EgtGeomKernel :

- correzione alla rigata minDist con superficie Bezier.
This commit is contained in:
Daniele Bariletti
2024-06-03 17:31:33 +02:00
parent d7d36b670a
commit 10c5d0fffe
+142 -85
View File
@@ -3474,7 +3474,7 @@ SurfBezier::CreateByScrewing( const ICurve* pCurve, const Point3d& ptAx, const V
continue ;
// se la curva oltrepassa l'asse allora mi fermo, se tocca l'asse, ma resta dallo stesso lato, allora vado avanti
if ( iccInfo.IciA->nPrevTy != iccInfo.IciA->nNextTy)
return nullptr ;
return false ;
}
}
}
@@ -3867,100 +3867,153 @@ SurfBezier::CreateByTwoCurves( const ICurve* pCurve0, const ICurve* pCurve1, int
PNTIVECTOR vPnt0Match, vPnt1Match ;
bool bCommonPoint = false ;
AssociatePolyLinesMinDistPoints( plU0, plU1, vPnt0Match, vPnt1Match, bCommonPoint) ;
// mi basta scorrere il vettore vPnt1Match che mi dice che punti devo aggiungere della prima isocurva
nCount0 = 0 ;
// devo contare il numero di ripetizioni dei match nel mezzo delle curve, perché aumentano il numero di span della superficie!!
int nRep0 = 0 ;
int nIndMatch = 0 ;
int nIndMatchNext = 0 ;
// scorro gli estremi delle sottocurve della curva 1
for ( int i = 0 ; i < int( vPnt1Match.size() - 1) ; ++i) {
nIndMatch = vPnt1Match[i].second ;
nIndMatchNext = vPnt1Match[i+1].second ;
if ( nIndMatch == nSpanU0)
break ;
const ICurveBezier* pSubCrv0 ;
if ( nIndMatch == nIndMatchNext) {
pSubCrv0 = GetCurveBezier( pCrvU0->GetCurve( nIndMatch)) ;
for ( int j = nCount0 == 0 ? 0 : 1 ; j < nLastPoint ; ++j) {
if ( ! bRat0)
SetControlPoint( nCount0 * nDegU + j, pSubCrv0->GetControlPoint( 0)) ;
else
SetControlPoint( nCount0 * nDegU + j, pSubCrv0->GetControlPoint( 0), pSubCrv0->GetControlWeight( 0)) ;
}
++ nCount0 ;
}
else {
for( int k = 0 ; k < nIndMatchNext - nIndMatch ; ++k) {
pSubCrv0 = GetCurveBezier( pCrvU0->GetCurve( nIndMatch + k)) ;
for ( int j = nCount0 == 0 ? 0 : 1 ; j < nLastPoint ; ++j ) {
if ( ! bRat0)
SetControlPoint( nCount0 * nDegU + j, pSubCrv0->GetControlPoint( j)) ;
else
SetControlPoint( nCount0 * nDegU + j, pSubCrv0->GetControlPoint( j), pSubCrv0->GetControlWeight( j)) ;
}
++ nCount0 ;
}
}
}
// controllo di aver aggiunto anche gli ultimi punti
int nInd = nIndMatchNext < nSpanU0 ? nIndMatchNext : nIndMatchNext - 1 ;
while ( nCount0 < nSpanU) {
const ICurveBezier* pSubCrv0 = GetCurveBezier( pCrvU0->GetCurve( nInd)) ;
for ( int j = 1 ; j < nLastPoint ; ++j) {
int nPoint = nInd < nSpanU0 - 1 ? j : nDegU ;
if ( ! bRat0)
SetControlPoint( nCount0 * nDegU + j, pSubCrv0->GetControlPoint( nPoint)) ;
else
SetControlPoint( nCount0 * nDegU + j, pSubCrv0->GetControlPoint( nPoint), pSubCrv0->GetControlWeight( nPoint)) ;
}
++ nCount0 ;
if ( nInd < nSpanU0 - 1)
++ nInd ;
}
nCount1 = 0 ;
for ( int i = 0 ; i < int( vPnt0Match.size() - 1) ; ++i) {
nIndMatch = vPnt0Match[i].second ;
nIndMatchNext = vPnt0Match[i+1].second ;
if ( nIndMatch == nSpanU1)
break ;
const ICurveBezier* pSubCrv1 ;
if ( nIndMatch != nIndMatchNext)
nRep0 += nIndMatchNext - nIndMatch - 1;
