Files
EgtExchange/ExportThreeJS.h
Riccardo Elitropi e5eb2e811f EgtExchange 2.4j1 :
- Modifica e aggiunta funzioni per ExportThreeJS.
2022-10-20 16:07:48 +02:00

95 lines
5.6 KiB
C++

//----------------------------------------------------------------------------
// EgalWare 2022-2022
//----------------------------------------------------------------------------
// File : ExportThreeJS.h Data : 05.07.22 Versione : 2.4j1
// Contenuto : Dichiarazione della classe ExportThreeJS.
//
//
//
// Modifiche : 19.10.22
//
//
//----------------------------------------------------------------------------
#pragma once
#include "/EgtDev/Include/EExExportThreeJS.h"
#include "/EgtDev/Include/EGnWriter.h"
#include "/EgtDev/Include/EGkColor.h"
#include "/EgtDev/Include/EGkIntersSurfTmSurfTm.h"
class IGdbIterator ;
class IGeoObj ;
class Frame3d ;
struct sSurfDist {
const ISurfTriMesh* SurvAlpha ;
double dDistance = 0 ;
std::string sName ;
};
//----------------------------------------------------------------------------
class ExportThreeJS : public IExportThreeJS
{
public:
virtual bool SetOptions( int nFilter) ;
virtual bool Export( IGeomDB* pGDB, int nId, const std::string& sFile, IEGrScene* pScene, bool bUdm) ;
public:
ExportThreeJS( void) : m_nFilter( EEXFLT_DEFAULT) {}
private:
bool CreateFolderSpace( const std::string& SFileName, const std::string& sUserPath, const std::string& sLibPath) ;
bool HeadAmbient( IEGrScene* pScene, IGeomDB* pGDB, int nId) ;
bool FinishAmbient() ;
bool CompressAll( const std::string& sFile) ;
bool ExportVector3D( const std::string& sName, const IGeoObj* pGeoObj, const Frame3d& frFrame, const Color& cCol, const int nIdGroup) ;
bool ExportPoint3D( const std::string& sName, const IGeoObj* pGeoObj, const Frame3d& frFrame, const Color& cCol, const int nIdGroup) ;
bool ExportFrame3D( const std::string& sName, const IGeoObj* pGeoObj, const Frame3d& frFrame, const Color& cCol, const int nIdGroup) ;
bool ExportLine3D( const std::string& sName, const IGeoObj* pGeoObj, const Frame3d& frFrame, const Color& cCol, const int nIdGroup) ;
bool ExportCurveComp3D( const std::string& sName, const IGeoObj* pGeoObj, const Frame3d& frFrame, const Color& cCol, const int nIdGroup) ;
bool ExportSTM( const std::string& sName, const IGeoObj* pGeoObj, const Frame3d& frFrame, const Color& cCol, const int nIdGroup) ;
bool ExportSFR( const std::string& sName, const IGeoObj* pGeoObj, const Frame3d& frFrame, const Color& cCol, const int nIdGroup) ;
bool ExportSBezier(const std::string& sName, const IGeoObj* pGeoObj, const Frame3d& frFrame, const Color& cCol, const int nIdGroup) ;
bool ExportText( const std::string& sName, const IGeoObj* pGeoObj, const Frame3d& frFrame, const Color& cCol, const int nIdGroup) ;
bool ExportDimension( const std::string& sName, const IGeoObj* pGeoObj, const Frame3d& frFrame, const Color& cCol, const int nIdGroup) ;
bool ScanGroup( const IGdbIterator& iIter, IGeomDB* pGDB, const int nIdGroup) ;
bool ExportObject( const IGdbIterator& iIter, IGeomDB* pGDB, const int nIdGroup) ;
bool TestFilter( int nLev, int nMode, int nStat) ;
private:
int m_nFilter ; // filtro su livello, modo e stato
Writer m_Writer ; // scrittore di file di testo oggetto
std::string m_sUdm ; // udm della scena
Point3d m_ptMin ; // punto minimo del box3d
double m_dimX ; // dimX Box3d Global
double m_dimY ; // dimY Box3d Global
double m_dimZ ; // dimZ Box3d Global
double m_dDistance ; // scala per pan e zoom
int m_nCont = 0 ; // contatore per linee interne ai testi
Point3d m_ptCamera ; // Camera look at
Point3d m_ptCenter ; // Camera center
double m_dHalfWidth ; // Lunghezza/2 piano di proiezione (culling)
double m_dHalfHeight ; // Altezza/2 piano di proiezione (culling)
double m_ZNear ; // Distanza (lungo Z) piano di proiezione da origine (culling)
double m_ZFar ; // Distanza (lungo Z) piano di culling da origine (culling)
double m_dCameraPhi ; // [0,180] angolo phi in coordinate polari della telecamera
double m_dCameraTheta ; // [0, 360) angolo Theta in coordinate polari della telecamera
int m_ANG_TOL_STD_DEG = 15 ; // Interpolazione testo
Frame3d m_frTHREEJSFrame ; // frame di ThreeJS
std::list< sSurfDist> m_lTranspSurf ; // Lista di superfici trasparenti
int m_nGroupCount = -1 ; // Contatore del gruppo
std::string m_sCodMenu ; // Stringa per la creazione del menu laterale della scena
// Parametri...
bool m_bShowGrid = true ; // se esportare o meno la griglia dalla scena
bool m_bUdm_mm ; // se l'unità di misura è in mm
std::string m_sPath ; // Path aggiuntivo dove salvare il file (il vero path è nel LUA)
public:
static std::string m_sThreeJSAuxDir ; // direttorio librerie
};