EgtGeomKernel 1.6g7 :

- aggiunta approssimazione di punti con archi e rette (CurveByApprox)
- fatte correzioni ad intersezioni rette/archi e archi/archi quasi tangenti
- correzioni ad offset di curve composite che non liberava memoria in caso di errore.
This commit is contained in:
Dario Sassi
2015-07-27 13:32:02 +00:00
parent d0d5146f99
commit b4b996dac0
19 changed files with 682 additions and 121 deletions
+4 -13
View File
@@ -81,19 +81,9 @@ GetBiArc( const Point3d& ptP0, double dDir0Deg, const Point3d& ptP1, double dDir
//----------------------------------------------------------------------------
ICurve*
GetBiArc( const ICurve& Crv, const PolyLine& PL, double& dDist)
GetBiArc( const Point3d& ptP0, double dDir0Deg, const Point3d& ptP1, double dDir1Deg,
const PolyLine& PL, double& dDist)
{
// calcolo punti e direzioni estremi
double dU ;
Point3d ptP0, ptP1 ;
Vector3d vtDir ;
double dDir0Deg, dDir1Deg ;
if ( ! PL.GetFirstU( dU) || ! Crv.GetPointTang( dU, ICurve::FROM_PLUS, ptP0, vtDir))
return false ;
vtDir.ToSpherical( nullptr, nullptr, &dDir0Deg) ;
if ( ! PL.GetLastU( dU) || ! Crv.GetPointTang( dU, ICurve::FROM_MINUS, ptP1, vtDir))
return false ;
vtDir.ToSpherical( nullptr, nullptr, &dDir1Deg) ;
// calcolo la curva dove giacciono i punti di giunzione tra i due archi del biarco
PtrOwner<ICurve> pJCrv( CalcJCurve( ptP0, dDir0Deg, ptP1, dDir1Deg)) ;
if ( IsNull( pJCrv))
@@ -131,7 +121,8 @@ GetBiArc( const ICurve& Crv, const PolyLine& PL, double& dDist)
}
}
}
if ( dU < 0)
// elimino casi vicino agli estremi, danno solo problemi
if ( dU < 0.1 || dU > 0.9)
dU = 0.5 ;
pBiArc.Set( GetBiArc( ptP0, dDir0Deg, ptP1, dDir1Deg, dU)) ;
}
+2 -1
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@@ -16,5 +16,6 @@
#include "/EgtDev/Include/EgkBiArcs.h"
//-----------------------------------------------------------------------------
ICurve* GetBiArc( const ICurve& Crv, const PolyLine& PL, double& dDist) ;
ICurve* GetBiArc( const Point3d& ptP0, double dDir0Deg, const Point3d& ptP1, double dDir1Deg,
const PolyLine& PL, double& dDist) ;
+7 -7
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@@ -17,7 +17,7 @@
//----------------------------------------------------------------------------
bool
inline bool
CalcBesselStartDer( double dU0, const Point3d& ptP0, double dU1, const Point3d& ptP1,
double dU2, const Point3d& ptP2, Vector3d& vtDer)
{
@@ -33,7 +33,7 @@ CalcBesselStartDer( double dU0, const Point3d& ptP0, double dU1, const Point3d&
}
//----------------------------------------------------------------------------
bool
inline bool
CalcBesselMidDer( double dU0, const Point3d& ptP0, double dU1, const Point3d& ptP1,
double dU2, const Point3d& ptP2, Vector3d& vtDer)
{
@@ -49,7 +49,7 @@ CalcBesselMidDer( double dU0, const Point3d& ptP0, double dU1, const Point3d& pt
}
//----------------------------------------------------------------------------
bool
inline bool
CalcBesselEndDer( double dU0, const Point3d& ptP0, double dU1, const Point3d& ptP1,
double dU2, const Point3d& ptP2, Vector3d& vtDer)
{
@@ -65,7 +65,7 @@ CalcBesselEndDer( double dU0, const Point3d& ptP0, double dU1, const Point3d& pt
}
//----------------------------------------------------------------------------
bool
inline bool
CalcCircleStartDer( double dU0, const Point3d& ptP0, double dU1, const Point3d& ptP1,
double dU2, const Point3d& ptP2, Vector3d& vtDer)
{
@@ -97,7 +97,7 @@ CalcCircleStartDer( double dU0, const Point3d& ptP0, double dU1, const Point3d&
}
//----------------------------------------------------------------------------
bool
inline bool
CalcCircleEndDer( double dU0, const Point3d& ptP0, double dU1, const Point3d& ptP1,
double dU2, const Point3d& ptP2, Vector3d& vtDer)
{
@@ -129,7 +129,7 @@ CalcCircleEndDer( double dU0, const Point3d& ptP0, double dU1, const Point3d& pt
}
//----------------------------------------------------------------------------
bool
inline bool
CalcCircleMidDer( double dU0, const Point3d& ptP0, double dU1, const Point3d& ptP1,
double dU2, const Point3d& ptP2, Vector3d& vtDer)
{
@@ -138,7 +138,7 @@ CalcCircleMidDer( double dU0, const Point3d& ptP0, double dU1, const Point3d& pt
}
//----------------------------------------------------------------------------
bool
inline bool
CalcAkimaMidDer( double dU0, const Point3d& ptP0, double dU1, const Point3d& ptP1,
double dU2, const Point3d& ptP2, double dU3, const Point3d& ptP3,
double dU4, const Point3d& ptP4, bool bDetectCorner,
+14 -3
View File
@@ -25,9 +25,9 @@
#include "NgeReader.h"
#include "PolynomialPoint3d.h"
#include "/EgtDev/Include/EGkCurveArc.h"
#include "/EgtDev/Include/ENkPolynomial.h"
#include "/EgtDev/Include/EGkStringUtils3d.h"
#include "/EgtDev/Include/EGkUiUnits.h"
#include "/EgtDev/Include/ENkPolynomial.h"
#include "/EgtDev/Include/EgtPointerOwner.h"
#include <new>
@@ -1508,8 +1508,19 @@ CurveBezier::BiArcOrSplit( int nLev, PolyLine& PL, double dLinTol, double dAngTo
// se la polilinea ha più di 2 punti
if ( PL.GetPointNbr() > 2) {
// calcolo punti e direzioni agli estremi della polilinea usando la curva di Bezier
double dU ;
Point3d ptP0, ptP1 ;
Vector3d vtDir ;
double dDir0Deg, dDir1Deg ;
if ( ! PL.GetFirstU( dU) || ! GetPointTang( dU, ICurve::FROM_PLUS, ptP0, vtDir))
return false ;
vtDir.ToSpherical( nullptr, nullptr, &dDir0Deg) ;
if ( ! PL.GetLastU( dU) || ! GetPointTang( dU, ICurve::FROM_MINUS, ptP1, vtDir))
return false ;
vtDir.ToSpherical( nullptr, nullptr, &dDir1Deg) ;
// costruisco un biarco sulla polilinea (secondo metodo di Z. Sir)
pCrv.Set( GetBiArc( *this, PL, dMaxDist)) ;
pCrv.Set( GetBiArc( ptP0, dDir0Deg, ptP1, dDir1Deg, PL, dMaxDist)) ;
if ( IsNull( pCrv))
return false ;
}
@@ -1520,7 +1531,7 @@ CurveBezier::BiArcOrSplit( int nLev, PolyLine& PL, double dLinTol, double dAngTo
if ( PL.GetLength( dLen) && dLen < EPS_SMALL)
return true ;
// costruisco la retta che li unisce
PtrOwner<ICurveComposite> pCC( CreateCurveComposite()) ;
PtrOwner<CurveComposite> pCC( CreateBasicCurveComposite()) ;
if ( IsNull( pCC))
return false ;
if ( ! pCC->FromPolyLine( PL))
+481
View File
@@ -0,0 +1,481 @@
//----------------------------------------------------------------------------
// EgalTech 2015-2015
//----------------------------------------------------------------------------
// File : CurveByApprox.cpp Data : 23.07.15 Versione : 1.6g7
// Contenuto : Implementazione della classe CurveByApprox, per creare
// una curva mediante approssimazione di punti.
