Merge branch 'master' into abseil
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+33
-18
@@ -544,6 +544,13 @@ ArcToBezierCurve( const ICurveArc* pArc, int nDeg, bool bMakeRatOrNot)
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PtrOwner<ICurveBezier> pCrvBez( CreateBasicCurveBezier()) ;
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if ( IsNull( pCrvBez) || ! pCrvBez->FromArc( *pArc))
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return nullptr ;
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if ( ! bMakeRatOrNot) {
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Point3d ptCen = pArc->GetCenter() ;
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Vector3d vtN = pArc->GetNormVersor() ;
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pCrvBez.Set( ApproxArcCurveBezierWithSingleCubic( pCrvBez, ptCen, vtN)) ;
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}
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if ( IsNull( pCrvBez))
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return nullptr ;
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// aumento il grado della curva come richiesto
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while ( pCrvBez->GetDegree() < nDeg)
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pCrvBez.Set( BezierIncreaseDegree( pCrvBez)) ;
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@@ -926,10 +933,8 @@ ApproxBezierWithCubics(const ICurve* pCrv, double dTol)
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Vector3d vtStartDir, vtEndDir ;
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pCrvBezier->GetPointD1D2( 0, ICurve::FROM_MINUS, ptStart, &vtStartDir) ;
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pCrvBezier->GetPointD1D2( 1, ICurve::FROM_PLUS, ptEnd, &vtEndDir) ;
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Plane3d plPLane ;
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plPLane.Set( ptStart, ptCtrl, ptEnd) ;
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vtStartDir.Rotate( plPLane.GetVersN(), 90) ;
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vtEndDir.Rotate( plPLane.GetVersN(), 90) ;
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vtStartDir.Rotate( vtN, 90) ;
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vtEndDir.Rotate( vtN, 90) ;
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Point3d ptAux1 = ptStart + vtStartDir ;
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Point3d ptAux2 = ptEnd + vtEndDir ;
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PtrOwner<CurveLine> pCL1( CreateBasicCurveLine()) ;
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@@ -944,7 +949,7 @@ ApproxBezierWithCubics(const ICurve* pCrv, double dTol)
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double dDist2 = Dist( ptEnd, ptCen) ;
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if ( abs(dDist1 - dDist2) < EPS_SMALL ) {
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CurveArc cArc ;
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cArc.SetC2PN( ptCen, ptStart, ptEnd, plPLane.GetVersN()) ;
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cArc.SetC2PN( ptCen, ptStart, ptEnd, vtN) ;
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// controllo se il raggio della circonferenza risultante coincide con quello calcolato prima
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// impongo inoltre che l'angolo al centro sia minore di 90 gradi
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if ( abs( cArc.GetRadius() - dDist1) < EPS_SMALL && cArc.GetAngCenter() < 90 + EPS_SMALL)
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@@ -988,7 +993,7 @@ ApproxBezierWithCubics(const ICurve* pCrv, double dTol)
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if ( ! bIsArc)
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pCrvCubic.Set( ApproxCurveBezierWithSingleCubic( pCrvPart)) ;
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else {
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pCrvCubic.Set( ApproxArcCurveBezierWithSingleCubic( pCrvPart, ptCen)) ;
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pCrvCubic.Set( ApproxArcCurveBezierWithSingleCubic( pCrvPart, ptCen, vtN)) ;
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if ( IsNull( pCrvCubic)) {
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// se fallisce allora riprovo usando più di una bezier
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bIsArc = false ;
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@@ -1062,12 +1067,21 @@ ApproxCurveBezierWithSingleCubic( const ICurve* pCrv)
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//----------------------------------------------------------------------------
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ICurveBezier*
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ApproxArcCurveBezierWithSingleCubic( const ICurve* pCrv, const Point3d& ptCen)
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ApproxArcCurveBezierWithSingleCubic( const ICurve* pCrv, const Point3d& ptCen, const Vector3d& vtN)
