
|
||||
intCC.GetCurveClassification( 0, ccClass) ;
|
||||
for ( size_t j = 0 ; j < ccClass.size() ; j ++) {
|
||||
if ( ccClass[j].nClass == CRVC_OUT) {
|
||||
// cerco per tentativi un punto a caso all'interno della regione da eliminare
|
||||
double dPar = ( ccClass[j].dParS + ccClass[j].dParE) / 2 ;
|
||||
double dDist = 0 ;
|
||||
Point3d pt ;
|
||||
Vector3d vtDir ;
|
||||
while ( dDist < EPS_SMALL) {
|
||||
if ( dPar > ccClass[j].dParE)
|
||||
return false ;
|
||||
pLine->GetPointTang( dPar, ICurve::FROM_MINUS, pt, vtDir) ;
|
||||
vtDir.Rotate( Z_AX, 0, 1) ;
|
||||
DistPointCurve distPtCrv( pt, *pCrv) ;
|
||||
dDist = 0.0 ;
|
||||
distPtCrv.GetDist( dDist) ;
|
||||
if ( dDist > EPS_SMALL) {
|
||||
pt += EPS_SMALL * ( vtDir) ;
|
||||
vDelaunayHoles.push_back( Delaunay::Point( pt.x , pt.y)) ;
|
||||
}
|
||||
// tento con nuovo punto
|
||||
dPar += 10 * EPS_SMALL ;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// triangolazione
|
||||
Delaunay trGenerator( vDelaunayVert) ;
|
||||
trGenerator.setSegmentConstraint( vDelaunayConstr) ;
|
||||
trGenerator.setHolesConstraint( vDelaunayHoles) ;
|
||||
if ( bConforming)
|
||||
trGenerator.TriangulateConf( true) ;
|
||||
else
|
||||
trGenerator.Triangulate( bQuality) ;
|
||||
|
||||
// se non ho generato triangoli, errore
|
||||
if ( trGenerator.ntriangles() == 0)
|
||||
return false ;
|
||||
|
||||
// vertici
|
||||
std::vector< Delaunay::Point> vVertex = trGenerator.MyVertexTraverse() ;
|
||||
for (size_t i = 0; i < vVertex.size(); i++) {
|
||||
Point3d pt( vVertex[i][0], vVertex[i][1]) ;
|
||||
pt.ToGlob( frLoc) ;
|
||||
vPt.push_back( pt) ;
|
||||
}
|
||||
|
||||
// triangoli
|
||||
vTr = trGenerator.MyTriangleTraverse() ;
|
||||
|
||||
return true ;
|
||||
}
|
||||
|
||||
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
bool
|
||||
Triangulate::PrepareGrid( const PNTVECTOR& vPt, const INTVECTOR& vPol,
|
||||
@@ -273,7 +456,7 @@ Triangulate::MakeByEC( const PNTVECTOR& vPt, const INTVECTOR& vPol, INTVECTOR& v
|
||||
vTr.push_back( vPol[i]) ;
|
||||
vTr.push_back( vPol[vNext[i]]) ;
|
||||
}
|
||||
// ‘Delete’ vertex v[i] by redirecting next and previous links
|
||||
// �Delete� vertex v[i] by redirecting next and previous links
|
||||
// of neighboring verts past it. Decrement vertex count
|
||||
vNext[vPrev[i]] = vNext[i] ;
|
||||
vPrev[vNext[i]] = vPrev[i] ;
|
||||
@@ -393,7 +576,7 @@ Triangulate::MakeByEC2( const PNTVECTOR& vPt, const INTVECTOR& vPol, INTVECTOR&
|
||||
// Reset earity of diagonal endpoints
|
||||
vEar[vPrev[i]] = EAS_NULL ;
|
||||
vEar[vNext[i]] = EAS_NULL ;
|
||||
// ‘Delete’ vertex v[i] by redirecting next and previous links
|
||||
// �Delete� vertex v[i] by redirecting next and previous links
|
||||
// of neighboring verts past it. Decrement vertex count
|
||||
vNext[vPrev[i]] = vNext[i] ;
|
||||
vPrev[vNext[i]] = vPrev[i] ;
|
||||
@@ -506,7 +689,7 @@ Triangulate::MakeByEC3( const PNTVECTOR& vPt, const INTVECTOR& vPol, INTVECTOR&
|
||||
// Reset earity of diagonal endpoints
|
||||
vEar[vPrev[i]] = EAS_NULL ;
|
||||
vEar[vNext[i]] = EAS_NULL ;
|
||||
// ‘Delete’ vertex v[i] by redirecting next and previous links
|
||||
// �Delete� vertex v[i] by redirecting next and previous links
|
||||
// of neighboring verts past it. Decrement vertex count
|
||||
vNext[vPrev[i]] = vNext[i] ;
|
||||
vPrev[vNext[i]] = vPrev[i] ;
|
||||
@@ -534,7 +717,10 @@ Triangulate::TestTriangle( const PNTVECTOR& vPt, const INTVECTOR& vPol,
|
||||
bool bIsEar = true ;
|
||||
// An ear must be convex (here counterclockwise)
|
||||
if ( TriangleIsCCW( vPt[vPol[vPrev[i]]], vPt[vPol[i]], vPt[vPol[vNext[i]]]) &&
|
||||
! Collinear( vPt[vPol[vPrev[i]]], vPt[vPol[i]], vPt[vPol[vNext[i]]])) {
|
||||
! Collinear( vPt[vPol[vPrev[i]]], vPt[vPol[i]], vPt[vPol[vNext[i]]]) /*&&
|
||||
! AreSamePoint( vPt[vPol[vPrev[i]]], vPt[vPol[i]]) &&
|
||||
! AreSamePoint( vPt[vPol[i]], vPt[vPol[vNext[i]]]) &&
|
||||
! AreSamePoint( vPt[vPol[vNext[i]]], vPt[vPol[vPrev[i]]])*/ ) {
|
||||
// Loop over all vertices not part of the tentative ear
|
||||
BBox3d b3Tria ;
|
||||
b3Tria.Add( vPt[vPol[vPrev[i]]]) ;
|
||||
@@ -570,7 +756,7 @@ Triangulate::TestTriangle( const PNTVECTOR& vPt, const INTVECTOR& vPol,
|
||||
}
|
||||
}
|
||||
else {
|
||||
// The ‘ear’ triangle is clockwise so v[i] is not an ear
|
||||
// The �ear� triangle is clockwise so v[i] is not an ear
|
||||
bIsEar = false ;
|
||||
}
|
||||
|
||||
@@ -896,14 +1082,14 @@ Triangulate::GetOuterPntToJoin( const PNTVECTOR& vPt, const Point3d& ptP, int& n
|
||||
break ;
|
||||
}
|
||||
}
|
||||
// non ho trovato alcunché, errore
|
||||
// non ho trovato alcunch�, errore
|
||||
if ( nI == - 1)
|
||||
return false ;
|
||||
// se ho trovato un punto esatto del contorno, non devo fare altri controlli
|
||||
if ( AreSamePointApprox( ptInt, vPt[nI]))
|
||||
return true ;
|
||||
// devo ora verificare che il segmento che unisce i punti non intersechi altri lati del contorno esterno
|
||||
// altrimenti tengo il punto con raggio più vicino a X_AX o Y_AX o Z_AX secondo m_nPlane
|
||||
// altrimenti tengo il punto con raggio pi� vicino a X_AX o Y_AX o Z_AX secondo m_nPlane
|
||||
int nJ = nI ;
|
||||
Point3d ptPa = ptP ;
|
||||
Point3d ptPb = vPt[nI] ;
|
||||
@@ -919,7 +1105,7 @@ Triangulate::GetOuterPntToJoin( const PNTVECTOR& vPt, const Point3d& ptP, int& n
|
||||
double dMinTan = INFINITO ;
|
||||
double dMinSqDist = SQ_INFINITO ;
|
||||
for ( int i = 0 ; i < nNumPt ; ++ i) {
|
||||
// salto il punto già trovato
|
||||
// salto il punto gi� trovato
|
||||
if ( i == nJ)
|
||||
continue ;
|
||||
// verifico se sta nel triangolo
|
||||
@@ -955,7 +1141,7 @@ Triangulate::GetOuterPntToJoin( const PNTVECTOR& vPt, const Point3d& ptP, int& n
|
||||
bool
|
||||
Triangulate::PointInSector( const Point3d& ptTest, const Point3d& ptPrev, const Point3d& ptCorn, const Point3d& ptNext)
|
||||
{
|
||||
// la parte valida del settore è a sinistra dei segmenti ptPrev --> ptCorn --> ptNext
|
||||
// la parte valida del settore � a sinistra dei segmenti ptPrev --> ptCorn --> ptNext
|
||||
// se corner convesso
|
||||
if ( TriangleIsCCW( ptPrev, ptCorn, ptNext, 0))
|
||||
return ( TriangleIsCCW( ptPrev, ptCorn, ptTest) &&
|
||||
@@ -970,10 +1156,10 @@ Triangulate::PointInSector( const Point3d& ptTest, const Point3d& ptPrev, const
|
||||
bool
|
||||
ChangeStartPntVector( int nNewStart, PNTVECTOR& vPi)
|
||||
{
|
||||
// se il nuovo inizio coincide col vecchio, non devo fare alcunché
|
||||
// se il nuovo inizio coincide col vecchio, non devo fare alcunch�
|
||||
if ( nNewStart == 0)
|
||||
return true ;
|
||||
// se il nuovo indice è oltre la dimensione del vettore, errore
|
||||
// se il nuovo indice � oltre la dimensione del vettore, errore
|
||||
if ( nNewStart >= int( vPi.size()))
|
||||
return false ;
|
||||
// ciclo di aggiustamento
|
||||
|
||||
+12
-2
@@ -16,12 +16,19 @@
|
||||
#include "/EgtDev/Include/EGkPolyLine.h"
|
||||
#include "/EgtDev/Include/EGkPointGrid3d.h"
|
||||
|
||||
//
|
||||
enum TrgType { TRG_STANDARD, // ear clipping
|
||||
TRG_DEL_CONFORMING, // conforming constrained Delaunay ( with quality constraint)
|
||||
TRG_DEL_QUALITY, // constrained Delaunay with quality constraints ( no angle smaller than 20 degrees)
|
||||
TRG_DEL_NOQUALITY // constrained Delaunay without quality constraints
|
||||
} ;
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
class Triangulate
|
||||
{
|
||||
public :
|
||||
bool Make( const PolyLine& PL, PNTVECTOR& vPt, INTVECTOR& vTr) ;
|
||||
bool Make( const POLYLINEVECTOR& vPL, PNTVECTOR& vPt, INTVECTOR& vTr) ;
|
||||
bool Make( const PolyLine& PL, PNTVECTOR& vPt, INTVECTOR& vTr, TrgType trgType = TRG_STANDARD) ;
|
||||
bool Make( const POLYLINEVECTOR& vPL, PNTVECTOR& vPt, INTVECTOR& vTr, TrgType trgType = TRG_STANDARD) ;
|
||||
|
||||
private :
|
||||
bool PrepareGrid( const PNTVECTOR& vPt, const INTVECTOR& vPol,
|
||||
@@ -29,6 +36,7 @@ class Triangulate
|
||||
bool MakeByEC( const PNTVECTOR& vPt, const INTVECTOR& vPol, INTVECTOR& vTr) ;
|
||||
bool MakeByEC2( const PNTVECTOR& vPt, const INTVECTOR& vPol, INTVECTOR& vTr) ;
|
||||
bool MakeByEC3( const PNTVECTOR& vPt, const INTVECTOR& vPol, INTVECTOR& vTr) ;
|
||||
bool MakeByDelaunay( const POLYLINEVECTOR& vPL, PNTVECTOR& vPt, INTVECTOR& vTr, bool bConforming, bool bQuality) ;
|
||||
bool TestTriangle( const PNTVECTOR& vPt, const INTVECTOR& vPol,
|
||||
const INTVECTOR& vPrev, INTVECTOR& vNext, int i) ;
|
||||
double CalcTriangleAspectRatio( const Point3d& ptPa, const Point3d& ptPb, const Point3d& ptPc) ;
|
||||
@@ -50,3 +58,5 @@ class Triangulate
|
||||
PointGrid3d m_VertGrid ;
|
||||
INTVECTOR m_vVert ;
|
||||
} ;
|
||||
|
||||
|
||||
|
||||
+79
-14
@@ -35,7 +35,7 @@ GEOOBJ_REGISTER( VOL_ZMAP, NGE_V_ZMP, VolZmap) ;
|
||||
//----------------------------------------------------------------------------
|
||||
VolZmap::VolZmap(void)
|
||||
: m_nStatus( TO_VERIFY), m_dStep( 10.0), m_nMapNum( 0), m_nShape( GENERIC), m_nVoxNumPerBlock( N_VOXBLOCK),
|
||||
m_nDexVoxRatio( 1), m_nNumBlock( 0), m_nConnectedCompoCount( 0), m_Tool( true)
|
||||
m_nDexVoxRatio( 1), m_nNumBlock( 0), m_nConnectedCompoCount( 0), m_nCurrTool( - 1)/*, m_Tool( true)*/
|
||||
{
|
||||
for ( int i = 0 ; i < N_MAPS ; ++ i) {
|
||||
m_nNx[i] = 0 ;
|
||||
@@ -47,7 +47,7 @@ VolZmap::VolZmap(void)
|
||||
}
|
||||
m_nTempProp[0] = 0 ;
|
||||
m_nTempProp[1] = 0 ;
|
||||
m_Tool.SetTolerances( LIN_TOL_STD, ANG_TOL_APPROX_DEG) ;
|
||||
//m_Tool.SetTolerances( LIN_TOL_STD, ANG_TOL_APPROX_DEG) ;
|
||||
}
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
@@ -76,7 +76,7 @@ VolZmap::Clear( void)
|
||||
m_dStep = EPS_SMALL ;
|
||||
m_nTempProp[0] = 0 ;
|
||||
m_nTempProp[1] = 0 ;
|
||||
m_Tool.Clear() ;
|
||||
ResetAllTools() ;
|
||||
// imposto ricalcolo della grafica
|
||||
m_OGrMgr.Reset() ;
|
||||
|
||||
@@ -1680,8 +1680,10 @@ VolZmap::Cut( const Plane3d& plPlane)
|
||||
Plane3d plMyPlane = plPlane ;
|
||||
plMyPlane.ToLoc( m_MapFrame) ;
|
||||
// Imposto numero fittizio di utensile per avere il colore di sezione opportuno
|
||||
int nToolNumOld = m_Tool.GetCurrentToolNum() ;
|
||||
m_Tool.SetToolNum( 1) ;
|
||||
if ( m_nCurrTool < 0)
|
||||
return false ;
|
||||
int nToolNumOld = m_vTool[m_nCurrTool].GetCurrentToolNum() ;
|
||||
m_vTool[m_nCurrTool].SetToolNum( 1) ;
|
||||
// Interseco lo Zmap col piano, ciclando sulle griglie
|
||||
bool bModified = false ;
|
||||
for ( int nMap = 0 ; nMap < int( m_nMapNum) ; ++ nMap) {
|
||||
@@ -1735,7 +1737,7 @@ VolZmap::Cut( const Plane3d& plPlane)
|
||||
}
|
||||
|
||||
