Files
EgtExchange/Export3dm.cpp
T
Daniele Bariletti 55f20bf4ec EgtExchange :
- aggiunte a import/export 3dm.
2023-10-24 14:33:15 +02:00

691 lines
24 KiB
C++

//----------------------------------------------------------------------------
// EgalTech 2023
//----------------------------------------------------------------------------
// File : Export3dm.cpp Data : 21.09.23 Versione :
// Contenuto : Implementazione della classe per l'esportazione in formato 3dm.
//
//
//
// Modifiche : 21.09.23 DB Creazione modulo.
//
//
//----------------------------------------------------------------------------
//--------------------------- Include ----------------------------------------
#include "stdafx.h"
#include "Export3dm.h"
#include "DllMain.h"
#include "/EgtDev/Include/EExDllMain.h"
#include "/EgtDev/Include/EGkGeomDB.h"
#include "/EgtDev/Include/EGkSurfFlatRegion.h"
#include "/EgtDev/Include/EGkSurfTriMesh.h"
#include "/EgtDev/Include/EGkSurfBezier.h"
#include "/EgtDev/Include/EGkCurveLine.h"
#include "/EgtDev/Include/EGkCurveArc.h"
#include "/EgtDev/Include/EGkCurveBezier.h"
#include "/EgtDev/Include/EGkCurveComposite.h"
#include "/EgtDev/Include/EGkGdbIterator.h"
#include "/EgtDev/Include/EGkGeoObjType.h"
#include "/EgtDev/Include/EGkGeoPoint3d.h"
#include "/EgtDev/Include/EGnStringUtils.h"
#include "/EgtDev/Include/SELkKeyProc.h"
#include "/EgtDev/Include/EgtKeyCodes.h"
#include "/EgtDev/Include/EgtStringConverter.h"
#include "/EgtDev/Include/EgtPointerOwner.h"
#include <fstream>
//#include "C:/EgtDev/opennurbs/opennurbs.h"
#include "/EgtDev/Extern/opennurbs/Include/opennurbs.h"
#include <map>
#include "/EgtDev/Include/EGnStringUtils.h"
using namespace std ;
class ON_Color ;
//class ON_UUID ;
//----------------------------------------------------------------------------
IExport3dm*
CreateExport3dm( void)
{
// verifico la chiave e le opzioni
if ( ! VerifyKey( KEYOPT_EEX_EXPBASE))
return nullptr ;
// creo l'oggetto
return static_cast<IExport3dm*> ( new( nothrow) Export3dm) ;
}
//----------------------------------------------------------------------------
bool
Export3dm::SetOptions( int nFilter)
{
m_nFilter = nFilter ;
return true ;
}
static void Internal_SetExampleModelProperties(
ONX_Model& model,
const char* source_file_name
)
{
const bool bHaveFileName = ( nullptr != source_file_name && 0 != source_file_name[0]) ;
if ( !bHaveFileName)
source_file_name = "" ;
model.m_sStartSectionComments = "This file was created using openNURBS to convert an .nge into .3dm" ;
// set application information
const ON_wString wide_source_file_name( source_file_name) ;
model.m_properties.m_Application.m_application_URL = L"http://www.opennurbs.org" ;
// some notes
if ( /*bHaveFunctionName &&*/ bHaveFileName && 0)
{
model.m_properties.m_Notes.m_notes
= ON_wString::FormatToString(
L"This .3dm file was made with the OpenNURBS toolkit, converting the file %ls.",
static_cast<const wchar_t*>( wide_source_file_name)) ;
//model.m_properties.m_Notes.m_bVisible = model.m_properties.m_Notes.m_notes.IsNotEmpty() ;// questa opzione fa visualizzare le note all'apertura del file con Rhino
model.m_properties.m_Notes.m_bVisible = false ;
}
// set revision history information
model.m_properties.m_RevisionHistory.NewRevision() ;
}
//----------------------------------------------------------------------------
bool
Export3dm::Export( IGeomDB* pGDB, int nId, const string& sFile)
{
Internal_SetExampleModelProperties( m_model, sFile.c_str()) ;
ON::Begin() ;
// verifico il DB geometrico
if ( pGDB == nullptr) {
LOG_ERROR( GetEExLogger(), "Export3dm : Error on GeomDB")
return false ;
}
// verifico l'Id dell'oggetto da esportare
if ( ! pGDB->ExistsObj( nId)) {
LOG_ERROR( GetEExLogger(), "Export3dm : Error on Id")
return false ;
}
//// file settings ( units, tolerances, views, ...)
