EgtGeomKernel 2.2h2 :

- le superfici di Bezier sono state estese per essere multipatch.
This commit is contained in:
Dario Sassi
2020-08-12 08:27:46 +00:00
parent 2ac30358a6
commit 98fe4b7ba1
6 changed files with 392 additions and 186 deletions
+47
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@@ -1096,6 +1096,53 @@ CurveComposite::GetPointD1D2( double dU, Side nS, Point3d& ptPos, Vector3d* pvtD
return m_CrvSmplS[nC]->GetPointD1D2( dUc, ICurve::FROM_MINUS, ptPos, pvtDer1, pvtDer2) ;
}
//----------------------------------------------------------------------------
bool
CurveComposite::IsAPoint( void) const
{
// verifico lo stato
if ( m_nStatus != OK)
return false ;
// ciclo di verifica
for ( auto Iter = m_CrvSmplS.begin() ; Iter != m_CrvSmplS.end() ; ++Iter) {
if ( (*Iter)->GetType() != CRV_BEZIER ||
! GetBasicCurveBezier(*Iter)->IsAPoint())
return false ;
}
return true ;
}
//----------------------------------------------------------------------------
bool
CurveComposite::GetApproxLength( double& dLen) const
{
// verifico lo stato
if ( m_nStatus != OK)
return false ;
// ciclo di calcolo
dLen = 0 ;
for ( auto Iter = m_CrvSmplS.begin() ; Iter != m_CrvSmplS.end() ; ++Iter) {
double dLenCrvSmpl ;
if ( (*Iter)->GetType() == CRV_BEZIER) {
if ( GetBasicCurveBezier(*Iter)->GetApproxLength( dLenCrvSmpl))
dLen += dLenCrvSmpl ;
else
return false ;
}
else {
if ( (*Iter)->GetLength( dLenCrvSmpl))
dLen += dLenCrvSmpl ;
else
return false ;
}
}
return true ;
}
//----------------------------------------------------------------------------
bool
CurveComposite::GetLength( double& dLen) const
+2
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@@ -152,6 +152,7 @@ class CurveComposite : public ICurveComposite, public IGeoObjRW
bool ArcsBezierCurvesToArcsPerpExtr( double dLinTol, double dAngTolDeg) override ;
bool MergeCurves( double dLinTol, double dAngTolDeg, bool bStartEnd = true, bool bNeedSameProp = false) override ;
bool RemoveUndercutOnY( double dLinTol, double dAngTolDeg) override ;
bool IsAPoint( void) const override ;
bool IsACircle( double dLinTol, Point3d& ptCen, Vector3d& vtN, double& dRad, bool& bCCW) const override ;
bool SetCurveTempProp( int nCrv, int nProp) override ;
bool GetCurveTempProp( int nCrv, int& nProp) const override ;
@@ -171,6 +172,7 @@ class CurveComposite : public ICurveComposite, public IGeoObjRW
LOG_ERROR( GetEGkLogger(), "CurveComposite : copy error")
return *this ; }
bool RelocateFrom( CurveComposite& ccSrc) ;
bool GetApproxLength( double& dLen) const ;
private :
bool CopyFrom( const CurveComposite& ccSrc) ;
BIN
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+2
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@@ -38,6 +38,7 @@
<CharacterSet>Unicode</CharacterSet>
<UseOfMfc>false</UseOfMfc>
<PlatformToolset>v142</PlatformToolset>
<EnableASAN>false</EnableASAN>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
@@ -146,6 +147,7 @@ copy $(TargetPath) \EgtProg\DllD32</Command>
<CompileAs>CompileAsCpp</CompileAs>
<MinimalRebuild>false</MinimalRebuild>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
+317 -174
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@@ -1,13 +1,13 @@
//----------------------------------------------------------------------------
// EgalTech 2020-2020
//----------------------------------------------------------------------------
// File : SurfBezier.cpp Data : 22.03.20 Versione : 2.2c3
// File : SurfBezier.cpp Data : 11.08.20 Versione : 2.2h2
// Contenuto : Implementazione della classe Superfici Bezier.
//
//
//
// Modifiche : 22.03.20 DS Creazione modulo.
//
// 11.08.20 DS Trasformata in MultiPatch.
//
//----------------------------------------------------------------------------
@@ -33,7 +33,7 @@ GEOOBJ_REGISTER( SRF_BEZIER, NGE_S_BEZ, SurfBezier) ;
//----------------------------------------------------------------------------
SurfBezier::SurfBezier(void)
: m_pSTM( nullptr), m_nStatus( TO_VERIFY), m_nDegU(), m_nDegV(), m_bRat( false), m_bTrimmed( false), m_nTempProp( 0)
: m_pSTM( nullptr), m_nStatus( TO_VERIFY), m_nDegU(), m_nDegV(), m_nSpanU(), m_nSpanV(), m_bRat( false), m_bTrimmed( false), m_nTempProp( 0)
{
}
@@ -46,15 +46,17 @@ SurfBezier::~SurfBezier( void)
//----------------------------------------------------------------------------
bool
SurfBezier::Init( int nDegU, int nDegV, bool bIsRational)
SurfBezier::Init( int nDegU, int nDegV, int nSpanU, int nSpanV, bool bIsRational)
{
// verifico validità grado
if ( nDegU < 1 || nDegU > MAXDEG || nDegV < 1 || nDegV > MAXDEG)
if ( nDegU < 1 || nDegU > MAXDEG || nDegV < 1 || nDegV > MAXDEG || nSpanU < 1 || nSpanV < 1)
return false ;
// imposto gradi e flag di razionale
m_nDegU = nDegU ;
m_nDegV = nDegV ;
m_nSpanU = nSpanU ;