// Ripristino numero utensile
|
||||
m_Tool.SetToolNum( nToolNumOld) ;
|
||||
m_vTool[m_nCurrTool].SetToolNum( nToolNumOld) ;
|
||||
|
||||
if ( bModified == true) {
|
||||
// Imposto forma generica
|
||||
@@ -1970,14 +1972,18 @@ VolZmap::CalcBlockNum( void)
|
||||
bool
|
||||
VolZmap::SetToolTolerances( double dLinTol, double dAngTolDeg)
|
||||
{
|
||||
return m_Tool.SetTolerances( dLinTol, dAngTolDeg) ;
|
||||
if ( m_nCurrTool < 0)
|
||||
return false ;
|
||||
return m_vTool[m_nCurrTool].SetTolerances( dLinTol, dAngTolDeg) ;
|
||||
}
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
bool
|
||||
VolZmap::SetStdTool( const string& sToolName, double dH, double dR, double dCornR, double dCutterH, int nFlag)
|
||||
{
|
||||
return m_Tool.SetStdTool( sToolName, dH, dR, dCornR, dCutterH, nFlag) ;
|
||||
if ( m_nCurrTool < 0)
|
||||
return false ;
|
||||
return m_vTool[m_nCurrTool].SetStdTool( sToolName, dH, dR, dCornR, dCutterH, nFlag) ;
|
||||
}
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
@@ -1985,7 +1991,9 @@ bool
|
||||
VolZmap::SetAdvTool( const string& sToolName,
|
||||
double dH, double dR, double dTipH, double dTipR, double dCornR, double dCutterH, int nFlag)
|
||||
{
|
||||
return m_Tool.SetAdvTool( sToolName, dH, dR, dTipH, dTipR, dCornR, dCutterH, nFlag) ;
|
||||
if ( m_nCurrTool < 0)
|
||||
return false ;
|
||||
return m_vTool[m_nCurrTool].SetAdvTool( sToolName, dH, dR, dTipH, dTipR, dCornR, dCutterH, nFlag) ;
|
||||
}
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
@@ -1993,33 +2001,90 @@ bool
|
||||
VolZmap::SetSawTool( const string& sToolName,
|
||||
double dH, double dR, double dThick, double dStemR, double dCornR, int nFlag)
|
||||
{
|
||||
return m_Tool.SetSawTool( sToolName, dH, dR, dThick, dStemR, dCornR, nFlag) ;
|
||||
if ( m_nCurrTool < 0)
|
||||
return false ;
|
||||
return m_vTool[m_nCurrTool].SetSawTool( sToolName, dH, dR, dThick, dStemR, dCornR, nFlag) ;
|
||||
}
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
bool
|
||||
VolZmap::SetGenTool( const string& sToolName, const ICurveComposite* pToolOutline, int nFlag)
|
||||
{
|
||||
return m_Tool.SetGenTool( sToolName, pToolOutline, nFlag) ;
|
||||
if ( m_nCurrTool < 0)
|
||||
return false ;
|
||||
return m_vTool[m_nCurrTool].SetGenTool( sToolName, pToolOutline, nFlag) ;
|
||||
}
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
bool
|
||||
VolZmap::SetMortiserTool( const string& sToolName, double dH, double dW, double dTh, double dRc, int nFlag)
|
||||
{
|
||||
return m_Tool.SetMortiserTool( sToolName, dH, dW, dTh, dRc, nFlag) ;
|
||||
if ( m_nCurrTool < 0)
|
||||
return false ;
|
||||
return m_vTool[m_nCurrTool].SetMortiserTool( sToolName, dH, dW, dTh, dRc, nFlag) ;
|
||||
}
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
bool
|
||||
VolZmap::SetChiselTool( const string& sToolName, double dH, double dW, double dTh, int nFlag)
|
||||
{
|
||||
return m_Tool.SetChiselTool( sToolName, dH, dW, dTh, nFlag) ;
|
||||
if ( m_nCurrTool < 0)
|
||||
return false ;
|
||||
return m_vTool[m_nCurrTool].SetChiselTool( sToolName, dH, dW, dTh, nFlag) ;
|
||||
}
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
bool
|
||||
VolZmap::SetCurrTool( int nCurrTool)
|
||||
{
|
||||
if ( nCurrTool < 0 || nCurrTool >= int( m_vTool.size()))
|
||||
return false ;
|
||||
m_nCurrTool = nCurrTool ;
|
||||
return true ;
|
||||
}
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
int
|
||||
VolZmap::GetToolCount( void) const
|
||||
{
|
||||
return int( m_vTool.size()) ;
|
||||
}
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
bool
|
||||
VolZmap::AddTool( void)
|
||||
{
|
||||
m_vTool.emplace_back( true) ;
|
||||
m_vTool.back().SetTolerances( LIN_TOL_STD, ANG_TOL_APPROX_DEG) ;
|
||||
return true ;
|
||||
}
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
bool
|
||||
VolZmap::ResetAllTools( void)
|
||||
{
|
||||
bool bOk = true ;
|
||||
for ( int n = 0 ; n < int( m_vTool.size()) ; ++ n) {
|
||||
bOk = bOk || m_vTool[n].Clear() ;
|
||||
}
|
||||
m_vTool.clear() ;
|
||||
return bOk ;
|
||||
}
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
bool
|
||||
VolZmap::ResetTool( void)
|
||||
{
|
||||
return m_Tool.Clear() ;
|
||||
bool bOk = m_vTool.back().Clear() ;
|
||||
m_vTool.erase( m_vTool.begin() + int( m_vTool.size()) - 1) ;
|
||||
return bOk ;
|
||||
}
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
const ICurveComposite&
|
||||
VolZmap::GetToolOutline( bool bApprox) const
|
||||
{
|
||||
if ( m_nCurrTool < 0)
|
||||
return cvEmptyOutline ;
|
||||
return ( bApprox ? m_vTool[m_nCurrTool].GetApproxOutline() : m_vTool[m_nCurrTool].GetOutline()) ;
|
||||
}
|
||||
|
||||
@@ -72,6 +72,7 @@ class VolZmap : public IVolZmap, public IGeoObjRW
|
||||
bool Create( const Point3d& ptO, double dDimX, double dDimY, double dDimZ, double dStep, bool bTriDex) override ;
|
||||
bool CreateFromFlatRegion( const ISurfFlatRegion& Surf, double dDimZ, double dStep, bool bTriDex) override ;
|
||||
bool CreateFromTriMesh( const ISurfTriMesh& Surf, double dStep, bool bTriDex) override ;
|
||||
bool CreateEmptyMap( const Point3d& ptO, double dLengthX, double dLengthY, double dLengthZ, double dStep, bool bTriDex) override ;
|
||||
int GetBlockCount( void) const override ;
|
||||
int GetBlockUpdatingCounter( int nBlock) const override ;
|
||||
bool GetBlockTriangles( int nBlock, TRIA3DEXVECTOR& vTria) const override ;
|
||||
@@ -90,9 +91,14 @@ class VolZmap : public IVolZmap, public IGeoObjRW
|
||||
bool SetGenTool( const std::string& sToolName, const ICurveComposite* pToolOutline, int nFlag) override ;
|
||||
bool SetMortiserTool( const std::string& sToolName, double dH, double dW, double dTh, double dRc, int nFlag) override ;
|
||||
bool SetChiselTool( const std::string& sToolName, double dH, double dW, double dTh, int nFlag) override ;
|
||||
bool SetCurrTool( int nCurrTool) override ;
|
||||
int GetToolCount( void) const override ;
|
||||
int GetCurrTool( void) const override
|
||||
{ return m_nCurrTool ; }
|
||||
bool AddTool( void) override ;
|
||||
bool ResetAllTools( void) override ;
|
||||
bool ResetTool( void) override ;
|
||||
const ICurveComposite& GetToolOutline( bool bApprox = false) const override
|
||||
{ return ( bApprox ? m_Tool.GetApproxOutline() : m_Tool.GetOutline()) ;}
|
||||
const ICurveComposite& GetToolOutline( bool bApprox = false) const override ;
|
||||
bool MillingStep( const Point3d& ptPs, const Vector3d& vtDs, const Point3d& ptPe, const Vector3d& vtDe) override ;
|
||||
bool MillingStep( const Point3d& ptPs, const Vector3d& vtDs, const Vector3d& vtAs,
|
||||
const Point3d& ptPe, const Vector3d& vtDe, const Vector3d& vtAe) override ;
|
||||
@@ -303,6 +309,38 @@ class VolZmap : public IVolZmap, public IGeoObjRW
|
||||
inline bool TestParaBBox( int nGrid, const Point3d& ptS, const Point3d& ptE, const Vector3d& vtD, const Vector3d& vtA,
|
||||
double dLenX, double dLenY, double dLenZ,
|
||||
int& nStI, int& nStJ, int& nEnI, int& nEnJ) ;
|
||||
|
||||
// Asportazioni superfici elementari vuote
|
||||
bool SurfCircCrown_ZDrilling( int nGrid, const Point3d& ptS, const Point3d& ptE, const Vector3d& vtAx, double dMaxRad, double dMinRad) ;
|
||||
bool SurfCircCrown_Drilling( int nGrid, const Point3d& ptS, const Point3d& ptE, const Vector3d& vtAx, double dMaxRad, double dMinRad) ;
|
||||
bool SurfCircCrown_ZMilling( int nGrid, const Point3d& ptS, const Point3d& ptE, const Vector3d& vtAx, double dMaxRad, double dMinRad) ;
|
||||
bool SurfCircCrown_Milling( int nGrid, const Point3d& ptS, const Point3d& ptE, const Vector3d& vtAx, double dMaxRad, double dMinRad) ;
|
||||
/*bool SurfCyl_ZDrilling( int nGrid, const Point3d& ptS, const Point3d& ptE, const Vector3d& vtToolDir,
|
||||
double dHei, double dRad, bool bTapB, bool bTapT) ;
|
||||
bool SurfCyl_Drilling( int nGrid, const Point3d& ptS, const Point3d& ptE, const Vector3d& vtToolDir,
|
||||
double dHei, double dRad, bool bTapB, bool bTapT) ;*/
|
||||
bool SurfCyl_ZMilling( int nGrid, const Point3d& ptS, const Point3d& ptE, const Vector3d& vtToolDir,
|
||||
double dHei, double dRad, bool bOuterCutter) ;
|
||||
bool SurfCyl_Milling( int nGrid, const Point3d& ptS, const Point3d& ptE,
|
||||
const Vector3d& vtToolDir, double dHei, double dRad, bool bOuterCutter, bool bTapB, bool bTapT) ;
|
||||
bool SurfConus_ZDrilling( int nGrid, const Point3d& ptS, const Point3d& ptE, const Vector3d& vtToolDir, double dHei, double dMaxRad, double dMinRad,
|
||||
bool bOuterCutter, const Vector3d& vtArcNormMaxR, const Vector3d& vtArcNormMinR) ;
|
||||
bool SurfConus_Drilling( int nGrid, const Point3d& ptS, const Point3d& ptE, const Vector3d& vtToolDir,
|
||||
double dHei, double dMaxRad, double dMinRad, bool bOuterCutter, bool bTapB, bool bTapT,
|
||||
const Vector3d& vtArcNormMaxR, const Vector3d& vtArcNormMinR) ;
|
||||
bool SurfConus_ZMilling( int nGrid, const Point3d& ptS, const Point3d& ptE, const Vector3d& vtToolDir, double dHei, double dMaxRad, double dMinRad,
|
||||
bool bOuterCutter, const Vector3d& vtArcNormMaxR, const Vector3d& vtArcNormMinR) ;
|
||||
bool SurfConus_Milling( int nGrid, const Point3d& ptS, const Point3d& ptE, const Vector3d& vtAx,
|
||||
double dHei, double dMaxRad, double dMinRad, bool bOuterCutter, bool bTapB, bool bTapT,
|
||||
const Vector3d& vtArcNormMaxR, const Vector3d& vtArcNormMinR) ;
|
||||
bool SurfSphericalShellPart_Milling( int nGrid, const Point3d& ptS, const Point3d& ptE, const Vector3d& vtAx,
|
||||
double dRad, double dInfH, double dSupH, bool bOuterCutter) ;
|
||||
bool SurfSphericalShell_Milling( int nGrid, const Point3d& ptS, const Point3d& ptE, const Vector3d& vtAx,
|
||||
double dRad, double dHei, bool bOuterCutter) ;
|
||||
// Additivo
|
||||
bool AddingMotion( int nGrid, const Point3d& ptS, const Point3d& ptE, const Vector3d& vtAx/*, double dHei, double dRad, double dCornerRad*/) ;
|
||||
|
||||
|
||||
// Intersezioni
|
||||
bool IntersLineBox( const Point3d& ptP, const Vector3d& vtV, const Point3d& ptMin, const Point3d& ptMax) const ;
|
||||
bool IntersLineBox( const Point3d& ptP, const Vector3d& vtV, const Point3d& ptMin, const Point3d& ptMax,
|
||||
@@ -332,6 +370,34 @@ class VolZmap : public IVolZmap, public IGeoObjRW
|
||||
const Frame3d& frTruncPyramFrame, double dSegMin, double dSegMax, double dHeight,
|
||||
Point3d& ptInt1, Vector3d& vtN1, Point3d& ptInt2, Vector3d& vtN2) const ;
|
||||
bool TestIntersPlaneZmapBBox( const Plane3d& plPlane) const ;
|
||||
|
||||
// Intersezioni per asportazioni avanzate
|
||||