//// OPTIONAL - change values from defaults
m_model.m_settings.m_ModelUnitsAndTolerances.m_unit_system = ON::LengthUnitSystem::Meters ;
m_model.m_settings.m_ModelUnitsAndTolerances.m_absolute_tolerance = 0.01 ;
m_model.m_settings.m_ModelUnitsAndTolerances.m_angle_tolerance = ON_PI/180.0 ;// radians
m_model.m_settings.m_ModelUnitsAndTolerances.m_relative_tolerance = 0.01 ;// 1%
// creo un iteratore
PtrOwner<IGdbIterator> pIter( CreateGdbIterator( pGDB)) ;
if ( IsNull( pIter))
return false ;
pIter->GoTo( nId) ;
// esporto l'oggetto e i suoi eventuali figli
bool bOk = ExportObject( *pIter, 0) ;
// stampo il file
int version = 7 ;
// errors printed to stdout
ON_TextLog error_log ;
// writes model to archive
bOk = bOk && m_model.Write( ConvertString( sFile).c_str(), version, &error_log) ;
ON::End() ;
return bOk ;
}
//----------------------------------------------------------------------------
bool
Export3dm::ExportObject( const IGdbIterator& iIter, const int& nLayer)
{
switch ( iIter.GetGdbType()) {
case GDB_TY_GEO :
{
// recupero il riferimento globale dell'oggetto
Frame3d frFrame ;
if ( ! iIter.GetGlobFrame( frFrame))
return false ;
//recupero il colore dell'oggetto
Color cCol ;
iIter.GetCalcMaterial( cCol) ;
// recupero il livello dell'oggetto
int nLev = GDB_LV_USER ;
iIter.GetCalcLevel( nLev) ;
// recupero il modo dell'oggetto
int nMode = GDB_MD_STD ;
iIter.GetCalcMode( nMode) ;
// recupero lo stato dell'oggetto
int nStat = GDB_ST_ON ;
iIter.GetCalcStatus( nStat) ;
// se il filtro lo abilita
if ( TestFilter( nLev, nMode, nStat)) {
// recupero eventuale nome
string sName ;
if ( ! iIter.GetName( sName))
sName = ToString( iIter.GetId()) ;
// emetto l'oggetto
switch ( iIter.GetGeoType()) {
case GEO_PNT3D: {
if ( ! ExportPnt( sName, iIter, frFrame, cCol, nLayer))
return false ;
break ;
}
case SRF_BEZIER: {
if ( ! ExportSrfBz( sName, iIter, frFrame, cCol, nLayer))
return false ;
break ;
}
case SRF_TRIMESH :
if ( ! ExportSTM( sName, iIter, frFrame, cCol, nLayer, nullptr))
return false ;
break ;
case SRF_FLATRGN :
if ( ! ExportSFR( sName, iIter, frFrame, cCol, nLayer))
return false ;
break ;
case CRV_ARC : {
if ( ! ExportCrvArc( sName, iIter, frFrame, cCol, nLayer))
return false ;
break ;
}
case CRV_BEZIER : {
if ( ! ExportCrvBezier( sName, iIter, frFrame, cCol, nLayer))
return false ;
break ;
}
case CRV_COMPO : {
if ( ! ExportCrvCompo( sName, iIter, frFrame, cCol, nLayer))
return false ;
break ;
}
case CRV_LINE : {
if ( ! ExportCrvLine( sName, iIter, frFrame, cCol, nLayer))
return false ;
break ;
}
default :
break ;
}
}
}
return true ;
case GDB_TY_GROUP: {
int nLayer = iIter.GetId() ;
if ( nLayer == 0) {
m_model.RemoveModelComponent( ON_ModelComponent::Type::Layer, m_model.LayerFromIndex( 0).ModelComponentId()) ;
return ScanGroup( iIter, nLayer) ;
}
// creo il layer e setto le proprietà
ON_Layer* layer = new ON_Layer() ;
std::string sLayName ;
iIter.GetName( sLayName) ;
if ( sLayName == "" ) {
sLayName = "Layer " + ToString( nLayer) ;
}