//
//
// Modifiche : 23.07.15 DS Creazione modulo.
//
//
//----------------------------------------------------------------------------
//--------------------------- Include ----------------------------------------
#include "stdafx.h"
#include "CurveComposite.h"
#include "CalcDerivate.h"
#include "BiArcs.h"
#include "DistPointLine.h"
#include "/EgtDev/Include/EGkCurveByApprox.h"
#include "/EgtDev/Include/EGkPolyLine.h"
#include "/EgtDev/Include/EGkPolyArc.h"
#include "/EgtDev/Include/EgtPointerOwner.h"
#include <algorithm>
using namespace std ;
//----------------------------------------------------------------------------
bool
CurveByApprox::Reset( void)
{
// pulisco i diversi vettori
m_vPnt.clear() ;
m_vPar.clear() ;
m_vPrevDer.clear() ;
m_vNextDer.clear() ;
m_vSplits.clear() ;
return true ;
}
//----------------------------------------------------------------------------
bool
CurveByApprox::AddPoint( const Point3d& ptP)
{
// se il punto coincide con il precedente, lo salto
if ( ! m_vPnt.empty() && AreSamePointApprox( ptP, m_vPnt.back()))
return false ;
// aggiungo il punto
try { m_vPnt.push_back( ptP) ; }
catch ( ...) { return false ; }
return true ;
}
//----------------------------------------------------------------------------
ICurve*
CurveByApprox::GetCurve( int nType, double dLinTol, double dAngTolDeg, double dLinFea)
{
// calcolo le tangenti
if ( ! CalcAkimaTangents( true))
return nullptr ;
// divido in tratti (rettilinei o tra spigoli)
if ( ! CalcSplitPoints( dLinTol, dAngTolDeg, dLinFea))
return nullptr ;
// approssimo ogni singolo tratto
PolyArc PA ;
int nPrev = 0 ;
int nSplits = int( m_vSplits.size()) ;
for ( int i = 0 ; i < nSplits ; ++ i) {
// creo la polilinea che unisce i punti
PolyLine PL ;
for ( int j = nPrev ; j <= m_vSplits[i] ; ++ j)
PL.AddUPoint( j, m_vPnt[j]) ;
// eseguo l'approssimazione con archi
if ( ! BiArcOrSplit( 0, PL, dLinTol, dAngTolDeg, PA))
return nullptr ;
// salvo fine come prox inizio
nPrev = m_vSplits[i] ;
}
// creo la composita formata da questa approssimazione
PtrOwner<CurveComposite> pCC( CreateBasicCurveComposite()) ;
if ( ! pCC->FromPolyArc( PA))
return nullptr ;
// eventuale fusione di curve compatibili
pCC->MergeCurves( dLinTol, dAngTolDeg) ;
return Release( pCC) ;
}
//----------------------------------------------------------------------------
bool
CurveByApprox::CalcAkimaTangents( bool bDetectCorner)
{
// pulisco i vettori dei parametri e delle tangenti
m_vPar.clear() ;
m_vPrevDer.clear() ;
m_vNextDer.clear() ;
// numero di punti
int nSize = int( m_vPnt.size()) ;
// sono necessari almeno due punti
if ( nSize < 2)
return false ;
// calcolo le distanze tra i punti per derivarne i parametri
m_vPar.reserve( nSize) ;
double dPar = 0 ;
m_vPar.push_back( dPar) ;
for ( int i = 1 ; i < nSize ; ++ i) {
double dDist = Dist( m_vPnt[i-1], m_vPnt[i]) ;
dPar += dDist ;
m_vPar.push_back( dPar) ;
}
// calcolo le derivate
m_vPrevDer.reserve( nSize) ;
m_vNextDer.reserve( nSize) ;
// se ci sono solo 2 punti, le tangenti devono essere dirette lungo la linea che li unisce
if ( nSize == 2) {
// non esiste derivata prima del primo punto
m_vPrevDer.emplace_back( 0, 0, 0) ;
m_vNextDer.push_back( ( m_vPnt[1] - m_vPnt[0]) / ( m_vPar[1] - m_vPar[0])) ;
m_vPrevDer.push_back( m_vNextDer[0]) ;
// non esiste derivata dopo il secondo e ultimo punto
m_vNextDer.emplace_back( 0, 0, 0) ;
return true ;
}
// verifico se curva chiusa (primo e ultimo punto coincidono)
bool bClosed = AreSamePointApprox( m_vPnt.front(), m_vPnt.back()) ;
// calcolo le derivate
for ( int i = 0 ; i < nSize ; ++ i) {
Vector3d vtPrevDer ;
Vector3d vtNextDer ;
// primo punto
if ( i == 0) {
// se curva chiusa, come precedente uso il penultimo punto
if ( bClosed) {
// se non ci sono almeno 5 punti
if ( nSize < 5) {
if ( ! CalcCircleMidDer( m_vPar[nSize-2] - m_vPar[nSize-1], m_vPnt[nSize-2], m_vPar[i], m_vPnt[i],
m_vPar[i+1], m_vPnt[i+1], vtNextDer))
return false ;
vtPrevDer = vtNextDer ;
}
// altrimenti
else {
if ( ! CalcAkimaMidDer( m_vPar[nSize-3] - m_vPar[nSize-1], m_vPnt[nSize-3], m_vPar[nSize-2] - m_vPar[nSize-1], m_vPnt[nSize-2],
m_vPar[i], m_vPnt[i], m_vPar[i+1], m_vPnt[i+1],
m_vPar[i+2], m_vPnt[i+2], bDetectCorner,
vtPrevDer, vtNextDer))
return false ;
}
}
