Merge branch 'develop' into BugFix/ProcessLapJointThreeFacesLOpenPocket
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@@ -322,7 +322,8 @@ local function MakeFromTop( sCutting, Proc, nPhase, nRawId, nPartId, dOvmHead, b
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local dMaxVertDepth = dMaxDepth - ( BD.DECR_VERT_CUT or 0)
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-- determino la direzione di taglio preferenziale
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local frFac, dCutH, dCutV = BL.GetFaceHvRefDim( Proc.Id, 0, b3Raw)
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local bHorizCut = ( dCutV < dMaxVertDepth - BD.CUT_EXTRA and not bDownCut)
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local bHorizCut = ( dCutV < dMaxVertDepth - BD.CUT_EXTRA and not bDownCut) or
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( dCutV < 0.8 * dMaxVertDepth - BD.CUT_EXTRA and b3Solid:getDimZ() < 0.8 * dMaxVertDepth - BD.CUT_EXTRA)
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local bVertCutOk = ( dCutH < dMaxDepth - BD.CUT_EXTRA)
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-- recupero gruppo per geometria addizionale
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local nAddGrpId = BL.GetAddGroup( nPartId)
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@@ -467,7 +468,7 @@ local function MakeFromTop( sCutting, Proc, nPhase, nRawId, nPartId, dOvmHead, b
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local vtOrthoO
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if bFromBottom and dCutV < dMaxVertDepth - BD.CUT_EXTRA and vtN:getZ() > 0 then
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vtOrthoO = -Z_AX()
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elseif bHorizCut and ( not bVertCutOk or b3Solid:getDimX() > BD.LEN_SHORT_PART or Proc.AdvTail or vtN:getX() > 0) then
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elseif bHorizCut and ( not bVertCutOk or b3Solid:getDimX() > BD.LEN_SHORT_PART or Proc.AdvTail or vtN:getX() > 0 or ( abs( vtN:getY()) < 0.1 and vtN:getZ() <= 0)) then
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vtOrthoO = Z_AX()
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elseif b3Solid:getDimX() < BD.LEN_SHORT_PART and not Proc.AdvTail and abs( vtN:getY()) > 0.259 and
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vtN:getZ() > -0.174 and abs( vtN:getY()) > abs( vtN:getZ()) and dCutH < dMaxDepth + 10 * GEO.EPS_SMALL then
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