EgtGeomKernel :
- correzioni nella gestione dei trim delle superfici di Bezier. - correzioni varie alle superfici di Bezier.
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+3
-3
@@ -604,7 +604,7 @@ MakeUniform( ISurfFlatRegion*& pSfr, bool& bRescaled, const DBLVECTOR& vU0, cons
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pSfr_copy->Translate( vtJoin) ;
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// se sto ritentando MakeUniform, allora faccio anche OFFSET e controOFFSET
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if ( bRetry)
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pSfr_copy->Offset( 10 * EPS_SMALL, ICurve::OFF_FILLET) ; // OFFSET
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pSfr_copy->Offset( 10 * EPS_SMALL, ICurve::OFF_CHAMFER) ; // OFFSET
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if ( pRescaledSfr->IsValid()) {
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if ( ! pRescaledSfr->Add( *pSfr_copy))
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return false ;
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@@ -617,7 +617,7 @@ MakeUniform( ISurfFlatRegion*& pSfr, bool& bRescaled, const DBLVECTOR& vU0, cons
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dScaleU = ((int)vU.size() - 1) * SBZ_TREG_COEFF ;
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if ( pRescaledSfr->IsValid()) {
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if ( bRetry)
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pRescaledSfr->Offset( -10 * EPS_SMALL, ICurve::OFF_FILLET) ; //contro OFFSET
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pRescaledSfr->Offset( -10 * EPS_SMALL, ICurve::OFF_CHAMFER) ; //contro OFFSET
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pSfr = Release( pRescaledSfr) ;
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}
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}
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@@ -628,7 +628,7 @@ MakeUniform( ISurfFlatRegion*& pSfr, bool& bRescaled, const DBLVECTOR& vU0, cons
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if ( ! IsNull( pRescaledSfr) && pRescaledSfr->IsValid()) {
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if ( bRetry)
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pRescaledSfr->Offset( -10 * EPS_SMALL, ICurve::OFF_FILLET) ; // contro OFFSET
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pRescaledSfr->Offset( -10 * EPS_SMALL, ICurve::OFF_CHAMFER) ; // contro OFFSET
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pSfr = Release( pRescaledSfr) ;
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}
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+9
-3
@@ -1515,7 +1515,10 @@ SurfBezier::GetApproxSurf( double dTol, double dSideMin) const
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// costruttore della superficie
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POLYLINEMATRIX vvPL ;
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//POLYLINEVECTOR vPL ; // per usare i polygon basic
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Tree Tree( this, true) ;
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//Tree Tree( this, true) ;
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Tree Tree ;
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if ( ! Tree.SetSurf( this, true))
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return nullptr ;
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BIPNTVECTOR vTrees ;
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Tree.GetIndependentTrees( vTrees) ;
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bool bTest = false ; // per debug
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@@ -1536,7 +1539,8 @@ SurfBezier::GetApproxSurf( double dTol, double dSideMin) const
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//Tree.BuildTree( 5 * LIN_TOL_FINE, 0.1) ;
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Tree.BuildTree( dTol, dSideMin) ;
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}
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Tree.GetPolygons( vvPL) ;
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if ( ! Tree.GetPolygons( vvPL))
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continue ;
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//Tree.GetPolygonsBasic( vPL) ; // per usare i polygon basic
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// aggiorno la chiusura della superficie
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@@ -1597,7 +1601,9 @@ SurfBezier::GetApproxSurf( double dTol, double dSideMin) const
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bool
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SurfBezier::GetLeaves( vector<tuple<int, Point3d, Point3d>>& vLeaves) const
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{
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Tree Tree( this, true) ;
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Tree Tree ;
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if ( ! Tree.SetSurf( this, true))
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return false ;
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BIPNTVECTOR vTrees ;
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Tree.GetIndependentTrees( vTrees) ;
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for ( int i = 0 ; i < int( vTrees.size()) ; ++ i) {
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@@ -26,6 +26,7 @@
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#include "DistPointCrvComposite.h"
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#include "/EgtDev/Include/EGkSfrCreate.h"
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#include <algorithm>
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#include <numeric>
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using namespace std ;
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@@ -39,13 +40,13 @@ Tree::Tree( void)
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m_mTree.insert( pair< int, Cell>( -1, cRoot)) ;
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}
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//----------------------------------------------------------------------------
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Tree::Tree( const SurfBezier* pSrfBz, const bool bSplitPatches, const Point3d& ptMin, const Point3d& ptMax)
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: m_pSrfBz( nullptr), m_bTrimmed( false), m_bBilinear( false), m_bMulti( false), m_bClosedU( false), m_bClosedV( false), m_vbPole( { false, false, false, false}),
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m_bSplitPatches( true), m_bTestMode( false)
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{
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SetSurf( pSrfBz, bSplitPatches, ptMin, ptMax) ;