layer->SetName( ConvertString( sLayName).c_str()) ;
bool bDone = layer->SetIndex( nLayer) ;
ON_Color onCol( 0, 0, 0, 0) ; // black
layer->SetColor( onCol) ;
layer->SetVisible( true) ;
layer->SetLocked( false) ;
int nParent = iIter.GetParentId() ;
if ( nParent != 0 ) {
// setto il parent
const ON_Layer* onParLay = ON_Layer::Cast( m_model.LayerFromIndex( m_mLayer[nParent]).ModelComponent()) ;
layer->SetParentLayerId( onParLay->Id()) ;
}
// copio le info
STRVECTOR vStrInfo, vStrInfo_split ;
iIter.GetAllInfo( vStrInfo) ;
for ( string sInfo : vStrInfo) {
Tokenize( sInfo, "=", vStrInfo_split) ;
layer->SetUserString( ConvertString( vStrInfo_split[0]).c_str(), ConvertString( vStrInfo_split[1]).c_str()) ;
}
// aggiungo il layer
ON_ModelComponentReference mcr = m_model.AddManagedModelComponent( layer) ;
int nIndex = mcr.ModelComponentIndex() ;
m_mLayer.insert( pair< int, int>( nLayer, nIndex)) ;
// esploro il gruppo
return ScanGroup( iIter, nIndex) ;
}
default :
return false ;
}
}
//----------------------------------------------------------------------------
bool
Export3dm::AddObjectToModel( const IGdbIterator& iIter, ON_Object* onObject, const int& nLayer, const std::string& sName, const Color& cCol,
ON_3dmObjectAttributes* pOnAttr)
{
if ( pOnAttr == nullptr)
pOnAttr = new ON_3dmObjectAttributes() ;
pOnAttr->m_layer_index = nLayer ;
pOnAttr->m_name = ConvertString( sName).c_str() ;
pOnAttr->SetColorSource( ON::color_from_object) ;
//N.B. RHINO ha i valori di Alpha invertiti rispetto ai nostri, oltre che su una scala diversa! per loro 0 = opaco e 255 = trasparente
// per noi invece 0 = trasparente, 100 = opaco
ON_Color onCol( cCol.GetIntRed(), cCol.GetIntGreen(), cCol.GetIntBlue(), abs( int ( cCol.GetIntAlpha() * 2.55) - 255)) ;
pOnAttr->m_color = onCol ;
// copio le info
STRVECTOR vStrInfo, vStrInfo_split ;
iIter.GetAllInfo(vStrInfo) ;
for ( string sInfo : vStrInfo ) {
Tokenize(sInfo, "=", vStrInfo_split) ;
pOnAttr->SetUserString(ConvertString(vStrInfo_split[0]).c_str(), ConvertString(vStrInfo_split[1]).c_str()) ;
}
// aggiungo al modello
ON_ModelComponentReference mcr = m_model.AddManagedModelGeometryComponent( onObject, pOnAttr) ;
return ! mcr.IsEmpty() ;
}
//----------------------------------------------------------------------------
bool
Export3dm::AddInfoToObject( const IGdbIterator& iIter, ON_Object* onObject)
{
// copio le info
STRVECTOR vStrInfo, vStrInfo_split ;
iIter.GetAllInfo( vStrInfo) ;
for ( string sInfo : vStrInfo) {
Tokenize( sInfo, "=", vStrInfo_split) ;
onObject->SetUserString( ConvertString( vStrInfo_split[0]).c_str(), ConvertString( vStrInfo_split[1]).c_str()) ;
}
return true ;
}
//----------------------------------------------------------------------------
std::wstring
Export3dm::ConvertString( const std::string& sName)
{
std::wstring ws = std::wstring( sName.begin(), sName.end()) ;
return ws ;
//wstring ws ;
//for( int i = 0 ; i < sName.length() ; ++i)
// ws += wchar_t( sName[i] ) ;
//return ws.c_str() ;
}
