Files
webwindowconfigurator/WebWindowComplex/DTO/BaseListPayload.cs
T
2026-01-22 16:18:14 +01:00

99 lines
3.3 KiB
C#

using Egw.Window.Data;
using Microsoft.AspNetCore.Components;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net.Http.Headers;
using System.Text;
using System.Threading.Tasks;
namespace WebWindowComplex.DTO
{
/// <summary>
/// Payload complessivo delle anagrafiche necessarie x Window
/// </summary>
public class BaseListPayload
{
/// <summary>
/// Elenco Famiglie HW in formato DTO
/// </summary>
public List<string> FamilyHardware { get; set; } = null!;
/// <summary>
/// Elenco HW
/// </summary>
public List<Hardware> Hardware { get; set; } = null!;
/// <summary>
/// Elenco colori
/// </summary>
public List<string> ColorMaterial { get; set; } = null!;
/// <summary>
/// Elenco Materiali impiegabili
/// </summary>
public List<string> Material { get; set; } = null!;
/// <summary>
/// Elenco vetri ammessi
/// </summary>
public List<string> Glass { get; set; } = null!;
#if false
/// <summary>
/// Elenco profili ammessi
/// </summary>
[Obsolete("Sostituire con info ProfileList")]
public List<string>? Profile { get; set; } = null;
/// <summary>
/// Elenco profili ammessi
/// </summary>
[Obsolete("Sostituire con info ProfileList")]
public Dictionary<string, List<Threshold>>? Threshold { get; set; } = null;
#endif
/// <summary>
/// Lista info profili nel nuovo formato compatto
/// </summary>
public List<ProfilePayload>? ProfileList { get; set; } = null;
/// <summary>
/// Verifica di validità dell'intero Payload
/// </summary>
/// <returns></returns>
public bool IsValid()
{
bool famHwOK = FamilyHardware != null && FamilyHardware.Count > 0;
bool hwOK = Hardware != null && Hardware.Count > 0;
bool glassOK = Glass != null && Glass.Count > 0;
bool matOK = Material != null && Material.Count > 0;
bool colorOK = ColorMaterial != null && ColorMaterial.Count > 0;
bool profileOK = ProfileList != null && ProfileList.Count > 0;
#if false
bool profileOKOld = Profile != null && Profile.Count > 0;
bool thresholdOK = Threshold != null && Threshold.Count > 0;
#endif
return famHwOK && glassOK && hwOK && colorOK && matOK && profileOK;
}
/// <summary>
/// Verifica che Payload sia almeno parzialmente popolato
/// </summary>
/// <returns></returns>
public bool IsPopulated()
{
bool famHwOK = FamilyHardware != null && FamilyHardware.Count > 0;
bool hwOK = Hardware != null && Hardware.Count > 0;
bool glassOK = Glass != null && Glass.Count > 0;
bool matOK = Material != null && Material.Count > 0;
bool colorOK = ColorMaterial != null && ColorMaterial.Count > 0;
bool profileOK = ProfileList != null && ProfileList.Count > 0;
#if false
bool profileOKOld = Profile != null && Profile.Count > 0;
bool thresholdOK = Threshold != null && Threshold.Count > 0;
#endif
return famHwOK || glassOK || hwOK || colorOK || matOK || profileOK;
}
}
}