Merge commit '3f6c439983dee4957cb04a9b69dd01492ef38954'

This commit is contained in:
Dario Sassi
2024-09-05 17:10:03 +02:00
5 changed files with 44 additions and 41 deletions
+9 -2
View File
@@ -63,7 +63,6 @@ GetSurfBezierByRegion( const CICURVEPVECTOR& vpCurve, double dLinTol)
if ( &vpCurve == nullptr || vpCurve.empty())
return nullptr ;
// calcolo le polilinee che approssimano le curve della regione
POLYLINEVECTOR vPLOrd ;
POLYLINEVECTOR vPL ;
vPL.resize( vpCurve.size()) ;
for ( int i = 0 ; i < int( vpCurve.size()) ; ++ i) {
@@ -73,8 +72,16 @@ GetSurfBezierByRegion( const CICURVEPVECTOR& vpCurve, double dLinTol)
Vector3d vtN ;
INTMATRIX vnPLIndMat ;
BOOLVECTOR vbInvert ;
if ( ! CalcRegionPolyLines( vPL, vPLOrd, vtN, vnPLIndMat,vbInvert))
if ( ! CalcRegionPolyLines( vPL, vtN, vnPLIndMat,vbInvert))
return nullptr ;
POLYLINEVECTOR vPLOrd ;
for ( int i = 0 ; i < int( vnPLIndMat.size()) ; ++i) {
for ( int j = 0 ; j < int( vnPLIndMat[i].size()) ; ++j){
vPLOrd.push_back(vPL[vnPLIndMat[i][j]]) ;
if( vbInvert[vnPLIndMat[i][j]])
vPLOrd.back().Invert() ;
}
}
// creo e setto la superficie di bezier
PtrOwner<SurfBezier> pSbz( CreateBasicSurfBezier()) ;
if ( IsNull( pSbz) || ! pSbz->CreateByRegion( vPLOrd))
+3 -19
View File
@@ -575,11 +575,12 @@ SurfFlatRegionByContours::GetUnusedCurveTempProps( INTVECTOR& vId)
//-------------------------------------------------------------------------------
bool
CalcRegionPolyLines( const POLYLINEVECTOR& vPL, POLYLINEVECTOR& vPLOrd, Vector3d& vtN, INTMATRIX& vnPLIndMat, BOOLVECTOR& vbInvert)
CalcRegionPolyLines( const POLYLINEVECTOR& vPL, Vector3d& vtN, INTMATRIX& vnPLIndMat, BOOLVECTOR& vbInvert)
{
// matrice di interi : ogni riga corrisponde ad un chunk, dove in posizione 0 c'è il loop esterno e nelle
// successive i loop interni
//INTMATRIX vnPLIndMat ;
// vettore di bool : riferito al vettore originale delle polyline, riporta true se la polyline è stata invertita
// ricavo versore normale
Plane3d plPlane ; double dArea ;
@@ -634,7 +635,6 @@ CalcRegionPolyLines( const POLYLINEVECTOR& vPL, POLYLINEVECTOR& vPLOrd, Vector3d
vPL_IndOrder[i] = m_vArea[i].first ;
// aggiungo le diverse curve
vPLOrd = vPL ;
bool bFirstCrv ;
Plane3d plExtLoop ;
double dAreaExtLoop = 0. ;
@@ -654,7 +654,6 @@ CalcRegionPolyLines( const POLYLINEVECTOR& vPL, POLYLINEVECTOR& vPLOrd, Vector3d
dAreaExtLoop = m_vArea[i].second ;
// inverto se necessario
if ( m_vArea[i].second < EPS_SMALL) {
vPLOrd[j].Invert() ;
vCrvCompo[j]->Invert() ;
dAreaExtLoop *= -1 ;
vbInvert[j] = true ;
@@ -690,7 +689,6 @@ CalcRegionPolyLines( const POLYLINEVECTOR& vPL, POLYLINEVECTOR& vPLOrd, Vector3d
m_vArea[i].first = -1 ;
// inverto se necessario
if ( m_vArea[i].second * dAreaExtLoop > 0.) {
vPLOrd[j].Invert() ;
vCrvCompo[j]->Invert() ;
vbInvert[j] = true ;
}
@@ -700,23 +698,9 @@ CalcRegionPolyLines( const POLYLINEVECTOR& vPL, POLYLINEVECTOR& vPLOrd, Vector3d
} while ( ! bFirstCrv) ;
if ( bInvertAll) {
for ( int i = 0 ; i < int( vPLOrd.size()) ; ++i) {
vPLOrd[i].Invert() ;
for ( int i = 0 ; i < int( vPL.size()) ; ++i)
vbInvert[i] = ! vbInvert[i] ;
}
}
//// ordino le PolyLine per area