int IntersLineCircCrown( const Point3d& ptLineP, const Vector3d& vtLineDir,
|
||||
const Point3d& ptCen, const Vector3d& vtAx, double dMaxRad, double dMinRad,
|
||||
Point3d& ptInt, Vector3d& vtN) const ;
|
||||
int IntersLineParallelogram( const Point3d& ptLineP, const Vector3d& vtLineDir,
|
||||
const Point3d& ptParOrig, const Vector3d& vtSeg1, const Vector3d& vtSeg2,
|
||||
bool bExtNorm, Point3d& ptInt, Vector3d& vtN) const ;
|
||||
int IntersLineCylinderCuttedByPlanes( const Point3d& ptLineP, const Vector3d& vtLineDir,
|
||||
const Point3d& ptBaseCen, const Vector3d& vtAx, double dRad, double dH, bool bInOut,
|
||||
const std::vector<Plane3d>& vPlanesVec,
|
||||
Point3d& ptInt1, Vector3d& vtN1, Point3d& ptInt2, Vector3d& vtN2) const ;
|
||||
int IntersLineCircSweptSurfCuttedByPlanes( const Point3d& ptLineP, const Vector3d& vtLineDir,
|
||||
const Point3d& ptCen, const Vector3d& vtAx, double dRad, const Vector3d& vtSweptVec, bool bInOut,
|
||||
const std::vector<Plane3d>& vPlanesVec,
|
||||
Point3d& ptInt1, Vector3d& vtN1, Point3d& ptInt2, Vector3d& vtN2) const ;
|
||||
int IntersLineConeCuttedByPlanes( const Point3d& ptLineP, const Vector3d& vtLineDir,
|
||||
const Point3d& ptVert, const Vector3d& vtAx, double dRad, double dH, bool bInOut,
|
||||
const std::vector<Plane3d>& vPlanesVec,
|
||||
Point3d& ptInt1, Vector3d& vtN1, Point3d& ptInt2, Vector3d& vtN2) const ;
|
||||
int IntersLineSphereCuttedByPlanes( const Point3d& ptLineP, const Vector3d& vtLineD,
|
||||
const Point3d& ptCen, double dRad, bool bInOut,
|
||||
const std::vector<Plane3d>& vPlanesVec,
|
||||
Point3d& ptInt1, Vector3d& vtN1, Point3d& ptInt2, Vector3d& vtN2) const ;
|
||||
int IntersLineCatTongue( const Point3d& ptLineP, const Vector3d& vtLineD,
|
||||
const Point3d& ptCenSt, const Point3d& ptCenEn, const Vector3d& vtNorm, double dRad,
|
||||
Point3d& ptInt, Vector3d& vtN) const ;
|
||||
|
||||
// Voxel: esistenza e passaggio da N a ijk per i voxel
|
||||
bool IsValidVoxel( int nN) const ;
|
||||
bool IsValidVoxel( int nI, int nJ, int nK) const ;
|
||||
@@ -452,7 +518,10 @@ class VolZmap : public IVolZmap, public IGeoObjRW
|
||||
mutable std::atomic<bool> m_bBreak ;
|
||||
std::atomic<bool> m_bIsBox ;
|
||||
|
||||
Tool m_Tool ;
|
||||
// Utensili
|
||||
std::vector<Tool> m_vTool ;
|
||||
int m_nCurrTool ;
|
||||
CurveComposite cvEmptyOutline ;
|
||||
} ;
|
||||
|
||||
|
||||
|
||||
@@ -28,6 +28,10 @@ using namespace std ;
|
||||
bool
|
||||
VolZmap::Create( const Point3d& ptO, double dLengthX, double dLengthY, double dLengthZ, double dStep, bool bTriDex)
|
||||
{
|
||||
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
//////////////////////////////////////// Per test additivi //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
//return CreateEmptyMap( ptO, dLengthX, dLengthY, dLengthZ, dStep, bTriDex) ;
|
||||
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Controlli sull'ammissibilità delle dimensioni lineari del grezzo e del passo
|
||||
if ( dStep < EPS_SMALL || dLengthX < EPS_SMALL || dLengthY < EPS_SMALL || dLengthZ < EPS_SMALL)
|
||||
return false ;
|
||||
@@ -665,3 +669,77 @@ VolZmap::CreateFromTriMesh( const ISurfTriMesh& Surf, double dStep, bool bTriDex
|
||||
|
||||
return bCompleted ;
|
||||
}
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
bool
|
||||
VolZmap::CreateEmptyMap( const Point3d& ptO, double dLengthX, double dLengthY, double dLengthZ, double dStep, bool bTriDex)
|
||||
{
|
||||
// Controlli sull'ammissibilità delle dimensioni lineari del grezzo e del passo
|
||||
if ( dStep < EPS_SMALL || dLengthX < EPS_SMALL || dLengthY < EPS_SMALL || dLengthZ < EPS_SMALL)
|
||||
return false ;
|
||||
|
||||
// Il passo di discretizzazione non può essere inferiore a 100 * EPS_SMALL
|
||||
m_dStep = max( dStep, 100 * EPS_SMALL) ;
|
||||
|
||||
// Aggiorno la dimensione della mappa 1 o 3
|
||||
m_nMapNum = ( bTriDex ? 3 : 1) ;
|
||||
|
||||
// Disponendo i sistemi di riferimento in una successione, le coordinate x,y,z
|
||||
// di uno si ottengono da una permutazione ciclica di quelle del precedente sistema.
|
||||
// es: X(n) = Z(n-1), Y(n) = X(n-1), Z(n) = Y(n-1)
|
||||
|
||||
// Definisco il sistema di riferimento intrinseco
|
||||
m_MapFrame.Set( ptO, X_AX, Y_AX, Z_AX) ;
|
||||
|
||||
// Definisco i vettori dei limiti su indici
|
||||
m_nNx[0] = max( int( ( dLengthX + EPS_SMALL) / m_dStep + 0.5), 1) ;
|
||||
m_nNy[0] = max( int( ( dLengthY + EPS_SMALL) / m_dStep + 0.5), 1) ;
|
||||
|
||||
// Numero di componenti connesse
|
||||
m_nConnectedCompoCount = 1 ;
|
||||
|
||||
// Se tridexel
|
||||
if ( bTriDex) {
|
||||
m_nNx[1] = m_nNy[0] ;
|
||||
m_nNy[1] = max( int( ( dLengthZ + EPS_SMALL) / m_dStep + 0.5), 1) ;
|
||||
m_nNx[2] = m_nNy[1] ;
|
||||
m_nNy[2] = m_nNx[0] ;
|
||||
}
|
||||
|
||||
// altrimenti mono dexel
|
||||
else {
|
||||
m_nNx[1] = 0 ;
|
||||
m_nNy[1] = 0 ;
|
||||
m_nNx[2] = 0 ;
|
||||
m_nNy[2] = 0 ;
|
||||
}
|
||||
|
||||
// Definisco il numero di blocchi lungo x,y e z
|
||||
if ( ! CalcBlockNum())
|
||||
return false ;
|
||||
|
||||
// Creazione delle mappe
|
||||
// Calcolo del numero di celle per ogni mappa
|
||||
for ( int i = 0 ; i < m_nMapNum ; ++ i)
|
||||
m_nDim[i] = m_nNx[i] * m_nNy[i] ;
|
||||
|
||||
// Creazione delle celle per ogni mappa
|
||||
for ( int i = 0 ; i < m_nMapNum ; ++ i)
|
||||
m_Values[i].resize( m_nDim[i]) ;
|
||||
|
||||
// Definizione delle limitazioni iniziali in Z per ogni mappa
|
||||
m_dMinZ[0] = 0 ;
|
||||
m_dMaxZ[0] = dLengthZ ;
|
||||
m_dMinZ[1] = 0 ;
|
||||
m_dMaxZ[1] = ( bTriDex ? dLengthX : 0) ;
|
||||
m_dMinZ[2] = 0 ;
|
||||
m_dMaxZ[2] = ( bTriDex ? dLengthY : 0) ;
|
||||
|
||||
// Tipologia
|
||||
m_nShape = BOX ;
|
||||
|
||||
// Aggiornamento dello stato
|
||||
m_nStatus = OK ;
|
||||
|
||||
return true ;
|
||||
}
|
||||
+2
-2
@@ -844,7 +844,7 @@ VolZmap::UpdateTripleMapGraphics( void) const
|
||||
VecTriHold.resize( m_nNumBlock) ;
|
||||
|
||||
// Ciclo sui blocchi per eliminare le slice fra blocchi da aggiornare
|
||||
for ( int t = 0 ; t < m_nNumBlock ; ++ t) {
|
||||
for ( int t = 0 ; t < m_nNumBlock ; ++ t) {
|
||||
for ( auto it = m_SliceXY[t].begin() ; it != m_SliceXY[t].end() ;) {
|
||||
int nSlIJK[3] ;
|
||||
if ( GetVoxIJKFromN( it->first, nSlIJK[0], nSlIJK[1], nSlIJK[2])) {
|
||||
@@ -1083,7 +1083,7 @@ VolZmap::ExtMarchingCubes( int nBlock, VoxelContainer& vVox) const
|
||||
|
||||
// Flag di regolarità dei campi scalare e vettoriale
|
||||
bool bReg = true ;
|
||||
|
||||
|
||||
// Ciclo sui segmenti
|
||||
for ( int EdgeIndex = 0 ; EdgeIndex < 12 ; ++ EdgeIndex) {
|
||||
// Se il segmento non attraversa la superficie passo al successivo
|
||||
|
||||
+3862
-545
File diff suppressed because it is too large
Load Diff
+635
@@ -0,0 +1,635 @@
|
||||
/*! \file dpoint.hpp
|
||||
\brief d-dimensional point class
|
||||
|
||||
A d-dimensional point class which is written carefully using templates. It allows for basic
|
||||
operations on points in any dimension. Orientation tests for 2 and 3 dimensional points are
|
||||
supported using <a href="http://www.cs.berkeley.edu/~jrs/">Jonathan's</a> code. This class
|
||||
forms the building block of other classes like dplane, dsphere etc.
|
||||
|
||||
\author <a href="www.compgeom.com/~piyush">Piyush Kumar</a>
|
||||
\bug No known bugs.
|
||||
*/
|
||||
|
||||
#ifndef REVIVER_POINT_HPP
|
||||
#define REVIVER_POINT_HPP
|
||||
|
||||
// changed mrkkrj --
|
||||
//#include "assert.hpp"
|
||||
#include "tpp_assert.hpp"
|
||||
// END changed --
|
||||
#include <iostream>
|
||||
#include <valarray>
|
||||
#include <stdio.h>
|
||||
#include <limits>
|
||||
|
||||
|
||||
//! The reviver namespace signifies the part of the code borrowed from reviver (dpoint.hpp).
|
||||
namespace reviver {
|
||||
|
||||
|
||||
// Forward Declaration of the main Point Class
|
||||
// Eucledian d-dimensional point. The distance is L_2
|
||||
|
||||
template<typename NumType, unsigned D>
|
||||
class dpoint;
|
||||
|
||||
|
||||
///////////////////////////////////////////////////////
|
||||
// Internal number type traits for dpoint
|
||||
///////////////////////////////////////////////////////
|
||||
|
||||
template<typename T>
|
||||
class InternalNumberType;
|
||||
|
||||
template<>
|
||||
class InternalNumberType<float>{
|
||||
public:
|
||||
typedef double __INT;
|
||||
};
|
||||
|
||||
|
||||
template<>
|
||||
class InternalNumberType<int>{
|
||||
public:
|
||||
typedef long long __INT;
|
||||
};
|
||||
|
||||
|
||||
template<>
|
||||
class InternalNumberType<double>{
|
||||
public:
|
||||
typedef double __INT;
|
||||
};
|
||||
|
||||
template<>
|
||||
class InternalNumberType<long>{
|
||||
public:
|
||||
typedef long long __INT;
|
||||
};
|
||||
|
||||
|
||||
///////////////////////////////////////////////////////
|
||||
// Origin of d-dimensional point
|
||||
///////////////////////////////////////////////////////
|
||||
template< typename NumType, unsigned D, unsigned I > struct origin
|
||||
{
|
||||
static inline void eval( dpoint<NumType,D>& p )
|
||||
{
|
||||
p[I] = 0.0;
|
||||
origin< NumType, D, I-1 >::eval( p );
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
// Partial Template Specialization
|
||||
template <typename NumType, unsigned D> struct origin<NumType, D, 0>
|
||||
{
|
||||
static inline void eval( dpoint<NumType,D>& p )
|
||||
{
|
||||
p[0] = 0.0;
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
//! A structure to compute squared distances between points
|
||||
/*!
|
||||
Uses unrolling of loops using templates.
|
||||
*/
|
||||
///////////////////////////////////////////////////////
|
||||
// Squared Distance of d-dimensional point
|
||||
///////////////////////////////////////////////////////
|
||||
template< typename NumType, unsigned D, unsigned I > struct Distance
|
||||
{
|
||||
static inline double eval( const dpoint<NumType,D>& p, const dpoint<NumType,D>& q )
|
||||
{
|
||||
double sum = ((double)p[I] - (double)q[I] ) *( (double)p[I] - (double)q[I] );
|
||||
return sum + Distance< NumType, D, I-1 >::eval( p,q );
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
//! Partial Template Specialization for distance calculations
|
||||
template <typename NumType, unsigned D> struct Distance<NumType, D, 0>
|
||||
{
|
||||
static inline double eval( const dpoint<NumType,D>& p, const dpoint<NumType,D>& q )
|
||||
{
|
||||
return ((double) p[0] - (double)q[0] )*( (double)p[0] - (double)q[0] );
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
//! A structure to compute dot product between two points or associated vectors
|
||||
/*!