//----------------------------------------------------------------------------
ON_3dPoint
Export3dm::ConvertPoint( const Point3d& pt)
{
ON_3dPoint onPt( pt.x,pt.y,pt.z) ;
return onPt ;
}
//----------------------------------------------------------------------------
ON_3dVector
Export3dm::ConvertVector( const Vector3d& vt)
{
ON_3dVector onVt( vt.x,vt.y,vt.z) ;
return onVt ;
}
//----------------------------------------------------------------------------
bool
Export3dm::TestFilter( int nLev, int nMode, int nStat)
{
if ( ( nLev == GDB_LV_USER && ( m_nFilter & EEXFLT_LEVUSER) == 0) ||
( nLev == GDB_LV_SYSTEM && ( m_nFilter & EEXFLT_LEVSYSTEM) == 0) ||
( nLev == GDB_LV_TEMP && ( m_nFilter & EEXFLT_LEVTEMP) == 0))
return false ;
if ( ( nMode == GDB_MD_STD && ( m_nFilter & EEXFLT_MODESTD) == 0) ||
( nMode == GDB_MD_LOCKED && ( m_nFilter & EEXFLT_MODELOCKED) == 0) ||
( nMode == GDB_MD_HIDDEN && ( m_nFilter & EEXFLT_MODEHIDDEN) == 0))
return false ;
if ( ( nStat == GDB_ST_OFF && ( m_nFilter & EEXFLT_STAOFF) == 0) ||
( nStat == GDB_ST_ON && ( m_nFilter & EEXFLT_STAON) == 0) ||
( nStat == GDB_ST_SEL && ( m_nFilter & EEXFLT_STASEL) == 0))
return false ;
return true ;
}
//----------------------------------------------------------------------------
bool
Export3dm::ExportPnt(const string& sName, const IGdbIterator& iIter, const Frame3d& frFrame, const Color& cCol, const int& nLayer)
{
// recupero l'oggetto geometrico
const IGeoObj* pGeoObj = iIter.GetGeoObj() ;
if ( pGeoObj == nullptr)
return false ;
// verifico oggetto
IGeoPoint3d* pGeoPnt = GetGeoPoint3d( pGeoObj->Clone()) ;
if ( pGeoPnt == nullptr)
return false ;
// lo porto nel riferimento globale
pGeoPnt->ToGlob( frFrame) ;
Point3d pt = pGeoPnt->GetPoint() ;
ON_Point* onPt = new ON_Point(ConvertPoint( pt)) ;
// aggiungo l'oggetto al modello
return AddObjectToModel( iIter, onPt, nLayer, sName, cCol) ; ;
}
//----------------------------------------------------------------------------
bool
Export3dm::ExportSrfBz( const string& sName, const IGdbIterator& iIter, const Frame3d& frFrame, const Color& cCol, const int& nLayer)
{
//MANCA DA IMPLEMENTARE IL TRIM DELLE SUPERFICI!!/////////////////////////////////////////////////////////////////////////////////////////////////////
// recupero l'oggetto geometrico
const IGeoObj* pGeoObj = iIter.GetGeoObj() ;
if ( pGeoObj == nullptr)
return false ;
// verifico oggetto
ISurfBezier* pSrfBz = GetSurfBezier( pGeoObj->Clone()) ;
if ( pSrfBz == nullptr)
return false ;
// lo porto nel riferimento globale
pSrfBz->ToGlob( frFrame) ;
bool bOk = true ;
int nDegU, nDegV, nSpanU, nSpanV ;
bool bRat = false ;
bool bTrimmed = false ;
pSrfBz->GetInfo( nDegU, nDegV, nSpanU, nSpanV, bRat, bTrimmed) ;
int nCPU = nDegU * nSpanU + 1 ;
int nCPV = nDegV * nSpanV + 1 ;
ON_NurbsSurface* onNurbsSurf = new ON_NurbsSurface( 3, bRat, nDegU + 1, nDegV + 1, nCPU, nCPV) ;
for ( int u = 0 ; u < nCPU ; ++u) {
for ( int v = 0 ; v < nCPV ; ++v) {
Point3d ptCV = pSrfBz->GetControlPoint( u, v, &bOk) ;
if ( ! bRat) {
onNurbsSurf->SetCV( u, v, ConvertPoint( ptCV )) ;