// altrimenti, uso arco sui primi tre punti
else {
if ( ! CalcCircleStartDer( m_vPar[i], m_vPnt[i], m_vPar[i+1], m_vPnt[i+1],
m_vPar[i+2], m_vPnt[i+2], vtNextDer))
return false ;
vtPrevDer = Vector3d( 0, 0, 0) ;
}
}
// ultimo punto
else if ( i == nSize - 1) {
// se curva chiusa, le tg devono coincidere con quelle del primo
if ( bClosed) {
vtPrevDer = m_vPrevDer[0] ;
vtNextDer = m_vNextDer[0] ;
}
// altrimenti, uso arco sugli ultimi tre punti
else {
if ( ! CalcCircleEndDer( m_vPar[i-2], m_vPnt[i-2], m_vPar[i-1], m_vPnt[i-1],
m_vPar[i], m_vPnt[i], vtPrevDer))
return false ;
vtNextDer = Vector3d( 0, 0, 0) ;
}
}
// punti intermedi
else {
// se secondo punto
if ( i == 1) {
// se curva aperta o non ci sono almeno 5 punti
if ( ! bClosed || nSize < 5) {
if ( ! CalcCircleMidDer( m_vPar[i-1], m_vPnt[i-1], m_vPar[i], m_vPnt[i],
m_vPar[i+1], m_vPnt[i+1], vtPrevDer))
return false ;
vtNextDer = vtPrevDer ;
}
// altrimenti
else {
if ( ! CalcAkimaMidDer( m_vPar[nSize-2] - m_vPar[nSize-1], m_vPnt[nSize-2], m_vPar[i-1], m_vPnt[i-1],
m_vPar[i], m_vPnt[i], m_vPar[i+1], m_vPnt[i+1],
m_vPar[i+2], m_vPnt[i+2], bDetectCorner,
vtPrevDer, vtNextDer))
return false ;
}
}
// se penultimo punto
else if ( i == nSize - 2) {
// se curva aperta o non ci sono almeno 5 punti
if ( ! bClosed || nSize < 5) {
if ( ! CalcCircleMidDer( m_vPar[i-1], m_vPnt[i-1], m_vPar[i], m_vPnt[i],
m_vPar[i+1], m_vPnt[i+1], vtPrevDer))
return false ;
vtNextDer = vtPrevDer ;
}
// altrimenti
else {
if ( ! CalcAkimaMidDer( m_vPar[i-2], m_vPnt[i-2], m_vPar[i-1], m_vPnt[i-1],
m_vPar[i], m_vPnt[i], m_vPar[i+1], m_vPnt[i+1],
m_vPar[1] + m_vPar[i+1], m_vPnt[1], bDetectCorner,
vtPrevDer, vtNextDer))
return false ;
}
}
// altrimenti
else {
if ( ! CalcAkimaMidDer( m_vPar[i-2], m_vPnt[i-2], m_vPar[i-1], m_vPnt[i-1],
m_vPar[i], m_vPnt[i], m_vPar[i+1], m_vPnt[i+1],
m_vPar[i+2], m_vPnt[i+2], bDetectCorner,
vtPrevDer, vtNextDer))
return false ;
}
}
// salvo la derivata
m_vPrevDer.push_back( vtPrevDer) ;
m_vNextDer.push_back( vtNextDer) ;
}
return true ;
}
//----------------------------------------------------------------------------
bool
CurveByApprox::CalcBesselTangents( void)
{
// pulisco i vettori dei parametri e delle tangenti
m_vPar.clear() ;
m_vPrevDer.clear() ;
m_vNextDer.clear() ;
// numero di punti
int nSize = int( m_vPnt.size()) ;
// sono necessari almeno due punti
if ( nSize < 2)
return false ;
// calcolo le distanze tra i punti per derivarne i parametri
m_vPar.reserve( nSize) ;
double dPar = 0 ;
m_vPar.push_back( dPar) ;
for ( int i = 1 ; i < nSize ; ++ i) {
double dDist = Dist( m_vPnt[i-1], m_vPnt[i]) ;
dPar += dDist ;
m_vPar.push_back( dPar) ;
}
// calcolo le derivate
m_vPrevDer.reserve( nSize) ;
m_vNextDer.reserve( nSize) ;
// se ci sono solo 2 punti, le tangenti devono essere dirette lungo la linea che li unisce
if ( nSize == 2) {
// non esiste derivata prima del primo punto
m_vPrevDer.emplace_back( 0, 0, 0) ;
m_vNextDer.push_back( ( m_vPnt[1] - m_vPnt[0]) / ( m_vPar[1] - m_vPar[0])) ;
m_vPrevDer.push_back( m_vNextDer[0]) ;
// non esiste derivata dopo il secondo e ultimo punto
m_vNextDer.emplace_back( 0, 0, 0) ;
return true ;
}
// verifico se curva chiusa (primo e ultimo punto coincidono)
bool bClosed = AreSamePointApprox( m_vPnt.front(), m_vPnt.back()) ;
// calcolo le derivate
for ( int i = 0 ; i < nSize ; ++ i) {
Vector3d vtPrevDer ;
Vector3d vtNextDer ;
// primo punto
if ( i == 0) {
// se curva chiusa, come precedente uso il penultimo punto
if ( bClosed) {
if ( ! CalcBesselMidDer( m_vPar[nSize-2] - m_vPar[nSize-1], m_vPnt[nSize-2], m_vPar[i], m_vPnt[i],
m_vPar[i+1], m_vPnt[i+1], vtNextDer))
return false ;
vtPrevDer = vtNextDer ;
}
// altrimenti, uso i primi tre punti
else {
if ( ! CalcBesselStartDer( m_vPar[i], m_vPnt[i], m_vPar[i+1], m_vPnt[i+1],
m_vPar[i+2], m_vPnt[i+2], vtNextDer))
return false ;
vtPrevDer = Vector3d( 0, 0, 0) ;
}
}
// ultimo punto
else if ( i == nSize - 1) {
// se curva chiusa, le tg devono coincidere con quelle del primo
if ( bClosed) {
vtPrevDer = m_vPrevDer[0] ;
vtNextDer = m_vNextDer[0] ;
}
// altrimenti, uso gli ultimi tre punti
else {
if ( ! CalcBesselEndDer( m_vPar[i-2], m_vPnt[i-2], m_vPar[i-1], m_vPnt[i-1],
m_vPar[i], m_vPnt[i], vtPrevDer))
return false ;
vtNextDer = Vector3d( 0, 0, 0) ;
}
}
