EgtGeomKernel :

- migliorie e correzioni per creazione Zmap da trimesh e riconoscimento box.
This commit is contained in:
Dario Sassi
2025-09-19 11:13:22 +02:00
parent c79f7ba245
commit 39d98f79fb
4 changed files with 90 additions and 72 deletions
+9 -6
View File
@@ -1929,8 +1929,6 @@ VolZmap::SetToModifyDexelBlocks( int nGrid, int nDex, int nInt)
bool
VolZmap::IsMapPartABox( int nMap, int nInfI, int nSupI, int nInfJ, int nSupJ, double& dMinZ, double& dMaxZ)
{
if ( ! m_bIsBox)
return true ;
dMinZ = m_dMaxZ[nMap] ;
dMaxZ = m_dMinZ[nMap] ;
for ( int i = nInfI ; i < nSupI ; ++ i) {
@@ -1960,6 +1958,7 @@ bool
VolZmap::IsBox( void)
{
// Se non tridexel, non posso stabilire con il metodo seguente se è un box
// Verifico solo che gli spilloni di una mappa o sono nulli o hanno gli stessi estremi
if ( m_nMapNum == 1)
return false ;
// Numero massimo di thread per il calcolo parallelo.
@@ -1968,9 +1967,12 @@ VolZmap::IsBox( void)
if ( nThreadMax == 1) {
for ( int nMap = 0 ; nMap < m_nMapNum ; ++ nMap) {
double dMinZ, dMaxZ ;
if ( ! IsMapPartABox( nMap, 0, m_nNx[nMap], 0, m_nNy[nMap], dMinZ, dMaxZ))
if ( ! IsMapPartABox( nMap, 0, m_nNx[nMap], 0, m_nNy[nMap], dMinZ, dMaxZ)) {
m_bIsBox = false ;
return false ;
}
}
m_bIsBox = true ;
return true ;
}
@@ -2024,10 +2026,11 @@ VolZmap::IsBox( void)
return false ;
// Controllo che gli estremi Z siano uguali.
for ( int nT = 1 ; nT < nThreadMax ; ++ nT) {
if ( abs( vMinZ[nT] - vMinZ[0]) > EPS_SMALL)
return false ;
if ( abs( vMaxZ[nT] - vMaxZ[0]) > EPS_SMALL)
if ( abs( vMinZ[nT] - vMinZ[0]) > EPS_SMALL ||
abs( vMaxZ[nT] - vMaxZ[0]) > EPS_SMALL) {
m_bIsBox = false ;
return false ;
}
}
}
+1 -1
View File
@@ -85,7 +85,7 @@ class VolZmap : public IVolZmap, public IGeoObjRW
bool Create( const Point3d& ptO, double dDimX, double dDimY, double dDimZ, double dStep, bool bTriDex) override ;
bool CreateEmpty( const Point3d& ptO, double dDimX, double dDimY, double dDimZ, double dStep, bool bTriDex) override ;
bool CreateFromFlatRegion( const ISurfFlatRegion& Surf, double dDimZ, double dStep, bool bTriDex) override ;
bool CreateFromTriMesh( const ISurfTriMesh& Surf, double dStep, bool bTriDex, double dExtraBox = 100 * EPS_SMALL) override ;
bool CreateFromTriMesh( const ISurfTriMesh& Surf, double dStep, bool bTriDex, double dExtraBox = 0) override ;
int GetBlockCount( void) const override ;
int GetBlockUpdatingCounter( int nBlock) const override ;
bool GetBlockTriangles( int nBlock, TRIA3DEXVECTOR& vTria) const override ;
+48 -49
View File
@@ -790,11 +790,6 @@ VolZmap::SubtractMapPart( int nMap, int nInfI, int nSupI, int nInfJ, int nSupJ,
bool
VolZmap::CreateFromTriMesh( const ISurfTriMesh& Surf, double dStep, bool bTriDex, double dExtraBox)
{
#if false
#define MULTITHREAD
#endif
// Se la superficie non è chiusa oppure orientata al contrario non ha senso continuare
double dVol ;
if ( ! Surf.IsClosed() || ! Surf.GetVolume( dVol) || dVol < 0)
@@ -811,6 +806,8 @@ VolZmap::CreateFromTriMesh( const ISurfTriMesh& Surf, double dStep, bool bTriDex
// quindi espandiamo il bounding box per ovviare al problema.