m_nSpanV = nSpanV ;
m_bRat = bIsRational ;
m_bTrimmed = false ;
@@ -120,7 +122,7 @@ SurfBezier::SetControlPoint( int nInd, const Point3d& ptCtrl, double dW)
//----------------------------------------------------------------------------
bool
SurfBezier::GetInfo( int& nDegU, int& nDegV, bool& bIsRat, bool& bTrimmed) const
SurfBezier::GetInfo( int& nDegU, int& nDegV, int& nSpanU, int& nSpanV, bool& bIsRat, bool& bTrimmed) const
{
// verifico validità superficie
if ( m_nStatus != OK)
@@ -128,6 +130,8 @@ SurfBezier::GetInfo( int& nDegU, int& nDegV, bool& bIsRat, bool& bTrimmed) const
// restituisco gradi e flag di razionale
nDegU = m_nDegU ;
nDegV = m_nDegV ;
nSpanU = m_nSpanU ;
nSpanV = m_nSpanV ;
bIsRat = m_bRat ;
bTrimmed = m_bTrimmed ;
return true ;
@@ -200,12 +204,12 @@ SurfBezier::GetArea( double& dArea) const
bool
SurfBezier::GetCentroid( Point3d& ptCen) const
{
// controllo parametro di ritorno
// controllo parametro di ritorno
if ( &ptCen == nullptr)
return false ;
// inizio con centro nell'origine
// inizio con centro nell'origine
ptCen = ORIG ;
// calcolo il baricentro
// calcolo il baricentro
if ( ! GetAuxSurf())
return false ;
return m_pSTM->GetCentroid( ptCen) ;
@@ -213,23 +217,48 @@ SurfBezier::GetCentroid( Point3d& ptCen) const
//----------------------------------------------------------------------------
bool
SurfBezier::GetPointD1D2( double dU, double dV, Point3d& ptPos,
SurfBezier::GetPointD1D2( double dU, double dV, Side nUs, Side nVs,
Point3d& ptPos,
Vector3d* pvtDerU, Vector3d* pvtDerV, Vector3d* pvtDerUU, Vector3d* pvtDerVV, Vector3d* pvtDerUV) const
{
// la curva deve essere validata
if ( m_nStatus != OK)
return false ;
// i parametri U e V devono essere compresi tra 0 e 1
dU = Clamp( dU, 0., 1.) ;
dV = Clamp( dV, 0., 1.) ;
// i parametri U e V devono essere compresi tra 0 e il corrispondente numero di Span
dU = Clamp( dU, 0., double( m_nSpanU)) ;
dV = Clamp( dV, 0., double( m_nSpanV)) ;
// determino gli intervalli di span e riduco i parametri in essi
int nBsU = min( int( dU), m_nSpanU - 1) ;
double dLocU = dU - nBsU ;
if ( abs( dLocU) < 5 * EPS_PARAM && nBsU > 0 && nUs == ISurfBezier::FROM_MINUS) {
-- nBsU ;
dLocU = 1 ;
}
else if ( abs( dLocU) > 1 - 5 * EPS_PARAM && nBsU < m_nSpanU - 1 && nUs == ISurfBezier::FROM_PLUS) {
++ nBsU ;
dLocU = 0 ;
}
int nOffsU = nBsU * m_nDegU ;
int nBsV = min( int( dV), m_nSpanV - 1) ;
double dLocV = dV - nBsV ;
if ( abs( dLocV) < 5 * EPS_PARAM && nBsV > 0 && nVs == ISurfBezier::FROM_MINUS) {
-- nBsV ;
dLocV = 1 ;
}
else if ( abs( dLocV) > 1 - 5 * EPS_PARAM && nBsV < m_nSpanV - 1 && nVs == ISurfBezier::FROM_PLUS) {
++ nBsV ;
dLocV = 0 ;
}
int nOffsV = nBsV * m_nDegV ;
// se forma polinomiale (o integrale)
if ( ! m_bRat) {
// calcolo dei polinomi di Bernstein per U di grado opportuno
DBLVECTOR vBernU( m_nDegU + 1) ;
GetAllBernstein( dU, m_nDegU - 2, vBernU) ;
GetAllBernstein( dLocU, m_nDegU - 2, vBernU) ;
//// se richiesto, calcolo della derivata seconda
// if ( pvtDer2 != nullptr && pvtDer1 != nullptr) {
@@ -241,31 +270,31 @@ SurfBezier::GetPointD1D2( double dU, double dV, Point3d& ptPos,
// }
// aumento il grado
IncreaseAllBernsteinOneDegree( dU, m_nDegU - 1, vBernU) ;
IncreaseAllBernsteinOneDegree( dLocU, m_nDegU - 1, vBernU) ;
// se richiesto, calcolo dei vettori intermedi per la derivata prima rispetto ad U
VCT3DVECTOR vtTemp1( m_nDegV + 1, V_NULL) ;
if ( pvtDerU != nullptr) {
for ( int j = 0 ; j <= m_nDegV ; ++ j) {
for ( int i = 0 ; i <= m_nDegU - 1 ; ++ i)
vtTemp1[j] += vBernU[i] * ( m_vPtCtrl[GetInd( i+1, j)] - m_vPtCtrl[GetInd( i, j)]) ;
vtTemp1[j] += vBernU[i] * ( m_vPtCtrl[GetInd( nOffsU + i + 1, nOffsV + j)] - m_vPtCtrl[GetInd( nOffsU + i, nOffsV + j)]) ;
vtTemp1[j] *= m_nDegU ;
}
}
// aumento il grado
IncreaseAllBernsteinOneDegree( dU, m_nDegU, vBernU) ;
IncreaseAllBernsteinOneDegree( dLocU, m_nDegU, vBernU) ;
// calcolo dei punti intermedi
PNTVECTOR ptTemp( m_nDegV + 1, ORIG) ;
for ( int j = 0 ; j <= m_nDegV ; ++ j) {
for ( int i = 0 ; i <= m_nDegU ; ++ i)
ptTemp[j] += vBernU[i] * m_vPtCtrl[GetInd( i, j)] ;
ptTemp[j] += vBernU[i] * m_vPtCtrl[GetInd( nOffsU + i, nOffsV + j)] ;
}
// calcolo dei polinomi di Bernstein per V di grado opportuno
DBLVECTOR vBernV( m_nDegV + 1) ;
GetAllBernstein( dV, m_nDegV - 1, vBernV) ;
GetAllBernstein( dLocV, m_nDegV - 1, vBernV) ;
// se richiesto, calcolo della derivata prima rispetto a V
if ( pvtDerV != nullptr) {
@@ -276,7 +305,7 @@ SurfBezier::GetPointD1D2( double dU, double dV, Point3d& ptPos,
}
// aumento il grado
IncreaseAllBernsteinOneDegree( dV, m_nDegV, vBernV) ;
IncreaseAllBernsteinOneDegree( dLocV, m_nDegV, vBernV) ;
// calcolo del punto
ptPos = ORIG ;
@@ -295,13 +324,18 @@ SurfBezier::GetPointD1D2( double dU, double dV, Point3d& ptPos,
else {