}
else {
double dW = pSrfBz->GetControlWeight( u, v, &bOk) ;
onNurbsSurf->SetCV( u, v, ConvertPoint( ptCV * dW)) ;
onNurbsSurf->SetWeight( u, v, dW) ;
}
}
}
// imposto il vettore dei nodi in U
int nKnotCountU = nDegU + nCPU - 1 ;
int nLastKnotU = nCPU - nDegU ;
double dKnot = 0 ;
// per costruzione nKnotCount è un multiplo di nDegU
for ( int u = 0 ; u < int ( nKnotCountU / nDegU) ; ++u){
for ( int p = 0 ; p < nDegU ; ++p)
onNurbsSurf->SetKnot( 0, u * nDegU + p, dKnot) ;
++dKnot ;
}
// imposto il vettore dei nodi in V
int nKnotCountV = nDegV + nCPV - 1 ;
int nLastKnotV = nCPV - nDegV ;
dKnot = 0 ;
// per costruzione nKnotCount è un multiplo di nDegU
for ( int v = 0 ; v < int ( nKnotCountV / nDegV) ; ++v){
for ( int p = 0 ; p < nDegV ; ++p)
onNurbsSurf->SetKnot( 0, v * nDegV + p, dKnot) ;
++dKnot ;
}
// aggiungo l'oggetto al modello
return AddObjectToModel( iIter, onNurbsSurf, nLayer, sName, cCol) ;
}
//----------------------------------------------------------------------------
bool
Export3dm::ExportSFR( const string& sName, const IGdbIterator& iIter, const Frame3d& frFrame, const Color& cCol, const int& nLayer)
{
// recupero l'oggetto geometrico
const IGeoObj* pGeoObj = iIter.GetGeoObj() ;
if ( pGeoObj == nullptr)
return false ;
ISurfFlatRegion* pSrfFr = GetSurfFlatRegion( pGeoObj->Clone()) ;
if ( pSrfFr == nullptr)
return false ;
ExportSTM( sName, iIter, frFrame, cCol, nLayer, pSrfFr) ;
return true ;
}
//----------------------------------------------------------------------------
bool
Export3dm::ExportSTM( const string& sName, const IGdbIterator& iIter, const Frame3d& frFrame, const Color& cCol, const int& nLayer, ISurfFlatRegion* pSrfFr)
{
// recupero l'oggetto geometrico
const IGeoObj* pGeoObj = iIter.GetGeoObj() ;
if ( pGeoObj == nullptr)
return false ;
// verifico oggetto
const ISurfTriMesh* pSrfTm_ = nullptr ;
if ( pSrfFr == nullptr)
pSrfTm_ = GetSurfTriMesh( pGeoObj->Clone()) ;
else {
const ISurfFlatRegion* pSrfFr = GetSurfFlatRegion( pGeoObj) ;
pSrfTm_ = pSrfFr->GetAuxSurf() ;
}
if ( pSrfTm_ == nullptr)
return false ;
ISurfTriMesh* pSrfTm = pSrfTm_->Clone() ;
// lo porto nel frame globale
pSrfTm->ToGlob( frFrame) ;
int nVertices = pSrfTm->GetVertexCount() ;
int nTriangles = pSrfTm->GetTriangleCount() ;
ON_Mesh* onMesh = new ON_Mesh ;
for ( int v = 0 ; v < nVertices ; ++v ) {
Point3d pt ; pSrfTm->GetVertex( v, pt) ;
onMesh->SetVertex( v, ConvertPoint( pt)) ;
}
for ( int t = 0 ; t < nTriangles ; ++t ) {
int nIdVert[3] ; pSrfTm->GetTriangle( t, nIdVert) ;
onMesh->SetTriangle( t, nIdVert[0], nIdVert[1], nIdVert[2]) ;
}
// aggiungo l'oggetto al modello
return AddObjectToModel( iIter, onMesh, nLayer, sName, cCol) ;
}
//----------------------------------------------------------------------------
ON_ArcCurve*
Export3dm::ConvertCrvArc( ICurveArc* pCrvArc)
{
double dRad = pCrvArc->GetRadius() ;
Point3d ptCen ;
pCrvArc->GetCenterPoint( ptCen) ;
PtrOwner<ON_ArcCurve> onArcCrv( new ON_ArcCurve()) ;
if ( ! pCrvArc->IsACircle() ) {