if ( dExtraBox > EPS_ZERO)
SurfBBox.Expand( dExtraBox) ;
else
dExtraBox = 0 ;
// Determino i punti estremi del bounding box
Point3d ptMapOrig, ptMapEnd ;
@@ -877,67 +874,69 @@ VolZmap::CreateFromTriMesh( const ISurfTriMesh& Surf, double dStep, bool bTriDex
// Oggetto per calcolo massivo intersezioni
IntersParLinesSurfTm intPLSTM( frMapFrame, Surf) ;
#ifdef MULTITHREAD
// Standarda è multithread
const bool MULTITHREAD = true ;
if ( MULTITHREAD) {
// Numero massimo di thread
int nThreadMax = max( 1, int( thread::hardware_concurrency()) - 1) ;
vector< future<bool>> vRes ;
vRes.resize( nThreadMax) ;
if ( m_nNx[nG] > m_nNy[nG]) {
int nDexNum = m_nNx[nG] / nThreadMax ;
int nRemainder = m_nNx[nG] % nThreadMax ;
int nInfI = 0 ;
int nSupI = 0 ;
for ( int nThread = 0 ; nThread < nThreadMax ; ++ nThread) {
nInfI = nSupI ;
nSupI = nInfI + ( nThread < nRemainder ? nDexNum + 1 : nDexNum) ;
vRes[nThread] = async( launch::async, &VolZmap::CreateMapPart, this, nG,
nInfI, nSupI, 0, m_nNy[nG], ref( vtLen), ref( ptMapOrig), ref( Surf), ref( intPLSTM)) ;
// Numero massimo di thread
int nThreadMax = max( 1, int( thread::hardware_concurrency()) - 1) ;
vector< future<bool>> vRes ;
vRes.resize( nThreadMax) ;
if ( m_nNx[nG] > m_nNy[nG]) {
int nDexNum = m_nNx[nG] / nThreadMax ;
int nRemainder = m_nNx[nG] % nThreadMax ;
int nInfI = 0 ;
int nSupI = 0 ;
for ( int nThread = 0 ; nThread < nThreadMax ; ++ nThread) {
nInfI = nSupI ;
nSupI = nInfI + ( nThread < nRemainder ? nDexNum + 1 : nDexNum) ;
vRes[nThread] = async( launch::async, &VolZmap::CreateMapPart, this, nG,
nInfI, nSupI, 0, m_nNy[nG], ref( vtLen), ref( ptMapOrig), ref( Surf), ref( intPLSTM)) ;
}
}
}
else {
int nDexNum = m_nNy[nG] / nThreadMax ;
int nRemainder = m_nNy[nG] % nThreadMax ;
int nInfJ = 0 ;
int nSupJ = 0 ;
for ( int nThread = 0 ; nThread < nThreadMax ; ++ nThread) {
nInfJ = nSupJ ;
nSupJ = nInfJ + ( nThread < nRemainder ? nDexNum + 1 : nDexNum) ;
vRes[nThread] = async( launch::async, &VolZmap::CreateMapPart, this, nG,
0, m_nNx[nG], nInfJ, nSupJ, ref( vtLen), ref( ptMapOrig), ref( Surf),ref( intPLSTM)) ;
else {
int nDexNum = m_nNy[nG] / nThreadMax ;
int nRemainder = m_nNy[nG] % nThreadMax ;
int nInfJ = 0 ;
int nSupJ = 0 ;
for ( int nThread = 0 ; nThread < nThreadMax ; ++ nThread) {
nInfJ = nSupJ ;
nSupJ = nInfJ + ( nThread < nRemainder ? nDexNum + 1 : nDexNum) ;
vRes[nThread] = async( launch::async, &VolZmap::CreateMapPart, this, nG,
0, m_nNx[nG], nInfJ, nSupJ, ref( vtLen), ref( ptMapOrig), ref( Surf),ref( intPLSTM)) ;
}
}
}
// Ciclo per attendere che tutti gli async abbiano terminato.
int nTerminated = 0 ;
while ( nTerminated < nThreadMax) {
for ( int nL = 0 ; nL < nThreadMax ; ++ nL) {
// Async terminato
if ( vRes[nL].valid() && vRes[nL].wait_for( chrono::microseconds{ 1}) == future_status::ready) {
++ nTerminated ;
bCompleted = bCompleted && vRes[nL].get() ;
// Ciclo per attendere che tutti gli async abbiano terminato.