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{
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// verifico sia una bezier
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const CurveBezier* pCrvBez = GetBasicCurveBezier( pCrv) ;
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if ( pCrvBez == nullptr)
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return nullptr ;
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// verifico sia una bezier
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const CurveBezier* pCrvBez = GetBasicCurveBezier( pCrv) ;
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if ( pCrvBez == nullptr)
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return nullptr ;
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// mi metto nel frame della curva ( lavoro nel piano XY)
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Point3d ptStart = pCrvBez->GetControlPoint( 0) ;
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Point3d ptEnd = pCrvBez->GetControlPoint( 2) ;
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Frame3d frCrv; frCrv.Set( ptStart, vtN) ;
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ptStart = ORIG ;
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ptEnd.ToLoc( frCrv) ;
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Point3d ptCenLoc = ptCen ;
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ptCenLoc.ToLoc( frCrv) ;
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// converto una curva di bezier che definisce un arco perfetto di circonferenza
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// dato il centro( della circonferenza), inizio e fine
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@@ -1077,9 +1091,7 @@ ApproxArcCurveBezierWithSingleCubic( const ICurve* pCrv, const Point3d& ptCen)
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bool bRat = pCrvBez->IsRational() ;
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if ( nDeg != 2 || ! bRat)
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return nullptr ;
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Point3d ptStart = pCrvBez->GetControlPoint( 0) ;
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Point3d ptEnd = pCrvBez->GetControlPoint( 2) ;
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if ( AreSamePointEpsilon( ptStart, ptEnd, EPS_SMALL * 50))
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return nullptr ;
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nDeg = 3 ;
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@@ -1089,10 +1101,10 @@ ApproxArcCurveBezierWithSingleCubic( const ICurve* pCrv, const Point3d& ptCen)
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pCrvCubic->SetControlPoint( 3, ptEnd) ;
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// from the article of Aleksas Riškus "Approximation of a cubic bezier curve by circular arcs and vice versa"
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// with corrections from "Hans Muller's Flex Blog", page "More About Approximating Circular Arcs With a Cubic Bezier Path"
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double ax = ptStart.x - ptCen.x ;
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double ay = ptStart.y - ptCen.y ;
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double bx = ptEnd.x - ptCen.x ;
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double by = ptEnd.y - ptCen.y ;
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double ax = ptStart.x - ptCenLoc.x ;
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double ay = ptStart.y - ptCenLoc.y ;
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double bx = ptEnd.x - ptCenLoc.x ;
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double by = ptEnd.y - ptCenLoc.y ;
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double q1 = ax * ax + ay * ay ;
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double q2 = q1 + ax * bx + ay * by ;
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double k2 = 4. / 3 * ( sqrt( 2 * q1 * q2) - q2) / ( ax * by - ay * bx) ;
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@@ -1104,6 +1116,9 @@ ApproxArcCurveBezierWithSingleCubic( const ICurve* pCrv, const Point3d& ptCen)
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pCrvCubic->SetControlPoint( 1, ptCtrl1) ;
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pCrvCubic->SetControlPoint( 2, ptCtrl2) ;
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// ritorno nel frame originale
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pCrvCubic->ToGlob( frCrv) ;
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return Release( pCrvCubic) ;
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}
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+4
-4
@@ -877,7 +877,7 @@ GeomDB::GetFirstNameInGroup( int nGroupId, const string& sName) const
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// se ha il nome o la parte iniziale di nome cercato