Vector3d vtZ = pCrvArc->GetNormVersor() ;
Vector3d vtX, vtY ;
vtX = pCrvArc->GetStartVersor() ;
vtY = vtZ ^ vtX ;
double dAngDeg = pCrvArc->GetAngCenter() ;
ON_Plane onPlane( ConvertPoint( ptCen), ConvertVector( vtX), ConvertVector( vtY)) ;
onArcCrv.Set( new ON_ArcCurve( ON_Arc( onPlane, dRad, dAngDeg*DEGTORAD))) ;
}
else
onArcCrv.Set( new ON_ArcCurve ( ON_Circle( ConvertPoint( ptCen), dRad))) ;
return Release( onArcCrv) ;
}
//----------------------------------------------------------------------------
bool
Export3dm::ExportCrvArc( const string& sName, const IGdbIterator& iIter, const Frame3d& frFrame, const Color& cCol, const int& nLayer)
{
// recupero l'oggetto geometrico
const IGeoObj* pGeoObj = iIter.GetGeoObj() ;
if ( pGeoObj == nullptr)
return false ;
// verifico oggetto
ICurveArc* pCrvArc = GetCurveArc( pGeoObj->Clone()) ;
if ( pCrvArc == nullptr)
return false ;
// lo porto nel fram globale
pCrvArc->ToGlob( frFrame) ;
ON_ArcCurve* onArcCrv = ConvertCrvArc( pCrvArc) ;
if ( onArcCrv == nullptr)
return false ;
// aggiungo l'oggetto al modello
return AddObjectToModel( iIter, onArcCrv, nLayer, sName, cCol) ;
}
//----------------------------------------------------------------------------
ON_NurbsCurve*
Export3dm::ConvertCrvBezier( ICurveBezier* pCrvBz)
{
// creo l'oggetto da esportare
int nDeg = pCrvBz->GetDegree() ;
int nCV = nDeg + 1 ;
PtrOwner<ON_NurbsCurve> onNurbsCrv( new ON_NurbsCurve( 3,// dim
pCrvBz->IsRational(),// bRat
nDeg + 1, // order = deg + 1
nCV)) ;// numero di CP
// imposto i punti di controllo con gli eventuali pesi
if ( ! pCrvBz->IsRational()) {
bool bOk = true ;
for ( int i = 0 ; i < nCV ; ++i) {
ON_3dPoint onPt = ConvertPoint( pCrvBz->GetControlPoint( i, &bOk)) ;
onNurbsCrv->SetCV( i, onPt) ;
}
}
else {
bool bOk = true ;
for ( int i = 0 ; i < nCV ; ++i) {
ON_3dPoint onPt = ConvertPoint( pCrvBz->GetControlPoint( i, &bOk)) ;
double dWeight = pCrvBz->GetControlWeight( i, &bOk) ;
onNurbsCrv->SetCV( i, onPt * dWeight) ;
onNurbsCrv->SetWeight( i, dWeight) ;
}
}
// imposto il vettore dei nodi
int nKnotCount = nDeg + nCV - 1 ;
double dKnot = 0 ;
for ( int u = 0 ; u < int ( nKnotCount / nDeg) ; ++u){
for ( int p = 0 ; p < nDeg ; ++p)
onNurbsCrv->SetKnot( u * nDeg + p, dKnot) ;
++dKnot ;
}
return Release( onNurbsCrv) ;
}
//----------------------------------------------------------------------------
bool
Export3dm::ExportCrvBezier( const string& sName, const IGdbIterator& iIter, const Frame3d& frFrame, const Color& cCol, const int& nLayer)
{
// recupero l'oggetto geometrico
const IGeoObj* pGeoObj = iIter.GetGeoObj() ;
if ( pGeoObj == nullptr)
return false ;
// verifico oggetto
ICurveBezier* pCrvBz = GetCurveBezier( pGeoObj->Clone()) ;
if ( pCrvBz == nullptr)
return false ;
// lo porto nel riferimento globale
pCrvBz->ToGlob( frFrame) ;
ON_NurbsCurve* onNurbsCrv = ConvertCrvBezier( pCrvBz) ;
if ( onNurbsCrv == nullptr)
return false ;
// aggiungo l'oggetto al modello
return AddObjectToModel( iIter, onNurbsCrv, nLayer, sName, cCol) ;