|
||||
Uses unrolling of loops using templates.
|
||||
*/
|
||||
///////////////////////////////////////////////////////
|
||||
// Dot Product of two d-dimensional points
|
||||
///////////////////////////////////////////////////////
|
||||
template< typename __INT, typename NumType, unsigned D, unsigned I > struct DotProd
|
||||
{
|
||||
static inline __INT eval( const dpoint<NumType,D>& p, const dpoint<NumType,D>& q )
|
||||
{
|
||||
__INT sum = ( ((__INT)p[I]) * ((__INT)q[I]) );
|
||||
return sum + DotProd< __INT, NumType, D, I-1 >::eval( p,q );
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
//! Partial Template Specialization for dot product calculations
|
||||
template < typename __INT, typename NumType, unsigned D> struct DotProd<__INT,NumType, D, 0>
|
||||
{
|
||||
static inline __INT eval( const dpoint<NumType,D>& p, const dpoint<NumType,D>& q )
|
||||
{
|
||||
return ( ((__INT)p[0]) * ((__INT)q[0]) );
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
///////////////////////////////////////////////////////
|
||||
// Equality of two d-dimensional points
|
||||
///////////////////////////////////////////////////////
|
||||
template< typename NumType, unsigned D, unsigned I > struct IsEqual
|
||||
{
|
||||
static inline bool eval( const dpoint<NumType,D>& p, const dpoint<NumType,D>& q )
|
||||
{
|
||||
if( p[I] != q[I] ) return false;
|
||||
else return IsEqual< NumType, D, I-1 >::eval( p,q );
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
// Partial Template Specialization
|
||||
template <typename NumType, unsigned D> struct IsEqual<NumType, D, 0>
|
||||
{
|
||||
static inline NumType eval( const dpoint<NumType,D>& p, const dpoint<NumType,D>& q )
|
||||
{
|
||||
return (p[0] == q[0])?1:0;
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
|
||||
//! Equate two d-dimensional points.
|
||||
/*!
|
||||
Uses unrolling of loops using templates.
|
||||
A class used to implement operator= for points. This class also helps in automatic type
|
||||
conversions of points (with explicit calls for conversion).
|
||||
*/
|
||||
template<
|
||||
typename NumType1,
|
||||
typename NumType2,
|
||||
unsigned D,
|
||||
unsigned I
|
||||
> struct Equate
|
||||
{
|
||||
static inline void eval( dpoint<NumType1,D>& p,const dpoint<NumType2,D>& q )
|
||||
{
|
||||
p[I] = q[I];
|
||||
Equate< NumType1, NumType2, D, I-1 >::eval( p,q );
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
//! Partial Template Specialization for Equate
|
||||
template <
|
||||
typename NumType1,
|
||||
typename NumType2,
|
||||
unsigned D
|
||||
> struct Equate<NumType1,NumType2, D, 0>
|
||||
{
|
||||
static inline void eval( dpoint<NumType1,D>& p,const dpoint<NumType2,D>& q )
|
||||
{
|
||||
p[0] = q[0];
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
//! A structure to add two points
|
||||
/*!
|
||||
Uses unrolling of loops using templates.
|
||||
*/
|
||||
///////////////////////////////////////////////////////
|
||||
// Add two d-dimensional points
|
||||
///////////////////////////////////////////////////////
|
||||
template< typename NumType, unsigned D, unsigned I > struct Add
|
||||
{
|
||||
static inline void eval( dpoint<NumType,D>& result, const dpoint<NumType,D>& p, const dpoint<NumType,D>& q )
|
||||
{
|
||||
result[I] = p[I] + q[I];
|
||||
Add< NumType, D, I-1 >::eval( result,p,q );
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
//! Partial Template Specialization for Add structure
|
||||
template <typename NumType, unsigned D> struct Add<NumType, D, 0>
|
||||
{
|
||||
static inline void eval( dpoint<NumType,D>& result, const dpoint<NumType,D>& p, const dpoint<NumType,D>& q )
|
||||
{
|
||||
result[0] = p[0] + q[0];
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
///////////////////////////////////////////////////////
|
||||
// Subtract two d-dimensional points
|
||||
///////////////////////////////////////////////////////
|
||||
// Could actually be done using scalar multiplication and addition
|
||||
|
||||
|
||||
// What about unsigned types?
|
||||
template< typename NumType >
|
||||
inline NumType Subtract_nums(const NumType& x, const NumType& y) {
|
||||
if(!std::numeric_limits<NumType>::is_signed) {
|
||||
std::cerr << "Exception: Can't subtract unsigned types."; exit(1);
|
||||
}
|
||||
return x - y;
|
||||
}
|
||||
|
||||
|
||||
//! Subtract two d-dimensional vectors
|
||||
/*!
|
||||
Caution: Do not use on unsigned types.
|
||||
*/
|
||||
template< typename NumType, unsigned D, unsigned I > struct Subtract
|
||||
{
|
||||
static inline void eval( dpoint<NumType,D>& result, const dpoint<NumType,D>& p, const dpoint<NumType,D>& q )
|
||||
{
|
||||
|
||||
result[I] = Subtract_nums(p[I] , q[I]);
|
||||
Subtract< NumType, D, I-1 >::eval( result,p,q );
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
//! Partial Template Specialization for subtraction of points (associated vectors)
|
||||
template <typename NumType, unsigned D> struct Subtract<NumType, D, 0>
|
||||
{
|
||||
static inline void eval( dpoint<NumType,D>& result, const dpoint<NumType,D>& p, const dpoint<NumType,D>& q )
|
||||
{
|
||||
result[0] = Subtract_nums(p[0] , q[0]);
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
//! Mutiply scalar with d-dimensional point
|
||||
/*!
|
||||
Scalar mulipltication of d-dimensional point with a number using template unrolling.
|
||||
*/
|
||||
template< typename NumType, unsigned D, unsigned I > struct Multiply
|
||||
{
|
||||
static inline void eval( dpoint<NumType,D>& result, const dpoint<NumType,D>& p, NumType k)
|
||||
{
|
||||
result[I] = p[I] * k;
|
||||
Multiply< NumType, D, I-1 >::eval( result,p,k );
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
//! Partial Template Specialization for scalar multiplication
|
||||
template <typename NumType, unsigned D> struct Multiply<NumType, D, 0>
|
||||
{
|
||||
static inline void eval( dpoint<NumType,D>& result, const dpoint<NumType,D>& p, NumType k )
|
||||
{
|
||||
result[0] = p[0] * k;
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
|
||||
//! Main d dimensional Point Class
|
||||
/*!
|
||||
- NumType = Floating Point Type
|
||||
- D = Dimension of Point
|
||||
*/
|
||||
template<typename NumType = double, unsigned D = 3>
|
||||
class dpoint {
|
||||
|
||||
// Makes Swap operation fast
|
||||
NumType x[D];
|
||||
|
||||
public:
|
||||
typedef NumType NT;
|
||||
typedef typename InternalNumberType<NumType>::__INT __INT;
|
||||
|
||||
// To be defined in a cpp file
|
||||
// const MgcVector2 MgcVector2::ZERO(0,0);
|
||||
// static const dpoint<NumType,D> Zero;
|
||||
|
||||
inline void move2origin(){ origin<NumType, D, D-1>::eval(*this); };
|
||||
|
||||
dpoint(){
|
||||
Assert( (D >= 1), "Dimension < 1 not allowed" );
|
||||
// move2origin();
|
||||
};
|
||||
|
||||
//! 1 D Point
|
||||
dpoint(NumType x0){ x[0] = x0; };
|
||||
//! 2 D Point
|
||||
dpoint(NumType x0,NumType x1){ x[0] = x0; x[1] = x1; };
|
||||
//! 3 D Point
|
||||
dpoint(NumType x0,NumType x1,NumType x2){ x[0] = x0; x[1] = x1; x[2] = x2; };
|
||||
//! Array Initialization
|
||||
dpoint(NumType ax[]){ for(int i =0; i < D; ++i) x[i] = ax[i]; };
|
||||
//! Initialization from another point : Copy Constructor
|
||||
dpoint(const dpoint<NumType,D>& p){ Equate<NumType,NumType,D,D-1>::eval((*this),p); };
|
||||
|
||||
|
||||
//! Automatic type conversions of points.
|
||||
//! Only allowed if the conversion is specified explicitly by the programmer.
|
||||
template<class OtherNumType>
|
||||
explicit dpoint(const dpoint<OtherNumType,D>& p){ Equate<NumType,OtherNumType,D,D-1>::eval((*this),p); };
|
||||
|
||||
// Destructor
|
||||
~dpoint(){};
|
||||
|
||||
inline int dim() const { return D; };
|
||||
inline double sqr_dist(const dpoint<NumType,D> q) const ;
|
||||
inline double distance(const dpoint<NumType,D> q) const ;
|
||||
inline __INT dotprod (const dpoint<NumType,D> q) const ;
|
||||
inline __INT sqr_length(void) const;
|
||||
inline void normalize (void);
|
||||
inline NumType& operator[](int i);
|
||||
inline NumType operator[](int i) const;
|
||||
|
||||
inline dpoint& operator= (const dpoint<NumType,D>& q);
|
||||
|
||||
template<typename NT, unsigned __DIM>
|
||||
friend dpoint<NT,__DIM> operator- (const dpoint<NT,__DIM>& p, const dpoint<NT,__DIM>& q);
|
||||
|
||||
template<typename NT, unsigned __DIM>
|
||||
friend dpoint<NT,__DIM> operator+ (const dpoint<NT,__DIM>& p, const dpoint<NT,__DIM>& q);
|
||||
|
||||
template<typename NT, unsigned __DIM>
|
||||
friend bool operator== (const dpoint<NT,__DIM>& p, const dpoint<NT,__DIM>& q);
|
||||
|
||||
template<typename NT, unsigned __DIM>
|
||||
friend bool operator!= (const dpoint<NT,__DIM>& p, const dpoint<NT,__DIM>& q);
|
||||
|
||||
|
||||
// inline dpoint& operator= (const valarray<NumType>& v);
|
||||
// inline operator valarray<NumType>() const;
|
||||
|
||||
template<typename __NT,unsigned __DIM>
|
||||
friend void iswap(dpoint<__NT,__DIM>& p,dpoint<__NT,__DIM>& q);
|
||||
};
|
||||
|
||||
template<typename NumType, unsigned D>
|
||||
void dpoint<NumType,D>::normalize (void){
|
||||
double len = sqrt(sqr_length());
|
||||
if (len > 0.00001)
|
||||
for(int i = 0; i < D; ++i){
|
||||
x[i] /= len;
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
template<typename NumType, unsigned D>
|
||||
dpoint<NumType,D>::operator valarray<NumType>() const{
|
||||
valarray<NumType> result((*this).x , D);
|
||||
return result;
|
||||
}
|
||||
|
||||
//Warning : Valarray should be of size D
|
||||
//TODO: Unwind this for loop into a template system
|
||||
template<typename NumType, unsigned D>
|
||||
dpoint<NumType,D>&
|
||||
dpoint<NumType,D>::operator= (const valarray<NumType>& v){
|
||||
dpoint<NumType,D> result;
|
||||
for(int i = 0; i < D; i++) (*this).x[i] = v[i];
|
||||
return (*this);
|
||||
}
|
||||
*/
|
||||
|
||||
template<typename NT, unsigned __DIM>
|
||||
dpoint<NT,__DIM>
|
||||
operator+ (const dpoint<NT,__DIM>& p, const dpoint<NT,__DIM>& q){
|
||||
dpoint<NT,__DIM> result;
|
||||
Add<NT,__DIM,__DIM-1>::eval(result,p,q);
|
||||
return result;
|
||||
}
|
||||
|
||||
template<typename NT, unsigned __DIM>
|
||||
dpoint<NT,__DIM>
|
||||
operator- (const dpoint<NT,__DIM>& p, const dpoint<NT,__DIM>& q){
|
||||
dpoint<NT,__DIM> result;
|
||||
// cout << "Subtracting..." << p << " from " << q << " = ";
|
||||
Subtract<NT,__DIM,__DIM-1>::eval(result,p,q);
|
||||
// cout << result << endl;
|
||||
return result;
|
||||
}
|
||||
|
||||
template<typename NT, unsigned __DIM>
|
||||
bool
|
||||
operator== (const dpoint<NT,__DIM>& p, const dpoint<NT,__DIM>& q){
|
||||
return IsEqual<NT,__DIM,__DIM-1>::eval(p,q);
|
||||
}
|
||||
|
||||
template<typename NT, unsigned __DIM>
|
||||
bool
|
||||
operator!= (const dpoint<NT,__DIM>& p, const dpoint<NT,__DIM>& q){
|
||||
return !(IsEqual<NT,__DIM,__DIM-1>::eval(p,q));
|
||||
}
|
||||
|
||||
template<typename NT, unsigned __DIM>
|
||||
dpoint<NT,__DIM>
|
||||