// POLYLINEVECTOR vPL_tmp ;
// for ( int i = 0 ; i < int( vPL_IndOrder.size()) ; ++ i)
// vPL_tmp.push_back( vPLOrd[ vPL_IndOrder[i]]) ;
//for ( int i = 0 ; i < int( vnPLIndMat.size()) ; ++i) {
// for ( int j = 0 ; j < int( vnPLIndMat[i].size()) ; ++j ) {
// vPL_tmp.push_back( vPLOrd[vnPLIndMat[i][j]]) ;
// }
//}
//swap( vPLOrd, vPL_tmp) ;
return true ;
}
+16 -7
View File
@@ -60,7 +60,6 @@ GetSurfTriMeshByRegion( const CICURVEPVECTOR& vpCurve, double dLinTol)
if ( &vpCurve == nullptr || vpCurve.empty())
return nullptr ;
// calcolo le polilinee che approssimano le curve della regione
POLYLINEVECTOR vPLOrd ;
POLYLINEVECTOR vPL ;
vPL.resize( vpCurve.size()) ;
for ( int i = 0 ; i < int( vpCurve.size()) ; ++ i) {
@@ -70,11 +69,17 @@ GetSurfTriMeshByRegion( const CICURVEPVECTOR& vpCurve, double dLinTol)
Vector3d vtN ;
INTMATRIX vnPLIndMat ;
BOOLVECTOR vbInvert ;
if ( ! CalcRegionPolyLines( vPL, vPLOrd, vtN, vnPLIndMat, vbInvert))
if ( ! CalcRegionPolyLines( vPL, vtN, vnPLIndMat, vbInvert))
return nullptr ;
for ( int i = 0 ; i < int( vnPLIndMat.size()) ; ++i) {
for ( int j = 0 ; j < int( vnPLIndMat[i].size()) ; ++j){
if( vbInvert[vnPLIndMat[i][j]])
vPL[vnPLIndMat[i][j]].Invert() ;
}
}
// creo e setto la superficie trimesh
PtrOwner<SurfTriMesh> pSTM( CreateBasicSurfTriMesh()) ;
if ( IsNull( pSTM) || ! pSTM->CreateByRegion( vPLOrd, vnPLIndMat))
if ( IsNull( pSTM) || ! pSTM->CreateByRegion( vPL, vnPLIndMat))
return nullptr ;
// salvo tolleranza lineare usata
pSTM->SetLinearTolerance( dLinTol) ;
@@ -149,7 +154,6 @@ GetSurfTriMeshByRegionExtrusion( const CICURVEPVECTOR& vpCurve, const Vector3d&
return GetSurfTriMeshByExtrusion( vpCurve[0], vtExtr, true, dLinTol) ;
// calcolo le polilinee che approssimano le curve della regione
POLYLINEVECTOR vPL ;
POLYLINEVECTOR vPLOrd ;
vPL.resize( vpCurve.size()) ;
for ( int i = 0 ; i < int( vpCurve.size()) ; ++ i) {
if ( ! vpCurve[i]->ApproxWithLines( dLinTol, ANG_TOL_STD_DEG, ICurve::APL_SPECIAL, vPL[i]))
@@ -158,8 +162,12 @@ GetSurfTriMeshByRegionExtrusion( const CICURVEPVECTOR& vpCurve, const Vector3d&
Vector3d vtN ;
INTMATRIX vnPLIndMat ;
BOOLVECTOR vbInvert ;
if ( ! CalcRegionPolyLines( vPL, vPLOrd, vtN, vnPLIndMat, vbInvert))
if ( ! CalcRegionPolyLines( vPL, vtN, vnPLIndMat, vbInvert))
return nullptr ;
for ( int i = 0 ; i < int( vPL.size()) ; ++i) {
if( vbInvert[i])
vPL[i].Invert() ;
}
// verifico la direzione di estrusione
double dOrthoExtr = vtN * vtExtr ;
if ( ( abs( dOrthoExtr) < EPS_SMALL))
@@ -171,7 +179,8 @@ GetSurfTriMeshByRegionExtrusion( const CICURVEPVECTOR& vpCurve, const Vector3d&
}
// creo la prima superficie di estremità
PtrOwner<SurfTriMesh> pSTM( CreateBasicSurfTriMesh()) ;
if ( IsNull( pSTM) || ! pSTM->CreateByRegion( vPLOrd, vnPLIndMat))
// alla funzione CreateByRegion passo anche la matrice che contiene la struttura dei chunk. Le polyline hanno già il verso giusto
if ( IsNull( pSTM) || ! pSTM->CreateByRegion( vPL, vnPLIndMat))
return nullptr ;
// creo la seconda superficie e la unisco alla prima
{ // copio la prima superficie
@@ -188,7 +197,7 @@ GetSurfTriMeshByRegionExtrusion( const CICURVEPVECTOR& vpCurve, const Vector3d&
