modifiche a WallExec, WallLib, FeatureTopology per allineamento Topology con Beam
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@@ -1,5 +1,6 @@
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-- WFeatureTopology.lua by Egaltech s.r.l. 2023/06/23
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-- Libreria per classificazione topologica feature pareti
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-- 2023/12/11 Modifiche varie per allineamento con Beam.
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-- Tabella per definizione modulo
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local WFeatureTopology = {}
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@@ -104,11 +105,11 @@ end
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---------------------------------------------------------------------
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-- restituisce un vettore contenente gli indici delle facce di Proc parallele ad una delle direzioni principali; il check varia in base alla famiglia topologica
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local function GetFacesParallelToPart( Proc, sFamily)
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local function GetFacesParallelToPart( Proc, sFamily, bIsThrough)
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local vFacesParallelToPart = {}
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for i = 0, Proc.Fct - 1 do
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local vtN = EgtSurfTmFacetNormVersor( Proc.Id, i, GDB_ID.ROOT)
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if sFamily == 'Bevel' or sFamily == 'DoubleBevel' then
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if sFamily == 'Rabbet' or sFamily == 'Bevel' or sFamily == 'DoubleBevel' or sFamily == 'Strip' or sFamily == 'Tunnel' or ( sFamily == 'Groove' and bIsThrough) then
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local vTriangularFaces = GetTriangularFaces( Proc)
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local bIsTriangularFace = false
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-- verifico se la faccia è triangolare
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@@ -158,7 +159,13 @@ end
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---------------------------------------------------------------------
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-- riconosce se Proc è una delle topologie standard e, in caso positivo, ne scrive le caratteristiche in campi specifici della Proc stessa restituendo true
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function WFeatureTopology.Classify( Proc)
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function WFeatureTopology.Classify( Proc, b3Raw)
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if not Proc.AffectedFaces then Proc.AffectedFaces = WL.GetProcessAffectedFaces( Proc) end
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if not Proc.Box or Proc.Box:isEmpty() then
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return false
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end
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local bRecognized = false
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local sFamily
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local bIsThrough
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@@ -172,23 +179,31 @@ function WFeatureTopology.Classify( Proc)
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bAllAnglesConcave, bAllRightAngles = AreAllAnglesConcaveOrRight( Proc)
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local vTriangularFaces = GetTriangularFaces( Proc)
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local bIsAnyDimensionLongAsPart = IsAnyDimensionLongAsPart( Proc)
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local vFacesWithOneAdj = WFeatureTopology.GetFacesWithGivenAdjacencyNumber( Proc, 1)
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local vFacesWithTwoAdj = WFeatureTopology.GetFacesWithGivenAdjacencyNumber( Proc, 2)
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local vFacesWithThreeAdj = WFeatureTopology.GetFacesWithGivenAdjacencyNumber( Proc, 3)
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local vFacesWithFourAdj = WFeatureTopology.GetFacesWithGivenAdjacencyNumber( Proc, 4)
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local dRawW, dRawH, dRawL = b3Raw:getDimY(), b3Raw:getDimZ(), b3Raw:getDimX()
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local bIsFeatureCuttingEntireSection = WL.IsFeatureCuttingEntireSection( Proc.Box, dRawW, dRawH, dRawL)
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if Proc.IsOutline then
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sFamily = 'OUTLINE'
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elseif Proc.Prc == 40 then
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sFamily = 'DRILLING'
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elseif Proc.Fct == 1 and bIsAnyDimensionLongAsPart and bIsFeatureCuttingEntireSection then
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sFamily = 'Cut'
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elseif Proc.Fct == 1 and bIsAnyDimensionLongAsPart then
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sFamily = 'Bevel'
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bIsThrough = true
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elseif Proc.Fct == 2 and bAllAnglesConcave and #vTriangularFaces == 1 then
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sFamily = 'Bevel'
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bIsThrough = false
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elseif Proc.Fct == 2 and bAllAnglesConcave then
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elseif Proc.Fct == 2 and bAllAnglesConcave and ( Proc.AffectedFaces.Left or Proc.AffectedFaces.Right) and ( Proc.AffectedFaces.Front or Proc.AffectedFaces.Back) then
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sFamily = 'Rabbet'
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bIsThrough = true
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elseif Proc.Fct == 2 and bAllAnglesConcave then
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sFamily = 'Groove'
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bIsThrough = true
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elseif Proc.Fct == 2 and not bAllAnglesConcave and bIsAnyDimensionLongAsPart then
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sFamily = 'DoubleBevel'
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bIsThrough = true
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@@ -207,11 +222,14 @@ function WFeatureTopology.Classify( Proc)
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elseif Proc.Fct == 4 and bAllAnglesConcave and #vFacesWithTwoAdj == 4 and bIsAnyDimensionLongAsPart then
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sFamily = 'Tunnel'
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bIsThrough = true
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elseif Proc.Fct >= 4 and #vFacesWithOneAdj == 2 and bIsAnyDimensionLongAsPart then
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sFamily = 'Strip'
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bIsThrough = true
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elseif Proc.Fct == 5 and bAllAnglesConcave and #vFacesWithFourAdj == 1 then
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sFamily = 'Pocket'
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bIsThrough = false
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end
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local vFacesParallelToPart = GetFacesParallelToPart( Proc, sFamily)
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local vFacesParallelToPart = GetFacesParallelToPart( Proc, sFamily, bIsThrough)
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bIsParallel = ( #vFacesParallelToPart == Proc.Fct)
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if sFamily == 'OUTLINE' or sFamily == 'DRILLING' then
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