EgtExecutor :

- aggiunta funzione exe/lua GetImageEx (per fare bitmap di vista progetto in contesti senza Scene).
This commit is contained in:
Dario Sassi
2025-11-03 15:17:04 +01:00
parent 2b3574cefc
commit 8010d19c06
5 changed files with 155 additions and 24 deletions
+111 -19
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@@ -16,11 +16,14 @@
#include "EXE.h"
#include "EXE_Macro.h"
#include "DllGraphics.h"
#include "DllMain.h"
#include "resource.h"
#include "/EgtDev/Include/EGkSurfBezier.h"
#include "/EgtDev/Include/EXeExecutor.h"
#include "/EgtDev/Include/EXeConst.h"
#include "/EgtDev/Include/EgtStringConverter.h"
#include "/EgtDev/Include/EgtPointerOwner.h"
#include <Windowsx.h>
using namespace std ;
@@ -211,6 +214,31 @@ ExeSetGridColor( Color colMin, Color colMaj)
return pScene->SetGridColor( colMin, colMaj) ;
}
//-----------------------------------------------------------------------------
bool
ExeSetCameraType( bool bOrthoOrPersp, bool bRedraw)
{
IEGrScene* pScene = GetCurrScene() ;
VERIFY_SCENE( pScene, false)
pScene->SetCameraType( bOrthoOrPersp) ;
if ( bRedraw)
pScene->RedrawWindow() ;
return true ;
}
//-----------------------------------------------------------------------------
bool
ExeSetZoomType( int nMode, bool bRedraw)
{
IEGrScene* pScene = GetCurrScene() ;
VERIFY_SCENE( pScene, false)
if ( ! pScene->SetZoomType( nMode))
return false ;
if ( bRedraw)
pScene->RedrawWindow() ;
return true ;
}
//-----------------------------------------------------------------------------
bool
ExeResize( int nW, int nH)
@@ -958,27 +986,91 @@ ExeGetImage( int nShowMode, Color colBackTop, Color colBackBottom,
return pScene->GetImage( nShowMode, colBackTop, colBackBottom, nWidth, nHeight, sFile) ;
}
//-----------------------------------------------------------------------------
bool
ExeSetCameraType( bool bOrthoOrPersp, bool bRedraw)
{
IEGrScene* pScene = GetCurrScene() ;
VERIFY_SCENE( pScene, false)
pScene->SetCameraType( bOrthoOrPersp) ;
if ( bRedraw)
pScene->RedrawWindow() ;
return true ;
//-------------------------------------------------------------------------------
static int s_nContext = 0 ;
static int s_nDriver = 3 ;
static bool s_b2Buff = true ;
static int s_nColorBits = 32 ;
static int s_nDepthBits = 24 ;
static int s_nShowMode = SM_SHADING ;
static Color s_colBackTop = WHITE ;
static Color s_colBackBottom = WHITE ;
static int s_nCameraDir = CT_TOP ;
static int s_nWidth = 1024 ;
static int s_nHeight = 1024 ;
static string s_sImageFile ;
//-------------------------------------------------------------------------------
BOOL
CALLBACK SceneBoxProc( HWND hwndDlg, UINT message, WPARAM wParam, LPARAM lParam)
{
switch ( message) {
case WM_INITDIALOG :
{
// imposto dimensione box e picture
const int WIN_MAX_DIM = 1024 ;
int nWinW = ( s_nWidth >= s_nHeight ? WIN_MAX_DIM : ( WIN_MAX_DIM * s_nWidth) / s_nHeight) ;
int nWinH = ( s_nHeight >= s_nWidth ? WIN_MAX_DIM : ( WIN_MAX_DIM * s_nHeight) / s_nWidth) ;