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string sObjName ;
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if ( pGdbO->GetName( sObjName) &&
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(( ! bWild && sObjName == sToFind) || ( bWild && sObjName.find( sToFind) == 0)))
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(( ! bWild && sObjName == sToFind) || ( bWild && sObjName.rfind( sToFind, 0) == 0)))
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return ( pGdbO->m_nId) ;
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// passo al successivo
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pGdbO = pGdbO->GetNext() ;
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@@ -905,7 +905,7 @@ GeomDB::GetNextName( int nId, const string& sName) const
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// se ha il nome o la parte iniziale di nome cercato
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string sObjName ;
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if ( pGdbNext->GetName( sObjName) &&
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(( ! bWild && sObjName == sToFind) || ( bWild && sObjName.find( sToFind) == 0)))
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(( ! bWild && sObjName == sToFind) || ( bWild && sObjName.rfind( sToFind, 0) == 0)))
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return ( pGdbNext->m_nId) ;
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// passo al successivo
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pGdbNext = pGdbNext->GetNext() ;
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@@ -933,7 +933,7 @@ GeomDB::GetLastNameInGroup( int nGroupId, const string& sName) const
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// se ha il nome o la parte iniziale di nome cercato
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string sObjName ;
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if ( pGdbO->GetName( sObjName) &&
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(( ! bWild && sObjName == sToFind) || ( bWild && sObjName.find( sToFind) == 0)))
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(( ! bWild && sObjName == sToFind) || ( bWild && sObjName.rfind( sToFind, 0) == 0)))
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return ( pGdbO->m_nId) ;
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// passo al precedente
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pGdbO = pGdbO->GetPrev() ;
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@@ -961,7 +961,7 @@ GeomDB::GetPrevName( int nId, const string& sName) const
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// se ha il nome o la parte iniziale di nome cercato
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string sObjName ;
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if ( pGdbPrev->GetName( sObjName) &&
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(( ! bWild && sObjName == sToFind) || ( bWild && sObjName.find( sToFind) == 0)))
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(( ! bWild && sObjName == sToFind) || ( bWild && sObjName.rfind( sToFind, 0) == 0)))
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return ( pGdbPrev->m_nId) ;
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// passo al precedente
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pGdbPrev = pGdbPrev->GetPrev() ;
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@@ -268,7 +268,7 @@ class VolZmap : public IVolZmap, public IGeoObjRW
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bool MillingTranslationStep( const Point3d& ptPs, const Point3d& ptPe, const Vector3d& vtD, const Vector3d& vtA) ;
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bool MillingGeneralMotionStep( const Point3d& ptPs, const Vector3d& vtDs, const Vector3d& vtAs,
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const Point3d& ptPe, const Vector3d& vtDe, const Vector3d& vtAe) ;
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bool SelectGeneralMotion( int nGrid, const PNTVECTOR& ptPs, const PNTVECTOR& ptPe, const VCT3DVECTOR& vtLs, const VCT3DVECTOR& vtLe, int n5AxisType) ;
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bool SelectGeneralMotion( int nGrid, const Point3d& ptPs, const Point3d& ptPe, const Vector3d& vtLs, const Vector3d& vtLe, int n5AxisType) ;
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bool SelectMotion( int nGrid, const Point3d& ptLs, const Point3d& ptLe, const Vector3d& vtL, const Vector3d& vtAL) ;
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bool InitializePointsAndVectors( const Point3d& ptPs, const Point3d& ptPe, const Vector3d& vtDs, const Vector3d& vtAs,
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Point3d ptLs[3], Point3d ptLe[3], Vector3d vtLs[3], Vector3d vtALs[3]) ;
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@@ -307,10 +307,10 @@ class VolZmap : public IVolZmap, public IGeoObjRW
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bool GenTool_Drilling( int nGrid, const Point3d& ptS, const Point3d& ptE, const Vector3d& vtToolDir) ;