operator* (const dpoint<NT,__DIM>& p, const NT k){
|
||||
dpoint<NT,__DIM> result;
|
||||
Multiply<NT,__DIM,__DIM-1>::eval(result,p,k);
|
||||
return result;
|
||||
}
|
||||
|
||||
template<typename NT, unsigned __DIM>
|
||||
dpoint<NT,__DIM>
|
||||
operator/ (const dpoint<NT,__DIM>& p, const NT k){
|
||||
Assert( (k != 0), "Hell division by zero man...\n");
|
||||
dpoint<NT,__DIM> result;
|
||||
Multiply<NT,__DIM,__DIM-1>::eval(result,p,((double)1.0)/k);
|
||||
return result;
|
||||
}
|
||||
|
||||
template < typename NumType, unsigned D >
|
||||
dpoint<NumType,D>&
|
||||
dpoint<NumType,D>::operator=(const dpoint<NumType,D> &q)
|
||||
{
|
||||
Assert((this != &q), "Error p = p");
|
||||
Equate<NumType,NumType,D,D-1>::eval(*this,q);
|
||||
return *this;
|
||||
}
|
||||
|
||||
template < typename NumType, unsigned D >
|
||||
NumType
|
||||
dpoint<NumType,D>::operator[](int i) const
|
||||
{ return x[i]; }
|
||||
|
||||
template < typename NumType, unsigned D >
|
||||
NumType&
|
||||
dpoint<NumType,D>::operator[](int i)
|
||||
{
|
||||
return x[i];
|
||||
}
|
||||
|
||||
|
||||
template<typename NumType, unsigned D>
|
||||
double
|
||||
dpoint<NumType,D>::sqr_dist (const dpoint<NumType,D> q) const {
|
||||
return Distance<NumType,D,D-1>::eval(*this,q);
|
||||
}
|
||||
|
||||
template<typename NumType, unsigned D>
|
||||
double
|
||||
dpoint<NumType,D>::distance (const dpoint<NumType,D> q) const {
|
||||
return sqrt(static_cast<double>(Distance<NumType,D,D-1>::eval(*this,q)));
|
||||
}
|
||||
|
||||
|
||||
template<typename NumType, unsigned D>
|
||||
typename dpoint<NumType,D>::__INT
|
||||
dpoint<NumType,D>::dotprod (const dpoint<NumType,D> q) const {
|
||||
return DotProd<__INT,NumType,D,D-1>::eval(*this,q);
|
||||
}
|
||||
|
||||
template<typename NumType, unsigned D>
|
||||
typename dpoint<NumType,D>::__INT
|
||||
dpoint<NumType,D>::sqr_length (void) const {
|
||||
#ifdef _DEBUG
|
||||
if( DotProd<__INT,NumType,D,D-1>::eval(*this,*this) < 0) {
|
||||
std::cerr << "Point that caused error: ";
|
||||
std::cerr << *this << std::endl;
|
||||
std::cerr << DotProd<__INT,NumType,D,D-1>::eval(*this,*this) << std::endl;
|
||||
std::cerr << "Fatal: Hell!\n"; exit(1);
|
||||
}
|
||||
#endif
|
||||
return DotProd<__INT,NumType,D,D-1>::eval(*this,*this);
|
||||
|
||||
}
|
||||
|
||||
template < class NumType, unsigned D >
|
||||
std::ostream&
|
||||
operator<<(std::ostream& os,const dpoint<NumType,D> &p)
|
||||
{
|
||||
os << "Point (d=";
|
||||
os << D << ", (";
|
||||
for (unsigned int i=0; i<D-1; ++i)
|
||||
os << p[i] << ", ";
|
||||
return os << p[D-1] << "))";
|
||||
|
||||
};
|
||||
|
||||
template < class NumType, unsigned D >
|
||||
std::istream&
|
||||
operator>>(std::istream& is,dpoint<NumType,D> &p)
|
||||
{
|
||||
for (int i=0; i<D; ++i)
|
||||
if(!(is >> p[i])){
|
||||
if(!is.eof()){
|
||||
std::cerr << "Error Reading Point:"
|
||||
<< is << std::endl;
|
||||
exit(1);
|
||||
}
|
||||
}
|
||||
|
||||
return is;
|
||||
|
||||
};
|
||||
|
||||
/*
|
||||
template<typename __NT,unsigned __DIM>
|
||||
static inline void iswap(dpoint<__NT,__DIM>& p,dpoint<__NT,__DIM>& q){
|
||||
__NT *y;
|
||||
y = p.x;
|
||||
p.x = q.x;
|
||||
q.x = y;
|
||||
}
|
||||
*/
|
||||
|
||||
|
||||
|
||||
template < typename NumType, unsigned D >
|
||||
dpoint<NumType, D> CrossProd(const dpoint<NumType, D>& vector1,
|
||||
const dpoint<NumType, D>& vector2) {
|
||||
Assert(D == 3, "Cross product only defined for 3d vectors");
|
||||
dpoint<NumType, D> vector;
|
||||
vector[0] = (vector1[1] * vector2[2]) - (vector2[1] * vector1[2]);
|
||||
vector[1] = (vector2[0] * vector1[2]) - (vector1[0] * vector2[2]);
|
||||
vector[2] = (vector1[0] * vector2[1]) - (vector2[0] * vector1[1]);
|
||||
return vector;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
template < typename __NT, unsigned __DIM >
|
||||
int
|
||||
orientation(const dpoint<__NT,__DIM> p[__DIM+1])
|
||||
{
|
||||
int _sign = + 1;
|
||||
// To be implemented
|
||||
std::cerr << "Not yet implemented\n";
|
||||
exit(1);
|
||||
return _sign;
|
||||
|
||||
}
|
||||
|
||||
|
||||
template < typename __NT >
|
||||
inline __NT
|
||||
orientation(
|
||||
const dpoint<__NT,2>& p,
|
||||
const dpoint<__NT,2>& q,
|
||||
const dpoint<__NT,2>& r
|
||||
)
|
||||
{
|
||||
// 2D speaciliazation for orientation
|
||||
std::cout << "FATAL";
|
||||
exit(1);
|
||||
return ((p[0]-r[0])*(q[1]-r[1]))-((q[0]-r[0])*(p[1]-r[1]));
|
||||
}
|
||||
|
||||
|
||||
extern "C" double orient2d(double *p, double *q, double *r);
|
||||
|
||||
template < >
|
||||
inline double
|
||||
orientation<double>(
|
||||
const dpoint<double,2>& p,
|
||||
const dpoint<double,2>& q,
|
||||
const dpoint<double,2>& r
|
||||
)
|
||||
{
|
||||
// 2D speaciliazation for orientation
|
||||
double pp[2] = { p[0], p[1] };
|
||||
double qq[2] = { q[0], q[1] };
|
||||
double rr[2] = { r[0], r[1] };
|
||||
return orient2d(pp,qq,rr);
|
||||
}
|
||||
|
||||
|
||||
template < >
|
||||
inline float
|
||||
orientation<float>(
|
||||
const dpoint<float,2>& p,
|
||||
const dpoint<float,2>& q,
|
||||
const dpoint<float,2>& r
|
||||
)
|
||||
{
|
||||
// 2D speaciliazation for orientation
|
||||
double pp[2] = { p[0], p[1] };
|
||||
double qq[2] = { q[0], q[1] };
|
||||
double rr[2] = { r[0], r[1] };
|
||||
return (float)orient2d(pp,qq,rr);
|
||||
}
|
||||
|
||||
|
||||
|
||||
}; // Namespace Ends here
|
||||
|
||||
|
||||
|
||||
|
||||
#endif
|
||||
|
||||
|
||||
@@ -0,0 +1,43 @@
|
||||
/*! \file assert.cpp
|
||||
\brief Implements a better 'Assert'
|
||||
*/
|
||||
|
||||
#include "stdafx.h"
|
||||
|
||||
|
||||
#include <iostream>
|
||||
#include <stdlib.h>
|
||||
|
||||
#if _WINDOWS
|
||||
#include <cassert>
|
||||
#endif
|
||||
|
||||
namespace tpp {
|
||||
|
||||
/*! \def MyAssertFunction
|
||||
\brief Function used by 'Assert' function in _DEBUG mode.
|
||||
|
||||
Details.
|
||||
*/
|
||||
bool MyAssertFunction( bool b, const char* desc, int line, const char* file){
|
||||
// changed mrkkrj --
|
||||
#if _WINDOWS
|
||||
(void)desc;
|
||||
(void)line;
|
||||
(void)file;
|
||||
assert(b); // use integration with Visual Studio!
|
||||
(void)b;
|
||||
return true;
|
||||
#else
|
||||
// Original:
|
||||
if (b) return true;
|
||||
std::cerr << "\n\nAssertion Failure\n";
|
||||
std::cerr << "Description : " << desc << std::endl;
|
||||
std::cerr << "Filename : " << file << std::endl;
|
||||
std::cerr << "Line No : " << line << std::endl;
|
||||
exit(1);
|
||||
#endif
|
||||
}
|
||||
|
||||
|
||||
} // end of namespace
|
||||
@@ -0,0 +1,29 @@
|
||||
/*! \file assert.hpp
|
||||
\brief Implements a better 'Assert'.
|
||||
Used in the reviver::dpoint inplementation.
|
||||
*/
|
||||
|
||||
namespace tpp {
|
||||
|
||||
#ifndef REVIVER_ASSERT_HPP
|
||||
#define REVIVER_ASSERT_HPP
|
||||
|
||||
/*! \def MyAssertFunction
|
||||
\brief Function used by 'Assert' function in _DEBUG mode.
|
||||
*/
|
||||
extern bool MyAssertFunction( bool b, const char* desc, int line, const char* file);
|
||||
|
||||
|
||||
#if defined( _DEBUG )
|
||||
// changed mrkkrj --
|
||||
//#define Assert( exp, description ) MyAssertFunction( (int)(exp), description, __LINE__, __FILE__ )
|
||||
#define Assert( exp, description ) tpp::MyAssertFunction( (int)(exp), description, __LINE__, __FILE__ )
|
||||
// END changed --
|
||||
#else
|
||||
#define Assert( exp, description )
|
||||
#endif
|
||||
|
||||
|
||||
#endif
|
||||
|
||||
}
|
||||
+1454
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,719 @@
|
||||
|
||||
/*! \file tpp_interface.hpp
|
||||
\brief The main Delaunay C++ class of the Triangle++ wrapper.
|
||||
|
||||
Use this class to produce Delaunay triangulations.
|
||||
|
||||
The following description pertains to the original version, the current version
|
||||
was ported to VisualStudio. Thus it doesn't need Python scripts, and is supposed
|
||||
to be used *as it is* in your program!
|
||||
*/
|
||||
|
||||
|
||||
/*! \mainpage Triangle++
|
||||
\section intro Introduction
|
||||
<table border="0">
|
||||
<tr><td>
|
||||
If you do not know, what a Delaunay triangulation is, you can read more about it
|
||||
<a href="http://www.compgeom.com/~piyush/teach/5930/slides/lecture8.ppt">here</a> and
|
||||
<a href="http://en.wikipedia.org/wiki/Delaunay_triangulation">here</a>.
|
||||
This C++ library module is just a wrapper class on the
|
||||
<a href="http://www.cs.berkeley.edu/~jrs/">Triangle</a>
|
||||
package of <a href="http://www.cs.berkeley.edu/~jrs/">Jonathan</a>.
|
||||
|
||||
Many times I have had to use triangle in C++ code bases of mine and have been forced to use C.
|
||||
At last I thought I would put a wrapper on his cool C code and it seems that this is what I got.
|
||||
|
||||
The design is not perfect and the code was written in a day, but it does compile and run on the
|
||||
machines I tried (cygwin/redhat). The C++ wrapper will certainly slow access down if you want to
|
||||
mess with the triangulation but the basic delaunay triangulation should be as fast as triangle.
|
||||
|
||||
Look at the tpp_interface.hpp file for getting started on what this wrapper can do for you. Also
|
||||
have a look at main.cpp which shows an example of using this class. The class is thread-safe.
|
||||
<p>
|
||||
<b>Requirements</b> : Python, make and C++ compilers.
|
||||
Supported C/C++ Compilers: g++ / icpc (Intel C++).
|
||||
Also needed is doxygen for generating documentation.
|
||||
</p>
|
||||
<p>
|
||||
<b>Compilation</b> : Just type 'make'</p>
|
||||
<p>
|
||||
<b>Testing</b> : Goto the bin directory, and type './test ../data/input.dat' (after compilation of course).
|
||||
</p>
|
||||
</td>
|
||||
<td><img src="http://upload.wikimedia.org/wikipedia/en/9/92/Delaunay_triangulation.png" alt="Delaunay Triangulation Example"></td>
|
||||
</tr>
|
||||
</table>
|
||||
|
||||
\section Downloads
|
||||
You can download the latest version of the source code from <a href="triangle++.tar.gz">here</a>.
|
||||
|
||||
\section authors Authors
|
||||
<ul>
|
||||
<li><a href="http://compgeom.com/~piyush">Piyush Kumar</a></li>
|
||||
<li><a href="http://www.ib-krajewski.de">Marek Krajewski</a></li>
|
||||
<li>Hopefully more to come... (please feel free to extend this wrapper)</li>
|
||||
</ul>
|
||||
|
||||
\section changelog Change Log
|
||||
|
||||
17/04/20: mrkkrj – added support Voronoi tesselation <br>
|
||||
22/01/20: mrkkrj – added support for custom constraints (angle and area) <br>
|
||||
17/09/18: mrkkrj – ported to 64-bit (preliminary, not thorougly tested!) <br>
|
||||
11/07/11: mrkkrj - bugfix in Triangle's divandconqdelauney() <br>
|
||||
10/15/11: mrkkrj - added support for the "quality triangulation" option, added some debug support<br>
|
||||
08/24/11: mrkkrj - Ported to VisualStudio, added comp. operators, reformatted and added some comments<br>
|
||||
10/21/06: Replaced vertexsort with C++ sort.<br>
|
||||
10/25/06: Wrapped in tpp namespace for usage with other libraries with similar names.