int nTerminated = 0 ;
while ( nTerminated < nThreadMax) {
for ( int nL = 0 ; nL < nThreadMax ; ++ nL) {
// Async terminato
if ( vRes[nL].valid() && vRes[nL].wait_for( chrono::microseconds{ 1}) == future_status::ready) {
++ nTerminated ;
bCompleted = bCompleted && vRes[nL].get() ;
}
}
}
}
#endif
#ifndef MULTITHREAD
// debug ///// NON multiTHREAD
CreateMapPart( nG, 0, m_nNx[nG], 0, m_nNy[nG], vtLen, ptMapOrig, Surf, intPLSTM) ;
// debug
#endif
// !!!! NON MULTITHREAD : SOLO PER DEBUG !!!!
else {
CreateMapPart( nG, 0, m_nNx[nG], 0, m_nNy[nG], vtLen, ptMapOrig, Surf, intPLSTM) ;
}
}
// Assegno il minimo e massimo valore di Z della mappa
m_dMinZ[0] = dExtraBox ;
m_dMaxZ[0] = vtLen.z - dExtraBox ;
m_dMinZ[1] = dExtraBox ;
m_dMinZ[1] = ( bTriDex ? dExtraBox : 0) ;
m_dMaxZ[1] = ( bTriDex ? vtLen.x - dExtraBox : 0) ;
m_dMinZ[2] = dExtraBox ;
m_dMinZ[2] = ( bTriDex ? dExtraBox : 0) ;
m_dMaxZ[2] = ( bTriDex ? vtLen.y - dExtraBox : 0) ;
// Tipologia
m_nShape = ( dExtraBox > EPS_ZERO && IsBox() ? BOX : GENERIC) ;
// Con espansione non va considerato box (calcolo trimesh va in crash)
m_nShape = ( dExtraBox <= EPS_ZERO && IsBox() ? BOX : GENERIC) ;
// Aggiornamento dello stato
m_nStatus = OK ;
+32 -16
View File
@@ -950,25 +950,41 @@ VolZmap::UpdateTripleMapGraphics( void) const
}
}
// Calcolo i triangoli sui blocchi
int nBlockUpdated = 0 ;
vector< future<bool>> vRes ;
vRes.resize( m_nNumBlock) ;
for ( int i = 0 ; i < m_nNumBlock ; ++ i) {
// Se il blocco deve essere processato
if ( m_BlockToUpdate[i]) {
// processo ...
++ nBlockUpdated ;
vRes[i] = async( launch::async, &VolZmap::ExtMarchingCubes, this, i, ref( vVoxContainerVec[i])) ;
// Standarda è multithread
const bool MULTITHREAD = true ;
if ( MULTITHREAD) {
// Calcolo i triangoli sui blocchi
int nBlockUpdated = 0 ;
vector< future<bool>> vRes ;
vRes.resize( m_nNumBlock) ;
for ( int i = 0 ; i < m_nNumBlock ; ++ i) {
// Se il blocco deve essere processato
if ( m_BlockToUpdate[i]) {
// processo ...
++ nBlockUpdated ;
vRes[i] = async( launch::async, &VolZmap::ExtMarchingCubes, this, i, ref( vVoxContainerVec[i])) ;
}
}
bool bOk = true ;
int nTerminated = 0 ;
while ( nTerminated < nBlockUpdated) {
for ( int i = 0 ; i < m_nNumBlock ; ++ i) {
if ( m_BlockToUpdate[i] && vRes[i].valid() && vRes[i].wait_for( chrono::nanoseconds{ 1}) == future_status::ready) {
bOk = vRes[i].get() && bOk ;
++ nTerminated ;
}
}
}
}
bool bOk = true ;
int nTerminated = 0 ;
while ( nTerminated < nBlockUpdated) {
else {
// Calcolo i triangoli sui blocchi
bool bOk = true ;
for ( int i = 0 ; i < m_nNumBlock ; ++ i) {
if ( m_BlockToUpdate[i] && vRes[i].valid() && vRes[i].wait_for( chrono::nanoseconds{ 1}) == future_status::ready) {
bOk = vRes[i].get() && bOk ;
++ nTerminated ;
// Se il blocco deve essere processato
if ( m_BlockToUpdate[i]) {
// processo ...
bOk = ExtMarchingCubes( i, vVoxContainerVec[i]) && bOk ;
}
}
}