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bool GenTool_Milling( int nGrid, const Point3d& ptS, const Point3d& ptE, const Vector3d& vtToolDir) ;
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// lavorazioni a 5 assi
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bool GenTool_5AxisMilling( int nGrid, const PNTVECTOR& ptS, const PNTVECTOR& ptE, const VCT3DVECTOR& vtLs, const VCT3DVECTOR& vtLe, int nToolNum, int n5AxisType = ACROSS) ;
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bool Cyl_5AxisMilling( int nGrid, const PNTVECTOR& ptS, const PNTVECTOR& ptE, const VCT3DVECTOR& vtLs, const VCT3DVECTOR& vtLe, int nToolNum, double dHeightCorr = 0, int n5AxisType = ACROSS) ;
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bool CylBall_5AxisMilling( int nGrid, const PNTVECTOR& ptS, const PNTVECTOR& ptE, const VCT3DVECTOR& vtLs, const VCT3DVECTOR& vtLe, int nToolNum, int n5AxisType = ACROSS) ;
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bool Conus_5AxisMilling( int nGrid, const PNTVECTOR& ptS, const PNTVECTOR& ptE, const VCT3DVECTOR& vtLs, const VCT3DVECTOR& vtLe, int nToolNum, int n5AxisType = ACROSS) ;
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bool GenTool_5AxisMilling(int nGrid, const Point3d& ptS, const Point3d& ptE, const Vector3d& vtLs, const Vector3d& vtLe, int nToolNum, int n5AxisType = ACROSS) ;
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bool Cyl_5AxisMilling(int nGrid, const Point3d& ptS, const Point3d& ptE, const Vector3d& vtLs, const Vector3d& vtLe, int nToolNum, double dHeightCorr = 0, int n5AxisType = ACROSS) ;
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bool CylBall_5AxisMilling(int nGrid, const Point3d& ptS, const Point3d& ptE, const Vector3d& vtLs, const Vector3d& vtLe, int nToolNum, int n5AxisType = ACROSS) ;
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bool Conus_5AxisMilling(int nGrid, const Point3d& ptS, const Point3d& ptE, const Vector3d& vtLs, const Vector3d& vtLe, int nToolNum, int n5AxisType = ACROSS) ;
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// COMPONENTI
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// Asse di simmetria diretto come l'asse Z
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@@ -346,13 +346,13 @@ class VolZmap : public IVolZmap, public IGeoObjRW
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bool CompPar_Milling( int nGrid, double dLenX, double dLenY, double dLenZ,
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const Point3d& ptS, const Point3d& ptE,
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const Vector3d& vtToolDir, const Vector3d& vtAux, int nToolNum) ; // E' in realtà MillingPerp
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// lavorazioni a 5 assi
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bool Comp_5AxisMilling( int nGrid, const PNTVECTOR& ptS, const PNTVECTOR& ptE, const VCT3DVECTOR& vtLs, const VCT3DVECTOR& vtLe,
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// lavorazioni a 5 assi
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bool Comp_5AxisMilling( int nGrid, const Point3d& ptS, const Point3d& ptE, const Vector3d& vtLs, const Vector3d& vtLe,
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double dHeight, double dMaxRad, double dMinRad, int nToolNum, int n5AxisType) ;
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bool CompCyl_5AxisMilling( int nGrid, const PNTVECTOR& ptS, const PNTVECTOR& ptE, const VCT3DVECTOR& vtLs, const VCT3DVECTOR& vtLe,
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double dHeight, double dRadius, int nToolNum,int n5AxisType) ;
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bool CompConus_5AxisMilling( int nGrid, const PNTVECTOR& ptS, const PNTVECTOR& ptE, const VCT3DVECTOR& vtToolDirS, const VCT3DVECTOR& vtToolDirE, double dHei, double dMaxRad, double dMinRad,
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bool bTapB, bool bTapT,const Vector3d& vtArcNormMaxR, const Vector3d& vtArcNormMinR, int nToolNum, int n5AxisType) ;
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bool CompCyl_5AxisMilling( int nGrid, const Point3d& ptS, const Point3d& ptE, const Vector3d& vtLs, const Vector3d& vtLe,
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double dHeight, double dRadius, int nToolNum, int n5AxisType) ;
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bool CompConus_5AxisMilling( int nGrid, const Point3d& ptS, const Point3d& ptE, const Vector3d& vtToolDirS, const Vector3d& vtToolDirE, double dHei, double dMaxRad, double dMinRad,
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bool bTapB, bool bTapT, const Vector3d& vtArcNormMaxR, const Vector3d& vtArcNormMinR, int nToolNum, int n5AxisType) ;
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// Generica traslazione sfera
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bool CompBall_Milling( int nGrid, const Point3d& ptS, const Point3d& ptE, double dRad, int nToolNum) ;
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+539
-696
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