EgtGeomKernel 1.5e9 :

- agg. conversione CNurbs in CBezier.
This commit is contained in:
Dario Sassi
2014-05-26 07:33:46 +00:00
parent aef1d089aa
commit 1f7fae5367
5 changed files with 182 additions and 5 deletions
+177
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@@ -136,5 +136,182 @@ ArcToBezierCurve( const ICurve* pCrv, ICurve*& pCrvNew)
pCrvNew = Release( pCrvCompo) ;
}
return true ;
}
//----------------------------------------------------------------------------
bool
NurbsCurveCanonicalize( CNurbsData& cnData)
{
// se periodica
if ( cnData.bPeriodic) {
// va trasformata in non-periodica (clamped)
// vedere The NurbsBook di Les Piegl e Tiller
// mancano esempi per testare
return false ;
}
// se con nodi extra
if ( cnData.bExtraKnotes) {
int nKnotesNbr = int( cnData.vU.size()) ;
if ( nKnotesNbr < 4)
return false ;
cnData.bExtraKnotes = false ;
for ( int i = 0 ; i < nKnotesNbr - 2 ; ++ i)
cnData.vU[i] = cnData.vU[i+1] ;
cnData.vU.resize( nKnotesNbr - 2) ;
return true ;
}
return true ;
}
//----------------------------------------------------------------------------
bool
NurbsToBezierCurve( const CNurbsData& cnData, ICurve*& pCrvNew)
{
// la curva Nurbs deve essere in forma canonica
if ( cnData.bPeriodic || cnData.bExtraKnotes)
return false ;
// numero dei nodi
int nU = int( cnData.vCP.size()) + cnData.nDeg - 1 ;
// controllo relazione nodi - punti di controllo
if ( nU != int( cnData.vU.size()))
return false ;
// numero degli intervalli
int nInt = nU - 2 * cnData.nDeg + 1 ;
// se 1 solo intervallo, la Nurbs è già una curva di Bezier
if ( nInt == 1) {
// creo la curva di Bezier
PtrOwner<ICurveBezier> pCrvBez( CreateCurveBezier()) ;
if ( ! IsValid( pCrvBez))
return false ;
// la inizializzo
if ( ! pCrvBez->Init( cnData.nDeg, cnData.bRat))
return false ;
for ( int i = 0 ; i <= cnData.nDeg ; ++ i) {
if ( ! cnData.bRat) {
if ( ! pCrvBez->SetControlPoint( i, cnData.vCP[i]))
return false ;
}
else {
if ( ! pCrvBez->SetControlPoint( i, cnData.vCP[i], cnData.vW[i]))
return false ;
}
}
// restituisco la curva
pCrvNew = Release( pCrvBez) ;
return true ;
}
// altrimenti è equivalente ad una curva composita, la creo
PtrOwner<ICurveComposite> pCrvCompo( CreateCurveComposite()) ;
if ( ! IsValid( pCrvCompo))
return false ;
// vettore dei punti di controllo della curva di Bezier
PNTVECTOR vBC ;
vBC.resize( cnData.nDeg + 1) ;
DBLVECTOR vBW ;
vBW.resize( cnData.nDeg + 1) ;
if ( ! cnData.bRat) {
for ( int i = 0 ; i <= cnData.nDeg ; ++ i)
vBC[i] = cnData.vCP[i] ;
}
else {
for ( int i = 0 ; i <= cnData.nDeg ; ++ i) {
vBC[i] = cnData.vCP[i] * cnData.vW[i] ;
vBW[i] = cnData.vW[i] ;
}
}
// primi coefficienti della successiva
PNTVECTOR vNextBC ;
vNextBC.resize( cnData.nDeg - 1) ;
DBLVECTOR vNextBW ;
vNextBW.resize( cnData.nDeg - 1) ;
// ...