|
||||
Added some more documentation/small changes. Used doxygen 1.5.0 and dot. Tested compilation with
|
||||
icc 9.0/9.1, gcc-4.1/3.4.6. <br>
|
||||
11/03/06: Fixed the compilation system. <br>
|
||||
|
||||
\todo
|
||||
<ol>
|
||||
<li> Intel Compiler Warnings with -Wall </li>
|
||||
<ul>
|
||||
<li> remove the compiler warnings for icpc 9.0/9.1</li>
|
||||
</ul>
|
||||
|
||||
<li> Implement vertexmedian() in C++. </li>
|
||||
<li> Implement the flip operator as a member function of Delaunay. </li>
|
||||
</ol>
|
||||
*/
|
||||
|
||||
//-----------------------------------------------------------
|
||||
|
||||
#ifndef TRPP_INTERFACE
|
||||
#define TRPP_INTERFACE
|
||||
|
||||
// changed mrkkrj --
|
||||
//#include <dpoint.hpp>
|
||||
#include "dpoint.hpp"
|
||||
// END changed --
|
||||
#include <vector>
|
||||
#include <string>
|
||||
|
||||
//! The main namespace in which the Triangle++ project lives
|
||||
namespace tpp {
|
||||
|
||||
// (mrkkrj)
|
||||
enum DebugOutputLevel {
|
||||
None,
|
||||
Info, // most useful; it gives information on algorithmic progress and much more detailed statistics
|
||||
Vertex, // gives vertex-by-vertex details, and prints so much that Triangle runs much more slowly
|
||||
Debug // gives information only a debugger could love
|
||||
};
|
||||
|
||||
//! The main Delaunay Class that wraps around Triangle.
|
||||
/*!
|
||||
This is a C++ wrapper of the Triangle package by JRS.
|
||||
|
||||
This class currently uses the dpoint class written by me (the point class is a d-dimensional point
|
||||
class reviver::dpoint (but for this application it only uses the d=2 case).
|
||||
Additionally, the inner helper C++ class Triwrap groups the original Triangle's C functions.
|
||||
|
||||
\author Piyush Kumar, mrkkrj
|
||||
|
||||
\note (mrkkrj) For for backgroud info on the Triangle's implementation see "Triangle:
|
||||
Engineering a 2D Quality Mesh Generator and Delaunay Triangulator" by JP Shewchuk:
|
||||
www.cs.cmu.edu/~quake-papers/triangle.ps
|
||||
*/
|
||||
class Delaunay {
|
||||
public:
|
||||
//! Point Typedef
|
||||
/*! Warning: If you want to use your own point class, you might have to
|
||||
work hard...
|
||||
- mrkkrj: true!!! - spare your time, use an adapter class.
|
||||
*/
|
||||
typedef reviver::dpoint <double, 2> Point;
|
||||
|
||||
//! The main constructor.
|
||||
/*!
|
||||
Takes a vector of 2 dimensional points where each of the coordinates is
|
||||
expressed as double.
|
||||
*/
|
||||
Delaunay(const std::vector<Point>& points);
|
||||
|
||||
//! The main destructor.
|
||||
/*!
|
||||
Does memory cleanup mostly.
|
||||
*/
|
||||
~Delaunay();
|
||||
|
||||
//! Delaunay Triangulate the input points (Quality)
|
||||
/*!
|
||||
This function calls Triangle.h to Delaunay-triangulate points given as input to the
|
||||
constructor of this class. Here a Quality triangualtion will be created.
|
||||
|
||||
\param quality enforce minimal angle (default: 20°) and, minimal area (only if explicitely set)
|
||||
*/
|
||||
void Triangulate(bool quality = false, DebugOutputLevel = None);
|
||||
|
||||
//! Delaunay Triangulate the input points (Conforming)
|
||||
/*!
|
||||
This function calls Triangle.h to Delaunay-triangulate points given as input to the
|
||||
constructor of this class. Here a Conforming triangualtion will be created.
|
||||
*/
|
||||
void TriangulateConf(bool quality = false, DebugOutputLevel = None);
|
||||
|
||||
//! Voronoi-tesselate the input points (added mrkkrj)
|
||||
/*!
|
||||
This function calls triangle to create a Voronoi diagram with points given as input
|
||||
to the constructor of this class.
|
||||
|
||||
Note that a Voronoi diagram can be only created if the underlying triangulation is convex
|
||||
and doesn't have holes!
|
||||
|
||||
\param useConformingDelaunay use conforming Delaunay triangulation as base for the Voronoi diagram
|
||||
*/
|
||||
void Tesselate(bool useConformingDelaunay = false, DebugOutputLevel traceLvl = None);
|
||||
|
||||
//! Set a quality constraint for the triangulation
|
||||
/*!
|
||||
\param angle min. resulting angle, if angle <= 0, the constraint will be removed.
|
||||
*/
|
||||
void setMinAngle(float angle) {
|
||||
m_minAngle = angle;
|
||||
}
|
||||
|
||||
//! Set a quality constraint for the triangulation
|
||||
/*!
|
||||
\param area max. triangle area, if area <= 0, the constraint will be removed.
|
||||
*/
|
||||
void setMaxArea(float area) {
|
||||
m_maxArea = area;
|
||||
}
|
||||
|
||||
//! Set the segments to constrain the triangulation
|
||||
/*!
|
||||
Takes a vector of 2 dimensional points where each consecutive pair of points describes a single segment.
|
||||
Both endpoints of every segment are vertices of the input vector, and a segment may intersect other segments
|
||||
and vertices only at its endpoints.
|
||||
|
||||
\return true if the input is valid, false otherwise
|
||||
*/
|
||||
bool setSegmentConstraint(const std::vector<Point>& segments);
|
||||
|
||||
//! Set the segments to constrain the triangulation
|
||||
/*!
|
||||
Same as above, but usign indexes of the input points!
|
||||
|
||||
\return true if the input is valid, false otherwise
|
||||
*/
|
||||
bool setSegmentConstraint(const std::vector<int>& segmentPointIndexes);
|
||||
|
||||
//! Set the holes to constrain the triangulation
|
||||
/*!
|
||||
Takes a vector of 2 dimensional points where each consecutive pair of points describes a single edge of a hole.
|
||||
|
||||
\return true if the input is valid, false otherwise
|
||||
*/
|
||||
bool setHolesConstraint(const std::vector<Point>& holes);
|
||||
|
||||
//! Are the quality constrainst sane?
|
||||
/*!
|
||||
\possible true if is highly probable for triangualtion to succeed
|
||||
\return true if triangualtion is guaranteed to succeed
|
||||
*/
|
||||
bool checkConstraints(bool& possible) const;
|
||||
|
||||
//! Are the quality constrainst sane, take two
|
||||
/*!
|
||||
\relaxed report highly probable as correct too, as error otherwise
|
||||
\return true if triangualtion is guaranteed to succeed, or at least higly probable to
|
||||
*/
|
||||
bool checkConstraintsOpt(bool relaxed) const;
|
||||
|
||||
//! Get minAngle intervals
|
||||
/*!
|
||||
\guaranteed up to this value triangualtion is guaranteed to succeed
|
||||
\possible up to this value it is highly probable for triangualtion to succeed
|
||||
*/
|
||||
static void getMinAngleBoundaries(float& guaranteed, float& possible);
|
||||
|
||||
//! Set a user test function for the triangulation
|
||||
/*!
|
||||
OPEN TODO::: (use the -u switch!!!!)
|
||||
*/
|
||||
void setUserConstraint(bool (*f)()) {};
|
||||
|
||||
//! Output a geomview .off file containing the delaunay triangulation
|
||||
/*!
|
||||
\param fname output file name.
|
||||
*/
|
||||
void writeoff(std::string& fname);
|
||||
|
||||
//! Number of edges in the triangulation
|
||||
/*!
|
||||
\return Number of Edges
|
||||
Remember to call Triangulate before using this function.
|
||||
*/
|
||||
int nedges() const;
|
||||
|
||||
//! Number of triangles in the triangulation
|
||||
/*!
|
||||
\return Number of Triangles
|
||||
Remember to call Triangulate before using this function.
|
||||
*/
|
||||
int ntriangles() const;
|
||||
|
||||
//! Number of vertices in the triangulation
|
||||
/*!
|
||||
\return Number of Vertices
|
||||
Remember to call Triangulate before using this function.
|
||||
*/
|
||||
int nvertices() const;
|
||||
|
||||
//! Number of vertices on the convex hull.
|
||||
/*!
|
||||
\return Number of vertices on the convex hull.
|
||||
Remember to call Triangulate before using this function.
|
||||
*/
|
||||
int hull_size() const;
|
||||
|
||||
//! Number of Voronoi points in the tesselation
|
||||
/*!
|
||||
\return Number of Points
|
||||
Remember to call Tesselate before using this function.
|
||||
*/
|
||||
int nvpoints() const;
|
||||
|
||||
//! Number of Voronoi edges in the tesselation
|
||||
/*!
|
||||
\return Number of Edges
|
||||
Remember to call Tesselate before using this function.
|
||||
*/
|
||||
int nvedges() const;
|
||||
|
||||
|
||||
///////////////////////////////
|
||||
//
|
||||
// Vertex Iterator
|
||||
//
|
||||
///////////////////////////////
|
||||
|
||||
//! The vertex iterator for the Delaunay class
|
||||
class vIterator {
|
||||
private:
|
||||
vIterator(Delaunay* tiangulator); //! To set container
|
||||
|
||||
Delaunay* MyDelaunay; //! Which container do I point
|
||||
void* vloop; //! Triangles Internal data.
|
||||
|
||||
public:
|
||||
vIterator operator++();
|
||||
vIterator() :vloop(nullptr) {};
|
||||
Point& operator*() const;
|
||||
~vIterator();
|
||||
|
||||
friend class Delaunay;
|
||||
friend bool operator==(vIterator const&, vIterator const&);
|
||||
friend bool operator!=(vIterator const&, vIterator const&);
|
||||
};
|
||||
|
||||
//! Vertex iterator begin function
|
||||
vIterator vbegin() { return vIterator(this); };
|
||||
//! Vertex iterator end function
|
||||
vIterator vend();
|
||||
|
||||
//! Given an iterator, find its index in the input vector of points.
|
||||
int vertexId(vIterator const& vit) const;
|
||||
|
||||
//! Given an index, return the actual double Point
|
||||
const Point& point_at_vertex_id(int i) { return m_PList[i]; };
|
||||
|
||||
//! Return the Point additionally created in quality mesh generation ("q" option)
|
||||
Point added_point_at_vertex_id(int i);
|
||||
|
||||
friend class vIterator;
|
||||
|
||||
|
||||
///////////////////////////////
|
||||
//
|
||||
// Face Iterator
|
||||
//
|
||||
///////////////////////////////
|
||||
|
||||
//! The face iterator for the Delaunay class
|
||||
class fIterator {
|
||||
private:
|
||||
|
||||
struct tdata {
|
||||
double*** tri;
|
||||
int orient;
|
||||
};
|
||||
|
||||
typedef struct tdata poface;
|
||||
|
||||
fIterator(Delaunay* tiangulator); //! To set container
|
||||
|
||||
Delaunay* MyDelaunay; //! Which container do I point
|
||||
//void *floop; //! Triangles Internal data.
|
||||
poface floop;
|
||||
|
||||
public:
|
||||
void operator++();
|
||||
fIterator() { floop.tri = nullptr; };
|
||||
~fIterator();
|
||||
|
||||
friend class Delaunay;
|
||||
friend bool operator==(fIterator const&, fIterator const&);
|
||||
friend bool operator!=(fIterator const&, fIterator const&);
|
||||
friend bool operator<(fIterator const&, fIterator const&); // added mrkkrj
|
||||
};
|
||||
|
||||
//! Face iterator begin function
|
||||
fIterator fbegin() { return fIterator(this); };
|
||||
//! Face iterator end function
|
||||
fIterator fend();
|
||||
int faceId(fIterator const&);
|
||||
|
||||
|
||||
//! Access the origin (Org) vertex of a face.
|
||||
/*!
|
||||
\param fit Face interator.
|
||||
\param point if specified: the cordinates of the vertex
|
||||
\return Index of the vertex in m_pList,
|
||||
or -1 if quality option was used and a new vertex was created!
|
||||
|
||||
A triangle abc has origin (org) a,destination (dest) b, and apex (apex)
|
||||
c. These vertices occur in counterclockwise order about the triangle.
|
||||
Remember to call Triangulate before using this function. Do not use it on a null iterator.
|
||||
*/
|
||||
int Org(fIterator const& fit, Point* point = 0);
|
||||
|
||||
|
||||
//! Access the destination (Dest) vertex of a face.
|
||||
/*!
|
||||
\param fit Face interator.
|
||||
\param point if specified: the cordinates of the vertex
|
||||
\return Index of the vertex in m_pList,
|
||||
or -1 if quality option was used and a new vertex was created!
|
||||
|
||||
A triangle abc has origin (org) a,destination (dest) b, and apex (apex)
|
||||
c. These vertices occur in counterclockwise order about the triangle.
|
||||
Remember to call Triangulate before using this function. Do not use it on a null iterator.
|
||||
*/
|
||||
int Dest(fIterator const& fit, Point* point = 0);
|
||||
|
||||
|
||||
//! Access the apex (Apex) vertex of a face.
|
||||
/*!
|
||||
\param fit Face interator.
|
||||
\param point if specified: the cordinates of the vertex
|
||||
\return Index of the vertex in m_pList,
|
||||
or -1 if quality option was used and a new vertex was created!
|
||||
|
||||
A triangle abc has origin (org) a,destination (dest) b, and apex (apex)
|
||||
c. These vertices occur in counterclockwise order about the triangle.
|
||||
Remember to call Triangulate before using this function. Do not use it on a null iterator.
|
||||
*/
|
||||
int Apex(fIterator const& fit, Point* point = 0);
|
||||
|
||||
|
||||
//! Access the triangle adjoining edge i
|
||||
/*!
|
||||
\param fit Face Iterator
|
||||
\param i edge number
|
||||
\return The vertex on the opposite face, or -1 (see Org() above)
|
||||
|
||||
A triangle abc has origin (org) a,destination (dest) b, and apex (apex)
|
||||
c. These vertices occur in counterclockwise order about the triangle.
|
||||
<ul>
|
||||
<li>sym(abc, 0) -> ba*</li>
|
||||
<li>sym(abc, 1) -> cb*</li>
|
||||
<li>sym(abc, 2) -> ac*</li>
|
||||
</ul>
|
||||
* is the farthest vertex on the adjoining triangle whose index
|
||||
is returned. A -1 is returned if the edge is part of the convex hull.
|
||||
Remember to call Triangulate before using this function.
|
||||
Do not use it on a null iterator.