// porto i punti in forma omogenea moltiplicandoli per i pesi
PNTVECTOR vPtWCtrl( GetDim()) ;
for ( int i = 0 ; i < GetDim() ; ++ i)
vPtWCtrl[i] = m_vWeCtrl[i] * m_vPtCtrl[i] ;
PNTVECTOR vPtWCtrl( GetLocDim()) ;
DBLVECTOR vWeCtrl( GetLocDim()) ;
for ( int j = 0 ; j <= m_nDegV ; ++ j) {
for ( int i = 0 ; i <= m_nDegU ; ++ i) {
vPtWCtrl[GetLocInd( i, j)] = m_vWeCtrl[GetInd( nOffsU + i, nOffsV + j)] * m_vPtCtrl[GetInd( nOffsU + i, nOffsV + j)] ;
vWeCtrl[GetLocInd( i, j)] = m_vWeCtrl[GetInd( nOffsU + i, nOffsV + j)] ;
}
}
// calcolo dei polinomi di Bernstein di grado opportuno
DBLVECTOR vBernU( m_nDegU + 1) ;
GetAllBernstein( dU, m_nDegU - 2, vBernU) ;
GetAllBernstein( dLocU, m_nDegU - 2, vBernU) ;
//// se richiesto, calcolo della derivata seconda
// double dW2 = 0 ;
@@ -316,7 +350,7 @@ SurfBezier::GetPointD1D2( double dU, double dV, Point3d& ptPos,
// }
// aumento il grado
IncreaseAllBernsteinOneDegree( dU, m_nDegU - 1, vBernU) ;
IncreaseAllBernsteinOneDegree( dLocU, m_nDegU - 1, vBernU) ;
// se richiesto, calcolo dei vettori intermedi per la derivata prima rispetto ad U
VCT3DVECTOR vtTemp1( m_nDegV + 1, V_NULL) ;
@@ -324,8 +358,8 @@ SurfBezier::GetPointD1D2( double dU, double dV, Point3d& ptPos,
if ( pvtDerU != nullptr) {
for ( int j = 0 ; j <= m_nDegV ; ++ j) {
for ( int i = 0 ; i <= m_nDegU - 1 ; ++ i) {
vtTemp1[j] += vBernU[i] * ( vPtWCtrl[GetInd( i+1, j)] - vPtWCtrl[GetInd( i, j)]) ;
dTemp1[j] += vBernU[i] * ( m_vWeCtrl[GetInd( i+1, j)] - m_vWeCtrl[GetInd( i, j)]) ;
vtTemp1[j] += vBernU[i] * ( vPtWCtrl[GetLocInd( i + 1, j)] - vPtWCtrl[GetLocInd( i, j)]) ;
dTemp1[j] += vBernU[i] * ( vWeCtrl[GetLocInd( i + 1, j)] - vWeCtrl[GetLocInd( i, j)]) ;
}
vtTemp1[j] *= m_nDegU ;
dTemp1[j] *= m_nDegU ;
@@ -333,21 +367,21 @@ SurfBezier::GetPointD1D2( double dU, double dV, Point3d& ptPos,
}
// aumento il grado
IncreaseAllBernsteinOneDegree( dU, m_nDegU, vBernU) ;
IncreaseAllBernsteinOneDegree( dLocU, m_nDegU, vBernU) ;
// calcolo dei punti e pesi intermedi
PNTVECTOR ptTempW( m_nDegV + 1, ORIG) ;
DBLVECTOR dTempW( m_nDegV + 1, 0) ;
for ( int j = 0 ; j <= m_nDegV ; ++ j) {
for ( int i = 0 ; i <= m_nDegU ; ++ i) {
ptTempW[j] += vBernU[i] * vPtWCtrl[GetInd( i, j)] ;
dTempW[j] += vBernU[i] * m_vWeCtrl[GetInd( i, j)] ;
ptTempW[j] += vBernU[i] * vPtWCtrl[GetLocInd( i, j)] ;
dTempW[j] += vBernU[i] * vWeCtrl[GetLocInd( i, j)] ;
}
}
// calcolo dei polinomi di Bernstein per V di grado opportuno
DBLVECTOR vBernV( m_nDegV + 1) ;
GetAllBernstein( dV, m_nDegV - 1, vBernV) ;
GetAllBernstein( dLocV, m_nDegV - 1, vBernV) ;
// se richiesto, calcolo della derivata prima rispetto a V
double dW1v = 0 ;
@@ -362,7 +396,7 @@ SurfBezier::GetPointD1D2( double dU, double dV, Point3d& ptPos,
}
// aumento il grado
IncreaseAllBernsteinOneDegree( dV, m_nDegV, vBernV) ;
IncreaseAllBernsteinOneDegree( dLocV, m_nDegV, vBernV) ;
// calcolo del punto
double dW = 0 ;
@@ -407,16 +441,17 @@ SurfBezier::GetPointD1D2( double dU, double dV, Point3d& ptPos,
//----------------------------------------------------------------------------
bool
SurfBezier::GetPointNrmD1D2( double dU, double dV, Point3d& ptPos, Vector3d& vtN,
SurfBezier::GetPointNrmD1D2( double dU, double dV, Side nUs, Side nVs,
Point3d& ptPos, Vector3d& vtN,
Vector3d* pvtDerU, Vector3d* pvtDerV, Vector3d* pvtDerUU, Vector3d* pvtDerVV, Vector3d* pvtDerUV) const
{
// la curva deve essere validata
// la superficie deve essere validata
if ( m_nStatus != OK)
return false ;
// i parametri U e V devono essere compresi tra 0 e 1
dU = Clamp( dU, 0., 1.) ;
dV = Clamp( dV, 0., 1.) ;
// i parametri U e V devono essere compresi tra 0 e il corrispondente numero di Span
dU = Clamp( dU, 0., double( m_nSpanU)) ;
dV = Clamp( dV, 0., double( m_nSpanV)) ;
// eseguo calcolo del punto con le derivate prime
Vector3d vtDerU ;
@@ -425,7 +460,7 @@ SurfBezier::GetPointNrmD1D2( double dU, double dV, Point3d& ptPos, Vector3d& vtN
Vector3d vtDerV ;
if ( pvtDerV == nullptr)
pvtDerV = &vtDerV ;
GetPointD1D2( dU, dV, ptPos, pvtDerU, pvtDerV) ;
GetPointD1D2( dU, dV, nUs, nVs, ptPos, pvtDerU, pvtDerV) ;
// calcolo la normale e la verifico
vtN = *pvtDerU ^ *pvtDerV ;
@@ -438,7 +473,7 @@ SurfBezier::GetPointNrmD1D2( double dU, double dV, Point3d& ptPos, Vector3d& vtN
double dUm = dU + 1000 * EPS_PARAM * dCoeff ;
Point3d ptTmp ;
Vector3d vtTmpU, vtTmpV ;
GetPointD1D2( dUm, dV, ptTmp, &vtTmpU, &vtTmpV) ;
GetPointD1D2( dUm, dV, nUs, nVs, ptTmp, &vtTmpU, &vtTmpV) ;
vtN = ( *pvtDerV ^ vtTmpV) * dCoeff ;
if ( vtN.Normalize())
return true ;
@@ -448,7 +483,7 @@ SurfBezier::GetPointNrmD1D2( double dU, double dV, Point3d& ptPos, Vector3d& vtN
double dVm = dV + 1000 * EPS_PARAM * dCoeff ;
Point3d ptTmp ;
Vector3d vtTmpU, vtTmpV ;
GetPointD1D2( dU, dVm, ptTmp, &vtTmpU, &vtTmpV) ;