}
// reinizializzo la superficie con il nuovo numero di span in U
nSpanU = nSpanU0 + nRep0 ;
nSecondRowInd = nDegU * nSpanU + 1 ;
Init( nDegU, nDegV, nSpanU, nSpanV, bRat) ;
// come riferimento tengo i match identificati dalla curva 0
nCount0 = 0 ;
nCount1 = 0 ;
// scorro gli estremi delle sottocurve della curva 1
for ( int i = 0 ; i < int( vPnt0Match.size() - 1) ; ++i) {
nIndMatch = vPnt0Match[i].second ;
nIndMatchNext = vPnt0Match[i+1].second ;
const ICurveBezier* pSubCrv0 ;
if ( nIndMatch == nIndMatchNext) {
pSubCrv1 = GetCurveBezier( pCrvU1->GetCurve( nIndMatch)) ;
for ( int j = nCount1 == 0 ? 0 : 1 ; j < nLastPoint ; ++j) {
if( ! bRat1)
SetControlPoint( nSecondRowInd + nCount1 * nDegU + j, pSubCrv1->GetControlPoint( 0)) ;
else
SetControlPoint( nSecondRowInd + nCount1 * nDegU + j, pSubCrv1->GetControlPoint( 0), pSubCrv1->GetControlWeight( 0)) ;
pSubCrv0 = GetCurveBezier( pCrvU0->GetCurve( i)) ;
for ( int j = nCount0 == 0 ? 0 : 1 ; j < nLastPoint ; ++j) {
if ( ! bRat0)
SetControlPoint( nCount0 * nDegU + j, pSubCrv0->GetControlPoint( j)) ;
else
SetControlPoint( nCount0 * nDegU + j, pSubCrv0->GetControlPoint( j), pSubCrv0->GetControlWeight( j)) ;
}
++ nCount1 ;
++ nCount0 ;
// ripeto l'ultimo punto aggiunto alla riga 2
//int nInd = nIndMatch == nSpanU1 ? nIndMatch - 1 : nIndMatch ;
int nInd = nIndMatch - 1 ;
const ICurveBezier* pSubCrv0 = GetCurveBezier( pCrvU1->GetCurve( nInd)) ;
for ( int j = nCount1 == 0 ? 0 : 1 ; j < nLastPoint ; ++j) {
int nPoint = nCount1 == 0 ? 0 : nDegU ;
if ( ! bRat0)
SetControlPoint( nSecondRowInd + nCount1 * nDegU + j, pSubCrv0->GetControlPoint( nPoint)) ;
else
SetControlPoint( nSecondRowInd + nCount1 * nDegU + j, pSubCrv0->GetControlPoint( nPoint), pSubCrv0->GetControlWeight( nPoint)) ;
}
++nCount1 ;
}
else {
// ripeto l'ultimo punto aggiunto per il numero di curve balzate della seconda curva - 1
// aggiungo una sottocurva dalla prima curva
for( int k = 0 ; k < nIndMatchNext - nIndMatch - 1 ; ++k) {
pSubCrv0 = GetCurveBezier( pCrvU0->GetCurve( i != 0 ? i - 1 : i)) ;
for ( int j = nCount0 == 0 ? 0 : 1 ; j < nLastPoint ; ++j) {
int nPoint = nCount0 == 0 ? 0 : nDegU ;
if ( ! bRat0)
SetControlPoint( nCount0 * nDegU + j, pSubCrv0->GetControlPoint( nPoint)) ;
else
SetControlPoint( nCount0 * nDegU + j, pSubCrv0->GetControlPoint( nPoint), pSubCrv0->GetControlWeight( nPoint)) ;
}
++ nCount0 ;
}
// aggiungo una sottocurva dalla prima curva
pSubCrv0 = GetCurveBezier( pCrvU0->GetCurve( i)) ;
for ( int j = nCount0 == 0 ? 0 : 1 ; j < nLastPoint ; ++j) {
if ( ! bRat0)
SetControlPoint( nCount0 * nDegU + j, pSubCrv0->GetControlPoint( j)) ;
else
SetControlPoint( nCount0 * nDegU + j, pSubCrv0->GetControlPoint( j), pSubCrv0->GetControlWeight( j)) ;
}
++ nCount0 ;
// aggiungo tutte le sottocurve che ho balzato della seconda
for( int k = 0 ; k < nIndMatchNext - nIndMatch ; ++k) {
pSubCrv1 = GetCurveBezier( pCrvU1->GetCurve( nIndMatch + k)) ;
for ( int j = nCount1 == 0 ? 0 : 1 ; j < nLastPoint ; ++j) {
