Merge branch 'develop' into CleanCornerMillV60

This commit is contained in:
andrea.villa
2025-11-24 15:47:17 +01:00
2 changed files with 19 additions and 1 deletions
+2 -1
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@@ -2141,7 +2141,8 @@ function GetFeatureInfoAndDependency( vProc, b3Raw, nPartId)
end
end
-- verifico se feature tipo LapJoint è attraversata da almeno una mortasa a coda di rondine
if ( Proc.Topology == 'Pocket' or Proc.Topology == 'Tunnel' or Proc.Topology == 'Groove') and DtMortise.SideIdentify( ProcB) and Overlaps( Proc.Box, ProcB.Box) then
if ( Proc.Topology == 'Pocket' or Proc.Topology == 'Tunnel' or Proc.Topology == 'Groove')
and DtMortise.SideIdentify( ProcB) and Overlaps( Proc.Box, ProcB.Box) and DtMortise.IsDeeper( ProcB, b3Raw) then
Proc.PassedByDtMortise = true
end
-- se tenone è attraversato da foro allora il foro deve essere fatto prima
+17
View File
@@ -51,6 +51,23 @@ function ProcessDtMortise.FrontIdentify( Proc)
return (( Proc.Grp == 3 or Proc.Grp == 4) and Proc.Prc == 56)
end
---------------------------------------------------------------------
-- Riconoscimento della feature profonda, non sulla faccia della trave
function ProcessDtMortise.IsDeeper( Proc, b3Raw)
-- recupero i dati della curva di contorno della faccia di fondo
local AuxId = EgtGetInfo( Proc.Id, 'AUXID', 'i')
if not AuxId then return false end
AuxId = AuxId + Proc.Id
local vtExtr = EgtCurveExtrusion( AuxId, GDB_RT.GLOB)
if ( AreSameVectorApprox( vtExtr, -Y_AX()) and Proc.Box:getMin():getY() > b3Raw:getMin():getY() + 100 * GEO.EPS_SMALL) or
( AreSameVectorApprox( vtExtr, Y_AX()) and Proc.Box:getMax():getY() < b3Raw:getMax():getY() - 100 * GEO.EPS_SMALL) or
( AreSameVectorApprox( vtExtr, -Z_AX()) and Proc.Box:getMin():getZ() > b3Raw:getMin():getZ() + 100 * GEO.EPS_SMALL) or
( AreSameVectorApprox( vtExtr, Z_AX()) and Proc.Box:getMax():getZ() < b3Raw:getMax():getZ() - 100 * GEO.EPS_SMALL) then
return true
end
return false
end
---------------------------------------------------------------------
-- Verifica se feature di coda
function ProcessDtMortise.IsTailFeature( Proc, b3Raw)