}
//----------------------------------------------------------------------------
bool
Export3dm::ExportCrvCompo( const string& sName, const IGdbIterator& iIter, const Frame3d& frFrame, const Color& cCol, const int& nLayer)
{
// recupero l'oggetto geometrico
const IGeoObj* pGeoObj = iIter.GetGeoObj() ;
if ( pGeoObj == nullptr)
return false ;
// verifico oggetto
ICurveComposite* pCrvCompo = GetCurveComposite( pGeoObj->Clone()) ;
if ( pCrvCompo == nullptr)
return false ;
// lo porto nel riferimento globale
pCrvCompo->ToGlob( frFrame) ;
ON_PolyCurve* onPolyCrv = new ON_PolyCurve ;
for ( const ICurve* pCrv = pCrvCompo->GetFirstCurve() ;
pCrv != nullptr ;
pCrv = pCrvCompo->GetNextCurve()) {
GeoObjType type = pCrv->GetType() ;
switch ( type) {
case CRV_LINE : {
ICurveLine* pCrvL = GetCurveLine( pCrv->Clone()) ;
ON_LineCurve* onLine = ConvertCrvLine( pCrvL) ;
if ( onLine == nullptr)
return false ;
onPolyCrv->Append( onLine) ;
break ;
}
case CRV_ARC : {
ICurveArc* pCrvArc = GetCurveArc( pCrv->Clone()) ;
ON_ArcCurve* onArcCrv = ConvertCrvArc( pCrvArc) ;
if ( onArcCrv == nullptr)
return false ;
onPolyCrv->Append( onArcCrv) ;
break ;
}
case CRV_BEZIER : {
ICurveBezier* pCrvBz = GetCurveBezier( pCrv->Clone()) ;
ON_NurbsCurve* onNurbsCrv = ConvertCrvBezier( pCrvBz) ;
if ( onNurbsCrv == nullptr)
return false ;
onPolyCrv->Append( onNurbsCrv) ;
break ;
}
default : break ;
}
}
// aggiungo l'oggetto al modello
return AddObjectToModel( iIter, onPolyCrv, nLayer, sName, cCol) ;
}
//----------------------------------------------------------------------------
ON_LineCurve*
Export3dm::ConvertCrvLine( ICurveLine* pCrvL)
{
Point3d ptStart, ptEnd ;
pCrvL->GetStartPoint ( ptStart) ;
pCrvL->GetEndPoint ( ptEnd) ;
PtrOwner<ON_LineCurve> onCrvLine( new ON_LineCurve( ON_Line( ConvertPoint( ptStart), ConvertPoint( ptEnd)))) ;
return Release( onCrvLine) ;
}
//----------------------------------------------------------------------------
bool
Export3dm::ExportCrvLine( const string& sName, const IGdbIterator& iIter, const Frame3d& frFrame, const Color& cCol, const int& nLayer)
{
// recupero l'oggetto geometrico
const IGeoObj* pGeoObj = iIter.GetGeoObj() ;
if ( pGeoObj == nullptr)
return false ;
// verifico oggetto
ICurveLine* pCrvL = GetCurveLine( pGeoObj->Clone()) ;
if ( pCrvL == nullptr)
return false ;
// lo porto nel frame globale
pCrvL->ToGlob( frFrame) ;
ON_LineCurve* onCrvLine = ConvertCrvLine( pCrvL) ;
// aggiungo l'oggetto al modello
return AddObjectToModel( iIter, onCrvLine, nLayer, sName, cCol) ;
}
//----------------------------------------------------------------------------
bool
Export3dm::ScanGroup( const IGdbIterator& iIter, const int& nLayer)
{
// creo un iteratore
PtrOwner<IGdbIterator> pIter( CreateGdbIterator( iIter.GetGDB())) ;
if ( IsNull( pIter))
return false ;
// scandisco il gruppo
bool bOk = true ;
for ( bool bNext = pIter->GoToFirstInGroup( iIter) ;
bNext ;
bNext = pIter->GoToNext()) {
if ( ! ExportObject( *pIter, nLayer))
bOk = false ;
}
return bOk ;
}