GetPointD1D2( dU, dVm, nUs, nVs, ptTmp, &vtTmpU, &vtTmpV) ;
vtN = ( vtTmpU ^ *pvtDerU) * dCoeff ;
if ( vtN.Normalize())
return true ;
@@ -466,7 +501,7 @@ SurfBezier::GetPointNrmD1D2( double dU, double dV, Point3d& ptPos, Vector3d& vtN
else
dVm = dV - 100 * EPS_PARAM ;
Point3d ptTmp ;
GetPointD1D2( dUm, dVm, ptTmp, pvtDerU, pvtDerV) ;
GetPointD1D2( dUm, dVm, nUs, nVs, ptTmp, pvtDerU, pvtDerV) ;
vtN = *pvtDerU ^ *pvtDerV ;
return vtN.Normalize() ;
}
@@ -503,7 +538,7 @@ SurfBezier::CopyFrom( const SurfBezier& sbSrc)
{
if ( &sbSrc == this)
return true ;
if ( ! Init( sbSrc.m_nDegU, sbSrc.m_nDegV, sbSrc.m_bRat))
if ( ! Init( sbSrc.m_nDegU, sbSrc.m_nDegV, sbSrc.m_nSpanU, sbSrc.m_nSpanV, sbSrc.m_bRat))
return false ;
m_nStatus = sbSrc.m_nStatus ;
m_vPtCtrl = sbSrc.m_vPtCtrl ;
@@ -540,11 +575,13 @@ SurfBezier::Dump( string& sOut, bool bMM, const char* szNewLine) const
GetArea( dArea) ;
sOut += "Area=" + ToString( GetAreaInUiUnits( dArea, bMM),1) + szNewLine ;
// parametri : flag razionale
sOut += ( m_bRat ? "Rat " : "Int ") ;
sOut += ( m_bRat ? "Rat" : "Int") ;
// flag trimmata
sOut += ( m_bTrimmed ? "Trim " : "Full ") ;
sOut += ( m_bTrimmed ? " Trim " : " Full") ;
// gradi in U e V
sOut += "DegU=" + ToString( m_nDegU) + " DegV=" + ToString( m_nDegV) + szNewLine ;
sOut += " DegU=" + ToString( m_nDegU) + " DegV=" + ToString( m_nDegV) ;
// pezze in U e V
sOut += " SpanU=" + ToString( m_nSpanU) + " SpanV=" + ToString( m_nSpanV) + szNewLine ;
// ciclo sui punti di controllo ( con pesi se razionale)
for ( int i = 0 ; i < GetDim() ; ++ i) {
sOut += "PC(" + ToString( GetInUiUnits( m_vPtCtrl[i], bMM), 3) ;
@@ -575,7 +612,11 @@ SurfBezier::Save( NgeWriter& ngeOut) const
return false ;
// gradi
if ( ! ngeOut.WriteInt( m_nDegU, ",") ||
! ngeOut.WriteInt( m_nDegV, ";", true))
! ngeOut.WriteInt( m_nDegV, ";", false))
return false ;
// pezze
if ( ! ngeOut.WriteInt( m_nSpanU, ",") ||
! ngeOut.WriteInt( m_nSpanV, ";", true))
return false ;
// ciclo sui punti di controllo ( con pesi se razionale)
for ( int i = 0 ; i < GetDim() ; ++ i) {
@@ -611,10 +652,15 @@ SurfBezier::Load( NgeReader& ngeIn)
// recupero i gradi
int nDegU, nDegV ;
if ( ! ngeIn.ReadInt( nDegU, ",") ||
! ngeIn.ReadInt( nDegV, ";", true))
! ngeIn.ReadInt( nDegV, ";"))
return false ;
// recupero le pezze
int nSpanU, nSpanV ;
if ( ! ngeIn.ReadInt( nSpanU, ",") ||
! ngeIn.ReadInt( nSpanV, ";", true))
return false ;
// inizializzo la superficie di Bezier
if ( ! Init( nDegU, nDegV, bIsRat))
if ( ! Init( nDegU, nDegV, nSpanU, nSpanV, bIsRat))
return false ;
// se integrale
if ( ! bIsRat) {
@@ -940,125 +986,188 @@ SurfBezier::Invert( void)
//----------------------------------------------------------------------------
int
SurfBezier::GetSteps( int nDeg, double dLen, int nQuality) const
SurfBezier::GetSteps( int nDeg, int nSpan, double dLen, int nQuality) const
{
const double dCoeff[] = { 0, 1, 2, 2.4, 2.8, 3, 3, 3, 3, 3, 3, 3} ;
nDeg = Clamp( nDeg, 0, MAXDEG) ;
nSpan = max( nSpan, 1) ;
nQuality = Clamp( nQuality, 1, 3) ;
double dMult = sqrt( max( dLen, 10.)) ;
return int( nQuality * dMult * dCoeff[nDeg]) ;
double dMult = sqrt( max( dLen / nSpan, 10.)) ;
return nSpan * int( nQuality * dMult * dCoeff[nDeg]) ;
}
//----------------------------------------------------------------------------
CurveBezier*
CurveComposite*
SurfBezier::GetCurveOnU( double dV) const
{
// controlli
if ( dV < - EPS_PARAM || dV > 1 + EPS_PARAM)
if ( dV < - EPS_PARAM || dV > m_nSpanV + EPS_PARAM)
return false ;
dV = Clamp( dV, 0., 1.) ;
dV = Clamp( dV, 0., double( m_nSpanV)) ;
// determino l'intervallo di span in V e riduco i parametri in essi
int nBsV = min( int( dV), m_nSpanV - 1) ;
double dLocV = dV - nBsV ;
int nOffsV = nBsV * m_nDegV ;
// se forma polinomiale (o integrale)
if ( ! m_bRat) {
// preparazione della curva di Bezier
PtrOwner<CurveBezier> pCbz( CreateBasicCurveBezier()) ;
if ( IsNull( pCbz) || ! pCbz->Init( m_nDegU, false))
return nullptr ;
// calcolo dei polinomi di Bernstein per V di grado opportuno
DBLVECTOR vBernV( m_nDegV + 1) ;
GetAllBernstein( dV, m_nDegV, vBernV) ;
// calcolo dei punti di controllo della curva
for ( int i = 0 ; i <= m_nDegU ; ++ i) {
Point3d ptP = ORIG ;
for ( int j = 0 ; j <= m_nDegV ; ++ j)
ptP += vBernV[j] * m_vPtCtrl[GetInd( i, j)] ;
pCbz->SetControlPoint( i, ptP) ;
// preparazione della curva composita
PtrOwner<CurveComposite> pCrvCo( CreateBasicCurveComposite()) ;
// ciclo sugli intervalli
for ( int k = 0 ; k < m_nSpanU ; ++ k) {
// preparazione della curva di Bezier
PtrOwner<CurveBezier> pCbz( CreateBasicCurveBezier()) ;
if ( IsNull( pCbz) || ! pCbz->Init( m_nDegU, false))
return nullptr ;
// calcolo dei polinomi di Bernstein per V di grado opportuno
DBLVECTOR vBernV( m_nDegV + 1) ;
