EgtExecutor 1.8b4 :
- aggiunta a Exe e Lua funzione GetImage.
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+14
-3
@@ -757,7 +757,7 @@ ExeExistsTexture( const string& sName)
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//-----------------------------------------------------------------------------
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bool
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ExeGetTexturePixels( const std::string& sName, int& nWidth, int& nHeight)
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ExeGetTexturePixels( const string& sName, int& nWidth, int& nHeight)
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{
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IEGrScene* pScene = GetCurrScene() ;
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VERIFY_SCENE( pScene, false)
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@@ -767,7 +767,7 @@ ExeGetTexturePixels( const std::string& sName, int& nWidth, int& nHeight)
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//-----------------------------------------------------------------------------
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bool
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ExeGetTextureDimensions( const std::string& sName, double& dDimX, double& dDimY)
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ExeGetTextureDimensions( const string& sName, double& dDimX, double& dDimY)
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{
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IEGrScene* pScene = GetCurrScene() ;
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VERIFY_SCENE( pScene, false)
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@@ -777,10 +777,21 @@ ExeGetTextureDimensions( const std::string& sName, double& dDimX, double& dDimY)
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//-----------------------------------------------------------------------------
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bool
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ExeChangeTextureDimensions( const std::string& sName, double dDimX, double dDimY)
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ExeChangeTextureDimensions( const string& sName, double dDimX, double dDimY)
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{
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IEGrScene* pScene = GetCurrScene() ;
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VERIFY_SCENE( pScene, false)
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// modifico le dimensioni della texture
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return pScene->ChangeTextureDimensions( sName, dDimX, dDimY) ;
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}
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//-----------------------------------------------------------------------------
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bool
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ExeGetImage( int nShowMode, Color colBackTop, Color colBackBottom,
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int nWidth, int nHeight, const string& sFile)
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{
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IEGrScene* pScene = GetCurrScene() ;
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VERIFY_SCENE( pScene, false)
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// creo e salvo una immagine della scena
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return pScene->GetImage( nShowMode, false, false, colBackTop, colBackBottom, nWidth, nHeight, sFile) ;
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}
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Binary file not shown.
@@ -189,6 +189,31 @@ LuaSetViewCenter( lua_State* L)
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return 1 ;
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}
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//-------------------------------------------------------------------------------
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static int
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LuaGetImage( lua_State* L)
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{
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// 6 argomenti : nShowMode, colBackTop, colBackBottom, nWidth, nHeight, sFile
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int nShowMode ;
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LuaCheckParam( L, 1, nShowMode)
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Color colBackTop ;
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LuaCheckParam( L, 2, colBackTop)
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Color colBackBottom ;
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LuaCheckParam( L, 3, colBackBottom)
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int nWidth ;
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LuaCheckParam( L, 4, nWidth)
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int nHeight ;
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LuaCheckParam( L, 5, nHeight)
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string sFile ;
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LuaCheckParam( L, 6, sFile)
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LuaClearStack( L) ;
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// creo e salvo una immagine della scena
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bool bOk = ExeGetImage( nShowMode, colBackTop, colBackBottom, nWidth, nHeight, sFile) ;
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// restituisco il risultato
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LuaSetParam( L, bOk) ;
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return 1 ;
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}
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//-------------------------------------------------------------------------------
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bool
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LuaInstallScene( LuaMgr& luaMgr)
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@@ -204,5 +229,6 @@ LuaInstallScene( LuaMgr& luaMgr)
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bOk = bOk && luaMgr.RegisterFunction( "EgtSetView", LuaSetView) ;
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bOk = bOk && luaMgr.RegisterFunction( "EgtSetGenericView", LuaSetGenericView) ;
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bOk = bOk && luaMgr.RegisterFunction( "EgtSetViewCenter", LuaSetViewCenter) ;
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bOk = bOk && luaMgr.RegisterFunction( "EgtGetImage", LuaGetImage) ;
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return bOk ;
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}
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