EgtGeomKernel :

- nelle TriMesh calcolo normali di vertici con peso da angoli
- in Zmap pezza per movimenti 5assi sul tip (da correggere veramente).
This commit is contained in:
Dario Sassi
2026-01-07 09:23:02 +01:00
parent 3245f7fe75
commit 3dddbdf5cd
3 changed files with 49 additions and 5 deletions
+36 -5
View File
@@ -852,6 +852,9 @@ SurfTriMesh::GetTempInt( int nTriaId, int& nTempInt) const
bool
SurfTriMesh::GetTriangleSmoothNormal( int nT, int nV, Vector3d& vtN) const
{
// flag di pesatura con angolo al vertice
bool bAngWeighted = true ;
// recupero tutti i triangoli attorno al vertice
bool bCirc ;
INTVECTOR vT ;
@@ -871,14 +874,21 @@ SurfTriMesh::GetTriangleSmoothNormal( int nT, int nV, Vector3d& vtN) const
return false ;
// medio le normali, finchè non incontro degli spigoli
vtN = m_vTria[nT].vtN ;
double dAngW = 1 ;
if ( bAngWeighted)
GetTriangleVertexAngle( nT, nV, dAngW) ;
vtN = dAngW * m_vTria[nT].vtN ;
// parto dal triangolo e vado in direzione positiva
int nLim = nPos ;
for ( int i = NextIndAroundVertex( nPos, nTria, bCirc) ;
i != nPos && i < int( vT.size()) ;
i = NextIndAroundVertex( i, nTria, bCirc)) {
if ( m_vTria[vT[nPos]].vtN * m_vTria[vT[i]].vtN >= m_dCosSmAng)
vtN += m_vTria[vT[i]].vtN ;
if ( m_vTria[nT].vtN * m_vTria[vT[i]].vtN >= m_dCosSmAng) {
int nK ; double dAngW = 1 ;
if ( bAngWeighted && FindVertexInTria( m_vTria[nT].nIdVert[nV], vT[i], nK))
GetTriangleVertexAngle( vT[i], nK, dAngW) ;
vtN += dAngW * m_vTria[vT[i]].vtN ;
}
else
break ;
nLim = i ;
@@ -887,8 +897,12 @@ SurfTriMesh::GetTriangleSmoothNormal( int nT, int nV, Vector3d& vtN) const
for ( int i = PrevIndAroundVertex( nPos, nTria, bCirc) ;
i != nLim && i >= 0 ;
i = PrevIndAroundVertex( i, nTria, bCirc)) {
if ( m_vTria[vT[nPos]].vtN * m_vTria[vT[i]].vtN >= m_dCosSmAng)
vtN += m_vTria[vT[i]].vtN ;
if ( m_vTria[nT].vtN * m_vTria[vT[i]].vtN >= m_dCosSmAng) {
int nK ; double dAngW = 1 ;
if ( bAngWeighted && FindVertexInTria( m_vTria[nT].nIdVert[nV], vT[i], nK))
GetTriangleVertexAngle( vT[i], nK, dAngW) ;
vtN += dAngW * m_vTria[vT[i]].vtN ;
}
else
break ;
}
@@ -897,6 +911,23 @@ SurfTriMesh::GetTriangleSmoothNormal( int nT, int nV, Vector3d& vtN) const
return true ;
}
//----------------------------------------------------------------------------
bool
SurfTriMesh::GetTriangleVertexAngle( int nT, int nV, double& dAng) const
{
// verifico esistenza del triangolo e validità vertice
if ( nT < 0 || nT >= GetTriangleSize() || m_vTria[nT].nIdVert[0] == SVT_DEL || nV < 0 || nV > 2)
return false ;
// determino i vettori dei due lati che partono dal vertice
Point3d ptVert = m_vVert[ m_vTria[nT].nIdVert[nV]].ptP ;
Point3d ptPrev = m_vVert[ m_vTria[nT].nIdVert[Prev( nV)]].ptP ;
Point3d ptNext = m_vVert[ m_vTria[nT].nIdVert[Next( nV)]].ptP ;
Vector3d vtPrev = ptPrev - ptVert ;
Vector3d vtNext = ptNext - ptVert ;
// determino l'angolo tra i due lati
return vtPrev.GetAngle( vtNext, dAng) ;
}
//----------------------------------------------------------------------------
SurfTriMesh*
SurfTriMesh::CloneTriangle( int nT) const
+1
View File
@@ -414,6 +414,7 @@ class SurfTriMesh : public ISurfTriMesh, public IGeoObjRW
int NextIndAroundVertex( int nInd, int nSize, bool bCirc) const ;
int PrevIndAroundVertex( int nInd, int nSize, bool bCirc) const ;
bool GetTriangleSmoothNormal( int nT, int nV, Vector3d& vtN) const ;
bool GetTriangleVertexAngle( int nT, int nV, double& dAng) const ;
bool MarchAlongLoop( int nT, int nV, int nTimeStamp, PolyLine& PL) const ;
bool MarchOneTria( int& nT, int& nV, int nTimeStamp, PolyLine& PL, bool& bEnd) const ;
bool VerifyPolylinesForTwoCurves( const PolyLine& PL1, const PolyLine& PL2) const ;
+12
View File
@@ -1697,6 +1697,9 @@ VolZmap::Comp_5AxisMilling( int nGrid, const Point3d& ptS, const Point3d& ptE, c
PtrOwner<CurveBezier> cBezTipEndF1(GetBasicCurveBezier(ArcToBezierCurve(&cArcTipEndF1, nDegU, bRat)));
PtrOwner<CurveBezier> cBezTipStartF2(GetBasicCurveBezier(ArcToBezierCurve(&cArcTipStartF2, nDegU, bRat)));
PtrOwner<CurveBezier> cBezTipEndF2(GetBasicCurveBezier(ArcToBezierCurve(&cArcTipEndF2, nDegU, bRat)));
// !!!! DA SISTEMARE !!!!