|
||||
*/
|
||||
int Sym(fIterator const& fit, char i);
|
||||
|
||||
|
||||
//! Access the triangle opposite to current edge of the face
|
||||
/*!
|
||||
\param fit Face iterator
|
||||
\return The iterator of the opposite face
|
||||
|
||||
A triangle abc has origin (org) a,destination (dest) b, and apex (apex)
|
||||
c. These vertices occur in counterclockwise order about the triangle.
|
||||
The iterator
|
||||
to the triangle is returned. The iterator is empty if the edge
|
||||
is on the convex hull.
|
||||
Remember to call Triangulate before using this function.
|
||||
Do not use it on a null iterator.
|
||||
*/
|
||||
fIterator Sym(fIterator const& fit);
|
||||
|
||||
|
||||
//! Is the iterator empty?
|
||||
/*!
|
||||
\param fit Face interator.
|
||||
\return true if the iterator is empty
|
||||
*/
|
||||
inline bool empty(fIterator const& fit)
|
||||
{
|
||||
return fit.floop.tri == nullptr;
|
||||
};
|
||||
|
||||
|
||||
//! Is the iterator pointing to the dummy triangle?
|
||||
/*!
|
||||
\param fit Face interator.
|
||||
\return true if the iterator is of the dummy triangle.
|
||||
*/
|
||||
bool isdummy(fIterator const& fit);
|
||||
|
||||
|
||||
//! Find the next edge (counterclockwise) of a triangle.
|
||||
/*!
|
||||
\param fit face iterator
|
||||
\return The face iterator corresponding to the next counterclockwise edge of a triangle
|
||||
|
||||
Lnext(abc) -> bca.
|
||||
Remember to call Triangulate before using this function.
|
||||
Do not use it on a null iterator.
|
||||
*/
|
||||
fIterator Lnext(fIterator const& fit);
|
||||
|
||||
|
||||
//! Find the previous edge (clockwise) of a triangle.
|
||||
/*!
|
||||
\param fit face iterator
|
||||
\return The face iterator corresponding to the previous clockwise edge of a triangle
|
||||
|
||||
Lprev(abc) -> cab.
|
||||
Remember to call Triangulate before using this function.
|
||||
Do not use it on a null iterator.
|
||||
*/
|
||||
fIterator Lprev(fIterator const& fit);
|
||||
|
||||
|
||||
//! Find the next edge (counterclockwise) of a triangle with the same origin
|
||||
/*!
|
||||
\param fit face iterator
|
||||
\return The face iterator corresponding to the next edge counterclockwise with the same origin.
|
||||
|
||||
Onext(abc) -> ac*.
|
||||
Remember to call Triangulate before using this function.
|
||||
Do not use it on a null iterator.
|
||||
*/
|
||||
fIterator Onext(fIterator const& fit);
|
||||
|
||||
|
||||
//! Find the next edge clockwise with the same origin.
|
||||
/*!
|
||||
\param fit face iterator
|
||||
\return The face iterator corresponding to the next edge clockwise with the same origin.
|
||||
|
||||
Onext(abc) -> a*b.
|
||||
Remember to call Triangulate before using this function.
|
||||
Do not use it on a null iterator.
|
||||
*/
|
||||
fIterator Oprev(fIterator const& fit);
|
||||
|
||||
|
||||
// TODO List: (for face iterators)
|
||||
/* dnext: Find the next edge counterclockwise with the same destination. */
|
||||
/* dnext(abc) -> *ba */
|
||||
/* */
|
||||
/* dprev: Find the next edge clockwise with the same destination. */
|
||||
/* dprev(abc) -> cb* */
|
||||
/* */
|
||||
/* rnext: Find the next edge (counterclockwise) of the adjacent triangle. */
|
||||
/* rnext(abc) -> *a* */
|
||||
/* */
|
||||
/* rprev: Find the previous edge (clockwise) of the adjacent triangle. */
|
||||
/* rprev(abc) -> b** */
|
||||
|
||||
|
||||
//! Calculate incident triangles around a vertex.
|
||||
/*!
|
||||
\param vertexid The vertex for which you want incident triangles.
|
||||
\param ivv Returns triangles around a vertex in counterclockwise order.
|
||||
|
||||
Note that behaviour is undefined if vertexid is greater than
|
||||
number of vertices - 1. Remember to call Triangulate before using this function.
|
||||
All triangles returned have Org(triangle) = vertexid.
|
||||
All triangles returned are in counterclockwise order.
|
||||
*/
|
||||
void trianglesAroundVertex(int vertexid, std::vector<int>& ivv);
|
||||
|
||||
|
||||
//! Calculate the area of a face.
|
||||
/*!
|
||||
\param fit Face interator.
|
||||
\return area of the face associated with the iterator.
|
||||
|
||||
*/
|
||||
double area(fIterator const& fit);
|
||||
|
||||
|
||||
//! Point locate a vertex v
|
||||
/*!
|
||||
\param vertexid vertex id
|
||||
\return a face iterator whose origin is v.
|
||||
*/
|
||||
fIterator locate(int vertexid); // OPEN:: doesn't seem to be working!
|
||||
|
||||
|
||||
///////////////////////////////
|
||||
//
|
||||
// Voronoi Points Iterator
|
||||
// (added mrkkrj)
|
||||
//
|
||||
///////////////////////////////
|
||||
|
||||
//! The Voronoi points iterator for the Delaunay class
|
||||
class vvIterator {
|
||||
public:
|
||||
vvIterator();
|
||||
vvIterator operator++();
|
||||
Point& operator*() const;
|
||||
void advance(int steps);
|
||||
|
||||
private:
|
||||
vvIterator(Delaunay* tiangulator); //! To set container
|
||||
|
||||
Delaunay* m_delaunay; //! Which container do I point to
|
||||
void* vvloop; //! Triangle's Internal data.
|
||||
int vvindex;
|
||||
int vvcount;
|
||||
|
||||
friend class Delaunay;
|
||||
friend bool operator==(vvIterator const&, vvIterator const&);
|
||||
friend bool operator!=(vvIterator const&, vvIterator const&);
|
||||
};
|
||||
|
||||
//! Voronoi Points iterator begin function
|
||||
vvIterator vvbegin() { return vvIterator(this); };
|
||||
//! Voronoi Points iterator end function
|
||||
vvIterator vvend();
|
||||
|
||||
|
||||
///////////////////////////////
|
||||
//
|
||||
// Voronoi Edges Iterator
|
||||
// (added mrkkrj)
|
||||
//
|
||||
///////////////////////////////
|
||||
|
||||
//! The Voronoi edges iterator for the Delaunay class
|
||||
class veIterator {
|
||||
public:
|
||||
veIterator();
|
||||
veIterator operator++();
|
||||
int startPointId() const;
|
||||
int endPointId(Point& normvec) const;
|
||||
|
||||
private:
|
||||
veIterator(Delaunay* tiangulator); //! To set container
|
||||
|
||||
Delaunay* m_delaunay; //! Which container do I point to
|
||||
void* veloop; //! Triangle's Internal data.
|
||||
int veindex;
|
||||
int vecount;
|
||||
|
||||
friend class Delaunay;
|
||||
friend bool operator==(veIterator const&, veIterator const&);
|
||||
friend bool operator!=(veIterator const&, veIterator const&);
|
||||
};
|
||||
|
||||
//! Voronoi Points iterator begin function
|
||||
veIterator vebegin() { return veIterator(this); };
|
||||
//! Voronoi Points iterator end function
|
||||
veIterator veend();
|
||||
|
||||
|
||||
//! Access the origin (Org) vertex of an edge. (added mrkkrj)
|
||||
/*!
|
||||
\param eit Voronoi Edge iterator.
|
||||
\return The start point of the Voronoi edge,
|
||||
|
||||
Remember to call Tesselate before using this function. Do not use it on a null iterator.
|
||||
*/
|
||||
const Point& Org(veIterator const& eit);
|
||||
|
||||
|
||||
//! Access the destination (Dest) vertex of an edge. (added mrkkrj)
|
||||
/*!
|
||||
\param eit Voronoi Edge iterator.
|
||||
\param finiteEdge true for finite edges, false for inifinte rays.
|
||||
\return The end point of the Voronoi edge, for infinite rays the normal vector of the ray
|
||||
|
||||
Remember to call Tesselate before using this function. Do not use it on a null iterator.
|
||||
*/
|
||||
Point Dest(veIterator const& eit, bool& finiteEdge);
|
||||
|
||||
|
||||
//--------------------------------------
|
||||
// added mrkkrj - helper for Points
|
||||
// OPEN:: compiler cannot instantiate less<> with operator<() for Point, why?!
|
||||
//--------------------------------------
|
||||
struct OrderPoints
|
||||
{
|
||||
bool operator() (const Point& lhs, const Point& rhs) const {
|
||||
// first sort on x, then on y coordinates
|
||||
if (lhs[0] < rhs[0]) {
|
||||
return true;
|
||||
}
|
||||
if (lhs[0] == rhs[0] && lhs[1] < rhs[1]) {
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////////////////////
|
||||
std::vector< Delaunay::Point> MyVertexTraverse( ) ;
|
||||
std::vector< int> Delaunay::MyTriangleTraverse( ) ;
|
||||
//////////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
private:
|
||||
void Triangulate(std::string& triswitches);
|
||||
|
||||
// added mrkkrj - helper functions for face iterator access methods
|
||||
// HACK:: double* as not to export internal impl.
|
||||
void SetPoint(Point& point, double* vertexptr);
|
||||
int GetVertexIndex(fIterator const& fit, double* vertexptr);
|
||||
int GetFirstIndexNumber() const;
|
||||
|
||||
// added mrkkrj
|
||||
std::string formatFloatConstraint(float f) const;
|
||||
void setDebugLevelOption(std::string& options, DebugOutputLevel traceLvl);
|
||||
void freeTriangleDataStructs();
|
||||
|
||||
friend class fIterator;
|
||||
|
||||
private:
|
||||
std::vector<Point> m_PList; /*! Stores the input point list. */
|
||||
void* m_in; /*! Used for intput to triangle */
|
||||
void* m_triangleWrap; /*! Triangle impl. is wrapped in this pointer. */
|
||||
void* m_pmesh; /*! pointer to triangle mesh */
|
||||
void* m_pbehavior;
|
||||
bool m_Triangulated;
|
||||
|
||||
// added mrkkrj:
|
||||
void* m_vorout; /*! pointer to Voronoi output */
|
||||
|
||||
// added mrkkrj: quality constraints
|
||||
float m_minAngle;
|
||||
float m_maxArea;
|
||||
|
||||
// added mrkkrj: segment constraints
|
||||
std::vector<int> m_SList;
|
||||
// added mrkkrj: holes
|
||||
std::vector<Point> m_HList;
|
||||
|
||||
}; // Class Delaunay
|
||||
|
||||
} // namespace tpp ends.
|
||||
|
||||
|
||||
#endif
|
||||
|
||||
|
||||
+300
@@ -0,0 +1,300 @@
|
||||
|
||||
/*! \file triangle.h
|
||||
\brief Original Triangle package's include file.
|
||||
|
||||
Exports triangulateio structure for use in tpp_impl.hpp. You should not
|
||||
use struct triangulateio in your application if you are using Triangle++
|
||||
wrapper!