// punti intermedi
else {
if ( ! CalcBesselMidDer( m_vPar[i-1], m_vPnt[i-1], m_vPar[i], m_vPnt[i],
m_vPar[i+1], m_vPnt[i+1], vtPrevDer))
return false ;
vtNextDer = vtPrevDer ;
}
// salvo la derivata
m_vPrevDer.push_back( vtPrevDer) ;
m_vNextDer.push_back( vtNextDer) ;
}
return true ;
}
//----------------------------------------------------------------------------
bool
CurveByApprox::CalcSplitPoints( double dLinTol, double dAngTolDeg, double dLinFea)
{
// precalcolo funzioni dei limiti
double dSqLinTol = dLinTol * dLinTol ;
double dAngTolCos = cos( max( dAngTolDeg, 0.) * DEGTORAD) ;
double dSqLinFea = dLinFea * dLinFea ;
// cerco punti angolosi e punti di separazione di tratti lineari e non
// verifico i punti tranne primo e ultimo
int nSize = int( m_vPnt.size()) ;
for ( int i = 1 ; i < nSize - 1 ; ++ i) {
// se angolo, allora punto di divisione
if ( ( m_vPrevDer[i] * m_vNextDer[i]) < dAngTolCos) {
m_vSplits.push_back(i) ;
continue ;
}
// verifico linearità del tratto precedente
Vector3d vtPrev = m_vPnt[i] - m_vPnt[i-1] ;
bool bPrevLin = vtPrev.SqLen() > dSqLinFea &&
( m_vNextDer[i-1] * m_vPrevDer[i]) > dAngTolCos &&
( vtPrev ^ m_vNextDer[i-1]).SqLen() < dSqLinTol &&
( vtPrev ^ m_vPrevDer[i]).SqLen() < dSqLinTol ;
// verifico linearità del tratto successivo
Vector3d vtNext = m_vPnt[i+1] - m_vPnt[i] ;
bool bNextLin = vtNext.SqLen() > dSqLinFea &&
( m_vNextDer[i] * m_vPrevDer[i+1]) > dAngTolCos &&
( vtNext ^ m_vNextDer[i]).SqLen() < dSqLinTol &&
( vtNext ^ m_vPrevDer[i+1]).SqLen() < dSqLinTol ;
// se uno lineare e l'altro no, allora punto di divisione
if ( ( bPrevLin && ! bNextLin) || ( ! bPrevLin && bNextLin)) {
m_vSplits.push_back(i) ;
continue ;
}
// se entrambi non lineari, vado oltre
if ( ! bPrevLin && ! bNextLin)
continue ;
// sono entrambi tratti lineari, verifico siano allineati
DistPointLine dPL( m_vPnt[i], m_vPnt[i-1], m_vPnt[i+1]) ;
double dSqDist ;
if ( ! dPL.GetSqDist( dSqDist) || dSqDist > dSqLinTol) {
m_vSplits.push_back(i) ;
continue ;
}
}
// in ogni caso ci deve essere l'ultimo punto
m_vSplits.push_back(nSize - 1) ;
return true ;
}
//----------------------------------------------------------------------------
bool
CurveByApprox::BiArcOrSplit( int nLev, PolyLine& PL, double dLinTol, double dAngTolDeg, PolyArc& PA) const
{
const int MAX_LEV = 10 ;
// se non chiusa
if ( ! PL.IsClosed()) {
PtrOwner<ICurve> pCrv ;
double dMaxDist ;
// se la polilinea ha più di 2 punti
if ( PL.GetPointNbr() > 2) {
// calcolo punti e direzioni agli estremi della polilinea usando la curva di Bezier
int nI ;
double dU ;
Point3d ptP0, ptP1 ;
double dDir0Deg, dDir1Deg ;
if ( ! PL.GetFirstU( dU))
return false ;
nI = int( dU) ;
ptP0 = m_vPnt[nI] ;
m_vNextDer[nI].ToSpherical( nullptr, nullptr, &dDir0Deg) ;
if ( ! PL.GetLastU( dU))
return false ;
nI = int( dU) ;
ptP1 = m_vPnt[nI] ;
m_vPrevDer[nI].ToSpherical( nullptr, nullptr, &dDir1Deg) ;
// costruisco un biarco sulla polilinea (secondo metodo di Z. Sir)
pCrv.Set( GetBiArc( ptP0, dDir0Deg, ptP1, dDir1Deg, PL, dMaxDist)) ;
if ( IsNull( pCrv))
return false ;
}
// se la polilinea è formata da 2 punti
else if ( PL.GetPointNbr() == 2) {
// se molto vicini, esco
double dLen ;
if ( PL.GetLength( dLen) && dLen < EPS_SMALL)
return true ;
// costruisco la retta che li unisce
PtrOwner<CurveComposite> pCC( CreateBasicCurveComposite()) ;
if ( IsNull( pCC))
return false ;
if ( ! pCC->FromPolyLine( PL))
return false ;
pCrv.Set( Release( pCC)) ;
dMaxDist = 0 ;
}
// se la polilinea ha un solo punto, esco
else
return true ;
// se raggiunto il massimo livello di recursione, forzo l'accettazione del biarco
if ( nLev >= MAX_LEV) {
dMaxDist = 0 ;
// segnalo situazione per debug
LOG_DBG_ERR( GetEGkLogger(), "ERROR : Exceeded recursions")
}
// se lunghezza abbastanza picccola, forzo l'accettazione della curva
double dLen ;
if ( PL.GetApproxLength( dLen) && dLen < 10 * EPS_SMALL)
dMaxDist = 0 ;
// se in tolleranza
if ( dMaxDist <= dLinTol) {
// creo un nuovo poliarco
PolyArc PA2 ;
if ( ! pCrv->ApproxWithArcs( dLinTol, dAngTolDeg, PA2))
return false ;
// aggiusto la parametrizzazione
double dUStart, dUEnd ;
PL.GetFirstU( dUStart) ;
PL.GetLastU( dUEnd) ;
PA2.ParamLinearTransform( dUStart, dUEnd) ;
// accodo all'esistente
if ( ! PA.Join( PA2))
