modifiche a WallExec, WallLib, FeatureTopology per allineamento Topology con Beam

This commit is contained in:
luca.mazzoleni
2023-12-11 11:27:54 +01:00
parent 37da3ba714
commit 764c80824a
3 changed files with 37 additions and 9 deletions
+23 -5
View File
@@ -1,5 +1,6 @@
-- WFeatureTopology.lua by Egaltech s.r.l. 2023/06/23
-- Libreria per classificazione topologica feature pareti
-- 2023/12/11 Modifiche varie per allineamento con Beam.
-- Tabella per definizione modulo
local WFeatureTopology = {}
@@ -104,11 +105,11 @@ end
---------------------------------------------------------------------
-- restituisce un vettore contenente gli indici delle facce di Proc parallele ad una delle direzioni principali; il check varia in base alla famiglia topologica
local function GetFacesParallelToPart( Proc, sFamily)
local function GetFacesParallelToPart( Proc, sFamily, bIsThrough)
local vFacesParallelToPart = {}
for i = 0, Proc.Fct - 1 do
local vtN = EgtSurfTmFacetNormVersor( Proc.Id, i, GDB_ID.ROOT)
if sFamily == 'Bevel' or sFamily == 'DoubleBevel' then
if sFamily == 'Rabbet' or sFamily == 'Bevel' or sFamily == 'DoubleBevel' or sFamily == 'Strip' or sFamily == 'Tunnel' or ( sFamily == 'Groove' and bIsThrough) then
local vTriangularFaces = GetTriangularFaces( Proc)
local bIsTriangularFace = false
-- verifico se la faccia è triangolare
@@ -158,7 +159,13 @@ end
---------------------------------------------------------------------
-- riconosce se Proc è una delle topologie standard e, in caso positivo, ne scrive le caratteristiche in campi specifici della Proc stessa restituendo true
function WFeatureTopology.Classify( Proc)
function WFeatureTopology.Classify( Proc, b3Raw)
if not Proc.AffectedFaces then Proc.AffectedFaces = WL.GetProcessAffectedFaces( Proc) end
if not Proc.Box or Proc.Box:isEmpty() then
return false
end
local bRecognized = false
local sFamily
local bIsThrough
@@ -172,23 +179,31 @@ function WFeatureTopology.Classify( Proc)
bAllAnglesConcave, bAllRightAngles = AreAllAnglesConcaveOrRight( Proc)
local vTriangularFaces = GetTriangularFaces( Proc)
local bIsAnyDimensionLongAsPart = IsAnyDimensionLongAsPart( Proc)
local vFacesWithOneAdj = WFeatureTopology.GetFacesWithGivenAdjacencyNumber( Proc, 1)
local vFacesWithTwoAdj = WFeatureTopology.GetFacesWithGivenAdjacencyNumber( Proc, 2)
local vFacesWithThreeAdj = WFeatureTopology.GetFacesWithGivenAdjacencyNumber( Proc, 3)
local vFacesWithFourAdj = WFeatureTopology.GetFacesWithGivenAdjacencyNumber( Proc, 4)
local dRawW, dRawH, dRawL = b3Raw:getDimY(), b3Raw:getDimZ(), b3Raw:getDimX()
local bIsFeatureCuttingEntireSection = WL.IsFeatureCuttingEntireSection( Proc.Box, dRawW, dRawH, dRawL)
if Proc.IsOutline then
sFamily = 'OUTLINE'
elseif Proc.Prc == 40 then
sFamily = 'DRILLING'
elseif Proc.Fct == 1 and bIsAnyDimensionLongAsPart and bIsFeatureCuttingEntireSection then
sFamily = 'Cut'
elseif Proc.Fct == 1 and bIsAnyDimensionLongAsPart then
sFamily = 'Bevel'
bIsThrough = true
elseif Proc.Fct == 2 and bAllAnglesConcave and #vTriangularFaces == 1 then
sFamily = 'Bevel'
bIsThrough = false
elseif Proc.Fct == 2 and bAllAnglesConcave then
elseif Proc.Fct == 2 and bAllAnglesConcave and ( Proc.AffectedFaces.Left or Proc.AffectedFaces.Right) and ( Proc.AffectedFaces.Front or Proc.AffectedFaces.Back) then
sFamily = 'Rabbet'
bIsThrough = true
elseif Proc.Fct == 2 and bAllAnglesConcave then
sFamily = 'Groove'
bIsThrough = true
elseif Proc.Fct == 2 and not bAllAnglesConcave and bIsAnyDimensionLongAsPart then
sFamily = 'DoubleBevel'
bIsThrough = true
@@ -207,11 +222,14 @@ function WFeatureTopology.Classify( Proc)
elseif Proc.Fct == 4 and bAllAnglesConcave and #vFacesWithTwoAdj == 4 and bIsAnyDimensionLongAsPart then
sFamily = 'Tunnel'
bIsThrough = true
elseif Proc.Fct >= 4 and #vFacesWithOneAdj == 2 and bIsAnyDimensionLongAsPart then
sFamily = 'Strip'
bIsThrough = true
elseif Proc.Fct == 5 and bAllAnglesConcave and #vFacesWithFourAdj == 1 then
sFamily = 'Pocket'
bIsThrough = false
end
local vFacesParallelToPart = GetFacesParallelToPart( Proc, sFamily)
local vFacesParallelToPart = GetFacesParallelToPart( Proc, sFamily, bIsThrough)
bIsParallel = ( #vFacesParallelToPart == Proc.Fct)
if sFamily == 'OUTLINE' or sFamily == 'DRILLING' then