GetAllBernstein( dLocV, m_nDegV, vBernV) ;
// calcolo offset in U
int nOffsU = k * m_nDegU ;
// calcolo dei punti di controllo della curva
for ( int i = 0 ; i <= m_nDegU ; ++ i) {
Point3d ptP = ORIG ;
for ( int j = 0 ; j <= m_nDegV ; ++ j)
ptP += vBernV[j] * m_vPtCtrl[GetInd( nOffsU + i, nOffsV + j)] ;
pCbz->SetControlPoint( i, ptP) ;
}
// inserisco la curva della pezza in quella complessiva
if ( ! IsNull( pCbz))
pCrvCo->AddCurve( Release( pCbz)) ;
}
return Release( pCbz) ;
return Release( pCrvCo) ;
}
// altrimenti forma razionale
else {
// preparazione della curva di Bezier
PtrOwner<CurveBezier> pCbz( CreateBasicCurveBezier()) ;
if ( IsNull( pCbz) || ! pCbz->Init( m_nDegU, true))
return nullptr ;
// calcolo dei polinomi di Bernstein per V di grado opportuno
DBLVECTOR vBernV( m_nDegV + 1) ;
GetAllBernstein( dV, m_nDegV, vBernV) ;
// calcolo dei punti di controllo della curva
PNTVECTOR vPtWCtrl( GetDim()) ;
for ( int i = 0 ; i < GetDim() ; ++ i)
vPtWCtrl[i] = m_vWeCtrl[i] * m_vPtCtrl[i] ;
for ( int i = 0 ; i <= m_nDegU ; ++ i) {
Point3d ptP = ORIG ;
double dW = 0 ;
// preparazione della curva composita
PtrOwner<CurveComposite> pCrvCo( CreateBasicCurveComposite()) ;
// ciclo sugli intervalli
for ( int k = 0 ; k < m_nSpanU ; ++ k) {
// preparazione della curva di Bezier
PtrOwner<CurveBezier> pCbz( CreateBasicCurveBezier()) ;
if ( IsNull( pCbz) || ! pCbz->Init( m_nDegU, true))
return nullptr ;
// calcolo dei polinomi di Bernstein per V di grado opportuno
DBLVECTOR vBernV( m_nDegV + 1) ;
GetAllBernstein( dLocV, m_nDegV, vBernV) ;
// calcolo offset in U
int nOffsU = k * m_nDegU ;
// porto i punti in forma omogenea moltiplicandoli per i pesi
PNTVECTOR vPtWCtrl( GetLocDim()) ;
DBLVECTOR vWeCtrl( GetLocDim()) ;
for ( int j = 0 ; j <= m_nDegV ; ++ j) {
ptP += vBernV[j] * vPtWCtrl[GetInd( i, j)] ;
dW += vBernV[j] * m_vWeCtrl[GetInd( i, j)] ;
for ( int i = 0 ; i <= m_nDegU ; ++ i) {
vPtWCtrl[GetLocInd( i, j)] = m_vWeCtrl[GetInd( nOffsU + i, nOffsV + j)] * m_vPtCtrl[GetInd( nOffsU + i, nOffsV + j)] ;
vWeCtrl[GetLocInd( i, j)] = m_vWeCtrl[GetInd( nOffsU + i, nOffsV + j)] ;
}
}
double dInvW = 1 / ( ( dW > EPS_ZERO) ? dW : EPS_ZERO) ;
pCbz->SetControlPoint( i, ptP * dInvW, dW) ;
// calcolo dei punti di controllo della curva
for ( int i = 0 ; i <= m_nDegU ; ++ i) {
Point3d ptP = ORIG ;
double dW = 0 ;
for ( int j = 0 ; j <= m_nDegV ; ++ j) {
ptP += vBernV[j] * vPtWCtrl[GetLocInd( i, j)] ;
dW += vBernV[j] * vWeCtrl[GetLocInd( i, j)] ;
}
double dInvW = 1 / ( ( dW > EPS_ZERO) ? dW : EPS_ZERO) ;
pCbz->SetControlPoint( i, ptP * dInvW, dW) ;
}
// inserisco la curva della pezza in quella complessiva
if ( ! IsNull( pCbz))
pCrvCo->AddCurve( Release( pCbz)) ;
}
return Release( pCbz) ;
return Release( pCrvCo) ;
}
}
//----------------------------------------------------------------------------
CurveBezier*
CurveComposite*
SurfBezier::GetCurveOnV( double dU) const
{
// controlli
if ( dU < - EPS_PARAM || dU > 1 + EPS_PARAM)
if ( dU < - EPS_PARAM || dU > m_nSpanU + EPS_PARAM)
return false ;
dU = Clamp( dU, 0., 1.) ;
dU = Clamp( dU, 0., double( m_nSpanU)) ;
// determino l'intervallo di span in U e riduco i parametri in essi
int nBsU = min( int( dU), m_nSpanU - 1) ;
double dLocU = dU - nBsU ;
int nOffsU = nBsU * m_nDegU ;
// se forma polinomiale (o integrale)
if ( ! m_bRat) {
// preparazione della curva di Bezier
PtrOwner<CurveBezier> pCbz( CreateBasicCurveBezier()) ;
if ( IsNull( pCbz) || ! pCbz->Init( m_nDegV, false))
return nullptr ;
// calcolo dei polinomi di Bernstein per U di grado opportuno
DBLVECTOR vBernU( m_nDegU + 1) ;
GetAllBernstein( dU, m_nDegU, vBernU) ;
// calcolo dei punti di controllo della curva
for ( int j = 0 ; j <= m_nDegV ; ++ j) {
Point3d ptP = ORIG ;
for ( int i = 0 ; i <= m_nDegU ; ++ i)
ptP += vBernU[i] * m_vPtCtrl[GetInd( i, j)] ;
pCbz->SetControlPoint( j, ptP) ;
// preparazione della curva composita
PtrOwner<CurveComposite> pCrvCo( CreateBasicCurveComposite()) ;
// ciclo sugli intervalli
for ( int k = 0 ; k < m_nSpanV ; ++ k) {
// preparazione della curva di Bezier
PtrOwner<CurveBezier> pCbz( CreateBasicCurveBezier()) ;
if ( IsNull( pCbz) || ! pCbz->Init( m_nDegV, false))
return nullptr ;
// calcolo dei polinomi di Bernstein per U di grado opportuno
DBLVECTOR vBernU( m_nDegU + 1) ;
GetAllBernstein( dLocU, m_nDegU, vBernU) ;
// calcolo offset in V
int nOffsV = k * m_nDegV ;
// calcolo dei punti di controllo della curva
for ( int j = 0 ; j <= m_nDegV ; ++ j) {
Point3d ptP = ORIG ;
for ( int i = 0 ; i <= m_nDegU ; ++ i)
ptP += vBernU[i] * m_vPtCtrl[GetInd( nOffsU + i, nOffsV + j)] ;
pCbz->SetControlPoint( j, ptP) ;
}
// inserisco la curva della pezza in quella complessiva
if ( ! IsNull( pCbz))
pCrvCo->AddCurve( Release( pCbz)) ;
}
return Release( pCbz) ;
return Release( pCrvCo) ;