return false ;
// esco
return true ;
}
}
// se raggiunto il massimo livello di recursione, errore
if ( nLev >= MAX_LEV) {
// segnalo situazione per debug
LOG_DBG_ERR( GetEGkLogger(), "ERROR : Exceeded recursions")
return false ;
}
// spezzo l'intervallo in due parti a metà
double dParStart, dParEnd ;
if ( ! PL.GetFirstU( dParStart) || ! PL.GetLastU( dParEnd))
return false ;
double dParMid = 0.5 * ( dParStart + dParEnd) ;
PolyLine PL2 ;
if ( ! PL.Split( dParMid, PL2))
return false ;
// prima metà
if ( ! BiArcOrSplit( nLev + 1, PL, dLinTol, dAngTolDeg, PA))
return false ;
// seconda metà
return BiArcOrSplit( nLev + 1, PL2, dLinTol, dAngTolDeg, PA) ;
}
+127 -71
View File
@@ -23,10 +23,13 @@
//----------------------------------------------------------------------------
bool
CurveByInterp::Start( void)
CurveByInterp::Reset( void)
{
// pulisco il vettore dei punti
// pulisco i diversi vettori
m_vPnt.clear() ;
m_vPar.clear() ;
m_vPrevDer.clear() ;
m_vNextDer.clear() ;
return true ;
}
@@ -43,20 +46,19 @@ CurveByInterp::AddPoint( const Point3d& ptP)
return true ;
}
//----------------------------------------------------------------------------
bool
CurveByInterp::End( void)
{
return true ;
}
//----------------------------------------------------------------------------
ICurve*
CurveByInterp::GetCurve( int nMethod, int nType)
{
// calcolo le tangenti
if ( ! CalcTangents( nMethod))
return nullptr ;
if ( nMethod == BESSEL) {
if ( ! CalcBesselTangents())
return nullptr ;
}
else {
if ( ! CalcAkimaTangents( nMethod == AKIMA_CORNER))
return nullptr ;
}
// se richiesti biarchi
if ( nType == BIARCS) {
@@ -106,7 +108,7 @@ CurveByInterp::GetCurve( int nMethod, int nType)
//----------------------------------------------------------------------------
bool
CurveByInterp::CalcTangents( int nMethod)
CurveByInterp::CalcAkimaTangents( bool bDetectCorner)
{
// pulisco i vettori dei parametri e delle tangenti
m_vPar.clear() ;
@@ -153,9 +155,9 @@ CurveByInterp::CalcTangents( int nMethod)
if ( i == 0) {
// se curva chiusa, come precedente uso il penultimo punto
if ( bClosed) {
// se richiesto Bessel o non ci sono almeno 5 punti
if ( nMethod == BESSEL || nSize < 5) {
if ( ! CalcBesselMidDer( m_vPar[nSize-2] - m_vPar[nSize-1], m_vPnt[nSize-2], m_vPar[i], m_vPnt[i],
// se non ci sono almeno 5 punti
if ( nSize < 5) {
if ( ! CalcCircleMidDer( m_vPar[nSize-2] - m_vPar[nSize-1], m_vPnt[nSize-2], m_vPar[i], m_vPnt[i],
m_vPar[i+1], m_vPnt[i+1], vtNextDer))
return false ;
vtPrevDer = vtNextDer ;
@@ -164,79 +166,41 @@ CurveByInterp::CalcTangents( int nMethod)
else {
if ( ! CalcAkimaMidDer( m_vPar[nSize-3] - m_vPar[nSize-1], m_vPnt[nSize-3], m_vPar[nSize-2] - m_vPar[nSize-1], m_vPnt[nSize-2],
m_vPar[i], m_vPnt[i], m_vPar[i+1], m_vPnt[i+1],
m_vPar[i+2], m_vPnt[i+2], ( nMethod == AKIMA_CORNER),
m_vPar[i+2], m_vPnt[i+2], bDetectCorner,
vtPrevDer, vtNextDer))
return false ;
}
}
// altrimenti, uso i primi tre punti
// altrimenti, uso arco sui primi tre punti
else {
// se richiesto Bessel
if ( nMethod == BESSEL) {
if ( ! CalcBesselStartDer( m_vPar[i], m_vPnt[i], m_vPar[i+1], m_vPnt[i+1],
m_vPar[i+2], m_vPnt[i+2], vtNextDer))
return false ;
}
// altrimenti, uso arco
else {
if ( ! CalcCircleStartDer( m_vPar[i], m_vPnt[i], m_vPar[i+1], m_vPnt[i+1],
m_vPar[i+2], m_vPnt[i+2], vtNextDer))
return false ;
}
if ( ! CalcCircleStartDer( m_vPar[i], m_vPnt[i], m_vPar[i+1], m_vPnt[i+1],
m_vPar[i+2], m_vPnt[i+2], vtNextDer))
return false ;
vtPrevDer = Vector3d( 0, 0, 0) ;
}
}
// ultimo punto
else if ( i == nSize - 1) {
// se curva chiusa, come successivo uso il secondo punto
// se curva chiusa, le tg devono coincidere con quelle del primo
if ( bClosed) {
// se richiesto Bessel o non ci sono almeno 5 punti
if ( nMethod == BESSEL || nSize < 5) {
if ( ! CalcBesselMidDer( m_vPar[i-1], m_vPnt[i-1], m_vPar[i], m_vPnt[i],
m_vPar[1] + m_vPar[i], m_vPnt[1], vtPrevDer))
return false ;
vtNextDer = vtPrevDer ;
}
// altrimenti
else {
if ( ! CalcAkimaMidDer( m_vPar[i-2], m_vPnt[i-2], m_vPar[i-1], m_vPnt[i-1],
m_vPar[i], m_vPnt[i], m_vPar[1] + m_vPar[i], m_vPnt[1],
m_vPar[2] + m_vPar[i], m_vPnt[2], ( nMethod == AKIMA_CORNER),
vtPrevDer, vtNextDer))
return false ;
}
vtPrevDer = m_vPrevDer[0] ;
vtNextDer = m_vNextDer[0] ;
}