HWND hPic = GetDlgItem( hwndDlg, IDC_PICTURE1) ;
SetWindowPos( hwndDlg, HWND_TOP, 0, 0, nWinW, nWinH, SWP_NOMOVE | SWP_NOREPOSITION) ;
SetWindowPos( hPic, HWND_TOP, 0, 0, nWinW, nWinH, SWP_NOMOVE | SWP_NOREPOSITION) ;
// imposto scena
int nContext = GetIndCurrGseContext() ;
GseContext* pGseCtx = GetGseContext( nContext) ;
if ( pGseCtx != nullptr && pGseCtx->m_pScene == nullptr) {
ExeInitScene( hPic, s_nDriver, s_b2Buff, s_nColorBits, s_nDepthBits) ;
if ( pGseCtx->m_pGeomDB != nullptr && pGseCtx->m_pScene != nullptr) {
s_nContext = nContext ;
pGseCtx->m_pScene->SetCamera( s_nCameraDir) ;
pGseCtx->m_pScene->ZoomAll() ;
pGseCtx->m_pScene->GetImage( s_nShowMode, s_colBackTop, s_colBackBottom, s_nWidth, s_nHeight, s_sImageFile) ;
MyResetGroupObjGraphics( pGseCtx->m_pGeomDB, GDB_ID_ROOT) ;
EndDialog( hwndDlg, wParam) ;
}
}
else
s_nContext = 0 ;
}
break ;
}
return FALSE ;
}
//-----------------------------------------------------------------------------
//-------------------------------------------------------------------------------
bool
ExeSetZoomType( int nMode, bool bRedraw)
ExeGetImageEx( int nDriver, bool b2Buff, int nColorBits, int nDepthBits,
int nShowMode, Color colBackTop, Color colBackBottom,
int nCameraDir, int nWidth, int nHeight, const string& sFile)
{
IEGrScene* pScene = GetCurrScene() ;
VERIFY_SCENE( pScene, false)
if ( ! pScene->SetZoomType( nMode))
return false ;
if ( bRedraw)
pScene->RedrawWindow() ;
return true ;
// Se il contesto corrente possiede già una scena
if ( GetCurrScene() != nullptr) {
return ExeGetImage( nShowMode, colBackTop, colBackBottom, nWidth, nHeight, sFile) ;
}
// altrimenti ne creo una temporanea
else {
// salvo i parametri
s_nDriver = nDriver ;
s_b2Buff = b2Buff ;
s_nColorBits = nColorBits ;
s_nDepthBits = nDepthBits ;
s_nShowMode = nShowMode ;
s_colBackTop = colBackTop ;
s_colBackBottom = colBackBottom ;
s_nCameraDir = nCameraDir ;
s_nWidth = nWidth ;
s_nHeight = nHeight ;
s_sImageFile = sFile ;
// lancio dialogo
HWND hTopWnd = ExeGetMainWindowHandle() ;
DialogBox( GetModuleIstance(), MAKEINTRESOURCE( IDD_LUASCENE), hTopWnd, (DLGPROC)SceneBoxProc) ;
bool bOk = ( s_nContext != 0) ;
// elimino la scena dal contesto
GseContext* pGseCtx = GetGseContext( s_nContext) ;
if ( pGseCtx != nullptr) {
delete pGseCtx->m_pScene ;
pGseCtx->m_pScene = nullptr ;
}
s_nContext = 0 ;
return bOk ;
}
}
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+4 -4
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@@ -30,8 +30,8 @@
#include "/EgtDev/Include/EgtIniFile.h"
#include "/EgtDev/Include/EgtNumUtils.h"
#include "/EgtDev/Include/EgtStringConverter.h"
#include "Windowsx.h"
#include "shlobj.h"
#include <Windowsx.h>
#include <shlobj.h>
using namespace std ;
@@ -1330,7 +1330,7 @@ CALLBACK DialogBoxProc( HWND hwndDlg, UINT message, WPARAM wParam, LPARAM lParam
break ;
}
}
// continua di seguito
[[fallthrough]] ;
case IDCANCEL :
EndDialog( hwndDlg, wParam) ;
return TRUE ;