DBLVECTOR vAlfa ;
vAlfa.resize( cnData.nDeg - 1) ;
int a = cnData.nDeg - 1 ;
int b = cnData.nDeg ;
// ciclo
while ( b < nU - 1) {
int i = b ;
while ( b < nU - 1 && fabs( cnData.vU[b+1] - cnData.vU[b]) < EPS_ZERO)
++ b ;
int mult = std::min( b - i + 1, cnData.nDeg) ;
if ( mult < cnData.nDeg) {
// numeratore di alfa
double numer = cnData.vU[b] - cnData.vU[a] ;
// calcola e salva gli alfa
for ( int j = cnData.nDeg ; j > mult ; -- j)
vAlfa[j-mult-1] = numer / ( cnData.vU[a+j] - cnData.vU[a]) ;
// inserisco il nodo r volte
int r = cnData.nDeg - mult ;
for ( int j = 1 ; j <= r ; ++ j) {
int save = r - j ;
int s = mult + j ;
for ( int k = cnData.nDeg ; k >= s ; -- k)
vBC[k] = vAlfa[k-s] * vBC[k] + ( 1 - vAlfa[k-s]) * vBC[k-1] ;
if ( cnData.bRat) {
for ( int k = cnData.nDeg ; k >= s ; -- k)
vBW[k] = vAlfa[k-s] * vBW[k] + ( 1 - vAlfa[k-s]) * vBW[k-1] ;
}
if ( b < nU - 1) {
vNextBC[save] = vBC[cnData.nDeg] ;
if ( cnData.bRat)
vNextBW[save] = vBW[cnData.nDeg] ;
}
}
}
// costruisco la curva di Bezier e la inserisco nella curva composita
PtrOwner<ICurveBezier> pCrvBez( CreateCurveBezier()) ;
if ( ! IsValid( pCrvBez))
return false ;
// la inizializzo
if ( ! pCrvBez->Init( cnData.nDeg, cnData.bRat))
return false ;
if ( ! cnData.bRat) {
for ( int i = 0 ; i <= cnData.nDeg ; ++ i) {
if ( ! pCrvBez->SetControlPoint( i, vBC[i]))
return false ;
}
}
else {
for ( int i = 0 ; i <= cnData.nDeg ; ++ i) {
if ( ! pCrvBez->SetControlPoint( i, vBC[i] / vBW[i], vBW[i]))
return false ;
}
}
// la aggiungo alla curva composita
if ( ! pCrvCompo->AddCurve( Release( pCrvBez)))
return false ;
// inizializzazioni per la prossima curva di Bezier
if ( b < nU - 1) {
if ( ! cnData.bRat) {
for ( int i = 0 ; i < cnData.nDeg - 1 ; ++ i)
vBC[i] = vNextBC[i] ;
for ( int i = cnData.nDeg - mult ; i <= cnData.nDeg ; ++ i)
vBC[i] = cnData.vCP[b-cnData.nDeg+i+1] ;
}
else {
for ( int i = 0 ; i < cnData.nDeg - 1 ; ++ i) {
vBC[i] = vNextBC[i] ;
vBW[i] = vNextBW[i] ;
}
for ( int i = cnData.nDeg - mult ; i <= cnData.nDeg ; ++ i) {
vBC[i] = cnData.vCP[b-cnData.nDeg+i+1] * cnData.vW[b-cnData.nDeg+i+1] ;
vBW[i] = cnData.vW[b-cnData.nDeg+i+1] ;
}
}
a = b ;
++ b ;
}
}
// restituisco la curva composita
pCrvNew = Release( pCrvCompo) ;
return true ;
}
+1 -5
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@@ -13,14 +13,10 @@
#pragma once
#include "/EgtDev/Include/EGkCurve.h"
#include "/EgtDev/Include/EgkCurveAux.h"
//----------------------------------------------------------------------------
bool IsClosed( const ICurve& crvC) ;
bool GetTang( const ICurve& crvC, double dU, ICurve::Side nS, Vector3d& vtTang) ;
bool GetPointTang( const ICurve& crvC, double dU, ICurve::Side nS, Point3d& ptPos, Vector3d& vtTang) ;
bool GetPointDiffGeom( const ICurve& crvC, double dU, ICurve::Side nS, CrvPointDiffGeom& oDiffG) ;
//----------------------------------------------------------------------------
// trasforma un arco in una curva di Bezier semplice o composta
bool ArcToBezierCurve( const ICurve* pArc, ICurve*& pCrvNew) ;
BIN
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+1
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@@ -278,6 +278,7 @@ copy $(TargetPath) \EgtProg\Dll64</Command>
<ClInclude Include="..\Include\EGkColor.h" />
<ClInclude Include="..\Include\EgkCurve.h" />
<ClInclude Include="..\Include\EgkCurveArc.h" />
<ClInclude Include="..\Include\EgkCurveAux.h" />
<ClInclude Include="..\Include\EgkCurveBezier.h" />
<ClInclude Include="..\Include\EgkCurveComposite.h" />
<ClInclude Include="..\Include\EgkCurveLine.h" />
+3
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@@ -407,6 +407,9 @@
<ClInclude Include="..\Include\EGkPointGrid3d.h">
<Filter>File di intestazione</Filter>
</ClInclude>
<ClInclude Include="..\Include\EgkCurveAux.h">
<Filter>File di intestazione</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="EgtGeomKernel.rc">