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}
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////----------------------------------------------------------------------------
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//Tree::Tree( const SurfBezier* pSrfBz, const bool bSplitPatches, const Point3d& ptMin, const Point3d& ptMax)
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// : m_pSrfBz( nullptr), m_bTrimmed( false), m_bBilinear( false), m_bMulti( false), m_bClosedU( false), m_bClosedV( false), m_vbPole( { false, false, false, false}),
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// m_bSplitPatches( true), m_bTestMode( false)
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//{
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// SetSurf( pSrfBz, bSplitPatches, ptMin, ptMax) ;
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//}
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//----------------------------------------------------------------------------
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Tree::~Tree( void)
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@@ -73,8 +74,11 @@ Tree::LimitLoop( PolyLine& pl, POLYLINEVECTOR& vPl) const
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bInverted = true ;
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}
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PtrOwner<ISurfFlatRegion> pParamTrim( GetSurfFlatRegionRectangle( SBZ_TREG_COEFF * m_nSpanU, SBZ_TREG_COEFF * m_nSpanV)) ;
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if ( ! pParamTrim->Intersect( *pSfrTrim) || ! pParamTrim->IsValid())
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return false ;
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if ( ! pParamTrim->Intersect( *pSfrTrim) || ! pParamTrim->IsValid()) {
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pParamTrim->Offset( 10 * EPS_SMALL, ICurve::OFF_EXTEND) ;
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if ( ! pParamTrim->Intersect( *pSfrTrim) || ! pParamTrim->IsValid())
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return false ;
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}
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// ricostruisco la curva tenendo solo le parti dentro lo spazio parametrico
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// devo recuperare la polyline dei bordi dei vari chunk creati
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@@ -90,14 +94,17 @@ Tree::LimitLoop( PolyLine& pl, POLYLINEVECTOR& vPl) const
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vPl.push_back( plApprox) ;
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}
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return false ;
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return true ;
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}
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//----------------------------------------------------------------------------
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void
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bool
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Tree::SetSurf( const SurfBezier* pSrfBz, bool bSplitPatches, const Point3d& ptMin, const Point3d& ptMax)
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{
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if ( pSrfBz == nullptr || ! pSrfBz->IsValid())
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return false ;
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// pulisco i vettori membri
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m_mTree.clear() ;
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m_vnLeaves.clear() ;
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m_vnParents.clear() ;
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m_mVert.clear() ;
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@@ -159,7 +166,8 @@ Tree::SetSurf( const SurfBezier* pSrfBz, bool bSplitPatches, const Point3d& ptMi
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bCCW = false ;
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// limito il loop allo spazio parametrico // potrei ottenere più loop a partire da quello originale
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POLYLINEVECTOR vPlLimited ;
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LimitLoop( plApprox, vPlLimited) ;
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if ( ! LimitLoop( plApprox, vPlLimited))
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return false ;
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for ( int k = 0 ; k < int( vPlLimited.size()) ; ++k)
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m_vPlApprox.push_back( tuple<PolyLine,bool>(vPlLimited[k], bCCW)) ;
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}
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@@ -172,7 +180,7 @@ Tree::SetSurf( const SurfBezier* pSrfBz, bool bSplitPatches, const Point3d& ptMi
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ptTop = ptMax ;
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bLimited = true ;
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}
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m_mTree.clear() ;
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//m_mTree.clear() ;
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Cell cRoot( ptMin, ptTop) ;
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m_mTree.insert( pair< int, Cell>( -1, cRoot)) ;
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Point3d ptP00, ptP10, ptP11, ptP01 ;
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@@ -350,6 +358,7 @@ Tree::SetSurf( const SurfBezier* pSrfBz, bool bSplitPatches, const Point3d& ptMi
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m_vDim.push_back( ( dLen1 > EPS_ZERO ? dLen1 : 1)) ;
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m_vDim.push_back( ( dLen2 > EPS_ZERO ? dLen2 : 1)) ;
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m_vDim.push_back( ( dLen3 > EPS_ZERO ? dLen3 : 1)) ;
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return true ;
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}
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//----------------------------------------------------------------------------
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@@ -1388,15 +1397,15 @@ Tree::GetDepth( int nId, int nRef = -2) const
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return i ;
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}
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//----------------------------------------------------------------------------
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struct generator
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{
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int value ;