// altrimenti, uso gli ultimi tre punti
// altrimenti, uso arco sugli ultimi tre punti
else {
// se richiesto Bessel
if ( nMethod == BESSEL) {
if ( ! CalcBesselEndDer( m_vPar[i-2], m_vPnt[i-2], m_vPar[i-1], m_vPnt[i-1],
m_vPar[i], m_vPnt[i], vtPrevDer))
return false ;
}
// altrimenti, uso arco
else {
if ( ! CalcCircleEndDer( m_vPar[i-2], m_vPnt[i-2], m_vPar[i-1], m_vPnt[i-1],
m_vPar[i], m_vPnt[i], vtPrevDer))
return false ;
}
if ( ! CalcCircleEndDer( m_vPar[i-2], m_vPnt[i-2], m_vPar[i-1], m_vPnt[i-1],
m_vPar[i], m_vPnt[i], vtPrevDer))
return false ;
vtNextDer = Vector3d( 0, 0, 0) ;
}
}
// punti intermedi
else {
// se richiesto Bessel
if ( nMethod == BESSEL) {
if ( ! CalcBesselMidDer( m_vPar[i-1], m_vPnt[i-1], m_vPar[i], m_vPnt[i],
m_vPar[i+1], m_vPnt[i+1], vtPrevDer))
return false ;
vtNextDer = vtPrevDer ;
}
// se secondo punto
else if ( i == 1) {
if ( i == 1) {
// se curva aperta o non ci sono almeno 5 punti
if ( ! bClosed || nSize < 5) {
if ( ! CalcBesselMidDer( m_vPar[i-1], m_vPnt[i-1], m_vPar[i], m_vPnt[i],
if ( ! CalcCircleMidDer( m_vPar[i-1], m_vPnt[i-1], m_vPar[i], m_vPnt[i],
m_vPar[i+1], m_vPnt[i+1], vtPrevDer))
return false ;
vtNextDer = vtPrevDer ;
@@ -245,7 +209,7 @@ CurveByInterp::CalcTangents( int nMethod)
else {
if ( ! CalcAkimaMidDer( m_vPar[nSize-2] - m_vPar[nSize-1], m_vPnt[nSize-2], m_vPar[i-1], m_vPnt[i-1],
m_vPar[i], m_vPnt[i], m_vPar[i+1], m_vPnt[i+1],
m_vPar[i+2], m_vPnt[i+2], ( nMethod == AKIMA_CORNER),
m_vPar[i+2], m_vPnt[i+2], bDetectCorner,
vtPrevDer, vtNextDer))
return false ;
}
@@ -254,7 +218,7 @@ CurveByInterp::CalcTangents( int nMethod)
else if ( i == nSize - 2) {
// se curva aperta o non ci sono almeno 5 punti
if ( ! bClosed || nSize < 5) {
if ( ! CalcBesselMidDer( m_vPar[i-1], m_vPnt[i-1], m_vPar[i], m_vPnt[i],
if ( ! CalcCircleMidDer( m_vPar[i-1], m_vPnt[i-1], m_vPar[i], m_vPnt[i],
m_vPar[i+1], m_vPnt[i+1], vtPrevDer))
return false ;
vtNextDer = vtPrevDer ;
@@ -263,7 +227,7 @@ CurveByInterp::CalcTangents( int nMethod)
else {
if ( ! CalcAkimaMidDer( m_vPar[i-2], m_vPnt[i-2], m_vPar[i-1], m_vPnt[i-1],
m_vPar[i], m_vPnt[i], m_vPar[i+1], m_vPnt[i+1],
m_vPar[1] + m_vPar[i+1], m_vPnt[1], ( nMethod == AKIMA_CORNER),
m_vPar[1] + m_vPar[i+1], m_vPnt[1], bDetectCorner,
vtPrevDer, vtNextDer))
return false ;
}
@@ -272,7 +236,7 @@ CurveByInterp::CalcTangents( int nMethod)
else {
if ( ! CalcAkimaMidDer( m_vPar[i-2], m_vPnt[i-2], m_vPar[i-1], m_vPnt[i-1],
m_vPar[i], m_vPnt[i], m_vPar[i+1], m_vPnt[i+1],
m_vPar[i+2], m_vPnt[i+2], ( nMethod == AKIMA_CORNER),
m_vPar[i+2], m_vPnt[i+2], bDetectCorner,
vtPrevDer, vtNextDer))
return false ;
}
@@ -284,3 +248,95 @@ CurveByInterp::CalcTangents( int nMethod)
return true ;
}
//----------------------------------------------------------------------------
bool
CurveByInterp::CalcBesselTangents( void)
{
// pulisco i vettori dei parametri e delle tangenti
m_vPar.clear() ;
m_vPrevDer.clear() ;
m_vNextDer.clear() ;
// numero di punti
int nSize = int( m_vPnt.size()) ;
// sono necessari almeno due punti
if ( nSize < 2)
return false ;
// calcolo le distanze tra i punti per derivarne i parametri
m_vPar.reserve( nSize) ;
double dPar = 0 ;
m_vPar.push_back( dPar) ;
for ( int i = 1 ; i < nSize ; ++ i) {
double dDist = Dist( m_vPnt[i-1], m_vPnt[i]) ;
dPar += dDist ;
m_vPar.push_back( dPar) ;
}
// calcolo le derivate
m_vPrevDer.reserve( nSize) ;
m_vNextDer.reserve( nSize) ;
// se ci sono solo 2 punti, le tangenti devono essere dirette lungo la linea che li unisce
if ( nSize == 2) {
// non esiste derivata prima del primo punto
m_vPrevDer.emplace_back( 0, 0, 0) ;
m_vNextDer.push_back( ( m_vPnt[1] - m_vPnt[0]) / ( m_vPar[1] - m_vPar[0])) ;
m_vPrevDer.push_back( m_vNextDer[0]) ;
// non esiste derivata dopo il secondo e ultimo punto
m_vNextDer.emplace_back( 0, 0, 0) ;
return true ;
}
// verifico se curva chiusa (primo e ultimo punto coincidono)
bool bClosed = AreSamePointApprox( m_vPnt.front(), m_vPnt.back()) ;
// calcolo le derivate
for ( int i = 0 ; i < nSize ; ++ i) {
Vector3d vtPrevDer ;
Vector3d vtNextDer ;
// primo punto
if ( i == 0) {
// se curva chiusa, come precedente uso il penultimo punto
if ( bClosed) {
if ( ! CalcBesselMidDer( m_vPar[nSize-2] - m_vPar[nSize-1], m_vPnt[nSize-2], m_vPar[i], m_vPnt[i],
m_vPar[i+1], m_vPnt[i+1], vtNextDer))