}
// altrimenti forma razionale
else {
// preparazione della curva di Bezier
PtrOwner<CurveBezier> pCbz( CreateBasicCurveBezier()) ;
if ( IsNull( pCbz) || ! pCbz->Init( m_nDegV, true))
return nullptr ;
// calcolo dei polinomi di Bernstein per U di grado opportuno
DBLVECTOR vBernU( m_nDegU + 1) ;
GetAllBernstein( dU, m_nDegU, vBernU) ;
// calcolo dei punti di controllo della curva
PNTVECTOR vPtWCtrl( GetDim()) ;
for ( int i = 0 ; i < GetDim() ; ++ i)
vPtWCtrl[i] = m_vWeCtrl[i] * m_vPtCtrl[i] ;
for ( int j = 0 ; j <= m_nDegV ; ++ j) {
Point3d ptP = ORIG ;
double dW = 0 ;
for ( int i = 0 ; i <= m_nDegU ; ++ i) {
ptP += vBernU[i] * vPtWCtrl[GetInd( i, j)] ;
dW += vBernU[i] * m_vWeCtrl[GetInd( i, j)] ;
// preparazione della curva composita
PtrOwner<CurveComposite> pCrvCo( CreateBasicCurveComposite()) ;
// ciclo sugli intervalli
for ( int k = 0 ; k < m_nSpanV ; ++ k) {
// preparazione della curva di Bezier
PtrOwner<CurveBezier> pCbz( CreateBasicCurveBezier()) ;
if ( IsNull( pCbz) || ! pCbz->Init( m_nDegV, true))
return nullptr ;
// calcolo dei polinomi di Bernstein per U di grado opportuno
DBLVECTOR vBernU( m_nDegU + 1) ;
GetAllBernstein( dLocU, m_nDegU, vBernU) ;
// calcolo offset in V
int nOffsV = k * m_nDegV ;
// porto i punti in forma omogenea moltiplicandoli per i pesi
PNTVECTOR vPtWCtrl( GetLocDim()) ;
DBLVECTOR vWeCtrl( GetLocDim()) ;
for ( int j = 0 ; j <= m_nDegV ; ++ j) {
for ( int i = 0 ; i <= m_nDegU ; ++ i) {
vPtWCtrl[GetLocInd( i, j)] = m_vWeCtrl[GetInd( nOffsU + i, nOffsV + j)] * m_vPtCtrl[GetInd( nOffsU + i, nOffsV + j)] ;
vWeCtrl[GetLocInd( i, j)] = m_vWeCtrl[GetInd( nOffsU + i, nOffsV + j)] ;
}
}
double dInvW = 1 / ( ( dW > EPS_ZERO) ? dW : EPS_ZERO) ;
pCbz->SetControlPoint( j, ptP * dInvW, dW) ;
// calcolo dei punti di controllo della curva
for ( int j = 0 ; j <= m_nDegV ; ++ j) {
Point3d ptP = ORIG ;
double dW = 0 ;
for ( int i = 0 ; i <= m_nDegU ; ++ i) {
ptP += vBernU[i] * vPtWCtrl[GetLocInd( i, j)] ;
dW += vBernU[i] * vWeCtrl[GetLocInd( i, j)] ;
}
double dInvW = 1 / ( ( dW > EPS_ZERO) ? dW : EPS_ZERO) ;
pCbz->SetControlPoint( j, ptP * dInvW, dW) ;
}
// inserisco la curva della pezza in quella complessiva
if ( ! IsNull( pCbz))
pCrvCo->AddCurve( Release( pCbz)) ;
}
return Release( pCbz) ;
return Release( pCrvCo) ;
}
}
//----------------------------------------------------------------------------
ICurve*
CurveComposite*
SurfBezier::GetLoop( int nLoop) const
{
// Se superficie completa, basta concatenare le 4 isoparametriche di bordo
@@ -1068,25 +1177,25 @@ SurfBezier::GetLoop( int nLoop) const
return nullptr ;
// Loop
PtrOwner<CurveComposite> pLoop( CreateBasicCurveComposite()) ;
// prima curva U=0
PtrOwner<CurveBezier> pCbzU0( GetCurveOnU( 0)) ;
if ( ! IsNull( pCbzU0) && ! pCbzU0->IsAPoint())
pLoop->AddCurve( Release( pCbzU0)) ;
// seconda curva V=1
PtrOwner<CurveBezier> pCbzV1( GetCurveOnV( 1)) ;
if ( ! IsNull( pCbzV1) && ! pCbzV1->IsAPoint())
pLoop->AddCurve( Release( pCbzV1)) ;
// terza curva U=1 invertita
PtrOwner<CurveBezier> pCbzU1( GetCurveOnU( 1)) ;
if ( ! IsNull( pCbzU1) && ! pCbzU1->IsAPoint()) {
pCbzU1->Invert() ;
pLoop->AddCurve( Release( pCbzU1)) ;
// prima curva isoparametrica in U con V=0
PtrOwner<CurveComposite> pCrvCoU0( GetCurveOnU( 0)) ;
if ( ! IsNull( pCrvCoU0) && ! pCrvCoU0->IsAPoint())
pLoop->AddCurve( Release( pCrvCoU0)) ;
// seconda curva isoparametrica in V con U=m_nSpanU
PtrOwner<CurveComposite> pCrvCoV1( GetCurveOnV( m_nSpanU)) ;
if ( ! IsNull( pCrvCoV1) && ! pCrvCoV1->IsAPoint())
pLoop->AddCurve( Release( pCrvCoV1)) ;
// terza curva isoparametrica in U con V=m_nSpanV invertita
PtrOwner<CurveComposite> pCrvCoU1( GetCurveOnU( m_nSpanV)) ;
if ( ! IsNull( pCrvCoU1) && ! pCrvCoU1->IsAPoint()) {
pCrvCoU1->Invert() ;
pLoop->AddCurve( Release( pCrvCoU1)) ;
}
// quarta curva V=0 invertita
PtrOwner<CurveBezier> pCbzV0( GetCurveOnV( 0)) ;
if ( ! IsNull( pCbzV0) && ! pCbzV0->IsAPoint()) {
pCbzV0->Invert() ;
pLoop->AddCurve( Release( pCbzV0)) ;
// quarta curva isoparametrica in V con U=0 invertita
PtrOwner<CurveComposite> pCrvCoV0( GetCurveOnV( 0)) ;
if ( ! IsNull( pCrvCoV0) && ! pCrvCoV0->IsAPoint()) {
pCrvCoV0->Invert() ;
pLoop->AddCurve( Release( pCrvCoV0)) ;
}
// se loop chiuso lo restituisco, altrimenti errore
return ( pLoop->IsClosed() ? Release( pLoop) : nullptr) ;
@@ -1100,38 +1209,72 @@ SurfBezier::GetLoop( int nLoop) const
bool
SurfBezier::GetCurveOnU( double dV, int nStep, PolyLine& plCrvU) const
{
// controlli
plCrvU.Clear() ;
if ( dV < - EPS_PARAM || dV > 1 + EPS_PARAM)
if ( dV < - EPS_PARAM || dV > m_nSpanV + EPS_PARAM)
return false ;
dV = Clamp( dV, 0., 1.) ;
PtrOwner<CurveBezier> pCbz( GetCurveOnU( dV)) ;
if ( IsNull( pCbz))
dV = Clamp( dV, 0., double( m_nSpanV)) ;
// recupero la curva