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generator( void)
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{ value = -1 ; }
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int operator() ()
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{ return ++value ; }
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} ;
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////----------------------------------------------------------------------------
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//struct generator
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//{
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// int value ;
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// generator( void)
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// { value = -1 ; }
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// int operator() ()
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// { return ++value ; }
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//} ;
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//----------------------------------------------------------------------------
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bool
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@@ -1444,7 +1453,8 @@ Tree::GetPolygons( POLYLINEMATRIX& vPolygons)
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INTVECTOR vnParentChunk ;
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// vettore in cui salvo i loop che non appartengono al poligono che sto cotruendo nel ciclo attuale e da cui ripasserò dopo
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INTVECTOR vToCheck( (int) m_mTree[nId].m_vInters.size()) ;
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generate_n( vToCheck.begin(), (int) m_mTree[nId].m_vInters.size(), generator()) ;
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//generate_n( vToCheck.begin(), (int) m_mTree[nId].m_vInters.size(), generator()) ;
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iota (vToCheck.begin(), vToCheck.end(), 0) ;
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// numero di poligoni aggiunti
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int nPoly = 0 ;
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// scorro sui vettori intersezione della cella nId e sui suoi vertici
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@@ -3531,10 +3541,16 @@ Tree::CheckIfBetween( const Inters& inA, const Inters& inB) const
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}
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else if ( nEdge == 7)
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nEdge = 0 ;
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if ( AreSameEdge( inA.nIn, inA.nOut) && ! CheckIfBefore( inA.nIn, inA.vpt[0], inA.vpt.back()))
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if ( AreSameEdge( inA.nIn, inA.nOut) && ! CheckIfBefore( inA.nIn, inA.vpt[0], inA.vpt.back(), nEdge))
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vEdges.push_back( nEdge) ;
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int nEdgeIn = inA.nIn ;
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if ( nEdgeIn > 3 && nEdgeIn != 7) {
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nEdgeIn = nEdgeIn - 4 ;
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}
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else if ( nEdgeIn == 7)
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nEdgeIn = 0 ;
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// creo la sequenza di Edges da scorrere per trovare i possibili validNextStart
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while ( ! AreSameEdge( nEdge, inA.nIn) || (int) vEdges.size() == 0) {
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while ( ! AreSameEdge( nEdge, nEdgeIn) || (int) vEdges.size() == 0) {
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vEdges.push_back( nEdge) ;
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if ( nEdge == 3)
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nEdge = 0 ;
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@@ -3883,7 +3899,8 @@ Tree::CreateCellContour( POLYLINEMATRIX& vPolygons)
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// preparo tutto per poter chiamare la createCellPolygon
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m_vnLeaves.push_back( nRoot) ;
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INTVECTOR vToCheck( (int) m_mTree.at(nRoot).m_vInters.size()) ;
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generate_n( vToCheck.begin(), (int) m_mTree.at(nRoot).m_vInters.size(), generator()) ;
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//generate_n( vToCheck.begin(), (int) m_mTree.at(nRoot).m_vInters.size(), generator()) ;
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iota( vToCheck.begin(), vToCheck.end(), 0) ;
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int nPoly = 0 ;
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INTVECTOR vnParentChunk ;
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PolyLine pl ;
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@@ -231,9 +231,9 @@ class Tree
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public :
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~Tree( void) ;
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Tree( void) ;
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Tree ( const SurfBezier* pSrfBz, bool bSplitPatches = true, const Point3d& ptMin = ORIG, const Point3d& ptMax = ORIG) ;
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//Tree ( const SurfBezier* pSrfBz, bool bSplitPatches = true, const Point3d& ptMin = ORIG, const Point3d& ptMax = ORIG) ;
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Tree( const Point3d ptBl, const Point3d ptTr) ; // creatore da usare solo nel caso in cui si voglia aggiungere tagli ad un'unica cella e del risultato ottenere il contorno
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void SetSurf( const SurfBezier* pSrfBz, bool bSplitPatches = true, const Point3d& ptMin = ORIG, const Point3d& ptMax = ORIG) ;
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bool SetSurf( const SurfBezier* pSrfBz, bool bSplitPatches = true, const Point3d& ptMin = ORIG, const Point3d& ptMax = ORIG) ;
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bool GetIndependentTrees( BIPNTVECTOR& vTrees) ; // calcolo la suddivisione della superficie solo sulle singole bbox dei loop di trim ( unendo quelli vicini)
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bool BuildTree( double dLinTol = LIN_TOL_STD, double dSideMin = 1, double dSideMax = INFINITO) ; // dSideMax � il massimo per la dimensione maggiore di un triangolo della trimesh
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// dSideMin � lunghezza minima del lato di una cella nello spazio reale
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