if( ! bRat1)
SetControlPoint( nSecondRowInd + nCount1 * nDegU + j, pSubCrv1->GetControlPoint( j)) ;
else
SetControlPoint( nSecondRowInd + nCount1 * nDegU + j, pSubCrv1->GetControlPoint( j), pSubCrv1->GetControlWeight( j)) ;
pSubCrv0 = GetCurveBezier( pCrvU1->GetCurve( nIndMatch + k)) ;
for ( int j = nCount1 == 0 ? 0 : 1 ; j < nLastPoint ; ++j ) {
if ( ! bRat)
SetControlPoint( nSecondRowInd + nCount1 * nDegU + j, pSubCrv0->GetControlPoint( j)) ;
else
SetControlPoint( nSecondRowInd + nCount1 * nDegU + j, pSubCrv0->GetControlPoint( j), pSubCrv0->GetControlWeight( j)) ;
}
++ nCount1 ;
}
}
}
// controllo di aver aggiunto anche gli ultimi punti
nInd = nIndMatchNext < nSpanU1 ? nIndMatchNext : nIndMatchNext - 1 ;
while ( nCount1 < nSpanU) {
const ICurveBezier* pSubCrv1 = GetCurveBezier( pCrvU1->GetCurve( nInd)) ;
for ( int j = 1 ; j < nLastPoint ; ++j) {
int nPoint = nInd < nSpanU1 - 1 ? j : nDegU ;
if( ! bRat1)
SetControlPoint( nSecondRowInd + nCount1 * nDegU + j, pSubCrv1->GetControlPoint( nPoint)) ;
else
SetControlPoint( nSecondRowInd + nCount1 * nDegU + j, pSubCrv1->GetControlPoint( nPoint), pSubCrv1->GetControlWeight( nPoint)) ;
}
++ nCount1 ;
if ( nInd < nSpanU1 - 1)
++ nInd ;
}
//// // QUESTO PEZZO E' DA SISTEMARE
//// controllo di aver aggiunto anche gli ultimi punti
//int nInd = nIndMatchNext < nSpanU0 ? nIndMatchNext : nIndMatchNext - 1 ;
//while ( nCount0 < nSpanU) {
// const ICurveBezier* pSubCrv0 = GetCurveBezier( pCrvU0->GetCurve( nInd)) ;
// for ( int j = 1 ; j < nLastPoint ; ++j) {
// int nPoint = nInd < nSpanU0 - 1 ? j : nDegU ;
// if ( ! bRat0)
// SetControlPoint( nCount0 * nDegU + j, pSubCrv0->GetControlPoint( nPoint)) ;
// else
// SetControlPoint( nCount0 * nDegU + j, pSubCrv0->GetControlPoint( nPoint), pSubCrv0->GetControlWeight( nPoint)) ;
// }
// ++ nCount0 ;
// if ( nInd < nSpanU0 - 1)
// ++ nInd ;
//}
//for ( int i = 0 ; i < int( vPnt0Match.size() - 1) ; ++i) {
// nIndMatch = vPnt0Match[i].second ;
// nIndMatchNext = vPnt0Match[i+1].second ;
// if ( nIndMatch == nSpanU1)
// break ;
// const ICurveBezier* pSubCrv1 ;
// if ( nIndMatch == nIndMatchNext) {
// pSubCrv1 = GetCurveBezier( pCrvU1->GetCurve( nIndMatch)) ;
// for ( int j = nCount1 == 0 ? 0 : 1 ; j < nLastPoint ; ++j) {
// if( ! bRat1)
// SetControlPoint( nSecondRowInd + nCount1 * nDegU + j, pSubCrv1->GetControlPoint( 0)) ;
// else
// SetControlPoint( nSecondRowInd + nCount1 * nDegU + j, pSubCrv1->GetControlPoint( 0), pSubCrv1->GetControlWeight( 0)) ;
// }
// ++ nCount1 ;
// }
// else {
// for( int k = 0 ; k < nIndMatchNext - nIndMatch ; ++k) {
// pSubCrv1 = GetCurveBezier( pCrvU1->GetCurve( nIndMatch + k)) ;
// for ( int j = nCount1 == 0 ? 0 : 1 ; j < nLastPoint ; ++j) {
// if( ! bRat1)
// SetControlPoint( nSecondRowInd + nCount1 * nDegU + j, pSubCrv1->GetControlPoint( j)) ;
// else
// SetControlPoint( nSecondRowInd + nCount1 * nDegU + j, pSubCrv1->GetControlPoint( j), pSubCrv1->GetControlWeight( j)) ;
// }
