- in RidgeLap correzione alla direzione di lavoro cubetti
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@@ -176,15 +176,15 @@ function ProcessRidgeLap.Make( Proc, nPhase, nRawId, nPartId, dOvmHead)
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local vtRef2 = Vector3d( vtN[vFaceOrd[2]])
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-- eseguo
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for i = 1, #vCuts do
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local nOrthoOpposite
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local vtOrtho
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if i % 2 == 1 then
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nOrthoOpposite = BL.GetNearestOrthoOpposite( vtRef)
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vtOrtho = vtRef
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else
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nOrthoOpposite = BL.GetNearestOrthoOpposite( vtRef2)
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vtOrtho = vtRef2
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end
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-- lavoro la faccia
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for j = 1, #vCuts[i] do
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local bOk, sErr = Fbs.MakeOne( vCuts[i][j], 0, sCutting, dSawDiam, nOrthoOpposite, dVzLimDwnUp, 0, BD.CUT_SIC, 0, 0, 0, nil, b3Raw)
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local bOk, sErr = Fbs.MakeOne( vCuts[i][j], 0, sCutting, dSawDiam, vtOrtho, dVzLimDwnUp, 0, BD.CUT_SIC, 0, 0, 0, nil, b3Raw)
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if not bOk then
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return bOk, sErr
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end
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