return false ;
vtPrevDer = vtNextDer ;
}
// altrimenti, uso i primi tre punti
else {
if ( ! CalcBesselStartDer( m_vPar[i], m_vPnt[i], m_vPar[i+1], m_vPnt[i+1],
m_vPar[i+2], m_vPnt[i+2], vtNextDer))
return false ;
vtPrevDer = Vector3d( 0, 0, 0) ;
}
}
// ultimo punto
else if ( i == nSize - 1) {
// se curva chiusa, le tg devono coincidere con quelle del primo
if ( bClosed) {
vtPrevDer = m_vPrevDer[0] ;
vtNextDer = m_vNextDer[0] ;
}
// altrimenti, uso gli ultimi tre punti
else {
if ( ! CalcBesselEndDer( m_vPar[i-2], m_vPnt[i-2], m_vPar[i-1], m_vPnt[i-1],
m_vPar[i], m_vPnt[i], vtPrevDer))
return false ;
vtNextDer = Vector3d( 0, 0, 0) ;
}
}
// punti intermedi
else {
if ( ! CalcBesselMidDer( m_vPar[i-1], m_vPnt[i-1], m_vPar[i], m_vPnt[i],
m_vPar[i+1], m_vPnt[i+1], vtPrevDer))
return false ;
vtNextDer = vtPrevDer ;
}
// salvo la derivata
m_vPrevDer.push_back( vtPrevDer) ;
m_vNextDer.push_back( vtNextDer) ;
}
return true ;
}
+5 -1
View File
@@ -2296,8 +2296,12 @@ CurveComposite::MergeTwoCurves( ICurve* pCrvP, ICurve* pCrvC, double& dCurrLinTo
pArcP->GetEndPoint( ptP2) ;
Point3d ptP3 ;
pArcC->GetEndPoint( ptP3) ;
// verifico se circonferenza completa
bool bCirc = ( AreSamePointApprox( ptP1, ptP3)) ;
if ( bCirc)
pArcC->GetMidPoint( ptP3) ;
CurveArc NewArc ;
if ( NewArc.Set3P( ptP1, ptP2, ptP3)) {
if ( NewArc.Set3P( ptP1, ptP2, ptP3, bCirc)) {
// verifico normale al piano dell'arco
if ( NewArc.GetNormVersor() * pArcC->GetNormVersor() < 0)
NewArc.InvertN() ;
+12 -4
View File
@@ -65,6 +65,8 @@ CurveComposite::SimpleOffsetXY( double dDist, int nType)
double dLenVertLast = 0 ;
// recupero la prima curva
ICurve* pCrv1 = ccCopy.RemoveFirstOrLastCurve( false) ;
if ( pCrv1 == nullptr)
return false ;
// se la curva è una linea verticale in Z, passo alla successiva
if ( IsVerticalLine( pCrv1, &dLenVertFirst)) {
delete pCrv1 ;
@@ -73,9 +75,13 @@ CurveComposite::SimpleOffsetXY( double dDist, int nType)
pCrv1 = ccCopy.RemoveFirstOrLastCurve( false) ;
}
// offset della prima curva
if ( pCrv1 == nullptr ||
! pCrv1->SimpleOffset( dDist, nType) ||
! ccOffs.AddSimpleCurve( pCrv1))
if ( pCrv1 == nullptr)
return false ;
if ( ! pCrv1->SimpleOffset( dDist, nType)){
delete pCrv1 ;
return false ;
}
if ( ! ccOffs.AddSimpleCurve( pCrv1))
return false ;
// curve successive
ICurve* pCrv2 = ccCopy.RemoveFirstOrLastCurve( false) ;
@@ -89,8 +95,10 @@ CurveComposite::SimpleOffsetXY( double dDist, int nType)
continue ;
}
// eseguo semplice offset
if ( ! pCrv2->SimpleOffset( dDist, nType))
if ( ! pCrv2->SimpleOffset( dDist, nType)) {
delete pCrv2 ;
return false ;
}
// verifico relazione con la curva precedente e aggiungo eventuali curve intermedie
CurveComposite ccTemp ;
if ( VerifyAndAdjustSamePoint( pCrv1, pCrv2, ccTemp) ||
BIN
View File
Binary file not shown.
+1
View File
@@ -262,6 +262,7 @@ copy $(TargetPath) \EgtProg\Dll64</Command>
<ClCompile Include="CircleCenTgCurve.cpp" />
<ClCompile Include="Color.cpp" />
<ClCompile Include="CreateCurveAux.cpp" />
<ClCompile Include="CurveByApprox.cpp" />
<ClCompile Include="CurveByInterp.cpp" />
<ClCompile Include="CurveCompositeOffset.cpp" />
<ClCompile Include="DistPointArc.cpp" />
+3
View File
@@ -294,6 +294,9 @@
<ClCompile Include="SelfIntersCurve.cpp">
<Filter>File di origine\GeoInters</Filter>
</ClCompile>
<ClCompile Include="CurveByApprox.cpp">
<Filter>File di origine\GeoCreate</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="stdafx.h">
-2
View File
@@ -1810,13 +1810,11 @@ GdbExecutor::CurveCompoFromPointInterpolation( const STRVECTOR& vsParams)
nType = CurveByInterp::CUBIC_BEZIERS ;
// oggetto interpolatore
CurveByInterp crvByInterp ;
crvByInterp.Start() ;
Point3d ptP ;
for ( bool bFound = PL.GetFirstPoint( ptP) ;
bFound ;
bFound = PL.GetNextPoint( ptP))
crvByInterp.AddPoint( ptP) ;
crvByInterp.End() ;
PtrOwner<ICurve> pCrv( crvByInterp.GetCurve( nMethod, nType)) ;
if ( IsNull( pCrv))
return false ;
+13 -7
View File
@@ -18,7 +18,7 @@
using namespace std ;
//----------------------------------------------------------------------------
IntersArcArc::IntersArcArc( const ICurveArc& Arc1, const ICurveArc& Arc2)
IntersArcArc::IntersArcArc( const CurveArc& Arc1, const CurveArc& Arc2)
{
// Le intersezioni sono calcolate nel piano XY locale.
