Files
webwindowconfigurator/WebWindowComplex/DTO/BaseListPayload.cs
T
2025-10-10 09:40:51 +02:00

75 lines
2.4 KiB
C#

using Egw.Window.Data;
using Microsoft.AspNetCore.Components;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net.Http.Headers;
using System.Text;
using System.Threading.Tasks;
namespace WebWindowComplex.DTO
{
/// <summary>
/// Payload complessivo delle anagrafiche necessarie x Window
/// </summary>
public class BaseListPayload
{
/// <summary>
/// Elenco template in formato DTO
/// </summary>
public List<TemplateSelectDTO>? TemplateDTO { get; set; } = null;
/// <summary>
/// Elenco Famiglie HW in formato DTO
/// </summary>
public List<string> FamilyHardware { get; set; } = null!;
/// <summary>
/// Elenco HW
/// </summary>
public List<Hardware> Hardware { get; set; } = null!;
/// <summary>
/// Elenco colori
/// </summary>
public List<string> ColorMaterial { get; set; } = null!;
/// <summary>
/// Elenco Materiali impiegabili
/// </summary>
public List<string> Material { get; set; } = null!;
/// <summary>
/// Elenco vetri ammessi
/// </summary>
public List<string> Glass { get; set; } = null!;
/// <summary>
/// Verifica di validità dell'intero Payload
/// </summary>
/// <returns></returns>
public bool IsValid()
{
bool famHwOK = FamilyHardware != null && FamilyHardware.Count > 0;
bool hwOK = Hardware != null && Hardware.Count > 0;
bool glassOK = Glass != null && Glass.Count > 0;
bool matOK = Material != null && Material.Count > 0;
bool colorOK = ColorMaterial != null && ColorMaterial.Count > 0;
return famHwOK && glassOK && hwOK && colorOK && matOK;
}
/// <summary>
/// Verifica che Payload sia almeno parzialmente popolato
/// </summary>
/// <returns></returns>
public bool IsPopulated()
{
bool famHwOK = FamilyHardware != null && FamilyHardware.Count > 0;
bool hwOK = Hardware != null && Hardware.Count > 0;
bool glassOK = Glass != null && Glass.Count > 0;
bool matOK = Material != null && Material.Count > 0;
bool colorOK = ColorMaterial != null && ColorMaterial.Count > 0;
return famHwOK || glassOK || hwOK || colorOK || matOK;
}
}
}