PtrOwner<CurveComposite> pCrvCo( GetCurveOnU( dV)) ;
if ( IsNull( pCrvCo))
return false ;
if ( nStep <= 0) {
double dLenU = 0 ;
pCbz->GetApproxLength( dLenU) ;
nStep = GetSteps( m_nDegU, dLenU, 2) ;
// ciclo sulle curve componenti (tutte curve di Bezier)
int i = 0 ;
const ICurve* pSCrv = pCrvCo->GetFirstCurve() ;
while ( pSCrv != nullptr) {
const CurveBezier* pCbz = GetBasicCurveBezier( pSCrv) ;
if ( pCbz == NULL)
return false ;
int nCurrSpanStep = nStep / m_nSpanU ;
if ( nCurrSpanStep <= 0) {
double dLenU = 0 ;
pCbz->GetApproxLength( dLenU) ;
nCurrSpanStep = GetSteps( m_nDegU, 1, dLenU, 2) ;
}
PolyLine plCurr ;
if ( ! pCbz->ApproxWithLines( nStep, plCurr))
return false ;
plCrvU.Join( plCurr, i) ;
++ i ;
pSCrv = pCrvCo->GetNextCurve() ;
}
return pCbz->ApproxWithLines( nStep, plCrvU) ;
return true ;
}
//----------------------------------------------------------------------------
bool
SurfBezier::GetCurveOnV( double dU, int nStep, PolyLine& plCrvV) const
{
// controlli
plCrvV.Clear() ;
if ( dU < - EPS_PARAM || dU > 1 + EPS_PARAM)
if ( dU < - EPS_PARAM || dU > m_nSpanU + EPS_PARAM)
return false ;
dU = Clamp( dU, 0., 1.) ;
PtrOwner<CurveBezier> pCbz( GetCurveOnV( dU)) ;
if ( IsNull( pCbz))
dU = Clamp( dU, 0., double( m_nSpanU)) ;
// recupero la curva
PtrOwner<CurveComposite> pCrvCo( GetCurveOnV( dU)) ;
if ( IsNull( pCrvCo))
return false ;
if ( nStep <= 0) {
double dLenV = 0 ;
pCbz->GetApproxLength( dLenV) ;
nStep = GetSteps( m_nDegV, dLenV, 2) ;
// ciclo sulle curve componenti (tutte curve di Bezier)
int i = 0 ;
const ICurve* pSCrv = pCrvCo->GetFirstCurve() ;
while ( pSCrv != nullptr) {
const CurveBezier* pCbz = GetBasicCurveBezier( pSCrv) ;
if ( pCbz == NULL)
return false ;
int nCurrSpanStep = nStep / m_nSpanU ;
if ( nCurrSpanStep <= 0) {
double dLenV = 0 ;
pCbz->GetApproxLength( dLenV) ;
nCurrSpanStep = GetSteps( m_nDegV, 1, dLenV, 2) ;
}
PolyLine plCurr ;
if ( ! pCbz->ApproxWithLines( nStep, plCurr))
return false ;
plCrvV.Join( plCurr, i) ;
++ i ;
pSCrv = pCrvCo->GetNextCurve() ;
}
return pCbz->ApproxWithLines( nStep, plCrvV) ;
return true ;
}
//----------------------------------------------------------------------------
@@ -1139,9 +1282,9 @@ bool
SurfBezier::GetControlCurveOnU( int nIndV, PolyLine& plCtrlU) const
{
plCtrlU.Clear() ;
if ( nIndV < 0 || nIndV > m_nDegV)
if ( nIndV < 0 || nIndV > m_nDegV * m_nSpanV)
return false ;
for ( int i = 0 ; i <= m_nDegU ; ++ i)
for ( int i = 0 ; i <= m_nDegU * m_nSpanU ; ++ i)
plCtrlU.AddUPoint( double( i) / m_nDegU, m_vPtCtrl[GetInd( i, nIndV)]) ;
return true ;
@@ -1152,9 +1295,9 @@ bool
SurfBezier::GetControlCurveOnV( int nIndU, PolyLine& plCtrlV) const
{
plCtrlV.Clear() ;
if ( nIndU < 0 || nIndU > m_nDegU)
if ( nIndU < 0 || nIndU > m_nDegU * m_nSpanU)
return false ;
for ( int j = 0 ; j <= m_nDegV ; ++ j)
for ( int j = 0 ; j <= m_nDegV * m_nSpanV ; ++ j)
plCtrlV.AddUPoint( double( j) / m_nDegV, m_vPtCtrl[GetInd( nIndU, j)]) ;
return true ;
@@ -1164,9 +1307,9 @@ SurfBezier::GetControlCurveOnV( int nIndU, PolyLine& plCtrlV) const
double
SurfBezier::GetCurveOnUApproxLen( double dV) const
{
PtrOwner<CurveBezier> pCbz( GetCurveOnU( dV)) ;
PtrOwner<CurveComposite> pCrvCo( GetCurveOnU( dV)) ;
double dLen ;
if ( IsNull( pCbz) || ! pCbz->GetApproxLength( dLen))
if ( IsNull( pCrvCo) || ! pCrvCo->GetApproxLength( dLen))
return 0 ;
return dLen ;
}
@@ -1175,9 +1318,9 @@ SurfBezier::GetCurveOnUApproxLen( double dV) const
double
SurfBezier::GetCurveOnVApproxLen( double dU) const
{
PtrOwner<CurveBezier> pCbz( GetCurveOnV( dU)) ;
PtrOwner<CurveComposite> pCrvCo( GetCurveOnV( dU)) ;
double dLen ;
if ( IsNull( pCbz) || ! pCbz->GetApproxLength( dLen))
if ( IsNull( pCrvCo) || ! pCrvCo->GetApproxLength( dLen))
return 0 ;
return dLen ;
}
@@ -1199,13 +1342,13 @@ SurfBezier::GetAuxSurf( void) const
stmSoup.Start() ;
// definisco il numero degli step in U e in V
double dMaxLenU = 0 ;
for ( int j = 0 ; j <= m_nDegV ; ++ j)
for ( int j = 0 ; j <= m_nDegV * m_nSpanV ; ++ j)
dMaxLenU = max( dMaxLenU, GetCurveOnUApproxLen( double( j) / m_nDegV)) ;
int nStepU = GetSteps( m_nDegU, dMaxLenU, 2) ;
int nStepU = GetSteps( m_nDegU, m_nSpanU, dMaxLenU, 2) ;
double dMaxLenV = 0 ;
for ( int i = 0 ; i <= m_nDegU ; ++ i)
for ( int i = 0 ; i <= m_nDegU * m_nSpanU ; ++ i)
dMaxLenV = max( dMaxLenV, GetCurveOnVApproxLen( double( i) / m_nDegU)) ;
int nStepV = GetSteps( m_nDegV, dMaxLenV, 2) ;
int nStepV = GetSteps( m_nDegV, m_nSpanV, dMaxLenV, 2) ;
// prima curva isoparametrica (potrebbe essere un solo punto)
PolyLine PL1 ;
GetCurveOnU( 0, nStepU, PL1) ;
@@ -1213,7 +1356,7 @@ SurfBezier::GetAuxSurf( void) const
// ciclo sulle isoparametriche
for ( int i = 1 ; i <= nStepV ; ++ i) {
// seconda curva isoparametrica (con tanti punti quanti la prima, oppure uno solo)