@@ -41,7 +41,6 @@ IntersArcArc::IntersArcArc( const ICurveArc& Arc1, const ICurveArc& Arc2)
return ;
if ( ! m_Arc2.GetNormVersor().IsZplus() && ! m_Arc2.GetNormVersor().IsZminus())
return ;
// !!! Gestire gli archi proiettati come ellissi
// verifico sovrapposizione box
BBox3d boxArc1 ;
@@ -225,8 +224,16 @@ IntersArcArc::IntersArcArc( const ICurveArc& Arc1, const ICurveArc& Arc2)
return ;
}
// parametri per calcolo intersezioni
// distanza da centro 1 della proiezione delle intersezioni sulla retta congiungente i centri
double dA = ( m_Arc1.GetRadius() * m_Arc1.GetRadius() - m_Arc2.GetRadius() * m_Arc2.GetRadius() +
dDist * dDist) / ( 2 * dDist) ;
// semi-distanza tra i punti di intersezione (al quadrato)
double dSqH = m_Arc1.GetRadius() * m_Arc1.GetRadius() - dA * dA ;
// cerchi tangenti esterni -> una intersezione
if ( fabs( dDist - ( m_Arc1.GetRadius() + m_Arc2.GetRadius())) < EPS_SMALL) {
if ( dSqH < EPS_SMALL * EPS_SMALL &&
fabs( dDist - ( m_Arc1.GetRadius() + m_Arc2.GetRadius())) < EPS_SMALL) {
// calcolo il punto di intersezione
Point3d ptInt = m_Arc1.GetCenter() + vtDir * m_Arc1.GetRadius() ;
// posizione parametrica dell'intersezione sul primo arco
@@ -316,7 +323,8 @@ IntersArcArc::IntersArcArc( const ICurveArc& Arc1, const ICurveArc& Arc2)
}
// cerchi tangenti interni -> una intersezione
if ( fabs( dDist - fabs( m_Arc1.GetRadius() - m_Arc2.GetRadius())) < EPS_SMALL) {
if ( dSqH < EPS_SMALL * EPS_SMALL &&
fabs( dDist - fabs( m_Arc1.GetRadius() - m_Arc2.GetRadius())) < EPS_SMALL) {
// determino quale dei due contiene l'altro
bool bBiggest1 = ( m_Arc1.GetRadius() > m_Arc2.GetRadius()) ;
// calcolo il punto di intersezione
@@ -408,9 +416,7 @@ IntersArcArc::IntersArcArc( const ICurveArc& Arc1, const ICurveArc& Arc2)
}
// due intersezioni
double dA = ( m_Arc1.GetRadius() * m_Arc1.GetRadius() - m_Arc2.GetRadius() * m_Arc2.GetRadius() +
dDist * dDist) / ( 2 * dDist) ;
double dH = sqrt( m_Arc1.GetRadius() * m_Arc1.GetRadius() - dA * dA) ;
double dH = sqrt( dSqH) ;
Point3d ptRef = m_Arc1.GetCenter() + dA * vtDir ;
Vector3d vtDelta = dH * vtDir ;
vtDelta.Rotate( Z_AX, 0, 1) ;
+1 -1
View File
@@ -23,7 +23,7 @@ class IntersArcArc
friend class IntersCurveCurve ;
public :
IntersArcArc( const ICurveArc& Arc1, const ICurveArc& Arc2) ;
IntersArcArc( const CurveArc& Arc1, const CurveArc& Arc2) ;
public :
bool GetOverlaps( void)
+4 -4
View File
@@ -121,7 +121,7 @@ IntersCurveCurve::IsArcToApprox( const ICurve& Curve)
void
IntersCurveCurve::LineLineCalculate( const ICurve& CurveA, const ICurve& CurveB, bool bAreSegments)
{
IntersLineLine intLnLn( *GetCurveLine( &CurveA), *GetCurveLine( &CurveB), bAreSegments) ;
IntersLineLine intLnLn( *GetBasicCurveLine( &CurveA), *GetBasicCurveLine( &CurveB), bAreSegments) ;
if ( intLnLn.m_nNumInters > 0) {
m_bOverlaps = intLnLn.m_bOverlaps ;
@@ -135,7 +135,7 @@ IntersCurveCurve::LineLineCalculate( const ICurve& CurveA, const ICurve& CurveB,
void
IntersCurveCurve::LineArcCalculate( const ICurve& CurveA, const ICurve& CurveB)
{
IntersLineArc intLnAr( *GetCurveLine( &CurveA), *GetCurveArc( &CurveB)) ;
IntersLineArc intLnAr( *GetBasicCurveLine( &CurveA), *GetBasicCurveArc( &CurveB)) ;
if ( intLnAr.m_nNumInters > 0) {
m_bOverlaps = false ;
@@ -160,7 +160,7 @@ IntersCurveCurve::LineCrvCompoCalculate( const ICurve& CurveA, const ICurve& Cur
void
IntersCurveCurve::ArcLineCalculate( const ICurve& CurveA, const ICurve& CurveB)
{
IntersLineArc intLnAr( *GetCurveLine( &CurveB), *GetCurveArc( &CurveA)) ;
IntersLineArc intLnAr( *GetBasicCurveLine( &CurveB), *GetBasicCurveArc( &CurveA)) ;
if ( intLnAr.m_nNumInters > 0) {
m_bOverlaps = false ;
@@ -176,7 +176,7 @@ IntersCurveCurve::ArcLineCalculate( const ICurve& CurveA, const ICurve& CurveB)
void
IntersCurveCurve::ArcArcCalculate( const ICurve& CurveA, const ICurve& CurveB)
{
IntersArcArc intArAr( *GetCurveArc( &CurveA), *GetCurveArc( &CurveB)) ;
IntersArcArc intArAr( *GetBasicCurveArc( &CurveA), *GetBasicCurveArc( &CurveB)) ;
if ( intArAr.m_nNumInters > 0) {
m_bOverlaps = intArAr.m_bOverlaps ;
+4 -3
View File
@@ -18,7 +18,7 @@
using namespace std ;
//----------------------------------------------------------------------------
IntersLineArc::IntersLineArc( const ICurveLine& Line, const ICurveArc& Arc)
IntersLineArc::IntersLineArc( const CurveLine& Line, const CurveArc& Arc)
{
// Le intersezioni sono calcolate nel piano XY locale.
@@ -69,8 +69,9 @@ IntersLineArc::IntersLineArc( const ICurveLine& Line, const ICurveArc& Arc)
if ( dSqDelta < - 2 * m_Arc.GetRadius() * EPS_SMALL)
return ;
// se distanza uguale al raggio -> una intersezione tangente (è la proiezione)
if ( dSqDelta < 2 * m_Arc.GetRadius() * EPS_SMALL) {
// se distanza uguale al raggio -> una intersezione tangente, è la proiezione
// (verifico che la distanza tra la proiezione e i punti di secanza sia minore di epsilon)
if ( dSqDelta < EPS_SMALL * EPS_SMALL) {
// determinazione geometrica dell'intersezione tra le due curve
int nPosL, nPosA ;
if ( ! CalcIntersGeomData( 0, ptPrjCen, nPosL, nPosA))
+1 -1
View File
@@ -24,7 +24,7 @@ class IntersLineArc
friend class IntersCurveCurve ;
public :
IntersLineArc( const ICurveLine& Line, const ICurveArc& Arc) ;
IntersLineArc( const CurveLine& Line, const CurveArc& Arc) ;
public :
bool GetOverlaps( void)
+1 -1
View File
@@ -36,7 +36,7 @@ IsPointOutFatSegment( const Point3d& ptP, const Point3d& ptS, const Vector3d& vt
}
//----------------------------------------------------------------------------
IntersLineLine::IntersLineLine( const ICurveLine& Line1, const ICurveLine& Line2, bool bFinite)
IntersLineLine::IntersLineLine( const CurveLine& Line1, const CurveLine& Line2, bool bFinite)
{
// Le intersezioni sono calcolate nel piano XY locale.
+2 -2
View File
@@ -14,7 +14,7 @@
#pragma once
#include "/EgtDev/Include/EGkIntersCurves.h"
#include "/EgtDev/Include/EGkCurveLine.h"
#include "CurveLine.h"
//-----------------------------------------------------------------------------
@@ -23,7 +23,7 @@ class IntersLineLine
friend class IntersCurveCurve ;
public :
IntersLineLine( const ICurveLine& Line1, const ICurveLine& Line2, bool bFinite = true) ;
IntersLineLine( const CurveLine& Line1, const CurveLine& Line2, bool bFinite = true) ;
public :
bool GetOverlaps( void)