- in RidgeLap correzione alla direzione di lavoro cubetti

This commit is contained in:
luca.mazzoleni
2025-07-11 13:03:02 +02:00
parent fa4d3ab9f6
commit 876e45e1a4
+4 -4
View File
@@ -176,15 +176,15 @@ function ProcessRidgeLap.Make( Proc, nPhase, nRawId, nPartId, dOvmHead)
local vtRef2 = Vector3d( vtN[vFaceOrd[2]])
-- eseguo
for i = 1, #vCuts do
local nOrthoOpposite
local vtOrtho
if i % 2 == 1 then
nOrthoOpposite = BL.GetNearestOrthoOpposite( vtRef)
vtOrtho = vtRef
else
nOrthoOpposite = BL.GetNearestOrthoOpposite( vtRef2)
vtOrtho = vtRef2
end
-- lavoro la faccia
for j = 1, #vCuts[i] do
local bOk, sErr = Fbs.MakeOne( vCuts[i][j], 0, sCutting, dSawDiam, nOrthoOpposite, dVzLimDwnUp, 0, BD.CUT_SIC, 0, 0, 0, nil, b3Raw)
local bOk, sErr = Fbs.MakeOne( vCuts[i][j], 0, sCutting, dSawDiam, vtOrtho, dVzLimDwnUp, 0, BD.CUT_SIC, 0, 0, 0, nil, b3Raw)
if not bOk then
return bOk, sErr
end