@@ -1433,11 +1433,11 @@ LuaInstallGeneral( LuaMgr& luaMgr)
bOk = bOk && luaMgr.RegisterFunction( "EgtVerifyKeyOption", LuaVerifyKeyOption) ;
bOk = bOk && luaMgr.RegisterFunction( "EgtSetDefaultFont", LuaSetDefaultFont) ;
bOk = bOk && luaMgr.RegisterFunction( "EgtGetDefaultFont", LuaGetDefaultFont) ;
bOk = bOk && luaMgr.RegisterFunction( "EgtDialogBox", LuaDialogBox) ;
bOk = bOk && luaMgr.RegisterFunction( "EgtWinExec", LuaWinExec) ;
bOk = bOk && luaMgr.RegisterFunction( "EgtCloseExe", LuaCloseExe) ;
bOk = bOk && luaMgr.RegisterFunction( "EgtCreateMutex", LuaCreateMutex) ;
bOk = bOk && luaMgr.RegisterFunction( "EgtReleaseMutex", LuaReleaseMutex) ;
bOk = bOk && luaMgr.RegisterFunction( "EgtDialogBox", LuaDialogBox) ;
return bOk ;
}
+37
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@@ -322,6 +322,42 @@ LuaGetImage( lua_State* L)
return 1 ;
}
//-------------------------------------------------------------------------------
static int
LuaGetImageEx( lua_State* L)
{
// 11 argomenti : nDriver, b2Buff, nColorBits, nDepthBits, nShowMode, colBackTop, colBackBottom, nCameraDir, nWidth, nHeight, sFile
int nDriver ;
LuaCheckParam( L, 1, nDriver)
bool b2Buff ;
LuaCheckParam( L, 2, b2Buff)
int nColorBits ;
LuaCheckParam( L, 3, nColorBits)
int nDepthBits ;
LuaCheckParam( L, 4, nDepthBits)
int nShowMode ;
LuaCheckParam( L, 5, nShowMode)
Color colBackTop ;
LuaCheckParam( L, 6, colBackTop)
Color colBackBottom ;
LuaCheckParam( L, 7, colBackBottom)
int nCameraDir ;
LuaCheckParam( L, 8, nCameraDir)
int nWidth ;
LuaCheckParam( L, 9, nWidth)
int nHeight ;
LuaCheckParam( L, 10, nHeight)
string sFile ;
LuaCheckParam( L, 11, sFile)
LuaClearStack( L) ;
// creo e salvo una immagine della scena
bool bOk = ExeGetImageEx( nDriver, b2Buff, nColorBits, nDepthBits, nShowMode,
colBackTop, colBackBottom, nCameraDir, nWidth, nHeight, sFile) ;
// restituisco il risultato
LuaSetParam( L, bOk) ;
return 1 ;
}
//-------------------------------------------------------------------------------
bool
LuaInstallScene( LuaMgr& luaMgr)
@@ -344,5 +380,6 @@ LuaInstallScene( LuaMgr& luaMgr)
bOk = bOk && luaMgr.RegisterFunction( "EgtGetView", LuaGetView) ;
bOk = bOk && luaMgr.RegisterFunction( "EgtGetGenericView", LuaGetGenericView) ;
bOk = bOk && luaMgr.RegisterFunction( "EgtGetImage", LuaGetImage) ;
bOk = bOk && luaMgr.RegisterFunction( "EgtGetImageEx", LuaGetImageEx) ;
return bOk ;
}
+3 -1
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@@ -4,6 +4,7 @@
//
#define VS_VERSION_INFO 1
#define IDD_LUADLG 101
#define IDD_LUASCENE 102
#define IDC_TEXT1 1001
#define IDC_TEXT2 1002
#define IDC_TEXT3 1003
@@ -36,6 +37,7 @@
#define IDC_CHECK6 1036
#define IDC_CHECK7 1037
#define IDC_CHECK8 1038
#define IDC_PICTURE1 1041
// Next default values for new objects
//
@@ -44,6 +46,6 @@
#define _APS_NEXT_RESOURCE_VALUE 103
#define _APS_NEXT_COMMAND_VALUE 40001
#define _APS_NEXT_CONTROL_VALUE 1030
#define _APS_NEXT_SYMED_VALUE 113
#define _APS_NEXT_SYMED_VALUE 115
#endif
#endif