for ( int i = 0 ; i < int( vPL.size()) ; ++ i) {
// estrusione
SurfTriMesh STM2 ;
if ( ! STM2.CreateByExtrusion( vPLOrd[i], vtExtr))
if ( ! STM2.CreateByExtrusion( vPL[i], vtExtr))
return nullptr ;
// la unisco alla superficie principale
if ( ! pSTM->DoSewing( STM2))
+6 -3
View File
@@ -3782,7 +3782,7 @@ SurfBezier::CreateByScrewing( const ICurve* pCurve, const Point3d& ptAx, const V
// se sto facendo una rivoluzione e la curva è piana faccio un controllo
// se la curva attraversa l'asse allora mi fermo
if ( dMove < EPS_SMALL ) {
if ( abs( dMove) < EPS_SMALL ) {
Plane3d plPlane ;
if ( pCurve->IsFlat(plPlane, false, EPS_SMALL) ) {
PtrOwner<ICurveLine> pAx( CreateCurveLine()) ;
@@ -3827,7 +3827,7 @@ SurfBezier::CreateByScrewing( const ICurve* pCurve, const Point3d& ptAx, const V
const ICurveBezier* pSubCrvBezU = GetCurveBezier( pCrvU->GetCurve( j)) ;
for ( int i = 0 ; i < nDegU + 1 && ! bFound ; ++i) {
Point3d ptCtrlU = pSubCrvBezU->GetControlPoint( i) ;
DistPointLine dpl( ptCtrlU, ptAx, vtAx, 0, false) ;
DistPointLine dpl( ptCtrlU, ptAx, vtAx, 1, false) ;
if ( ! dpl.IsSmall()) {
PtrOwner<ICurveArc> pSpiral( CreateCurveArc()) ;
pSpiral->SetCPAN( ptAx, ptCtrlU, dAngRotDeg, dMove, vtAx) ;
@@ -3914,7 +3914,7 @@ SurfBezier::CreateByScrewing( const ICurve* pCurve, const Point3d& ptAx, const V
ICurve* pSpiralBezier( ArcToBezierCurve( pSpiral)) ; // converto in curva bezier di grado 3 perché l'arco è una spirale
pCrvV->AddCurve( pSpiralBezier) ;
}
else if ( dMove > EPS_SMALL){
else if ( abs( dMove) > EPS_SMALL){
// creo un segmento in forma bezier con il giusto numero di span
PtrOwner<ICurveLine> pCL( CreateBasicCurveLine()) ;
pCL->Set( ptCtrlU, ptCtrlU + vtAx * dMove) ;
@@ -3939,6 +3939,9 @@ SurfBezier::CreateByScrewing( const ICurve* pCurve, const Point3d& ptAx, const V
for ( int j = 0 ; j < nSpanV ; ++j)
pCrvV->AddCurve( pCrvBezier->Clone()) ;
}
if( ! pCrvV->IsValid())
return false ;
// aggiungo i punti di controllo
// scorro le sottocurve della spirale
+10 -10
View File
@@ -245,19 +245,19 @@ Triangulate::MakeAdvanced( const POLYLINEVECTOR& vPLORIG, PNTVECTOR& vPt, INTVEC
INTMATRIX vnPLIndMat ;
BOOLVECTOR vbInvert ;
if( vnPLIndMatPre.size() == 0){
if ( ! CalcRegionPolyLines( vPLORIG, vPL, vtN, vnPLIndMat, vbInvert))
if ( ! CalcRegionPolyLines( vPLORIG, vtN, vnPLIndMat, vbInvert))
return false ;
vPL = vPLORIG ;
for ( int i = 0 ; i < int( vnPLIndMat.size()) ; ++i) {
for ( int j = 0 ; j < int( vnPLIndMat[i].size()) ; ++j){
if( vbInvert[vnPLIndMat[i][j]])
vPL.back().Invert() ;
}
}
}
else {
//for ( int i = 0 ; i < int( vnPLIndMat.size()) ; ++i) {
// for ( int j = 0 ; j < int( vnPLIndMat[i].size()) ; ++j ) {
// vPL.push_back( vPLORIG[vnPLIndMat[i][j]]) ;
// if( vbInvert[vnPLIndMat[i][j]])
// vPL.back().Invert() ;
// }
//}
// ho gi calcolato e riordinato tutto, devo solo fare una copia delle polyline
// ho già calcolato e riordinato tutto, devo solo fare una copia delle polyline
// non serve fare le eventuali inversioni delle polyline, perché se è già stata calcolata la matrice dei chunck allora sono GIà state invertire
vPL = vPLORIG ;
vnPLIndMat = vnPLIndMatPre ;
}