double dV = double( i) / nStepV ;
double dV = double( i) * m_nSpanV / nStepV ;
PolyLine PL2 ;
GetCurveOnU( dV, nStepU, PL2) ;
bool bSingle2 = ( PL2.GetPointNbr() == 1) ;
+24 -12
View File
@@ -16,7 +16,7 @@
#include "ObjGraphicsMgr.h"
#include "DllMain.h"
#include "GeoObjRW.h"
#include "CurveBezier.h"
#include "CurveComposite.h"
#include "SurfTriMesh.h"
#include "/EgtDev/Include/EGkSurfBezier.h"
#include "/EgtDev/Include/EGkGeoCollection.h"
@@ -73,14 +73,14 @@ class SurfBezier : public ISurfBezier, public IGeoObjRW
public : // ISurfBezier
bool CopyFrom( const IGeoObj* pGObjSrc) override ;
bool Init( int nDegU, int nDegV, bool bIsRational) override ;
bool Init( int nDegU, int nDegV, int nSpanU, int nSpanV, bool bIsRational) override ;
bool SetControlPoint( int nIndU, int nIndV, const Point3d& ptCtrl) override
{ return SetControlPoint( GetInd( nIndU, nIndV), ptCtrl) ; }
bool SetControlPoint( int nInd, const Point3d& ptCtrl) override ;
bool SetControlPoint( int nIndU, int nIndV, const Point3d& ptCtrl, double dW) override
{ return SetControlPoint( GetInd( nIndU, nIndV), ptCtrl, dW) ; }
bool SetControlPoint( int nInd, const Point3d& ptCtrl, double dW) override ;
bool GetInfo( int& nDegU, int& nDegV, bool& bIsRat, bool& bTrimmed) const override ;
bool GetInfo( int& nDegU, int& nDegV, int& nSpanU, int& nSpanV, bool& bIsRat, bool& bTrimmed) const override ;
const Point3d& GetControlPoint( int nIndU, int nIndV, bool* pbOk) const override
{ return GetControlPoint( GetInd( nIndU, nIndV), pbOk) ; }
const Point3d& GetControlPoint( int nInd, bool* pbOk) const override ;
@@ -88,15 +88,17 @@ class SurfBezier : public ISurfBezier, public IGeoObjRW
{ return GetControlWeight( GetInd( nIndU, nIndV), pbOk) ; }
double GetControlWeight( int nInd, bool* pbOk) const override ;
bool IsAPoint( void) const override ;
bool GetPointD1D2( double dU, double dV, Point3d& ptPos,
bool GetPointD1D2( double dU, double dV, Side nUs, Side nVs,
Point3d& ptPos,
Vector3d* pvtDerU = nullptr, Vector3d* pvtDerV = nullptr,
Vector3d* pvtDerUU = nullptr, Vector3d* pvtDerVV = nullptr, Vector3d* pvtDerUV = nullptr) const override ;
bool GetPointNrmD1D2( double dU, double dV, Point3d& ptPos, Vector3d& vtN,
bool GetPointNrmD1D2( double dU, double dV, Side nUs, Side nVs,
Point3d& ptPos, Vector3d& vtN,
Vector3d* pvtDerU = nullptr, Vector3d* pvtDerV = nullptr,
Vector3d* pvtDerUU = nullptr, Vector3d* pvtDerVV = nullptr, Vector3d* pvtDerUV = nullptr) const override ;
CurveBezier* GetCurveOnU( double dV) const override ;
CurveBezier* GetCurveOnV( double dU) const override ;
ICurve* GetLoop( int nLoop) const override ; // nLoop 0-based (1°esterno, successivi interni)
CurveComposite* GetCurveOnU( double dV) const override ;
CurveComposite* GetCurveOnV( double dU) const override ;
CurveComposite* GetLoop( int nLoop) const override ; // nLoop 0-based (1°esterno, successivi interni)
bool GetControlCurveOnU( int nIndV, PolyLine& plCtrlU) const override ;
bool GetControlCurveOnV( int nIndU, PolyLine& plCtrlV) const override ;
const ISurfTriMesh* GetAuxSurf( void) const override ;
@@ -125,15 +127,23 @@ class SurfBezier : public ISurfBezier, public IGeoObjRW
bool CopyFrom( const SurfBezier& sbSrc) ;
bool Validate( void) ;
int GetInd( int nIndU, int nIndV) const
{ return ( nIndV * ( m_nDegU + 1) + nIndU) ; }
{ return ( nIndV * ( m_nDegU * m_nSpanU + 1) + nIndU) ; }
int GetIndU( int nInd) const
{ return ( nInd % ( m_nDegU + 1)) ; }
{ return ( nInd % ( m_nDegU * m_nSpanU + 1)) ; }
int GetIndV( int nInd) const
{ return ( nInd / ( m_nDegU + 1)) ; }
{ return ( nInd / ( m_nDegU * m_nSpanU + 1)) ; }
int GetDim( void) const
{ return ( m_nDegU * m_nSpanU + 1) * ( m_nDegV * m_nSpanV + 1) ; }
int GetLocInd( int nIndU, int nIndV) const
{ return ( nIndV * ( m_nDegU + 1) + nIndU) ; }
int GetLocIndU( int nInd) const
{ return ( nInd % ( m_nDegU + 1)) ; }
int GetLocIndV( int nInd) const
{ return ( nInd / ( m_nDegU + 1)) ; }
int GetLocDim( void) const
{ return ( m_nDegU + 1) * ( m_nDegV + 1) ; }
void ResetAuxSurf( void) const ;
int GetSteps( int nDeg, double dLen, int nQuality) const ;
int GetSteps( int nDeg, int nSpan, double dLen, int nQuality) const ;
bool GetCurveOnU( double dV, int nStep, PolyLine& plCrvU) const ;
bool GetCurveOnV( double dU, int nStep, PolyLine& plCrvV) const ;
double GetCurveOnUApproxLen( double dV) const ;
@@ -145,6 +155,8 @@ class SurfBezier : public ISurfBezier, public IGeoObjRW
Status m_nStatus ; // stato
int m_nDegU ; // grado in U
int m_nDegV ; // grado in V
int m_nSpanU ; // numero di pezze in U
int m_nSpanV ; // numero di pezze in V
bool m_bRat ; // flag di razionale/polinomiale
bool m_bTrimmed ; // flag per presenza regione di trim
PNTVECTOR m_vPtCtrl ; // vettore dei punti di controllo