// ++ nCount1 ;
// }
// }
//}
//// controllo di aver aggiunto anche gli ultimi punti
//nInd = nIndMatchNext < nSpanU1 ? nIndMatchNext : nIndMatchNext - 1 ;
//while ( nCount1 < nSpanU) {
// const ICurveBezier* pSubCrv1 = GetCurveBezier( pCrvU1->GetCurve( nInd)) ;
// for ( int j = 1 ; j < nLastPoint ; ++j) {
// int nPoint = nInd < nSpanU1 - 1 ? j : nDegU ;
// if( ! bRat1)
// SetControlPoint( nSecondRowInd + nCount1 * nDegU + j, pSubCrv1->GetControlPoint( nPoint)) ;
// else
// SetControlPoint( nSecondRowInd + nCount1 * nDegU + j, pSubCrv1->GetControlPoint( nPoint), pSubCrv1->GetControlWeight( nPoint)) ;
// }
// ++ nCount1 ;
// if ( nInd < nSpanU1 - 1)
// ++ nInd ;
//}
}
if ( nRuledType == RLT_B_ISOPAR) {
@@ -4080,10 +4133,10 @@ SurfBezier::CreateByTwoCurves( const ICurve* pCurve0, const ICurve* pCurve1, int
}
}
// spezzo le curve di bezier dove è necessario aggiungere dei punti // parametrizzo le curve sulla lunghezza
// spezzo le curve di bezier dove è necessario aggiungere dei punti
else if ( nRuledType == RLT_B_MINDIST_PLUS ) { // probabilmente se questo funziona bene non serve la modilità ISOPARM_SMOOTH
// scorro la prima curva e per ogni punto di fine sottocurva cerco il minDistPoint sull'altra curva, che poi spezzo in quel punto
// se trovo un punto già sufficientemente vicino allora non spezzo nessuna sottocurva
// scorro la prima curva e per ogni punto di fine sottocurva cerco il minDistPoint sull'altra curva
// in quel punto la curva verrà spezzata, a meno che non si trovi una joint già sufficientemente vicina
int nAtStart1 = 0 ;
int nAtEnd1 = 0 ;
@@ -4127,6 +4180,8 @@ SurfBezier::CreateByTwoCurves( const ICurve* pCurve0, const ICurve* pCurve1, int
}
nSpanU = max( nSpanU0, nSpanU1) ;
// se la differenza tra il numero di span delle due curve non è colmata dalla ripetizione dello start o dello'end allora devo tenere conto anche
// delle addJoint che non hanno fatto nulla ( perché chieste di splittare la curva troppo vicino ad un punto già esistente di split, magari in un caso anche di multimatch per lo stesso punto)
if ( (nSpanU0 > nSpanU1 && nSpanU0 != nSpanU1 + nAtStart1 + nAtEnd1) ||
(nSpanU0 < nSpanU1 && nSpanU1 != nSpanU0 + nAtStart0 + nAtEnd0))
return false ;
@@ -4192,10 +4247,12 @@ SurfBezier::FindMatchByParam( const PolyLine& pl0, const PolyLine& pl1, INTVECTO
// valuto il limite dell'area di influenza dei punti della curva con meno punti
// per i punti intermedi il limite è la metà tra i punti
// per il primo e l'ultimo punto aumento il peso di quest'ultimi nel calcolo della media
double dW = 2./3. ;
//double dW = 1./2. ;
if ( i == 0)
vSplit.push_back( (i * (1./3.) + ( i + 1) * ( 2./3.)) / ( nMin - 1)) ;
vSplit.push_back( (i * (1- dW) + ( i + 1) * dW) / ( nMin - 1)) ;
else if ( i == nMin - 2)
vSplit.push_back( (i * (2./3.) + ( i + 1) * ( 1./3.)) / ( nMin - 1)) ;
vSplit.push_back( (i * dW + ( i + 1) * ( 1 - dW)) / ( nMin - 1)) ;
else
vSplit.push_back( ( 2. * i + 1) / (2 * ( nMin - 1))) ;
}