|
||||
*/
|
||||
|
||||
/*****************************************************************************/
|
||||
/* */
|
||||
/* (triangle.h) */
|
||||
/* */
|
||||
/* Include file for programs that call Triangle. */
|
||||
/* */
|
||||
/* Accompanies Triangle Version 1.6 */
|
||||
/* July 28, 2005 */
|
||||
/* */
|
||||
/* Copyright 1996, 2005 */
|
||||
/* Jonathan Richard Shewchuk */
|
||||
/* 2360 Woolsey #H */
|
||||
/* Berkeley, California 94705-1927 */
|
||||
/* jrs@cs.berkeley.edu */
|
||||
/* */
|
||||
/*****************************************************************************/
|
||||
|
||||
/*****************************************************************************/
|
||||
/* */
|
||||
/* How to call Triangle from another program */
|
||||
/* */
|
||||
/* */
|
||||
/* If you haven't read Triangle's instructions (run "triangle -h" to read */
|
||||
/* them), you won't understand what follows. */
|
||||
/* */
|
||||
/* Triangle must be compiled into an object file (triangle.o) with the */
|
||||
/* TRILIBRARY symbol defined (generally by using the -DTRILIBRARY compiler */
|
||||
/* switch). The makefile included with Triangle will do this for you if */
|
||||
/* you run "make trilibrary". The resulting object file can be called via */
|
||||
/* the procedure triangulate(). */
|
||||
/* */
|
||||
/* If the size of the object file is important to you, you may wish to */
|
||||
/* generate a reduced version of triangle.o. The REDUCED symbol gets rid */
|
||||
/* of all features that are primarily of research interest. Specifically, */
|
||||
/* the -DREDUCED switch eliminates Triangle's -i, -F, -s, and -C switches. */
|
||||
/* The CDT_ONLY symbol gets rid of all meshing algorithms above and beyond */
|
||||
/* constrained Delaunay triangulation. Specifically, the -DCDT_ONLY switch */
|
||||
/* eliminates Triangle's -r, -q, -a, -u, -D, -Y, -S, and -s switches. */
|
||||
/* */
|
||||
/* IMPORTANT: These definitions (TRILIBRARY, REDUCED, CDT_ONLY) must be */
|
||||
/* made in the makefile or in triangle.c itself. Putting these definitions */
|
||||
/* in this file (triangle.h) will not create the desired effect. */
|
||||
/* */
|
||||
/* */
|
||||
/* The calling convention for triangulate() follows. */
|
||||
/* */
|
||||
/* void triangulate(triswitches, in, out, vorout) */
|
||||
/* char *triswitches; */
|
||||
/* struct triangulateio *in; */
|
||||
/* struct triangulateio *out; */
|
||||
/* struct triangulateio *vorout; */
|
||||
/* */
|
||||
/* `triswitches' is a string containing the command line switches you wish */
|
||||
/* to invoke. No initial dash is required. Some suggestions: */
|
||||
/* */
|
||||
/* - You'll probably find it convenient to use the `z' switch so that */
|
||||
/* points (and other items) are numbered from zero. This simplifies */
|
||||
/* indexing, because the first item of any type always starts at index */
|
||||
/* [0] of the corresponding array, whether that item's number is zero or */
|
||||
/* one. */
|
||||
/* - You'll probably want to use the `Q' (quiet) switch in your final code, */
|
||||
/* but you can take advantage of Triangle's printed output (including the */
|
||||
/* `V' switch) while debugging. */
|
||||
/* - If you are not using the `q', `a', `u', `D', `j', or `s' switches, */
|
||||
/* then the output points will be identical to the input points, except */
|
||||
/* possibly for the boundary markers. If you don't need the boundary */
|
||||
/* markers, you should use the `N' (no nodes output) switch to save */
|
||||
/* memory. (If you do need boundary markers, but need to save memory, a */
|
||||
/* good nasty trick is to set out->pointlist equal to in->pointlist */
|
||||
/* before calling triangulate(), so that Triangle overwrites the input */
|
||||
/* points with identical copies.) */
|
||||
/* - The `I' (no iteration numbers) and `g' (.off file output) switches */
|
||||
/* have no effect when Triangle is compiled with TRILIBRARY defined. */
|
||||
/* */
|
||||
/* `in', `out', and `vorout' are descriptions of the input, the output, */
|
||||
/* and the Voronoi output. If the `v' (Voronoi output) switch is not used, */
|
||||
/* `vorout' may be NULL. `in' and `out' may never be NULL. */
|
||||
/* */
|
||||
/* Certain fields of the input and output structures must be initialized, */
|
||||
/* as described below. */
|
||||
/* */
|
||||
/*****************************************************************************/
|
||||
|
||||
/*****************************************************************************/
|
||||
/* */
|
||||
/* The `triangulateio' structure. */
|
||||
/* */
|
||||
/* Used to pass data into and out of the triangulate() procedure. */
|
||||
/* */
|
||||
/* */
|
||||
/* Arrays are used to store points, triangles, markers, and so forth. In */
|
||||
/* all cases, the first item in any array is stored starting at index [0]. */
|
||||
/* However, that item is item number `1' unless the `z' switch is used, in */
|
||||
/* which case it is item number `0'. Hence, you may find it easier to */
|
||||
/* index points (and triangles in the neighbor list) if you use the `z' */
|
||||
/* switch. Unless, of course, you're calling Triangle from a Fortran */
|
||||
/* program. */
|
||||
/* */
|
||||
/* Description of fields (except the `numberof' fields, which are obvious): */
|
||||
/* */
|
||||
/* `pointlist': An array of point coordinates. The first point's x */
|
||||
/* coordinate is at index [0] and its y coordinate at index [1], followed */
|
||||
/* by the coordinates of the remaining points. Each point occupies two */
|
||||
/* REALs. */
|
||||
/* `pointattributelist': An array of point attributes. Each point's */
|
||||
/* attributes occupy `numberofpointattributes' REALs. */
|
||||
/* `pointmarkerlist': An array of point markers; one int per point. */
|
||||
/* */
|
||||
/* `trianglelist': An array of triangle corners. The first triangle's */
|
||||
/* first corner is at index [0], followed by its other two corners in */
|
||||
/* counterclockwise order, followed by any other nodes if the triangle */
|
||||
/* represents a nonlinear element. Each triangle occupies */
|
||||
/* `numberofcorners' ints. */
|
||||
/* `triangleattributelist': An array of triangle attributes. Each */
|
||||
/* triangle's attributes occupy `numberoftriangleattributes' REALs. */
|
||||
/* `trianglearealist': An array of triangle area constraints; one REAL per */
|
||||
/* triangle. Input only. */
|
||||
/* `neighborlist': An array of triangle neighbors; three ints per */
|
||||
/* triangle. Output only. */
|
||||
/* */
|
||||
/* `segmentlist': An array of segment endpoints. The first segment's */
|
||||
/* endpoints are at indices [0] and [1], followed by the remaining */
|
||||
/* segments. Two ints per segment. */
|
||||
/* `segmentmarkerlist': An array of segment markers; one int per segment. */
|
||||
/* */
|
||||
/* `holelist': An array of holes. The first hole's x and y coordinates */
|
||||
/* are at indices [0] and [1], followed by the remaining holes. Two */
|
||||
/* REALs per hole. Input only, although the pointer is copied to the */
|
||||
/* output structure for your convenience. */
|
||||
/* */
|
||||
/* `regionlist': An array of regional attributes and area constraints. */
|
||||
/* The first constraint's x and y coordinates are at indices [0] and [1], */
|
||||
/* followed by the regional attribute at index [2], followed by the */
|
||||
/* maximum area at index [3], followed by the remaining area constraints. */
|
||||
/* Four REALs per area constraint. Note that each regional attribute is */
|
||||
/* used only if you select the `A' switch, and each area constraint is */
|
||||
/* used only if you select the `a' switch (with no number following), but */
|
||||
/* omitting one of these switches does not change the memory layout. */
|
||||
/* Input only, although the pointer is copied to the output structure for */
|
||||
/* your convenience. */
|
||||
/* */
|
||||
/* `edgelist': An array of edge endpoints. The first edge's endpoints are */
|
||||
/* at indices [0] and [1], followed by the remaining edges. Two ints per */
|
||||
/* edge. Output only. */
|
||||
/* `edgemarkerlist': An array of edge markers; one int per edge. Output */
|
||||
/* only. */
|
||||
/* `normlist': An array of normal vectors, used for infinite rays in */
|
||||
/* Voronoi diagrams. The first normal vector's x and y magnitudes are */
|
||||
/* at indices [0] and [1], followed by the remaining vectors. For each */
|
||||
/* finite edge in a Voronoi diagram, the normal vector written is the */
|
||||
/* zero vector. Two REALs per edge. Output only. */
|
||||
/* */
|
||||
/* */
|
||||
/* Any input fields that Triangle will examine must be initialized. */
|
||||
/* Furthermore, for each output array that Triangle will write to, you */
|
||||
/* must either provide space by setting the appropriate pointer to point */
|
||||
/* to the space you want the data written to, or you must initialize the */
|
||||
/* pointer to NULL, which tells Triangle to allocate space for the results. */
|
||||
/* The latter option is preferable, because Triangle always knows exactly */
|
||||
/* how much space to allocate. The former option is provided mainly for */
|
||||
/* people who need to call Triangle from Fortran code, though it also makes */
|
||||
/* possible some nasty space-saving tricks, like writing the output to the */
|
||||
/* same arrays as the input. */
|
||||
/* */
|
||||
/* Triangle will not free() any input or output arrays, including those it */
|
||||
/* allocates itself; that's up to you. You should free arrays allocated by */
|
||||
/* Triangle by calling the trifree() procedure defined below. (By default, */
|
||||
/* trifree() just calls the standard free() library procedure, but */
|
||||
/* applications that call triangulate() may replace trimalloc() and */
|
||||
/* trifree() in triangle.c to use specialized memory allocators.) */
|
||||
/* */
|
||||
/* Here's a guide to help you decide which fields you must initialize */
|
||||
/* before you call triangulate(). */
|
||||
/* */
|
||||
/* `in': */
|
||||
/* */
|
||||
/* - `pointlist' must always point to a list of points; `numberofpoints' */
|
||||
/* and `numberofpointattributes' must be properly set. */
|
||||
/* `pointmarkerlist' must either be set to NULL (in which case all */
|
||||
/* markers default to zero), or must point to a list of markers. If */
|
||||
/* `numberofpointattributes' is not zero, `pointattributelist' must */
|
||||
/* point to a list of point attributes. */
|
||||
/* - If the `r' switch is used, `trianglelist' must point to a list of */
|
||||
/* triangles, and `numberoftriangles', `numberofcorners', and */
|
||||
/* `numberoftriangleattributes' must be properly set. If */
|
||||
/* `numberoftriangleattributes' is not zero, `triangleattributelist' */
|
||||
/* must point to a list of triangle attributes. If the `a' switch is */
|
||||
/* used (with no number following), `trianglearealist' must point to a */
|
||||
/* list of triangle area constraints. `neighborlist' may be ignored. */
|
||||
/* - If the `p' switch is used, `segmentlist' must point to a list of */
|
||||
/* segments, `numberofsegments' must be properly set, and */
|
||||
/* `segmentmarkerlist' must either be set to NULL (in which case all */
|
||||
/* markers default to zero), or must point to a list of markers. */
|
||||
/* - If the `p' switch is used without the `r' switch, then */
|
||||
/* `numberofholes' and `numberofregions' must be properly set. If */
|
||||
/* `numberofholes' is not zero, `holelist' must point to a list of */
|
||||
/* holes. If `numberofregions' is not zero, `regionlist' must point to */
|
||||
/* a list of region constraints. */
|
||||
/* - If the `p' switch is used, `holelist', `numberofholes', */
|
||||
/* `regionlist', and `numberofregions' is copied to `out'. (You can */
|
||||
/* nonetheless get away with not initializing them if the `r' switch is */
|
||||
/* used.) */
|
||||
/* - `edgelist', `edgemarkerlist', `normlist', and `numberofedges' may be */
|
||||
/* ignored. */
|
||||
/* */
|
||||
/* `out': */
|
||||
/* */
|
||||
/* - `pointlist' must be initialized (NULL or pointing to memory) unless */
|
||||
/* the `N' switch is used. `pointmarkerlist' must be initialized */
|
||||
/* unless the `N' or `B' switch is used. If `N' is not used and */
|
||||
/* `in->numberofpointattributes' is not zero, `pointattributelist' must */
|
||||
/* be initialized. */
|
||||
/* - `trianglelist' must be initialized unless the `E' switch is used. */
|
||||
/* `neighborlist' must be initialized if the `n' switch is used. If */
|
||||
/* the `E' switch is not used and (`in->numberofelementattributes' is */
|
||||
/* not zero or the `A' switch is used), `elementattributelist' must be */
|
||||
/* initialized. `trianglearealist' may be ignored. */
|
||||
/* - `segmentlist' must be initialized if the `p' or `c' switch is used, */
|
||||
/* and the `P' switch is not used. `segmentmarkerlist' must also be */
|
||||
/* initialized under these circumstances unless the `B' switch is used. */
|
||||
/* - `edgelist' must be initialized if the `e' switch is used. */
|
||||
/* `edgemarkerlist' must be initialized if the `e' switch is used and */
|
||||
/* the `B' switch is not. */
|
||||
/* - `holelist', `regionlist', `normlist', and all scalars may be ignored.*/
|
||||
/* */
|
||||
/* `vorout' (only needed if `v' switch is used): */
|
||||
/* */
|
||||
/* - `pointlist' must be initialized. If `in->numberofpointattributes' */
|
||||
/* is not zero, `pointattributelist' must be initialized. */
|
||||
/* `pointmarkerlist' may be ignored. */
|
||||
/* - `edgelist' and `normlist' must both be initialized. */
|
||||
/* `edgemarkerlist' may be ignored. */
|
||||
/* - Everything else may be ignored. */
|
||||
/* */
|
||||
/* After a call to triangulate(), the valid fields of `out' and `vorout' */
|
||||
/* will depend, in an obvious way, on the choice of switches used. Note */
|
||||
/* that when the `p' switch is used, the pointers `holelist' and */
|
||||
/* `regionlist' are copied from `in' to `out', but no new space is */
|
||||
/* allocated; be careful that you don't free() the same array twice. On */
|
||||
/* the other hand, Triangle will never copy the `pointlist' pointer (or any */
|
||||
/* others); new space is allocated for `out->pointlist', or if the `N' */
|
||||
/* switch is used, `out->pointlist' remains uninitialized. */
|
||||
/* */
|
||||
/* All of the meaningful `numberof' fields will be properly set; for */
|
||||
/* instance, `numberofedges' will represent the number of edges in the */
|
||||
/* triangulation whether or not the edges were written. If segments are */
|
||||
/* not used, `numberofsegments' will indicate the number of boundary edges. */
|
||||
/* */
|
||||
/*****************************************************************************/
|
||||
|
||||
struct triangulateio {
|
||||
REAL *pointlist; /* In / out */
|
||||
REAL *pointattributelist; /* In / out */
|
||||
int *pointmarkerlist; /* In / out */
|
||||
int numberofpoints; /* In / out */
|
||||
int numberofpointattributes; /* In / out */
|
||||
|
||||
int *trianglelist; /* In / out */
|
||||
REAL *triangleattributelist; /* In / out */
|
||||
REAL *trianglearealist; /* In only */
|
||||
int *neighborlist; /* Out only */
|
||||
int numberoftriangles; /* In / out */
|
||||
int numberofcorners; /* In / out */
|
||||
int numberoftriangleattributes; /* In / out */
|
||||
|
||||
int *segmentlist; /* In / out */
|
||||
int *segmentmarkerlist; /* In / out */
|
||||
int numberofsegments; /* In / out */
|
||||
|
||||
REAL *holelist; /* In / pointer to array copied out */
|
||||
int numberofholes; /* In / copied out */
|
||||
|
||||
REAL *regionlist; /* In / pointer to array copied out */
|
||||
int numberofregions; /* In / copied out */
|
||||
|
||||
int *edgelist; /* Out only */
|
||||
int *edgemarkerlist; /* Not used with Voronoi diagram; out only */
|
||||
REAL *normlist; /* Used only with Voronoi diagram; out only */
|
||||
int numberofedges; /* Out only */
|
||||
};
|
||||
|
||||
#ifdef ANSI_DECLARATORS
|
||||
void triangulate(char *, struct triangulateio *, struct triangulateio *,
|
||||
struct triangulateio *);
|
||||
void trifree(VOID *memptr);
|
||||
#else /* not ANSI_DECLARATORS */
|
||||
void triangulate();
|
||||
void trifree();
|
||||
#endif /* not ANSI_DECLARATORS */
|
||||
|
||||
|
||||
+16197
File diff suppressed because it is too large
Load Diff
Reference in New Issue
Block a user