if ( IsNull( cBezTipStartF1) || IsNull( cBezTipEndF1) || IsNull( cBezTipStartF2) || IsNull( cBezTipEndF2))
return true ;
// archi inferiori back
CurveArc cArcTipStartB1, cArcTipEndB1, cArcTipStartB2, cArcTipEndB2;
cArcTipStartB1.SetC2PN(ptP1T, vPntTipStartBack[0], vPntTipStartBack[1], vtLs);
@@ -1707,6 +1710,9 @@ VolZmap::Comp_5AxisMilling( int nGrid, const Point3d& ptS, const Point3d& ptE, c
PtrOwner<CurveBezier> cBezTipEndB1(GetBasicCurveBezier(ArcToBezierCurve(&cArcTipEndB1, nDegU, bRat)));
PtrOwner<CurveBezier> cBezTipStartB2(GetBasicCurveBezier(ArcToBezierCurve(&cArcTipStartB2, nDegU, bRat)));
PtrOwner<CurveBezier> cBezTipEndB2(GetBasicCurveBezier(ArcToBezierCurve(&cArcTipEndB2, nDegU, bRat)));
// !!!! DA SISTEMARE !!!!
if ( IsNull( cBezTipStartB1) || IsNull( cBezTipEndB1) || IsNull( cBezTipStartB2) || IsNull( cBezTipEndB2))
return true ;
// archi superiori front
CurveArc cArcTopStartF1, cArcTopEndF1, cArcTopStartF2, cArcTopEndF2;
cArcTopStartF1.SetC2PN(ptS, vPntTopStartFront[0], vPntTopStartFront[1], vtLs);
@@ -1717,6 +1723,9 @@ VolZmap::Comp_5AxisMilling( int nGrid, const Point3d& ptS, const Point3d& ptE, c
PtrOwner<CurveBezier> cBezTopEndF1(GetBasicCurveBezier(ArcToBezierCurve(&cArcTopEndF1, nDegU, bRat)));
PtrOwner<CurveBezier> cBezTopStartF2(GetBasicCurveBezier(ArcToBezierCurve(&cArcTopStartF2, nDegU, bRat)));
PtrOwner<CurveBezier> cBezTopEndF2(GetBasicCurveBezier(ArcToBezierCurve(&cArcTopEndF2, nDegU, bRat)));
// !!!! DA SISTEMARE !!!!
if ( IsNull( cBezTopStartF1) || IsNull( cBezTopEndF1) || IsNull( cBezTopStartF2) || IsNull( cBezTopEndF2))
return true ;
// archi superiori back
CurveArc cArcTopStartB1, cArcTopEndB1, cArcTopStartB2, cArcTopEndB2;
cArcTopStartB1.SetC2PN(ptS, vPntTopStartBack[0], vPntTopStartBack[1], vtLs);
@@ -1727,6 +1736,9 @@ VolZmap::Comp_5AxisMilling( int nGrid, const Point3d& ptS, const Point3d& ptE, c
PtrOwner<CurveBezier> cBezTopEndB1(GetBasicCurveBezier(ArcToBezierCurve(&cArcTopEndB1, nDegU, bRat)));
PtrOwner<CurveBezier> cBezTopStartB2(GetBasicCurveBezier(ArcToBezierCurve(&cArcTopStartB2, nDegU, bRat)));
PtrOwner<CurveBezier> cBezTopEndB2(GetBasicCurveBezier(ArcToBezierCurve(&cArcTopEndB2, nDegU, bRat)));
// !!!! DA SISTEMARE !!!!
if ( IsNull( cBezTopStartB1) || IsNull( cBezTopEndB1) || IsNull( cBezTopStartB2) || IsNull( cBezTopEndB2))
return true ;
if ( n5AxisType == Move5Axis::NO_BASE_INTERS || n5AxisType == Move5Axis::ACROSS) {
// inferiori